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whirligig-girl · 6 hours
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Commission for Jenny's Star Trek Adventures game of the USS Curiosity (Intrepid-Class) facing off a low-tech alien stealth ship in a Badlands-like nebula.
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whirligig-girl · 11 hours
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Commission for Jenny's Star Trek Adventures game of the USS Curiosity (Intrepid-Class) facing off a low-tech alien stealth ship in a Badlands-like nebula.
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whirligig-girl · 1 day
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Some of the history of Zwo-nmu System Exploration by Mellanoid Slime Worm Space Programs.
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A reminder of the Zwo-nmu Planetary System. The Sun, also called The Zwo-nmu (literally The Day Light) is a G8V main sequence star with many giant planets. Mellanus, called Gymnome by some of its inhabitants, is the homeworld of the Mellanoid Slime Worms--Eaurp Guz's people. Mellanus is a coorbital of Omen in a horseshoe orbit. Every 15 or so earth years, Mellanus approaches Omen, which moves it into a higher or lower orbit around the Sun.
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This graphic is in a rotating reference frame following Omen. green circle is Omen's orbit in a non-rotating reference frame. Yellow circle is Mellanus' inner/short/summer/hot orbit. Purple circle is Mellanus' outer/long/winter/cold orbit. Blue and gray circles are the orbits of Cold Ember and Rabbit. Times are given in Earth days and distances in Earth-Sun-distances (astronomical units)
Omen is named, of course, as it represents drastic climate change--orbital seasons affecting both hemispheres for many years at a time.
With that reminder out of the way...
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Zwo-nmu (the star)
extensive telescopic study from low mellanus orbit. The first solar telescope to enter orbit discovered the corona but was not set up to observe it properly, so follow-up missions had to be undertaken.
studied by the Cold Ember probes and by at least one dedicated "sun-scraper"
Cold Ember (the hot super-earth/sub-neptunian)
Of the five probes sent to Cold Ember at various times, only two have made it.
The second one to make it is an orbiter. It relies on stationkeeping propellant so its elliptical orbit always keeps its apoapsis on the night side of the planet, such that it can spend time in the shadow to keep cool. Within a few days of it running out of stationkeeping fuel it will begin to overheat. There are proposals to send a Rescue Shuttle up to resupply and repair the probe, but the strict rules about use of alien spacecrafts in the mellanoid space program make that difficult.
Rabbit
Visited by 2 robotic probes--a flyby and a short-lived orbiter. A lander/rover is planned, but doesn't have the same priority as the Omen Development Program and the Ice Giants Exploration Program.
Mellanus Orbit
At its peak, Mellanus had thousands of satellites and dozens of space stations, but a near-miss with ablation cascade (see: the movie Gravity (2013)) that was only averted thanks to the recently installed phaser network has lead to many restrictions being put in place on the number and function of satellites. Early in the history of mellanoid space exploration, there was not much automation available. Satellites had to be crewed, and so there were many space stations, and when automation happened, those space stations grew into constellations of satellites. Telecommunications constellations were the real culprit, with several competing agencies, companies, and nations setting up their own independent constellations ranging from 10s to 1000s of satellites each. But now, subspace technology has rendered low-orbit communications satellites obsolete, and there are just a few dozen geosynchronous communications satellites, a GPS network, and the number of Mellanus observation satellites has been coralled.
One of the United Mellanus Space Program's current duties is the cleanup of low orbit, which is operated both by phaser blasts in an emergency and by crewed spacecrafts. Most of the space stations in mellanus orbit are specifically infrastructure intended to refuel these spacecrafts, since they need to be able to access a wide range of inclinations, and inclination changes are difficult to accomplish.
Other space stations include the constellation of orbital drydocks, which are all orbiting about a hundred kilometers apart from one another, and the Starbase, a very large rotating artificial gravity space station which was built between the 2340s and the 2360s, and serves as the space end of the interstellar spaceport.
Mellanus natural satellites
Mellanus has one permanent satellite, Ubbi, a 340 meter wide rubble pile which is thought to have once been another asteroid's moon, millions of years ago. It is just barely bright enough to be seen by a mellanoid who has expanded their eye to the greatest practical width, but it wasn't noticed to be a moving star until after the invention of the astronomical telescope and the popularization of sun-centrism. It was thought at first to be an asteroid, since it was discovered while Mellanus was passing through Omen's trojan cloud, but careful observations determined that it was a satellite in a stable circular orbit, and a careful observation of photographic plates and star charts indicate it's been orbiting Mellanus for at least hundreds of years. It's named after its discoverer.
Many early mellanoid space activities have used Ubbi as a target. There are dozens of probes. Sadly Ubbi is very resource poor, being poor in both volatiles that could be used for propellant and metals that could make it valuable. It's not even a useful science target, since one of the earliest missions to visit it was an impactor which essentially exploded Ubbi. It reformed again, but completely resurfaced, burying clues to its origin as a satellite. Ubbi is currently orbited by one derelict spacecraft and
There have been three temporary natural satellites of Mellanus to be visited by spacecrafts. All but one have entered Mellanus orbit only for a few months and were only visited by robotic probes. The largest one, Temma was three kilometers across and in an eccentric orbit that remained stable all the way up until two Omen conjunctions later, so it lasted for about 30-35 years. However, as a carbonaceous asteroid, it was rich in volatiles, and it was explored and settled extensively by all major space programs. The first crewed international interplanetary trips to Omen used fuel refined from Temma and brought down to low orbit.
The Omen Coorbitals (Trojans, Greeks, and Other Horseshoes)
Outside of Ubbi and Temma, the Coorbitals are the next step out into space. Mellanus occasionally has close encounters with coorbitals. Over time Mellanus and Omen together have corralled the coorbitals into very specific lanes. There are far fewer coorbitals around Omen than Glerbuh, or, say, Jupiter, because coorbital or not, Mellanus is still a planet. Most of the coorbitals are trojans, with the apsides neatly tucked in between the outer edge of Mellanus' sphere of influence in the low orbit, and the inner edge of Mellanus' sphere of influence in the high orbit. The Greeks--the trojans on the leading edge of Omen's orbit--are especially depleted. It's thought that Mellanus was once the only large object in the greek camp, but was perturbed onto its current horseshoe orbit billions of years ago. As a result, the greek camp is a hodge-podge of scattered objects from elsewhere in the system, whereas the trojan camp is comprised of more objects original to this part of the circumstellar disk. Each camp can answer different questions about the evolution of the Zwo-nmu system, and Mellanus' relation to it in particular. Ironically, even though the greek camp is Mellanus' original home, it's the trojan camp that is more relevant to studying Mellanus itself.
It is possible on any given year to send a spacecraft to visit Omen, Trojans, Greeks, or any other coorbital. However, the trajectories which take a minimum of fuel are only accessible 1-6 months or so before the closest approach with either object, and for crewed missions, less efficient but faster trajectories lasting only a month right around the close approach are preferred.
Outside of the Omen apparitions, the most active times for interplanetary spaceflight have historically been around the passing through the trojan clouds, which happens about 6 years before and after each Omen apparition. Starting from the low summer orbit, Mellanus passes the Trojan Camp. 6 years later, it reaches Omen and moves to the high winter orbit. 6 years after that, it passes the Trojan camp again. Then 15 years later, it passes the Greek Camp. 6 more years later, Omen appears large and Mellanus shifts to the summer orbit. 6 years later, it passes the Greek camp again. 15 years pass, and then we restart the cycle.
other horseshoe-coorbitals can be encountered at any time of year, but there's only a few of these known to exist.
Crewed missions to the other coorbitals have served as test flights for Omen missions, while also contributing meaningfully to planetary science as a whole. While asteroid exploration may not be exciting or glamorous, the use of trojan missions as testbeds has allowed a lot of groundbreaking work that otherwise might not have had any support to be performed.
Humans currently, in the real world 2020s, posses the propulsion technology and even, in principle, the industrial capacity to send humans to Mars. What we lack is a good idea of how to support humans on interplanetary spaceflight for many months or years at a time. A typical stay on the International Space Station is not even comparable to a Mars mission. That research is still underway. But we can go to the Moon. What's crucial is the relatively short turnaround time. A Moon mission may take only a week or two. The Artemis lunar missions will last longer, but not as long as a Mars mission would have to.
Absent a permanent moon of any substance, the Mellanoids are able to get their relatively short turnaround missions done thanks to the coorbitals. If Mellanus were still a trojan, it'd have emptied out the Greek Camp. Omen would never get particularly close, and it'd take over a year to make a round trip to it. It'd be just as hard to reach as Mars or the Main Asteroid Belt. But since Mellanus is in a horseshoe orbit, for about a year at a time every 6-15 years it is within spitting distance of some celestial body or another. Every 18-19 years that celestial body is the magnificent planet Omen with its own system of moons. When it's not Omen, it's the coorbital asteroids.
Propulsion wise it is not that much easier to reach the Omen coorbitals than it is for humans to go to Mars. You still have to escape Mellanus and keep accelerating on top of that.
But instead of bringing all of the comforts and necessities involved in the long-term habitation of space with you to a distant planet, you can get away with using capsules that are not much more advanced than what we were using in the Apollo era. The long term habitation problem is solved, leaving the only major problem left that of propulsion, of vehicle design. And since Mellanus is relatively small and they aren't shy about using nuclear rockets, the propulsion problem isn't that big of a deal. in a way, Omen and the coorbitals are a crutch. By the 2340s Mellanoid space programs still had not undertaken crewed interplanetary missions beyond the coorbitals. But, at least in Star Trek, human spaceflights to Europa & Jupiter were being undertaken in the 2020s. These missions would have had to take years! that said, there is a reason Omen has been such a focus--and it's not just because it is so culturally important.
The Omen System
Since the dawn of the Mellanoid space age, there have been six Omen apparitions.
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Years given are Earth Years
1) 2300: Two nations launched robotic flyby attempts this year. One succeeded, but it was little more than a spinning photopolarimeter which could take a grainy image of Omen and a magnetometer which produced useful magnetic field readings. 2) 2315: Two failed atmosphere probes for Oldsky, one successful robotic lander on Rival, one successful robotic lander on Spark, and successful orbit insertion of a robotic Omen orbiter which continued to send back photos of Omen and its moons right through to the next conjunction. During the lifetime of this orbiter, Oldsky was conclusively shown to have complex life. 3) 2329: First crewed missions. There is a crewed landing on Rival, a crewed orbiter mission for Oldsky. It had originally intended to operate out of a small space station placed into Oldsky orbit a year in advance, but this station was covertly destroyed by Zaldans, and the orbiter mission was repurposed as a mere flyby, which fails, leading to first contact with Zaldans. 4) 2344: The most important year yet--the beginning of space archaeology. It's also the year asteroid Temma departs Mellanus and makes its own flyby of Omen. 5) 2358: International grand tour involving orbiters and landers on every planet including Oldsky. Leads to formation of United Mellanus Space Program. 6) 2373: Fission-impulse rockets have made regular interplanetary travel between Mellanus and Omen possible on any year. 7) 2387: Oldsky is now a colony of Mellanus.
Mellanus is on the border of the Zaldan sphere of influence, and with the increasing expansionism of the Cardassians and the tragedy of what they had begun to do to the Bajorans, the Zaldans desired military bases on the stars near their industrial colonies and their homeworld. These bases had to provide deuterium, so they needed to be located in a system with a gas giant, and also function as repair stations. The stars surrounding Mellanus were poor candidates--there are no M-class habitable planets around the nearby stars, and the only other gas giants were hot Jupiters or brown dwarfs which would make deuterium extraction difficult.
The Zaldans respected the non-interference directive, but not if it meant a gaping hole in their security. They would set up a military base on Omen's M-class moon Oldsky. There was an orbiting space station and a surface base, connected by cargo transporters and shuttlecrafts, staffed by military officers and a few civilian personnel, not unlike Deep Space Nine, but considerably more of a frontier for all involved. There was also a space station built in very low orbit of Omen, designed to scrape the atmosphere for deuterium to fuel freighters. These ships would be undetectable to the mellanoids as long as ships entering the system avoided activity during close encounters and all ships entering and leaving the system hid their photon wakes behind the Sun, resulting in fairly complex routing.
During the 2329 Omen apparition, a spacecraft that had been intended to fly by Omen had a severe failure, akin to Apollo 13. Still over a month from home, with no prospect but a horrible death, they were famously rescued by Commander Halen's ship, EZM-407, marking official first contact with the Zaldans. They were returned to Mellanus and the Zaldans finally landed, showing the world that not only were Mellanoids not alone in the universe, they weren't even alone in their own solar system.
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Several ships visited Mellanus over the next few years on primarily diplomatic missions, but the Zaldans still kept hands-off, sharing only a minimum of information with the Mellanoids. Not many Zaldans had Halen's affinity for the slimes, and they saw mellanoids as lowly uncivilized savages--and their flowery polite diplomatic language only confirmed this to them. It wasn't before someone really stood up to them--a space program engineer who had gotten tired of standing in the sidelines while his people were being insulted--that the Zaldans finally found a glimmer of respect for the mellanoids.
There had been plans to fly a Mellanoid astronaut to Oldsky in exchange for allowing Zaldan researchers to visit Mellanus, and even early talks of embassies and sharing of the Omen infrastructure, when the Zaldans just… disappeared. Completely cut contact.
If sharing their solar system with rude bullies (who, yes, could have wiped them out a dozen times over yet decided not to so at least there's that) wasn't scary enough, those rude bullies disappearing without a trace was even scarier. On a scale greater than even the Apollo program, nations rushed to assemble their missions to visit Omen and Oldsky to figure out what happened to the Zaldan Military Base. Their robotic probes launched on off-years didn't return any answers--crewed exploration and actually landing mellanoids on Oldsky would be the only answer.
There was also the fact that recovering technology from Oldsky could potentially be transformative--the right technology in the wrong hands could destroy the world. This is spaceflight at its most competitive. This was no longer a game--recovering the alien technology was potentially life or death.
After the first contact with the Federation and the series of revolutions and reforms that lead to the current political situation, one of the main unifying rallying cries for mellanoids was the notion that they deserved the right to sovereign exploration of their own solar system. Outsiders--whether Zaldan, or Federation, or Dominion--would not develop any part of the system!
Ok, the Federation can provide some baseline infrastructure to protect Mellanus from invasion, but space exploration is OUR COMMON HERITAGE!
The current age of Mellanoid Space Exploration is characterized by extensive permanent infrastructure development. Since the 2360s, Mellanoids have been building research stations on Oldsky, Lake, and Rival. Setting up an industrial capability on another planet from scratch is hard to do, but Oldsky has a stable climate year-round and a breathable atmosphere. Much of Oldsky is a desert, and even the "humid" regions are quite dry, but it's still more habitable than literally any other planet in the solar system except for Mellanus, which makes it practical to build using traditional methods.
As of 2380, more people are living and working on Oldsky at any given moment than are doing so in Low Mellanus Orbit. Oldsky station visitors includes geologists, biologists, space archaeologists still studying what remains of Zaldan activity on Oldsky, civil engineers, aerospace engineers, construction workers, miners, marine biologists, submarine helmcrew, aircraft pilots, spacecraft pilots, rover drivers, doctors, astronomers, and even a few tourists selected by raffle.
Propellant infrastructure has been established to keep the fast interplanetary rockets zipping along. At this point, it is possible to stay on Oldsky permanently, but so far, all visitors to Oldsky are temporary, and on years when Omen is inaccessible even with nuclear-fission-impulse rockets (i.e, when the Sun is between it and Mellanus), only a skeleton crew remains to maintain the stations.
Oldsky will probably not have its own self sufficient industry and capacity for its own space program any time soon, but it does have a spaceport serviced by reusable launch vehicles.
Phaser-thermal rockets are used for heavy lift launches from Mellanus these days, but conventional chemical rockets are still used on Oldsky, fueled by hydrogen and oxygen split by electrolysis. There is an oil refinery on Oldsky, so kerosene/oxygen rockets are possible too. things remain somewhat low-tech on Oldsky. Imported vehicles can be powered by batteries, but there aren't let any lithium mines on Oldsky--good deposits have yet to be discovered--so internal combustion engines powered by oil are sadly being used. The Oldsky Planetary Protection Office on Mellanus intends to phase out fossil fuel engines as soon as the planet is capable of producing its own high-energy-density batteries… whenever that is… also, between you and me, they really ought to get more aquatics flying on these missions. what an aquatic astronaut could find on Oldsky might be quite shocking.
Anyway outside of the Omen system and Oldsky Glerbuh has had its fair share of robotic exploration and crewed expeditions. Two of the four ice giants have also been visited by robotic flyby probes, and Glarpi (the innermost ice giant) has had a robotic orbiter. The big crewed grand tour expedition to explore all four ice giants and there moons was one of the major science goals of the 2380s outside of exploring and developing Oldsky. However, it had to be modified to turn into a rescue mission for a mellanoid starfleet officer who was stranded on a planet orbiting a nearby star called TE-92. It's a whole thing. If they manage to rescue them maybe they'll write a novel about it.
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whirligig-girl · 1 day
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whirligig-girl · 1 day
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Eaurp Guz Rocks!
WIP and details in the read-more:
This one had a bit of a false start. For the life of me I couldnt' get the motion right.
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The gif's pacing was all wrong, the hair started out not moving so it wouldn't have looped right... it looked jittery... i just didnt like it. (she's lip syncing to "saturn five" by inspiral carpets in this one. i ended up not doing any mouth movements in the final one)
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so i had a play around with some sine and -cosine charts to figure out where the body and hair should be. I ended up not really using the -cos chart for the hair and just kinda animated the hair to what felt right, but using the sine wave for the body position helped a lot, and it meant i could reuse several frames for the body animation (they would be differentiated by what the hair is doing of course).
This test image uses only 8 frames instead of 12 and looks a little clunky, both because of the smaller amount of frames and also because of which positions are shown in each frame. i also made a 12 frame version (like the final version), which did look a lot smoother, but i didn't save it.
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applying a sine wave like movement to Guz's head and body and then fixing the arms resulted in a much more natural, consistent, and easy to loop animation.
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so i added the hair jiggling and a little hand movement to imply scribbling in some shading. The hair jiggling is honestly the most fun part.
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her body was too stiff, so i um. i made it um. jiggle. and um. yeah it uh. it was too much. lol.
so i basically just averaged it, frame by frame, with the previous version.
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Doing the glitter/bubbles visible in the final version was a challenge. I decided that since the hair was moving so wildly, the glitter in it could be essentially random in each frame and it wouldn't really matter. But the glitter on the face had to track with her face or it would look strange. I solved that problem by drawing the glitter on the first frame, then drawing two white dots over the eyes, and aligning the dots with the eyes for every frame (which is similar to how I aligned the highlights).
finally, here's the "concept art" (which i repurposed for the first frame)
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and here's the drawing of the Saturn V rocket Guz was making (which i showed in another post). And did you notice that the earphone she's using is the one Uhura uses in TOS? :)
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Guz is enamored with the space exploration histories of many worlds, but the ones with large moons (or the ones that are large moons), are her favorite. Imagine not having to wait months for interplanetary maneuvering, or decades for close encounters with your coorbital giant planet.
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whirligig-girl · 1 day
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YAY ITS GUZ MY FRIEND EAURP GUZ!
rotating her!!! (she's having fun, probably)
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(@whirligig-girl 's slimegirl oc)
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whirligig-girl · 2 days
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whirligig-girl · 2 days
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I'm in awe of how we ran historical revisionism on the civil rights movement so bad that people truly believe it was quiet self-sacrifcial non-disruptive christ-like activism that forced progress and not — like — the incredible economic pressure of boycotts and outbreaks of illegal civil disobedience
Yapping to the choir but eughhh it burns me up girl effective protests have to be loud and inconvenient for change to happen because silent cries die in the dark that's the entire pointtt
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whirligig-girl · 3 days
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#savelowerdecks
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whirligig-girl · 3 days
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Eaurp Guz Rocks!
WIP and details in the read-more:
This one had a bit of a false start. For the life of me I couldnt' get the motion right.
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The gif's pacing was all wrong, the hair started out not moving so it wouldn't have looped right... it looked jittery... i just didnt like it. (she's lip syncing to "saturn five" by inspiral carpets in this one. i ended up not doing any mouth movements in the final one)
Tumblr media
so i had a play around with some sine and -cosine charts to figure out where the body and hair should be. I ended up not really using the -cos chart for the hair and just kinda animated the hair to what felt right, but using the sine wave for the body position helped a lot, and it meant i could reuse several frames for the body animation (they would be differentiated by what the hair is doing of course).
This test image uses only 8 frames instead of 12 and looks a little clunky, both because of the smaller amount of frames and also because of which positions are shown in each frame. i also made a 12 frame version (like the final version), which did look a lot smoother, but i didn't save it.
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applying a sine wave like movement to Guz's head and body and then fixing the arms resulted in a much more natural, consistent, and easy to loop animation.
Tumblr media
so i added the hair jiggling and a little hand movement to imply scribbling in some shading. The hair jiggling is honestly the most fun part.
Tumblr media
her body was too stiff, so i um. i made it um. jiggle. and um. yeah it uh. it was too much. lol.
so i basically just averaged it, frame by frame, with the previous version.
Tumblr media
Doing the glitter/bubbles visible in the final version was a challenge. I decided that since the hair was moving so wildly, the glitter in it could be essentially random in each frame and it wouldn't really matter. But the glitter on the face had to track with her face or it would look strange. I solved that problem by drawing the glitter on the first frame, then drawing two white dots over the eyes, and aligning the dots with the eyes for every frame (which is similar to how I aligned the highlights).
finally, here's the "concept art" (which i repurposed for the first frame)
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and here's the drawing of the Saturn V rocket Guz was making (which i showed in another post). And did you notice that the earphone she's using is the one Uhura uses in TOS? :)
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Guz is enamored with the space exploration histories of many worlds, but the ones with large moons (or the ones that are large moons), are her favorite. Imagine not having to wait months for interplanetary maneuvering, or decades for close encounters with your coorbital giant planet.
59 notes · View notes
whirligig-girl · 3 days
Text
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Eaurp Guz Rocks!
WIP and details in the read-more:
This one had a bit of a false start. For the life of me I couldnt' get the motion right.
Tumblr media
The gif's pacing was all wrong, the hair started out not moving so it wouldn't have looped right... it looked jittery... i just didnt like it. (she's lip syncing to "saturn five" by inspiral carpets in this one. i ended up not doing any mouth movements in the final one)
Tumblr media
so i had a play around with some sine and -cosine charts to figure out where the body and hair should be. I ended up not really using the -cos chart for the hair and just kinda animated the hair to what felt right, but using the sine wave for the body position helped a lot, and it meant i could reuse several frames for the body animation (they would be differentiated by what the hair is doing of course).
This test image uses only 8 frames instead of 12 and looks a little clunky, both because of the smaller amount of frames and also because of which positions are shown in each frame. i also made a 12 frame version (like the final version), which did look a lot smoother, but i didn't save it.
Tumblr media Tumblr media
applying a sine wave like movement to Guz's head and body and then fixing the arms resulted in a much more natural, consistent, and easy to loop animation.
Tumblr media
so i added the hair jiggling and a little hand movement to imply scribbling in some shading. The hair jiggling is honestly the most fun part.
Tumblr media
her body was too stiff, so i um. i made it um. jiggle. and um. yeah it uh. it was too much. lol.
so i basically just averaged it, frame by frame, with the previous version.
Tumblr media
Doing the glitter/bubbles visible in the final version was a challenge. I decided that since the hair was moving so wildly, the glitter in it could be essentially random in each frame and it wouldn't really matter. But the glitter on the face had to track with her face or it would look strange. I solved that problem by drawing the glitter on the first frame, then drawing two white dots over the eyes, and aligning the dots with the eyes for every frame (which is similar to how I aligned the highlights).
finally, here's the "concept art" (which i repurposed for the first frame)
Tumblr media
and here's the drawing of the Saturn V rocket Guz was making (which i showed in another post). And did you notice that the earphone she's using is the one Uhura uses in TOS? :)
Tumblr media
Guz is enamored with the space exploration histories of many worlds, but the ones with large moons (or the ones that are large moons), are her favorite. Imagine not having to wait months for interplanetary maneuvering, or decades for close encounters with your coorbital giant planet.
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whirligig-girl · 4 days
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Been doing some practice work, trying to get the time I spend on art down and my output more consistent.
This piece isn’t done yet, but it’s got me curious if people would be interested in cheap solo-shots of planets as commissions? With options for shading, rings, etc of course!
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whirligig-girl · 4 days
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It just occured to me that guz probably catches loads of lint and such. How does she clean herself out?
she can just kinda spit it out. you know, ideally in the bathroom or something.
Regular water showers are useless to mellanoids (water just rolls right off of their surface) but oddly enough a sonic shower is actually useful for getting rid of surface dust and lint.
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whirligig-girl · 4 days
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failed Guz animation
EDIT: I did manage to make a much improved version by starting from scratch and using a sine wave to figure out what position she should be for each frame. The result looks way better... but i'm not ready to post it yet. I want to get it finished first.
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whirligig-girl · 4 days
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whirligig-girl · 4 days
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I love your art so much. So so so so much. Keep creating. Keep sharing. Keep expressing your passions through your art. Make beautiful things and share them! It inspires me to create more for others and consume less. Thank you!
im crying for real right now thank you so much.
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whirligig-girl · 4 days
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