Can i make you guys feel bad a little bit?
If The Final Draft is the last segment of Alan's spiral, doesn't replaying it only serves to prolong his suffering?
Imagine being him and finally receiving his third eye via light bullet, becoming FINALLY free after 13 YEARS respawning- and then his overlord i.e. the gamer just goes like "ok now i'm going to start it all from the beginning again just to take photos".
Happy Christmas!!!
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In all my inane Sheatles rambling I still sometimes wonder if I would feel differently about Yoko if she was a man and John was a woman, and to be honest I don't think it would really change that much for me. I think Yoko would've probably had a better shot at being treated as a legitimate artist, but on the other hand a lot of other folks would likely drag him through the mud for "ruining" or "trapping" poor girl John all the same. I don't know necessarily how the shifted social power dynamics would affect things that happened between them, if it would make Yoko's psychological fuckery worse or what, but ultimately I think I'd still be inclined to defend girl John's agency and she'd still be a beloved famous white woman with plenty of her own problems and lousy behavior to acknowledge.
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Feeling super negative for a multitude of reasons, some not Magic related at all, but the recent talk on Blogatog about “microset” products just feels so out of touch. I don’t want to bring that negativity on one of Mark’s posts as I’m not sure I could be polite about it and I’ve mostly just dismissed the product as not for me already anyway. But I do want to vent.
First it’s like $1 a card for random cards? That’s nuts. Boosters are already overpriced with all the commons included. They worked some really good PR speak by explaining away cutting the commons to give you more rares and uncommons, but the reality is you’re just paying more for less. It’s not like those rare slots are actually going to ever reach an EV that makes it a good gamble.
Second let’s talk about product fatigue. Like not only is this an additional release (or four) a year, but you’re doing normal and collector’s boosters for this as well? Holy fuck.
The fact that Mark’s openly work shopping what variation of this product players might actually shell out money for tells me it’s not received well. I haven’t seen a positive video about it at all.
It’s a shame though that they can’t give their golden goose a bit of breathing room though. I shared that post the other day about... let me find it for the term... trust thermocline. The basic idea is that people who like your product will stick with you through some missteps and bad ideas. And you won’t even notice how bad all of them are because sales keep increasing and people keep paying higher prices and buying new stuff and all that.
But at some point you hit that trust thermocline. Something pushes a lot of people over the edge. You walk it back but it’s too late. Because the thing is that was just the straw that broke the camel’s back. They didn’t leave because of one bad story, or because $5 a pack was too much but $4.50 wasn’t, or because two dozen products a year was ok but thirty went to far.
They left because of all of it. The last thing is just what made them finally say “enough.” And once they say enough and leave, you don’t get them back. It’s hard to see because things keep chugging along and all your numbers and metrics look fine. But I feel like Wizards has to be approaching this. I wonder about why they stopped including space at the end of surveys for additional comments. Too much negativity they don’t want to put any effort into handling?
On a different front, I’m also not enjoying the lore changes they’ve dropped with this same product. I am willing to admit that I’m somehow still too close to the story to really take a step back and appreciate this; that could change with time. But my reaction right now is that desparking a lot of planeswalkers while opening rifts so anyone and anything can now travel the multiverse is just stupid. You’ve just eviscerated the story conceit that made planeswalkers special.
idk, I wasn’t thrilled with how they handled the team up cards anyway, and to me this feels like the next step of that. We got to see unlikely allies on cards, now what if we got stories where Thalia was on Ravnica fighting the Obzedat? It feels (I keep intentionally using the word feels to describe this--it’s my emotional reaction detached from the idea that they’re going to be able to tell cool stories they couldn’t otherwise tell), anyway, it feels like they just tossed out a core story concept and don’t even realize it.
Like as much shit they get for the world of hats approach, I think that really works for what they do and is part of what I enjoy. I’m honestly in part concerned that the recent big events that effect the entire multiverse and set up this situation where planes can blend a lot more freely could impact the distinct feel of different worlds. And while I’m sure that’s something that’s on creative’s radar, they’ve also burned enough trust in recent years that I’m doubtful they will handle it well.
Though at the same time this feels kind of par for the course. There have been so many let downs in Magic story over the years that the amazing part is that I’m still invested at all. But the story’s a slave to corporate needs and is undoubtedly more story-by-committee than ever. A left-right punch to KO any creative work for sure.
But I shouldn’t be surprised. They are not and have never really tried to say they’re anything else. They make blockbuster sets and want blockbuster stories to go along with it. Anyone who wants a fantasy card game with DC/Marvel story sensibilities to produce artistic short fiction is a damned fool.
Anyway this is just me venting. Could all be wrong. Time will tell. If you want to vent here feel free.
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