Tears of the Kingdom to me is like DOOM Eternal in the sense that it blows its predecessor out of the water in terms of gameplay but I hate a lot of their big story bits
The main difference for me is that DOOM Eternal actually respects its legacy and tries to have things connect while TotK hates consistency with past titles and sees them as constraints
Minecraft updates vs Terraria updates are so funny now. It's like going to the minecraft store is like "heres the burger, and i know you voted for fries as your side but more people wanted pickles. Also we're changing our policy so you have to eat it with a spoon. See you in half a year for a second burger"
Where Terraria is "ok so you want a burger? Got it boss, fries? sure, oh want ketchup? can do. Yeah it'll take a bit of time but we'll get you a corn dog. Cake? why not that sounds great. Oh we're donating todays profits to charity btw. Want anything else with your order?"
Doctor Robotnik is a fun one to throw into those "what would [media character X] do with [cursed artifact Y]" hypotheticals because the answer is always "misunderstand or disregard its intended purpose and use it to power a giant evil robot". The One Ring, the Death Note, the Necronomicon – it doesn't matter. Evil robot. The question isn't what he'd do with it, but how it's going to go horribly wrong.