A Decathlon valamiért az egyik termékéhez két kísértetiesen hasonló képet is feltett illusztrációként. Találd meg a 10 apró különbséget, avagy értem, hogy photoshopoljuk a képeket, de minek teszitek fel az eredetit, főleg ha ennyire lényegtelen a korrekció?
Mellékes apróságok: A közeli kátyúkat sikerült nagyjából elmaszatolni, de a messziek attól még virítanak. Ha jól sejtem azért, hogy ne tűnjön annyira “ősziesnek” a kép (lásd: sárgásba hajló lombozat a fán), fakítottak rajta és növelték a fényerőt. Ettől most kevésbé érződik színesnek és a napfény is igazából erőtlenebbnek hat.
Keanu Reeves’s ‘Cyberpunk 2077′ character, Johnny Silverhand is a glitch/ghost thing that resides inside the main character’s body/mind/circuit guiding him, giving him advice, and other nefarious things.
Celebrimbor in Shadow of Mordor-War is a ghost residing in the main character, Talion’s body, guiding him, giving him advice and generally being nefarious.
‘Celebrimbor’ is Sindarin for Silver Hand. So Keanu Reeves is Celebrimbor.
The Hobbit and The Lord of the Rings mostly share the same main plot sequence.
- Start in Bag End where Bilbo hosts a party
- Gandalf sends the protagonists on a quest
- They end up in Rivendell where they get advise from Elrond
- In the Misty Mountains they are forced underground where they have to escape orcs* (Goblin Town / Moria)
- They get captured by a group of woodland elves (Mirkwood / Lothlórien)
- They journey through an inhospitable region (Desolation of Smaug / Dead Marshes)
- And end up in a settlement of men (Esgaroth / Ithilien)
- A giant battle ensues (The Battle of Five Armies / Battle of Pelennor Fields)
- The journey ends up at an iconic mountain peak (Lonely Mountain / Mount Doom)
- A descendant of kings is restored to his ancestral throne (Bard / Aragorn)
- The main protagonists return home to find it ruined (auctioned off / scoured by Saruman)
*the ‘goblins’ of Goblin Town are orcs, just like the orcs of Moria are more goblin-like, but still orcs. The movies are horribly non-selfaware, don’t at me.
Gotta love the homages displayed on the 2019 24 hours of Le Mans liveries of the Ford GTs:
- #66 is based on the #2 car driven by Bruce McLaren and Chris Amon, final winner of the 1966 race.
- #67 is based on the #1 Mk IV (Dan Gurney / A. J. Foyt), winner of the 1967 race.
- #68 stays with the “Ford Chip Ganassi Racing” colours for brand recognition.
- And finally #69, based on the #1 car from 1966, driven by Ken Miles (and Denny Hulme), who actually deserved to win that year.
Ez egyszerűen tökéletes.
- raytracing egy játékba, ami tuti minden gépen elfut, így ténylegesen elérhető lehet a technológia
- ha már a Rage 2 nem volt túl elsöprő, hátha egy másik id IP-re jobban lehet építeni
- “available for PC gamers”, hogy low-key odadörgöljünk a koszos konzol jobbágyoknak.
The greatest truthbomb ever (not actually) delivered in Star Wars: “Your cause was lost the day that Jar-Jar Binks granted emergency powers to Emperor Palpatine.”
What looks promising:
- the cars: seems like there are legit racing colours not just fictional ones
- the presentation: GRID 2 was IMO the best in this regard, Autosport was stale, this looks closer to the former
What looks questionable:
- Patrick Callahan Jr.: aka. the son of the manager / team owner guy from GRID 2?! Still, anything could be better than Ravenwest from Autosport...
- pissing off AI opponents: already promised in GRID 2 and Autosport but never actually delivered... I really want this to actually work this time.
- sounds: mostly okay, but why is the bodywork crunching so much louder than the engine?
What seems worrying:
- arcade-style “combo scores” and the fullscreen, view-blocking “FINAL LAP” caption: I was acutally okay Dirt Showdown, but that was an over-the-top wreckfest and stuff like this was completely in line.
- the dashboard: it’s not blurred like in Autosport and from what I can tell the dials actually work, but they’re completely unreadable.
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