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wizardo-yo · 10 months
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Actually speaking of wizard classes fighting I am a big fan of opposite schools actually getting along really well (understanding the... Balance ⚖️ one could say) except for Storm and Myth they're at each other's throats on sight
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wizardo-yo · 10 months
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my brother and i played Passageways the other day and it was SO SO SO good, i love using games as a medium to tell a story bc it's so much more interactive and in depth; you're not just reading about the character's experience, you are *living* it, and that ramps up the horror factor so much higher and made for such a good time
that mannequin in the pews Got us though hoooly
oh man thank you for giving passageways a try i'm so glad you (and everybody else) liked it i've been feeling like absolute hot garbo for the past couple weeks and this ask really made me feel better
even though there are a few thing i would have changed looking back on it, i really loved working on passageways and i'm so happy with how it turned out
and pews manny is my bestie :)
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wizardo-yo · 11 months
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why hello there i'm back for my (apparently) weekly wiz oc game update and after even more work we've got a more in-depth crafting system and order fulfillment system yeehaw
also wondering if i should release a demo of what i have so far? there's no game play loop or goals or anything but you can mess around making cards and stacking gold coins lol lemme know if that's something yall are interested in
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wizardo-yo · 11 months
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me n @crownlesswizard made it yall
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wizardo-yo · 11 months
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NON-HUMAN WIZARD OC TOURNAMENT
do you have a non-human young wizard? a burrower, mander, or mixed-species oc? does your oc have something fucked up wrong with their human body? cuz we might allow that guy too if they're weird enough... pit your non-human wizard blorbos against one another if you want ! if u have an especially beautiful alien species/furry/something is wrong here wiz oc that you need the world to see right now (right the fuck now) submit them at the form belowses and lets see if we can't make a bracket that will tear wizblr the fuck up right ....
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wizardo-yo · 11 months
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i don't think i've ever posted about my wiz oc on tumblr so here's my boy Cecil. I figure since i'm making a game about him I should probably introduce him. Ref art by @/keylimesiren (bc i can't draw furries)
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He's a shy lil raccoon man that runs a card shop in the Wizard City Shopping District called the Cedarwood Card Emporium. He primarily sells treasure cards but also sells normal cards and spellbooks/decks/other card accessories.
He's also got two human assistants that work with him. Here's some old doodles I made of them. (again, i'm sorry i can't draw furries truly one of the hardest battles of being a wizard101 fan something something god's bravest warriors. you get me.)
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wizardo-yo · 11 months
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what kind of mercy exists in deathlessness?
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wizardo-yo · 11 months
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Headmaster Ambrose out here supporting ALL the queer kids at Ravenwood this year lads 🌈✨
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wizardo-yo · 11 months
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day 8 - based on that one mob comic
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wizardo-yo · 11 months
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a bunch of work later and we've got a working crafting system yeehaw
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wizardo-yo · 11 months
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Howdy hey! As I'm getting things set up and pretty, here's my Pirate101 oc Rolland! A retired Valencian general who now runs dangerous errands with his crew!
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wizardo-yo · 11 months
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okay so i may or may not have made the interaction mechanic for that hypothetical wizard101 oc game i was talking about
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wizardo-yo · 11 months
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idk who wants to read this but here's some word salad explanation of the lore in passageways (warning: its long)
okay so there are 3 distinct groups in this
the original expedition team
the extraction team (whose logs you read)
you, the player
So the original expedition are your typical Marleybonian colonizers. They find this new world and build a settlement there. In doing so, they anger the spirit/will of the world and it begins to take its revenge on them. It gets rid of the colonizers and takes over the original settlement, warping it into a hostile and maze-like living compound.
This world is unique in that it is kind of "alive". Think kinda like that god world in Guardians of the Galaxy 2 (i think. its been a while since i've seen that movie). You know, like a world so powerful it gains consciousness. That kinda thing.
So back in Marleybone, the leadership there obviously is like, hey, why did our boys just disappear? So they hire the extraction team to find them and also to figure out what happened and prevent it from happening again.
The extraction team is a crew of 7, made up of half pirates, half wizards, and half miscellaneous Marleybonians. Don't check my math here.
The pirates are the Captain, the First Mate, and the Navigator. (I didn't actually assign them any p101 classes bc uh honestly I don't know enough about them and it wasn't really relevant, but if any classes seem to fit feel free to headcanon)
The wizards are the Mercenary (necromancer) and the Medic (theurgist).
The miscellaneous Marleybonians are the Engineer and the Chronicler.
In order of log appearance, they are
Captain (low education and distrustful of magic)
Engineer (tasked w/ restoring communication w/ Marleybone)
Navigator (tasked w/ tracking down lost colonizers, first to be taken)
Mercenary (necromancer, realizes something's wrong here and it ain't regular magic)
First Mate (reliable and level-headed)
Medic (theurgist, recent Ravenwood grad)
Chronicler (last left alive, very british)
So this crew hops into the world via Spiral Key and they go looking for the lost colonizers. Obvi they slowly realize that something Ain't Right Here. As they journey onward, the same thing happens to them as what happened to the original team. This time, one last person is spared, the Chronicler, and they escape to Wizard City.
Eventually either the Chronicler dies or just decides to have a garage sale or something but you, young wizard, buy an old key from an estate sale that turns out to be the Spiral Key to the spooky world. And that's where the game picks up.
You go through. Find the logs. Spooky things happen. At the end, the world is fed up with your intrusion and you are chased back to a world door. You barely escape with your life, but in your rush to escape you leave the Wizard City Spiral Key in the door which allows the entity chasing you to pass through. The ending is intentionally open ended. What happens after the door opens is up to you.
Some Q's and A's
What's the timeline?
So if you pay attention to the medic's log, you'll see that they mention Professor Drake. Given that they're a theurgist, they mean Professor Sylvia Drake, as opposed to Cyrus or Malistaire. I took this line out of the original log to cut some length, but in the Captain's log, they mention that this is the Medic's first mission. So, from this, you can conclude that the extraction mission happened before the events of Arc 1 when Sylvia Drake was still alive. The events of the original colonizers then happened slightly before that. The timing of when you the player come in is up to individual interpretation though. It could happen at any time after. It could still be before Arc 1, meaning you are not the Scion young wizard but another wizard entirely. Or it could be after the events of the main game. Really up to whatever you headcanon.
Whats up with the wooden constructs?
So the in-game explanation is that they're the transformed bodies of the previous expeditions being puppeteered by the will of the world. The out-of-game explanation is that I already had them modeled and rigged from that other wiz fan game I was working on. When I was making this game, I was like, "hmm. what's a spooky motif in the horror genre I could put in here? ah. mannequins." And I remembered I had the constructs so I put them in.
So what the heck is chasing us at the end? Why can't I see a spooky monster? I wanna see a spooky monster :(
So there's not really one monster or something that you're running from. The world CAN manifest itself through physical means via 'possession' of a sort, but it can also just. Take you. And spirit you away. Like it did to the navigator. So I guess you could say the world itself is chasing you at the end. Presumably, if you were to stay there you would eventually suffer the same fate as the previous groups. Maybe if I decided to add a patch to the game I would add an alternate ending where this happens, but. Not likely lol. The other answer is that your imagination is capable of creating much scarier monsters than I can, so I intentionally stayed away from having a physical thing to be scared of. The other Other answer is that I simply did not want to design, model, rig, and animate a monster. :)
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wizardo-yo · 11 months
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desperately resisting the urge to make a game about my wizard101 oc instead of making fan art and talking about them like a normal person
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wizardo-yo · 11 months
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*does a split* got my name in the game credits now lads :3c
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wizardo-yo · 11 months
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whoever paid me 5 dollars for passageways I'm kissing you on the mouth right now
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wizardo-yo · 11 months
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hey y'all! the time has come!! i just finished a very short Wizard101 (and slightly Pirate101) fan game called Passageways!
in it, you retrace the steps of a lost adventuring group through a mysterious world and try to uncover what happened there
the link is here if you'd like to download and check it out for yourself!
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