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intelligencecheck · 6 years
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D&D 5E NPC - Zrinka Cerny - Forest Druid
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Art by: Pauline Aillet
Name: Zrinka Cerny Race: Hill Dwarf Gender: Female Height: 4ft 2’ / 1.27m Age: 343 Class: Druid
Level: 8
AC 10 (16 with Bark skin), Hp 73 (8d8 Hit Die), Proficiency+3, Speed 25ft,
Alignment: Chaotic Good
languages: Common, Dwarven, Druidic,
Ability Scores: Str 12 (+1) 10 Dex  (+0) Con 16 (+3) Int 12 (+1) Wis 20 (+5) Cha 10 (+0)
Attacks: Sickle (+9 to hit, 1d4+1 Slashing damage)
Spellcasting: 8th level Druid, spellcasting ability is Wisdom (spell save DC 16, to hit with spell attacks +8)
Spells: Cantrips (at will): Druidcraft, Frostbite, Produce Flame, Thorn Whip,
1st level (4 slots): Beast Bond, Cure Wounds, Longstrider, Speak with Animals,
2nd level (3 slots): Dust Devil, Heat Metal,
3rd level (3 slots): Bark Skin, Conjure Animals, Plant Growth, Speak with Plants, Spider Climb,
4th level (2 slots): Giant Insect, Ice Storm,
Skills: Animal Handling, Insight, Medicine, Nature, Perception
Equipment: Sickle, Backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations,a waterskin, 50ft hemp rope,
Racial Traits: Darkvision (60ft / 18m / 12sqr), Dwarven Resilience, Stonecunning, Dwarven Toughness,
Class Features: Spellcasting, Wild Shape, Druid Circle (Circle of the Land),
PERSONALITY:
Zrinka Cerny Is a Elderly Dwarven druid who spends her days tending for the forest, she occasionally acts as a guide to individuals who require such help. Zrinka Is known for her curmudgeonly manner but despite this grumpy demeanor she’s more than willing to help those in need.
Ideal: A balance needs to be struck between nature and civilization. I prefer nature.
Bond: A blight is tainting the forest, I must find the course and revolve the matter for the sake of the forest.
Flaw: People annoy me and I’m more than happy letting them know this.
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intelligencecheck · 7 years
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D&D 5E NPC - Nicholas Boari - Sensei
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Art by: Saeed Jalabi
Name: Nicholas Boari Race: Human Gender: Male Height: 6ft 0′ / 1.82m Age: 51 Class: Monk (Sensei)
Level: 11
AC 19 (Unarmoured), Hp 88 (11d8 Hit Die), Proficiency +4, Speed 50ft,
Alignment: Lawful Neutral
Languages: Common, Elvish,
Ability Scores: Str 15 (+2) Dex 20 (+5) Con 16 (+3) Int 12 (+1) Wis 18 (+4) Cha 8 (-1)
Attacks: Unarmed Strike (+9 to hit, 1d8+5 Bludgeoning damage) and Unarmed Strike (+9 to hit, 1d8+5 Bludgeoning damage)
Skills: Acrobatics, Athletics, History, Insight,
Equipment:  Explorer’s pack, 45gp, 21sp, 31cp,
Class Features: Unarmoured Defence, Martial Arts, Ki (11 points), Monastic Tradition (Way of the Open Hand), Deflect Missiles, Slow Fall, Stunning Strike, Ki-Empowered Strikes, Evasion, Stillness of Mind, Purity of Body,
PERSONALITY:
Nicholas Boari or Sensei Boari as he’s known by his Disciples is a martial arts instructor. He’s a strong and reserved man who holds him self to a strict honour code, he lives his life by the teachings of the martial art masters who came before him. Sensei Boari adopted a four year old girl when she lost her mother thirteen years ago and has been raising her as his student ever since.
Ideal: The teachings of the past will help me resolve the issues of the present.
Bond: I adopted Maple Abernathy when she lost her mother and raised her as a student. One day I’ll find a way to fix my greatest mistake and confess that I’m her biological farther.
Flaw: I’ve always struggled with social bonds so I focus solely on my teachings when dealing with people close to me.
69 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Maple Abernathy - Martial Arts Disciple
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Art by: Saeed Jalabi
Name: Maple Abernathy Race: Half Elf Gender: Female Height: 5ft 4′ / 1.62m Age: 17 Class: Monk (Disciple)
Level: 1
AC 16 (Unarmoured), Hp 10 (1d8 Hit Die), Proficiency +2, Speed 30ft,
Alignment: Chaotic Neutral
Languages: Common, Elvish, Sylvan,
Ability Scores: Str 12 (+1) Dex 18 (+4) Con 14 (+2) Int 11 (+1) Wis 14 (+2) Cha 16 (+3)
Attacks: Unarmed Strike (+6 to hit, 1d4+4 Bludgeoning damage)
Skills: Acrobatics, Deception, Insight, Stealth,
Equipment: Backpack, Bedroll, Costume (Gi), 5 Candles, 6gp, 23sp, 6cp,
Racial Traits: Darkvision (60ft / 18m / 12sqr), Fey Ancestry,
Class Features: Unarmoured Defence, Martial Arts,
PERSONALITY:
Maple Abernathy is a energetic young person who was adopted by a Martial arts Instructor when she lost her mother at the age of four. She spends most of her days training with her adopted father and his Disciples, and most of her nights running the rooftops of the city she resides in. When she meets new and interesting people she comes across as very cheerful, friendly and enthusiastic.
Ideal: My sensei is a wise man but I believe that life should be less regimented and more free.
Bond: My sensei is my only true farther however I would like to meet the man who left my mother before my birth and give him a piece of my mind.
Flaw: I must admit I have rather poor impulse control, I find it hard to say no to fun things.
126 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Olf Brittlebone - Berserker
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Art by: Caio Monteiro
Name: Olf Brittlebone Race: Human Gender: Male Height: 6ft 5′ / 1.95m Age: 49 Class: Barbarian
STAT BLOCK:
Level: 9
AC 15 (Unarmored Defense), Hp 105 (9d12 Hit Die), Proficiency +4, Speed 40ft,
Alignment: Evil
languages: Common, Giant,
Ability Scores: Str 20 (+5) Dex 14 (+2) Con 16 (+3) Int 8 (-1) Wis 12 (+1) Cha 11 (+0)
Attacks: Maul (+9 to hit, 2d6+5 Bludgeoning damage or 2d6+8 Bludgeoning damage when in Rage) and Maul (+9 to hit, 2d6+5 Bludgeoning damage or 2d6+8 Bludgeoning damage when in Rage)
Skills: Athletics, Nature, Perception, Survival,
Equipment: Two Handcrafted Mauls, Dagger, A Hunting trap, An explorer’s pack,
Class Features: Rage (4 times), Unarmored Defense, Reckless Attack, Danger Sense, Primal Path (Path of the Berserker), Extra Attack, Fast Movement (+10ft), Feral Instinct, Brutal Critical (1 die),
PERSONALITY:
Olf Brittlebone is as hard and cruel as the land he roams. Olf was exiled from his tribe 23 years ago and has spent much of that fortifying a cave he’s claimed as his own. He has no time for those who are weak and sees weak people as little more than potential resources.
Ideal: Only the strong thrive in the wild and I’m strongest when I’m by myself.
Bond: I’m getting old and must find my death in battle.
Flaw: I care not for the values of “Civilise people”. When I kill someone, I waste no part of them. 
183 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Sister Morgan Armstrong - Cleric Of War
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Art by: JeeHyung lee
Name: Sister Morgan Armstrong Race: Human Gender: Female Height: 6ft 1′ / 1.85m Age: 41 Class: Cleric Of War
STAT BLOCK:
Level: 15
AC 20 (Half plate +1 and shield, 22 with Shield of Faith), Hp 101 (15d8 Hit Die), Proficiency +5, Speed 30ft,
Alignment: Chaotic Good
languages: Common,
Ability Scores: Str 18 (+4) Dex 14 (+2) Con 14 (+2) Int 12 (+1) Wis 20 (+5) Cha 11 (+0)
Attacks: Mace +2 (+11 to hit, 1d6+6 Bludgeoning damage)
Spellcasting: 15th level Cleric, spellcasting ability is Wisdom (spell save DC 18, to hit with spell attacks +10)
Spells: Cantrips (at will): Guidance, Resistance, Sacred Flames, Spare the Dying, Thaumaturgy,
1st level (4 slots): Bless, Divine Favour, Healing Word, Shield of Faith,
2nd level (3 slots): Enhance Ability, Hold Person, Magic Weapon, Prayer of Healing, Spiritual Weapon,
3rd level (3 slots): Crusader’s Mantle, Mass Healing Word, Revivify, Spirit Guardians,
4th level (3 slots): Banishment, Freedom of Movement, Stoneskin,
5th level (2 slot): Contagion, Hold Monster, Flame Strike,
6th level (1 slot): Forbiddance, Heroes' Feast,
7th level (1 slot): Conjure Celestial,
8th level (1 slot): Earthquake,
Skills: Athletics, Insight, Intimidation, Religion,
Equipment: Mace +2, Half plate +1, Shield, a Priest's Pack, Holy Symbol of a benevolent war God, 29gp, 32sp, 7cp, 
Class Features: Spellcasting, Divine Domain (War Domain), Channel Divinity (2/rest), Destroy Undead (CR 3), Divine Intervention,
PERSONALITY:
Sister Morgan Armstrong is the head of her order. She's a soft spoken cold women, who is few of words and patience. She spends her days training female members of her clergy in the ways of battle, that is when she isn't fighting for her church and country. After several campaigns she and her battle sisters have earned a fearsome reputation.
Ideal: Violence should only be used if words have truly failed.
Bond: Those who wish harm on my Faith and nation are many, I’ll do what I must to vanquish them.
Flaw: I have seen far too many atrocities of war, I can’t seemed to see the positive in situations.
523 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Alenia Reyrel - Bladesinger
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Art by: Greg Rutkowski
Name: Alenia Reyrel Race: High Elf Gender: Female Height: 5ft 11′ / 1.80m Age: 36 Class: Wizard
STAT BLOCK:
Level: 4
AC 12 (Studded leather, 17 with Bladesong), Hp 30 (4d6 Hit Die), Proficiency +2, Speed 30ft,
Alignment: Lawful Neutral
languages: Common, Elvish, Dwarvern, Draconic,
Ability Scores: Str 7 (-2) Dex 19 (+4) Con 14 (+2) Int 20 (+5) Wis 12 (+1) Cha 12 (+1)
Attacks: Shortsword (+6 to hit, 1d6+4 piercing damage)
Spellcasting: 4th level wizard, spellcasting ability is Intelligence (spell save DC 15, to hit with spell attacks +7)
Spells: Cantrips (at will): Control Flames, Fire Bolt, Mending, Prestidigitation, True Strike,
1st level (4 slots): Expeditious Retreat, Grease, Magic Missile, Shield,
2nd level (3 slots): Blur, Hold Person, Magic Weapon,
Skills: Arcana, Acrobatics, History, Insight, Perception, Persuasion, Performance, 
Equipment: Swortsword, a Component pouch, an Explorer's Pack, A Spellbook, two Potions of Healing,
Racial Traits: Darkvision (60ft / 18m / 12sqr), Trance (meditate for 4 hours instead of sleep), Fey Ancestry,
Class Features: Spellcasting, Arcane Recovery, Arcane Tradition (Bladesinging), Bladesong (Bladesinging),
PERSONALITY:
Alenia Reyrel is a inquisitive and tenacious noble High Elf who’s spent her life studying the arcane arts. None of the traditional arcane schools ever inspired her so she decided to meld Arcane power with Martial skill like the Elven Bladesingers of old. She has left her home to live among adventurers in order to hone her craft.
Ideal: Traditions limit ones scope of thought. It’s best to decide your own path.
Bond: I left my home and privileges of my name behind. I’ll one day prove to my family it was worth it.
Flaw: I can become rather flustered and rude when people say “No” to me, I can’t help this and really don’t mean any harm by it.
231 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Carl Keppler - Gnome Alchemist
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Art by: armandeo64
Name: Carl Keppler Race: Rock Gnome Gender: Male Height: 3ft 5′ / 1.04m   Age: 332 Class: Artificer (Alchemist)
STAT BLOCK:
Level: 5
AC 15 (Scale Mail), Hp 34 (Hit Die), Proficiency +3, Speed 25ft
Alignment: Chaotic Good
languages: Common, Gnomish, Halfling,
Ability Scores: Str 11 (+0) Dex 13 (+1) Con 16 (+3) Int 20 (+5) Wis 12 (+1) Cha 13 (+1)
Attacks: Dagger (+4 to hit, 1d4+1 Piercing Damage) or Light Crossbow (+4 to hit, 1d8+1 piercing)
Spellcasting: 5th level Artificer, spellcasting ability is Intelligence (spell save DC 16, to hit with spell attacks +8)
Spells:  1st level (3 slots): Cure wounds, Expeditious retreat, Longstrider, Shield of faith
Skills: Arcana, History, Investigation, Medicine, Nature,
Equipment: Dagger, Light Crossbow, 20 Bolts, Alchemist’s Satchel, Scale Mail, a Dungeoneer’s pack, Bag of Holding, Alchemy jug, 32gp, 12sp, 76cp
Racial Traits: Darkvision (60ft / 18m / 12sqr), Gnome Cunning, Artificer’s Lore, Tinker, 
Class Features: Artificer Specialist (Alchemist), Alchemical Formula (Alchemical Fire, Healing Draught, Swift Step Draught, Tanglefoot Bag), Magic Item Analysis, Tool Expertise (Tinker’s tools), Spellcasting, Superior Attunement,
PERSONALITY:
Carl Keppler is a cheerful and inquisitive gnome who wants to improve the lives of race with his potions. He dedicated his life to alchemy after a particularly deadly strain of Sewer Plague ravaged his home town.
Ideal: Even the poorest among us should have access to basic healing potions.
Bond: I’ve seen what a Diseases can do to people and I will cure as many as I can using alchemy.
Flaw: I’m not willing to risk anyone for the sake of my craft so I test all of my concoctions and cures on myself.
209 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Aleksandar Jonjic Kalcan - Paladin of The People
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Art by: Alice Rose
Name: Aleksandar Jonjic Kalcan Race: Human Gender: Male Height: 6 ft 0′ / 1.83m   Age: 32 Class: Paladin of The People 
STAT BLOCK:
Level: 8
AC 20 (Plate and Sheild) Hp 74 (8d10 Hit Die), Proficiency +3, Speed 30ft
Alignment: Lawful Good
languages: Common, Dwarven, Draconic,
Ability Scores: Str 20 (+5) Dex 13 (+1) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 17 (+3)
Attacks: Longsword (+8 to hit, 1d8+7 Slashing damage) and Longsword (+8 to hit, 1d8+7 Slashing damage)
Spellcasting: 8th level Paladin, spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)
Spells: 1st level (4 slots): Bless, Command, Compelled Due, Thunderous Smite,
2nd level (3 slots): Aid, Find Steed, Zone of Truth,
Skills: Athletics, History, Perception, Persuasion, Religion,
Equipment: Long sword, Shield, Set of Dice, White leather bound book, A Priest’s pack, Plate, Holy symbol,
Class Features: Divine Sense, Lay on Hands (40hp), Fighting Style (Deuling), Spellcasting, Divine Smite, Divine Health, Sacred Oath (Oath of Crown), Aura of Protection,
PERSONALITY:
Aleksandar Jonjic Kalcan Is a paladin who’s dedicated his life to the laws of his land in order help improve the lives countrymen. He’s friendly and kind to all those he meets unless they wish to do ill onto others. 
Ideal: If I work hard I can achieve what is needed. 
Bond: I will Reach the highest seat of law in my land and do what is best for the people.
Flaw: My sense of honour can some times seems daunting to those who don’t know me well.
188 notes · View notes
intelligencecheck · 7 years
Text
D&D 5E NPC - Dakkik Spearspine - Dwarf Lord
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Art by: JeeHyung lee
Name: Dakkik Spearspine Race: Mountain Dwarf Gender: Male Height: 4ft 11′ / 1.49m Age: 183 Class: Fighter (Dwarf Lord)
STAT BLOCK:
Level: 17
AC 26 (Dwarven Plate and Shield +3), Hp 201 (17d10 Hit Die), Proficiency +6, Speed 25ft,
Alignment: Good
languages: Common, Dwarven, Gnomish,
Ability Scores: Str 20 (+5) Dex 11 (+0) Con 20 (+5) Int 15 (+2) Wis 11 (+0) Cha 12 (+1)
Attacks: Battleaxe +2 (+12 to hit, 1d8+7 slashing damage) and Battleaxe +2 (+12 to hit, 1d8+7 slashing damage) and Battleaxe +2 (+12 to hit, 1d8+7 slashing damage)
Skills: Athletics, History, Insight, Intimidation, Perception,
Equipment: Dwarven Plate, Shield +3, Battleaxe +2, a Dungeoneer's Pack, 34pp, 60gp,
Racial Traits: Darkvision (60ft / 18m / 12sqr), Dwarven Resilience, Stonecunning, 
Class Features: Fighting Style (Defense), Second Wind, Action Surge (two uses), Martial Archetype (Battle Master), Maneuvers (Trip Attack, Menacing Attack, Goading Attack, Distracting Strike, Commander's Strike, Precision Attack, Feinting Attack, Sweeping Attack, Maneuvering Attack), Extra Attack (two), Indomitable (three uses),
PERSONALITY:
Dakkik Spearspine is a cheerful man in his daily life but can become serious and stern rather fast when issues arise. This often catches those who don’t know him well off guard.
Ideal: I must protect my hold and being willing to sacrifice anything to do so.
Bond: An Orc tribe slayed some of my kin. I must avenge them for the honour of the hold.
Flaw: My racial prejudices can make me act aggressively when concerning Goblinoids.
168 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Bera Bramdottir - Adventuring Troubadour
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Art by: Joanna Wolska
Name: Bera Bramdottir Race: Human Gender: Female Height: 5ft 7′ / 1.70m   Age: 24   Class: Bard (Adventuring Troubadour)
STAT BLOCK:
Level: 4
AC 15 (Leather armour), Hp 30 (4d8 Hit Die), Proficiency +2, Speed 30ft
Alignment: Neutral
languages: Common, Elvish, Dwarven,
Ability Scores:
Str 12 (+1) Dex 16 (+3) Con 15 (+2) Int 15 (+2) Wis 12 (+1) Cha 18 (+4)
Attacks: Shortsword (+5 to hit, 1d6+3 piercing damage)
Spellcasting: 4th level Bard, spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)
Spells: Cantrips (at will): Friends, True Strike, Vicious Mockery,
1st level (4 slots): Charm Person, Bane, Dissonant Whispers, Tasha’s Hideous Laughter,
2nd level (3 slots): Calm Emotions, Heat Metal, Suggestion,
Skills: Acrobatics, Deception, Perception, Performance, Persuasion,
Equipment: An Explorer's pack, Shortsword, Lute, Leather armour, 9gp, 13sp, 4cp,  
Class Features: Spellcasting, Bardic inspiration (d6), Jack of All Trades, Song of Rest (d6), Bard College (College of Valour), Expertise (Performance),
PERSONALITY:
Bera Bramdottir is a hot headed bard who travels the world with bands of adventures to help fuel her ballads.
Ideal: Noble courts and warm taverns are too safe to inspire greatness, Real greatness lays in forgotten tombs and the heat of battle.
Bond: I once heard tell of a White Dragonborn Barbarian who travels the lands performing great deeds. I wish to find this person and travel along side them in order to compose a great ballad.
Flaw: I’m fast to anger and can’t take criticism.
1K notes · View notes
intelligencecheck · 7 years
Text
D&D 5E NPC - Yao Chen - Action Star
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Art by: Junggeun Yoon
Name: Yao Chen   Race: Wood Elf Gender: Male Height: 5ft 9′ / 1.75m Age: 126 Class: Monk (Action Star)
Level: 6
AC 18 (Unarmoured), Hp 43 (6d8 Hit Die), Proficiency +3, Speed 50ft,
Alignment: Neutral
Languages: Common, Elvish,
Ability Scores: Str 12 (+1) Dex 20 (+5) Con 14 (+2) Int 10 (+1) Wis 16 (+3) Cha 16 (+3) 
Attacks: Unarmed Strike (+8 to hit, 1d6+5 Bludgeoning damage), Quarterstaff (+8 to hit, 1d6+1 bludgeoning damage), Bonus Unarmed Strike (+8 to hit, 1d6+5 Bludgeoning damage),
Skills: Acrobatics, History, Perception, Performance, Stealth,
Equipment: Quarterstaff, Entertainer's Pack, 23gp, 18sp, 45cp
Racial Traits: Darkvision (60ft / 18m / 12sqr), Trance (meditate for 4 hours instead of sleep), Fey Ancestry, Mask of the Wild,
Class Features: Unarmoured Defence, Martial Arts, Ki (6 points), Monastic Tradition (Way of the Open Hand), Deflect Missiles, Slow Fall, Stunning Strike, Ki-Empowered Strikes, 
PERSONALITY:
Yao Chen Is a energetic Wood Elf who grew tired of the regimented lifestyle of the monastery. He now spends his days acting in stage plays or performing acrobatic feats out side taverns. 
Ideal: I’m done with the quiet life and instead I’m going to pursue my dream of starring in a stage show.
Bond: I owe everything I am to the monastery that took me in. I’ll one day repay them for raising me into the man I am today. 
Flaw: I’m rather Gung Ho and often run off to confront issues without thinking. 
198 notes · View notes
intelligencecheck · 7 years
Text
D&D 5E NPC - Leonardo Cadaval - Arcane Trickster
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Art by: Kent Davis
Name: Leonardo Cadaval Race: High Elf Gender: Male Height: 5ft 11′ / 1.80m Age: 173 Class: Rogue (Arcane Trickster) 
STAT BLOCK:
Level: 8
AC 17 (Studded leather), Hp 55 (8d8 Hit Die), Proficiency +3, Speed 30ft,
Alignment: Chaotic Neutral
languages: Common, Elvish, Thieves' cant,
Ability Scores: Str 12 (+1) Dex 20 (+5) Con 16 (+3) Int 18 (+4) Wis 13 (+1) Cha 14 (+1)
Attacks: Dagger of Venom (+9 to hit, 1d4+6 Piercing damage) and Off-hand Dagger of Venom (+9 to hit, 1d4+6 Piercing damage)
Spellcasting: 8th level Arcane Trickster, spellcasting ability is Intelligence (spell save DC 15, to hit with spell attacks +7)  
Spells:
Cantrips (at will): Mage Hand, Mending, Message, Minor Illusion, Prestidigitation,
1st level (4 slots): Alarm, Detect Magic, Disguise Self, Jump,
2nd level (2 slots): Invisibility, Spider Climb,
Skills: Acrobatics, Arcane, Deception, Perception, Sleight of Hand, Stealth,
Equipment: Two Daggers of Venom, Studded leather, Burglar's Pack, Thieves’ Tools, 43gp,
Racial Traits: Darkvision (60ft / 18m / 12sqr), Trance (meditate for 4 hours instead of sleep), Fey Ancestry,
Class Features: Expertise (Arcane, Deception, Sleight of Hand, Stealth), Sneak Attack (4d6), Cunning Action, Roguish Archetype ( Arcane Trickster), Uncanny Dodge, Evasion,
PERSONALITY:
Leonardo Cadaval is a inquisitive but easily bored Rogue who’s taken up magic to enhance his skills.
Ideal: There’s nothing wrong with stealing spells, No one should selfishly hoard knowledge.
Bond: One day I’ll prove to those arrogant students at the arcane institute the meaning of humility.
Flaw: I have a bad habit of stealing from well prepared individuals.
900 notes · View notes
intelligencecheck · 7 years
Text
D&D 5E NPC - Madalin Buckthorn - Wood Elf Ranger
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Art by: Victor Lozada
Name: Madalin Buckthorn Race: Wood Elf Gender: Female Height: 5ft 4’ / 1.62m Age: 180 Class: Ranger
Level: 12
AC 16 (Studded leather), Hp 105 (12d10 Hit Die), Proficiency+4, Speed 35ft,
Alignment: Chaotic Neutral
languages: Common, Elvish, Sylvan, Draconic,
Ability Scores: Str 14 (+2) Dex 20 (+5) Con 18 (+4) Int 14 (+2) Wis 16 (+3) Cha 14 (+2)
Attacks: Longbow (+12 to hit, 1d8+5 Piercing damage) and Longbow (+12 to hit, 1d8+5 Piercing damage)
Spellcasting: 12th level Ranger, spellcasting ability is Wisdom (spell save DC 15, to hit with spell attacks +7)
Spells: 1st level (4 slots): Alarm, Cure Wounds, Hunter's Mark,
2nd level (3 slots): Cordon Of Arrows, Silence,
3rd level (3 slots): Protection from Energy, Water Breathing,
Skills: Athletics, Acrobatics, Nature, Perception, Stealth, Survival,
Equipment: Studded leather, Longbow +1, 20 Arrows, 6 vials of Serpent Venom Poison, Dagger, an Explorer's Pack, Fletchers tools,
Racial Traits: Darkvision (60ft / 18m / 12sqr), Trance (meditate for 4 hours instead of sleep), Fey Ancestry, Mask of the Wild,
Class Features: Favoured Enemy (Fey, Dragons), Natural Explorer (Forest, Grassland, Swamp), Fighting Style (Archery), Primeval Awareness, Ranger Archetype (Hunter), Land’s Stride, Hide in Plain Sight,
PERSONALITY:
Madalin Buckthorn talented but mischievous ranger who guards the forest from all those who wish to harm it. She loves nothing more than to share a good laugh with interesting people.
Ideal: The wood is a living being, so people shouldn’t treat it in a way they themselves wouldn’t like to be treated.
Bond: I protect the forest as it has protected my kin for generations.
Flaw: Nothing is more fun than playing tricks on those passing through the forest, this however has lead to trouble in the past.
198 notes · View notes
intelligencecheck · 7 years
Text
D&D 5E NPC - Gretchen Pendergrass - Warlock of the Archfey
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Art by: Svetlana Tigai
Name: Gretchen Pendergrass Race: Human Gender: Female Height: 5ft 7′ / 1.70m Age: 29 Class: Warlock of the Archfey 
Level: 3
AC 12, Hp 22 (3d8 Hit Die), Proficiency +2, Speed 30ft
Alignment: Neutral Good
Languages: Common, Sylvan,
Ability Scores: Str 11 (+0) Dex 14 (+2) Con 14 (+2) Int 15 (+2) Wis 11 (+0) Cha 18 (+4)
Attacks: Dagger (+4 to hit, 1d4+2 Piercing damage)
Spellcasting: 3rd level warlock, spellcasting ability is Charisma (spell save DC 14, to hit with spell attacks +6)
Spells: 2 Spell Slots
Cantrips (at will): Eldritch Blast, Mage Hand
1st level: Comprehend Languages, Hellish Rebuke, Faerie fire, Sleep
2nd level: Calm emotions, Enthrall, Misty Step, Phantasmal force,
Skills: Arcana, Deception, Perception, Persuasion,
Equipment: Dagger, Arcane focus, a Scholar's Pack, 25gp
Class Features: Otherworldly Patron (Archfey), Pact Magic, Eldritch Invocations (Repelling Blast, Eldritch Spear), Pact of the Chain,
PERSONALITY:
Gretchen Pendergrass is a recluse who spends her days studying at her cabin in the woods. She’s a very shy person who only speaks to others when completely necessary.
Ideal: I have faith in patron. They will help me become a better person. 
Bond: There’s something I must find for my patron.
Flaw: I don’t do well around others.
278 notes · View notes
intelligencecheck · 7 years
Text
D&D 5E NPC - Eideard MacGille  - Master Blacksmith
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Art by: Hyunsuk Jin
Name: Eideard MacGille Race: Human Gender: Male Height: 6ft 3′ / 1.90m Age: 49  Class: Fighter (Master Blacksmith)
STAT BLOCK:
Level: 4
AC 17 (Chain mail), Hp 37 (4d10 Hit Die), Proficiency +2, Speed 30ft,
Alignment: Chaotic Good
languages: Common, Dwarven, Elvish,
Ability Scores: Str 20 (+5) Dex 9 (-1) Con 15 (+2) Int 16 (+3) Wis 13 (+1) Cha 11 (+0)
Attacks: Warhammer (+8 to hit, 1d10+6 bludgeoning damage)
Spellcasting: 4th level Eldritch Knight, spellcasting ability is Intelligence (spell save DC 13, to hit with spell attacks +5)
Spells: Cantrips (at will): Control Flames, True Strike,
1st level (3 slots): Shield, Grease, Tenser's Floating Disk, Chromatic Orb,
Skills: Arcane, Athletics, History, Perception,
Equipment: Chain mail +1, Warhammer +1, Blacksmiths tools, Dungeoneer's Pack,
Class Features: Fighting Style (Great Weapon Fighting), Second Wind, Action Surge (one use), Martial Archetype (Eldritch Knight),
PERSONALITY:
Eideard MacGille is a towering man who’s as strong as the steal he forges. He takes a no nonsense approach to most people and situations.
Ideal: My craft is more important to me than anything else.
Bond: I’m getting on in my years and have yet to complete my Magnum opus, I must travel to far off lands and hire talents adventures to find the required materials.
Flaw: I have many customers and people who hold my craft in high regard but few friends i can turn to in times of need.
435 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Hoknath Flowerborn - Oricish Druid
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Art By: Sickbrush
Name: Hoknath Flowerborn Race: Orc Gender: Male Height: 6ft 3’ / 1.90m Age: 37 Class: Druid
Level: 10
AC 13 (Leather Armour), Hp 73 (10d8 Hit Die), Proficiency+4, Speed 30ft,
Alignment: Neutral Good
languages: Common, Orcish, Druidic, Sylvan,
Ability Scores: Str 15 (+2) Dex 13 (+1) Con 15 (+2) Int 11 (+0) Wis 20 (+5) Cha 13 (+1)
Attacks: Club with Shillelagh cast (+9 to hit, 1d8+5 Bludgeoning damage)
Spellcasting: 10th level Druid, spellcasting ability is Wisdom (spell save DC 16, to hit with spell attacks +8)
Spells:  Cantrips (at will): Druidcraft, Produce Flame, Shillelagh,  Thorn Whip,
1st level (3 slots): Beast Bond, Cure Wounds, Longstrider, Speak with Animals,
2nd level (3 slots): Animal Messenger, Dust Devil, Heat Metal,
3rd level (3 slots): Conjure Animals, Plant Growth, Speak with Plants,
4th level (3 slots): Control Water, Freedom of Movement, Ice Storm,
5th level (3 slots): Mass Cure Wounds, Reincarnate,
Skills: Animal Handling, Insight, Medicine, Nature, Intimidation,
Equipment: Club, Leather Armour, Explorer's Pack, Medallion of Thoughts, 4 Gems worth 250gp each,
Racial Traits: Darkvision (60ft / 18m / 12sqr), Aggressive, Powerful Build,
Class Features: Spellcasting, Wild Shape, Druid Circle (Circle of the Moon),
PERSONALITY:
Hoknath Flowerborn is a relaxed and kind individual who is happy to share his fire with anyone who might pass by.
Ideal: The more kindness you put out into the universe, the better it’ll be.
Bond: My kin might be barbaric but if I can even turn one of them from the life of blood shed and barbarity. I’ll consider my time on this plane well spent.
Flaw: I spend for to much time relaxing and enjoying myself to do anything truly productive.
83 notes · View notes
intelligencecheck · 7 years
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D&D 5E NPC - Georgette Nee  - Mastermind
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Art by: SurugaMonkey
Name: Georgette Nee Race: High Elf Gender: Female Height: 5ft 7′ / 1.70m Age: 152 Class: Rogue (Mastermind)
STAT BLOCK:
Level: 6
AC 16 (Studded leather), Hp 30 (6d8 Hit Die), Proficiency +3, Speed 30ft,
Alignment: Lawful Evil
languages: Common, Elvish, Gnomish, Dwarven, Halfling, Draconic, Thieves’ Cant,
Ability Scores: Str 10 (+0) Dex 18 (+4) Con 11 (+0) Int 14 (+2) Wis 11 (+0) Cha 18 (+4)
Attacks: Rapier (+7 to hit, 1d8+4 piercing damage) or Shortbow (+7 to hit, 1d6+4 Piercing damage)
Spells: Cantrips (at will): Minor Illusion,
Skills: Acrobatics, Deception, Perception, Persuasion, Sleight of Hand, Stealth,
Equipment: Rapier, Shortbow, 20 Arrows, a Burglar's Pack, Studded leather, Two Daggers, Thieves' Tools, 9gp, 13sp,
Racial Traits: Darkvision (60ft / 18m / 12sqr), Trance (meditate for 4 hours instead of sleep), Fey Ancestry,
Class Features: Expertise (Deception, Persuasion, Sleight of Hand, Stealth), Sneak Attack (3d6), Cunning Action, Roguish Archetype (Mastermind), Uncanny Dodge,
PERSONALITY:
Georgette Nee is a manipulative rogue whose machinations know no end. She’s very polite and charming to those she interacts with, this is almost always done for devious reasons.
Ideal: A persons trust is worth more than gold when used at the right time.
Bond: I’ve been planing job that’ll be talked about for generations. I will see it though no matter what. 
Flaw: I’ve made many enemies thanks to my schemes.
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