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#3-Lug
officialrailscales · 1 year
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Our new 1.5-Slot Solo’s™ are now available in TerraCore™ for all four textures!
QTR™ Stop | Carbon Black
RSBM-P™ Grip | Black
1.5-Slot Solo’s™ | MiniDot Texture
- RS
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filmnoirsbian · 3 months
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There is something inherently pleasing to me abt all those "pack for my trip with me" videos despite knowing for a fact that everything they're doing will make for a wholly inconvenient traveling experience
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thatturtleleon · 3 months
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happy valentines day gay ppl
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theriverbeyond · 1 month
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when i acquire an in-unit laundry machine i will be the most powerful person in the world
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emmodii-mode · 6 months
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In my defence, what was I supposed to do? Leave their corpses to rot?
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weirdbabs · 8 months
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the prevailing theory is that ape is professor bigfoot, which seems the most likely given everything, but ever since chapter five ive thought the death mask guy was coach oop
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octoberspirit · 23 days
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Astarion listening to the high elf outside the House of Grief sing a lullaby.
Hush little elfling, thou need'st not look far / To feel the light of Corellon's bright star Darkness shan't find thee - the shadows despair / They will not touch 'pon a lock of your hair Trust the Elf-Father and grip my hand tight / We shall walk with you into that pitch night Once we see sunlight, the dawn of a day / That's when we know we've been kept by the Fey
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e-adlirez · 9 days
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Treasure Seekers 3 Review/Ramble
Welcome to the third and last entry of the Treasure Seekers trilogy :D
"Wait what?" I probably hear you ask. "What about the other four treasures they said the girls would find?"
And to that I say
yeah it do be a bit sad that they never made a book 4
But make no mistake, Legend of the Maze is a doozy of a third book, and I'd say it's almost on-par with book 1 if not surpassing it. Unfortunately there is no free digital copy of the book, so uh if you're down to spend a bit on a digital copy on the E-book site of your choosing or on a physical copy in a bookstore, I salute you for your determination.
As for the rest of you, you're just gonna have to trust me bro :] /j
Ready? Let's go :D (also this is being written by a sleep-deprived E running on hyperfixation juice so if you find any grammar issues feel free to let me know so I can fix them)
The story begins with the Thea Sisters touring the Capelletti House in Verona with their Italian friend/tour guide Sebastiano. Yes, this Verona.
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So yeah Colette is fantasizing about Romeo and Juliet as a romantic ship, Vi is trying to kill her Santa by telling her that Romeo and Juliet are fictional characters (which Colette responds to with "oh hush I can dream"), and oop-- loose floorboard-- what's this package under the flo-- LE GAAASSSPPPP LANE LOOORRREEEEE
The girls fangirl about the ABL jumpscare a lil' too loudly and Sebastiano is a lil' confusion, soooooooo the squad goes out for some snacks outside the Capelletti house to explain stuff to Sebastiano
buckle up Sebastiano you're about to get two 300-page books worth of Lane Lore™
While listening to the story, it turns out that Sebastiano may or may not have heard a peep about a legend about a treasure called the Treasure of Eternal Love (adapted Scholastic name is "Treasure of True Love" which ew, snatches the original Italian name instead), which was said to have been owned by Juliet and tho a lotta people are trying to find it, they dunno where it is now. Sounds very Seven Treasures of the World to me :]
How does Sebastiano know a peep about this very obscure legend? Turns out he learned about it from a letter written by his great-grandpappy Jacopo, who was an archaeologist like Aurora :3
So Sebastiano invites the girls to dinner at his place so the girls can look for the letter. Vi don't get too comfy with the house library I know it looks very cool and antique but we got a goal and that is sifting through a lil' box of Jacopo's kept things and find some-- HOLY CRAP LANE LORE™
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"Hi Jacopo, tysm for helping me with my research on the Treasure of Eternal Love, you're a real g my guy, regards from me and my sister Linda, also tysm for the tour of Verona."
-- ABL
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The girls tell Sebastiano their findings over a dinner of bigoli al pomodoro, give some extra Lane Lore™ about Jan von Klawitz and Aurora's six sisters, and mention the possibility that Linda knows where the treasure is, which means that Luke is probably after it too, but also Linda might know where the treasure is, which means a lead >:3
First stop: Verona's city hall, where Sebastiano's friend Guido works and is able to help them with finding information about a Linda Lane who may or may not have lived in Verona approximately a century ago. They find a document that says yes, Linda did in fact live in Verona once, and also her address is listed there because legalities, y'know how it is.
So the girls head on over to the address, knock at the door, and are greeted by an old lady, and :0 turns out this old lady (her name is Mia) knew Linda personally.
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Linda and Mia met when Linda was in her older years and Mia was a smol child. Mia would read for Linda since her eyesight deteriorated in her old age, and they hung out a lot together. When Linda left to return to England, she left the house to Mia, as well as a good chunk of the stuff she had in said house as mementos for Mia to remember her by.
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Hey guys you wanna see a trick, it's called "the Lane Lore™ %", aka how fast can we get this old lady up to speed with the ABL drama-- /j
Unfortunately Mia doesn't really know anything about the treasures, but she does have this wack painting of a scenery in Japan that just won't align correctly no matter how much finagling you do to it-- oh there was an envelope inside-- LANE LORE™?
So the letter inside the envelope is a letter from Aurora to Linda basically Aurora telling Linda she found the Treasure of Eternal Love, but because Jan is on her tail, she left the treasure in the "House of the Sun" for now. Now, if you tried looking up "house of the sun", you'd get a hotel in Florida, a manga, a former Incan temple that's now a monastery-- you get the picture, it do be a weird detail and probably not it bro, besides Aurora's too much of a gremlin to be that obvious with her riddles.
At least if you're not a Shakespeare nerd like Colette is (the kind that never read past Romeo and Juliet's wedding), because if you were, you'd know that at one point Romeo equates Juliet to the sun rising in the east. Romeo is simping for Juliet, Juliet is the sun, ergo, the Capelletti house.
But uh, thing is we already went to the house and we already know that Aurora came back for the treasure and took it somewhere else. Sooooo might as well see what the last letter says--
"Hi so I'm on the run rn I can't chat for long because Jan is pissed and he wants to find me and force me to reveal the treasure, and I don't think I wanna know how not-kid-friendly this is gonna get if he does find me. Thanks for introducing me to your friend tho :D she's cool and thanks to her help, the treasure is safe and sound in the shade of the cherry trees! I'll come back for it one day, hopefully that day comes soon. Anyway, hugs and kisses, Linda." - ABL
Spoiler alert, despite having a beeg cherry tree on the painting, there was in fact nothing else hiding behind the painting.
LUKE TRANSITION
So Luke is doing Luke things, not touching grass as per usual. Cassidy comes by to give him a lil' souvenir from great-grandpappy Jan von Klawitz's house in London: Jan's old notes. Luke immediately dismisses Cassidy without even so much as a thank you -- Cassidy girlypop you're not scoring that man no matter what you do, he's the Adrien to your Marinette girlie we're only at book 3, you might as well accept your fate -- and Luke takes a lil' peek into Jan's notebook (he also calls his great-grandpappy "Jan", like just "Jan". I dunno maybe I'm just finding it weird because I'm Asian . .) for the goods.
And goods Luke does find, which he proceeds to consume like a goblin. Bit of Klawitz lore here:
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"Grrr grrr stupid Aurora and her smartass tricks grrrrr who does she think she is grrrrr she beat me to the Treasure of Eternal Love in Verona grrrrrrrrrrrr well at least now I know how she works, I managed to find this friend of hers Jacopo, who definitely knows about the treasure even though he keeps playing stupid like I don't know that he knows Aurora. Something something cherry trees, I ransacked every single cherry tree in Verona and there was literally nothing, wth, Aurora why are you like this" - Jan von Klawitz
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Luke responds to this seedy lore from his great-grandpappy with "hehehHEHEHAHAHAHAHAHAHH JAN YOU IDIOT, YOU COULDN'T SEE WHAT WAS RIGHT IN FRONT OF YOU BECAUSE YOU UNDERESTIMATED THE LITTLE PILOT GIRL, I ALREADY KNOW WHERE TO LOOK"
Cut back to the girls, and they know where to look next, too
It's Japan, i-it's Japan, y'know Japan's relationship with their sakura/cherry blossoms
Turns out Linda has a friend named Kyoko Bianchi, a Japanese-Italian botanist who was raised in Japan. Since Aurora mentions in her letter that Linda's friend came in clutch, she was obviously referring to Kyoko and now the treasure is in Japan.
So Japan transition :D (based on my personal experience in Japan and also a bit of canon continuity consistency, I headcanon that despite being written in English, this segment of the story mostly had the girls speaking in Japanese, a language they would know how to speak a bit of at least (and apparently Vi is conversational in Japanese so c'mooonnnn).)
The girls land at Narita Airport and take a train to central Tokyo (damn Kumi from Cherry Blossom Adventure you came in clutch possibly teaching the girls how to Japanese subway offscreen because they actually didn't get lost using it on their own :D). Kyoko's hometown was Tokyo, so might as well start searching for her descendants/relatives there. First stop: Shibuya.
Colette is playfully ribbed a bit for having a big-ass bag while everyone else only brought smol backpacks around with them, the luck of the girls not getting lost using the Japanese subway must be balanced out so Paulina's GPS decides now is the right time to be a dick, Shibuya Crossing, and finally they make it to the hotel where Amrita Bianchi, their first Kyoko descendant candidate, is at.
And this is the first time the girls come across the concept of cosplaying, I genuinely don't know how they managed to sidestep it for so long especially since they've been to Japan before for a student exchange, all I can really justify it with is that university has been kicking their a-- RATSUNE MIKU??
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Gahd even in 2018 Italy there was no escape from her /j
Anyway so Amrita didn't know Kyoko, so their second candidate is Shinobu Bianchi, a guy living in Shinjuku. They find him-- or more accurately run into him (literally) on his way to work, try to explain things to him but this man is running late, so he invites the girls to follow him to his workplace. They find themselves in a cafe on opening time, customers start filing in before the girls can even tell Shinobu what the whole deal is, soooooo karaoke break :D
Vi c'mon it's not like there's much else to do while waiting for Shinobu-- what're you gonna do, sit there and wait? A-actually y'know what that sounds like something Vi would happily do but c'mooonnn Vi where's your sense-a humor :D
Thirty minutes of singing later, they finally get five minutes to explain to Shinobu what they're looking for and Shinobu says "sorry I dunno Kyoko, I am half-Italian on my dad's side, but my mom has a different Japanese surname"
So the girls Peter William a bit emotionally, Pam goes to what Scholastic is telling me is a kiosk but might as well be a 7/11 based on the banger food Pam got from said kiosk, the girls take a taxi to a Capsule Hotel (judging from the illustration it looks like the Shinjuku Kuyakusho-mae Capsule Hotel), and after a bit of dinner, Peter William into their capsule rooms physically.
The next morning, Nicky goes out for a morning jog as usual (she prolly slept with her capsule open so she wouldn't get claustrophobic), and she finds a gardener tending to a Kyoko Bianchi flower :0 like no joke that's the name, it's a K. bianchi, named after a botanist who founded the Fairy Garden (Disclaimer: neither the K. bianchi nor the Fairy Garden Foundation in Japan exist, they're fictional bits for this fictional story and that's fine :3). Nicky gets the address for the Fairy Garden, runs back to the girls who are having breakfast, and they head on over to the venue.
At the Fairy Garden, the girls meet a gardener named Toshio who happily shows them around, and despite not knowing all the Lane Lore™ (yet), he knows enough to lead them to Kyoko's perfectly preserved office, where the late Bianchi has displayed some pictures from Verona, as well as her furniture and encyclopedia collection.
After a search, they find what was presumably a haiku alluding to Jomon Sugi and the writer's voice being hidden in there, and one jaunt to the record of Jomon Sugi in Kyoko's encyclopedia collection and uhp-- a hidden cassette tape inside the volume!
On one hand, victory, the girls have found a VHS tape that is implied to have a personal recording from Kyoko Bianchi herself, so they're super-close to the treasure now :D
But on the other hand, they found a VHS tape in the year of our lord 2018.
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Good news, Toshio knows a buddy who's super tech-savvy, and that's including tech things. Bad news, he's in Kyoto, which is about 445 km/283 miles away from Tokyo.
So the girls quickly take a shinkansen and some bento boxes to Kyoto :D (their wallets are probably sobbing in an 86-USD ticket per person)
At Kyoto, meet Ren, are lowkey surprised that his house is a traditional Japanese house as opposed to a modern flat but hey it's a pleasant surprise, and Ren is able to play the tape for them.
In the tape, Kyoko explains the Treasure of Eternal Love, how it ended up in her hands at the ripe age of 20 through Linda and Aurora, and some Treasure of Eternal Love lore, or rather Ring of Eternal Love lore:
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Yeah sure Romeo and Juliet were fictional characters, but reality, so it goes, isn't that much different. The Ring of Eternal Love was a courting gift from a suitor to a bachelorette of the Cappelletti household. The suitor and the girl's families had hate boners for each other for a while now, but instead of spiraling into a destructive mess of family feuding and death like in Shakespeare's play, they decided to call off the feud so the two lovers could be happy together. And now the ring, as Kyoko puts it, has been passed down from her to "one who shows love every day, in every way, towards everything that grows from the earth."
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The girls are happy they got to see the tape and its contents, but they Peter William emotionally once more because well, they're back to square one now-- literally the only clue they have is the thing Kyoko said, and what is the thing Kyoko said? It's cryptic and weird and h a h ? Ren offers to accommodate them for the night, the girls get to sleep on futons for the first time since Secret of the Snow, and the next day they decide to have some downtime vacay-ing in Nijo Castle. A vacay that results in Vi having an epiphany about the riddle and thus who has the ring.
Meanwhile with Luke, he's planning something. Something that's got Cassidy in Japan and putting her master's degrees in Engineering, Chemistry and Computer Sciences to use by assembling a drone (I'm wondering how Cassidy has so little braincells out on the field despite having THREE MASTER'S DEGREES like holy crap--)
Cassidy tries complimenting Luke on the motherboard he sent in from Alaska and-- ew Omar why are you here I thought Luke fired you-- ooh what's that package thing-- oi don't diss on Japanese people being polite, once you see the ruder options you're gonna be pining for that shnit-- wait what how's this drone gonna find the Ring of Eternal Love--
Anyway the girls plus Toshio and Ren take the train back to Tokyo (istg if they took the shinkansen--) and back to the Fairy Garden Foundation, where they talk to the current head gardener: Mr. Murakami.
Mr. Murakami does in fact know Kyoko personally, and after a bit of persuading (it involves a bord like many good things in this world), he decides to bring them to his hometown Nara (which involves a train to Kyoto and then a train from Kyoto to Nara which on the Kodama plus the cheapest option from Kyoto to Nara is-- CHEESUS CRUST 91 USD PER PERSON AND THEY HAVE TO GO BACK TO TOKYO AFTER THIS???)
ANYWAY Mr. Murakami takes them to Nara Park, where he hid the treasure. He brings the girls to it, he checks the hiding place and
It's empty?
Wait, the hiding place is empty?
WAIT WHAT THE HIDING PLACE IS EM--
Off in Alaska, Luke is cackling in his fancy custom-made not-gamer chair.
Mr. Murakami is distraught, most of the girls stay to comfort him while Nicky and Ren scout out the area. In their search, Nicky and Ren find a big broken drone that seems to have crash-landed in the garden, and oop-- LVK logo. It was probably used to spy on Mr. Murakami to snatch the treasure. "DAAAMMMNNNN YOOOUUUU LUUUKKEEEE" Nicky probably would've shrieked at the top of her lungs if she weren't A. in Japan (it's very quiet generally), and B. within earshot of poor Mr. Murakami, who's still recovering from the horrible shock. The girls, Toshio and Ren take the drone to Kyoto while Mr. Murakami stays in Nara with the fam to recover because man, he deserves the break :(
In Ren's house in Kyoto, Paulina and Ren get to work hacking into the drone to snatch its data, and they find that the drone's memory goes as far back as to being in Alaska for some reason. Why would an LVK drone be in Alaska? Unless-- :OOOOO SECRET BASE??
With that lead, the girls depart for Anchorage, Alaska (if I plugged it into Google correctly the price for the flight totals out at a 567-USD one-way flight holy crap girlies have mercy on your wallets-- not including the mini shopping spree for winter clothes Colette was more than happy to drag the girls on). Ren gives Paulina a little flash drive with some written code that could come in clutch in whatever shenanigans they end up in in that secret base of Luke's. Yes Violet as much as I think you're the only person in the group who seems to be concerned for your wallet, ya'll are nawt surviving Alaska with those summer clothes ya'll are wearing.
Behold, a long rest/14-hour timeskip in the form of the last two letters the girls have yet to read from Aurora to Linda. (Well the girls besides Vi, God's sleepiest soldier over here is eeping in the back before the flight's even taken off--)
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(These are the real letters this time around lmao, if you're confused, Aurora addresses Linda in these letters via her middle name Amaryllis.)
Dear Amaryllis,
I'm very sorry that, because of my job, you are taking on a responsibility that is perhaps too great, and that puts you at risk.
It's all because of the greed of my former professor, a mouse who is incapable of recognizing that beauty should be shared. My dear sister, I have thought about it for a long time, and I have come to the conclusion that the best solution is to take the Treasure of Eternal Love from Verona, where it is not safe... and put you at risk. I am sending you a copy of one of the photos I hold the most dear, in memory of the love that binds us. I hope it will help you make the best decision...
Yours, Aurora
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Dear Amaryllis,
You wrote me that you are making a decision about the treasure. I agree that the mouse you're planning to entrust it to is worthy of that trust, and I will wait for more news. But you must be careful, even when you write to me, to not mention names or places. We need to watch out, because my former professor is more alert than ever.
It seems that he's building an underground shelter for his riches, designed as a kind of maze to test anyone who manages to enter it...
Professor Jan is clever, and he's always loved riddles, puzzles, and mysteries. I wouldn't wish for any mouse to find themselves in his maze!
Now I must say good-bye, my dear. Sending a big hug.
Yours, Aurora
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Once the girls land in Anchorage, Alaska, they rent an SUV, pull out Google Maps, read some of the brochures Ren printed out for them just in case, fangirl over a moose (Nicky that's not something to fangirl about have you seen what they're capable of--), and accidental secret tunnel discovery?
Well, accidental secret garbage chute discovery, anyway, since the one thing that allows the girls to not break their ankles when landing is some garbage bags. Food waste garbage bags no less :D Ew :D
Some old aircraft bits are found too which is nice but it's never elaborated on whose old aircraft bits those were so we're moving on to the girls entering Luke's secret headquarters and Nicky trying not to die from claustrophobia :D
CCTVs pose an initial problem, but Ren's flash drive comes in clutch and allows Paulina to freeze the cameras so they can go in undetected (Ren how do you know how to program that is there something you wanna share to the class--). One lengthy labyrinth later, the girls manage to get out of the "we're walking in circles" loop-dee-loop they wound up in and find this little room with a little lit fire pit and an ominous riddle involving the "elements of nature". Pam has the idea of extinguishing the fire pit, and sure enough, inside the fire pit is a key that fits perfectly into the door across the room.
And right after Pam turns the lock on the door, a trapdoor opens up beneath her and she falls into the pit below. It's padded, it's kinda cozy, but it's way too deep for the girls to reach Pam from above without a rope or attempting to risk falling in and getting trapped as well. The girls are very reluctant to leave Pam, but Pam unfortunately only metaphorically slaps some sense into the girls and tells them to go on because they've gone too far to back out now so COMMIT TO THE BIT GODDAMMIT
(you guys like the rhyme-y bits? They're kinda fun to write I do like the rhyme-y bits a bit <:])
And thus the girls minus Pam go through the door to the next room, where there's this swimming pool with a key inside it, which Nicky swims down for, assuming that the trap in the room will only activate once they get the key into the door leading to the next room. Obviously she winds up being very incorrect, as the moment she takes the key from the bottom of the pool, the water starts to drain away until all you got left is a sopping wet Nicky in an empty pool and the key to the next room, which Nicky tosses over to Paulina while asking for her shoes and her dry clothes that they packed. Colette is devastated, devastated I tell you at the idea of leaving Nicky behind, on top of having to leave Pam behind, but Nicky's got faith that the girls will pull through and come back for her; so Colette, Paulina and Violet move on to the next room.
A LOT of walking down a twisting hallway later, the trio make it to the next room (which they use Nicky's key for), and we got four pots with something or other in them, lighting too dim to discern properly what's in the pots, a button sequence puzzle with no margin for error, and a wack riddle. Oh and Paulina's tablet's finally died after possibly uh, 18-ish hours of not charging it. RIP Paulina's tablet, that's gonna be set aside in the corner for the time being.
The pots turn out to have different types of sediment in them, and the wack riddle turns out to be the clue to the correct sequence to input, so the three figure that out fairly quickly and slide down the chute leading to the next room. Except for Paulina, who had to get her tablet from that corner she set it aside in, and wasn't able to make it to the trapdoor-chute in time before it closed on her face, leaving her trapped "forever", as the wack riddle states. The one time you're told to stop holding it, man, unbelievable. I'm never letting go of my tablet again /j
Now Vi and Colette find themselves in an empty room, and they only realize when they get down that Paulina wasn't able to make it out in time. Now this entire time, Colette has been going through it. Of the girls, Colette's been taking the whole leaving-my-friends-behind-for-the-greater-good thing not well at all, and it culminates in an emotional breakdown. Violet comforts her and reassures her that they'll get the ring, they'll pick up the other girls and they'll get outa here soon, but they gotta be brave now for the other girls. (Kinda hard to capture in short and sweet words what the emotion of the scene was but oh well). After a bit of calming down, Colette and Violet look around to find themselves in a... surprisingly simple room? There's a door on the other side of the room from them, and besides that there's literally nothing but thin air.
The two go to the door and move to open it. Yeah this one's surprisingly simple. Just walk on over, pull the door open, walk o-- a gust of wind slammed the door shut . .
Yeah that's right. You ever leave a window in your room open on a windy day and leave your door also open, and the wind going into the room slams the door shut? Yeah, it's that multiplied by uhhhh how much is a vent opposite the door opening up just to blow f%#ken WIMDY-level winds just to slam that metal door shut? However that much multiplies that. The two find themselves in a situation where had all five of them been there to do this puzzle, it would've been far easier; but it is doable with only two people. The plan is one of them wedges themself between the door and the frame and prop it open, while the other crawls under the first person's leg. Transitioning to the second person propping the door open for the first person is gonna be a bit dodgy, but it is doable kinda.
Now Colette has been going through the ringer emotionally, and if you've seen this trope before, you'd know that it'd be a real damn shame if they lost their emotional pillar and had to carry the entire plan on their own, riiiiggghhttt? She's been the handling this situation the worst (emotionally), and it would bring her a belly of the beast to trump all bellies of all beasts and force her to do a The Next Right Thing (hot take: Anna's arc in Frozen 2 was really good), presumably after a lot of sobbing in the corner! It's perfect for angst, and it's perfect for empowerment to see Colette pick herself up and be strong for the girls and save the day!
Which is why Colette doesn't end up being the last one standing :D
Colette was the one who propped the door open for Violet, who crawled through to the other side. The plan was to have Vi switch with Colette so Colette can get through, but one thing they didn't take into account was the fact that the vent would slowly create stronger and stronger winds the longer the door is held open for, so Colette winds up allowing herself to be trapped in the air room so Violet can do the thing. (Oh and the plan was Colette's idea too.)
Heeyyyy Viiiiiiii~ Do you have some cash left over in your wallet? Because I think it's time for you to put your money where your mouth is :DDD
So yeah Violet continues on alone.
Also if you're wondering where Luke is this entire time, he is in fact in his base, still not touching grass and none the wiser about the whole five lil' rat girls sneaking into his base because of the whole frozen cams situation. He does technically notice something's off, but he thinks that the clock in one of the cameras is broken and he ends up complaining about it to Cassidy, haha L. It is also at this point where we learn that the girls have been in Luke's base for a little over three hours at this point :D
Meanwhile, Violet goes down the narrow metal staircase in the hallway outside of the last room and finds herself reminding herself to stay calm but also inside Luke's treasure room, where treasures of all shapes and sizes reside. From whole dinosaur skeletons to ancient Egyptian statues to paintings to suits of armor and-- holy shnit Luke has the Ark of the Covenant in there too o o yeah this guy means business holy crap--
The Ring of Eternal Love is in there too, the lone treasure in the set of seven empty pedestals that Luke was prolly intending for the Seven Treasures of the World. So Vi, clearly not having watched Indiana Jones Raiders of the Lost Ark, attempts to lift the glass case protecting the ring, which sets off the alarms in the treasure rooms, and whoa holy crap there's a robot voice speaking through the alarms? WAIT WHAT DO YOU MEAN FIFTEEN MINUTES TO SELF-DESTRUCTION
Luke, having the shock of his life, comes down to the treasure room to see what's up, and of course it's one of the five brats who's been getting in the way of his endeavors. Hardly a surprise, really, those five have been a pain in the ass from minute one of Luke looking into the Seven Treasures-- from stopping him getting the Alabaster Garden (he didn't even get to see what it was smh), to duping him with the most audacious of gottems to exist only partially due to his goon's stupidity, and now sneaking into the heart of his base without him, his cameras, or his sensors noticing. Strange how there's only one of them, though.
Just like Aurora Beatrix Lane almost a hundred years prior, this young lady is naive, morally stubborn, and idealistic. She is preaching out about sharing these treasures to all, even when the worth of these treasures comes partly in the luxury of not everyone being able to enjoy them. There is value in that sense of rarity, and it's not like any of the uncaring, ignorant whelps working in the museums look at the pieces that sit before them and realize the true value that they have the privilege of looking at everyday. They wouldn't care about them-- they would do the bare minimum to these unique masterpieces and leave it at that. And this naive brat thinks that they are more loving, more caring to these pieces than Luke is?
But as naive and morally pretentious and... ignorant of time and place this woman is (did she really not hear the self-destruct alarm and is thus willing to babble to her grave?)... she is clearly very intelligent. She was able to affect the base's security system such that she could come in undetected. She was able to get past all four traps without getting trapped herself. It is strange how she is alone here, though. She is usually with four other girls-- ah, that's it. They got trapped, and she left them, so she could get to the treasures on her own. What a show of common sense, that is! She must've seen that the traps were designed such that risking oneself to rescue a trapped person is just not worth it, and that first point already makes her far more intelligent than Cassidy or her buffoons could ever be. It could even be on-par with Luke himself. What if... perhaps....
What if they worked together?
Luke, after a bit of back and forth with Violet, gives Violet an offer to ditch her friends and become his partner. If she accepts they can divide everything between each other in the vault, and together, they'll be able to uncover the treasures of the world and enjoy them all to themselves.
I mean of course Vi turns down the offer in favor of sticking with her friends but y'know what it was worth a shot, Luke, kudos to you for spotting a gemstone instead of covering it with mud and pretending it's not there.
Heavily disappointed by Vi turning him down for the sake of "the power of friendship" (I wish I was kidding)(Scholastic!Vi's (?) words not mine)(I would be incredibly disappointed too), he turns to leave her in the treasure room, and it's only then that Vi realizes she kinda effed up. Luke is the only guy here who knows the base inside-out, and thus would know a way to get the girls out so they can Not Die. And to add insult to injury, Luke made a bomb shelter out of his treasure room, so the entire base may explode and the girls might die, but the treasures are gonna be completely fine. Intact, even. Luke leaves, and the robot voice announces ten minutes before self-destruction.
As soon as she's able to, Vi calls the elevator, juggling anxiety and being able to think under pressure. She figures out that Luke oh so helpfully uses pictograms for his elevator buttons instead of numbers, and presses the button for the control room (the heliport floor is locked by a key). She arrives in the control room, eight minutes before self-destruction.
Just as Vi enters the control room, the cameras get kicked back into action, oh so conveniently showing to Violet a timer ticking down to the big kaboom in real time, and footage of Nicky waiting anxiously in the pool room (and Luke leaving), for extra stakes. One Perception check said "yeah, this is a LOT of buttons, TOO MANY BUTTONS", and the tablet sitting on the desk required a password, so oh god what do
Six minutes before self-destruction and one panic attack later, Vi manages to psyche herself up enough to roll for Investigation. She finds a button for disarming the traps, and that allows the girls to get outa the traps and meet up again in the treasure room. Happy reunions aside tho, four minutes to self-destruction
Turns out the girls (thankfully) didn't know about the self-destruct situation. No need to explain tho because Vi is deadlifting the group braincell like she's never done before. She drags them down to the base's... basement, where a train that was probably used to carry the treasures into the base sits unused and ready for the girls to figure out how to work. Three minutes before self-destruction, no pressure :D
Pam sits at the train's controls, Paulina tries to help but immediately brain crashes at the old-timey controls, thus deciding she'd rather help Nicky get the bars off the rails up ahead. Two minutes left, and Pam figures it out and is ready to-- wait they need electricity-- okay cool Nicky and Paulina are taking care of that, cool
Pam gets the train to start up, Nicky and Paulina manage to hop back into the train, and escape the base's explosion range with about ten seconds to spare :D
After stopping the train in a spot where their braincells could afford to deflate, the girls take a minute or two to breathe y'know, just take a minute to breathe, nibble on some wild raspberries growing in Denali National Park, before figuring out what the hell their next move is.
Vi suggests they tell the authorities about the whole secret-base-under-the-park situation and the treasure room and the stuff inside it (since Luke oh so foolishly gloated to Vi about the treasures being perfectly safe), on top of removing the train so it's not getting up in nature's business. They head back to the car talking about their adventure, get a bit sad that they weren't able to find the Ring of Eternal Love-- and oop just kidding, Vi pocketed it in the treasure room right after Luke dipped :D
So on top of the girls escaping with their lives, not only is Luke gonna lose the Ring of Eternal Love as quickly as he got it, he's also losing his entire treasure vault. Can I get a ripperooni
And that's Legend of the Maze :D
I would say that the hyperfixation-that-consumed-these-girls'-lives-for-a-whole-week energy is very strong in this one in the best way, and the girls' personalities are at their most showcased here. The banter is bantering, the girls' dynamics with each other is very believable here, Vi is carrying the group's braincell the entire time and she looks like she's a bit tired from carrying it but y'know wut she's still willing to carry it because it's honest work and she knows how important it is to have it :3 also her trying to kill Colette's "Romeo and Juliet are so romantic" Santa but failing miserably because Colette unashamedly likes believing in the power of love is hilarious
The main thing I wasn't sure about was.... all the infodumpy bits? The infodump goes a significant bit harder in this book than the previous ones (even more than Compass of the Stars, which is an achievement), and it's Scholastic-style infodumping, so you get the girls calling Luke an "evil mouse" or "selfish mouse" and I'm sitting here like "just call him sewer rat please ya'll had no problems calling him that before please for the love of god use that instead it sounds better--"
Don't even get me started with Amrita Bianchi explaining to the girls what cosplay is like she's the damn Merriam Webster dictionary--
Also the Japan segment with y'know Japanese culture and stuff had the terms localized for some reason??? Like haori became "dark jacket", kimono became "long, elegant Japanese dress", they didn't even mention Ren's hakama (he was wearing a very traditional Japanese look), they felt the need to explain bento boxes as "typical Japanese portable lunch boxes" even though "Japanese lunch box" probably would've gotten the point across just fine and also there was an illustration of the bento boxes, Japanese characters became "logograms" for some reason, and dango became "rice dumplings" which became infinitely more confusing for me because the illustration made it look like takoyaki--
I could go on and on but yeah, there are a lot of these and it felt very infodump-y to me. I'm hoping it's just a translation thing, because the story overall feels pretty solid. Scholastic, what happened to the asterisks? Were they just too much for one page? I feel like you would've been able to squeeze them in just fine to make the reading experience a little smoother,,, just like, so it's an optional thing for the reader to read the mini-infodump of the term if they dunno what it means,,,
Other than that tho I don't think I have much to complain ab--
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COUGHS GAGS SCREAMS CRIES WRITHES ON THE FLOOR
(I have the magic-of-friendship-invocation tolerance of an angsty teen I'm sorry :'3)
Scholastic, buddy chum pal buddy chum buddy chum pal,,,,
You could've had Vi say "the only way I got here was thanks to my friends", and it would've been fine and infinitely better-sounding and probably more in-character,,, o<-<
Gahd I hate it when Vi's used as the power of friendship prophet -m-
There's a more minor one as the girls are going back to the car and Vi is telling the girls about the deal Luke offered her, and the girls ask her what she said, and she says "I told him I already had the greatest treasure in the world... true friendship!"
Meanwhile I'm sitting there like "MMMMMGGGGGGHHHHHH 'friends like you' or 'sisters like you' or 'my friendship with you' would've sounded better -m-"
(Also the girls call each other like "friends", so like "you were in fact right, friends", which is like, what happened to "sisters" or "girls" those work perfectly fine and get the girls' close relationship across significantly better than "just friends")
Most of what I'm saying here tho are just nitpicks and probably (hopefully) are just stuff with the English translation-- in all seriousness, the book is pretty good.
Aurora's trail here makes sense and is rather logical, and the interesting thing I find about it is that it feels different from the previous two books' worth of shenanigans. Aurora in this one had far less veers and nation hopping shenanigans, and I feel that it was perhaps intentional. Perhaps to give off finale vibes-- Aurora works far more closely with her sister in this one, and the main thing the girls had to work with was not Aurora's diaries, but the letter she wrote to Linda when they were discussing the Ring of Eternal Love. Something about it feels closer, more intimate, more tragic than the previous ones. I felt the need to put her last to letters in the book verbatim because they were emotional dammit -m- Damn you British Amelia Earhart you've done it again /lhj
Luke's character I think is the strongest here. He gives off in a way the most... normal? Vibes here? He's still not touching grass and muttering to himself ominously a whole lot, but his mindset is nice and easy to wrap your head around here. He literally doesn't care about his goons unless he needs something from them, he is more than happy to overanalyze the crap out of a piece of text if he feels Cassidy didn't look through it thoroughly enough, and he wants what he wants right away, and that includes the things he needs to get the thing he actually wants. He as a character literally observes everything happen from his base in Alaska and backseat gamers the crap out of his goons if he sees something they didn't, or if they fumbled the bag and it was perfectly avoidable had it not been for SM being SM--
Also his blatant disrespect for his great-grandpappy Jan is holy crap haha-- it might just be my cultural background, but when I saw Luke call his great-grandpa "Jan" and then say "you disappoint me, Jan", I was flabbergasted haha, not a criticism I just wanted to mention it because I thought it was funny
I really like the fact that Stan and Max (aka SM) didn't show up at all in this book. It would've been easy to have them show up for regularly scheduled hijinks, but in Luke's mind, none of SM's operations have ever been... up to Luke's standards. Especially with how much of a ruckus they tended to make with their presence, they were more of a liability to Luke than an asset; therefore Luke changing up his strategy to be as hands-off and clean and non-intrusive as possible feels like something he'd do, what with how laser-focused he is on min-maxing efficiency to get what he wants as soon as possible.
Omar still being there despite being "fired" might just be a Scholastic oopsie so I can forgive it, Cassidy is still simping for Luke and trying to impress this man and trying to prove she's at an equal level to him, but every time nah. Just nah. Girlie you think you're on the same level as him, which can't possibly be further than the truth. I haven't seen Miraculous Ladybug, but I'd bet Cassidy has even less of a chance of impressing Luke, than Marinette had a chance at getting Adrien to see her as more than "just a friend" before they finally got together.
Now here's something I've been wanting to ramble about for a while: Violet being left alone instead of Colette. It's actually pretty clever when you think about it: Colette is the closest the girls have to a heart (tho she plays hot potato with Paulina when it comes to that role imo), so she's been the most emotional and the most sentimental of the group this entire time. From daydreaming about Romeo, to wanting to believe in love, to happily picking up a microphone to sing karaoke with the girls, to her strong reactions to having to leave the girls behind one by one for the sake of their mission, Colette was being set up for a moment where she is the one who is left alone. You see it a lot in media: the main character is the most sentimental one and as their friend squad make their way to the Big Bad Evil Guy, the supporting characters are forced to get left behind one by one to either hold the evil minions back or because there's no way for the character to move forward with the MC; so the MC is forced to go through the five stages of grief knowing that their friends trust them to get the job they'd set out to do done. It literally happened in Geronimo's third Kingdom of Fantasy book Amazing Voyage, and in that one Geronimo was the one who desperately didn't want to be alone, but he wound up carrying on alone anyway. You see this kinda thing everywhere.
However, in this bit, it makes total sense that Violet is the one who ends up carrying the last leg of the journey alone instead of Colette. Compared to Colette (and honestly the rest of the girls), Violet is the most level-headed. She's the girls' braincell keeper (in this trilogy), the babysitter holding the leash tied to the four gremlins, the one keeping everyone on track and also making sure that the group's collective ADHD doesn't spiral down as badly as it could possibly be. Whenever the girls make a big move that could affect the whole group, Vi is the one asking if it's a good idea or if it's worth doing, and she's the one thinking ahead enough to say "if x happens instead of y, what then?" You get the idea-- Vi is the most capable of keeping herself level-headed even when she's under all this pressure, and she's good at analyzing and planning on account of her often taking the position of the quiet observer.
With this context, it sort've makes you wonder what was going through Colette's head when she offered to help Violet get out of the air room. Violet and Colette in particular get paired together fairly often, and it's probably because of how well they're able to understand each other-- so with the plan, was Colette volunteering herself to prop the door open out of "it was my idea" courtesy, or was she thinking that maybe Violet would be able to figure things out better and thus needed to get to the other side? She probably was expecting to get to the other side with Vi, but would she have thought far enough ahead to a what-if where that wasn't possible? :3c
And Scholastic and power-of-friendship funkiness aside, Violet did handle the situation well, all things considered. The one bit where she only realized Luke was hers and the girls' only ticket out of there was a bit weird, but it can be chalked up to her not being able to take that into account in the moment because of a mix of stress, sheer bafflement from Luke's deal, and the fact that when put on the spot, observers don't exactly handle taking the driver's seat that well :'D (speaking as an observer myself here)
It makes me wonder a bit if Violet and Luke were meant to be foils of each other, what with how similar they are to each other (both of them being observers and planners who delegate more often than they do the work themselves), yet different enough that the contrast between the two is striking. Said difference being
Violet touches grass. Luke does not :)
Anyway so yeah, that's Treasure Seekers 3, and while it is kinda sad that this is where Treasure Seekers ends, y'know what? It gave a solid show as the last installment in the trilogy. I liked it, I liked the canon compliant blorbo angst, I liked the characters character-ing when the dialogue was letting them breathe :]
And of course, we can't forget
God's sleepiest soldier <3
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She deserves that nap after what she went through and you know it--
#geronimo stilton#thea stilton#thea sisters#violet conked out the moment she got into the suv and the girls drove off to plan stuff out. change my mind /j#there's a bit where nicky fangirls upon seeing a moose like she suddenly turned ten and like#she inched closer to the window to see it better but violet was like “hey you're squishing me”#and nicky was like “sorry vi.. i got a bit excited.... y'know how much i love nature”#and vi in this moment where she gave straight-up the most mom vibes#was like “here let's swap seats"#like UEUEUEUEUWAAAAA....#also like remember the bit where colette wound up lugging a big-ass bag around with her while the girls had smoller backpacks#well surprisingly it backfired but not in the way you'd think#the rest of the girls were basically stuck wearing the same clothes the entire time#meanwhile colette was happily not having to deal with wearing clothes that weren't accumulating sweat from having to walk around#if not y'know because of japan's heat#i wrote this while i was sleep deprived so maybe i missed more than a few things in this review that i wanted to say because forgor#maybe i'll end up editing stuff in here a bit after like#i'm more awake#but yeah <3#if the infodumpy bits and dialogue quirks are the same in italian i will cry /hj#*psst hey angst lovers wait for my next post i got something for you*#wait for like#when i wake up and hopefully actually get to sleep tonight lmao#before i go consider#alternate scenarios where any of the other girls end up in that same situation with luke#i'll leave those ingredients on the counter. take them and use them however you wish :3#book rambles#book rant#book review#rambles
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sluggy solidarity
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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demoness-one · 2 days
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The new beefo tire has an inch to spare on either side but TECHNICALLY it fits in the wheel well. Operation lift that stupid thing, full steam ahead 💪😎
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hermitdrabbles56 · 1 year
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Twilight is secretly the one who has the book obsession. :)
Twilight had been seat for all of two seconds, tucked up against a tree with his bag at his side when he found himself with a lap full of colorful clothes.
Four had been staving off a headache since they portal jumped that afternoon, and it looks like the beast with and anvil the hammer was winning.
So Twilight just gives a soft hum and rubs his head a slight bit. "How bad?"
"Ow.."
"Okay...what do you need?"
The smallest hero waists no time in getting comfortable. Curled up in the farmers lap like it's a perfectly built nest and making grabby hands for the wolf pelt still resting on on the bigger males shoulders. So with a soft chuckle he carefully undoes the clips holding it in place and pulls it off. Ploping it over four who practically purrs, hanging onto the fluffy bundle like it's a stuffed animal and burying his face in the soft fur.
"Do you want silence, or a distraction?"
"Distraction please....can you read?" Four mumbles into the fur.
He gives a soft chuckle. "Apparently headaches give you mind reading abilities, anything in particular you'd like too hear?"
"Not smart..brain can't handle the thinking."
Twilight gives another chuckle and starts reaching into his bag. Ever greatful for the magical thing as he starts digging around for the right bundle. "Perfect, I actually just picked up some new books."
"...didn't you pick some up last time?" Legend questions as he looks over.
"Yeah, but already read them and these had some new stories." Twilight grins.
"Shouldn't...we not be picking up books? For you know...timeline sakes?" Warriors questions carefully.
"Let's be real Timelines fucked! Go crazy go stupid." Wild announces unabashedly.
"Well..I wouldn't say fuck...hmm." Time stops mid sentence and contemplates his words for a moment. "Yeah no..no it's fucked.."
Wind just about snorts his water and is left in a laughter filled coughing fit as he topples off his log.
"Okay okay but like, still, how have you already gone through the last batch of books?? You got like five of them in my world!" Legend questions as he turns his attention back to Twilight.
"I read on my watches when I'm not doing something else!"
"We were in my world only a few weeks ago!"
"Soo??? Most of them were informal texts anyways those are fairly easy to breeze through." Twilight says with a shrug.
"You actually read informational stuff..?" Hyrule questions with a tilt of his head.
"Ehh, only certain things really but yeah! It's fun to learn new things."
"You'd like his herbology books they're super helpful." Wild pipes.
"..mm....speaking of when brain working again I wanna borrow that blacksmithing book you found when we went too Wilds hyrule." Four murmurs from under the wolf pelt.
"Which one?" Twilight asks with the tilt of his head.
"The old one...?"
He lets out another small chuckle. "Again which one?"
"..it's green?"
"Oh that one!"
"How many do you have!?" Warriors questions further.
"He has sooo many." Four mumbles as he looks over at the captain.
"How many is so many?" Sky finally pipes up.
"Bet its not as many as Legend!" Wind giggles now that he can breathe again.
"Oh no. It's worse." Legend admits.
"It's not that bad is it?" Twilight questions.
"There's no way it's that bad." Warriros deadpans.
"He could fill a royal library...granted thats with the extensive collection he has at his house but with the two combined someone could drown." Legend says right back in the same flat tone.
"Okay now that's an exaggeration." Twilight frowns.
"Okay but seriously how many do you have..?" Hyrule asks as he crawls over to him and Four.
"Mmmmmm..."
Reaching into his bag again Twilight starts pulling them out, by the bundle. They're all carefully organized held together by leather straps made specifically for carrying books. Though some are just bundled with twine.
There's herbology, agriculture, culture in general, blacksmithing plants and animals and even books on things the rest of them are interested in as well as many more. And of course, various story books both big and small. Even some that look like they've never properly been published.
Overall once the majority is layed out Twilight gives a sheepish little chuckle while rubbing at the back of his neck.
"See? It's not that bad."
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loving-jack-kelly · 10 months
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it's simple really i cannot cull my personal library any more than I already have because, you see, each copy of a book is unique and the ones I already have can never be replaced because they're mine and I read them. so yes I Could get another copy of holes if I decide to reread it in a couple of years, but then it wouldn't be the copy of holes I stole from my fifth grade classroom and read in one sitting in my bedroom in the winter when I was supposed to already be alseep. and I could order a new copy of hidden talents online when I finally get around to reading it again maybe in a few months or maybe never but here's the thing. then I won't have the copy I triumphantly claimed from a used book sale after years of lamenting the loss of my original copy which I stole from my sister's shelf when she still lived at home and still read weird middle grade fantasy.
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eerna · 1 year
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you know what. screw privacy you’ve seen me saying worse stuff. if you’re thinking about getting a menstrual cup but are still on the edge about it, 1000% go for it that shit is lifechanging
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papetoonfox · 1 day
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(In reference to that Rose giving ask) That rose was really probably from Wolf O'Donnell it is later revealed. He would do that anonymously. They're both so guarded, but I imagine Wolf being more open to show affection and pamper Fox if mostly to just embarrass him. (And half-denying and half-openly showing that he likes him.) He might not win against Fox in dogfights, but he will try and win against him in the battle of affections. (My fanfic heart is wildin.)
REFERENCE POST.
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McCloud found himself pondering in the moment as he twirled the rose between his fingers. The thought of receiving such a gift from his enemy, and sometimes friend, made his heart swell. There was a mix of amusement dancing in his emerald gaze. "From Wolf?" he mumbled to himself, a nervous chuckle escaping his lips. "I never would have guessed..." He paused for a moment, taking another glance at the beautiful rose cradled in his paw. "Well, if you could kindly pass the message along... Let him know I said, 'thank you for the rose'," he said with a warm smile.
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The notion of Wolf being more 'open' to displaying affection, even if it was just to tease him, brought a faint smile to Fox's lips. His bushy tail swayed ever so slowly, with a graceful rhythm, at the mere thought. Despite their rivalry, Fox felt hesitant, unsure whether to dismiss the possibility of Wolf harboring such feelings beneath the surface.
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"Wolf having a soft spot for me. Tch... Who knew?" Fox muttered under his breath, a mixture of amusement and disbelief evident in his tone.
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tariah23 · 1 month
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what do you think your cursed technique would be?
All of the Canada Dry I consume gets spit out like acid 🗣️🗣️🗣️
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