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card ideas for a yami bakura/tkb deck - i think a ‘nightmare/apocalypse’ theme would fit him pretty well (tbh, ryou would prolly like this deck too)
i tried to keep it balanced & not overpowered, suggestions for improvements welcomed
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nightmare spider - 4* atk1000 def800 effect- by paying up to 1000LP, can lower the attack of an opponent’s monster by 2x the amount paid until the opponent’s end phase, this monster cannot attack the same turn this effect is used
nightmare wolf - 4* atk1200 def800 effect- when sent to the graveyard, the player can special summon 1 “nightmare wolf” from his hand or deck
nightmare bat - 3* atk600 def600 effect- increases the player’s LP by 500 and decreases the attack of one monster by 500 until the opponent’s end phase, this monster cannot attack the same turn this effect is used
nightmare ogre - 3* atk800 def800 effect- ???
nightmare behemoth - 4* atk1100 def900 effect- ???
nightmare golem - 4* atk600 def2200 effect- when any other “nightmare” monster on the player’s field is targeted by an attack, the target changes to this monster
nightmare dragon - 7* atk2400 def1800 effect- cannot be normal summoned, can only be special summoned from the graveyard by banishing 2 “nightmare” monsters from the graveyard, cannot be banished from the game, instead returns to the player’s deck
nightmare chthulu ??? - 8* atk2800 def2300 effect- cannot be normal summoned, can only be special summoned from the graveyard by banishing 2 “nightmare” monsters from the graveyard, deals piercing damage
horseman of the apocalypse: pestilence - 4* atk1000 def800 effect- for every “horseman of the apocalypse” on the field, this monster’s attack increases by 500, defense by 400. if “horseman of the apocalypse: war” and “horseman of the apocalypse: famine” are also on the field, special summon “horseman of the apocalypse: death” from the player’s hand, deck, or graveyard
horseman of the apocalypse: war - 4* atk1000 def800 effect- for every “horseman of the apocalypse” on the field, this monster’s attack increases by 500, defense by 400. if “horseman of the apocalypse: pestilence” and “horseman of the apocalypse: famine” are also on the field, special summon “horseman of the apocalypse: death” from the player’s hand, deck, or graveyard
horseman of the apocalypse: famine - 4* atk1000 def800 effect- for every “horseman of the apocalypse” on the field, this monster’s attack increases by 500, defense by 400. if “horseman of the apocalypse: war” and “horseman of the apocalypse: pestilence” are also on the field, special summon “horseman of the apocalypse: death” from the player’s hand, deck, or graveyard
horseman of the apocalypse: death - 4* atk1000 def800 effect- for every “horseman of the apocalypse” on the field, this monster’s attack increases by 500, defense by 400
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trap: shared pain- when a player takes battle damage, the damage is reduced by 1/2 for every monster sent to the graveyard from that player’s hand or deck (up to 5 monsters)
magic: unfair sacrifice- when 1 or more monsters are sent to the graveyard as a result of a magic or trap card the player can special summon up to that many lv4 or lower monsters from his hand or deck for 200 LP each
magic: echoes of the past- allows the player to return 1 magic or trap card from the graveyard to his deck
magic: voices from beyond- allows the player to return up to 10 banished 4* or lower monsters to his deck
trap: scorched earth- destroys every monster, spell and trap card on the field dealing 500 damage to the controlling player for each and makes 1 monster and 1 spell space unusable for each player
magic: last judgement- this card can only be played when “horseman of the apocalypse: pestilence”, “horseman of the apocalypse war”, “horseman of the apocalypse: famine”, and “horseman of the apocalypse: death” are on the field. destroys all monsters on the field dealing 1/2 of the each monster’s attack points prior to any bonuses to the controlling player
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