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content warnings: fantasy whump, vampire whump, non-human whumper, human whumpee, non-human (ish) caretaker, blood, vampire bites, blood drinking, forced turning, intimate whumper, non-con touching (not sexual), mind control, kidnapping, implied future pet whump, implied future conditioning
Whumpee almost let out a horrifying screech.
“Caretaker!”
They darted towards the door just as the caretaker crumbled to their knees, their body covered in fresh blood and their eyes woozy. Whumpee frantically mumbled pleas under their breath as they tried to lower them onto the ground, feeling the blood stick to their own skin.
“Oh, god. Caretaker, what’s going on?” They cried, their wide eyes flickering across the various injuries on their body. The one that worried them the most, was the one inflicted on their neck. Two large gashes were deep in their flesh, no doubt an attack from a vampire that was meant to kill.
Whumpee’s heart pounds at the thought. Had the vampires breached the walls?
They scrambled to yank a white cloth from the table, pressing it securely against their wound. Caretaker groaned brokenly in pain, their face scrunching up. The whumpee flinches, a horrible chill running down their spine.
“Please, j-just...hang in there, okay? Let me find something to help.”
Whumpee’s breathing was frantic as they went to stand up, but a hand on their arm quickly stopped their attempts. Caretaker was fighting the urge to slip into unconsciousness, blood bubbling past their lips.
“No,” they choked, voice exhausted. “G-Get...out of here, please.”
Whumpee whipped around when they heard screams and loud crashes from outside. The streets filled with blood with each passing second. They turned back with a firm shake of their head, keeping the cloth against their wound.
“I’m not leaving you,” they whispered softly. “Not for a second. We...have to get out together.”
Caretaker looked dangerously pale. Their eyes were getting heavier by the second. “They’re...coming. Whumpee, please. Please, l-leave before they find you.”
Whumpee sniffled. Tears were burning their eyes, threatening to spill down their cheeks. They wanted to run. They wanted to find a way out of here safely before the entire town was infested with vampires, but they couldn’t.
Not without Caretaker. They couldn’t do this without them.
“We’ll both leave,” Whumpee stated, trying to keep their voice firm. It was difficult to keep their composure when the windows were rattling and it felt like monsters were trying to break in. “Whoever’s coming, and whatever vampires they bring, we can leave before they find us. Caretaker, please...”
Caretaker’s eyes flickered past their shoulder, but the panic couldn’t reach their eyes. Their body was too weak to warn them.
“W-Whumpee...” They begged, but it came out as nothing but a breathless groan. The whumpee swallowed nervously.
“Y-Yes?”
Caretaker wanted to scream. They wanted to grab them by the shoulders and hurl them through the door to safety. But the venom infecting their body was too potent. They felt trapped.
“B...” Their breath caught. “Be...hi...”
The whumpee tried to hold back their tears. They shifted on their knees, adjusting the position of the cloth to make sure they wouldn’t lose anymore blood, their hands trembling with uncertainty. They didn’t know what they were trying to say, but no doubt they were trying to get them to leave before vampires flooded in.
Whumpee cursed quietly under their breath as Caretaker gripped their arm as tightly as they could. “We’ll leave. I-I’ll get you to a hospital on the outskirts, Caretaker, you’re going to be...”
That’s when they felt it.
It was like a cold presence had entered the room, a bitter air brushing against their limbs and seizing their muscles. Their heart jumped as a terrible, unknowing dread pooled into them. It was like a thousand eyes had pinned against them all at once, surrounding their body, keeping them shuddering and overwhelmed. Something soft brushed across their shoulders, a silky material draping around their body, as well as a large, cold hand weighing against their neck, making them freeze.
“Why don’t you stay a bit?”
Whumpee’s muscles locked. Something was prodding against their mind, seizing control of their body. They wanted to rip away, and escape from the intrusive, icey presence that had wrapped around them, but it was constricting them from every direction, making it impossible to move.
They could see Caretaker trying to sit up, but they were far too weak. Whumpee’s hand slipped from the cloth as they were drawn back into a chest by the hand on their neck, the silk almost engulfing them. The voice in their ear lingered, like a parasitic whisper in their mind.
Whumpee felt their head drop against their shoulder in their moment of weakness, pressing into the crook of their neck. The figure wasn’t warm, but the hand dragging across the collumn of their throat felt like it was burning.
Caretaker sputtered a mouthful of blood, but they couldn’t do anything. “Don’t...touch them...”
The vampire grinned, those terrifyingly dangerous fangs on display.
“Don’t?” They echoed, pressing Whumpee closer to them. They wanted to rip away from them, the terror racing through their veins, but they couldn’t do anything. They couldn’t speak, couldn’t move. They felt horribly trapped and useless.
“I’ll...” Caretaker winced, their hand weakly coming up to cover the painful bitemarks on their neck. “...k-kill you.”
Whumper chuckled lowly under their breath, dragging their sharp nails across Whumpee’s skin. Their body involuntarily shivered as goosebumps littered their flesh. “Kill me? I’m immortal, darling. A half bred scum like you wouldn’t even be able to lay a scratch on me.”
Whumpee’s thoughts clouded with confusion, and the fear that flashed in Caretaker’s eyes made the vampire smirk.
“Did you not tell them?” They purred, stroking the underside of their jaw. “Did you think they wouldn’t trust you? That’s cute.”
Whumpee’s heart pounded in their chest. Terror was consuming their brain, but they couldn’t break free no matter how hard they tried. Caretaker clenched their jaw, anger flashing in their eyes. They felt fangs grazing along their neck. The pressure was ghost-like, knowing it wouldn’t take much for teeth like that to pierce through their human skin.
“I wonder what you’d do if I turned them, right here,” Whumper murmured, a soft, but sadistic edge creeping along the edges of their tone. “Made them my thrall. Keep them by my side until they’re a good little pet that would do anything for me.”
The caretaker seethed, chest rising and falling jaggedly as they attempted to drag themselves onto their arms, fighting through the burning pain. “Keep...your hands off them.”
“I came all this way to find them,” Whumper sighed, tugging down the fabric of their shirt from their shoulder. They gently tilted the whumpee’s head to the side, a cold breeze tickling their exposed skin. “It would be a shame not to put on a show, hm?”
Whumpee managed a small, choked whine. It made their heart run faster and their blood rush to their ears, begging with their thoughts to let them go. Whumper shushed them, cupping their jaw as if they were as fragile as glass. Caretaker cursed under their breath, the blood gushing from their neck as they weakly collapsed back onto their side.
“Relax, and enjoy it,” Whumper murmured, and the whumpee felt their body obeying despite so unwilling to. They felt those fangs press into their neck, and pierce through the flesh, but it didn’t seem to hurt like they had expected. Caretaker had told them it was agony. But it was the complete opposite.
Whumpee relaxed into their hold as that hand stroked affectionately at their jaw, keeping their head still, and another wrapped snugly around their waist, pulling them closer into their embrace. Whumpee’s breath shuddered and their face flushed a shade of deep red, each drag of blood being drained from their body only making them feel lighter and lighter with bliss.
Caretaker grit their teeth and looked away, unable to watch anymore. A horrible feeling stirred in their belly, almost overpowering the nauseating pain wracking through their joints. Blood trickled down their neck, matching Whumpee’s own.
“Fuck...you,” they groaned, the smell of the whumpee’s blood making them wince. “Please, don’t...”
Whumper smirked against their skin, slowly stopping their feed and licking the ruby red blood from their lips. “You should have thought about begging a long time ago...”
Their eyes fell back onto the whumpee, who seemed to be pressing themselves closer as a small whine escaped their lips, thoroughly under their influence. They gripped onto the arm around their waist with trembling hands, nails digging into their skin. Whumper smiled, pressing a kiss to their cheek.
“Oh, darling,” they purred softly, slicing their nail into the skin of their neck, and feeling the blood begin to pool on the surface of their skin. “Come on.”
They didn’t have to tug on their mind to get them to do as they were told. Whumpee was delirious and the bite had made them yearn for any kind of way to reciprocate those feelings. They clumsily wrapped their arms around their neck, pressing their lips to their throat and gently feeding from the small wound. Whumper wrapped their arms around their small body, and lifted them off the ground. The whumpee melted into their embrace, lapping at the blood eagerly.
Caretaker shakily shook their head, feeling completely and utterly powerless. “I’ll hunt...y-you down. And I’ll take them back.”
Those words made Whumper laugh as they pulled their cloak around Whumpee’s body, cacooning them in a fabric of warmth as they drowsily continued to feed.
“You are mistaken if you think I’ll let such a precious treasure go,” they smirked. “You must have known you wouldn’t have been able to hide them from me forever.”
Caretaker grunted as a the venom shocked their system. They knew they wouldn’t be able to stay conscious for much longer. The world was starting to go fuzzy around the edges.
“Besides,” Whumper cooed, turning smoothly towards the door once the caretaker had begrudgingly dragged themselves too close. “I’ll make a loyal thrall out of them yet. Who knows...”
Caretaker caught a glimpse of their red eyes and sharp grin, before their final words lingered as an echoe in their mind.
“...maybe they won’t want to leave.”
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hurtwithasideofcomfort · 10 months
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I don't know if you accept asks about the dnd spell whumps but for imprisonment: whumper imprisoning whumpee in a gem and wearing them like jewelery
Oooooohhh very nice. I approve.
Extra situation options you could include (fyi, I'm envisioning a necklace for most of these situations):
No one knows whumper has whumpee and so their friends are frantically mounting search efforts but whumper is just there, casually watching, with whumpee around their neck as whumpee's friends carry on, oblivious. Bonus points if whumpee's friends think of whumper as an ally and go to them for support/advice/solace/etc, and whumpee can only watch whumper lead them on.
Opposite to the above, but caretaker does know that whumper has whumpee, but whumper is too powerful to fight head on, so they're forced to take a wager. Think the Labors of Heracles. A series of dangerous, nigh impossible tasks that whumper sets caretaker on. And whumpee has a front row seat to the whole thing. (Bonus: Whumper tells them when caretaker isn't around that they don't plan on honoring the agreement, and all whumpee can do is cry and yell, trying in vain to warn caretaker, though no one can hear them).
Whumper is backed up to the edge of a sea-side cliff by caretaker, demanding that whumper returns whumpee to them. Out of options but spiteful enough to stand loss as long as caretaker never gets whumpee back, whumper dangles the necklace imprisoning whumpee over the cliff. Caretaker freezes, realizing what whumper is threatening to do, and backpedals a little, hoping to reason or find an opening or something to keep whumper from dropping whumpee's prison into the ocean. Except whumper isn't interested in bargains. Just suffering. Whumper smirks at caretaker and lets the necklace--and whumpee along with it--drop into the churning surf below. Whumper dies at caretaker's hands, but they die with the satisfaction that whumpee is lost to caretaker forever, and isn't that just delicious?
Whumper is an evil god emperor and whumpee was their greatest foe, the one person capable of bringing them down. Except whumper managed to get the upper hand and defeat whumpee, and now they are imprisoned in the central jewel in whumper's crown, a silent and unwilling witness to every one of whumper's atrocities and cruelties, knowing they could have stopped this if they had been just a little stronger. Whether or not it's known that whumpee is imprisoned in whumper's crown is at the writer's discretion.
Caretaker succeeds in getting whumpee's prison away from whumper, but there's one problem: they aren't strong enough to break the spell.
Whumpee is merely a bargaining chip for whumper in order to get to caretaker, and the condition set for the imprisonment spell's release is caretaker swearing eternal servitude to whumper.
Whumper has been dead for a long, long time now, but whumpee still is imprisoned in their necklace, passed from estate sale to estate sale, from hand to hand for generations. Each owner blissfully unaware that the necklace they wear with such pride has been whumpee's prison for generations. Bonus points if whumpee's prison ends up on display in a museum.
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hurtwithasideofcomfort · 10 months
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Hello i'm a normal person here's some stuff i drew to illustrate different traits different "person getting controlled" tropes can have
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Thinking about Castlevania again and the final battle between Trevor Belmont and Death because I’ve been listening to the soundtrack on loop for a while and am in love with Trevor’s acceptance of the near certainty of his death.
He takes the time to make sure that Sypha knows that he loves her and the unborn child that she carries. He leaves them with a last little quip about not naming the kid “Trefor” because it’s a terrible name.
And then the moment Sypha and Alucard are forced to retreat, his expression hardens as he turns back to face the hardest and possibly last battle of his life. He carries with him the last remnant of a dynasty of monster hunters and he carries it without staggering.
Over the past four seasons, we’ve watched Trevor grow from a cynical drunk, drifting from town to town with no plan in mind other than to simply survive. He only cared for himself back then. If he had been faced with this fight back then, he would have likely turned and ran. He was fine with helping people--in fact it seemed to be an instinct--but I doubt the old Trevor would have willingly walked into a 1v1 with a Death Elemental. But now, he has something to fight for that’s bigger than him.
“You don’t build anything. You don’t live. You just eat and hide.”
And boy. That’s what Trevor did when we first met him. When he says that he knows Death, he doesn’t just mean that in the sense that he’s familiar with the concept of death. He means that he knows the kind of person Death is, because he used to be the exact same. The only difference between them is that Trevor became more than that.
“It’s time to give this world back to the people who know how to build things. You and me, we’re just killers out of history. It’s time for us to go.”
And even though he’s grown so much, he knows he still carries a history full of blood. It’s all he’s known. Even Alucard had more of a childhood than Trevor did, and his dad was “fucking Dracula.” All Trevor knows how to do is fight and kill and survive. He’s not like Sypha, who is a wealth of practical knowledge, who took one look at the people in Targoviste and started organizing a broken citizenry, abandoned by those who were supposed to lead them and made to pay for the atrocities of a single corrupt bishop, and she helped them live again. He’s not like Alucard, who opened his childhood home to a village besieged by monsters and gave them a safe place to gather around and rebuild their lives.
Everything that Trevor Belmont could have been, could have become, burned with the rest of his family and his childhood home. All he knows is how to kill, eat, and survive. He knows nothing of living.
So now he’s willingly and knowingly sacrificing himself to stop a threat that only he’s equipped to deal with. It takes a killer to stop a killer, after all. They may both die, but the people Trevor is defending, they’ll survive and most importantly, they’ll live.
So he puts everything he has into beating impossible odds. And not thirty seconds in, his left arm is broken and Death is hardly fazed by his attacks. He makes headway, but it’s not enough. He’s running out of steam as his injuries stack up.
And then he falls down.
It looks like it’s over, but then Death boldly declares that once he’s done with Trevor, he’s going to kill Sypha, that he’s going to take away one of those builders Trevor wants to give the world back to.
And he gets a second wind.
It’s very poignant to me that Trevor drops the Morning Star Whip. It’s a legendary weapon of his ancestors. Something he held with reverence upon discovering it and used to help end Dracula. Now, he willingly drops it after unleashing the largest display of its power that we’ve seen the whole show, and he pulls out a blade and reassembles it with the missing pieces he’d been quietly gathering through the last season.
And it immediately starts to burn him. It clearly hurts him, but he keeps going as his only good arm is consumed by a power to great for mortal hands, and he drives it into Death’s skull.
The last shot we see of him, amidst the blinding light is his expression shift from grit and determination to a serene acceptance. And then his armor with the crest of his family breaks the second after Death’s skull.
And then the music stops. And we’re left with utter silence as the tower of Dracula’s Castle falls.
It’s just so good.
A culmination of Trevor’s arc from a selfish drunkard who was only a Belmont in name, who while he walked and ate and survived, had functionally died the night his family did, and he became a brave, selfless man who was self-aware enough to realize that “survive” was all he had done. And that “survive” and “live” are two very different things.
Trevor Belmont knew walking into that fight against Death that he wasn’t going to walk out again, and he accepted that without flinching.
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Oooh good idea.
DnD Spell Whump
#20: Heat Metal
2nd level transmutation (artificer, bard, cleric [forge], druid)
This spell heats up a metal object to the point of being red hot and capable of inflicting some nasty burn damage, especially when cast at higher levels. Heat Metal is a concentration spell with a 1 minute duration and there is no save against the damage. A creature in contact with a Heated object that it’s holding can make Constitution save to hold onto it, otherwise they’ll drop it if they can (if it’s worn, then this doesn’t really matter), however, they’ll be making their attack roll at disadvantage.
Prompts:
A very obvious one, but a good one. A whumper binds the whumpee up in metal chains and casts Heat Metal on the chains. To what end? That’s up to you. It could be to get information out of them, to punish them, or perhaps just simply to torture them because whumper is a sadistic bastard who enjoys the feeling of having someone’s life in their hands.
A caretaker is trying to save a whumpee from a whumper, but at the last second, the whumper turns whumpee into a hostage, holding a knife to their throat and warning caretaker from coming closer. So caretaker opts to try and disarm whumper by Heating their weapon and hopefully forcing them to drop it. Does it succeed? Maybe. But imagine if whumper still holds on stubbornly to their weapon and attacks whumpee. As a hostage, the hit would probably be an easier one, but Heat Metal would work against them. But maybe not enough.
A whumpee has a devastating wound that is bleeding heavily. If it’s not sealed up soon, whumpee will bleed out. But caretaker doesn’t have any healing available, so they have to do it the old fashioned way. Cauterization. However, they don’t have time to wait for the knife to heat up or even enough time to mess with a fire. So they cast Heat Metal on their own knife, which burns their own hand, and presses it to whumpee’s wound, hoping that this will work. As whumpee screams, caretaker mutters apologies through their own clenched teeth as the spell they’re using to save whumpee hurts them too. Once it’s over, all they can do is nurse their own burn and hope it worked.
One day whumper walks into whumpee’s cell with a branding iron. Whumpee is terrified but also tentatively confused because the iron is cold and there’s no fire to heat it up in nearby. It isn’t until whumper casts Heat Metal and makes the branding iron glow red hot that whumpee understands. Unfortunately they’re in no position to get away as whumper presses the hot iron into their skin, holding it there until whumpee passes out from the pain even though the brand took near instantly (in this case, I’m imagining whumper has some kind of heat resistant glove on to protect themself from the spell)
A whumper is about to capture whumpee, has them with their back against the wall and whumper has a set of metal manacles in hand, open and ready to snap on whumpee’s wrists. In a last ditch effort, whumpee casts Heat Metal on the manacles in the hopes of distracting whumper and making them drop the manacles. However, whumper instead rushes forward and snaps the manacles on whumpee’s wrists even as the metal grows red hot under whumper’s hands. In the end, whumpee is burned by their own spell.
Masterlist
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Here’s some for more elemental magic
- Overusing fire magic leaves the mage feverish and feeling popping, hot pricks like embers or firecrackers under their skin. In extreme cases, it even feels like their blood is boiling in their veins.
-Overused earth magic makes them feel stiff, like their joints and muscles are turning to stone. It feels like they instantly age fifty years, every movement being accompanied with cracking pops and their range of motion severely limited.
-Overusing air magic messes up their sense of weight and balance. They feel lightheaded and dizzy and have a hard time keeping their feet under them. Other times it might leave them breathless and unable to catch it again for some time.
-overused water magic leaves them dehydrated and sweaty, the magic almost seeming to pull the water out of the user’s very body. This would probably have the additional side effect of cooling the character down alarmingly quickly. Maybe it even almost feels like they’re drowning in some cases, the water working it’s way up their nose and throat.
-ice magic obviously causes hypothermia when overused, the cold piercing to the characters marrow and lingering for hours or even days regardless of the amount of warm food and drink they consume, steaming hot baths they take, or how many blankets they’re buried under.
-lightning magic leaves users jittery when overused, the excess electricity messing with their nerves and making them twitch and spasm involuntarily. Also a frustrating amount of static electricity that makes touching people or anything metal unpleasant.
Some of my favorite magic side effects:
-Nosebleeds. Never gets old.
-Coughing up blood. The good ol’ “cough into your hand and pull it back to see blood” also never gets old.
-Headaches. You keep fighting as your head pounds, desperately telling you to take a break. At first they fade within minutes when you stop using magic, but overtime, they become chronic.
-Fatigue. After a big battle, you stand triumphant, and then just fall asleep on the spot.
-In a similar vein, overuse causing you to straight up faint rather than just fall asleep. Darkness begins to overtake your vision in the middle of battle, unconsciousness abruptly looming over you.
-Any of the side effects happening to another person. Maybe two close characters are connected, and whatever side effects character A would normally endure are transferred to character B. When A uses a blast of magic B screams loudly because holy shit that hurt.
-Magic gradually deteriorating your mind. Using it too much eventually caused hallucinations and an inability to retain memories, or even larger scale memory loss. 
Feel free to add more, I’m looking for some to steal
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Building onto this, I also love when a whumpee’s trust issues is less chronic and more situational.
Like, they’ve just come out of a terrible situation. Clawed their way to freedom from a whumper, or escaped a brutal attack, or something of that type that leaves them shaken and--most importantly--alone in an unfamiliar environment where they don’t know who they can trust (because there’s something that’s so good about a whumpee’s bubble of peace and safety popping and exposing them to the shock of the realization that the outside world can be equal parts beautiful and dangerous). Better yet if there was a group of whumpers, and so the whumpee doesn’t know if someone is in the whumper group or not until it’s too late.
And better still if the whumpee is acting highkey feral towards potential caretakers as a response until the caretaker earns the whumpee’s trust.
Just...the idea that the whumpee is just a mass of unhealed wounds (both physical and mental), raw and tender to even a kind touch, and they need time to heal on their own before they’re ready to even consider accepting outside help.
Do you know what I love? Whumpees with trust issues.
I love it when a whumpee has been hurt and betrayed so much, so often, and so brutally that they can’t bring themself to trust anymore. Any kindness is a trick, bait for a trap that they’re being lured towards. Everyone either wants to hurt whumpee or will do nothing if they are hurt.
Being shown genuine kindness is unthinkable to them. An impossibility.
They treat their own injuries and illnesses, hide them if they can’t right away. Because in whumpee’s mind, it’s an irrefutable truth that any weakness they show will be ruthlessly exploited by anyone who sees it.
Any help is harshly rejected because whumpee has been betrayed before and at this point they’d rather be alone than risk opening their heart again.
Any precious item or skill whumpee has is carefully hidden at all times should it be destroyed or exploited by others.
This is even better when you add a caretaker to the mix. Does the caretaker stubbornly keep extending kindness after kindness to whumpee, staying by their side in the hopes that eventually they’ll open up? Does caretaker eventually get frustrated and give up, maybe even blowing up at whumpee about how frustrated they are that they’ve put all this effort into helping whumpee only for their good will to be scorned at every turn because whumpee refuses to let anyone in even if they truly wanted to help them? Does caretaker just force their help on whumpee anyway and end up only further driving whumpee away from them?
And what if it’s a whumper trying to coax a whumpee like this out? A whumper that looks a lot like a patient caretaker, carefully drawing whumpee out so they can take advantage of that trust to break whumpee into the shape they want. Or perhaps a whumper who disguises themself as a caretaker, who betrays whumpee as soon as they show any trust in whumper for their own sick amusement and only further proves what whumpee already knows and making them feel foolish for falling for what in hindsight was such an obvious trick and only make it harder for them to trust.
And what about a whumpee with trust issues in a group setting. Maybe they care about their group a lot, even sees them as friends. But for the life of them they just can’t lower their walls even though they really want to. They want to trust these people, but whumpee is afraid of what could happen if they do. So they take on dangerous missions alone, shoulder heavy burdens so the group doesn’t have to, and works themself to the bone in a misguided attempt to make up for how they’re just physically incapable of trust.
Maybe the group gets frustrated with whumpee that they don’t let them do anything, that they don’t let them in, that they don’t seem to trust them even though they’re supposed to be friends. And when whumpee tries to explain, the group just gets angry at them (because the group doesn’t understand. They trust whumpee, so how come after all they’ve been through, whumpee still doesn’t trust them back?). And it causes a rift, it cracks what little trust whumpee managed to force out of themself.
Or even worse, the group does something to betray whumpee. Maybe there’s a misunderstanding that leads the group to believe whumpee is working with the enemy but in hindsight the evidence was so flimsy when compared to everything else the whumpee has done, maybe they’re tricked into a betrayal by whumper. Whatever the case, by the time the group realizes their mistake, the damage is done. And what little trust in them whumpee had is gone for good.
And then there’s that good cathartic relief of a whumpee who has never been able to trust before finally at long last learning how to and finding people they can trust. No betrayal (not necessarily), no surprise hurt hitting whumpee when it would do the most damage. Just trust and love and comfort.
Just…trust issues.
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Something that I find really appealing about whump is the cycle of the whumpee being hurt and then healed and then hurt again, rinse and repeat ad infinitum. There’s definitely a morbid catharsis in “hurt/no comfort” and I do admit to indulging in that type of writing on occasion, but largely I prefer it when there’s a little bit of hope. A bit of sugar to help the bitter go down.
Because the fun thing about hope in whump is how it gives the characters not only something to take shelter in, but also something that they will be compelled to defend to the bitter end.
I love it when characters fight against a hopeless situation tooth and nail.
I love it when they’re about to lose but snatch victory from the jaws of defeat.
I love it when the teeth of those jaws scrape and mangle their hand but they still get away.
And above all, I love the knowledge that for these characters, the crisis may be finished now, but there’s always next time.
I totally respect people whose poison of choice is the “hopeless situation” kind of whump. It can be fun watching this bastard of a whumper gliding around the plot in complete control. But, I enjoy when whumpees and caretakers alike fight against a whumper who is so much stronger than them, though not invincible, and I love it when they actually win. I love it when they get away and heal. When open wounds close and raw ones scar over and mostly lose their ache.
And I love it when the threat returns. Perhaps in a different shape with different claws and teeth, but it’s back and these characters must arm and armor themselves against the threat yet again.
Mostly, I love this because there’s the message that while victory is never assured, the characters can fight and win. But conversely, while they can rage against those who try to break them, there will still always be those who will try to anyway.
It’s like an endless cycle of destruction and healing. Like a forest burning to ash, regrowing and flourishing for a time before burning again.
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good lord its been two years since i posted on this. ngl, ive been busy enough that i highkey didn’t realize how long its been. time is an illusion to me.
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Phantom pains from especially bad injuries
CONCUSSIONS
An injured character trying to apply first aid to themself (especially in a setting where they don’t have the proper supplies or time to take care)
Getting around with a broken leg
Pinched nerves. Small, but still significant, especially if you pinch one really bad because speaking from personal experience, a bad pinched nerve in the right spot can make it absolutely agonizing to move.
Trying so hard to “power through” the pain that they inadvertently break a tooth because they were clenching their teeth so hard.
Blisters on joints, like the insides of fingers that make it hard to grab things without aggravating it.
Head wounds that bleed so much the injured character gets blood in their eyes
Adrenaline making an injured character’s hands tremble so bad that they can’t tend the wound correctly or dial for help without hitting the wrong number.
Some good things about injury-based whump
Injuries that are so overwhelming the person can’t focus (esp in a still dangerous situation)
Injuries so painful/severe they cause fainting
Injuries so painful the person pukes
Dizziness/weakness from blood loss
Fresh injuries that keep getting aggravated too much to heal
Old injuries that start acting up
Injuries that looked to be healing but then got infected
Setting/resetting broken bones (especially in a makeshift setting without proper medical supplies or personnel)
Deep bruises that ache to the touch and take weeks to heal
Broken ribs that make it hurt to breathe, especially while you’re running away from danger
Trying to “power through” the pain, only to end up making the injury worse
Someone hurt struggling to take care of someone more hurt
Tasting blood and hoping it’s from a bitten lip and not a lacerated organ
A character concealing an injury they don’t think is that serious until they collapse because it actually is
Lingering weakness or pain even after the main period of recovery
Even better, lingering fear of whatever caused the injury
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DnD Spell Whump
#60: Mislead
5th level illusion (bard, wizard)
This spell makes the caster invisible, leaving an illusory double in their place that lasts for 1 hour or until the caster attacks or casts another spell. The caster can also switch between looking through the double’s eyes and ears and their own as a bonus action. The double can move at double the caster’s speed, make gestures, speak, and behave in the way the caster desires.
Prompts
Whumper uses Mislead to trick the caretaker into not noticing them slipping away to finish off whumpee.
A defiant and clever whumpee uses this spell to escape a whumper that has held them captive and tried to break them, knowing that if they’re caught, they won’t get another chance to escape.
A whumpee who has to go to a crowded gala but is incredibly overstimulated by that much noise and people using Mislead to still technically attend while hopefully lessening the chance of overstimulation.
A whumper using Mislead to distract a whumpee while the real one comes up behind them and stabs them unexpectedly.
Masterlist
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DnD Spell Whump
#59: Invisibility
2nd level illusion (artificer, bard, druid [grassland], sorcerer, warlock, wizard)
This spell renders a creature the caster can touch invisible for a maximum of one hour or until the caster’s concentration is broken. The caveat is that the creature the spell is cast on can’t attack or cast spells without losing their invisibility.
Prompts
Whumper lays in wait for whumpee, ready to ambush them when whumpee least expects to be attacked, especially since they can’t see anyone there. Imagine whumper does this repeatedly, not capturing whumpee, but just occasionally jumping out of no where, attacking whumpee viciously, and disappearing just as quickly. Imagine how whumpee would constantly be on edge, unable to trust their own eyes.
Caretaker sneaks invisibly through whumper’s lair, looking for whumpee. Through held breath, caretaker hopes they’re not too late to save whumpee and won’t be discovered.
Imagine the whumper has a way to see invisible creatures
Imagine caretaker finds whumpee but can’t get them out right away and is forced to quietly sit by whumpee and try to comfort them while invisible.
Imagine a terrified whumpee hiding invisible from whumper as whumper closes in on them while they have no where to run to that won’t lead them to being discovered.
Masterlist
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DnD Spell Whump
#58: Wall of Fire
4th level evocation (artificer [artillerist], cleric [forge & light], druid, monk [four elements], sorcerer, warlock [fiend]], wizard)
This spell creates a wall of fire 60ft long, 20ft high, and 1ft thick or a ringed wall up to 20ft in diameter, 20ft high, and 1ft thick that lasts for one minute. One side of the Wall of fire is harmless, but the other causes 5d8 fire damage to any creature that ends its turn within 10ft or inside the wall.
When the wall first appears, creatures in its area must make a DC dexterity save, taking half damage on a success.
Prompts
In the middle of a fight against whumper, whumpee has taken some heavy damage and is looking to retreat to their friends, except whumper has no intentions of letting them leave. So whumper casts a Wall of Fire between whumpee and their friends with the damaging side facing whumpee.
Conversely, caretaker is desperately trying to defend an unconscious or injured whumpee from whumper long enough for help to arrive, so they form a Wall of Fire around them with the damaging side facing whumper. It’s holding whumper back for now, but it won’t last long and whumper and caretaker both know it.
Whumpee tries to defend themself from a whumper or spring a trap on whumper with a Wall of Fire to cut off their escape. Except what whumpee didn’t know is that whumper is either resistant or immune to fire.
Whumper purposefully sticks whumpee’s arm in a Wall of Fire and holds it there as punishment. And then they don’t treat the burns, leaving them to get horribly infected.
Masterlist
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Halloween Whump Idea
Whumpee wakes up injured, scared, in pain. They have no idea where they are. They’re strapped and posed, barely able to move.
It’s dark, except for the sporadic strobe lights that light up the space, making the whumpee’s throbbing head ache even more. Their surroundings are nightmarish.
Suddenly, people walk by. They look scared, jumping at shadows. Whumpee calls out to them, asking for help, begging them to free them. The newcomers jump, scream, then they start laughing. Pointing at the whumpee, saying that their acting is great, that the effects are so realistic.
They leave, ignoring the whumpee’s continued begging, their screams to help. Letting whumpee suffer in the dark.
Whumpee is only acknowledged hours later when the lights come back on, and Whumper comes back. Soothing the miserable, crying whumpee, telling them that they did fantastic. That they were their best actor, they only have a few additions for tomorrow’s show.
They are, after all, known as the best Haunted House in the state.
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When the caretaker doesn’t know how to patch the whumpee up, so they get some of their other friends to help, and they just sit with the whumpee’s head in their lap, reassuring them that everything will be alright as the others patch them up. The whumpee being half conscious, and not entirely sure what’s going on, but trusting the caretaker when they tell them they’re safe, and relaxing when the caretaker starts playing with their hair to distract them from the pain of the others patching them up.
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You know what's better than the "drunkenly confessing your love to your crush" trope?
The "drunkenly confessing your sad past and insecurities to someone who cares about you" trope.
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I’ve always loved the image of a whumpee who is normally energetic and confident freezing up as soon as the whumper so much as looks at them or steps into the same room.
They’re self-assured until that familiar hand slithers over their shoulder, fingers rubbing along the back of their neck. And then they’re still, their breathing barely audible.
Until they hear that voice rumble “Miss me?” from behind.
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