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#this story is taking that the approach that the Hulk’s ability to reason is solely limited to Bruce’s influence
daydreamerdrew · 11 months
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The Incredible Hulk (1968) Annual #10
#while I don’t deny that Bruce and the Hulk’s relationship is more complicated than two completely seperate people who happen to share a body#and I’m not strictly opposed to stories having moments where a certain action of the Hulk’s is attributed to Bruce influencing him#I disliked it back when it was the norm to frame it as the Hulk is a straightforward monster#and anything good he did was because of the man buried deep inside briefly coming out#in part because that’s frankly boring as it makes the Hulk a non-character with very limited interiority#I prefer it when Bruce's influence on the Hulk is limited to knowledge#like that the Hulk did something because he subconsciously remembered something relevant about how radiation works#and I like it better that Bruce and the Hulk have their own different ethos and understanding of right and wrong#I'm thinking of this one scene in The Rampaging Hulk where Bruce sees a child being abused and tries to ignore it#because he doesn't want to get upset and turn into the Hulk#but when he does and the Hulk sees that he immediately intervenes in the situation#but also there's that the Hulk has certain opinions about how fighting is supposed to work#like he judges people for primarily using weapons that fire from a distance rather than physically fighting up close#and I'm sure that Bruce doesn't care about things like that#this story is taking that the approach that the Hulk’s ability to reason is solely limited to Bruce’s influence#so that when they’re seperated the Hulk isn’t capable of reasoning at all#which is not how the Hulk was portrayed when the two of them were separated previously#and which I’m attributing to Bruce’s biased perspective on the Hulk rather than the reality of the situation#I’m not sure how to word this right but I think my understanding of the Hulk’s problems#is more focused on how his intelligence is understood than some other readers’#like I’m not that convinced of the importance of the Hulk’s appearance and that he’s the strongest there is#while they’re not not contributing factors I do think that the Hulk is devalued because he’s not intelligent#that trying to kill him or ‘cure’ Bruce of them are seen as viable solutions to the problem of the Hulk#because he’s essentially not worth saving#and in turn that it’s particularly tragic that this happened to Bruce because he matters so much as an intelligent person#marvel#bruce banner#my posts#comic panels
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jacquelinemerritt · 1 year
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Postmodernism: It’s a Thing.
Originally posted March 7th, 2016
So, recently I’ve taken to reading the work of Film Crit HULK (who you should totally be reading too, by the way), and I came across an older article of his where he argues that postmodernism doesn’t exist. To summarize, HULK argues that there is no actual distinction between postmodernism and modernism, as both artistic movements had the same fundamental goals of questioning the validity of classically accepted truth, whether that truth be how to tell a story, how to express concepts with line and color, or how to construct buildings.
Now, I’m actually a postmodernist, but I still found his argument to be pretty compelling in regards to the weaknesses of our cultural definition of postmodernism and our collective lack of understanding of what modernism actually was and is. And as he argued, those problems lead to problems when attempting to discuss it, as most people just have a general sense of the concept instead of a solid definition.
The thing is, postmodernism definitely exists, and its existence is made clearest when looking at how it can be defined in the context of moral and political philosophy, as opposed to its murky existence in art. To put it simply, postmodernism in moral and political philosophy is the rejection of the modernist paradigm of rationalism, progressivism, and amorality in favor of a return to classical understanding of knowledge and the good.1
Okay, so I recognize that that’s a pretty technical definition that you’re not likely to get unless you’ve studied contemporary, modern, and ancient political philosophy, so I’ll explain what I mean. Modern political philosophy is defined by the works of three particular people: Niccolò Machiavelli, René Descartes, and Thomas Hobbes. All three of these authors’ works are concerned with tearing down the classical notions of the purpose of government, knowledge, and the good2, and in its place building a new standard for those things from scratch.
Machiavelli is first on the scene, and he challenges notions of morality and government by claiming the most effective and most secure rulers are tyrants who engage in an evil and selfish rule. Descartes chooses to take nothing for granted concerning knowledge and builds a systemic approach to knowledge based on the principle that the human ability to doubt is the only absolute certainty. Hobbes then takes Machiavelli a step further and questions the reasons for government existence (drawing of Cartesian doubt) determining that the sole purpose of government is to prevent us from killing each other and provide safety from external threats (the basics of his social contract theory), and by such logic the best government is the one that keeps citizens safe through extreme enforcement of harsh law3.
I could track the development of modernism by philosophers further4, but instead I’m just going to note that Cartesian rationalism and the Cartesian Method (which is quite similar to Newton’s scientific method) led to the rise of industrialism, and social contract theory led to the rise of democratic regimes across Europe and America, wherein democracy itself ended up being espoused as a good in and of itself (a la Lincoln’s American Civil Religion). From here, we can already see a parallel between philosophical and artistic modernism; both began as revolts against the traditional or classical doctrine of what art and the good is, and both developed their own approach to art and philosophy from scratch, questioning the very nature of beauty and thought in the process.
Postmodern political and moral philosophy then was a reaction to the ideals of modernism, with philosophers like Martin Heidegger, Jacques Derrida, and Hannah Arendt emerging as harsh critics of their ideals. Now, HULK actually acknowledges this, and he argues that the reactionary nature of postmodernism makes it indistinguishable from modernism, but in doing so he chooses to ignore the significant methodological departure made by Heidegger and those that he influenced.
Heidegger’s philosophy was, on the surface, a rejection of both Modernist and Classical ideals, but his concern with the etymological significance of language and search for the original meaning of words and concepts was a shift from developing concepts based on evidence to developing concepts based on the “text” itself. Derrida expanded on this with his concept of “deconstruction” as an approach to textual and political criticism (deconstruction is the de facto approach of anyone concerned with systemic injustice), and Arendt used this textual approach to examine the nature of human activity and thought, and propose a return to the “active life” and emphasis on public action present in classical thought.
Most postmodern thought builds on the Arendtian paradigm here, focusing on a return to classical ideals and deconstruction of modernist ideals, with the final addition of note being how postmodernism rejects both modernist and classical notions of human relationship in favor of focusing on developing an empathetic relationship with “the other.” This is also the primary function of postmodernism’s “incredulity towards metanarratives,” as Jean-Francois Lyotard put it, as the emphasis on “the other” leads to a willingness to criticize any overarching concept put forth by society that attempts to denigrate or harm people for perceived differences. Also, as HULK noted, the focus on deconstruction certainly is a metanarrative itself, but the embrace of classical values within postmodernism means that it isn’t simply a rejection of metanarratives, as is commonly misconceived. Finally, it’s also important to mention postmodernism uses the metanarrative of “philosophy” itself as its tool to deconstruct philosophy (this is the stated goal of Heidegger, in fact).
So, going back to my original definition, if postmodern philosophy is “the rejection of the modernist paradigm of rationalism, progressivism, and amorality in favor of a return to classical understanding of knowledge and the good,” can we use that definition to create a similar one for art? I think we can, and given my explanation of how postmodernism approaches these goals, I think it is as simple as “Postmodern art uses the classical tools of art to deconstruct or interrogate either the classical or modern paradigm of art.”
Now, I’m not going to attempt to apply that to any of the arts outside of film and television, but the application of this definition becomes pretty easy: Community is a postmodern show because it uses the format of the sitcom to interrogate all kinds of concepts and assumptions associated with traditional storytelling, and Hot Fuzz is a postmodern film because it interrogates the tropes of action films while remaining an action film. On the other end, a modernist interrogation of sitcoms would be Too Many Cooks, as it interrogates the “TGIF” sitcom era by showing the assumed state of peace and happiness within those sitcoms to be a complete lie, and a modernist action film would be one that distances itself entirely from and critiques the basis for that violence directly (unfortunately, I can’t think of a film that actually does this). Obviously there are many more potential examples I could turn to, and I’d actually be interested in discussing how this definition could apply to mediums outside film and TV, but for now, I feel like I have gone on for long enough about postmodernism and modernism. And I will be damned if they are not complicated to talk about.
Stray Observations
1Eudaimonia, if you prefer Greek.
2This is a slight fib, as Descartes had next to no concern with government, and neither Hobbes nor Machiavelli cared much about knowledge, though they certainly used Cartesian rationalism.
3Both Machiavelli and Hobbes have an incredibly pessimistic view of human nature, and it guides the entirety of their philosophies.
4If you want a much better and more detailed history of the development of modernism, you should read Leo Strauss’ essay “The Three Waves of Modernity.”
Let the record show that I feel like a proper pretentious douche for talking about Heidegger with no hints of irony whatsoever. There’s a similar feeling regarding Derrida as well.
I obviously have no shame in talking about Hannah Arendt, because she’s the freakin’ best.
I also recognize that this is hella esoteric, and that I’m also really failing to do justice to the ideas of any philosopher I mentioned here (it’s why this is a blog post instead of a proper academic paper), but I hope that this was still fairly easy to follow.
Also obviously most films with basic dramatic structure would fall under a “classical” paradigm.
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multiverseforger · 3 years
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Skaar is the son of the Hulk and Caiera the Oldstrong. He was conceived during the Hulk's time on Caiera's home planet of Sakaar. Following the Hulk's departure from the planet, Skaar emerged from a cocoon with the appearance and age equivalency of a human preteen. He matured rapidly, achieving a teenage appearance in just one year. Soon after, Skaar developed the appearance and intelligence of a full-grown adult.[9] To survive, Skaar learned the need to kill as part of his upbringing by the savage creatures of his home planet. He demonstrates himself to be a fierce and capable general, becoming the enemy of Axeman Bone. He later gains the power of the stone-based "Old Power", which allow him to draw energy from the planet itself.
Skaar was able to communicate with the spirit of his supposedly dead mother, Caiera. He fights a war against Axeman Bone but this only delays his people's escape from the near destruction of the planet by Galactus, the devourer of worlds. Because the planet possesses enough energy to satiate Galactus' hunger for a hundred thousand years, Caiera takes the Old Power from Skaar as she tries to reason with him.[10] Skaar admits to Caiera that he wanted to clear the evil from the planet. However, the Silver Surfer restores Skaar's Old Power and shows him a vision of the death and destruction of Sakaar leading Skaar to destroy the evacuation ships. He tells the Surfer that if he does not spare his planet, he will use the Old Power to increase Galactus' hunger and endanger more planets, including those already saved by the Surfer. After the Surfer informs the people of Sakaar that their safety would lead to the death of countless planets, he departs. Caiera denounces Skaar for his decision and absorbs his Old Power. She then exiles him from Sakaar and waits for Galactus to consume her.[11]
Skaar arrives on Earth with the sole desire to kill his father, the Hulk. After conflicts with the United States military, the Fantastic Four and the Warbound, he confronts the Hulk. Unbeknownst to Skaar, the Hulk has changed since his time on Sakaar. After the Hulk engages Skaar, he effortlessly beats him but their fight creates a fissure that endangers a nuclear power plant. Skaar ceases his attack when he realizes that this Hulk is not the "War Hulk" that conceived him, the one he desires to kill. He prevents the fissure from endangering the power plant and declares Earth to be his new home.
Skaar later encounters Bruce Banner, who had been robbed of the ability to become the Hulk by the Red Hulk. Skaar reiterates his desire to kill the Hulk, but he cannot accomplish this by killing him in Banner's form as they had separated into two distinct personas. Bruce offers to teach Skaar how to kill the Hulk, should he ever return. But this is a ruse to allow Banner to monitor his "son," and impart fatherly wisdom in the hope of turning the savage warrior into a hero. Skaar demonstrates his ability to use both cunning and physical strength by hurling the villain Juggernaut into outer space.[12] Subsequent lessons by Banner include encounters with Wolverine, Wolverine's son, Daken, Victoria Hand, Moonstone, a mutated Marlo Chandler, Tyrannus, the Mole Man and his army of Moloids.[13][14][15][16]
After defeating the Moloids, Skaar is proclaimed a hero and a parade is held in his honor. Banner confronts the Red Hulk but grows angry. He then teleports to the country of Latveria, supposedly to transform in private but a battle breaks out between the Hulk and Latverian king Doctor Doom. Skaar soon intervenes with the aid of his father's teleportation technology as he wants to prevent Doom from robbing him of the ability to kill the Hulk. Doom overpowers Skaar with magic, reverting him to his human form and revealing that this Hulk is a robot. Banner then arrives to rescue his son, seeing him in his human form for the first time. But Skaar rejects Banner's affection, believing that Banner cares only for his deceased wife. Skaar concludes that his discovery of the teleporter and trip to Latveria are part of another of Banner's "lessons," and reiterates his desire to someday kill him in his Hulk form.[17]
During the "Fall of the Hulks", "World War Hulks," and "Dark Son" storylines, Skaar comes to the aid of the Avengers by battling the Red She-Hulk in a story that involves the villainous group Intelligencia capturing Banner and turning people in Washington, D.C. into Hulks, including the genius Amadeus Cho.[18][19] Later in the story, Banner re-emerges as the Green Scar, prompting Skaar, who has finally been granted the confrontation he longs for, to attack him. As they fight, Hulk rescues many innocent bystanders endangered by the battle. Skaar reacts to his father's compassion by ceasing his own assault and reverting to human form, but Hulk continues fighting. His actions quickly remind him of Banner's own abusive father, reverting him back to his human form. Banner embraces his son, who is finally willing to accept his love.[20] Skaar then sets out on a journey with his father, sister, first cousin once removed Jennifer Walters, Rick Jones, and Betty Ross. Soon after, he senses his brother, Hiro-Kala, approaching Earth.[21]
During the "Chaos War" storyline, Skaar helps his father and his friends in their fight against the forces of Amatsu-Mikaboshi.[22] When it is discovered that Brian Banner has been brought back from the dead and has become a Guilt Hulk/Devil Hulk hybrid, Skaar helps his father fight his grandfather.[23]
Skaar accompanies the Hulk and the Warbound to the Savage Land when they are contacted by Ka-Zar regarding the death of some Sakaarians who were living there.[24] They discover that the insectoid Miek is involved in a plot to use Sakaarian bodies to store his hatchlings.[25] When Skaar refuses to allow the Hulk to harm the hatchlings, Miek attempts to drug Skaar. Following Miek's apparent death, Skaar remains in the Savage Land to keep an eye on the remaining Sakaarians.[26]
Skaar is recruited by Norman Osborn to join the second incarnation of the Dark Avengers.[27] His first fight with the team goes against him when the New Avengers discover them.[28] After the Dark Avengers reveal that they have captured Captain America and are planning to capture the other Avengers to put on trial, Skaar turns on his teammates.[29] It is revealed at that point that Skaar is actually a double agent. He then frees Captain America while the New Avengers defeat the remaining Dark Avengers.[30]
Skaar later travels back to the Savage Land as it reminds him of his home planet. The Hulk in his Doc Green form tracks Skaar there in order to depower him as part of his plan to depower every Gamma mutate on Earth. After a brief fight, Skaar is finally depowered. Doc Green teleports Skaar to Paris along with a backpack full of money so he can start a new and better life under the alias "Santos."[31]
During the "Civil War II" storyline, Skaar is among those who learn about Bruce Banner's death.
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storiesofwildfire · 4 years
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UPDATED: 02/07/2020
This is an independent roleplay blog for Loki Laufeyson based primarily off of a mixture of Norse Mythology, Marvel, and God of War 2018. I am not in association with Marvel or Sony and claim no profits from this blog. This is also not a fandom blog, meaning most of the posts will be in-character responses to threads and asks. All reblogs will be in relation to Loki or any of the characters or ideas that make up their world. IMPORTANT INFO ON LOKI: It's extremely important to keep in mind that Loki is a gender fluid shape-shifter and may appear in any number of forms and genders at any given time. Loki has very few limits on what they can do with their body and they will not always appear to other muses as MCU's Tom Hiddleston version of Loki. This can and will include variations to Tom Hiddleston's Loki, Lady Loki, Jotun Loki, and many other forms. Loki may be male, female, both, or neither at any given point in time. It is up to me and my discretion of when to implement Loki's shape-shifting abilities. Bottom line, don't expect Loki to be a cis-male who is always in a completely male form. It's out of character and simply won't happen and even if Loki presents male or female, that does not mean that Loki's body beneath the clothing matches that presentation. Assume nothing.
ACTIVITY
This blog is selective and private, meaning I will be selective with who I interact with and/or follow and I will only roleplay with mutuals. My ask box and my IMs are open to non-mutuals, however. If I’m not following you, but you’d like to interact, don’t be afraid to shoot me a message. If we talk and I like you, chances are, I’ll follow you back. If you want to send a random ask, feel free. You don’t have to my mutual to use my ask box. I can be an extremely slow roleplayer at times. Please understand that this is a hobby and while I love what I do, I cannot be here all the time. Sometimes IC replies and OOC replies will come slowly. I am also a writer outside of Tumblr, so sometimes my personal and professional projects have to come first and often suck up a lot of my creative energy. That said, I am not on Tumblr at all during the weekends. Starting Friday night and usually extending to Sunday night/Monday morning, I log out of Tumblr completely. This is because I am typically very busy on the weekends, but also because I need to take a step back from Tumblr once in a while just to keep my sanity. I'm more motivated to write on the days I promise to be here if I can look forward to a few days off at the end of the week. It's just to give me some peace of mind and a bit of breathing room. On days I am not on Tumblr, I am likely still on discord--which is available for mutuals upon request! Sometimes my blog will update through a queue so it is still active even when I am not physically on. I do this regularly but not consistently. If you're curious as to whether or not something is a queued post, you can check my tags. All queued posts have a queue tag on them!
SIDE MUSES
I actually roleplay as more than just Loki on this blog. It also includes four of Loki’s children ( the children I have chosen to incorporate from mythology ); Hel, Fenrir, Jörmungandr, and Sleipnir. There are also a mixture of secondary muses that help make up Loki’s world. Most of these characters are the mun’s original characters, but canon characters like Fandral ( I loooooove writing Fandral! ) may show up on occasion. It’s important to remember that this blog is a Loki-oriented blog, though. While I do roleplay as numerous secondary characters, this is not meant to be interpreted as a multi-muse blog. If you would like to interact with any of my secondary characters, chances are, you’ll need to interact with Loki first. I do, however, love getting to use my secondary characters, so if you're interested in them, please let me know! It's also important to remember that while some of these characters are canon to either mythology or Marvel, they are my own interpretation of them and may not 100% be accurate to canon. While canon characters do exist in the side muses, most of them are original characters and are not available for public use. These are my characters, my ideas, and my world-building. Please do not use them without permission or claim any information as yours.
PREFERENCES & HATE
I do not roleplay with anyone under the age of 18. It's nothing personal to the younglings of Tumblr, but for my own personal comfort, I'd rather keep my interactions to 18+ only. I prefer plotting over jumping into an interaction that has no basis. Memes are great and I love them, but I have very little interest in maintaining threads that have no substance. I prefer novella threads, but I am willing to do shorter para threads as well. i am not willing to do one-liners. A thread has to have some meat to it in order to hold my interest. I do not tolerate hate at all. Anonymous or not, I will not deal with hate directed at me or any other person. NSFW (meaning sex, violence, torture, gore, and other adult themes) will be present. I roleplay a large range of topics, including very dark and sensitive subjects. I do not personally have many triggers when it comes to what I am willing to explore on this blog. Dark themes will be very present. I will not censor my muse but I will tag triggering content accordingly. I tag by a 'tw; triggering content title' system. Self harm, for example, would look like this: tw; self harm
SHIPPING
Simply put, I love shipping, but it's not the sole reason I'm here. If I ship, I prefer to ship in a setting that's well thought out and plot-driven. The ship is great, but there needs to be more than just the ship. I don't ship for the sake of shipping and I only ship based on chemistry. If you want to ship with me but don't know how to approach the subject, just send me a message and we can discuss it!
WHAT KEEPS ME FROM FOLLOWING?
Blogs who have no about page. This is the essence of a character. Without it, I have no idea if I would be interested in your muse or not. This is staple for canons and OCs. Anyone who makes me feel like a number. I do not expect anyone to make me an exclusive partner. You are more than welcome to roleplay with dupes, but I do not want to be added to a collection. I am an individual, not a collector’s item. Valuing unique portrayals is so important Non-roleplay-blogs/self inserts. People who I have witnessed abusing or attacking other role-players. If you have an issue with another role-player, handle it in private. Do not attack them publicly. I have been a victim of “call-out culture” and I will not deal with it. I understand that some call-out posts are necessary to warn people of harmful people and toxic environments, however, more often than not, I see call-out posts that throw around false accusations and complain about personal problems rather than actual, problematic behavior. Unless undeniable proof is provided, I will never be part of the culture of publicly slandering someone. To follow up on that last point, if I see a lot of ooc drama and constant negativity on a blog, I won't follow. People who godmod. If you do godmod me, I will message you about it. If you are unwilling to discuss the issue, the thread will be dropped. Anyone who thinks they have the right to tell me or anyone else what they can and cannot do with their blogs. Roleplaying is about writing and exploring a wide variety of topics. Fiction is not reality. A muse’s actions are not the mun condoning said actions. If you cannot understand that fiction is a way for writers to explore things outside of everyday life, dark or otherwise, this is not the blog for you.
EXCLUSIVES
Being exclusive is something that I am willing to do, but on very rare occasion. It takes a lot of personal love and interaction with a mun to be willing to make them exclusive with my muse. This isn't just about IC interactions being amazing, but also an OOC connection with the other mun as well. An exclusive status will only be offered if it is returned. If you are my exclusive, I am yours. EXCLUSIVES LIST: THISFORGOTTENLORE - Bigby Wolf, Brienne of Tarth, Bruce Banner & Hulk, Geralt, Heimdall, Illya Kuryakin, Jaskier, Khal Drogo, Kratos, Robert Jekyll & Hyde, The Iron Bull, Yennefer OFCHARREDBONES - Johnny Blaze FANDRALXTHEXSTABULOUS - Fandral If you would like to talk about being an exclusive and we already interact, please feel free to shoot me a message!
ABOUT THE MUN
Hi there! My name is Amber and I'm in my mid-twenties. I've just finished up a master's degree in creative writing for entertainment, meaning I take great pride and joy in writing stories in just about any sort of medium. I primarily focus on prose (as demonstrated by this blog) and film/television scripts, but I also dive into comics and other mediums from time to time. I've been roleplaying Loki for over six years now. They have truly become my life-long muse and they even inspires my off-Tumblr projects quite a lot. Aside from Loki, I do have a long history of both writing and roleplaying including a number of canon characters and original characters. I'm not going to go on and on about myself because I don't want to bore you! Just know that I'm very friendly, kind of shy, and if you want to write with me and you come at me wanting to plot, I will probably be over the moon about it. I thrive on plotting and world-building and if you have an interest in doing those things with me, we'll get along great. If you would, by chance, like to know more about me and why I roleplay as Loki, you can click HERE and HERE. I do run a couple of blogs ( though Loki is my main! ). You can find all of them here: LOKI LAUFEYSON ( and supplement characters ) - STORIESOFWILDFIRE. MULTI-MUSE - GRIMOIREWEAVERS
CREDITS
Background, popup background, and mobile header graphics made by the incredible and lovely Smudge ( aka thisforgottenlore ), tweaked by myself. Background art by the extremely talented SCEITH-A. Popup background and mobile header art by the equally as talented ROSSDRAWS. Personal graphics, unless stated otherwise, were made by myself. Icons are a mixture of free-to-use icons (and gifcons) found and reblogged on Tumblr and my own personal icons which were editted from raw screen caps and created by me.
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koragame · 6 years
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The Top 10 Superhero Games Of All Time These days, box offices are dominated by comic-book and superhero movies from Marvel and DC. Unfortunately, while superhero movies have improved dramatically over the last decade, superheroes haven’t been as powerful in the realm of video games. In fact, nearly 40 years after the first superhero video game, many developers still struggle to create worthwhile experiences using some of the biggest names in entertainment today. While not all superhero games are monumental duds like Superman on Nintendo 64, many tend to deliver middling, forgettable experiences. However, a select few that defy the stereotype to become superb titles we still look back on fondly as not only great superhero games, but terrific video games in their own rights. While the superhero films of today are often critically acclaimed and feature a wide array of faces, our list of the best superhero games is substantially less diverse, with half of the list focused on two heroes. This speaks to the drastically different levels of quality these games have featured over the years. Check out our list of the 10 best superhero games of all time and be sure to let us know your favorites in the comments below. 10. Infamous PS3 • 2009 As the sole non-licensed entry on this list, Infamous delivers a compelling, original story starring Cole MacGrath, a bike messenger given the power of electrokinesis after being caught in an explosion. Cole must face off against other superhuman conduits and track down Kessler, a mysterious man with similar powers as him. Sucker Punch’s morality-based superhero debut was a terrific exclusive for the PlayStation 3 library and kicked off a great series for the studio. 9. Spider-Man 2 PS2, Xbox, GameCube • 2004 Treyarch’s game loosely based on the second Tobey Maguire film was fun for its open world and its large stable of Spider-Man villains to fight. However, it was revolutionary for how it nailed the feeling of swinging through New York City. While Insomniac’s 2018 title finally surpassed Treyarch’s 2004 experience, Spider-Man 2 was the best game starring the wallcrawler for a long time. 8. The Incredible Hulk: Ultimate Destruction PS2, Xbox, GameCube • 2005 Everyone knows that Hulk is at his best when he’s unleashed and smashing everything in his path, so it stands to reason that his best video game appearance would be the one that lets him do that nearly unimpeded. Hulk can run up walls, smash cars to use as weapons, and annihilate anything foolish enough to get in his way. 7. Marvel Ultimate Alliance PS4, Xbox One, PC, PS3, Xbox 360, Wii, PS2, PSP • 2006 Marvel has an incredible lineup of heroes and villains, and Ultimate Alliance allows you to assemble a dream team and dungeon crawl through several well-known locations in the Marvel universe. Crafting your own custom superhero team made from the star-studded Marvel stable is beyond satisfying, and blasting through waves of enemies lives up to expectations. 6. Ultimate Marvel vs. Capcom 3 PS4, Xbox One, PC, PS3, Xbox 360, Vita • 2011 The Marvel universe is no stranger to crossover events either, but Capcom took things to the next level. In 1994, Capcom released its first fighting game starring Marvel characters in X-Men: Children of Atom. In the 17 years following, Capcom expanded to feature characters from the entire Marvel universe, as well as its own. That crossover vision reached its pinnacle in 2011 with Marvel vs. Capcom 3: Fate of Two Worlds, and its Ultimate expansion improved the experience with a ton of new characters, as well as refined and reworked gameplay mechanics later that year. 5. Injustice 2 PS4, Xbox One, PC • 2017 Ed Boon and his Mortal Kombat team have a long history with DC Comics. After creating Mortal Kombat vs. DC Universe at Midway in 2008, Boon founded NetherRealm Studios and successfully rebooted the Mortal Kombat universe in 2011. Following the well-received reinvention of that series, Boon’s team released DC Comics fighter Injustice: Gods Among Us in 2013 using similar mechanics. After making marked improvements to the formula with 2015’s Mortal Kombat X, NetherRealm created the ultimate DC Comics fighting game: Injustice 2. Not satisfied with simply continuing the robust story mode and adding new characters, NetherRealm added a gear-customization system, daily live events, and improved fighting mechanics. 4. Batman: Arkham Knight PS4, Xbox One, PC • 2015 With Rocksteady’s third (and to this point final) entry in its Arkham series, the studio weaves a fascinating story surrounding Batman, his fiercest rivals, and a mysterious new threat known as the Arkham Knight. Exploring an open Gotham City under attack from Scarecrow is thrilling, and while the Batmobile may be a sore spot for some, it doesn’t take away from the fact that the rest of Arkham Knight is Rocksteady at the top of its game. 3. Batman: Arkham Asylum PS4, Xbox One, PC, PS3, Xbox 360 • 2009 Perhaps the most revolutionary superhero game of all time, Batman: Arkham Asylum didn’t just demonstrate how to make a great comic-book game, it influenced several games with its perfected rhythmic combat, as well as its approach to predatorial stealth gameplay. Before Arkham Asylum, no game ever made you truly embody a comic-book character like Rocksteady’s inaugural entry in the stellar series. 2. Spider-Man PS4 • 2018 By bringing a studio known for its ability to craft imaginative gadgets and deliver supremely fun traversal to the Spider-Man franchise, Sony found a match made in heaven. Spider-Man excels in its web swinging and combat, but it truly sets itself apart in its storytelling. Insomniac delivers a narrative that’s as focused on Peter Parker and those around him as it is his alter ego, while also nailing the feel of those beloved characters. Not just that, but just like in the comics, Insomniac’s interpretation of Spider-Man is at its best when the life of Peter intersects with the duties of Spider-Man. Spider-Man is not only the best Marvel game ever released, but it’s an exciting jumping off point for what could become an enormous and promising universe. 1. Batman: Arkham City PS4, Xbox One, PC, PS3, Xbox 360 • 2011 It may be strange to see three of the top four entries on this list dominated by DC’s Dark Knight, but it’s hard to argue Rocksteady doesn’t deserve it. Following the runaway success of Batman: Arkham Asylum, many wondered if lightning could strike twice for Rocksteady. Thankfully, Rocksteady’s gamble to move the action from the compact hallways and confined courtyards of Arkham Asylum to a wide-open portion of Gotham City paid massive dividends. Not only did this allow greater player freedom in determining how to experience the story, but it truly let Rocksteady flex its muscles with regards to Batman’s various traversal options. Grappling through Arkham City is a pure delight, but the true thrill comes in perching high above a group of thugs, plotting how you’re going to take them down. In addition, the stellar combat of Arkham Asylum received some improvements, and the open nature of Arkham City allowed Rocksteady to cram loads of Easter eggs for comic fans to discover. Source by [author_name] #games #gamer #gaming #game #play #koragame #freegames #onlinegames
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