Underworld Capital Incident Gameplay Full Game PC
Underworld Capital Incident (Gokuto Jihen) By Rinne-dou (Reincarnation Temple) walkthrough part 1 and until the ending will include the full gameplay on PC. This video is recorded in 1080p 60FPS on PC. You can complete this game easy. I will show you how to play, watch and learn. If you enjoyed the video, please visit my youtube channel and leave a like and subscribe. It really means a lot!
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Could I ask for a crossover with zombieland saga? Like, Rokkaku bringing back the escorts as zombies to preform as idols.
“You’ll all become zombie idols and save the Underworld Capital!!” I’ve waited for this prompt to arrive my whole writing fanfiction life. -Admin Hirahara
“So, to recap, you’ll all be doing a flash mob in front of Karatsu Station, so make sure you get your choreography together by then!” While the instructions Rokkaku was giving were very clear, for Kirishima, it was still confusing to wrap his head around the situation that he and his fellow idols were all zombies, brought back with the purpose of ‘saving Saga’. Whatever that meant. In fact, it only felt like a few days ago that he learned he was hit by a truck on his way to an audition and suddenly brought back years later. But he wasn’t someone to linger too much on things he couldn’t change, and it did sound like Rokkaku was going on about something very important.
“Why are we having a flash mob again?” Kinoshita asked with his hand raised. Although Kinoshita was the oldest (read: dead longest) of the zombies, he adapted to modern day concepts pretty easily. And he always brought up very important questions that could be overlooked.
“Like I said, it’s to promote you all upon your debut.” Rokkaku clarified, although his answer still had a lot of holes. That was one of Rokkaku’s downfalls, in Kirishima’s opinion. He never really explained anything thoroughly and left everyone confused.
“How do we promote ourselves if we don’t even have a group name?” Tagami asked sarcastically.
“You know, that’s a good point,” Rokkaku admitted. “Alright, just make sure to come up with a group name before your flash mob appearance, and we shouldn’t have any problems.”
“Aren’t you going to help, Rokkaku?” Tanizaki asked, also with his hand raised. Rokkaku just shook his head. Apparently, he had a lot of equipment management that he needed to do in order to prepare for this “spontaneous” event. It sounded kind of tough, and honestly Kirishima was just glad that he didn’t have to help with something he didn’t know anything about. Technology could really change in 10 years.
So with that, the zombie idols found themselves in the dance hall, not practicing any routine, but sitting in a circle in deep thought. Coming up with a name really wasn’t an easy task. A lot of them didn’t really have any experience with this kind of thing.
“Hey, Saeki,” Kinoshita perked up, “you were in an idol group before this. What was the name of that group?”
“You mean Iron Frill?” Saeki asked, looking a bit sour. “We were at a big company, so we didn’t have to worry about picking our own name.” Unfortunately, the seven zombies didn’t think Rokkaku was going to offer much help there.
“So then! It should fall on the leader to come up with a name!” Hirahara immediately chipped in, standing up. “And I’m gonna be the leader!” Surprisingly, no one objected. Maybe because everyone was still in the mindset that this whole ‘zombie idols to save Saga’ wasn’t going to go anywhere.
“Alright, then, Number 2,” Kirishima chimed in, “what should our group name be?”
“I have no idea!” Hirahara proclaimed proudly. “I wasn’t thinking about it at all! I just want to be first!” Ironic, considering his member name.
“U-um...” Matsumoto finally chimed in, probably overcoming his nerves. “Shouldn’t we come up with a name that really represents ourselves?” He certainly had a point, there. But what exactly could represent a group of zombie idols?
“Something like the ‘Idols from Hell’?” Tagami offered, though no one was sure if he was kidding or not. That seemed a bit on the nose, considering everyone was a zombie and all.
“I think that might scare people away,” Kinoshita chuckled. “But I like where you’re going with that.” Hirahara must have agreed, because he was already getting out the marker to write the idea down. Granted, however, he wrote it wrong.
“Hirahara, you can’t just write ‘goku’ in hiragana if you don’t know how to write it,” Saeki scolded. He started erasing the letters from the board, only to stop. “Hm... ‘goku’... It kind of has a nice ring to it, though.”
“Doesn’t it?” Hirahara exclaimed proudly, as if it was his idea. “Yeah! Let’s use that!”
“Just ‘goku’ sounds kind of lame,” Tanizaki finally added. He’d been sitting most of the conversation out, but now it finally seemed like he was willing to offer some help. “Maybe it should be ‘goku’-something.” He was clearly deep in thought by the way his eyebrows knitted and his eyes closed. When his eyes did shoot open, he looked like he had a great idea. “Our outfits during the first performance we did looked kind of like soldier uniforms, right? So how about that: ‘sotsu’. Gokusotsu.”
“That does sound pretty cool,” Kirishima admitted. The look on everyone else’s faces seemed to agree. Hirahara was quick to write it all out, proudly looking at his handiwork.
“It looks pretty good,” Saeki agreed. “So then, it’s settled. We’ll be Gokusotsu from now on.” The positive energy was light, that is, until Tagami brought up an important point.
“So how exactly does this flash mob save Saga again?” No one had an answer to that. In fact, if they thought too hard about the whole situation, a lot of things didn’t actually make sense. But... maybe it was best not to ask for now, because Tagami’s follow up question seemed way more pressing. “So besides Saeki, do any of you actually know how to dance?”
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the sands of time is a fantasy interactive fiction where you play as the mage of a small provincial town who, in the process of investigating into strange magical phenomena, finds themselves embroiled in a far-reaching political intrigue with potentially deadly consequences. and ghosts.
themes/tags : intrigue, fantasy, effects of time, power, magic, ghosts
You are a mage who, after being forced to flee from the capital for a crime you may or may not have committed, has taken refuge in Kemorlen, a small, unremarkable town ideal for keeping out of the political reaches of the Illyosian Empire. But when an apparently straightforward investigation into bizarre magical phenomena forces you into conflict with figures from your past and powerful forces that care little for you, how will you navigate through the oncoming storm that shatters your fragile calm ?
The continent of Aiolos has been dominated by the Illyosian Empire, with its back-stabbing nobles and complex court politics, for generations. Yet their hold is beginning to fray, and its rulers will do anything to take back their former power, sparking events that quickly spiral far out of their control.
Aiolos is a land at the crossroads of the mortal and spirit realms, where the effects of the underworld are felt keenly, and the delicate balance between mortal and spirit realms is ever on the verge of tipping over.
worldbuilding info
Flee from the capital under dubious circumstances: choose whether you were a spy or scholar when in Melera.
Meet five characters (one male, two female, one nb and one selectable: either male or nb) and choose to pursue romance, friendship, or rivalry.
Navigate a world of complicated politics, spirits that frequently won't stay dead and magic that permeates everyday existence.
Choose your name, pronouns, gender and place of origin.
Pick which area of magic you are strongest in, out of four (warding, enchantment, healing and transmutation).
Try not to get assassinated, arrested or possessed.
detailed character info
Jasper (m) :
A familiar face from your past, and not one that you expected to see again. He's a snarky, obsessive researcher into spirits and, during your time in the capital, your closest companion. After getting caught up in the incident that provoked your rather abrupt exit, you presumed him to be dead, and he you.
Leonora (f) :
The owner of the alchemists shop next door to you in Kemorlen. Despite her saving your life (numerous times) and helping you to create a new life for yourself there, she remains a figure that you know surprisingly little about. She's blunt, impulsive, skilled with a sword, and definitely hiding something. All in all, you don't quite know what to make of her.
Augustine (nb) :
A quiet, unassuming healer who arrived in town shortly after you did. Surprisingly squeamish and possessing a dry sense of humour, they have quickly become indispensable in helping you deal with the everyday magical difficulties of Kemorlen. Their past remains a mystery to you, and you suspect there may be more to them than first appears.
Mira (f) :
A charismatic bard who wanders the roads of Aiolos collecting stories, gold, and animal companions after being exiled from her home kingdom. She seems to attract trouble, but as long as the resulting chaos makes for a good tale she doesn't appear to mind much.
Theodorus (m/nb) :
A spirit with patchy memories and a thirst for revenge after being accidentally brought back from the underworld. They're awkward, restless and struggling to reconstruct a life for themselves in a world where they are supposed to be dead.
demo : here currently 17k words, prologue
release medium : twine & itch.io
rating: 16+
pinterest: here
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