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valshe-eng · 10 months
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Termination of management contract between VALSHE and B ZONE
On August 31, 2023, the exclusive management contract between B ZONE Co., Ltd. and VALSHE will be terminated. However, VALSHE will still be continuing her activities as an artist.
Following the termination, the VALSHE-owned websites below will be affected as such: VALSHE Official Fanclub "OVER THE HORIZON" The fan club operations will cease on August 31, 2023
VALSHE Official Homepage The homepage services will cease on August 31, 2023
VALSHE Official YouTube Channel Posted Videos All videos uploaded to the Youtube Channel will no longer be viewable after August 31st.  Each video including the music video, minus crossfade, will be re-uploaded on the B ZONE YouTube Channel later. V's Secret Base -LIVE- Season 2 V's Secret Base -LIVE- Season 2 will be broadcast on the next broadcast as the final episode. https://youtube.com/live/HYBWj_6R0vo August 29, 7pm JPT Guest: Yuta Takashima, Teruki
* There will be no special event after the online lottery/broadcast ends.
VALSHE niconico Channel The niconico channel will cease operations on August 31st, 2023, VALSHE has streamed a video regarding this issue which is viewable for everyone below! https://live.nicovideo.jp/watch/lv341896825
VALSHE LINE account The LINE account will cease operations on August 31st, 2023.
The following accounts will continue as per usual after August 31st, 2023 - VALSHE Official Twitter - VALSHE Official Instagram - VALSHE staff Twitter - Musing goods site (except FC Goods)
Source: (x) (x)
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VALSHE's statement:
As stated above, I, VALSHE, will be leaving the artist management contract with B ZONE Co., Ltd. on August 31, 2023. Over the past 10 years since 2013, I have created many works and experienced various things. I came to think about the challenge and came to make this announcement. Thank you very much to all the B ZONE staff who have supported VALSHE's activities so far, and to all the fans who have supported us during that time. VALSHE's activities will continue, so I would appreciate it if you would continue to watch over us warmly.
June 30, 2023 VALSHE
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Mod note: This is massive news to fans alike, but VALSHE has reassured us to not worry and wishes to have our support in her future endeavours and projects!
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itbeatsbookmarks · 4 years
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(Via: Hacker News)
Editor’s note: For this blog entry I welcome my friend and colleague Gerben Stavenga as a guest author.
Recently Andrei Alexandrescu published an interesting post about optimizing QuickSort using the Lomuto partition scheme. The essence of that post is that for many situations the performance of QuickSort is completely dominated by branch mispredicts and that a big speed up can be achieved by writing branchless code. This has been observed by many, and various branchless sorting routines have been proposed. Andrei observed that from the two well known QuickSort partitioning schemes Lomuto is easily implemented branchless, and this indeed performs much better for sorting small primitives. I recently experimented with similar ideas but took them in a different but interesting direction. I discovered that a hybrid of the Hoare and Lomuto schemes can deliver a large improvement even compared with branchless Lomuto. And the final surprise is that Bubble Sort takes the crown for small arrays. The key to all these wins is exploiting instruction-level parallelism and reducing dependency chains.
Basic QuickSort fundamentals
Quicksort refers to a class of algorithms for sorting an array that all share the same outline
void QuickSort(T* left, T* right) { if (right - left > kCutOff) { auto pivot = ChoosePivotElement(left, right); // Important but not focus here auto p = Partition(pivot, left, right); // The main work loop QuickSort(left, p); QuickSort(p, right); // Tail call, ideally the largest sub-interval } else { SortSmallArray(left, right); } }
Countless variations exist varying in the choice of kCutOff, choice of the sorting algorithm for the small arrays and choice of pivot element. These are important for performance but the main work QuickSort performs is done in the Partition function. There are two canonical schemes for implementing Partition: the original Hoare scheme and the Lomuto scheme. The Hoare partition scheme works by swapping elements that violate the partition property from the front of the array with elements from the back of the array, processing the array from the outside inwards converging on the partition point somewhere in the middle.
T* HoarePartition(T pivot, T* left, T* right) { while (left < right) { left = ScanForward(pivot, left, right); if (left == right) break; right = ScanBackward(pivot, left, right); if (left == right) break; swap(*left, *right); } return left; }
In contrast the Lomuto scheme processes the array from front to back, maintaining a properly partitioned array for the elements processed so far at each step.
T* LomutoPartition(T pivot, T* left, T* right) { T* p = left; for (auto it = left; it < right; it++) { if (*it < pivot) { std::swap(*it, *p); // Could be a self-swap p++; } } return p; }
A remarkably simple loop, with an additional property that it’s stable with respect to the ordering of the elements smaller than the pivot. It’s easy to see that the above loop can be implemented without conditional branches. The conditional swapping can be implemented by conditional moves and the conditional pointer increase could be implemented as a unconditional p += (*it < pivot). Andrei’s blog shows the performance gain of this simple branchless loop over production quality implementations in various standard libraries.
Performance analysis of branchless Lomuto partitioning
Here I want to take the optimizations further and dive deeper into the performance analysis of sorting algorithms. When conditional branching is removed the performance of code tends to become much more stable and easier to understand, data dependencies become key. We are going to analyse the code in terms of a self explanatory pseudo-assembly code, where named variables should be thought of as CPU registers and loads/stores to memory are made explicit. In this notation the basic loop above becomes
loop: val = Load(it) // 1 prev_val = Load(p) // 2 is_smaller = val < pivot // 3 valnew = cmov(is_smaller, prev_val, val) // 4 prev_val = cmov(is_smaller, val, prev_val) // 5 Store(it, valnew) // 6 Store(p, prev_val) // 7 p += is_smaller // 8 it++ // 9 if (it < right) goto loop
How would it run on a parallel out-of order CPU? As a first approximation we can pretend that the CPU is arbitrarily parallel, ie. it can execute unlimited instructions in parallel as long as the instructions are independent. What is important to understand is the loop carried dependency chains. They determine the minimum latency a loop could possibly run. In the above code you see that the dependency between iterations of the loop are carried by it and p. Only line 8 and 9 participate on the loop carried chain and both are single cycle instructions. So we determine that the loop could potentially run at a throughput of 1 cycle per iteration.
However this dependency analysis is not quite correct. There are also loads and stores to memory. If you store something to a certain memory address and later load from that address you must read the value of the previous store. That means loads have dependencies on stores, or at least if the address overlaps. Here it and p are dynamic values and for sure they can overlap, depicted by the dashed lines in the diagram above. So let’s add the fact that there is a dependency between the loads at line 1 and 2 on the stores of line 6 and 7.
This completely changes the game, now there is a long loop carried data dependency, lines 6 and 7 depend on lines 4 and 5, which both depend on line 3 , which depend on the loads at lines 1 and 2, which potentially depend on the stores at lines 6 and 7 of the previous iteration. If we count the cycles, we get 5 cycles for the loads (loads itself can be done in parallel), 1 cycle for the comparison, 1 cycle for the conditional move and 1 cycle for the store, hence this loop will run ~8 cycles. A far cry from the 1 cycle iterations our cursory discussion indicated.
Although it’s not possible to reorder stores and loads in general it’s essential for performance of a CPU to do so. Let’s take a simple memcpy loop
loop: val = Load(it) Store(it + delta, val) it++ if (it < end) goto loop
If the load cannot be reordered with the previous store, this is a 5 + 1 = 6 cycle latency loop. However in memcpy it’s guaranteed that loads and stores never overlap. If the CPU would instead reorder, the above loop would execute with a throughput of one iteration per cycle. It’s execution would look like, ignoring the instructions needed for control flow.
val_0 = Load(it_0); it_1 = it_0 + 1; // Cycle 1 val_1 = Load(it_1); it_2 = it_1 + 1; // Cycle 2 val_2 = Load(it_2); it_3 = it_2 + 1; // Cycle 3 val_3 = Load(it_3); it_4 = it_3 + 1; // Cycle 4 // The value of the load at cycle 1 becomes available. // From this point all instructions of the loop are executed each cycle. val_4 = Load(it_4); it_5 = it_4 + 1; Store(val_0); // Cycle 5 val_5 = Load(it_5); it_6 = it_5 + 1; Store(val_1); // Cycle 6
In practice most of the stores preceding a load in the instruction stream are in fact to different addresses and it is possible to reorder loads in front of stores. Therefore CPU’s do reorder loads in front of stores, which is called speculative loading, however the effects of the load are only committed when it’s verified no store has invalidated the speculative load. If a preceding store, in effect, invalidates the load, execution is rolled back to the load and the CPU starts over. One can imagine that this is very costly and very akin to branch mispredicts. While a lot of stores and loads are to different addresses, there are also plenty of stores and loads to the same address, think about register spills for example. Therefore the CPU uses a prediction model based on instruction address to determine if a load has a dependency on previous stores. In general the CPU is pretty conservative, the cost of a wrong reordering is very high. In the code above the CPU will encounter loads from the same address as recent stores and will be hesitant to do the necessary re-ordering.
Revisiting the Lomuto partition scheme
Looking closer it’s the load from p that is problematic. The load from it is in fact always from a different address than the previous stores. Furthermore the load at p is also responsible for a lot of extra work in the loop. It is necessary as otherwise the store at p will corrupt values in the array. The values that are overwritten are values previously encountered in the scan and are those elements that are larger than the pivot. If instead we would save these values in a temporary buffer there is no need to swap.
// Distributes the elements [left, right) into begin of left and from end of // scratch buffer T* DistributeForward(T pivot, T* left, T* right, T* scratch) { auto scratch_end = scratch + kScratchSize - 1; ptrdiff_t offset = 0; for (auto it = left; it < right; it++) { auto val = *it; bool is_larger = val >= pivot; auto dst = is_larger ? scratch_end : it; dst[offset] = val; offset -= is_larger; } return right + offset; } T* ModifiedLomutoPartition(T pivot, T* left, T* right, T* scratch) { auto p = DistributeForward(pivot, left, right, scratch); // To complete the partition we need to copy the elements in scratch // to the end of the array. auto size = right - p; memcpy(p, scratch + kScratchSize - size, size * sizeof(T)); return p; }
This is a much simpler loop, only one load and one store per iteration. More importantly the load will never clash with a previous store. This loop runs much faster than the original loop, it’s not 1 cycle per iteration but 2.5 cycles on my machine. This is indicative that it’s saturating the ILP of the CPU. Unfortunately the above code is not in-place anymore, it requires O(n) additional memory for the scratch buffer.
The elegant hybrid
If instead we use a smallish fixed size temporary buffer, we can still use the above code except we need to abort when the fixed buffer is full. What do we do then? The function returned the partition point p where it left the loop. At this point [left, p) have the correct elements smaller than pivot at the front of the array. The scratch buffer is full with elements larger or equal to pivot and [p, p + kScratchSize) contains information we don’t need anymore. The idea is that we can do the same algorithm but backwards, we can use [p, p + kScratchSize) as a temporary buffer. Notice how DistributeForward() fills the scratch buffer from back to front; the backwards version would fill the scratch from front to back. So performing DistributeBackwards() using the interval [p, p + kScratchSize) as scratch will neatly pack all smaller elements encountered to the correct place. This continues until the scratch space is full, but now a new scratch space at the end of the array opened up. Wait, this looks like Hoare’s algorithm but hybridized with the Lomuto-inspired distribute function.
T* ModifiedHoarePartition(T pivot, T* left, T* right, T* scratch) { auto pleft = DistributeForward(left, right, pivot, scratch); if (right - pleft <= kScratchSize) { auto size = right - pleft; std::memcpy(pleft, scratch + kScratchSize - size, size * sizeof(T)); return pleft; } left = pleft + kScratchSize; T* res; while (true) { right = DistributeBackward(left, right, pivot, left - kScratchSize) - kScratchSize; if (right <= left) { res = right; break; } left = DistributeForward(left, right, pivot, right) + kScratchSize; if (right <= left) { res = left - kScratchSize; break; } } std::memcpy(res, scratch, kScratchSize * sizeof(T)); return res; }
What we are ending up with is an in-place algorithm that’s almost branchfree. The precise number of iterations in the modified Lomuto partitioning scheme depend on the outcome of the comparisons and will be difficult to predict exactly right. However the loop is guaranteed to iterate at least kScratchSize times. This basically amortises the cost of branch mispredictions over many elements making them irrelevant for performance. I consider this to be a truly elegant design.
Fallback for sorting short arrays
The next step is the fallback for short arrays where the overhead of recursion starts dominating. In the literature insertion sort is most often recommended together with countless micro-optimizations applied. I found that at this point partitioning was so fast that QuickSort beat insertion sort all the way down to just a few elements. The problem is that insertion sort has unpredictable branches, basically 1 miss per insert. The solution is Bubble sort. Bubble sort has a very predictable access pattern and the swap can be implemented branchless. A little more optimizing you discover you don’t need a swap. One can keep the maximum in register and store the minimum.
void BubbleSort(T* arr, size_t n) { for (size_t i = n; i > 1; i--) { auto max = arr[0]; for (size_t j = 1; j < i; j++) { auto y = arr[j]; arr[j - 1] = (max <= y ? max : y); max = (max <= y ? y : max); } arr[i - 1] = max; } }
In the above inner-loop max is the variable that participates on the longest loop carried data chain, with a compare and conditional move on it. This makes the above loop execute in 2 cycles per iteration. However we can do better. If instead of bubbling the max, we’re bubbling up the two largest elements we only need to iterate the bubbling stage ++n/2++ times, instead of ++n++ times. It turns out that using a clever implementation one can bubble two elements in the same 2 cycles.
void BubbleSort2(T* arr, size_t n) { for (size_t i = n; i > 1; i -= 2) { auto x = arr[0]; auto y = arr[1]; if (y < x) std::swap(x, y); for (size_t j = 2; j < i; j++) { auto z = arr[j]; bool is_smaller = y <= z; auto w = is_smaller ? y : z; y = is_smaller ? z : y; is_smaller = x <= z arr[j - 2] = (is_smaller ? x : z); x = is_smaller ? w : x; } arr[i - 2] = x; arr[i - 1] = y; } }
The benchmarks verify that indeed this makes a difference.
BM_SmallSort<exp_gerbens::BubbleSort>/2 2 ns 2 ns 400700000 BM_SmallSort<exp_gerbens::BubbleSort>/8 5 ns 5 ns 155200000 BM_SmallSort<exp_gerbens::BubbleSort>/32 14 ns 14 ns 52600000 BM_SmallSort<exp_gerbens::BubbleSort2>/2 1 ns 1 ns 514500000 BM_SmallSort<exp_gerbens::BubbleSort2>/8 3 ns 3 ns 256700000 BM_SmallSort<exp_gerbens::BubbleSort2>/32 9 ns 9 ns 78400000 BM_SmallSort<InsertionSort>/2 4 ns 4 ns 183600000 BM_SmallSort<InsertionSort>/8 11 ns 11 ns 63500000 BM_SmallSort<InsertionSort>/32 17 ns 17 ns 42000000
In fact it’s possible to generalize this, one can bubble up the top ++N++ in constant cycles per iteration in the model where the CPU has arbitrary ILP.
Bringing it all together
What are the results? The results are nothing short of spectacular. The following is a simple benchmark on sorting 100000 int’s. The time is normalized by the number of elements, so it’s the amount of time spent per element. I’m using clang + libc++ here, as gcc is dramatically worse in emitting branch free code.
CPU: Intel Skylake Xeon with HyperThreading (36 cores) dL1:32KB dL2:1024KB dL3:24MB Benchmark Time(ns) CPU(ns) Iterations ------------------------------------------------------------------------ BM_Sort<std_sort> 51.6 51.6 10000000 BM_Sort<std_stable_sort> 65.6 65.6 10000000 BM_Sort<lib_qsort> 90.4 90.5 7800000 BM_Sort<andrei_sort> 32.6 32.6 21500000 BM_Sort<exp_gerbens::QuickSort> 16.4 16.4 43200000
We’re talking about a 2x win over Andrei’s implementation as copied from his github. The code is available at my GitHub, although it doesn’t contain benchmarks for the code as published by Andrei as it didn’t contain a license.
We’ve seen how crucial it is to understand data dependencies in order to optimize code. Especially hidden memory dependencies between load and stores can greatly influence performance of work loops. Understanding the data dependency graph of code is often where the real performance gains lie, yet very little attention is given to it in the blogosphere. I’ve read many articles about the impact of branch mispredictions, importance of data locality and caches, but much less about data dependencies. I bet that a question like “why are linked lists slow?” is answered by many in terms of locality, caches or unpredictable random memory access. At least I’ve heard those reasons often, even Stroustrup says as much. Those reasons can play a part, but it’s not the main reason. Fundamentally iterating a linked list has a load-to-use on the critical path, making it 5 times slower than iterating a flat array. Furthermore accessing flat arrays allow loop unrolling which can further improve ILP.
Why is QuickSort fast compared to merge and heap sort?
This brings us to answer why QuickSort is fast compared to other sorts with good or even better theoretical complexity. It’s all about data dependencies. The quick sort partition loop above demonstrates a distinctive feature. The element it will process next does not depend on the outcome of the comparisons in previous iterations. Compare this to merge sort. In merge sort the two head elements are compared, however the next elements that need to be compared depend on the outcome of this comparison. It’s trivial to implement merge sort branch free. It will look like
val1 = Load(left + k - right_idx) // 1 val2 = Load(right + right_idx) is_smaller = val2 < val1 // 2 tmp = cmov(is_smaller, val2, val1) Store(out + k, tmp); k++; right_idx += is_smaller // 3
This is about 8 cycles per iteration to update right_idx, we have a load and non-trivial indexing at line 1 (6 cycles), and line 2 and 3 both being 1 cycle. Similar analysis holds for heap sort, restoring the heap property requires comparing the two children and recurse on the subtree of the biggest child.
left = Load(2 * idx) right = Load(2 * idx + 1) is_smaller = left < right tmp = cmov(is_smaller, right, left) Store(idx, tmp); idx = 2 * idx + is_smaller
Again this is 8 cycles on the loop carried data chain. This goes to the heart of the matter of why QuickSort is fast even though theoretically it has inferior behavior compared to heap and merge sort. By construction heap and merge sort divide the data very evenly in the implied tree structure, the heap structure is a binary tree of minimum depth as is the recursive subdivision that merge sort performs. This means that the number of comparisons they do is ++n \lg(n)++ which tightly hugs the information theoretical lower bound of ++\lg(n!)++.
In contrast, QuickSort bets on obtaining a reasonably balanced tree with high probability. The bits of information extracted from a comparison with the pivot depends on its rank in the array. Only pivots that are close to the median will result in obtaining 1 bit of information per comparison. Solving the recurrence equation of QuickSort with a uniform pivot choice, gives ++2n \ln{n}++ as the number of comparisons on average. Hence QuickSort does a factor ++2 \ln(2) = 1.4++ more comparisons than heap sort or merge sort on average, or equivalently more iterations in the inner work loop. However the enormous speed difference in the basic work loop more than compensates for this information theoretical factor.
Also, when partitioning big arrays spending a little amount of work improving the choice of pivot by a median of three brings this factor down to ~1.2. Further improvements can get this factor rather close to 1. The main point here is that this factor is dominated by the differences in throughput of the work loop.
We can significantly speed up merge sort with a simple trick. Due to the large dependency chain, merge sort loop runs at a very low IPC. This basically means we can add more instructions for free. In particular merge sort has a backwards equivalent. We can merge forward and backward in a single loop while keeping the latency of the loop body the same. It also eliminates an awkward exit condition as now you can unconditionally iterate n/2 times. This reduces the number of iterations roughly by 2x.
BM_Sort<exp_gerbens::QuickSort> 10.7 10.7 65011712 BM_MergeSort<MergeSort> 23.4 23.4 29884416 BM_MergeSort<MergeSortDouble> 13.2 13.2 52756480
Another trick is preloading values for the next iteration,
next_val1 = Load(left + k - right_idx + 1) next_val2 = Load(right + right_idx + 1) is_smaller = val2 < val1 tmp = cmov(is_smaller, val2, val1) val1 = cmov(is_smaller, val1, next_val1) val2 = cmov(is_smaller, next_val2, val2) Store(out + k, tmp); k++; right_idx += is_smaller
You see that in a single iteration the increase of right_idx does not depend on a load as val1 and val2 are already available at the start of the iteration. Over two iterations one can see that right_idx depends on itself. This chain is ~8 cycles long but spread over 2 iterations which gives a throughput of ~4 cycles per iteration. Combining these two tricks could lead to merge sort on par with the simple partition loop of QuickSort. However it’s just a mitigation. If instead of sorting a simple primitive value we would sort pointers to a struct. The comparison operator would have an extra load which immediately adds to the critical path. QuickSort is immune to this, even rather costly comparisons do not influence the ability to make progress. Of course if the comparison itself suffers from frequent branch misses, then that will limit the ability to overlap different stages of the iteration in the CPU pipeline.
A lot of thanks to Josh for discussions, helpful suggestions, his insights and for providing space on his blog for this post.
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kmp78 · 7 years
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Valnews on Twitter. Her close up makeup shot for Mulger. 🤐
Huh?
(Disclaimer and rules)
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valshe-eng · 1 year
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VALSHE 7th Mini Album: 「SAGAS」
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Release Date: March 1, 2023
*NOTE: More info will be added as it releases, this post will be updated accordingly. As the title of "SAGAS=Tales of Adventure" suggests, this is a concept album with an emphasis on a fantasy world. With visuals inspired by the Middle East and Arab, all 7 songs have a theme, and the songs are linked to create a single story. The album as a whole includes palindromic narrative tricks, and the story varies depending on the song you start listening to. While bringing out the Arabian atmosphere to the fullest, this song has both a danceable beat and a profound feeling that is worth listening to. Source: (x)
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ALR version [1CD + 2DVD] (Tall case, Limited Production Edition) ¥12,000 (tax excluded) ¥13,200 (tax included) Special DVD ・VALSHE "LIVE THE UNIFY ~Follow the Tracks~" (Friday, September 23, 2022 [FINAL] Tokyo: Shinagawa Intercity Hall) complete recording
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SHAMS version [1CD + 1DVD] (First Press Limited Edition) ¥4,091 (tax excluded) ¥4,500 (tax included) Special DVD ・「KARASQADAR」 Music Video ・Making of 「KARASQADAR」
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QAMAR version [1CD] (Regular Edition) ¥3,182 (tax excluded) ¥3,500 (tax included) [Track List] 1. KARASQADAR Lyrics by VALSHE Composition by VALSHE/Shun Sato ★ Arrangement by Shun Sato 2. MORAL LICENSING Lyrics/Composition by VALSHE Arrangement by G'n- 3. John Doe Lyrics by VALSHE Composition by Koji Goto (ck510) Arrangement by Koji Goto (ck510), Dr.Tyler 4. Ash Lyrics by VALSHE Composition/Arrangement by Shinya Saito 5. +one step Lyrics by VALSHE Composition by VALSHE/Shun Sato ★ Arrangement by Shun Sato 6. 街路樹 (Roadside Tree) Lyrics/Composition by doriko Arrangement by G'n- 7. calm Lyrics by VALSHE Composition by Shin Enyu Arrangement by Tokunaga Akihito [bonus track] ショック THE ワールド (Shock THE World) Lyrics/Composition by VALSHE Arrangement by Ryuichi Takagi(Dream Monster) Total of 8 songs Source: (x)
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valshe-eng · 8 months
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Transfer of label + VALSHE new official site OPEN
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As of September 1st 2023, VALSHE has transferred to S3CR! A new Official website has been opened: https://valshe.tokyo/ --
A message from VALSHE: As of September 1st, I, VALSHE, belong to S3CR. We will renew our environment and devote ourselves to creativity with a broader perspective than ever before. As we change, please look forward to VALSHE's future activities.
2023.9.15 VALSHE
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See cut below for Fanclub news!
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VALSHE's new fan club, OTH (Over the History), will open on September 23rd at 0:00 (just in time for her debut anniversary!).
https://fanicon.net/fancommunities/5345 The new fan club will be hosted under Fanicon, which can be downloaded to your devices, a Japanese phone number and address are required.
Membership plan
OTHer 500 yen per month (tax included)
ROYAL OTher 1000 yen per month (tax included)
Contents OTHer (Common benefits)
Advanced event tickets
Irregular live streaming
Limited off-shots, limited movies
Group chat function featuring VALSHE herself
Thread function where members can discuss various topics such as quizzes
Digital scratch to win personal items, limited events, etc.
ROYAL OTHer (limited benefits)
Priority advanced event tickets (front seats/priority number guaranteed)
Live streaming archives
Advanced new song viewing
Exclusive content to ROYAL members (unreleased songs/unreleased videos)
Digital fan letter box (individual talk function)
*Live streaming archive viewing is only available on the ROYAL plan.
*The individual talk function does not guarantee a reply from the person in question. Early bird perks: 1. Pick-shaped membership card present original membership card with a new emblem that can only be obtained from September 23, 2023 (Sat) 0:00 to September 25, 2023 (Mon) 23:59 *Individual membership numbers are not listed *Limited to those who joined during the applicable period and are members as of the end of December *Scheduled to be sent in late January
2. Digital newsletter vol.0 Early access to behind-the-scenes stories and off-shot photos. Valid from September 23, 2023 (Sat) 0:00 to September 30, 2023 (Sat) 23:59 *Digital newsletters will no longer be viewable after the applicable period. We recommend downloading it in advance.
3. Message video from VALSHE A message video from VALSHE to fans who have joined. Valid from September 23, 2023 (Sat) 0:00 to October 7, 2023 (Sat) 23:59*The message video will no longer be viewable after the target period. We recommend downloading it in advance.
4. ??? (Unreleased)
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valshe-eng · 1 year
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7th Mini Album 「SAGAS」  OFFICIAL CROSSFADE
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valshe-eng · 8 months
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VALSHE: V’s Secret Base -LIVE- Season 2 #8 29th August 2023 (Tuesday), 7pm JPT
VALSHE and the team are back with another online LIVE session! Be sure to catch it on time, this instalment is special, as she will be performing in front of a live audience!
*Do note that this is the final episode, the archive will stay up till 31st August 2023 (Thursday), 11.59pm JPT
Performers: VALSHE, Takashima Yuta, Teruki
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valshe-eng · 1 year
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「KARASQADAR」 now live on all music streaming platforms!
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With other new songs to go live by 「SAGAS」's release date! 🎵Apple Music
🎵Spotify
🎵LINE Music
🎵YouTube Music
🎵AWA
🎵KKBOX
🎵Tower Records Music
🎵DMKT
🎵iTunes Store
🎵Recochoku
🎵Mora
🎵Being Giza Studio
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valshe-eng · 1 year
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「KARASQADAR」 1cho ver.
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valshe-eng · 1 year
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VALSHE: V’s Secret Base -LIVE- Season 2 #7 28th April 2023 (Friday), 7pm JPT
VALSHE and the team are back with another online LIVE session! Be sure to catch it on time, this instalment is special, as she will be performing in front of a live audience!
Performers: VALSHE
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valshe-eng · 1 year
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【今夜、あの街から「クウフク(starring VALSHE)」】
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「Kuufuku」 by Konya Anomachikara starring VALSHE is now airing alongside the anime "Detective Conan" as its new ending theme! The full version of the song is now live on streaming platforms and will be released as an album on April 12th.
🎵Apple Music
🎵Spotify
🎵LINE Music
🎵YouTube Music
🎵AWA
🎵KKBOX
🎵Tower Records Music
🎵DMKT
🎵iTunes Store
🎵Recochoku
🎵Mora
🎵Being Giza Studio
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valshe-eng · 1 year
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VALSHE: V’s Secret Base -LIVE- Season 2 #6 28th March 2023 (Tuesday), 7pm JPT
VALSHE and the team are back with another online LIVE session! Be sure to catch it on time
Performers: VALSHE, Miyako Matsuoka (x) Special Guest: Shinichi Hashimoto (x)
As this is sponsored by Talkport, there will be special benefits post-stream such as a 1-on-1 talk with VALSHE, Shinichi Hashimoto, or both! Do check out below the cut on how you can participate.
<Talkport Special Benefits> Purchases start: October 24, 9am JPT onwards Purchase here!: https://talkport.com/a/1597/1866
1-on-1 talk with both (10 spots, 60 seconds): ¥3000
1-on-1 talk with VALSHE (30 spots, 60 seconds): ¥3000
1-on-1 talk with Shinichi Hashimoto (30 spots, 60 seconds): ¥3000
<How to purchase?> Both websites have English support and allow foreign credit card payments! You may require a Japanese address, which you can create via Tenso! Good luck!
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valshe-eng · 1 year
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VALSHE: V’s Secret Base -LIVE- Season 2 #4 31 January 2022 (Tuesday), 7pm JPT
VALSHE and the team are back with another online LIVE session! Be sure to catch it on time
Performers: VALSHE and Takashima Yuta (x) Special Guest: クマムシ (Kumamushi) (x) (x)
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valshe-eng · 1 year
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VALSHE to collab with 今夜、あの街から (Konya, Anomachikara / YORUMACHI) for Detective Conan's Ending Theme
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VALSHE will be collaborating on the new ending theme for "Detective Conan", this will be the first collaboration with the VOCALOID P unit YORUMACHI.
Main member VOCALOID P Nora will be in charge of the new song, with VALSHE as the singer. The song is scheduled to be aired from February 18th as "Konya, Anomachikara 'クウフク (Kuufuku)(starring VALSHE)'".
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valshe-eng · 2 years
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VALSHE: V’s Secret Base -LIVE- Season 2 #1 26th October 2022 (Wednesday), 7pm JPT
V's Secret Base is renewed for the 2nd season! As for the first guest for this brand new season: Nano! As this is sponsored by Talkport, there will be special benefits post-stream such as a 1-on-1 talk with VALSHE, Nano, or both! Do check out below the cut on how you can participate.
Performers: VALSHE, Miyako Matsuoka - keyboard (x) Special Guest: nano (x)
<Talkport Special Benefits> Purchases start: October 15, 6pm JPT onwards Purchase here!: https://talkport.com/a/1597/1696
1-on-1 talk with both (10 spots, 60 seconds): ¥3000
1-on-1 talk with VALSHE (30 spots, 60 seconds): ¥3000
1-on-1 talk with nano (30 spots, 60 seconds): ¥3000
<Online Kuji / Lucky Draw> Purchases start: October 15, 6pm JPT onwards Purchase here!: https://shoport.com/vhimitukiti/products/1374, each entry is ¥1000
A Prize: 1-on-1 talk with VALSHE (5 slots) or nano (5 slots), 2 minutes B Prize: V's Secret Base -LIVE- special sticker, autographed by both VALSHE and nano (10 slots) C Prize: V's Secret Base -LIVE- special sticker (80 slots)
<How to purchase?> Both websites have English support and allow foreign credit card payments! You just require a Japanese address, which you can create via Tenso, a Japanese proxy service (quite affordable!), as a reminder, proxy fees still apply if the item you purchased is physical (if you win the special sticker, for example) Good luck!
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valshe-eng · 1 year
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VALSHE to appear in -Chang Gero Sonic 2022-!
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VALSHE will appear in Chang Gero Sonic 2022 -Online- alongside many other artists! Be sure to catch it live on 10th December (Sat) at 6pm JPT!
Official Website: https://gero-music.net/cgs2022/ Ticket price: 8500 JPY Link to online tickets + streaming site: https://l-tike.zaiko.io/e/cgs2022 **Archive will be available till 17th December 2022 11.59pm JPT!
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She also featured in this year's Chang Gero Sonic theme, 顔も本名も知らなくったって俺ら友達だろう?(We're friends even though we don't know each other's faces or real names, right?) Do give it a listen!
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