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#vx ace
cheddarconcarne · 1 year
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"Who needs airships when you've got helicopter ears?" - Colby
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Kept you waiting, Huh?
Since Twitter’s a sinking ship, I’m going to start posting my sporadic dev progress posts here.
So, stuff I’ve done recently:
- A certain boss’ level: 50ish% complete
- Some of the early areas on blue floor have now been roughly mapped out.
- A certain merchant has been added to the game.
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danpops · 9 months
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O M G SUPER SECRET FNAFB 2 EASTER EGG (VERY REAL)
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mr-outcast · 1 year
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Here is the illustration that I’ve made for Cheddar Con Carne: Colby’s ODDyssey, an indie game that I’ve been working on in my spare time for the past couple years.
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Okay, I need help from a more experience RPG Maker user for this.
I worked a little bit on the game after work today and I’m getting this error within my Yanfly Visual Battlers script. I can’t really move forward without solving this. I have the Core Enginge and the Battle Engine scripts, but I have no idea why I’m getting this issue. I even booted up a new, fresh save file from before I had put in the Visual Battlers script.
Within the script, this is the line it’s referring to:
elsif @actor_sprites[actor.index].battler.moving?
This is the full section that includes this portion of the script (lines 632 to 652):
alias spriteset_battle_update_actors_vb update_actors  def update_actors    for actor in $game_party.battle_members      if $game_party.battle_members[actor.index].death_state?        @actor_sprites[actor.index].character_sprite.angle = 90        @actor_sprites[actor.index].character_base.step_anime = false        #      elsif @actor_sprites[actor.index].battler.moving?        @actor_sprites[actor.index].character_sprite.angle = 0        @actor_sprites[actor.index].character_base.step_anime = true      else        @actor_sprites[actor.index].character_sprite.angle = 0        @actor_sprites[actor.index].character_base.step_anime = YEA::VISUAL_BATTLERS::BATTLE_STEPPING_ANIM      end    end    if @current_party != $game_party.battle_members      dispose_actors      create_actors    end    spriteset_battle_update_actors_vb  end
I’m not entirely good with scripting. I’ve gotten the Visual Battler’s to work before, so I’m not sure if this may potentially is it conflicting with another script???
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I put a red box around the scripts currently in use in Moonlit Oni.
If anyone can give me advice on how to fix this, it would be much appreciated.
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animeseinfeld · 27 days
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I just released the first part of my game AETHONIAD POSTSCRIPT for free on itch.io!!
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project-claroscuro · 5 months
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📒 CLAROSCURO is RE-RELEASED!!! 📒
You’re my most important treasure.... You’re all I have left.... But....I can’t leave you alone.... ....I can’t let you suffer.... That’s why....please....
After his father’s passing, Nikanor can only find consolation in “Claroscuro”, a storybook he gave him. One night he finds out he’s been trapped inside a dream and the fairytales of his beloved book have come to life. As he ventures in this nonsensical place, things take a spooky turn....Can he find a way to wake up?
Download at Itch.io
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wishbonegame · 4 months
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December Update!
I finished all the Summer 1st event and quest stuff from the last update, did some more work on Ask About retooling, and just finished implementing the second event of Summer year 1.
I also fixed the code to unlock window resizing with our custom game window size/aspect ratio... I couldn't get the maximize window button to work without digging deeper into Windows window control API than I was willing to do (needed to find a way to get a "close enough" fullscreen window to count as fullscreen and/or do black box padding to maintain the aspect ratio) but you can still drag the corners of the window to make it bigger. Why such a key feature is disabled by default in VX Ace is a mystery for the ages.
December's never a particularly productive month due to the holidays but I got a lot more done this year than last year. I'm finding the rhythm of building quests... it's really not so bad with the new system (big ones with lots of characters and map transitions still are rather time-consuming, though).
Still angling for Summer Y1 to be done around the end of spring. At present, we have 2/8 events for it complete. However, a few of the remaining events are quite big and there are also a number of sidequests for the month that need writing and implementing, so there's still much left to do.
Happy new year everyone!
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nunjjelee-games · 4 months
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The English version of 72 is here! 💕
Hello, everyone! I'm finally presenting you: 72! Now, in English!
As I already said, it's one of my smallest projects, which was created for a Surreal Game Jam in 2020. A melancholic, dreamcore-like game about a depressed young man who was destined to be a conductor but failed miserably.
I really hope you will like this small surreal thingy of mine <:D
You will find everything you need to know (and download) on the itch.io page. And please read the "read me" file.
And as I already said, this is my first English release ever. I don't know a lot of things, and I never did that before. So please, if something doesn't work or needs to be corrected, message me! I will try to fix that as soon as possible, but be ready for something not working properly x'D
The proofreading was done by grapedemonofchaos, million thanks to him! He's always helping me so much.
Thank you for being here! Thank you! Thank you!
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gooberinomcgee · 10 months
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Game Announcement
It took me about a year and half, but I have finally finished it!
My own RPG Maker game, Day At The NaSH!
A young girl finds herself trapped inside a science centre overrun by wacky supernatural forces. With the help of a friendly slime creature, she must solve a variety of puzzles and potentially learn about Science and History in the process.
The game is relatively short, with only one ending, and can be played by people of all ages (I mean, a literal baby probably doesn't have the motor or cognitive capacity to play through it yet, but still).
Please give this game a try if you like light-hearted puzzle games! Any likes or reblogs are also appreciated!
Edit: alternate link to the Game Jolt page: https://gamejolt.com/games/day-at-the-nash/836619
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chdevblog · 24 days
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Do you love the color of the MEAT
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cheddarconcarne · 6 months
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"I've actually spent my weekend figuring my own victory pose whenever I find something cool and shiny on my adventure. I may be a bit rusty so please go easy on me, okay?" - Colby Cheddar
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RUPTURE DEMO 1.5
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Hello everyone, I have addressed some more bugs. Future fixes will be released in patch files. I will provide instructions for installing patches with every patch release. Please download this version of the demo from any of the following platforms:
MEGA
RPGMAKER.NET
ITCH.IO
Patches:
Boss Loop Fix - Fixes an issue that causes the final boss cutscene to loop after the player is defeated.
Changelog:
Fixed an issue with the hand puzzle
Fixed one of the enemy encounters
Fixed a transition issue in the clockroom maze
Fixed some more minor bugs
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mr-outcast · 4 months
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To celebrate the festive Christmas season, Colby Cheddar and her pals are ready to perform a special rendition of "Deck the Halls". Made using RPG Maker VX ACE, Krita, LMMS over the course of 3 days.
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kc-aurigrids · 3 months
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[ English version is ready to download ]
Developers: KC.Aurigrids
- SUMMARY -
The story begins after Faceless prologue ends. A girl wakes up and realizes she has lost her face, she hears the door open from behind, what awaits her?
- Feature -
✯ Original art.
✯ Ending: 3 Endings,  the ending is normal, good or bad, depending on the player's perception.
✯ Endings in prologue: 1 Normal Ending, 1 True Ending, and 1 Secret Scene.
✯ Playing time  official version: 3-4 hours
✯ Playing time prologue:  10 - 20 minutes
 The English version of the game is nearing completion. I will attempt to launch the game this January. I'm very sorry for the wait. - Nguyet | KCA leader
Link Faceless prologue: kcaurigrids.itch.io/facelessprologue
Link Faceless: https://kcaurigrids.itch.io/faceless
NOTE:
RPG Maker VX Ace RTP is required to play the game, you can find the download link here: RPG Maker VX Ace RTP
WARNING 18+: The game has violent content including school violence, domestic violence, gore... So I would strongly advise not playing if you think you may be upset by such content. Please consider before playing!
✯ Facebook: https://www.facebook.com/kcaurigrids/
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animeseinfeld · 2 months
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a preview of whats to come :)
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