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1-50thofabuck · 8 days
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Need feedback for first release/minor updates
It's not what was planned as a "first release," but it seemed like the easiest adventure I've written to rework quickly into a publishable form. Of course, it took a lot longer as I kept finding things to alter or ideas to add! I need commentators and proofreaders. Any help you're willing to offer will get your name on the front page as a thanks. The module will be released for free once finalized. Anyone interested in reading through and offering suggestions, fixes, and so forth? Let me know! I'll send you a PDF or a link to a Google doc, your choice! So, please let me know if you'd like to check this out! Anything you want to help with or "contribute" will be appreciated!
A synopsis: a cavern and mine dating to prehistoric times, reputed to be haunted by a banshee, has led to death and suffering each time anyone has attempted to reclaim it. Now, goat-headed fomorians and other horrors are flocking to it to serve the dark being that has revealed itself. As their numbers swell, aided by a spying bandit cultist and his unwitting accomplices from town, the number and power of monsters in the area has increased, ruining trade and travel, yet due to a calamity in a nearby town, the influx of needy individuals has continued. This unfortunate situation is made the more sorrowful for the many desperate refugees that have been lost to the vicious creatures whose frequency and strength have grown. As if all this is not enough, the falling of a star has unleashed a terror from beyond. Trade, travel, and pilgrimages have been all but cut off; economic disaster looms as the number of needy continue to increase; cultists set traps, goblin tribes kidnap and enslave, something that fell from the sky devours all in its path, and all the while, fomorians gather together and plan for a war to retake the land that was once theirs.
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In other news, I completed half of an "All the World's Monsters" readthrough entry, but gave it a rest to work on the adventure module I'm previewing here! Also because it was getting a bit frustrating as it became increasingly more difficult to review some of the atrocities in that book without being overly negative(they get real dumb, with about 10 "alignment: hungries" in a row!). Aside from that, since the posts I make here are a mixture of materials and general posts, I'm going to add an index to the website of the posts here that are actually relevant such as adventures, monsters, NPCs, graphics or anything else potentially useful for a GM, as opposed to the ones about kickstarters or whatnot. I'll index readthroughs there as well.
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1-50thofabuck · 27 days
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Not sure what I'll use them for exactly, but they're pretty cool.
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EDIT: I just realized they're magnetic and stack.
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Second and final edit: they're held together by magnets, so they come apart. Time for color combos!
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1-50thofabuck · 29 days
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Missed out on Old-School Encounters Deck 3, because I thought the email advertisement was another update for Deck 2, as such emails go out frequently. (Which is another odd thing, usually I get inundated with these kinds of ads and reminders til they drive me up the wall, but somehow this one, that I wanted, slipped past me?) Didn't realize until just now, and now they're out.
It's not appearing that there will be a Deck 4 since every other deck was announced before the previous one was released, otherwise I'd help with the fourth set which would probably have the previous three, just like this one had the previous two. And that's the real kicker: anyone that sat on their laurels and waited until Deck 3 got the first two decks practically for free, since pretty much every option for Deck 3 included the same options for Decks 1 and 2, and I doubt those options cost significantly more than the same options for the first two decks.
Yes, I could buy them POD, but after all the years I've supported especially this company in particular, I just don't want to. Nothing against them; it was my mistake. Maybe I'll change my mind someday when I get over it. I'm just very disappointed and largely upset at myself, and confused as to how the emails could have gotten past me like that when I've never missed one before.
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1-50thofabuck · 1 month
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The Old School Encounter cards came in, with some bonuses
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I ordered two sets of each Deck of Old School Encounters. I don't even remember if I did it on accident or not - I might have gotten one set with the Kickstarter and then without thinking about it ordered another POD? I don't even know! I'm fine with extra decks though.
I also got the sets of Outdoor Encounters. I ordered those with the optional deck cases(the plastic ones). The cases are so big, two sets of Outdoor Encounters fit in one, so I have two spare cases now as all four sets of Outdoor Encounter cards fit into two cases, and I ordered four of them, because y'know, four sets and all. Perfectly fine having spares, believe me!
Perhaps I'll post some samples of the cards later - don't want to infringe any copyrights or anything. I really like them and look forward to using those, my Deck of Dungeon Rumors, etc to try to run some on-the-fly fully randomized adventures.
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1-50thofabuck · 2 months
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BX Advanced Bestiary Volume 2 Kickstarter is here!
I got the first one and it was fantastic! Check it out, won't you?
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1-50thofabuck · 2 months
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As always, this was written on the fly without research or referencing anything else. So if I say something incorrect it's because I was forcing myself to work from memory and I don't want to look anything up as I write each part. If I research or discover something in between articles I'll add that info to the next article. This one likely contains misspellings, typos, poor wording, etc as again, I wanted to write on the fly conversationally and not sit and workshop it into a prose poem. I added a few things after I wrote the article but it will be clear what those parts are. In future articles I won't explain all this, just wanted to make it clear again as I get into the monster writeups. PLEASE comment corrections, thoughts, insights, opinions, and insults. I'm lonely!
All the World’s Monsters: Readthrough Part II: Air Squid to Archer Bush(the complete “a”s!)
Finally! The Monsters!
That’s what I’m talkin’ about. All the text for the monsters is IN CAPS, SO THE ENTIRE ENTRY READS LIKE THIS. WHEN QUOTING I WILL NOT USUALLY DO THIS BECAUSE IT WOULD GET ANNOYING, DON’T YOU THINK? So if I quote “blah blah blah” it actually reads “BLAH BLAH BLAH.”
Air Squid
Starting off with a bang. I said before this is the kind of thing I love. Flying squids rule! So, let’s dive in(fly in?). 
Each chapter begins with a drop cap, which is nice. The little detail of the fighter dropping their sword is cool. I dig it.
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This is a Dave Hargrave monster, and that’s one of the names we’ll see a lot. It’s an intelligent monster, with IQ range 2d6, i.e., they have Intelligence scores of between 2-12, so, from almost animal intelligence to quite bright. Chaotic, neutral is its alignment, with the comma between the two just like that. Remember, in Holmes Basic, which this was following, PCs couldn’t even choose to be chaotic neutral - it was true neutral or nothing. I’m not sure if this applied to monsters - I’ll have to look through the Holmes list again. It may even be reflecting a single axis alignment system and noting that the creature could be either chaotic or neutral. Hmm. (I’ll know by the next article, I’m trying to more or less honestly write this on the fly!) (Note: I figure it out with one of the following monsters.) I won’t go into all this with future monsters, just a note for the first one.
Hit dice from 6-12d8+1, with size ranging from 35 to 75’ long. (I did read ahead through the A’s, and I thank Hargrave for clueing us in; you’ll find a frustrating number of monsters whose size is “shrug.”) Quite a spread, but not really illogical. It seems to be one of those things that early writers did that ended up not being the standard: giving many monsters a fairly wide HD range, where most monsters in official publications didn’t have any HD range at all. 
AC of 7 seems okay, interesting that it doesn’t scale off of HD in any way, but not incorrect necessarily. Fly 12 seems reasonable. Dexterity range 1d6+6 is okay I suppose? 
The air squid is found outdoors, in water(so presumably it swims too even though only flight speed is listed?), and of course, “air.” These don’t get as specific as other D&D writeups that would include mountains, swamps, forests, hills, and not just “in the air.” I don’t believe any monster stats had an entry or “slot” like that previously, like a part of the stat block or writeup that says “environment” or “terrain” or “found in.” I think it wouldn’t be til 2nd Edition that that became a standard part of the stat block. That info still existed by way of the wandering monster tables. For example, a monster is found on the tables for hills and mountains then obviously those are the two places in which they can be found. Also, the “interpreting the monster entries” section lists cities, mountains, and so on, so they were aware of the idea. Granted, the editors came up with the explanations for the environment types, or as they phrase it, “found in,” and apparently didn’t enforce much consistency. The air squid’s lair is “on mountain peaks.” Sure, why not?
15% chance in lair, only 1 ever encountered, and they always have a type E treasure. 
Here’s where it gets really crazy: this thing has 13 attacks, and the size/HD doesn’t matter: the tentacles cause 1d8 points of damage in “constriction,” though there are no rules for this. Presumably the monster just grabs, crushes, and releases. Would it come to ground to do this? Just hover around the ground grabbing and crushing, not grabbing, holding, and flying up high to release? Meh. Plus a d10 damage with its beak. The damage not scaling isn’t really a big deal, but the attacks seem a bit wonky. 
Why no ink spit? I’d find that a lot more interesting than a ton of attacks, personally. Being described as “sky-blue,” one would also expect a surprise bonus, at least situationally. Oh, and if you wondered how it flies? Hargrave didn’t just go with “Uh, magic, like, probably an insane wizard’s experiment or something, you know?” but instead attempted to give something of a naturalistic explanation with the squids being “helium-filled.” I can’t help but imagine popping a fully-inflated air squid with a well-placed arrow or spear. It could become like a mini game, with characters trying to pop air squids as they fly by. An attraction at the most incredible carnival ever to exist. Sure only 1 is supposed to appear but let’s be serious with our lack of seriousness. 
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Not much else to say about the air squid really. It’s pretty cool. With a generation of hindsight it could use some workshopping in my opinion but these were pioneers, dangit. The next entries won’t focus on some of the topics I focused on here because now they’re been addressed. 
Airfang
The second monster in the book, and the first “..wtf?” Like, what actually is this thing? It’s apparently “tiny,” with an HD range of 8-12. What is “tiny” in this context, since official “size categories” such as tiny, small, medium, and large were not to come for a while(I don’t think it was until 2nd Edition AD&D)? Is tiny how I would interpret “tiny” if someone told me something was “tiny?” Itty-bitty? Probably not. A foot? Who knows how tiny this up to 12 HD monster with 2 attacks scoring 3d4 damage each could be? 
It’s a “metallic scaled creature” with an armor class of 2+4(?) that is “mostly mouth, tentacle, and wings.” Huh. It reminds me of some of the random little enemies in old NES games that swarmed you and you had trouble even figuring out what the heck they even were. Of course, most of those didn’t eviscerate a starting character in a round or two by dealing massive amounts of tiny damage from its tiny tentacles and tiny mouth. 
Is the 2+4 representing separate areas for the tentacles and body(because a “tiny” creature should definitely have different AC ratings by location, a mechanic that was kind of trash even on the few official monsters that used it). Or maybe they meant 2-4, which should more properly be 4-2, reflecting that the AC improves as it increases in HD? 
Once again, we’re given very specific locations that these abominations can be found, such as “outdoors.” Well that sure narrows it down, thanks. Like the air squid, it’s also found in “water” and “air.” So, basically, literally everywhere. And why in Discordia’s name is it found in water anyway? It has scales and tentacles I guess? It’s faster than the air squid, with a flight speed of 24! I forgot to mention, it also “latches on with its mouth and then bites repeatedly,” so I’m not sure if this implies that it only has to attack once with its mouth and then it auto-hits, or if this is just a descriptive visual, but either way, it’s pretty lame. 
You encounter 3d6 of these, too. 3d6 tiny, indescribable monsters that inexplicably have a mountain of HP and have the potential for enormous damage, swarming a PC. Just imagine using these and explaining how their appearance is totally silly, they’re too tiny and fast to potentially make out, one of them took an entire round of hits from the entire party and didn’t die, three of them reduced one party member to bones in a round, somehow, and potentially, some of them are automatically inflicting damage after “latching on.” If your players don’t quit on you, you’ve either built up a huge Loyalty rating with them, or they’re just very, very lacking in discrimination. Or perhaps you knew they’d enjoy a good, absurdist comedy encounter.
Its alignment is “hungry,” hahahahahahahaha! :| If this was a one-off joke, or it was a monster that was otherwise good, it’d be okay. Sadly to the first one, having peeked ahead, this isn’t the first time this “gag” is done in the “a” monsters alone. 
To the second one: this monster sucks. I have trouble believing that out of 5 billion entries, this boring, overpowered, uncreative nonsense was one of the best. 
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Mystery solved; turns out, this is an airfang
Ant Man
An obvious idea that would be done a number of times - and I’m not saying that as insult, at all - this version is based on creatures from a book, “Kavin’s World,” which could also be the name of a sci-fi sitcom. 
These also have a very wide HD range, from 1-14. Not having read the books or feeling that it would be worthwhile to research it, I can’t say how widely the ant men in it varied in strength. Their AC does not vary, at a very high 2. So even the single hit die ones are as tough as plate mail. They only move 6, so, fairly slow(I’ve seen some relatively quick ants). Their intelligence skews towards good - 2d6+6, varying from low to genius and averaging at high(13). Dex is average(3d6). Seems to me an ant’s might be a bit low, comparatively, but hey.
Neutral alignment is fair. Again, I have no idea how these things are in the book. They appear a lot of places, but no place unreasonable for an ant, much less an alien ant or whatever these things are. 200d20 of these appear in a lair, which even by ant standards seems pretty high, but book yadda yadda. Wandering or in lair they have the same amount of treasure, and a 100% chance of it, at that. Seems a bit odd but whatever.
Boy do they get a lot of attacks. 2 “hands”(quotes theirs), 2 stings, and a bite, scoring up to 44 points of damage plus poison from the stings which cause 4d6 on a failed save for another potential 24 damage… yikes. Keep in mind, this describes the 1 HD version and the 14 HD one. A 1 HD monster that can potentially cause 68 HP damage in one round. The bite says “HIT -2” but I’m not sure what that means. It’s a -2 to the attack roll with the bite? Or the damage is 2d6-2? I’m guessing the former, but I’m not positive.
Ant men are big-ass ant people with four arms, two which end in stingers, because sure! and two end in “hands” that score damage as a two-handed sword. They’re also immune to “mental spells,” which I assume means charm, fear, illusory magic, probably hold, and so on. They believe that other sentient species, including those with demonstrably similar intelligence, are cattle, which is not a very true neutral position to hold. Sounds neutral evil or lawful evil at best. “True Neutral. I believe that there should be a balance in all things. Nature is balanced, law and chaos must be balanced, good and evil must be balanced. And everyone not of our race are animals to be used as slaves and food.” Not seeing it.
I don’t know what to make of this one, but it’s not the strangest one I’ve seen so far, so it’s okay.
Ant, Giant
An expected monster, a classic. Is this the first time a giant ant was statted in print? I don’t know, but IT HAS FROM 1-27 HD. But it also doesn’t give an actual size range, so I imagine this is so you can stat from chihuahua sized giant ants to “Them!” giant ants up to true kaiju giant ants. This is also the first one we’re seeing that has an AC that scales to its HD, in this case “its armor class is 3 plus one third of the number of its hit dice, fractions are rounded up giving a range of 2 to -6.” Chuck Cady did well, I like it, and obviously pleasing me is everyone’s top priority. 
Its damage also scales, +1 per HD, which gets pretty high - arguably, unreasonably so - but on the other hand, one of my biggest gripes at high levels is how bad the damage often is by high level monsters(the tarrasque doesn’t do jack in damage to any party high enough in level enough to fight it), so I’m just a hypocrite. Wait. I just realized. I thought it was +1 per HD + acid, and it’s actually +1d3 per HD in acid damage. So a 27 HD giant ant doesn’t get +27 damage, it gets +27d3 damage. In acid. 
So its bite doesn’t scale, with a 1 HD rat-dog or a 27 HD kaiju ant scoring the damage of a short sword… plus or minus a few dozen d3 in acid. It seems really weird to me that the acid scales that greatly and not the bite, but… I’m kinda okay with it?
Do ants use acid? Hmm. Well, slugs don’t, so. At least there are only 3d20 of them in their lair and not 2,000+ of them like ant men.
“Alignment: any, hungry.” C’mon, Chuck. I’m introducing good-aligned giant ants and blaming you. The giant ant appears in all the same places as the Ant Man, even though this has a different creator. Ants can be found about anywhere, though…
I would be remiss not to mention the incredible description: “The generic description of the giant ants.” (In all caps of course.) Now we’ll never know exactly what an ant looks like. “I once lay awake long into the night, wondering just what kind of creature was the noble ant.”
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Ape, Desert
Back to Hargrave with another pretty decent monster. Desert apes are apes with a literal third eye with accompanying hypnotic powers. I think I’d have liked to see a full-scale psionic ape, but this is cool. Movement 10 is a bit unusual for the way this game scales movement, but I don’t have a problem with it. HD spread on this one is only 4-8, reasonable for rank and file apes up to the leader. Intelligence averages low at 2d6, with dexterity being high, equaling that of the very agile giant ant and ant man(for whatever reason). AC 4 is.. all right I guess.  
Chaotic neutral is okay, though I dislike the tendency to lean towards that alignment that seems to have existed since the beginning. I’d like to see hypnotic apes that are more lawful, allowing them to better take advantage of their incredible power, but honestly this isn’t a complaint. Despite how it may sound, very few of my comments are “complaints,” merely observations, though I may make them in a sardonic way in a lame attempt at humor. The truth is I highly respect the effort and passion that is put into these kinds of works, even if I joke otherwise. 
Found in “dungeons, open, deserts.” Can we just skip listing “dungeons?” Literally every smegging monster to ever exist is found in dungeons. Pterodactyls are found in dungeons. I’m sure treants are found in dungeons. Like, literally every monster is indexed to a specific “dungeon level” for the purpose of putting them in dungeons. There’s really no need to state “dungeons” on every single monster. Also, what is “open?” Is that the same as “outside?” Or do they mean non-forested, non-mountainous regions, like plains or something? The opening explanation for the book doesn’t list “open,” so it’s another case of monster creators doing what they want and the editors not enforcing any kind of continuity. It’s not a big deal, but I have to comment on it in a readthrough.
Two attacks, one being a rather heavy club(scoring 1d8 damage) and the other, hypnosis, which is listed as an attack with no real indication of what “hypnosis” actually entails, though it lists it as a “visual” attack, I guess because it’s using one of its eyes, so perhaps it means a gaze attack? Not sure if “gaze attack” was a term cemented into D&D/AD&D yet. Either way, is hypnosis the same as charm, or…? 
These apes cannot speak a normal language, though you might imagine they could, being of low human intelligence and having hypnosis and stuff. Alas, ape biology simply doesn’t allow for the forming of words like we use, and there’s no such thing as evolution or crazy magical effects to cause this to happen, and so we’re stuck with psionic apes only communicable with through magic such as speak with animals, and we’re told these chaotic neutral scoundrels will lie 30% of the time. 
Ape, Snake
This is one of those monsters that when you look at the name you just try to guess what it might be. An ape made of snakes? An ape with snake arms? An ape filled with snakes? This is another Hargrave monster,  with the most reasonable HD spread so far, 5-7. these small spreads are okay(not saying the larger ones can’t be, they’re just uncharacteristic of what we tend to see in official writeups). Technically they exist in AD&D for various humanoid monsters as well, they’re simply expressed differently: a stronger kobold is statted as a goblin, an even stronger one as an orc, etc. By the time you get to hobgoblins, their strongest members are statted as ogres. So their HD could have been shown as “1+1 - 4,” and it would have been a greater spread than the snake ape. 
Let’s skip to the description to see what this thing actually is. One line leaps out and suckers my face with tentacles: “Also known as an octorilla.” Dave, buddy, you could have called this an octorilla and you went with snake ape instead? Octorilla is much cooler, and gives an almost immediate idea of what it might be like. Was it so it would go into the book earlier, like why people give their businesses names beginning with “a” so they get in the front of the category in the yellow pages(back when people used yellow pages)? Tentacles aren’t snakes, Dave. “But maybe people back then wouldn’t have known!” People “back then” wouldn’t have known half the stuff we put in these games, let’s move on.
So, this thing was “spawned in the vats of chaos,” which was basically the precursor to “probably the result of a mad wizard’s experiment.” Both of these are the equivalent of Marvel Comics’ “they’re a mutant.” They are what they are and we don’t have time to come up with origins and explanations, dammit. (Not even kidding - mutants were created because Stan Lee was too lazy to continue to come up with origins for characters so he basically said “what if a mad wizard(God) did it?” I’ll wait for angry responses from Stan Lee fans “correcting” me about something I couldn’t actually care less about.)
AC actually has a range, from 6-7, or as I observed previously, should probably be listed as 7-6(I won’t comment on this in the future). Move 8 seems okay I suppose for an octorilla. Swim 6, so, it’s better running around on land than swimming. Intelligence very low, but not quite animal, averaging 5, with a high dexterity averaging 16! Why exactly? 
Alignment “chaotic,” so I suppose they are going with the single description alignments. Found in dungeons and “open,” again, among other places, specifically woods and water, which makes enough sense.  
This is another with way too many attacks. I really miss OD&D with 1 attack per character or monster regardless of how many arms it has or whatever. Two of its three attack types have scaling damage, and it’s high damage. It gets 4 attacks with its arms, which I guess is a punch or slam of some type, beginning at the same damage as a two-handed sword. The largest cause double this damage. Its beak begins at 1d8 and can also double for the largest ones. It also gets four “constrictions,” which score double its “regular damage,” so, 2d10 for the smallest and 4d1 for the largest? You know that’s overkill. 7 HD giants don’t do that kind of damage in a single attack(though they should). The description tells us that if a sucker-lined arm hits twice in a row or two arms hit in one melee turn(which was probably still 1 round in Holmes and not 10?) constriction takes place and continues until either party is dead. This is when I’m noticing it actually says “1-4 constrictions,” so maybe it only gets the arm attacks unless the previous conditions are met? It’s kind of confusing, and generally, such conditional attacks aren’t listed among the regular attacks like that, but this was an early time. It would certainly make the monster more reasonable if that’s the case. It also says that there’s only a need to make an attack roll for constriction “each turn” if someone is wearing plate mail. That tells me they do mean rounds, but what is the roll for? If they’re saying if an arm hits twice in a row or two hit in a round, the constriction is automatic, then there was already an attack roll made - two of them. Are they saying that constriction isn’t automatic if someone is wearing plate mail? I don’t get this at all.
Aside from some confusing aspects, including what this abomination actually looks like(sure, gorilla and octopus, complete with octopus beak - I still have no idea what that would look like), it’s a neat monster. I like it.
After completing Part II of this readthrough, I looked up “octorilla,” and found that such a monster was published in “the Arduin Grimoire II,” by Mr. Hargrave here. Perhaps Chaosium appealed to Hargrave to change the name because the book was lacking in “a” monsters, or he only really finally decided on “octorilla” between AtWM and tAGII, but I doubt it. Also remember that the introduction expressly stated that no “Arduin Grimoire” monsters are found here, and the second volume of tAG hadn’t been released yet, so this was probably a precursor to the later Arduin “octorilla.” You can see an OSE writeup and the original monster writeup here, complete with pictures(the modern version, not by Hargrave, skips the beak!).
Arceel
It would be understandable to think this was a made-up nonsense word by emphasizing the pronunciation incorrectly, like “ar-keel” or even “ar-seal,” but it is “arc eel,” as in electric eel. It’s man sized, and 10 HD! Sheesh! 
The AC is 2+6, the same thing its creator, Steve Henderson, did with his last entry, the nonsensical Airfang. “Its AC is high due to its rubbery skin.” Thanks for the important info, why does its Dex average high though? Also, it’s “repulsive,” lest you think it was adorable. 
It has low human intelligence, but never lairs nor has treasure(I guess it’s the lack of hands?). Chaotic in alignment, it only lives in swamps - not “outdoors” or in dungeons - and its swim rate is abysmal, maybe to allow PCs to escape when they realize this thing is an inexplicable bucket of HP that does 4d6 lightning damage. It’s described as a “lightning bolt,” but clarifies in the description that it “must touch its victim.” I’m not sure if “must touch” simply indicates that an attack roll must be made as opposed to it being an area of effect power, or if it also means that someone touching it takes damage. 
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These eels are a lot cooler, put them in your game instead
I wish it flew like the air squid. Water-based monsters get so little use, comparatively, in my opinion(though this could be a flaw in execution, i.e., people need to find ways to use them more). And the HD seems pretty high, really. I know it’s a nitpick, but I don’t care for the cutesy name either. Why not just call it “giant electric eel?” That’s what it is, man. It doesn’t even have acid or cold breath given to it by a mad wizard, or that it gained in the vats of Chaos, so it’s just a big-ass electric eel. 
Archer Bush
This is one we’ll see other places, such as Mystara. I suppose it’s one of those natural or obvious ideas that multiple people come up with, as mentioned before. It’s mentioned as being taken from the book “Symbiotica,” so it’s just as possible that whoever created it for Mystara was inspired by the same book.
It has no intelligence, but usually has treasure; which makes sense as it’s described as being a “guardian” creature, planted almost invariably for such a purpose. 
No alignment is given, not even a joke one like “alignment: wood.” That’s not funny, but neither is “hungry.” Speaking of which, it’s found in “open,” as well as woods. So I guess “open” must mean literally any outdoor area at all aside from cities, which are listed as their own environment, and ruins, which are actually considered part of the “cities” category for some reason. Which means technically, nobody ever plants these in the ruins in which they lair, nor do wealthy lunatics plant them around their yard for security. I’m sure the creator didn’t intend to make their use that narrow, I’m being pedantic, or something similar to it. I don’t think it actually needs an alignment, and sometimes I think systems overstat things that don’t need them. (DC Heroes was the worst for that, statting things like coins - and by the rules, the weakest human can snap one in half.)
One of the most reasonable HD attributions so far, and it doesn’t even have a spread! The AC is pretty low for something that could logically be argued to be a bit higher. Its dexterity is 12, so it’s going to act in melee a little faster than an average person; too bad it doesn’t get melee attacks, and it isn’t high enough to give it a bonus to its ranged attack, and monsters don’t really work like that anyway. It attacks with the “probability” of “a light bow fired by an eighth level fighter of average dexterity.” I don’t put “probability” in quotes to mock it, but to highlight a specific way that certain rules were often expressed early on that you didn’t see so much later. If you read the “AD&D Dungeon Master’s Guide” - and I‘m going to write a short article in the future on why you should, regardless of what RPG you run, and what parts are universally useful and often overlooked - Gygax goes into dice probabilities, and describes the potential universality of die rolls and how one can be exchanged for another. I talked about this a bit in the previous part. Looking at chances as probabilities, converting them to percentages, can be very useful. I also point this out to question why “light bow” is mentioned. One could argue it’s to reflect the range or damage or something, but it expressly states that it factors into its hit probability somehow. 
It certainly doesn’t factor into its damage, which is insane: it fires 50-100 needles, each of which score 1 HP damage, so we’re talking 50-100 HP of damage potential per round from one bush alone and they average 21 appearing at a time. And that’s before poison, which is save or die, meaning an average of 1,575 possible save or die attacks PER ROUND. That assumes all 21 are within range, but still.
Well, we’re done the “a”s, and I could use a breather after that last one. K. Jones, I’ll be watching you. 
Next time we sail into the “b”s, with the Bagda and Fallowman, and, oh I don’t know, tentatively end with the writeups of beetles. See you then!
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1-50thofabuck · 2 months
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I posted the second part of my All the World's Monsters readthrough and then noticed entire paragraphs were inexplicably missing. As I don't have the patience to figure it out today, I'll repost it tomorrow. I'll also make an attempt to be more active in general(like I haven't promised that before).
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1-50thofabuck · 2 months
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All the World’s Monsters Readthrough
The following has not been proofread. It may contain typos, I may use the same words or phrases too many times, and so on. Tumblr also removes a lot of formatting such as underlines. Maybe I'll fix or update it in the future; maybe I won't. (Things like underlining being removed is beyond my control.) If there are serious corrections as regards facts presented, I will definitely amend such points. Please feel free to comment such corrections; or any comments at all. I want to read through with all of you!
All the World’s Monsters: 
A Readthrough, Part I
Longwinded Introduction
This is a feature I’ve been wanting to work on for quite some time. Originally I wanted to write it with another person, and had various ideas on how that would work, but that didn’t happen. It’s a readthrough of the world’s first monster collection for an RPG. That I’m aware of, anyway - there very well might be some obscure or unsung prior volumes on the same topic(at the very least, perhaps zine monster collections?). I’m talking about Chaosium’s All the World’s Monsters. It’s an interesting book for sure, in a number of ways. 
For one thing, not so much had become standardized. What information was important to know about a monster might vary by personal taste or by the specific version of the game being played. All the World’s Monsters was released after Holmes Basic but before the AD&D Monster Manual, which was the first of the AD&D books to be released(because I guess they figured people could still use the monster stats with other versions of the game while they completed the other core books). 
Holmes Basic, for those unaware(and I won’t go into it too far because you can find plenty of histories on this out there with all the detail you’d like - skip this paragraph if you know about this already), was created as a way of introducing people to the D&D game as presented in the original white box set and Supplement I: Greyhawk. It was also a way of teaching people how to put those pieces together, or at least, one of the ways to do it, since the white box game was sort of all over the place, and difficult for people to grasp - especially if they had no prior boardgame knowledge beyond Monopoly and no wargaming knowledge. It kind of assumed you knew a lot of terms of general procedures for the more advanced board games and such, and that you would otherwise fill in the blanks. Holmes Basic did that for you. Furthermore, and it’s my understanding that this was more of a “Gygax shoehorning stuff he wanted in” aspect, but there are a few references to AD&D concepts and even the game itself, such as the exhortation to purchase AD&D if you wished to know how to have exotic characters like halfling thieves, or progress beyond 3rd level. (With the OD&D books you could do that anyway, and this was just a sales pitch.) It also introduced something closer to AD&D’s alignment system, except that you couldn’t play any neutral character besides a true neutral one: no neutral good, no chaotic neutral(there goes half my players!). 
There’s a lot to say about this version of the game, and some people play this one exclusively, even coming up with retroclones such as Blueholme! And some of what I have to say on it will be relevant, because All the World’s Monsters was written with the assumption that Holmes Basic reflected the standard we would be seeing from that point on, including little oddities never to appear in any other edition or version of D&D ever again!
Another thing that makes the book so intriguing is, being the first of its kind, there were so many monsters out there that hadn’t been statted yet - at least in a published book that others could look at and draw inspiration from. So until they got statted in AD&D’s Deities and Demigods, who could argue, “officially,” how many hit dice a shoggoth should have, what its AC should be, and so on? The original books gave no stats for any kind of sphinx - what would an androsphinx’s HD be? Same as a lion? More? What’s a lion’s HD anyway? Spotted lions are listed in the OD&D encounter tables, but there are no statistics for them(in the white box set, anyway). Or how about an elephant - how many HD should it have? What should its AC be? While the white box told us that rocs are sometimes large enough to prey on elephants(an incredible concept rendered rather banal now by overuse), it didn’t tell us what statistics an elephant should have. How would you stat it, without peeking at your MM?  Guess, what would you give them? Highlight the following for the answer: 
Tumblr won't allow me to set text to white because why would it? I'm leaving the "highlight the following line" bit out of stubborness at not allowing the formatting I require. (11 HD, AC 6)
So at that time, there were a myriad animals and monsters that had never before seen print in the form of D&D/AD&D statistics. This gives a lot of room for creativity - you couldn’t look at some other book and say “Gee, I gave this monster 9 HD, but the official ones are 4/this unofficial supplement gives them 5. Did I overrate them that badly?” Maybe so, maybe not. 
Statting animals and monsters is more art than science, though there’s some of that, too. The fact is, these are fairly arbitrary measures, and if you attempt to work out the official stats and come up with some kind of formula, you’ll drive yourself insane. Many things in the game, admittedly, were varied for the sake of variation. Weapon damage, for instance, was stated to have been made up for the purpose of variety - there’s no real reason that one weapon causes 2d4 while another causes 1d8 other than providing a wide spread of different dice types and combinations for weapons. (Yes, 2d4 gives you a bell curve with average score of 5 and a minimum score of 2, but the reason for this wasn’t because the weapon itself logically should, but rather to provide a variation.) I suspect that wolves being described as far smaller than they actually are was for a similar reason - wanting lower-level characters to be able to fight creatures that low-level monsters(goblins) often ride, but also to offer dire wolves, wargs, etc as upgrades. (Which still could have been done with properly-sized wolves, so maybe I’m barking up the wrong tree…)
Not only were so many animals and monsters unstatted, but again - formatting, and even rules weren’t fully codified or formulated yet. To some degree, many wouldn’t be until 3e made a concentrated effort to make everything formulaic with very specific processes and rules for everything, as well as to “balance” every monster and class, a task monumentally failed. As a good example of the lack of cohesion, look up monsters that strangle or drown and see how many different ways it’s done. I’m not saying this to knock the “old way” - there’s a reason I play old versions of D&D almost exclusively. Restricting yourself with unnecessary formulas and intricate templates is not typically of benefit, and having the flexibility to model things in different ways is superior to having to consult a list of codified formulas to make sure everything adds up. 
But at this stage, even some of the few things that became standards had yet to come into play. In most instances, there were no examples to follow to determine, say, how almost any given special ability a creature might have should be modeled. So even this had to be determined by what were essentially fans writing for their favorite game. 
As you can see, this was an exciting time, and an incredible opportunity - to set in black & white, in numbers, all the different things that D&D/AD&D classifies as “monsters” - anything that isn’t a PC! Setting down on paper, for the first time, so many different monsters. Devising rules for powers and abilities that nobody had created(at least publically available) rules for. Incorporating rules that would only exist for one basic introductory iteration of the system. (Not that they knew that!) Having the chance to determine formatting and all kinds of things that nobody had yet done.
Worlds and cosmoses full of things that still needed to be expressed in numbers and ability descriptions were waiting to be codified. This was, in fact, one of my misconceptions about the book when I purchased it - I thought it was more like Monsters of Myth and Legend by Mayfair as part of their Role Aids line, where they went through all different world mythologies and folklore in order to stat out all the various legendary monsters. All the World’s Monsters was really just a compilation of monsters submitted to Chaosium, and most of them are provided by but a handful of people - but we’ll explore that as we get into the actual readthrough.
Book Description
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The first thing one will notice, besides for the eye-catching red background with stark black art, is that it’s sideways. It’s designed to be flipped or turned “up” from the bottom, so the spine is to the top. Similarly, the back cover is read sideways, spine upwards. I don’t need to do a critique or commentary on the art here; it’s pretty cool. I’m pretty uncritical of art, especially in low-budget/indie publications, and especially if the content is otherwise good. 
To the back cover, we’re told the book is “an encyclopedia of the strange, the bizarre, and the deadly,” with “265 monstrous and dangerous creatures,” all by creators from the North American continent(or at least, most of it). We’re given sample stats for a kodiak bear - remember, there weren’t(to my knowledge) stats for any bears yet. (I didn’t consult the back cover before writing the bit about bears, previously.) Actually, we’re given the description, not the full stats - so we can’t read through and critique a set of stats just yet! But there’s an interesting part even here.
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For instance, the description mentions that the kodiak can “fight at full efficiency so long as it has one-fourth of its hit points left.” There were some optional rules in OD&D that included dexterity reductions and various penalties at different percentages of HP loss. Such rules are difficult to implement, particularly at low levels, when a small hit will often take 75% of a PC’s HP, and adds yet another element(or two or three or four) to track. Regardless, people surely used those rules, and I imagine this part of the description was a special ability that applied only to those using these kinds of rules. 
A kodiak mother gains bonuses in combat to protect her young and kodiaks have a chance of a hug attack, nothing too noteworthy or mind-blowing.
We end with a note about this being the third printing(it’s what I’ve got), there being another volume out, and a third on the way, and a line about the editors. Steve Perrin is one of them, and the blurb mentions that he’s the “co-author of RuneQuest,” a game I like very much, personally. Then some info about Chaosium and where you can write for info and so on.
The book itself is 109 pages, with the last 3 pages unnumbered, as they are tables, specifically, a monster level chart, to help with placing the monsters found in the book on the appropriate dungeon level, and a table for creating random monsters. Perhaps we’ll roll up a few in a future installment for fun.
The Book’s Introduction Page
Opening the cover we get a title page and introduction. If you thought the sideways book was just a feature of the cover - it’s not. The whole book is like this. And I have to say, I tried to be open minded about it. I told myself “You’re using it the same as you’d use any book except for how it’s turned, it doesn’t actually make any difference.” I hate when something is done in a new way and everyone rejects it because it’s different. While I can see the flaws in it, I really loved the Monstrous Compendium stuff made with hole-punched pages for sorting in a looseleaf binder. I feel like it failed less because of the flaws in it and more because it seemed too different, and was simply dismissed out of hand. So I try really hard not to do that.
But the format really bugs me. 
Moving on to the introduction, I have to wonder how close this is to whatever introduction was originally written, since it opens by mentioning that this is the third printing. Mr. Perrin goes on to tell us that it was made for “games such as Dungeons & Dragons, Tunnels & Trolls, and the Arduin Grimoire.”
I have a few comments on this. Originally I wanted to say it was neat how this early one could simply reference D&D like that without a problem, but apparently the book did, in fact, cause a stir with TSR. I have not listened to the linked podcast, but the description says that this was the case. Once this readthrough is complete, I’ll go back and listen to the podcast; I’d like to get my own impressions, and maybe make a few guesses at some things, and see if I’m right or how much my ideas mesh with what they say.
Tunnels & Trolls(another game I quite like) is interesting since it didn’t really have monster stats, so using these in that game would be more for descriptive flavor.
As for the Arduin Grimoire, for those unaware, it was originally written as a sort of expansion and add-on to OD&D. This, too, caused problems, and it eventually became its own game(despite never playing it, its monster the “vampusa” remains a favorite of mine to this day). Gary Gygax mocked it in the form of a cursed item in AD&D, a book that drives the reader insane(one might have assumed it was a Lovecraft inspired item, but its inspiration was pure spite). 
It goes on to tell us that they have 50,000 monsters, and how they might not use yours and how they chose the ones that went in here, info about the art, where to mail feedback about the monsters you want to see. What’s of real interest here is the mention that Dave Hargrave and Paul Jaquays gave them permission to use some of their own copywritten monsters, but these had to be removed due to space limitations. They then recommend Mr. Hargrave’s Arduin Grimoire(I’m sure that helped endear them to TSR), among other things, as well as several publications by Jaquays. These were presumably the publications from which the monsters would have been taken, and we’re told they will be in future volumes of AtWM.
Table of Contents
Skimming through, there are some really neat looking ones. 
Archer bush? That was a later Mystara monster adapted into 2nd ed and currently 5e(not sure if it was in 3e or 4e or not and don’t particularly care). Sometimes it’s hard to say if multiple people had the same idea or one ripped the other off. Especially in this early time when lots of people were putting out monsters and few had previously, people were bound to have similar if not identical ideas. Such things have happened in much less likely circumstances. 
Some very odd ones right off the bat. Snake ape? On the other hand, things like “air squids” are why I read these kinds of collections.
Batarang. Was DC ever notified of this infringement?
Plenty of slimy monsters: blue horror(which I’m guessing is a slime-type?), red blob, maybe “brown ich?,” gelatinous blue horror(maybe the original isn’t a slime after all), green slime golem. Eh, maybe not as many as I thought. We’ll get a better idea as we read through them, I don’t want to spend all day browsing the contents. And neither do you, I’m sure!
Vampire bear. Heh. Brain stealer(geteit chemosit). Is that German? I feel like I’ve seen other monsters in here with similar names. Will have to see if that’s true and if they’re written by the same author.
Carnivorous… typo? Carnivorous typo. Typo, carnivorous. Are you serious? If this doesn’t end up being some kind of meta monster I’m going to be quite disappointed.
Here’s another thing about the formatting. It makes sense as a normal book, in that one column continues in the column to its right. But because of the formatting of the book, you expect it to continue down the column on the next page below it. It’s a small thing, honestly, but it’s noticeable. 
A lot of monsters that would see official stats later, as expected. Crocotta, cyclops, various demons - but no devils! There’s a “sun devil,” but since there’s no “devil” category I figure it’s a devil in the way a tasmanian devil is a devil - in a non-literal sense. It looks like there are some traditional powerful monsters from myth and legend among the demons, as Ymir(“Prince of Ice Demons”) is one of them, and some of these others may turn out to be similar things - it’s hard to tell from the names, such as “serpent king” and “twelfth plane,” which yes, is the name of a demon. As three demons are listed as “ice,” I imagine they were going more for a frozen Hell as opposed to a fiery one, which would be why they used Ymir instead of Surtr. The latter would have been a much more obvious choice, being a fiery giant who is to burn the universe to ashes as the grand finale of the final conflict between good and evil(yes I’m simplifying it, this isn’t a mythology lesson).
A good number of golems, including diamond, dust, the aforementioned green slime, ice(unusual but not impossible in a magical world, or in frozen places, where they’d be quite evocative), quicksilver(which would also appear in Mystara as simply “silver golems”), wood(ditto), and oddest of all - tar.
Ground octopus, like “air squid,” is the kind of thing I read these books for. Again, there’s kind of a similar monster in Mystara, the decapus, which tends to live in trees. Personally, my favorites are the octorocks of the Legend of Zelda series. While mentioning both air squids and video games, I’ll throw in that the Japanese Super Mario Bros 2 featured flying squids as well. I should also mention that I haven’t played video games in 30 years, so I will routinely recall things like this and not the 3,000 instances of them that have likely appeared in video games in the interim. 
I never thought I’d see triffids in a monster book. I love it! Some Lewis Carrol monsters, some from myth and legend, such as the “three sons of Argatron.” I had to look that up, by the way, as it sounded historical but I wasn’t sure. Google corrected me to some random other word first, and then when I insisted that it search for what I actually typed, it pulled the legends right up. I didn’t read them though; we’ll do that when we get to the entry! Man-Scorpion, another monster not yet statted. As far as I know, they’re usually called “scorpion men,” so the formatting of “man” first is an unusual coincidence and I wonder if there was some famous or classical text popular at the time that used that form. At any rate, it says “see Humbaba,” who, if I’m not terribly wrong, was not a scorpion man. 
There are several Lovecraftian things, including stats for Nyarlathotep. I believe I have probably 3 or 4 sets of stats for him, for various editions of D&D, and I look forward to contrasting them all and seeing how they compare, especially this earliest one to, say, the newest one I have. Of course, being published by Chaosium, they had the rights to these monsters.
Not so much the olog-hai, which was a direct property of the Tolkien Estate. If “hobbit,” a word Professor Tolkien did not even invent, had to be removed from early versions of D&D, one must imagine that the only reason the same didn’t occur here is that this book flew under their radar. (In fact, I believe hobbits were removed by choice, in order to prevent future legal issues, but this is another point I could be quite wrong on.)
Let’s move on and not spend all day speculating and rambling about a table of contents, shall we?
Creators
I don’t want to add up the number of creators used, as many are combinations of creators and so forth. Dan Pierson created the largest number of monsters, with 28 entries printed in the book. It seems like the average is about a dozen or a bit less, just glancing at the numbers and guessing. If someone cares enough to do the math, have fun. 
One little point is the last line: “There are 265 entries and 113 cross-references.” So out of these monsters, almost half of them are related to(in some way or another, whether as biologically related, as enemies, or whatever) others. If that’s what it means, that would make some sense given that some creators contributed a dozen or more monsters, and there’s often going to be such connections(such as someone creating a number of “ice demons”). This kind of thing is good, as it can be incorporated to give the denizens of your world, and your world by extension, more of a feeling of depth and history, that these monsters have relations, alliances and rivalries, and aren’t just a set of numbers. 
“Interpreting the Monster Entries”
An explanation of what the stats mean and so forth. There are a few points of interest here. They mention that random numbers are “expressed as die rolls,” in case you played D&D and somehow didn’t know what 3d6 meant. This is great though, as it saves the trouble of figuring out what to use to determine 3-6(it’s 1d4+2). There are reasons that Gygax chose to express numbers as, say, the aforementioned 3-6 instead of 1d4+2, which was to emphasize that the numbers were important and not how they were generated, opening people up to new dice rolling conventions and so forth. Unfortunately, what it mostly did was confuse people with some of the more difficult to interpret number ranges. 
We’re told that intelligence is abbreviated as IQ(as it is in the later GURPS) and expressed as a die roll - so instead of being told “very” or given a specific number, we’re given dice to roll to determine the intelligence of any given monster. (I do this in my own games and monster stats, so it’s nice to see someone else doing this a number of years before I was capable of playing.)
Most of the rest of the explanations are mundane and not worth reviewing, it’s basic information. 
One thing it doesn’t bother to explain or mention is the fact that it has a dexterity range for each monster in the same way it has an IQ range. Here, dexterity is abbreviated DEXT., which makes me wonder if the DEX abbreviation had been used yet on character sheets or was still a little bit away? Remember, this book was released after Holmes Basic and before a single AD&D book, including the first AD&D book released, the Monster Manual.
More importantly than the abbreviation is why that was there. It was there because in Holmes Basic, the melee combatants attack in order of dexterity, regardless of who won initiative or initiated combat. The Holmes book mentions the question of “who strikes the first blow?” as one unresolved in OD&D, which seems very odd. OD&D never really explained initiative at all, and expected you to default to Chainmail order of initiative. It may have not expected you to use the combat “phases,” but just the die mechanic that determined which side acted first - that being a d6 and the higher goes first. Later versions would have the lower roll act first, with the option to positively/detrimentally modify the roll by weapon speed. There is mention that dexterity might affect various things including initiative, but there’s no exact rule explaining how. Most people just assumed that the one with the initiative attacked first, and this was how the game has been played, for the most part, ever since(and I imagine, for most, during and before, as well). Personally, I think it’s great, and would enjoy trying the rule out. I favor using phases and aspects of combat that add some amount of strategy, where “I run up and attack” can often be detrimental to waiting for a more opportune moment and so forth. I’d prefer the combat phases, and have played with them for many, many years, but I’d be quite open to the Holmes Basic version of combat. (Someone want to run it for me?) 
As yet another digression, it’s funny how often I’ve played games with people that ran their system of choice for decades, sometimes since the game was released, and never knew how initiative actually worked in said system. People get so used to it working a certain way in lots of games, and they either never consult the rule in their own game, or forget it and replace it in their mind with another. I’ve played in multiple Marvel Super Heroes games where everyone rolled a d10 for initiative, and when I pointed out it was one die per side, the judges in each case looked at me quizzically and then continued doing it how they had been doing it forever. The fact that they had been performing the most basic part of their favorite game wrong for 30+ years was too much to consider so it was simply dismissed.
And with that, I’ll wrap this first entry. I hope it wasn’t too boring - I know I ramble and digress, but it’s kind of part of the point I suppose. I hope you’ll stick with me for the monsters, even if you found this part kind of weak, and that you’ll let me know what you think, as well, because I want to go over this with you, not just read a review to a brick wall. It’s not a review, it’s a readthrough, me and you, if you please.
So.
Let’s read All the World’s Monsters together!
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1-50thofabuck · 2 months
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The cat faces going from frustrated/upset to fierce as the numbers increase is too cute!
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1-50thofabuck · 3 months
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I've backed a number of Reed's projects, and these are particularly wonderful. That art is fantastic!
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Deck of Old-School Encounters Set Two, OSR Fantasy RPG Cards by Philip Reed — Kickstarter
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1-50thofabuck · 3 months
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An NPC for your AD&D games: Rocky Balboona
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Not too long ago, a pudgy neckbearded youth wearing a weird hat stumbled upon the lost city of Xitaqa, while searching for herbs and rare toxins for his alchemical experiments. He was attacked by a group of rock baboons, and, finding himself unable to fight them off, escaped through the use of a smoke grenade he had created for such occasions. While making his escape, one of the rock baboons tore open the man's bag, causing a number of vials and flasks to fall to the ground. One of the rock baboons snatched the objects and greedily gulped down the liquids.
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The young man whose potions were stolen, above
As time passed, the baboon found its understanding increasing, recognizing itself as a distinct being, grasping the rudiments of the languages spoken by the hairless baboons and the crooked smelly baboons.
He snuck around, listened to their speech, stole from them. The one type were called "men" or "humans," the other were called "goblins."
When the humans saw him, they chased him away, calling him a "rock baboon." He heard their words, and at first misunderstood, thinking this was his name, which he heard as "Rocky Balboona."
When the goblins saw him, they tried to order him around, but he understood humor, laughing at them and playing pranks on them.
He stole clothing, in imitation of the humans he saw, and learned to use a sword, though he much preferred to use his fists, or even to bite. He found he could move faster, jump farther, and climb better than his rock baboon brethren. He could blend into surroundings like a ghost, ambushing enemies and catching them off-guard with ease.
For quite a while he has survived around the lost city, hunting and foraging, and stealing from the humans and goblins, and entertaining himself by playing tricks on them. He is currently enjoying one of the human's strong beverages in a room in the tall tower in the middle of the city.
Sample dialogue: "They can't beat me! I'll bite their faces off!" "Keep away from me, wizard. Use any of that magic on me and I'll rip your arm off and beat you with it!"
Rocky Balboona Natural AC: 4 With Dex: -10 Natural HD: 2 HP: 16(natural) + 1 lvl Barbarian = 33(I always max level 1 HP) Move 150' Bite 1d3+4 Alignment: CN Languages: Rock Baboon, Common, Goblinese
Str 18/77 +1/+2 Dex 22 +4 reaction/+4 missile/-5 AC(-16 as barbarian) Con 19 +5 HP/level, 1s are considered 2s Int 9 Wis 4 Cha 11
Weapon Spec fists +2 hit/+2 damage, +1 attack every other round i.e. 1st round: Fist/Fist +5/+4 damage 1d2+4 each 2nd round: Fist/Fist/Fist +5/+4/+4 damage 1d2+4 each
(I use my own attack specialization system, and ignore the punching tables, giving punches 1d2 nonlethal damage.)
Possessions: Short sword, ragged clothing, ale
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1-50thofabuck · 3 months
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So, apparently, the oldest stories of Paul Bunyan said that, among his various oxen, he had an enormous pink one.
So. Who's going to draw Paul and his best friend the pink ox?
I couldn't find any and I refuse to believe no one has done this. Someone pink ox us, please! The world needs it.
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1-50thofabuck · 3 months
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As some people know, this is the kind of fantasy setting I want to run. Wacky as heck bronzepunk!
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FIGHT! FIGHT FOR CONTROL OF THE GEOMETRIC NUCLEUS!
I'm only slightly ashamed to admit I actually do kinda like these movies😬
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1-50thofabuck · 4 months
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Two of my Marvel Super Heroes(FASERIP) characters with images & homemade trading cards
I had two main characters I played in the Marvel Super Heroes RPG in recent years. I used HeroMachine 3 a lot, for these and other RPG characters and monsters. Sadly it's not available any longer. (There's a way to run it on your PC but I can't get it to work correctly. I see they "fixed" 2.5 so I'm going to check that out after I finish this!)
To the point: I really liked these two characters, and I decided to make a sort of character sheet that was modeled on these old Marvel comic book trading cards we used to buy when we were kids. I'd like to share those, and the backgrounds of the characters. I hope you enjoy them, and feel free to make use of them in your own games if you wish.
The Frank trading card has a different, more friendly/cutesy/cartoonish image than the original I had put together. This is because Frank was an idea I had had several years prior for a game that didn't quite work out, and in the interim I had misplaced the image and had to create a new one! The "cards" were made in 2017. (I also, rather embarrassingly, reversed the shadows and highlights on Frank's pants in the original image - ack!)
The Doodle Bug image doesn't include the "doodle shell" because I just didn't have any way to create it. I'm no artist. I think Doodle Bug is my favorite character. The card has a blank "as a power stunt ___ times" so that I could use the card as a character sheet and track uses of power stunts.
For the record, the character was always intended to have art that could interact with things, but I didn't know it was only an option in Marvel - in DC Heroes, it's a part of the "animate image" power, which is at least partially where I originated the character concept. Even though the Judge would let you have whatever you wanted within reason, and if I had written it down at the beginning they'd have let me have it, and only didn't due to a misunderstanding, they refused it and I had to learn it as a power stunt. As far as I'm concerned, canonically, the character is as intended, with this other individual's game reflecting an alternate universe version. (I never dug the whole "superheroes as cops" thing anyway and it was the second Marvel game in a row I was in that pulled that stuff.)
Doodle Bug
Background: Lori R. Manley and William Scoggins went from teenage friends to down-on-their-luck petty crooks.
It was then that Scoggins(a security guard by trade) revealed what he had created - a suit he had modified based on schematics and parts he had copied and/or pilfered from a company he contracted for. The suit enabled him to fly, gave him radar sense, and three types of gas attacks: a knockout gas, a fog, and most fun of all for a thrill-seeker like Scoggins, a nauseating spray. With this suit, under the identity Stink Bug, they would be able to make a lot more money(and he would get some exciting new kicks).
Lori, both excited at the news and finding a perfect opportunity to reveal her own abilities, admitted that she had a mutant power - she could draw sketches at lightning speed that could come to life! Suggesting that her powers could also match her lovers' bug theme, they set about at once to build her a suit of her own. The result was the Doodle Shell. Made up of interlocking steel plates, they are worn on the back as a shell. As desired, the Doodle Shell will "curl," the plates shifting forward and forming a wheel-shape which protects the whole body and allows the wearer to roll("Hyper-Running") to safety. When not "curled," the wearer is protected by the shell from behind and has the ability to dig, thanks to a harness connected to the hands and attached to the shell.
Taking the name Doodle Bug, she and her partner Stink Bug carried on the lives of petty super villains, never killing anyone or displaying any real sociopathic tendencies. They were like loser versions of Alias Smith and Jones.
This lasted until a job where they were hired by the psychopathic scientist Dr. A. Namoli to combat their mutual arch-nemeses: Fluid, the Grey Hurricane and the Hyena. When the Bothersome Bugs realized Dr. Namoli was actually going to disperse their enemies' atoms into another dimension, they turned on their boss, saving the heroes and quickly escaping.
Deliberating on their careers and considering the newest turn of events, the two unanimously decided that criminals and villains were losers by nature and that being heroes seemed much more entertaining and profitable. Never really having their hearts in being truly "bad" to begin with, they began a new stage in life. The Belligerent Beetle and the Impetuous Insect were no longer petty, selfish supervillains with delusions of grandeur: they were now petty, selfish superheroes with delusions of grandeur. And the world is a slightly better place for it.
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Frank
Background: A.I.M., researching the legends of Frankenstein, discovered that the stories were based on fact, and that the "monster" was created not from dead body parts but almost as something of a golem. Reproducing Frankenstein's experiments, they created a monstrosity to aid them in their goals. Unfortunately for them, this creature was not naturally inclined to evil and escaped. Discovering the truth of his past, the creature named itself Frank. Frank, despite being a "monster" and a "freak," is not only good-natured but also possessing a fine sense of humor and a positive outlook on existence, and enjoys defeating the forces of crime and evil while pondering his existence.
Much like the creature of lore, Frank is very tall, muscular and broad, with yellow, translucent skin through which veins, arteries and muscle can be seen, with pale, yellow, watery eyes. Though this differs from the popularized film version of the monster, Frank's powers also differ somewhat from what is expected, such as his ability to separate parts of his body which may act under his power.
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1-50thofabuck · 4 months
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Man I love Zargonians. They’re a line of die-cut heavy stock cardboard standees from Bearhug Enterprises. They launched a big line — 34 SKUs — in 1980 and then effectively disappeared from tabletop history. I learned about them a couple years ago because they were listed in a weird one-time tabletop distro catalog I have and when I went looking for them, I discovered Noble Knight had a mountain of sealed dead stock. Hooray!
This is Dragon Set A. Unlike the other sets, which have three duplicate sheets, this contains six unique standees in the line’s largest size. These are the Diamond, Red, Silver, Blue, Black and Copper Dragons (I think; I stupidly opened both Dragon sets and its hard to tell the metallic dragons apart now that they are mixed). I love the art, by James Mirick. It’s pretty crude, but has that old school amateur appeal that I still find so delicious. I like the fact that these don’t look anything like established D&D dragons, but that despite the simplicity of the design, they all have similar physiological characteristics that implies they are all related species. Good stuff.
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1-50thofabuck · 4 months
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If you're interested in helping us to play test, or even reviewing materials and making suggestions, please contact me!
Send a message and let me know.
Penny Buck with their familiar spirit Noble, the magical monarch! Stats for Penny Buck below! Play with me! -heheheheheheh-
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THANKS AGAIN to the wonderful and amazing Lsyr for her incredible art! As always she went above and beyond what I imagined possible for this image! Stats for Penny Buck in Penny Thought Exchange's upcoming universal anthro gaming system! If you want to help play test or review, contact me! I hope the stats offer a little "taster" that will stoke your interest!
Penny Buck, Rank 1 prey animal, intellectual B Low A High M High
Abilities: Charge, Directional Hearing(can rotate and bend ears without moving otherwise), Enhanced Hearing, Extended Smell(with predator bonus), Natural Weapons(antlers), Night Vision, Wide Vision
Advantages: Attractive, Animal Empathy, Animal Speech, Faerie Blood, Familiar, Likable, Nature Recognition, Secret Language(deer use chemicals, smells, sounds and visuals among other aids to project information about local predators, their own physique and social status, that they are seeking a mate etc), Scholar, Valuable Component(athame), Weapon Use(staves), Weapon Use(bows), 1st level enchantments
Disadvantages: Compulsion(likes to try on clothing, outfits, and accessories including jewelry - risky in a world where necklaces can kill you), Flighty, Randy as a Rabbit, Misc Restriction: use of enchantments requires athame as material component(a ritual knife that cannot be used to draw blood or it is defiled and never useable again for magic) as well as vocalizations and gestures, Quirk(often clears throat before speaking)
Equipment: Traveler's outfit, explorer's outfit, scholar's outfit, kirtle & etc, evening gown, night gown, backpack, bedroll, waterskin, coin purse, cheap cutlery set with wooden dish and bowl, flint & steel, athame, grimoire, beautifully decorated walking stick(staff), bow, quiver, arrows, steel mirror, 50 pennies
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