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genesisgijinka · 6 days
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Yeet
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genesisgijinka · 6 days
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Yeet
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genesisgijinka · 20 days
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Back up is here!
(PS, if any native Spanish speakers are willing to help with translations, let me know)
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genesisgijinka · 22 days
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I love that
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i'm glad lol
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genesisgijinka · 26 days
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So I heard you liek pokemanz
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genesisgijinka · 1 month
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What would have happened if Aiden was a mew, would he have had a happy life or if he would have met the others?
His happiness depends on if Michael sent Aiden to be with Alcina or not back as a kid ;V
But, I did have some subplot at some point where Aiden seeks out his other half-siblings from Brooke's side. Main problem is, is that he doesn't know that they exist, otherwise he would like to meet them, so that was a darling that got killed for the sake of current plottings
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genesisgijinka · 1 month
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I'd like to bring up that Fleet swept the electric gym almost by herself in playthrough lol
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genesisgijinka · 1 month
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Do you have any tips for drawing backgrounds? Yours always look so nice
aww thank you! As for tips...
Tip #1:
Find references. I sketched the cover for chapter 4 three different times, because the first two didn't evoke the majesty of the Prism Tower in the way I wanted it to. And then I saw this
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I think you can see how this translated into the cover
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Tip #2:
Do studies. Be it from photos (your own or from a royalty free website like pixabay, but watch out for AI garbage bc the perspective is usually wrong) or from real life. It's not cheating, it's encouraged, and it's industry standard. Idc if you have photographic memory, get something from real life in front of your eyeballs and draw it. Try and keep your reference close to your drawing so that it's easier for your eyes to flick back and forth between the two. This is how you can train your eyes to really see what's going on in an image. Compare angles, shapes, sizes, and distances.
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I use clip studio paint for Genesis, which has perspective rulers and they're super handy for speeding up the process (first image) and again, is not cheating. It's a tool to use in your arsenal. A little tricky to use, but once you get it down, it's fantastic. I also really recommend using other mediums, like a sketchbook and a sharpie (2nd image) or dinking around in Paint (3rd image). Limiting yourself in challenging ways is a great way to grow fast. Experimenting like this is also great for finding a style or technique that you click with
Tip #3:
Be aware of the cone of vision. This is a technical skill, but it's one of those things that you don't necessarily have to draw out every single time (tho I'd recommend doing it at least once to burn it into your memory better). If your drawing is looking wonky, the cone of vision being breached is a likely culprit. I'll link a video to someone who can explain how to do it better than I can.
youtube
Tip #4:
Learn how to draw things the same size in perspective. This is probably the thing I use the most. For example;
You have a tiled floor in a room. The lines going to the vanishing point are easy to do.
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But how do you do the horizontal ones going across the floor?
Step 1: draw two horizontal lines, and put an X in one of them, going from corner to corner
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Step 2: Going from the center of the X, trace a line back to the vanishing point
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Step 3: from one corner, draw a line that goes through where that center line hits the tile edge
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Step 4: at the end of this new line is where the next tile will start
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Step 5: Rinse and repeat as needed
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Ta-da! You now have tiles that are all the same size
This also works for vertical things like windows or telephone poles
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One of the most useful applications I've found this trick for is making sure that everything is the right size. Sticking a person in a drawing is an instantly recognizable way to show scale
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Whilst sketching the cover for ch 4, I'd accidentally made the doors way too small in the buildings in the back, so I slapped some people down to make sure they were the right height (This is in 3-point perspective, so the trick still works, regardless of if it's 1-, 2-, or 3-pt perspective owo b )
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genesisgijinka · 2 months
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That's gotta hurt
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genesisgijinka · 2 months
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doing some doobles, watchin' a movie or two
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genesisgijinka · 2 months
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Speedy fast
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genesisgijinka · 2 months
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I have returned with another essay on worldbuilding.
Part one: Design.
Your world has more animalistic pokemon. Going for a more... Adapted to a real functioning world where physics and biology are mostly in accordance with how it would work here.
My favourite example of this is this post. In it is pictured a Gardevoir. I don't know if the design is still accurate, but said gardevoir is less a funny alien creature and instead an elongated owl.
Another amazing example of this is the Power Scale post. The beastly legendaries and especially Arcy look sick. With "unrealistic" features like Arcy's fence gate being adapted into much more believable features/body parts.
That being said, we get to
Part 1.5: The Point
With most pokemon being animal-ified, there are some where that just isn't realy feasible. Good contenders for this are the magnemite line, a ton of Grass types and otherwise plant pokemon, and a bunch of object pokemon
small list of examples: Chandelure, klefki, Sudowoodo, oddish, bellsprout, shroomish, grimer, gastly, voltorb, Porygon, Koffing, Cofagrigus, and Ditto. (to be honest, ditto needs its own section)
How would you handle pokemon like that?
I kind of like the idea of naturally occuring mechanical life. You open up a dead Magnezone and there's just a load of gears and electric components in there. (imagine steampunk but with electricity instead of steam)
similarly, How would Gijinka of robotic/ object mons work?
Part 2: Pokespeak
In the anime all Pokemon speak Pokespeak. With pokemon being more animalistic, How do you handle them communicating?
Same question with the sentient mons situation from the anime. Most if not all pokemon on the protagonist's team (COUGH Pikachu) are of similar intelligence as a human, they have complex logic, can read, experience the entire spectrum of emotion, can perfectly understand language, etc.
How does that work?
That'll be it for now.
Part 1-1.5
Yep, gardevoir design is still accurate. Most of my design process for figuring out how I'm going to interpret pokemon design is deviating from a lot of common things that I see. Continuing with the gardevoir example, it's one of those pokemon that you don't google bc everyone just turns it into a booby waifu. I looked at the face and kinda went, 'Hey, that looks like the facial disk of an owl,' and started there.
For things that aren't easily interpreted, I switch to scribbling around with shapes. The Arceus fence thing was more inspired by the biblically accurate angels thing from the book of Revelations bc i thought that was funny lol. Sometimes I just give up tho and things like sylveon still gets it's weird ribbon things bc it's a Fey and they are not beholden to normal rules.
Other ways I design pokemon is by trying to figure out what niche they would fill and how would they have evolved to fill it bc nature is bonkers like that and doesn't like empty spaces. The universe of Genesis is absolutely riddled with ambient energy, so you get things like sentient almost-rocks and minerals or florauna creatures that make up plant types since everything is essentially swimming in a sort of low-key primordial soup. Sometimes a loose spirit just really thinks that chandelier is cool looking and would make a good home. The Good Soup™ makes it easier for that spirit to move its new body and now you have a new pokemon! All that loose energy gives life to things that on our world, would not work. But hey, such is magic-science.
There are lots of different paths I can take, so I don't really have a set process of how I generally do it. And there are so many theories of how certain pokemon came to be - either through in-game lore talked about in the pokedex/from NPCs or someone with their red string on the wall making a spider's web of what's going on in the world of pokemon - that I can take some of those and just run with it. For example; you brought up ditto. Congratulations! You've discovered Prime's "siblings," since I'm using the theory that ditto were Rocket's failed attempts at cloning mew. Little blobs that use the energy of the world around them to craft bodies several times their mass and size, using moves that they don't normally learn.
Robotic/object gijinka would depend on which pokemon is the base form. There's a whole lot of human in a gijinka which keeps things to a mostly human base (this is how I ignore the egg types in gijinka when it comes to reproducing and y'know, keeping your culture alive), so it would mostly boil down to types. If someone was of the magnemite line, they'd have iron/steel deposits in places where the skin is thin, like how Heph does on his knuckles, a characteristic of a steel type gijinka. They'd also be more prone to generating static electricity. Or a doctor giving a vanilluxe gijinka a check up has to have a different base body temperature to test against since ice types have a body temp that runs a little bit cooler than most others (fire types have the opposite problem. Razor has torched off shirt sleeves before, which is why he's almost always in a tank-top of some sort)
Part 2
How do pokemon communicate with each other? Idk, the same way they do in Tarzan. They just, can. Smth smth, pokemon speaking with their hearts, not words. Pokéspeak isn't suuuper well understood, mostly due to not having enough cases to study, but it does very rarely crop up in people from time to time. N is canon to the Genesis timeline (not sure when just quite yet but anyway) and he can fully understand pokemon. Biggest theory is that it's stored away somewhere in the human DNA, a leftover from when pokemon and humans were once considered the same, ala Sinnohian lore. Kinda like how every now and then irl there's a human baby born with a tail. Tail genes are still in our DNA, but it gets switched off at some point during fetal development.
That being said tho, some pokemon have managed to learn human language, in a way. Unown being the starting point for many languages in the world used to communicate more with people back in the day, but now it's considered a mostly dead/slightly resurrected language like Mayan.
The abra line are particularly clever and good at figuring out human patterns. Champion Red from Kanto taught a lot of his pokemon sign language as part of their training and a few of them can sign back at him. He's rarely seen without his kadabra, Pythagoras, and she's the most fluent out of all his pokemon. It's still broken and incomplete tho, kinda like how an african grey parrot would string words together.
A lot of how pokemon speak to each other is mostly body language tho, which even in humans is calculated to make up a whopping 55% of how we communicate with one another (38% is vocal tone and a measly 7% is the actual words and their dictionary definition/context. So it's no wonder why so many people get into arguments on the interwebs with black text on a white background) Pokemon still pick up on all of this, and with their different way of communication, they can still usually pick out human meanings just fine.
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genesisgijinka · 3 months
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Dedicating this to my neighbor's dog that barks and bays for 30+ minutes anytime I get to sleep in until 8 am Cameos: Gold and Nettie Cherry
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genesisgijinka · 3 months
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Work shan't keep me down and keep me from seeing good art forever! Thank you so much!
@genesisgijinka
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genesisgijinka · 3 months
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streaming!
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genesisgijinka · 3 months
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Happy birthday to the Boy!
Work has stolen too much time and energy from me, but I wanted to draw at least a little smth with Aiden and his new team for his birthday
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genesisgijinka · 3 months
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Calm down Razor, your hair is almost the exact same color lol
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