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omelas-simulator · 1 year
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omelas-simulator · 1 year
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Ursula Le Guin’s The Ones who Walk Away from Omelas Simulator
You are a citizen of Omelas. It is a perfect city; a Utopia, where everyone is genuinely happy- except a single child, on whose suffering this Utopia rests.
It lives in an abandoned tool closet in a basement, three feet long and two feet wide; there are mops still in the corner. It looks six, but is actually ten. It is feeble-minded and slow; perhaps due to fear, malnutrition, and neglect. It is afraid of the mops; it closes its eyes to block them out.
It lives in its own excrement and has sores all along its buttocks and thighs. It is terribly thin, without calves, belly extruding; it lives on a half-bowl of corn meal and grease each day. It is so, so afraid. It is alone, except when people come to kick it, and it used to plead to be released, but now it does not.
Everyone is told of the child when they are old enough, usually between the ages of eight and twelve. They are all told the following, which is undeniable and true: were the child to be let out, or a single kind word spoken, all the prosperity and beauty and delight of Omelas would wither away. Some cannot bear to know of this suffering, and they walk out of Omelas, saying nothing. They are the ones who walk away from Omelas.
Check the reblogs or this blog for followup questions on the choice you took
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omelas-simulator · 2 years
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omelas-simulator · 2 years
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The Post-Truth Era Trolley Problem
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omelas-simulator · 2 years
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omelas-simulator · 2 years
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omelas-simulator · 2 years
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omelas-simulator · 2 years
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A Trolley Problem Post
You’re in Trolley City. There are no cars, just trolleys. People cross the street in groups of five, or singly. The brakes never work.
You, like most people in this city, drive a trolley. You, unlike most people in this city, haven’t had to make an ethically ambiguous choice about which track to choose.
This is about to change.
Your trolley has suddenly lost control, accelerating rapidly along the track. In front of you are Ainsley, Allen, Abel, Aurora, and Adam. They, like you, drive trolleys, and each, unlike you, faced a similar situation to the one you are now currently in. They all decided to remain on the current track, meaning their trolleys ended up running over 5 relatively innocent individuals (well, they were jaywalking). On the other track is Steve. Steve, like you, drives a trolley. He chose to switch tracks, only running over one individual (again, jaywalking).
You can either choose to do nothing and run over five of your coworkers, each of whom chose the exact same thing. Or, you can switch tracks, saving them, but at the cost of the life of Steve, who made the choice to sacrifice the one so that five might live.
What, if anything, do you do?
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omelas-simulator · 2 years
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omelas-simulator · 2 years
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omelas-simulator · 2 years
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The Prisoner’s Trolley Problemma Redux
I present:
The Prisoner’s Trolley Problemma Redux:
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You (green) and another person (blue) are located in an odd railyard, with a set of parallel tracks, with connectors that let trolleys change which set of tracks they are on, as well as a third set of tracks at an angle to the two parallel tracks. The connectors between the tracks are all currently in the inactive and “straight” position, and by pulling the lever you can activate the tracks (the arrows on the diagram show the direction the trolleys on those intersections would take if they were active). You and the other person cannot communicate (the trolleys are too loud) and because any communication would take too long to make any decision.
Here’s what happens:
1. If nobody pull their lever, the trolleys continue straight on their original paths, each trolley killing only 2 people, for a total of 4 people dying.
2. If only one person pull their level, that person’s trolley will simply go along the diagonal tracks, missing both the people tied to the tracks and the other trolley. The other trolley, unfortunately, hits both the two people it was going to hit as well as a third person tied to the curved section. After hitting the third person, it then follows the path the first trolley took. 3 people die in this case, although the person who pulled the lever was in control of the trolley which killed nobody.
3. However, if both people pull their levers both trolleys are directed onto the diagonal track, missing all of the people tied to the tracks. Now, they two trolleys collide killing all people on both trolleys (4 each) for a total of eight people dying.
Here is the decision matrix which explains who kills how many people based on what happens:
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So, what do you choose? Fewer people die if someone pulls the lever, but if both people pull the lever, twice as many people die than if nobody had done anything. Both people want to be in control of the lever that means nobody dies, since then they probably won’t the one found responsible for the other three deaths, but if they both try to have nobody killed by them, they each kill four people.
Remember, if you choose to not make a decision, you still have made a choice.
Note: This is the PTPL redux because there was another before with some problems that made it not really a combination of the two ideas. This version fixes them (I think).
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omelas-simulator · 2 years
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omelas-simulator · 2 years
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omelas-simulator · 2 years
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The Original Trolley Problem
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