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#Danganronpa Survival
kosmical · 7 months
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he gets five texts like this every day
based on this tweet
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valfeathers · 1 year
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happy birthday worstie <3
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xshinina · 6 months
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A melody of your memory
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lightbulb-warning · 7 months
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I survived Danganronpa and all I got was this hoodie...
he got one (1): hoodie and one (1): unimaginable amount of survivior's guilt.
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pyrobuyo · 3 months
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Ryoma in chapter 4...
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dcomposing · 2 years
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the trigger happy havoc survivors make me so mentally ill if i think about them for too long.
like we do not have anything in common and i dont even particularly like you. i dont know if we would have been friends if this hadn't happened to us but it did and now i'm not going to lose you. i dont know your favorite color but also ive never known anyone so intimately. i dont know how to make conversation with you. i feel nervous when you arent in my line of sight. please stay safe out there. let me know if you need help. i believe in you.
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yesneverno · 22 days
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Me: omg how come I can never avoid spoilers
Also me: *scrolling through the tag on tumblr*
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susahnasomething · 5 months
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Some Enonami for the soul girls kissing and killing each other is what its all about sometimes Truly they are my otp, think about them so much, i have a whole folder full a stuff of them, I wanna talk about them 87% of the time,
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joneleslament · 2 months
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I'M GONNA FUCKING STAB SOMEONE☹️☹️☹️☹️☹️
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LOOK AT HIS FACE JUST BEFORE HE GETS STABBED BY THE BUG THE REAL GONTA KNOWS WHATS GOING ON, HE'S BEEN GETTING HIT BY THE BEES BUT ALTER EGO GONTA HAS NO FUCKING CLUE HE'S ABOUT TO DIE STOP, HE'S JUST LIKE "What's the bug doing??" WHILE THE REAL GONTA IN THE SAME SHOT IS JUST BRACING HIMSELF,,, I hate chapter 4, It isn't real💔💔💔💔💔
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mickules · 2 years
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Rule #5 Don't eat the butter in the cafeteria
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Have you heard what they say? What you should do if you start to find an unpleasant aftertaste to the meals you eat in the main cafeteria? They say it's a sharp tang that crawls up your throat and coats your tongue. Check the ingredients, the common link will be butter. But it's no intolerance, or spoiled food. It's how he finds you.
They say like Calabar beans, it only effects the guilty. A way for him to pick out those with skeletons in their closets. but what it is for certain is an omen. A dark, greasy stain begins to spread slowly, reluctantly, seeping through your bedroom wall. Foul and glistening he emerges. Rivulets of some unspeakable substance rolls off his body, oozing down the wallpaper. Formless limbs slither beneath his melting frame, creeping toward you with a single minded purpose. He's a guilty conscience made manifest.
So promise him. Admit the wrongs you've wrought, swear you'll do better and promise with everything you have you'll try to set things right. They say that's your only hope.
The morning after feels like a fever dream. It's easy to to rationalise, some botulism based hallucination perhaps. But did you know? no matter how foul,
you can't get food poisoning from rancid butter.
[rule#4] [rule#6]
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shima-draws · 7 months
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Rewatching a playthrough of Danganronpa and it actually shocks me how chill Monokuma is. Even when Kyoko goes around stealing his shit and he finds Makoto with it later he's like. Yeah okay. I don't hold it against you or anything it's cool. LMAO
He has every available opportunity to just kill everyone whenever, especially when they break the rules, but he never does. I really love villains who stick to their own rules so it's fair for everyone else :")
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princescar · 12 days
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For my request, can you draw the following DR Guys as Disney Princes please? Yasuhiro as Prince Ali, Gundam as the Beast and Kaito as Eugene Fitzherbert. What do you think?
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Hope you like it! Honestly, Gundham as the Beast is so fun, I bet he would have a great time.
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maspers · 8 months
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Weather Update: The First Danganronpa Game secretly had TWO rivals the entire time.
Lemme explain (spoilers, obviously, and this is gonna be a bit a rant whoops):
Usual Danganronpa Format as the fandom usually sees it: Students trapped in an unfamiliar location with no idea what's going on, plot driven partially by the mystery but mostly by the character interactions.
Trigger Happy Havoc: Students trapped in an altered but still familiar location with no idea what's going on, plot driven partially by the character interactions but mostly by the mystery.
In a setting like DR2, V3, or a vast majority of fangans, the participants in the killing game are given very little information about their circumstances aside from what Monokuma gives them, which is deliberately vague and designed to direct them towards killing each other. Additionally, the students are given very little ability to react to and retaliate against the Killing Game system in ways Monokuma won't expect. Weirdness aside DR2 basically went all according to plan until the final trial due to Monokuma's nigh-omniscience, and V3 was similar with the only debatable exception being Kokichi's elaborate scheme in Chapter 5. Since the students are dealing with such restricted conditions, the plot can't be fully driven by the students figuring out the setting, so instead the plot focuses on the conflict that derives from the various characters reacting to the game. In a story like this, it makes sense that the most antagonistic characters aside from the mastermind would be the ones with EXTREME personalities that shake things up a lot. Nagito, Kokichi and that character archetype that everyone expects to be in a fangan are necessary to make the plot more INTERESTING.
But THH is different. The students KNOW where they are (or at least they think they do, and turn out to be right). While they don't have any recollection of the Academy itself, they at least know what to EXPECT from Hope's Peak, and can from there point out nooks and crannies for delicious little clues that reveal more about the situation, putting together a narrative without Monokuma's handholding. Additionally, despite his blustering Monokuma is explicitly NOT omniscient here, or even practically omniscient, as methods to hide things from him are figured out early on. The students are able to DO something about their situation as the story progresses, and have figured out some aspects of the overarching mystery as it pertains to them long before the final trial (and NOT because the Mastermind deliberately put the info in their path). This greater information access and greater character agency in general means that while the character conflicts are still very much a part of the plot, the overarching theme is solving the mystery while adapting to the circumstances to avoid dying.
In a setting like this, extreme/bizarre personalities aren't really a boon to the plot. While the character reveals add layers and information in other settings, here it's a distraction. The students HAVE resources, and at least SOME of the tools they need. Engaging in over-the-top schemes and traps is a DETRIMENT to their current course of action even more than in later games, which is probably why Monokuma tries to encourage them to do such. Other characters in THH fit the bill of "stereotypical DR Rival" probably better than the supposed-rival Byakuya and THH's other Rival character actually do. Celestia Ludenberg comes to mind, in another DR setting she could be exactly the sort of mysterious and interesting rival the series is known for (and that she clearly wants to be), but in THH she's just another annoyance. Toko Fukawa and Genocider have the extreme personality down, but they only advance the plot in the students' favor when they approach things logically and in a less crazy manner. If Rivals in this game are supposed to fit the bill of "causes unexpected occurrences and advances the plot but still clashes with the rest of the cast in intense ways while doing so" like the other Rival characters in the series do, they have to play the role under a different ruleset. Rather than representing a philosophical extreme through their personality, these rivals have to represent a different extreme: their methods and rationale when it comes to SOLVING THE MYSTERY / ESCAPING THE GAME.
And in this regard, Byakuya Togami plays the role wonderfully. The vast majority of the students in the game are very passive when it comes to solving the mystery. Sure, they get very active when trying to escape by killing someone, but that's just dancing to Monokuma's tune. Rather than wondering what to do, Byakuya makes his actions clear from the start, and everything he does in the game that's antagonistic fits that same M.O., while not doing anything that would put him in an uncertain position. He learns how the trial system functions, then during Chapter 2 he performs an experiment to analyze the other students further. His antagonism largely stems from viewing the other students as opponents, so his pragmatic approach makes sense, but he doesn't JUST analyze the players. He also analyzes the metaphorical board, and it's clear he's trying to get every scrap of info he can on his situation before fully committing to action (exhibit A: him spending so much freaking time in the library). The only stereotypically "nuts" thing he really does is down that bottle of poison/protein in Chapter 4. He's proving a point. He'll do anything it takes to win, and knowledge is power. Hence his active role in acquiring info about the game, the setting, and the other students' behaviors.
But Byakuya can't be the only Rival here. While he might be solving some mysteries in the background, we don't get to see much of it because the whole point of his character early on is conflict: his active versus the other's passive. He won't share his findings or really work with others, which is not good when our precious baby protag Makoto is trying to solve the mystery himself. Byakuya can't move the plot forward like that until after Chapter 4. Chapter 5 onward, Byakuya's method to his madness is revealed, and he contributes a lot to solving the mystery and directing the other students to getting more of the info he needs (exhibit A, dismantling Monokuma). And... that doesn't really fit with the formula later games set. Chapter 5 is when conflicts with the rival comes to head, and shenanigans abound. Nagito does it. Kokichi does it. But Byakuya isn't particularly inclined. Shenanigans with his own life at stake aren't his methods, they're just complications. But... the stuff still comes to a head with THH's other rival. The other character that's been progressing the plot in active ways that contrast with the other students, and clashing with the rest of the cast AND the player. The character whose life IS on the line in Chapter 5.
You've probably guessed by now that I'm talking about Kyoko Kirigiri.
When we look at her in retrospect, Kyoko doesn't raise any alarms compared to the craziness of the rest of the franchise. She helps with the investigations and moves the trials forward, she's nowhere near the craziness brought by Nagito and Kokichi, and generally just really competent. We categorize her in the "Assistant" role, similar to Chiaki and Shuichi/Kaede/Kaito/Maki/whoever (hey wait a second where did we even come up with this archetype anyway, if V3 doesn't even really seem to have one character who properly fits it?) She definitely fits the Assistant bill in DR3, but this ain't DR3. She doesn't fit the bill for stereotypical Danganronpa Trial Rival... but as previously established, Byakuya doesn't either. So let's go deeper and look at things in context. Because from the start of the game, Kyoko is weird. Really weird.
We're introduced not knowing anything about her, and she keeps it that way for a LONG time. "Ultimate ???" just screams she's going to be important later but you just don't know how (remember, this was BEFORE Rantaro). She's really helpful during the trials and is three steps ahead of everyone, but... aside from that a lot of her actions are really, REALLY conflict inducing. She is happy to get info from other students, but it's clear there's a lot she isn't sharing. She says ominous things to Monokuma that make no sense ("What did you do to my body?" anyone?) and seems VERY focused on the mystery. Just like Byakuya, she's taking an active role in analyzing every detail about the circumstances. And interestingly enough, she's just as paranoid as he is, just in different ways. As Makoto spends more time around her she manipulates him (and others) in some really unnerving ways, and her dynamics with other characters outside of trials are always either generically placating to keep things calm or downright low-key hostile when things don't go according to plan. Just like with Byakuya, for the vast majority of the game she doesn't trust anybody. And in chapter 5, these aspects of her character are brought into full view. She spends the entire chapter hiding away, she mysteriously appears in Makoto's room (side note: Nagito and Kokichi both have "looking over the protag in an unnerving fashion" pics. Byakuya doesn't. Kyoko DOES). It becomes clear in the trial how much she's hiding and how much she's been manipulating things. Chapter 5 is an impossible trial designed as a trap for HER. Her seemingly innocuous actions have come in full domino effect. And only Makoto and the power of being a Man Literally To Unpredictable To Die can save her.
(Makoto obviously isn't a rival character, but it's interesting to see how by THH's requirements he very well could have fit the bill. Think of him from Hina's or Hiro's perspective: he's seemingly innocuous, yet survived way longer than anyone would expect him to, often figures out just the right thing to say, both Byakuya and Kyoko interact with him a lot when neither of them seem to care about anyone else, and ultimately seems to become a lot more actively involved in mystery solving despite not having any right too. Couple that with the fact that he spent a couple days "bedridden" when from an outsider's perspective he could have been doing anything, and ngl Makoto sus. He even survives an execution!)
Both Byakuya and Kyoko take turns providing conflict to the story in ways that develop the plot but COMPLETELY clash with the passive methods of everyone else. They practically take turns being the one doing whatever crazy crap needs to get done. Their character arcs parallel each other too. Byakuya has to learn about the value of human life and emotional connection. Kyoko knows perfectly well how important life and emotions are, but she needs to learn that it's a two-way street, that trust needs to be established and that she doesn't have to do everything important herself. Byakuya, while lacking in empathy, is fully willing to work with others and outsource important tasks. He just views it as a business transaction. BOTH of them are prideful frickers who think they're the only one with a brain cell, and it's up to Makoto to undergo his own character arc, become their friend, and prove them wrong. And then once Makoto DOES finally take control and prove he's the one with the audacity required to actually get everything working, he's able to redirect both Byakuya and Kyoko into finally teaming up with everyone and stopping chaos so much chaos. Without either of them, Makoto couldn't have made it to the final trial (we can see when Kyoko dies in the Bad Ending that it's basically game over, the mystery CAN'T be solved, and I fully believe that the circumstances would have ended similarly if Byakuya had died and they'd lost his pragmatic logical reasoning). But without Makoto, Kyoko and Byakuya couldn't have made it THROUGH the final trial. All three of them are literary foils of each other.
(This is another reason why seeing all three of them in the final trial of DR2 is so fun, because the Trial Point Getters are a well-oiled machine by that point and you get to see them play off each other as 100% allies, while once again getting to see through Hajime's eyes how 100% sus all three of them really are once they get going.)
So that's why I think THH has some really good Rivals, despite neither Byakuya nor Kyoko fitting what we've come to expect from the formula. They aren't insane or representing a philosophical extreme, they're representing clashing viewpoints in solving a mystery and escaping the killing game. In other entries in the series, Byakuya and Kyoko would be killing game fodder for twisty midgame chapters and otherwise not being able to contribute much of interest. But in Trigger Happy Havoc? They're exactly what the game needs to elevate it from simple mystery-solving to full-blown ART.
TL;DR Byakuya and Kyoko are awesome and I love them and a lot of people sleep on their status as Danganronpa Rivals because they grade them on a standard that I think is unfair and ignores their strengths as characters. Also Makoto suddenly becomes way more interesting when viewed through a perspective other than his own. The first Danganronpa game is a materpiece and more fangans need to realize that they don't have to play by the supposed "series formula". After all, this game didn't.
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lightbulb-warning · 9 months
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Saiouma not-week not-day five: Phantom Thief
Nothing says platonic rivalry like having a
⋆。°✩ matching ⭒°。⋆
conspiracy board with your nemesis so you can track their every move!
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drawbauchery · 9 months
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What's ur opinion on the ultimate imposter? I wanna see if you can get more based
he was killed off early because there would've been no killing game if he stuck around. the writers had to nerf him. he's too powerful. i'd die for him yeah
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sunlit-haruka · 4 months
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Me when I'm just innocently drawing Whit and then the Whit playlist I'm listening to hits me with Mr Loverman and My Heart Is Buried In Venice back to back
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