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#1/87 scale
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HO Ops Session - CN Caramat & Kinghorn Subdivisions - January 2023
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Endless Planting by Tatsuya Tanaka
If you started with one grain of rice then doubled the amount every day...
Today is Pi Day. 『円周率の日』
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vintagemodeltrain · 8 months
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US Caboose ‘Santa Fe’, 1434 (5800)
Manufacturer: Gebrüder Fleischmann GmbH und Co. KG, Germany Material: Plastic Body, Steel Wheels Scale: H0 / 00 Year: 1960/1961
Further Informations: https://en.wikipedia.org/wiki/Atchison,_Topeka_and_Santa_Fe_Railway
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h0bricktrain · 1 year
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For some reasons Instagram restricted the access to my account 'LegoModelTrain'. So please be patient until I‘m able to post pictures again.
On this picture:
Detailed scenery at my H0 scale LEGO layout. You can discover a lot of vintage accessories from the early LEGO 1:87 series. For example the automated garage door build into the Bauhaus-themed corner building.
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triplak-blog · 9 months
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Brekina 1:87 (H0) Ikarus 280 MALÉV
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archivist-goldfish · 9 months
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The Main Library Card Catalog
My other blogs:
The Library of Paranormal Experience - Art, design, music, general weirdness, and my paranormal miniature photography.
The Library of a Former Bookseller - A catalogue of my library of illustrated books, mostly devoted to natural history, art, design, typography, and other general weirdness.
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stone-stars · 2 months
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welllll since you're offering to talk about naddpod music, would you mind talking a little about the uses and stuff of Meemaw's Burden? :3 nbd if not, but if it sparks your fancy, I'd love to hear your thoughts.
oh god mee maw's burden. anon. my dear friend. you have no idea how insane uses of this song make me.
okay. so lemme start by saying that mee maw's is only used in bahumia (c1/c3). i think about this choice fucking constantly. you'll discover why shortly.
i'm not going to list out every mee maw's burden use. i could. but i'm not going to. instead, i'm going to point at the fact that the song is called mee maw's burden. we first hear it when mee maw reveals that she's got crick rot to moonshine, and that she's been hiding it from everyone.
and like. jolene is a druid who will live for hundreds and hundreds of years. and lose so many people. she's the matriarch of the crick. she's carrying this so that others don't have to be burdened by it.
and... that's kind of what mee maw's burden is used for. the burden of the living. the burden of the parent. the ones who take things on so that others don't have to. it's... bev sr selling his soul to hell. beverly seeing erlin dead. telaine learning about melora, and breaking down at the end of the fight. "how long do half elves live". calder asking ultrus to make a deal with him.
it's-- mee maw's burden is... living. living when others don't. accepting heavy loads so that others can live on. knowing that you might not, and knowing that you're okay with that. being strong in the face of it, because you have to.
oh! that note i made. about why it not being used in c2 is insane to me. it's because in c2, there's the cycle. of rebirth and reincarnation. the relationship to death and lifespans is different. so... of course it's not used in c2. and of course it is used throughout c1/c3.
also! a fun thing i like to point out is that if you listen to mee maw's burden, and then listen to the song that plays as the boobs talk to melora at the heart of the world in 97 (9:44 in the ad free version), you will notice that the start of the melora song is a variant on mee maw's. enjoy that knowledge. yes, this is the "what an honor, what an injustice" song.
(and, because i'm insane. i did do that thing i said i wasn't gonna do)
campaign 1 uses: (25) mee maw reveals her crick rot (38) joris explains he helped akarot for the sake of the dwarphanage because no one cares about dwarphans (39) jaina and hardwon talk about how they failed gemma (51) the chosen kill everyone at the crick in a flashback (58) bev sr. admits to selling his soul (70) bev finds the field guide on how to defeat his dad (73) bev goes down at akarot's hand (80) bev's flashback to the execution in hell (87) erlin almost has to choose between healing bev and saving red (88) bev sees erlin dead and revivifies him (89) bev and erlin talk about pelor's death (90) bev and egwene talk about erlin being taken (92) moonshine sees pendergreens and paw paw after dying (96) both moonshine telling telaine about melora and telaine breaking down at the end of the fight (98) both pestilence killing balnor and bev defeating qwiksus (99) both telling lucanus about erdan and, of course, "how long do half-elves live"
campaign 3 uses: (7) callie tells the others about her past with stealing the egg and giving it to glen (11) beatrix tells duck team that she's the last of the ruby scale and her dragon has been killed (27) callie goes down in the king durretar fight / king durretar gets his breath weapon back / big bev also goes down / generally shit being real bad in that fight (29) do i need. do i need to tell you when in crown of dreams this is used? (it's calder making a deal with ultrus. it was never not going to be that.) (32) callie disobeys the worm and takes a bunch of damage in order to save hardwon (54) gowan learns about gregor, and tells calder that he can't help because he left and isn't a ranger. "please. we've already lost enough. do not put yourself in a position where i lose another brother."
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reborrowing · 8 months
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yeah it's fun to think about miniatures as tools finally scaled to tiny friend but what about a borrower losing their mind about about how tiny and cute the even smaller props for model trains are, like 1:87 scale
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soimcoga · 1 year
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leoverse
a bunch of funnies I came up with for my none-existent leonardos live together AU. mostly it's just 12&rise being best friends and menaces.
Mirage - Prime (aka the tired grandpa), 87 - Lee (aka the funky uncle), 03 - Leonardo (aka the dad), 12 - Leo (aka child#0), 18 - Leon (aka child#1)
Leonardo: Violence is not the answer.
Leo: Preach it brother.
Lee: *just claps his hands*
Leon: Question: Is violence the answer once there are no family members present at the scene?
Leonardo: Absolutely.
Leo: Go apeshit.
Lee: *feral screeches*
Leon: And they say I'm not in-tune with my counterparts, those idiots.
*
Prime: I am not favoring anyone.
Leo: Hypothetically speaking, if all Leos were in danger and you could save only one, who would it be?
Prime: Lee.
Leon: See, the right answer is "I'm not letting anything happen to any of you".
Prime:
Prime: That's why Lee's my favorite.
*
Leon: Hey Little Blue?
Leo: Hey yourself. Need anything?
Leon: So, um, if... if I said there might possibly be a tyrannical overlord on my ass I need help with, what would you say...?
Leo: lmao.
Leon: MY MAN.
Leo: It's okay, I'll help you.
Leon: Phew.
Leo: But once we've dealt with this I'm so telling Leonardo on you.
Leon: YOU SHORTASS MOTHERFUCKER.
*
Leo: You realize that this plan is beyond stupid, right?
Leon: Totally.
Leo: Okay, I just wanted to make sure, let's do this.
*
Leonardo: Do you have any information on the warehouse that used to be a hideout for the purple dragons? You know, the one that exploded.
Leon: Nope.
Leo: Haven't heard a thing.
Leonardo: *disappointed dad stare*
Leon: OKAY, BUT THEY DESERVED IT!
Leonardo: Leo! You were supposed to keep Leon out of trouble.
Leo: Would it help if I said it was my idea?
Leonardo: Actually, no, it wouldn't.
Leon: Yeah, we figured.
*
Leonardo: Have you seen the children?
Lee: Been a minute since, why?
Leonardo: You know why.
Lee: Yeah I do...
*
Leon: I'm Leo's favorite.
Leo: No you're not?
Leon: Then who's your favorite?
Leo: ...okay, it is you, but I don't like this being acknowledged.
*
Leonardo: I didn't think it'll be so tough having children.
Lee: Do... do you need help...?
Leonardo: Yes, please.
*
Leon: When we first met I didn't think you could be just as much of a menace as I am.
Leo: ...surprise?
Leon: A very nice one, that's for sure.
*
Prime: I have a wonderful extended family of Leos.
Prime: But if some of them disappear I won't complain.
Leon: You know, you don't have to look directly at me when you say that.
*
Leon: On a scale of 1 to 10, how much of a tsundere Prime is?
Prime: Why are you the way that you are?
Leo: He seems like a solid seven to me.
*
Leon: It was always a whiplash when Leo and I had just the two of us missions. He'd suddenly be like, thirty years older.
Leon: I get it, because he was suddenly expected to lead us, and the leader shtick is like, very traumatizing for him.
Leon: So we stopped do leaders when we're on a mission together.
Leon: Best decision of our lives.
Leon: Never expect Leo to lead, and boom, he's like the best person alive.
*
Leon: I am going to commit a crime.
Lee: Okay...?
Prime: I think we were supposed to say he can't do that.
Lee: Oh... Welp.
*
Leon: Can you carjack?
Leo: What kind of question is that?!
Leon:
Leo: Yeah, I can.
*
Leonardo: Do I want to ask you how you learned to pilot a spaceship?
Leo: I don't think you do.
Leonardo: Of course.
*
Lee: Are you okay?
Leonardo, on his eleventh cup of coffee: I think so.
Prime: You hate coffee.
Leonardo: Oh.
*
Leo: What kind of stupid, idiotic idea is this?!
Leon: Well, uh, you see...
Leo: Obviously, we need to *proposes an even stupider, outlandish idea*.
Leon:
Leon: Bro... you and I, we'll go places.
*
Leonardo: I cannot leave you for two minutes!
Leo: To our credits, it's been three.
Leo: I counted. You owe me five bucks.
Leon: Damn it.
*
Leonardo: The only thing keeping me sane is the fact that Michelangelo has it worse.
Prime: I cannot even imagine how it's with them.
Lee: I can!
Lee: It's not pretty. But fun, probably!
*
Leon, on the phone: So you think Leo and I would pull some stupid, dangerous and possibly self-sacrificial stunt?!
Lee: Yes.
Leon, on the phone: And you're right, can you get here like, ASAP? I think I'm dying and Leo's out cold.
*
Leo: Today, we mourn.
Leo: He was too young to go...
Leon: I still can escape Leonardo's lecture, you know.
Leo:
Leo: He will be missed forever.
*
Leo, in Japanese: Bastard.
Leon, in Spanish: Bitch.
Leonardo: Why can't we have just one normal dinner?
*
Leonardo: You are grounded.
Leo: You can't ground us!
Leonardo: Too bad I did.
Leon: That's not fair! I mean, we just fought the entirety of New York's criminal world and made them into our enemies!
Leonardo:
Leon:
Leo: It sounds worse when you say it out loud.
Leon: Yeah...
*
Leon: It's time for our weekly debate over Space Heroes vs Jupiter Jim.
Leo: Oh, is it? I completely forgot!
Prime: I wish you really did.
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supersonicart · 1 year
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Abigail Goldman's "Small Improvements."
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Currently on view at Beinart Gallery in Melbourne, Australia is artist Abigail Goldman's solo exhibition, "Small Improvements."
"Small Improvements" is the latest collection of sculptures by Abigail Goldman. They are miniature, rendered in 1:87 scale: the figures in each work are just under 2 centimeters tall.
Goldman calls these miniature scenes “dieoramas.” While they initially appear charming, the viewer looking closely soon realizes that the diminutive figures within each dieorama are holding weapons, lying in pools of blood or standing in a kitchen, serving body parts for breakfast. What first appears to be a generic suburban family setting unfolds into a macabre tableau where miniature mayhem reigns.
The dieoramas in Small Improvements are part of Goldman’s ongoing exploration of violence and our deepest selves, which are more depraved than we admit. The pull of violence is everywhere—in breathless TV news coverage of crime, in the movies and shows we consume, and in our primal selves, which are revealed in fleeting moments of daily rage: at the car that cuts us off on the highway, the boss that passes us over for promotion. Increasingly, we are angry and divided. Increasingly, we are unmoved by violence, which has become commonplace and predictable.
Dieoramas are an effort to capture and contain rage, to disarm with the contrast of awful and adorable, and to invite the viewer to assess their own attraction to misery and mayhem. In this way, dieoramas become both cathartic totems and miniature monuments to the id. Goldman finds that for every one person repelled by her dieoramas, there are three who delight in them. The vast majority of us, she believes, are fundamentally dark, and driven ever darker by our modern condition.
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THE SUPERSONIC ART SHOP | FOLLOW ON INSTAGRAM
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monstersdownthepath · 6 months
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Lord of Heresy and Despair: Sifkesh, the Sacred Whore
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CR 28
Chaotic Evil Medium Outsider
Adventure Path: Wrath of the Righteous: Demon's Heresy, pg. 86-87
WARNING: In addition to despair and heresy, Sifkesh is also the Demon Lord of Suicide. I bring this up because it is reflected in her kit, her lore, and especially in her Divine Obedience and Boons. It is impossible to discuss her stats without mentioning this part of her portfolio. Do not read into her if you are especially sensitive to such subjects.
Among the strangest and most enigmatic of all Demon Lords, it's believed that Sifkesh was once a powerful Erinyes Devil that turned her back on Hell and became one of of the first of the devils to betray Asmodeus. Her two largest lore blocks (in the Complete Book of the Damned and the above-mentioned pages in WotR) are frustratingly vague thanks to the complexity of both her statblock and her Boons taking up the majority of each source, but it paints a gruesome enough picture of this fiend: A great many Demon Lords are gluttonous, or greedy, or heretical, but Sifkesh is on an entirely different level. She does not just embrace heresy, she is heresy in every aspect of her being, so thoroughly that she's heretical to cosmic order... and even the game's mechanics.
I say 'heretical to the cosmic order' because the Sacred Whore isn't just a Demon Lord in her behavior; she destroys like a demon and especially prizes destroying faiths and places of worship (regardless of alignment), but she plots and corrupts like a devil, misleading mortals and poisoning their faith and hope though lies and false guidance with the ultimate goal of weakening the faith's standing in the eyes of the public, if not destroying it entirely. She can spend patient years molding powerful and influential men and women of the cloth into perfect servants of hers, weaving heresies and blasphemies into their beliefs until something--typically another person of equal standing in the same faith--causes the scales to fall from their eyes. By then, though, it's far too late; their souls are too stained to join the god they believed they were serving in the afterlife, and in horrified despair they're driven to take their own lives... at which point Sifkesh seizes their soul and consumes it, denying their soul to any afterlife, even her own.
Demon, devil, daemon--destroyer, corruptor, devourer. Sifkesh plays as all three in equal measure... making her and her minions a very flexible BBEG in a campaign where religious horror and corruption is the main threat. Direct worship of Sifkesh is noted to be 'incredibly personal' for reasons only grimly alluded to, and as such her "cults" tend to consist of 2 or 3 individuals infiltrating larger cults and withering them from within... even other evil cults. The Sacred Whore doesn't play favorites, and even her fellow Demon Lords aren't immune to her antics.
But enough about the havoc she wreaks in the mortal world, let's see what she can do once you pull back the curtains and engage her directly...
In contrast to the other feminine demons we've seen stated out so far, Sifkesh isn't a seductive manipulator who seeks to avoid combat and, if combat is inevitable, becomes an obnoxious ranged/DoT fighter! Instead she's an overt manipulator, using Suggestion at-will to command everyone around her to make her job easier. She's even got the Quickened version 3/day to gently convince people to throw their weapons and shields inside so she can more easily peel them apart with her hideous razor and sharpened claws, and if she's especially impatient, there's Quickened Dominate Person at 3/day to simply seize control of anyone who fails a DC 28 Will save.
These aren't the only notables among her spell-likes, though; Symbol of Strife is unlikely to work on players powerful enough to encounter her but does wonders for turning their summons on their masters and twisting lower-level NPCs to madness, and though she has it only 1/day the DM can easily handwave multiple onto her chosen battlefield if she's seen the players coming (and she likely will, given how subtle her work usually is; it gives her plenty of time to know who's interrupting her plots). Once active, the Symbol will radiate waves of hatred out until their duration expires or they've affected a combined total 150 HP of creatures, meaning that anyone who's dropped below that threshold by, say, Sifkesh's Full-Attack, becomes vulnerable to turning on their friends.
Which typically means "after one round of attacks."
While the aforementioned lady demons weren't as powerful in melee as they were at a range, Sifkesh shows them up by being equally strong in both. Her weapon of choice, a +5 Unholy Speed War Razor, deals 1d4+27 damage (+2d6 vs Good targets) with every strike (5 a round thanks to the Speed enchantment), and during a Full-Attack she can also choose to swipe once with her sword-length claws for 4d6+27 damage as well. Her claws also cause hideous, rending scars in the victim's body and soul, forcing them to make a DC 41 Will save or become afflicted by 1d4 Charisma drain. Even success on the save causes sickness for 1 round, but failing enough times in a row has an even worse punishment: being reduced to 3 or less Charisma curses the victim with self-destructive depression, which causes them to automatically fail ALL saves against Sifkesh's spell-like AND supernatural abilities until the drain is healed. Suddenly, her Quickened Dominate Person goes from threatening to battle-warping, and her 1/day Weird goes from a nuisance to a party wipe.
How's it a party wipe, you may ask? Because she can use Whirlwind Attack to slash the entire party at once with her claw and then see who's the most miserable afterwards and focus them down until they're rendered catatonic by the damage or the drain. She's resilient enough to be patient and make sure she can get everyone who's a major threat with a single casting. "But wait," I hear you say, "she's Medium! She has a 5ft reach, so all we need to do is--"
Be 40 or more feet away. You may notice that Sifkesh's limbs aren't actually sticking to her! Her Detached Limbs simply float near her body for the sake of convenience, and while this makes her immune to any effect that would sever her limbs or head, the more important part is that she can launch her limbs out and rapidly retract them as she attacks, giving her a 30 foot melee reach. Heretical to the game's rules, remember? She has an enormous threat radius for a Medium creature and she can easily take advantage of the fact the players might not realize just how far she can slap them from by using Combat Expertise for extra AoOs, draining Charisma from people trying to get into position or cast spells even when it's not her turn and using Whirlwind Attack to deliver a single massive cleaving claw attack when it is. Her claw's massive damage, reach, and Charisma drain also makes her Spring Attack more obnoxious, though with her 120ft fly speed, a DM wanting to up her potential annoyance factor could swap Spring Attack for Flyby Attack.
Despite using a lightweight finesse weapon Sifkesh has no Sneak Attack damage, so she doesn't get as much use as, say, Shax and Nocticula do from Time Stop + Summon Demons, and she's certainly no Shamira or Kostchtchie when it comes to setting up shenanigans during stopped time, typically delegating it to either an escape or an engage tool, plopping herself in the middle of a party so her whirlwind of limbs can peel them apart. Despite her leather duds, Sifkesh is significantly harder to hurt than almost any other demigod of similar status; she not only has the Demigod Suite of immunities (death, charm/compulsion, petrification, energy drain), but one very special and specific immunity that is likely to make at least one person in the party froth at the mouth with rage: Complete immunity to slashing weapons.
Her body breaks open and folds around any incoming slashing weapons, negating their damage AND abilities entirely. No swords, no axes, no sickles and scythes, and certainly no using her own weapons against her. And adding onto the 'heretical vs game rules' is the second half of her protection against weapons: Sifkesh absorbs critical hits from any source, be it a weapon or spell. Her Critical Healing restores HP equal to the extra damage she would have taken from any critical hit, so the higher your weapons' crit modifier, the more healing she gets from this ability. Maybe it's a good thing that scythes can't critically hit her...? Slashing weapons don't work at all, and piercing weapons tend to rely on their critical ratio/modifier, which means you can end up healing her more than hurting her... which just leaves the humble bludgeoning instruments. Greatclub gang rise up! Provided that bludgeoning weapon can bypass her DR 20/Cold Iron, Epic, and Good.
The good news is that at least Sneak Attack still works on her!
But here's more bad news: the indirect resilience granted to her by her Despairing Cry making her even more infuriating to harm! This is a swift action she can take once ever 1d4 rounds to fill everyone within 60ft with unrelenting despair. Any creature that succeeds a DC 38 Will save is sickened for 1d4 rounds, but anyone who fails is slapped with 24 entire hours of hopelessness, instilling a -6 penalty to attack rolls, damage rolls, saving throws, ability checks, AND skill checks. Anyone under the effects of the Despairing Cry has any immunity to fear suppressed (making them vulnerable to, among other things, her Frightful Presence and Weird) can also be convinced via Suggestion, Charm effects, or Dominate effects to take suicidal actions without penalty or the ability to resist the impulse, potentially saving her time by convincing party members to do themselves in for her.
There is, of course, even further heresy against the rules of the game, but before we cover that final part of her kit, her literally Heretical nature bolsters her Spell Resistance from 39 to 41 whenever she's targeted by Divine magic, and boosts her saves from 30/33/30 to 32/35/32 against such spells as well. Any Divine caster that touches her (like literally any one of them trying to use a powerful Domain ability or touch spell) also risks becoming nauseated, leaving them open for her retaliatory Full-Attack, shutting off yet another common angle of attack.
One of the most resilient of all Demon Lords, Sifkesh has counters for almost every vector an average party can come up with, necessitating some extremely specific weapons, spells, and playstyles. Have you ever tried fighting an enemy you didn't want to critically strike? But do you want to know the most frustrating part about all of it? You might have to do it all twice, because once per day as an immediate action, Sifkesh can drop all her defenses against an incoming attack or spell, becoming flat-footed and losing her profane bonus to her AC. Her Spell Resistance drops to 0, and she automatically fails any saving throw she makes against that attack or spell.
As you may be able to guess, it's a trick. But it's one you have no choice but to walk into, because she can trigger this ritualistic Suicide as an immediate action against anything she has reason to believe may be able to kill her. If the attack DOES kill her, not only does she unleash an empowered version of her Despairing Cry (which stuns anyone who fails the save for 1d4 rounds), but one round later she's brought back to life at full health, making her the only Demon Lord that has to be killed three times in one year to make her death stick. Perhaps this is why, despite her behavior flaunting the very rules of reality and with her gleefully corrupting even the cults of other Demon Lords, she has yet to be ousted as the Lord of Heresy.
You can read more about her here.
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Watch "About the small motors of 'ISAMIYA LOCO WORKS'" on YouTube
1/80 scale, 16.5mm gauge axle-hung traction motors in Japanese HO scale -- wow!
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Ruler Coaster by Tatsuya Tanaka
ドキドキぶんどき on track for a protracted heart attack
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the-text-party · 1 year
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TEXT DOCTOR CREATION: A GUIDE
So, you want to create your own text doctor, eh? Well, good thing I made this semi-understandable guide for YOU, my dear followers!
STEP 1: The Idea - first, your going to need an idea on what your text doctor will look like/act like. Once you have that, you move onto...
STEP 2: Creation - so, you have your idea, what now? Well, it's a good thing I have this trusty guide that I definitely didn't throw together in under and hour-
For this is suggest using IBIS paint, but you can use scratch too (direct questions about scratch text art to @/the-arcade-doctor please)
[The image corresponding to the text will be below the text]
STAGE ONE: The Body. I use a set of square brackets for the main body ([ ] these guys)
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STAGE TWO: Expansion. Use two slashes ( one forwards and one backwards) to make the body look more natural. To get the natrual shape of them, I angled the back slash 9° and the forwards one -9° (I will refer back to this as the 9° rule)
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STAGE THREE: Finishing the Chest. Now, add an underscore to the bottom, trying your best to line it up with the brackets.
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STAGE FOUR: Legs and Boots. for the legs, I just used some scaled up slashes with the 9° rule applied. For the boots I use some square brackets with the spacing changed to -15% to make them merge into eachother, equal signs with the 9° rule, and underscores with the 9° rule applied.
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STAGE FIVE: Hamds and Arms. For the arms, you can use some backwards/forwards slashes, and then using another to simulate a joint. There are two kinds of hands, each with their own advantages and disadvantages.
BRACKET HANDS:
Pros: easy to make, quick. -- Cons: hard to manipulate into other finger positions.
APOSTROPHE HANDS:
Pros: easy to put fingers into other positions, good for holding things. -- Cons: tedious to make
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STAGE SIX: Neck. you can just use a bracket and two slashes spaced out to make the neck.
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STAGE SEVEN: The Face. You can use 2 brackets for the general shape of the face, and then take an "87" and turn it 90°
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STAGE EIGHT: Finishing Touches. Add the hat (I used the classic [| hat here) and adjust proportions.
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And kaboom! A basic text doctor! Now edit and adjust this to your hearts desire!
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h0bricktrain · 1 year
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instagram
Lego space layout in the making. In the top view you can discover the biome concept: each color represents a species width different properties and its modifications. The idea is to have a growing threedimensional abstract painting following speculative astrobiologic properties.
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brenna-ivy · 2 years
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My Spookslot diorama is done! Spookslot (Haunted Castle) is my favorite attraction at Efteling, and when they announced it was gonna leave the park I decided I wanted to make a tribute. I made the exterior of the castle and a part of the square. The castle and the floor bricks are made out of carving foam, the tree trunks are made of gardening wire and air-drying clay, and all the vegetation and foliage comes from SceneryWorkshop. It's all made at a 1:87 scale. This is my first big diorama project ever, and I've caught the fever! It's so calming and rewarding. I'm already thinking about my next project 😊 I'll miss visiting Spookslot so so much, but Efteling recently announced their new spooky attraction that'll replace it, and I'm very excited about it! 💀
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