Journal of Scientific Inquiries
Chapter 9: Testing
Today is Sanse's test day. I'll be taking this journal in to write down my findings and documentation. I don't want to leave any documentation as important as this at the lab.
[I can't trust anyone there to not seek to destroy this information. We don't have any human collaborators, but there may still be a possibility of a m-h traitor.]
All the information gathered will be stored in this journal and digitally gathered onto a flash drive that will be locked in a secure vault that only I have access to.
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Subject name: Sanse Cortez Gaster
HP (Human form): 20; HP (Monster form): 8, lowest recorded hp for a monster.
EXP: 0; LV: 0; ATK: 1; DEF: 1
Soul traits: Justice, Patience
Patience is the leading soul virtue, followed closely by Justice.
Non soul trait related abilities:
Bone bullet attacks.
Patience abilities:
Time freeze. The duration depends on current energy and magic levels, and how many people are chosen to be unaffected. At full strength and with me, Sanse is able to stop time for approximately 15 minutes. The time stops acts like a spotlight. Everything that is within darkness is frozen in time; everyone not under the time freeze are surrounded by a spotlight. The most amount of people Sanse can keep unaffected by their time freeze is 15 people. Anymore than that and Sanse's soul starts to suffer.
Cyan bone attacks. As long as the opponent stays still, they take no damage.
Soul freeze. This is a soul mage ability. Sanse turns the soul cyan, which freezes the body in place. Sanse can also freeze objects where they are, even being able to stop the object from it's current inertia. Sanse can choose who and what they freeze in place. Sanse can also freeze people in place without affecting the soul, so integrity soul mages would still be affected by this ability. [There was an attack today. 25 empty souled humans, that have been documented as having fallen from the surface, stormed the lab. Once they got close, Sanse froze 20 of the attackers in place without much effort.]
Justice abilities:
Soul bullets. Sanse can summon 5 bead-like orbs that float behind them. They can then fire them at whatever and whomever they choose. They can combine all five orbs to create one big orb that shoots out a continuous beam of energy.
KARMA. We had six scientists to test this. Sanse summoned a regular bone attack. Three of the scientists had no LV; the other three had varying levels of LV: 2,5, and 8. The three no LV scientists only took damage proportional to the bone attack itself, while all the LVed scientists took additional poison damage proportionate to their LOVE.
Judgement. Sanse can see into other people's souls and read their LV and soul type. [They can also determine if the person is a soul mage or human without having to see their eyes, their EXP gain, their abilities, and how many times a person has reset or used rewrite on an individual level. This is a touch more than what has been documented. Research and testing of previous patience reveals that this is unique to Sanse.] Sanse can also perform the check action when not in battle.
Soul lock. Soul mage ability. [The other 5 started attacking other scientists. 1 of the 5 went after Sanse to try to break their concentration on the freeze. Sanse was a spry one. They were using effects simultaneously. As they held the 20 in place, they were blipping around the lab as they used their time freeze. I was too distracted by Sanse's display of ability that I didn't notice an empty souled individual sneak up behind me and try to take my life. Sanse, who was on the complete opposite end of the room, and with several people interposed between us, used Soul lock and shot the bastard down. LV increase to 2. Monster HP up to 150, human HP up to 24, ATK and DEF increase to 2.]
Notes: The soul mage parent of the child was the late mother. Monster-Human children born from a soul mage birth giver have a possibility to gain the soul mage abilities. It is unknown if the same is true with human or soul mage children, and with a soul mage sperm giver. It is also unknown if it is guaranteed that the children receive soul mage abilities, or if there is a certain percentage.
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Update. Next day. Papina is being takin in for testing. I tried to have Sanse stay with Asgore, but they refused adamantly and wished to go with Papina, for if anything goes wrong. [And by wrong, they most likely meant the attack yesterday. They are still shaken by the events. I don't blame them for wanting to protect their sister. In private, they said they panicked because they didn't want to loose any more family than they have, me included.] I relented and let them come with. We need to hire armed guards.
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Subject name: Papina Cortez Gaster
HP (Human form): 20; HP (Monster form): 83,
EXP: 0; LV: 0; ATK: 0; DEF: 0
Soul traits: Integrity, Bravery
Integrity is the leading soul virtue, with a strong but smaller Bravery soul virtue. 6 months ago, the Bravery soul virtue was approximately 50 small dots in the soul. Now, the Bravery virtue, while not as prominent as the Integrity virtue, is much bigger that it used to be; it has now formed into whisps and splotches.
Non soul trait related abilities:
Bone bullet attacks
Integrity abilities:
Gravity manipulation. Papina can increase the gravitational pull in a small fifteen foot radius. Papina can also apply the magic to the soul, causing it to turn blue; only the individual whose soul was affected experiences the gravitational increase.
Flight. Lasts for approximately 30 minutes. Papina lessens the gravitational pull on herself, allowing her to become less dense than the air around her. Flight equates more to walking on air.
Soul change magic immunity. Soul mage ability. Sanse tested with Papina. Sanse turned Papina's soul cyan. Papina was able to move forward, and Sanse's magic disappeared. A control was established as Sanse afterwards turned one of the scientist's soul cyan. They reported that they could not move in the slightest. We attempted to turn Papina's soul blue, orange, and purple, but Papina was unaffected by all attempts. [In the instance of turning Papina's soul green or yellow, because those are boons rather than banes, Papina had the choice to allow her soul to change.]
Bravery abilities:
Increased strength and speed. Compared to the more athletic 6-year-olds, Papina has shown to be 5 times faster and stronger than her peers. Even compared to other bravery monster-humans, Papina is still approximately 2 times faster and stronger.
All stat increase. Soul mage ability. Sanse is Papina's opponent. [Papina said she felt uncomfortable getting into battle with people that she didn't know what they could take. Sanse offered their help. Papina became more accepting of this particular test.] Papina initiated the battle. No stat change. Papina, when requested, acted first in the battle. DEF, ATK, and SPD increased by 10. Any attempts to increase her stats more has failed. Initiating a fight will not increase stats. However being the first to act in the initiated battle will increase stats.
Notes: Like Sanse, Papina possesses soul mage abilities for both of her soul attributes. [And like Sanse, those abilities exceed what has been recorded for soul mages to actually do.]
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Update. Time has really flown by. With taking care of my children and work, it has been wild. I wouldn't trade any of it in for anything, not even to be back on the surface again.
Update. SANSE CALLED ME MOM!!!! Sanse has never called me mom before, only G, Gaster, or Wingate, never mom. I'm so happy I can't stop smiling! THIS IS THE BEST DAY EVER!!!
Update. Gerson had a monstercation ceremony today. At 74 years old, she had a heart attack in his home. Her adopted child, Undyne, was there and called the hospital. In her will, Gerson said she wanted a ceremony for her monstercation, and to let everyone in the Underground watch. I took Sanse and Papina to see Gerson take on this new chapter in her life. Immediately after the ceremony, a cat dog monster by the name of Temmie had given birth to a massive litter, all named Temmie, and one monster-human, who was named Bob. On the way home, I noticed a shift in Sanse's demeanor. I saw a specific resolve in their eyes. I inquired about it when we got home. Sanse said that they want to free the everyone who was wrongfully trapped down here, before anyone has to die in this mountainous tomb. We left it at that, but I wonder how we could possibly get 7 soul mages of each different attribute in such a time span.
[update. i may have a solution to our conundrum.]
Update. What is it Sanse?
[update. we need 7 soul mage souls, each of a different soul type to break the barrier. was it ever specified that we need purely 7 people, or just the 7 soul types? since paps and i are part soul mage, could we possibly give me a black soul, thus all 7 different soul types?]
[Update. Sanse, I've already made the mistake once of using a child to experiment with, I won't make the same mistake again.]
[update. you sure you won't take me up on my offer? ok. then i guess i might just tell torel and asgore that you routinely hurt yourself with your own experiments. how do you think they would feel that you practice a form of self harm? the shame they would feel. imagine what they might think if i spilled about your black soul, or the purposeful scarring to your soul, the very culmination of your being, all for the sake of scientific exploration.]
[Update. You wouldn't. You WOULDN'T! Please, not that. I wouldn't be able to live with it!]
[Update. Fine! I yield. I'll take you up on your offer. Just don't tell them all I've done.]
[update. deal. when do we start?]
Chapter 8 <-
Chapter 10 ->
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