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cursed-40k-thoughts · 14 hours
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jurgen in a sister of silence outfit
Look at him go, serving cunt like he serves tanna tea.
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cursed-40k-thoughts · 14 hours
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I want arch exiled from norway :)
Given what I know of the geography, you could probably push him into the sea
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cursed-40k-thoughts · 14 hours
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Warhammer fantasy character ideas:
Dwarf and elf couple (dwarf is a slayer due to this, and other elves tend to inore that the elf is dating a dwarf because said dwarf will not hesitate to kill someone who insults their partner (and they are bad at dying))
Their rivals are a chorf and a druchii couple (their lovelanguage is enslaving inferior races)
You know what, yeah, I’d read the shit out of this
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cursed-40k-thoughts · 14 hours
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for some reason they are aparently removing battleshock (or whatever its called) in aos very weird move when skaven are in the game
Are they?? Huh.
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cursed-40k-thoughts · 15 hours
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The entire Palace Duel scene between Valdor and Ushotan was literally an intense therapy session except with swords.
Much like a therapy session, it didn’t last as long enough for either of them to get the full benefit of it
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cursed-40k-thoughts · 15 hours
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Magic is turing complete, which is a plus. As far as I know YgO is not, is it?
Uh. Hm. I’m unsure? You could use pre-errata cards to create plenty of loops, but there are very limited spots on the board to place things, unlike MTG. Also, even using pre-errata enablers, loops can only begin if they create a net change in game state. If the mechanical interactions in the game created a theoretical loop in which nothing happened, the card/s causing the loop would be destroyed via problem solving rulings ultimately solving the halting problem. By that logic it couldn’t be a computer, right? Because computers dunno how to do that afaik? Or at least I was under the impression they didn’t.
I’ve read the paper on MTG being Turing complete, but they’re still funny magic boxies to me. Someone smart who knows about YGO and also computation help thank you
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cursed-40k-thoughts · 16 hours
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meanwhile we have Pokémon TCG where the powercreep runs so impossibly wild that MTG fans are left sweating and feeling inadequate
Pokémon power creep is the most blatantly funny thing to see. Like, I remember in primary school when the OG Charizard having 120HP was impressive. Then I remember years later 200 was impressive. Today it’s like 330 or some shit and the attacks do base damage that would probably set the old cards on fire irl. I don’t even play the game, and every time I see a new Pokémon card the numbers are just hilariously bigger each time.
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cursed-40k-thoughts · 19 hours
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MTG's style of text also means some stuff that sounds simple actually breaks the game in half because of weird as fuck rule interactions lol
There's a reason Panglacial Wurm is considered the absolute peak of rules fuckery even tho the effect is basically a big statstick with "you can play this when you search your library"
PANGLACIAL WURM MY BELOVED. But yes, the outward simplicity of wordage conceals the absolute maelstrom of fuckery underneath calm waters
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cursed-40k-thoughts · 19 hours
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MTG having keywords also means the game tends to release absolute nightmares every now and then because the insane bullshit doesn't have to FIT in the card
See, Venture into the Dungeon. When your opponent plays a card one of 3.468 effects can trigger and you will not be able to know until the card is played lmao
Absolutely, lol. It's one thing I will always give props to YGO for; there is a general effort taken to preserve card function and interaction while enabling their archetypes to be unique. Even their weirder stuff, like the Cardians, aren't horrifically disruptive or anything, because they have to be able to be explained reasonably on their card. MTG's keyword souping and engaging with gimmicky stuff has, multiple times, resulted in mechanical functions that people straight up hate to interact with because it's anathema to the game, resulting in some sets utterly tanking because their "Lol so random" forced new gimmick was awful.
I remember when the Lorwyn expansion was so absolutely fucked by mechanical overload that the board states in competitive matches were untenably complex and the whole set ended up roundly hated by players AND judges. YGO board states, while wordy, are typically readable. MTG can and will produce utter gibberish at a moment's notice. That's why their best judges are like freaky walking encyclopaedias of the most insane corner case ruling shit imaginable.
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cursed-40k-thoughts · 21 hours
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Seriously, if you want to delve into Necron psychology and society, you MUST read Nate Crowley’s Necron books. They are so unbelievably good and absolutely required reading for any Necron fan. Read them. READ THEM.
Do Necron Warriors have any semblance of sentience left in them? Are their minds simply locked behind powerful inhibitors or are they just irreparably wiped clean?
So, this is a cool question. Necron warriors are not supposed to retain anything in the way of real sentience. At all. The biotransferrence involved the effective digitisation and transition of Necrontyr consciousness onto engrams (basically fake brains) with the quality of engram and amount of personality and memory being retained coinciding with your position in society.
Nobles, Crypteks, Lychguard, Triarchs, and individuals with perceived importance or connection were usually given their full approximated suite of mental faculties and personality. Middling soldiery and servants (like Immortals) received a fittingly middling amount of engram quality. Basic soldiers, civilians and those without perceived merit were turned into warriors, their memories and personalities consumed forever.
At least, as I said above, this was the intent.
Necron engrams are one of (if not the most) advanced and complex pieces of technology in the entire setting. The complete and effective translation of the mind into data is unthinkably sophisticated, to the point that not even the Crypteks, the masters of physics and material science, fully understand how they work. It's not like the intelligence cores the Admech use, it's not like the AI the T'au construct. It is almost the synthesis and digitisation of the soul. It is properly fucking nuts.
So, are necron warriors supposed to be wiped clean? Yes, basically. Are they? Demonstrably no. Some will let out horrific screams when they're properly killed. Some will display tiny little ticks and flickers of personality or inkling. Most notably, warriors that become flayed ones have been known to target specific Necrons/people, as if holding unbound grudges or desires.
Between these events, and things like the destroyer virus and the assorted quirks and emotions that all Necrons can develop, it is abundantly clear that the full extent of the consciousness and wherewithal granted by engrams has exceeded function and intricacy beyond the comprehension of even the most gifted Crypteks.
Bit of a long answer, but I hope you found this helpful!
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cursed-40k-thoughts · 21 hours
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This is completely true, and a great example of how MTG is actually the more unhinged game. You can do shit in MTG that would have a judge throw something at you. YGO's problem solving text creates a more opaque initial perception of the game, but MTG has fucking layers. I don't just mean like... levels of bullshit, I also mean literally a ruling-based sytem called "the layer system" specifically made to handle the absolutely erratic clusterfuck of possible interactions between continuous effects. This is a game where looping to infinity isn't only possible; it's considered mundane. A lot of people who've never played both games will look at YGO card text and think "Oh that's going to result in a far more complex game at higher level play." No, sweet summer children. No. YGO got nothin' on MTG.
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MTG or YGO?
Long post? Long post!
Are you asking what I prefer? YGO. Are you asking what I think is better? That is wholly dependent on what a person wants out of a card game.
YGO's biggest barrier to entry is the fact that the cards are written in their own form of legalese. I mean this very literally, too. They use "Problem-solving card text" where it makes use of deliberately placed adverbs in effect descriptions to dictate moment to moment interactions. It is almost like learning a new language, and has been compared to learning how to read through legal documents. It becomes comprehensive once you wrap your head around it, and is the reason you can do some properly crazy/funny shit in the game, but wrapping your head around it and understanding what new cards do is a whole thing. Having someone who's played YGO before teach you how to play the game is basically the most reliable way to learn it. It's genuinely a problem.
MTG is, comparatively, much easier to learn. Very low floor of entry, and sequenced in such a way that you can understand basically how the entire game works in a few hours. MTG's complexity 100% exceeds YGO's at the uppermost levels, but the way game comprehension builds on itself is much cleaner, so it feels less obtuse overall.
MTG is mechanically more casual friendly. The current MTG darling format, Commander, is basically a 2ish hour social game where four people engage in a free for all that hinges partially on social politicking. It's typically chill. You also have a lot of assorted 1v1 formats and such. There is likely a "way to play" that will resonate with you, and the games tend to be slowish.
YGO doesn't really have multiple formats in a meaningful way. You can absolutely do group stuff and set informal rules, but the game ultimately hinges on 1v1s. With the frontal complexity of card text, these can and will feel very lopsided and frustrating until you understand what's going on. Once you do know, it's super cool, but getting to that point can feel like a chore. The games are also typically quite fast (maybe 3-6 long turns) and very dense with card interactions and timings. I enjoy it for the way it makes me strategise (or not), but it's definitely a preference thing.
Cost is something where YGO absolutely curb stomps. I can get a whole deck of picked out cards, plus a suite of "staple" (eternally meta relevant) cards, with lots of cool foiled versions and stuff, for like 50-70 bucks USD. You are NOT doing that with MTG. MTG is a stupidly fucking expensive game, where reprints of important cards are rare to encourage market speculation (I am not kidding) and finance bros have an ACTUAL PLACE in the community. There is a reason that casual MTG encourages proxy use. It's fucked. Also, as an aside, MTG's shiny/foil cards are dogshit. Same-y and super prone to curling. YGO foils are extremely good and pretty.
Cost feeds into another issue; set rotation. You can argue merit in both directions with this one, but for the average person with average money to spend, MTG takes another L here. MTG has set rotation. Basically, in the standard 1v1 format, cards that have been out more than 3 years will no longer be playable in that format, and you have to get the new cards. A lot of the alternate 1v1 formats in MTG actually just boil down to "1v1s but you can use cards as far back as X" because... people want to use their cards they bought. YGO doesn't have this. It instead has a banlist, updated every couple of months, that aims to curb problematic card interactions. Ultimately, though, if you buy a thing and like the thing, you can basically always use the thing. (MTG, as an aside, also has banlists for its formats, but it's in addition to the rotation stuff. The fact so many formats are there to ignore X years of rotations is also kinda telling, imo.)
Art direction and flavour are a personal thing. I like both, though I think that YGO's reputation for archetypal/thematic variation and card art quality are well-earned. That'd be wholly up to your preferences.
So yeah, I have a fondness for both games, but I ultimately prefer YGO because I like doing unhinged bullshit in it, I like the art a whole lot, and I like that all my cards are affordable and retain usability in a typical play environment.
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For the same reason that a null doesn’t feed into the warp when they experience emotions; they lack a “soul”, or psychic presence in warpspace, so there’s nowhere for the emotions to go, so to speak.
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The space marine's multi-lung is actually to help them with respiration in the deliverance of mutual post battle oral sex (informally called brojobs)
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Concerning Necron engrams for those with personality, are they essentially a proper "copy" of the original brain/soul? All code and data compiled into a replica of who they used to be while the originals are long-destroyed (i.e. the guy from SOMA, he died years ago but a robot was built with an AI that's all his memories and personality)?
Or is it something else...?
It’s deliberately vague. At face value, it’s your aforementioned “proper copy”, but the writing about them has taken great pains to highlight that the process involved something more, was something more than that, and whatever it was managed to encode a lingering “self” within the Necrons in a way that is without technological comparison.
They don’t have souls like an organic species does, they don’t have a warp presence or reflection, but they have something that is part of their engrammic makeup that is immeasurably complex and extremely unique.
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Do Necron Warriors have any semblance of sentience left in them? Are their minds simply locked behind powerful inhibitors or are they just irreparably wiped clean?
So, this is a cool question. Necron warriors are not supposed to retain anything in the way of real sentience. At all. The biotransferrence involved the effective digitisation and transition of Necrontyr consciousness onto engrams (basically fake brains) with the quality of engram and amount of personality and memory being retained coinciding with your position in society.
Nobles, Crypteks, Lychguard, Triarchs, and individuals with perceived importance or connection were usually given their full approximated suite of mental faculties and personality. Middling soldiery and servants (like Immortals) received a fittingly middling amount of engram quality. Basic soldiers, civilians and those without perceived merit were turned into warriors, their memories and personalities consumed forever.
At least, as I said above, this was the intent.
Necron engrams are one of (if not the most) advanced and complex pieces of technology in the entire setting. The complete and effective translation of the mind into data is unthinkably sophisticated, to the point that not even the Crypteks, the masters of physics and material science, fully understand how they work. It's not like the intelligence cores the Admech use, it's not like the AI the T'au construct. It is almost the synthesis and digitisation of the soul. It is properly fucking nuts.
So, are necron warriors supposed to be wiped clean? Yes, basically. Are they? Demonstrably no. Some will let out horrific screams when they're properly killed. Some will display tiny little ticks and flickers of personality or inkling. Most notably, warriors that become flayed ones have been known to target specific Necrons/people, as if holding unbound grudges or desires.
Between these events, and things like the destroyer virus and the assorted quirks and emotions that all Necrons can develop, it is abundantly clear that the full extent of the consciousness and wherewithal granted by engrams has exceeded function and intricacy beyond the comprehension of even the most gifted Crypteks.
Bit of a long answer, but I hope you found this helpful!
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I could see Russ hating the old world the most since the only vikings are norscans who are chaos worshippers or just the normal warriors of chaos
Feels a bit isolated, learns there's people like him. Travels to the north, wanders into a village feasting hall, gets a pint. Just as he's feeling at home he starts hearing the chants to Khorne and the Doom music starts playing in his head
This isn’t correct. The southern Norscan tribes are not inherently chaos worshippers. In fact, they often trade with the Empire/Norscan dwarves and will travel into the Empire to do mercenary work and the like. Southern Norscans come from a harsh lifestyle, yes, and they have a cautious respect for the chaos gods, but that doesn’t equate to them being slaves to darkness and such.
So Leman would probably be fine with that chunk them, actually.
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