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blackered · 1 day
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I gotta say this whole debacle fucked up my back/arm muscles in a way that I can barely use my laptop lmao
DON'T SIT DRAWING ALL DAY LONG FOR A WEEK. PLEASE.
my journey in DST modding: day 7
yes, today is the final day for art. the "Tale of Tails" didnt end exactly how i wanted it to, but it was the best i could do with what i had. . first thing i did was tackle the ghost part: i cut her horns from the headbase, resized the ghost pngs and pasted them on there. with a few adjustments. but of course resizing the fucking file means i have to edit the eye placement. . my first try vs messing with the pivot point in under a minute:
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a good start already. . i changed some minor stuff in the other files (added the modicon, silho, swap icon, etc), but now im proud to say that i have a working, fully animated demon girl:
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obviously she doesnt look perfect, but at least it's decent.
. some problems that i havent been able to fix: the scale. she looks fine next to wilson, but hats still look fucked up on her.
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the fact that some things STILL move out of place. the back view is the worst of all three because there are too many things moving all the time. as much as i tried to camouflage the tail into the coat, it still moves on its own cause thats how it's animated. (would be awesome if yall just ignored it)
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she can't wear any skins. all the parts are too dependant on each other for that to work, especially the tail. . these are her final looks (changed some info in the select screen):
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. i can't believe this is finally over. it's been one hell of a week. we are still not done, but now it's out of my hands and into my friend's. ill keep you posted of anything that happens. . thanks for reading!
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blackered · 3 days
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my journey in DST modding: day 7
yes, today is the final day for art. the "Tale of Tails" didnt end exactly how i wanted it to, but it was the best i could do with what i had. . first thing i did was tackle the ghost part: i cut her horns from the headbase, resized the ghost pngs and pasted them on there. with a few adjustments. but of course resizing the fucking file means i have to edit the eye placement. . my first try vs messing with the pivot point in under a minute:
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a good start already. . i changed some minor stuff in the other files (added the modicon, silho, swap icon, etc), but now im proud to say that i have a working, fully animated demon girl:
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obviously she doesnt look perfect, but at least it's decent.
. some problems that i havent been able to fix: the scale. she looks fine next to wilson, but hats still look fucked up on her.
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the fact that some things STILL move out of place. the back view is the worst of all three because there are too many things moving all the time. as much as i tried to camouflage the tail into the coat, it still moves on its own cause thats how it's animated. (would be awesome if yall just ignored it)
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she can't wear any skins. all the parts are too dependant on each other for that to work, especially the tail. . these are her final looks (changed some info in the select screen):
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. i can't believe this is finally over. it's been one hell of a week. we are still not done, but now it's out of my hands and into my friend's. ill keep you posted of anything that happens. . thanks for reading!
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blackered · 4 days
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my journey in DST modding: day 6
these are the last few days of making character art for this mod. im pretty hopeful that the "Tale of Tails" will finally come to an end! . but first, there's some stuff i need to tweak. when i tossed her into the game, i noticed the game itself adds a filter that makes her hair way too light. i did desaturate it a little but with the filter on, it looked almost white. then i just darkened and saturated it a little more just so see if that would fix it. here's the before and after:
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it's not a BIIIG change, but to me it looks much better. excuse the difference in the tail, i remade the tip so it wasnt curved. from the front, she looks perfect. but today is the day we conquer this damn tail layer.
. i tried to look for the animation template in the Klei forums (again), but the files werent available for download, then i added it to the game via steam workshop....but the game said it was crashed and it was disabled. . i found another one in the workshop that i was able to download and look inside its files, but god fucking damn it, there was NO layer in the place i needed, and if i have to rearrange layers again, id rather just stick to what im already doing. . but now ive got an idea and that will be my last ditch effort. i just made a backup for the entire folder and here i go. . i redrew the tail in a way that mimicked the back of the coat. but i had to make it so the tail is coming out of it. it looks a little weird but it's what i got.
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time to jump back into the game! im sure it's gonna look a little fucked up when the torso animates from the back and distorts a little. but whatever i just want this to be over. . the first screen looked really promising, but i fucked up the pivot points for the hair and tail again. but that's absolutely fixable.
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i think i have to make the braids even shorter and get the pivot points working again, but hey, that wont take too long. and things are looking up. . eventually i fixed it, but there are two things left still. . the ghost, and the big portrait. . it was hard to mimic the art style but i think i managed:
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(the watermark wont be present in game) . theres only the ghost left, i think i'll have to resize the png and straight up paste the elements i need. but its getting kinda late. tomorrow will be the last art day, actually. have her page in character selection as an extra:
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blackered · 5 days
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my journey in DST modding: day 5
the "Tale of Tails" continues. i decided to bite the bullet and just redraw Zakaria's tail to look exactly like the template's so the animation wouldnt break. and it looked terrible. i tweaked it a little so it didnt look as bad but it's still fucking weird.
i also remade the braids to look significantly shorter, but it also looks weird.
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this is how she looks with the "proper" pivot points (not counting the layer thing):
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and this is how she looks when i reset the .scml file:
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as you can see, everything is all over the place, i still havent figured out HOW to change the layer hierarchy OR the pivot placement in a way that matters.
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im kinda reaching my breaking point tbh.
i did some other stuff i didnt care to screenshot, like reposition the head a little higher (almost unnoticeable) along with the face, redid some facial expressions and made a horn-less version of the head so it didnt clash with the hats. does it make physical sense? not really, nobody takes their horns off so they can wear a hat, but im definitely not gonna bother coding her to "be unable to wear hats" or something like that.
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i added her name in gold to the character page, it looked really good but suddenly it stopped showing up (i now know it's the autocompiler's fault, at least it's fixable)
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this is how we're looking in-game now (i resized her but she still looks horrible with a hat):
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this fucking tail is getting on my nerves. i didnt wanna resort to this, but i guess im just gonna draw it on the tail-0 file and leave it as a single piece. it was worth the try, i guess.
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but the "Tale of Tails" is not over!!!! i still have to fix the back view. i spent some more time searching in the Klei forums and while some posts were promising, most of them were just people with the same problem as me and no answer.
also, the braids count as pigtails i guess? theyre on the pigtail layer.
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now, i found someone who said the only way to change layers is changing the animation itself. i have no idea how to do that but let's keep going i guess.
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i sent the links i found to my friend in hopes that he can decode what the posters are saying cause my brain's already turned into a pile of goo.
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probably the last thing i'll do for the day: redraw the tail, then take a textured brush and make the outlines of all the parts significantly thicker so she doesnt get swallowed by the environment.
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so! end of the post, this is where im gonna stop. most of the art issues are fixed, i probably wont have to think about it two days from now.
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blackered · 6 days
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Gender presentation here means the way you physically appear in public most of the time.
Obviously there are short fem hairstyles and long masc hairstyles/anyone can have any length hair. This is just surveying the wider trends.
We ask your questions so you don’t have to! Submit your questions to have them posted anonymously as polls.
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blackered · 6 days
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my journey in DST modding: days 3+4
i am writing this in day 4, but i actually got a little bit done yesterday so i decided to add both of them in a single post. . last post i showed what i had so far and mentioned that we were lacking hands, tail, braids and face. i drew almost everything. . but this, my friends, is just the start... let's call this text, "A Tale of Tails". .
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i thought i was fine and things were looking up. i almost got excited, but when i opened spriter... the tail was completely broken. another mistake of mine: thinking that spriter can solve any of my problems. . post will be EXTRA LONG, proceed at your own risk.
i added everything and tried to fix it in spriter, but i forgot that IT DOESNT CHANGE ANYTHING IN GAME. i added her into the game for testing and naturally, this is what happened. . it broke once, then i managed to fix the base's placement, but it broke again. and again. and i gave up for the day.
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. now im back, messed with the pivot points in spriter and she looks VERY CUTE currently, but the placements in-game are still off. that includes the base of the tail rendering on top of the torso in the back view.
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to be honest, i have no idea what to do anymore, but i have the rest of the day to figure it out. . but fuck that for now, let's move to the face. her featureless stare is irritating me. . im not gonna put all 32 facial expressions in this file for show, i ended up editing them directly on the png templates. so yeah here she is, in all her broken mod glory:
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looking great! but that was just me avoiding the actual problem. i tweaked spriter a little bit more, so let's go back to the game:
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almost! part of me just wants to make the middle part longer and get it over with. but theres another problem: she's too small! . people in the forums did complain about the size of the template, but i didnt know it was THIS small. originally, Zakaria is 1.70m tall, which isnt short at all for a woman. there goes something else i have to fix... . well, my conclusion is: i might have to backtrack a little and redo the tail, redo the braids and see what happens. . the "Tale of Tails" continues, but im ready to quit for the day.
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blackered · 8 days
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my journey in DST modding: day 2
today is spriting day. i was looking forward to this so i started drawing last night, but little did i know...
there are SO. MANY. SMALL. PARTS.
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my first mistake: i didnt check the size of the template vs my drawing of the head, so when i went to replace the template with Zakaria's head...
it fucking looked like this.
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i wanted to die. i spent SO LONG trying to replicate the style, only for it to be the wrong size. and i still havent fixed it cause i just...i can't look at it. just...no.
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long text below
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now im at the body stage. i spent a while thinking about "How The Fuck Am I Going To Make This Long-Ass Coat Not Look Weird?" i tried to look for reference in the Klei forums but to no avail. there was one person whose character had a cape, but they never explained how they did that.
then i just got started on the torso part anyway, hoping i could find a solution...
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but i didnt. i tested her look in-game and there's just a void behind her when you look at her from the front and i still havent found a way to fill it.
i kinda wanted to use the tail layer for that but....she DOES have an actual tail. and it's animated differently than the torso.
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at the time of writing this part, this is what i got so far.
i dont wanna tackle the face yet and idk how im gonna fit her horns into a hat, but at least we have most of the body.
no face, no hands, no tail and no braids. i still have a looong way to go, but it's enough for today.
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thanks for reading!
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blackered · 9 days
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my journey in DST modding: day 1
i have decided to document my struggle in making the mod; for now im mostly focusing on the art (since that's my thing). my friend will join in on the coding part cause he's a fucking nerd (/aff) and i dont know how to code ANYTHING. we're following this amazing tutorial by Goregonzola on the Klei forums but im sure im gonna fuck up eventually cause im stupid lol post will be long cause pictures.
so! for starters. these are our characters, Zakaria (tiefling girl, youve seen her before) and Aldric (human guy). yes they look very complex but we'll be simplifying them for the mod.
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then i lightly sketched a cute version of them in the game's style. this is not final, i personally dont like how Aldric's face looks here and im still not set on the desaturated look.
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i will be starting with Zakaria cause she's mine. then, just like in the tutorial, i downloaded everything i need and started arranging my files. . this is what we currently have: a lot of folders and renamed files, a character sketch and a turnaround in progress.
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this is where im stopping for today before i go insane. until next time!
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blackered · 9 days
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I said I was gonna do a lot of shit and then I started another thing (but then, what artist doesn't do that?)
I am now making a Don't Starve Together mod. one of my besties is helping me but I think we're both gonna die before we finish this thing..
wish us luck (or not)
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blackered · 16 days
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genuinely mystified by the kind of person that would produce this image and not realize "oh, I'm being fucking ridiculous"
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blackered · 18 days
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blackered · 20 days
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I dreamt of Sebby wearing a pink suit and decided it was a good idea to draw a picture :) The other one: Here!💕
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blackered · 22 days
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rate my taste in men
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ik these aren't the same flavor of men AT ALL, but there's like. a spectrum. a Venn diagram.
I can explain.
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blackered · 23 days
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Still true in 2024 I completely forgot everything that was ever important to me
how it feels to forget about every project I've ever started
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blackered · 24 days
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well fuck Dante fans I guess!
it's unbelievable how DE is addicted to fumbling their own game. their explanation was one of the worst I've ever seen like bro you're acting like Dante would DETHRONE REVENANT AS THE MOST PLAYED FRAME or some shit, in a single week.
not everyone liked his kit even before the nerf y'know. and he's not even a braindead frame since you have to keep spamming 3 and 4 to even DO SOMETHING.
at this point it feels like they're nerfing shit for the sake of nerfing or because two people said it was "unbalanced". it was good while it lasted...guess I'll just go farm Kullervo or smth.
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blackered · 26 days
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found a portrait of him for sale I have no fucking idea where this came from? Is it in vanilla 1.6 or from a mod?
im running 110+ mods so i can't really tell lol
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I've played Stardew Valley with DSV on for so long I actually forgot most of the NPCs are white and that gave me genuine whiplash.
where is my latino Shane I need him...
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blackered · 27 days
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I FORGOR TO PODT THR SUNNY UPDATE!!!!!!
updated cause I recently got snakebite piercings and I love them soooo much. Also my hair is Actually™ dyed now just like Sunny's. 🌞🍓🌞🍓
this pic is also on my pinned go read it if you haven't already
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