VG Character Cards #08 - Donkey Kong Jr.
Ah, the follow up to Donkey Kong... I actually think DK Jr. is a better game than Donkey Kong, especially the NES version, since it didn't have to make as many compromises as the NES one did, which squashed the levels and cut out the entire 2nd level ( pssst, the special edition they released on the 3DS got dumped btw )
It felt like they expected Junior to go far given the amount of promotional material and merchandise he got, appearing on cereal boxes and in a TV show, and he had far more cameo appearances than his Papa thanks to Mario Kart and Game and Watch Gallery. But alas, Poor Junior seems to have been phased out of canon. He had a come back in that Mario Kart phone game but it was just a flat pixel character, more of a joke than a real come back i'd say, so I don't count it.
Some say our current Donkey Kong is this guy grown up, but you all know how I feel about the Cranky Kong = '81 Donkey Kong lore.
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Mario Legacy Challenge: 1987 (Part 2)
Jumpman has already gone to multiple different locations with the circus this year. Things haven't gone wrong since Donkey Kong's escape at the end of 1985. But this particular destination, located in a jungle, may prove to be different.
Donkey Kong Junior has been looking for his father ever since the latter went missing nearly four years ago. Now he has finally found a clue: a circus with a giant picture of his father to advertise its upcoming show. Finally, after all this time, he is close to reuniting with his father.
The circus used in the following screenshots is by seeker_ban_ra on the gallery (idk if the username is still accurate as the source I'm using is a screenshot from June).
The young gorilla makes his way to the circus. There is no show going on at the moment, so not that many people around. Now his goal is to find his father as soon as possible.
The owner of he circus, Harrison Gibbs, is painting some kind of advertisement for the circus. Next to him, we see postcards from various locations the circus has visited.
Jumpman is in charge of guarding Donkey Kong to make sure he doesn't escape. He feels very dedicated to work right now. There's no way something could possibly go wrong tonight, right?
Donkey Kong Junior has found the one keeping his father captive. Now he needs to figure out how to free his father.
Jumpman goes to Harrison and asks what the plan is. They come up with the following plan: Jumpman takes Donkey Kong to the jungle, making sure to keep him captive the entire time. The rest of the circus tries to keep the smaller gorilla from finding them.
Jumpman does as he is told, but after some time, the younger gorilla discovers them. Now begins the plot of Donkey Kong Jr.
Jumpman may try to escape with the gorilla, but no matter how much he tries, Junior keeps catching up to him. And with all that time spent guarding the gorilla, he is starting to get hungry. Clearly this plan isn't working.
Jumpman returns to the circus (still making sure to keep DK captive) and tells Harrison exactly what has happened. He also predicts that the small gorilla will be here soon.
Harrison and Jumpman discuss what to do. For Harrison, the worst part of all this is that they will have to cancel today's show. This, of course, also means losing out on money.
The two have come up with a new plan. Jumpman will take DK to a hideout, a building located across the water. Jumpman can go there with a helicopter, and with water in the way, there's no way Junior can actually catch them, right? Meanwhile, Harrison attempts to distract the small gorilla.
Jumpman is worried. What if this plan goes horribly wrong? After all, things are already going wrong.
And, of course, Donkey Kong Jr. has already caught up to them. Time to escape.
Harrison attempts to keep DK Jr. from figuring out where Jumpman is heading, but he's not able to stop the gorilla for long.
DK Jr. might be smaller than his father, but the sizes of these dogs shown in The Sims 4 are way smaller than the true sizes.
Harrison has been injured in his attempt at stopping DK Jr. At least this time, he has been much more helpful than when Donkey Kong escaped from the circus two years earlier.
Now he has to follow Donkey Kong Junior. The smaller gorilla can't go to the hideout!
Jumpman has made it to the building. Surely there's no way the smaller gorilla can get here, right? And even if he does, he'll have a hard time freeing his father. (I know there's no cage in these screenshots, but really, you can just assume that everything actually looks more like in the Donkey Kong Jr. game.)
Bad news for Jumpman: Junior has managed to follow him to the hideout. He even made it past the river.
The only thing Jumpman can still do is fight. Maybe throwing obstacles will drive the smaller gorilla away. But it doesn't work. Junior is very determined to free his father.
Meanwhile, in Brooklyn...
Mario, Luigi and Pauline are back home from school. Mario and Luigi seem to be especially impressed by how good the local school is. They seem to be having a great day.
They have no idea that somewhere else, things are going horribly wrong.
Mario decides to try playing basketball... he may be too young to enter the actual court though, since he's only near it.
Pauline is having a casual conversation with her neighbor Emmalyn. Pauline used to have a grudge against her, but now the two actually get along.
Harrison follows Junior as quickly as he can, attempting to warn Jumpman, or help him, or something... but it's too late!
When Donkey Kong Junior freed his father, he also broke the building in the process, causing Jumpman to fall all the way from the tallest point of the building.
Harrison is in shock. He can't believe what just happened. He is starting to regret everything. He should have never insisted on capturing a gorilla for the circus. He should have never insisted on keeping the gorilla captured! Now one of his employees is dead.
The Kongs escape, eventually making their way back to Kong Island. It was never their intention to kill, just to get out of there.
On his way back home, Donkey Kong also ends up sabotaging the greenhouse of some guy named Stanley, but this isn't really relevant to the Marios' story.
With what just happened, there is no way Harrison can continue running the circus. He keeps thinking about how horrible of a mistake this all was.
Harrison makes his way to Brooklyn and tells Jumpman's family the sad news.
And with this, generation 1 of the Mario Legacy Challenge is over. Taking over is the heir Mario Mario Junior, who is the Mario from the Mario series, so Gen 2 will most likely feature more familiar characters than any other generation.
For the rest of 1987, see this post.
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