The fact that this is pixel-perfect lighting means I can just throw in any arbitrary sprites and the lighting 'just works™'
I also didn't have palette quantization/dithering in the last post because I was trying to show how little noise there was, but here's what it looks like with those enabled
We have recently opened a Hilda Minecraft server btw. The IP is not permanent ( yet ), so if you want to play, we have the IP inside Hildacord, at: https://discord.gg/hilda
Available for both Java & Bedrock editions ( phones too! ).