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#perspective tutorial
schweizercomics · 1 year
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In ain’t one to draw a perspective grid and then place figures in it; it’s never worked for me. So here’s my method!
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genesisgijinka · 7 days
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Do you have any tips for drawing backgrounds? Yours always look so nice
aww thank you! As for tips...
Tip #1:
Find references. I sketched the cover for chapter 4 three different times, because the first two didn't evoke the majesty of the Prism Tower in the way I wanted it to. And then I saw this
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I think you can see how this translated into the cover
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Tip #2:
Do studies. Be it from photos (your own or from a royalty free website like pixabay, but watch out for AI garbage bc the perspective is usually wrong) or from real life. It's not cheating, it's encouraged, and it's industry standard. Idc if you have photographic memory, get something from real life in front of your eyeballs and draw it. Try and keep your reference close to your drawing so that it's easier for your eyes to flick back and forth between the two. This is how you can train your eyes to really see what's going on in an image. Compare angles, shapes, sizes, and distances.
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I use clip studio paint for Genesis, which has perspective rulers and they're super handy for speeding up the process (first image) and again, is not cheating. It's a tool to use in your arsenal. A little tricky to use, but once you get it down, it's fantastic. I also really recommend using other mediums, like a sketchbook and a sharpie (2nd image) or dinking around in Paint (3rd image). Limiting yourself in challenging ways is a great way to grow fast. Experimenting like this is also great for finding a style or technique that you click with
Tip #3:
Be aware of the cone of vision. This is a technical skill, but it's one of those things that you don't necessarily have to draw out every single time (tho I'd recommend doing it at least once to burn it into your memory better). If your drawing is looking wonky, the cone of vision being breached is a likely culprit. I'll link a video to someone who can explain how to do it better than I can.
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Tip #4:
Learn how to draw things the same size in perspective. This is probably the thing I use the most. For example;
You have a tiled floor in a room. The lines going to the vanishing point are easy to do.
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But how do you do the horizontal ones going across the floor?
Step 1: draw two horizontal lines, and put an X in one of them, going from corner to corner
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Step 2: Going from the center of the X, trace a line back to the vanishing point
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Step 3: from one corner, draw a line that goes through where that center line hits the tile edge
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Step 4: at the end of this new line is where the next tile will start
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Step 5: Rinse and repeat as needed
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Ta-da! You now have tiles that are all the same size
This also works for vertical things like windows or telephone poles
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One of the most useful applications I've found this trick for is making sure that everything is the right size. Sticking a person in a drawing is an instantly recognizable way to show scale
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Whilst sketching the cover for ch 4, I'd accidentally made the doors way too small in the buildings in the back, so I slapped some people down to make sure they were the right height (This is in 3-point perspective, so the trick still works, regardless of if it's 1-, 2-, or 3-pt perspective owo b )
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marusagorjup · 4 months
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A new tutorial is available on my Patreon! It focuses on drawing in perspective.
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adorkastock · 5 months
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Drawing from References with deep Foreshortening
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And some practice poses:
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Edit: 1/11/24 It was brought to my attention that some of the language in this tutorial read as fatphobic. This tutorial was originally written and published on DeviantArt in 2011 and I was generally unaware of these issues at the time. I have adjusted the language in the tutorial to hopefully address these concerns, though old versions may continue to circulate. Thanks for taking the time to point these things out to me. I will continue to learn and grow. ♥ Here's a few more refs with foreshortening from a larger variety of models:
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allisonperryart · 10 months
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In case you missed it, here's a #TutorialTuesday someone requested on Twitter to go with last week's process video on how to create a perspective grid from a photo (from Tomomi Sato) which you can use for studies, drawings, paintings, etc. Hope this helps with drawing/painting in perspective!!
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gudgurkan · 1 year
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Here's a ⭐️ tutorial ⭐️ on my approach to drawing armor!
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mjhartwork · 11 months
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made some tutorials/infographics/??? for a friend to help them with drawing backgrounds
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i hope this helps Somebody
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Drawing Foreshortening Tip:
Distance Between Vanishing Points determines whether it is Wide Angle Lens or Long Lens
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Credit: Miyuli
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DRAWING BACKGROUNDS: TIPS AND TRICKS
So many people are afraid of drawing backgrounds and I think it's a shame, so here's some tips and tricks, because I'm not perfect at it myself but I think the hardest part is really just knowing where to start.
First off: Perspective
Yeah, yeah, that's the scary word. But I promise you, once you're familiar with the basics, backgrounds are a LOT less intimidating. Don't get discouraged if WHEN you have trouble with it. Even professional artists struggle with it. I promise you, screwing it up is good and normal. That's how you learn after all!
Now I'm not going to go into detail on how to do it here, because honestly there are a thousand and one free resources online and in libraries that can explain it far better than I ever could in a singular broad-strokes tumblr post. But I AM at least telling you you should familiarize yourself with these basics:
Important Terms: Horizon Line: A horizontal line across your canvas, showing your viewer's eye level and providing a location for most of your vanishing points. Vanishing Point: Integral to drawing in perspective. The sides of a 3D object get smaller as they become farther away from the viewer in space. This point is where the parallel lines of a side eventually meet.
The Basic Types of Perspective: One Point Perspective: Good for drawing things that you're looking at straight on. Two Point Perspective: Good for drawing things at an angle. Three Point Perspective: Good for drawing things the viewer is looking up or down at, especially at an extreme angle.
[Click images for ALT descriptions]
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And if you're comfortable with these and serious about improving your skills for use in storytelling, I also might suggest looking up:
4 Point Perspective: Great for extra wide or tall shots and for camera tilts if you're doing an animation or animatic. I think some other names for this in animation include "banana pan" and "warp pan."
5 Point Perspective: Fish-eye lens. Good for all your angsty anime boy slipping into madness needs!
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Some perspective tips I wish someone had told me earlier:
Objects' relation to the horizon line is constant. A super helpful tip to remember when placing a character or object in space is that they will always (assuming they aren't changing in size or moving up or down) have the same relation to the horizon line no matter how far or close they are. If your horizon line is at shoulder height for your focus character in the foreground, any character of the same height in the background will still line up with the horizon line at the shoulders.
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How to pick the distance between your vanishing points: 2 pt perspective uses 2 vanishing points, 3 pt uses 3, etc, etc, but how close should they be? Well, first of all, for anything that isn't one point perspective, one or more points will usually be off the canvas. Super annoying, I know, but the closer your vanishing points are, the more warped your drawing will become. Second, a helpful thing to know is that choosing the distance between your points is basically the illustration equivalent of picking your camera lens! Photography buffs will know that wider (shorter focal length) lenses show more space and make the distance between foreground and background more dramatic, while longer focal length/telephoto lenses are flatter, and more focused and intimate. The same is true of vanishing points that are closer (shorter focal length) or farther apart (longer focal length).
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2 point/3 point/etc doesn't actually mean you're limited to that many points total on your page. this one confused me a lot when I was getting started, lol. A lot of examples will show you drawings of nice, neat cities or something, in which all the buildings are facing the same way in order to demonstrate perspective drawing. But in real life, buildings don't all face the same direction. They're at all sorts of different angles. So how do I do that??? Answer: Just because you're drawing in 2 point perspective or whatever doesn't mean you... have to actually keep your 2 points in the same spot. You can move them around, just keep them the same distance apart, so you're not screwing up your camera lens.
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Other Tips:
Use reference! The instant you try to draw a house, you're going to forget every house you've ever seen. That's just how it goes. Buildings are complicated. Do yourself a favor and collect a few reference images first, buddy!
Consider details (like architectural style, amenities, and materials) Your building will look more like a building when you keep in mind that buildings have gutters and door knobs and light switches and paneling and stuff, and aren't just boxes with roofs on them. Again: reference! You will forget electrical sockets and baseboards exist immediately. Art brains are dumb.
Use details and texture to fill in negative space Giant stretches of blank space tend to be boring and distracting. Put a few suggestions of wood grain or something on that wall back there, bud, just don't overdo it.
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Line weight Darker, thicker lines draw more attention, look heavier, and look closer to the viewer than lighter, thinner lines do. Take advantage of this to draw the viewer's attention to your focal points, de-emphasize less important details, and imply depth. It's up to you to decide how you want to use this and what your style is, especially once you start getting into combining or replacing it with shading, values, and color, but a helpful rule of thumb is to try reserving your thickest lines for focal foreground characters and use thinner lines on backgrounds, especially details in the far distance.
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Perspective guides If you're drawing digitally, take full advantage of any perspective tools you have access to! A lot of art programs lately have begun adding perspective guide features that let you set up vanishing points and then literally guide your hand as you draw so you stay in perspective. Some of these include Procreate, Clip Studio Paint, and Adobe Fresco. (still sadly none in Photoshop as far as I'm aware, what the heck, Adobe!). Check through the settings of yours to see if it gives you any perspective guides or other similarly useful tools. They're 100% worth it! And for god's sake, if you've got any skew or perspective warp tools, draw your complicated shapes flat and then warp them instead of spending an hour on it! Don't make my mistakes!
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ihni · 1 year
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For @mungroveweek day 4, prompt "The Camaro vs the van"
A doodle that got out of hand.
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its-hai-time · 4 months
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yo im curious how did u learn anatomy. scratch that, how did you learn to draw in general. everyone's always saying "watch anatomy vids" idk man i don't know what videos
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ofc there's things like anatomy videos and even full textbooks on the topic; I usually end up on pinterest finding my references, though.
this post is a link to a free anatomy book that I often study.
I don't have any anatomy videos to link you to because I hate video tutorials.
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bunvert · 6 months
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For all my fellow Rebecca enjoyers who want some alternate appreciation - here's Melanie's version of the title song from yesterday!
[Please do not share outside of Tumblr!]
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xamaxenta · 6 months
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?????????
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ilta222 · 7 months
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ATTENTION LAZY ARTISTS 📢‼️ if you want to make a 'grounded' interior or exterior scene with perspective, just make a barebones mockup in the sims first and trace them. just the furniture and the room itself are the important part, add the decor when you redraw it!
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yuchenghong-art · 8 months
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Kitsune- 空閒時的塗鴉 Kitsune- head doodle in my spare time
Full Process on Youtube
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▼Tutorial download 教學下載~【成為一位職業插畫師的練習手冊 】,我都是如何自我訓練…▼ https://reurl.cc/kXgvAx
▼下載這幅作品所使用的PS筆刷,Brush download(工具預設集)▼ https://reurl.cc/Yd8NKx
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evelmiina · 2 years
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Updated perspective tips for artists
I realized I hadn't boosted some good tips to help with perspective and I wanted to pass it along.
This one is a tool for Photoshop (various versions above CS5). I use this for most of my work. It really helps to figure out the perspective and helps to keep the grid consistent.
Thomas Romain I've shared before, but it's always relevant!
Other things I've found helpful. I use SketchUp program sometimes for creating layout. It particularly makes a difference when it's difficult to eyeball distances between objects, or if the object shape is particularly hard to draw. SketchUp has an extensive library of free to use 3D models, that you can toss in the scene, so you don't have to model complicated 3D like say, a bicycle, just for reference. It's also cool because you have the control of the camera, so you can rotate around your rough model and look for interesting angles.
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I've no experience or training with more complicated 3D but I was able to create rough model like this without too much pain. I didn't even know particularly what I wanted to create, so it was kind of like playing with legos and seeing what I come up with and what would be an interesting angle to it. Here's how I applied it to a finished illustration:
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From my experience, eye for perspective only gets better through practise and trying to apply it to own work. I did some perspective exercises at an art course that was prepping artists to apply to art schools, and I got almost nothing out of it, because we were just drawing grids on paper without doing an actual illustration. Personally, it really makes a difference when I do perspective with the intention of finishing a picture and I'm more motivated to get it look good.
If you're really savvy and up to the challenge, Blender is becoming pretty common to use in animation work and could definitely do the same stuff as SketchUp. I've never opened Blender in my life but people make pretty awesome stuff with it, seems like a great tool for 2D and animation work.
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