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#this is more of an attempt to give some dimensions to Ganondorf character
hazycorvus · 11 months
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Back in the grasp of fate Lend me a hand Forever out of reach
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smashy-headcanons · 5 years
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An anon's complete list of headcanons on the WoL intro
So, yeah. This is what I headcanon happened to every fighter during the World of Light intro. But just for fun, I’m not using names, only numbers. So without further ado…
• Mario and Peach disregarded all logic and ran for each other, knowing they were doomed and wanting to be together. The sick part was, the light didn’t touch them until their outstretched fingers were mere inches away from each other. • Donkey Kong knew only one thing in his final moments: he wanted Diddy Kong to live. But all he could do was launch him into the air, hoping his rocket barrel would carry him the rest of the way (spoiler alert: it didn’t). • (Young) Link, Sheik, and Ganondorf were cursed with the knowledge that they would die here. They knew they had to go down fighting, and that’s exactly what they did. • Samus kept fighting even after she saw Link die, knowing she could do nothing else. • Dark Samus quickly realized there was no point in getting others to fight for her, and she tried to flee, just like so many others. • Yoshi ran. He ran as fast as he could, hoping to carry Jigglypuff, Olimar, and Alph on his back to safety. It just didn’t work. • Fox had an agreement with Falco. If things went wrong, Falco was gonna get out of there as fast as possible and call for help while Fox faced his fate. He knew what was coming for him. • Sonic tried to save Pikachu. We all cried. It was very emotional at the time. • Since Luigi and Daisy were standing at the back of the group, they had an agreement with Bowser that they would get Bowser Jr. and the Koopalings to safety if anything went wrong. When things did go wrong, they lost track of one, but in the end, they shielded the other seven from the horror that awaited them. • Ness and Lucas ran for their lives together. In the end, Ness tripped, and Lucas shielded him in vain. • Captain Falcon didn’t even get a chance to run. • Bowser fought back, knowing he had people at home and with him depending on him. His last thought was of his children, but he didn’t see Bowser Jr. running up behind him just to be with him. • The Ice Climbers held each other in fear, drawing comfort from the one person who understood most. • Zelda and Mewtwo were hopeful, which is the only reason why they shielded themselves at all, but they were also smart enough to know that, without a miracle, they were all done for. • Dr. Mario went looking for his sons, but he couldn’t find them. He died after they did. • Snake’s attempt at hiding seemed hilarious at the time, until he sadly admitted he had been hiding Pichu and Isabelle. • With tears in his eyes, Marth tried to fight back. He died a broken man, having helped lead this massive army and knowing he had failed them. • For once, Lucina didn’t have to protect anyone. Instead, she was held and protected by the people who loved her the most. • Young Link rewound time over and over and over again, until he realized there was just no fighting this. In the end, he let the light take him. • Roy hid with Toon Link. The light had stolen the courage from the Young Lion and the Wind Waker. • Chrom knew only one thing: he had to protect his baby girl. He died holding her, trying not to cry, his two best friends at his back guarding them. • Mr. Game & Watch didn’t understand completely, but knew beyond a doubt that this light thing was not good. He hid too. But since he was made of shadow, the light actually hurt him when it touched him. • Meta Knight and King Dedede could only watch a miracle in the distance. They knew beyond a doubt that they were not getting out of here, but they could see that star and know it meant hope. • Pit and Dark Pit thought they were safe until their wings stopped working. They knew what happened in that exact moment: Pit’s patron goddess was dead, and they were next. • Wario didn’t even get a chance to pull out his bike before he was taken. Good thing too, he would’ve trampled over so many if he had. • Ike did what he did best: he fought for his friends. • Charizard, Ivysaur, and Squirtle stood defiant, even as their trainers urged them to leave. They refused to leave them even in this desperate hour. • Lucario, Greninja, and Bayonetta felt foolish later, as they all dodged one beam only to get hit by another. However, Bayonetta found the courage to laugh about this once it was over. • R.O.B. only stood and cried (or as close as a robot can get to doing so), hoping to be reunited with his family. • Wolf wanted to run, but he absolutely refused to go down without a proper fight. Plus, if Fox was staying, so was he. • Villager panicked and couldn’t even hide in time. • Mega Man fought back and just hoped the light wouldn’t get his dad, sister, and brother back home. His hopes were dashed later. • Knowing what was coming, the Wii Fit Trainers just tried to calm themselves down. • Rosalina wanted to stay with her friends, but she was a mother. She couldn’t abandon her children like this, and if she asked Mario and Peach, they’d have agreed with her. It was the only comfort she had when she died. • Little Mac didn’t even know what to do, so he ran. • Mii Brawler died alone and he died later than the rest of them. He saw his friends, the Mii Swordfighter and Mii Gunner, too late and he couldn’t even go to them. • As for Mii Swordfighter, he shielded the Mii Gunner though he knew it was futile. They both hoped the Mii Brawler didn’t see them. • Palutena was one of three people who secured their hope for rescue, and unlike Falco’s failed attempt to call for help, she succeeded. She called to other dimensions, other deities, hoping something would work as she tried to get Pit and Dark Pit to safety. • Pac-Man didn’t know what to do, he’d never been through anything like this before! • The Robins went down with a unified blast of thunder. They had their best friends behind them to protect, and that’s what they were going to do.  • Shulk refused to be totally helpless in his final moments. He made sure their last hope, their miracle, got out safely.  • The Duck Hunt Duo went down as a pair, one wanting to hide but refusing to leave his best friend alone.  • Ryu channeled his honor and tried to fight.  • Ken decided to screw honor and retreated, but that’s only because he wanted to see his wife and son one last time. He didn’t get the chance to.  • Cloud charged at Galeem. …He doesn’t know what he was thinking either.  • The Corrins went down together, fighting and protecting the one other person who truly understood their struggles and pain.  • The Inklings tried to hide in their own ink…they weren’t ready. They didn’t know what to expect when they accepted that invitation, but it so was not this.  • Ridley only thought of himself. He wanted to run, and damn it, that’s what he did.  • Simon gave a final word of encouragement to Richter. They refused to meet their maker scared.  • King K. Rool fought back, defending Donkey Kong and Diddy Kong, his former enemies turned friends.  • Incineroar hadn’t been this scared since he was a Litten. But he put up a brave front and went down fighting, with a massive grin on his face.  • Piranha Plant, Joker, the Heroes, and Banjo & Kazooie were actually saved by Palutena before they could officially be brought into the fight. She contacted their deities and told them to hide their chosen champions in the space between dimensions, where they’d be safe, and to only bring them out when the time was right. They were forever indebted to her, but they couldn’t save their friends. Later, when everything was over, they all decided to stay in the world of Smash.  • As for Kirby…well, they all had to be saved somehow, right?
(submitted by anonymous)
I changed the #s to the character names just to make things easier on others.
Also I’m going to add to some of these because I can and I want to.
When Fox told Falco the plan, there was a lot of initial refusal on Falco’s part, which only stopped when Fox yelled at Falco five minutes away from the expected arrival of Galeem, at which Falco had no more time to be oppositional. Fox was making sure Falco got in the Arwing and fled, even if it meant he had to drag him kicking and screaming into the Arwing and lock him inside.
Captain Falcon had no plans to run. His initial plan was to try to attack from inside the Blue Falcon because if he was fast enough, he didn’t think Galeem could catch him. That all changed when he saw just how quickly people were being lost.
Dr. Mario realized what had happened to his kids in the split instant before Galeem’s beam hit him.
The moment when Young Link realized there was no stopping Galeem was when he found one (1) possible solution to stop Galeem before he attacked and save everyone, only to have Dharkon arrive and wipe everyone out instead. He played the Song of Time one last time to go back to Dawn of the First Day, and just stood where he was.
When Mr. Game & Watch was first freed, he started asking a bunch of questions which, if Pac-Man was around to translate at the time, would have been translated to, “Is that this realm’s version of Dharkon? Am I gonna have to leave this realm too? Where am I gonna go? …Wait, are we planning on fighting this guy?! Will we have to fight Dharkon too?!”
R.O.B. was hoping and praying that he would end up in the Subspace where his people were trapped, because he knew that there was no afterlife for robots (the closest thing is the internet or cloud storage, which he had no access to at that moment).
Pac-Man was off somewhere else when Galeem arrived. He had no knowledge of the invasion until he saw a light beam flying at him for half a second.
K. Rool helped give Donkey Kong an extra height boost to try and get Diddy Kong away (to no avail). Afterwards, Donkey Kong and K. Rool stood behind hoping to try and combat Galeem.
I have my own developed headcanons regarding the DLC fighters but I also like that idea too.
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Top 10 Anime Fights in 2013
From the Bride versus Bill to Link versus Ganondorf, an epic last fight conveys a storyline to a dangerous and advantageous end, and anime last fights get similarly as grasping as any Hollywood fight or computer game fight. At the point when organized accurately, the best anime last fights show the best things the arrangement offers – the crispest liveliness, the most sensational exchange, and the ideal environment. The characters, who each sharpened their abilities and arranged through the span of different scenes, presently find the opportunity to flaunt their most extreme capacities.
Some anime fights happen as exciting, expansive scale clashes, for example, the epic space battle in Tengen Toppa Gurren Lagann, where real cosmic systems are utilized as weapons. A few clashes take darker, moodier tones; the agitating endings of Psycho Pass Best anime fights   and Devilman Crybaby remain as great, if annoying, models. A particularly extraordinary last anime fight may incorporate a 2 versus 1 anime battle, letting all your most loved characters a minute in the amazing finale. Anyway they play out, the best last anime fights offer all the tension and activity you need in a contention.
Naruto Uzumaki and Sasuke Uchiha wore a competition since the earliest reference point, a contention that recommended to watchers the arrangement wouldn't finish without a genuine confrontation between the two powerhouse ninjas.
The liveliness and movement consolidate to frame battle scene enchantment. In long-running anime like Naruto, this can feel hit-or-miss, yet Sudio Pierrot set forth a portion of their earnest attempts here. Watchers watch Sasuke and Naruto protect their contrasting perspectives while as yet appearing dimension of regard. The fight proceeds even after their mind blowing powers wear out, regressing into a depleted clench hand battle atypical of Naurto's standard ostentatious movement. So, it gives the fans what they hung tight for just as certain astonishments they never expected either.
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Father appears to be a considerable lowlife, however on a basic level, he exists as a miserable, pitiable, narrow minded impersonation of man who amassed an unnerving measure of intensity past his capacity to control. Unequipped for thinking about anybody yet himself, Father even maltreatment his homunculi manifestations, whose presences are intended to take him to godhood. Therefore, it feels especially fulfilling to watch him lose his grasp on all that he set into movement.
In spite of the fact that speculative chemistry is associated with the battle, Edward Elric at last thrashings Father with his exposed hands. Edward depends on his humankind to overcome an adversary who endeavored to outperform the limits of natural presence – precisely what Ed does when he attempts to restore his mom. More than anything, this battle reaffirms the intensity of human strength.
In a standout amongst the most notorious last fights in anime history, Spike Spiegel and his long-lasting opponent, Vicious, duke it out with a gun and a sword. The two initially hail from a similar wrongdoing syndicate, one which Spike deserted and Vicious currently governs with an iron clench hand.
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entergamingxp · 4 years
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All fighters ranked plus the best melee, sword and ranged fighters explained • Eurogamer.net
Fighting your friends in Super Smash Bros. Ultimate has become more heated than ever, but with over 70 playable characters, it can be tough to choose which is the best Smash Bros Ultimate character to try.
We’ve done the hard work and worked out a Super Smash Bros Ultimate Tier List in order to help you get to grips with competitive play, updated to include all the latest Smash Bros DLC characters, up to the newly available Min Min, released July 2020.
On this page:
One of the first things that you should look out for is the general play style of the character. We’ve segmented these into three categories, Melee, Sword and Ranged. Be aware however, that some characters (such as Link and all of his variants) do not generally fit into this mould.
When you have settled on which character to play as, you need to get them first – which is where our Super Smash Bros Ultimate character unlock page comes in handy. We also have some Super Smash Bros Ultimate tips if you want to brush up on the essentials, plus everything we know about Super Smash Bros Ultimate DLC.
Super Smash Bros Ultimate Tier List
We’ve attempted to rank every current fighter in Super Smash Bros. Ultimate into a single list, based on their strengths, weaknesses, options for attack, recovery and general attack power.
Patch 8.0 has finally arrived after six long months of no updates, and with it comes our first fighter from the second season of fighters in Super Smash Bros Ultimate – Min Min.
Alongside Min Min, 8.0 comes with a slew of buffs and updates to existing characters. So, we’ve taken it upon ourselves to take a look at these brand-new balance changes, and review every single character in the current roster to find out who you should definitely pick, and which characters you don’t want to invest your time into.
Super Smash Bros Ultimate Tier List (Fighters ranked by Tier, last updated July 6th, 2020)
Tier Characters Best Lucina, Peach, Daisy, Pikachu, Pichu, R.O.B, Hero, Chrom, Ridley, Inkling, Snake, Ryu, Young Link, Toon Link, Wii Fit Trainer, Falco Strong Roy, Marth, Olimar, Mega Man, Yoshi, Mewtwo, Fox, Cloud, Bayonetta, Bowser, Donkey Kong, Isabelle, Villager, Ken, Link, Simon, Richter, Shulk, King K.Rool, Lucario, Joker, Corrin, Lucas, Robin, Incineroar, Terry, Ike Good Pit, Dark Pit, Samus, Dark Samus, Falco, Wolf, Ness, Palutena, Pokemon Trainer, Rosalina and Luma, Sonic, Zero Suit Samus, Zelda, Greninja, Mr Game and Watch, Mii Brawler, Mii Gunner, Mii Swordfighter, Wario, Jigglypuff, King Dedede Average Banjo, Bowser Jr., Diddy Kong, Duck Hunt Duo, Ice Climbers, Mario, Luigi, Dr. Mario, Meta Knight, Pac-Man, Piranha Plant, Sheik, Captain Falcon, Kirby, Byleth, Min Min Weak Ganondorf, Little Mac
Super Smash Bros Ultimate Tier List changes at a glance
Between new characters and patches, here’s Super Smash Bros Ultimate Tier List has changed since the arrival of Min Min and the 8.0 update:
Min Min (NEW – Average)
Wii Fit Trainer (Strong to Best)
King Dedede (Average to Good)
Falco (Good to Best)
Ike (Good to Strong)
Super Smash Bros Ultimate Tier List (Fighters listed alphabetically)
Smash Bros Fighter Tier ranking Bayonetta Strong Bowser Strong Bowser Jr. Average Byleth Average Captain Falcon Average Chrom Best Cloud Strong Corrin Strong Daisy Best Dark Pit Good Dark Samus Good Diddy Kong Average Donkey Kong Strong Dr Mario Average Duck Hunt Duo Average Falco Best Fox Strong Ganondorf Weak Greninja Good Hero Best Ice Climbers Average Ike Strong Incineroar Strong Inkling Strong Isabelle Strong Jigglypuff Good Joker Strong Ken Strong King Dedede Good King K. Rool Strong Kirby Average Link Strong Little Mac Weak Lucario Strong Lucas Strong Lucina Best Luigi Average Mario Average Marth Best Mega Man Average Meta Knight Average Mewtwo Strong Mii Brawler Good Mii Gunner Good Mii Swordfighter Good Min Min Average Mr Game and Watch Good Ness Good Olimar Best Pac-Man Average Palutena Good Peach Best Phirana Plant Good Pichu Best Pikachu Best Pit Good Pokemon Trainer Good R.O.B Best Richter Strong Ridley Best Robin Strong Rosalina and Luma Good Roy Best Ryu Best Samus Good Sheik Average Shulk Strong Simon Strong Snake Strong Sonic Good Terry Strong Toon Link Best Villager Strong Wario Good Wii Fit Trainer Best Wold Good Yoshi Strong Young Link Best Zelda Good Zero Suit Samus Good
How we settled on our Super Smash Bros Ultimate Tier List – and how it’s changed in the latest update
Patch 8.0 has finally arrived, and with it the first significant balance changes for almost half a year, so we’ve done the work and revisited every character on the balance changes sheet to see just what the real shakers and movers really are.
What we’ve seen in general in 8.0 is a general buff to many characters who are on our list in the lower to mid-tiers. These changes are mostly focused upon the characters who aren’t quite as strong, and who have now been brought in line.
Since this balance change is pretty significant, we’ve found that with a lot of these changes, it’s only really brought most of the affected characters in line with the rest of the tier list, and their changes are not really significant enough to warrant a bump up in the tier list.
However, this doesn’t go for everyone. The common theme, as seen in the patch notes is that a lot of smash damage, and vulnerabilities have been reduced.
This affects some characters more so than others, so we’ve picked out the fighters who seem to have benefited the most here, and bumped them up in the tier list.
Let’s kick off with an old fan favourite, Falco. A great in almost every game that he’s appeared in, Falco is a top choice for many pro players, even in Super Smash Bros Ultimate.
However, so far during the game’s lifecycle, we’ve not been too impressed with his current incarnation. That all changes in patch 8.0, where he’s received some significant buffs that extend Falco’s options quite a bit, where he ends up inching ever closer towards how he played in Melee.
His up smash is significantly easier to combo, and now launches enemies further, as well as his down tilt being buffed, and now, his iconic side special lasts a little bit longer, as well as being faster.
This all makes for Falco not only becoming a little bit better, but significantly so, especially when it comes to combos, this makes Falco feel a bit more like his old self, and that can only be a good thing. We think that this makes Falco not only a Strong character, but potentially one of the best to play as, as of patch 8.0.
It’s a similar story when it comes to Wii Fit Trainer. They have always been a good contender on our tier list, but these recent changes have only done more to push them up and into a higher tier.
Their Up Smash comes out quicker, and their vulnerability has been reduced on a number of attacks. However, one of the most notable changes is their neutral special getting an extended launch distance, compounded with the reduced vulnerability specifically on the forward air makes for a potent combination.
We already knew that Wii Fit Trainer was a great character to play as, and these changes just eke them into the ‘Best’ tier.
It’s a slightly different story for our lad Ike, who has been shuffled across the list multiple times already, and this is because while Ike is a strong character, we’ve found that his speed can be a bit of an issue for many.
Ike is one character who has actually gotten a slight debuff, in a sea of buffed characters, but this is just limited to his neutral air attack, but when you look at the rest of the changes, Ike has actually been significantly buffed.
Again, with a number of reduced vulnerabilities, and the up special now not being able to be neutralised,it’s made for a more deadly combination, as his dash attack and extended launches make for easier combos.
When you compound this with the fact that Ike hits like a truck, we think he’s not only a dead ringer for one of the higher tiers, but he now sits comfortably in the “Strong” tier.
Last but certainly not least is King Dedede, who has also enjoyed a range of buffs that we think slots him into a higher tier, and right into the ‘Good’ tier, instead of previously languishing in ‘Average’.
While King Dedede might not be our top choice when it comes to some of the slower characters, he’s certainly seen a significant boost in power. Some of his hard-hitting attacks like forward air, up air and up tilt have all had extended launch distance, with up tilt also enjoying some increased power.
The range on his neutral special; Inhale has also had a slight extension of range, and also has its speed increased. While this makes it King Dedede slightly better, the limitations in speed make him settle in at a single jump in tiers from ‘Average’ to ‘Good’.
How good are Joker, Piranha Plant, Hero, Banjo and Kazooie, Terry Bogard, Byleth and Min Min in our Super Smash Bros Ultimate Tier List?
The addition of new characters always add new dimensions to the tier list ranking. Kicking off with Piranha Plant, its range of moves and attacks make it a slightly weaker ranged character, but it doesn’t quite give you the same sort of options as the most recent addition, Joker adds.
Joker is incredibly versatile, with fantastic close range and melee attacks, in addition to a dynamic recovery. In addition to this, when you fill his gauge up and unleash his persona, Joker becomes a master of zone control, if you want to keep your enemies at bay, you can – but you can also stand toe-to-toe with some of the better melee fighters, but a change to the way that Arsene reacts to projectiles in 4.0 means that we’ve given him a slightly lower ranking.
That said, a Joker player just won Evo 2019. Sometimes, raw tiers don’t always count towards player skill!
In update 4.0, we saw the addition of Dragon Quest’s Hero and his many cosmetic incarnations. And phwoar, he’s very strong. Being a swordfighter, Hero has an MP Bar, with a menu ability that allows you to use special attacks, that often do some incredible damage, including a movement and speed buff.
Additionally, you’re able to block projectiles with a forward tilt, and his special attacks consume a slight bit of MP. If you fully charge your side special, Zapple, you’re able to almost certainly thwack an enemy right off stage. With really strong normals, tilts and smashes, and to top it all off, a skill named Thwack, that has the potential to instantly KO enemies.
It’s likely that Hero may be banned in future tournaments, just because he’s that good.
The fourth character, Banjo and Kazooie, is worth considering thanks to a decent range of attacks.
Banjo and Kazooie’s normal attacks and tilts can come across as slightly stubby, and as such they aren’t a great fighter when playing up close, with Banjo and Kazooie you’ll want to use their excellent throw and side special to do a big hunk of damage and close the gap.
If your opponent is at range, you’re also able to use their side special, which spouts eggs at the enemy. The trick with Banjo and Kazooie is that because their side special is so strong, they give you limited uses by the way of feathers, so use them wisely.
Banjo and Kazooie is an incredibly situational character, and not really the best all rounder, even with their range of attacks, which is why we have placed them in the average section of our tier list.
Patch 6.0 introduced Fatal Fury and Garou: Mark of the Wolves legend, Terry Bogard.
This technical fighter is not for players who cannot quickly perform fighting game inputs, but if you handily know how to do Supers and special moves in Street Fighter, you’ll be fine.
Either way, you can practice in the training room until you’ve nailed it.
Terry has a lot of special moves, and with the right inputs you’ll be able to master them all. Tapping B does Power Wave, a short-ranged projectile that tracks across the floor, a quarter circle forward and B or A will do Burn Knuckle, a horizontal punch that covers a decent amount of ground.
Back, down back and down will perform Crack Shoot, an overhead kick that is a really good situational gap closer, which will help out with your zoning and distances.
Power Dunk is forward, down and down forward which will launch your enemies into the air and smash them back down again, which is great for getting those high percentage spikes.
Terry’s final special Rising Tackle isn’t too useful we’ve found, and is an attack that launches you upwards, dealing a minimal amount of damage.
Just from these moves alone, Terry isn’t too powerful, and can be hard to close the gap with ranged fighters, but due to the amount of air attacks that Terry has, he can do excellently when fighting offstage.
The real interesting meat, and what tipped Terry from Good to Strong in our Tier list are the special moves that he gets when he hits 100% damage, where a ‘Go’ will appear near his character portrait.
Power Geyser requires you to input down, down back, back, down back, forward and A or B, this will make Terry perform a quick smash to the ground, which can kill at relatively low percentages, and launch your opponents into the air.
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The other notable move is Buster Wolf, which can be performed with two quarter circles forward on the stick and B or A. This will launch Terry forward, and connect with one attack, before “shooting” them.
This does some great damage and can also kill at lower percentages, especially if you’re close to the edge of the stage.
The only thing holding Terry back from the “Best” Tier are his options for closing distance with other characters, and average movement speed. This makes Terry a more difficult character to use, but one that we’ll be keeping an eye on in the competitive scene.
Finally, Fire Emblem: Three Houses star Byleth gets a well-earned cameo in Super Smash Bros Ultimate as the final character in the first Fighter’s Pass.
Byleth appears in both masculine and feminine forms, and also has a few other tricks up their sleeve. Byleth’s gimmick is that they’re often a slower, hard-hitting character that has pretty variable (inconsistent) range, but can very easily kill at lower percentages.
Doing an upward direction attack will see Byleth use a fast whip, which causes multiple hits, a side attack using the lance has long range, and usually comes out slower.
A down attack uses Byleth’s Axe, which comes out incredibly slowly, but with some pretty incredible damage. Byleth’s most useful attack is their Bow, which can be used just by using neutral special.
This can be charged, and do an obscene amount of damage, flinging your enemies far across the screen. The key to using Byleth is to not only know how fast your attacks come out, but also how to wrap your enemies around your finger using zone-control using the bow.
Since the bow is pretty powerful and also has a longer range, you need to carefully think about what attacks to use and when.
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Like Terry, you don’t want to be mashing out on Byleth willy-nilly, as it probably won’t end well when the slow movement speed is compounded with the slower side and down attacks that use the lance and axe.
One thing redeeming this is that Byleth has a great recovery, which can also allow you to bounce straight off walls and into another attack. However, this is a really finicky character.
Since you’re able to deal a bit more damage than a lot of other characters, we’ve popped Byleth in the ‘Average’ tier. We can only hope to see that Byleth gets buffed in the future, as the slow movement speed and slow attacks do not make up for the damage output we managed.
With Arms finally getting some representation in the form of Min Min in Super Smash Bros. Ultimate, we’ve found that she’s not quite all that when it comes to raw power and versatility, in comparison to some of the other characters that we have seen being introduced to the game.
Min Min has a pretty average movement speed, with some impressive range on some attacks, this doesn’t necessarily mean she’s a ranged fighter, however.
We’ve found that she can hold her own up close or at a medium distance, thanks to her spring-loaded arms. Side specials and smashes perform relatively well, if not a little bit underpowered for how slow they come out.
You can charge the cannonball using down special, and release the energy with a side special. but we’ve found that it’s a bit too much investment to prove useful when it comes to being in a high-octane brawl.
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However, she does have an impressive fast recovery time, using her arms to zip up to the edge, this may be useful for edge guarding in a pinch.
Her air attacks are where those spring-loaded arms come in really handy, you can keep enemies at a pretty safe distance, but all of your attacks dish out fairly mediocre damage, and don’t necessarily always have the launch power to fully take your enemies out.
Unfortunately, this means that we didn’t exactly have a great time online with Min Min, as she just didn’t have all the tools we needed to hold our own.
The saving grace for Min Min are her defensive options, which are thanks to her impressive melee range. For this reason, we’ve placed Min Min onto the ‘Average’ tier.
With the above changes and explanations out the way, it’s time to choose a fighter. One of the first things that you should look out for is the general play style of the character. We’ve segmented these into three categories, Melee, Sword and Ranged. Be aware however, that some characters (Such as Link and all of his variants) do not generally fit into this mould.
If you’re looking for a specific playstyle, then may the following sections help…
Best Melee Fighters in Super Smash Bros Ultimate
Melee fighters are the best at getting up close and personal with your enemies. Their normal attacks should be quick, their tilts exceptional, and smashes hit hard. A great example of a good melee fighter would be Bowser, who might have some ranged options with his firebreath, but excels at getting up close and personal to dish out some pain.
You should also consider a move often forgotten by a lot of casual Smash Players, the throw is an excellent way to chuck your enemies offstage, a great example of a character with a great throw is Ken’s Roll-Back throw, as you’re able to take an enemy from the last quarter of the stage, grab and roll them straight off the edge, leaving them vulnerable to your spiking smash attacks to finish them off.
While Terry is a great character, we wouldn’t recommend him for those who might not be used to fighting game inputs. Practice with Ryu or Ken, then move onto Terry.
Peach / Daisy
Peach/Daisy are arguable the best melee fighters in Super Smash Bros. Ultimate, with some devastating attacks with her side special, and quick tilts, you can often find yourself juggling characters in the air, or driving enough pressure on them to the side of the stage that they cannot escape.
A great bonus to any Peach/Daisy players out there is the fact that their recovery is also brilliant, with the iconic parasol dishing out damage where it causes the most pain.
Finally, While Terry is a great character, we wouldn’t recommend him for those who might not be used to fighting game inputs. Practice with Ryu or Ken, then move onto Terry when you’re ready.
Ryu / Ken
While our iconic street fighters are not in our top ‘strongest’ tier, that doesn’t make them any less deadly up close. With their focus attack, Ryu and Ken gain armour on a single attack, and are able to crumple your opponents to the ground, meaning that this is a great counter to hard hitting single attacks or smashes.
Additionally, with their repertoire of traditional Street Fighter moves, Ryu and Ken might be a little bit stubby when it comes to their normal attacks, but it is a great starting point for someone wanting to play a melee character.
Ridley
This fan-favourite character has shown their true colours as the patches have gone by, highlighting how good Ridley really is. Focusing on a big close-range game, and with some devastating attacks and a strong recovery, Ridley is a great option for players who want to use a melee character at a high level.
In particular, Ridley’s dominance in the air is one of his biggest strengths. From tilts that come out incredibly quickly, to great recoveries on his side special, Ridley is a force to be reckoned with, in the right hands.
Kirby
With a range of buffs as of Patch 8.0, we’re really happy to finally be able to pop Kirby on this list, as one of, if not the easiest entry-level Super Smash Bros Ultimate character.
They might not have the strongest attacks, but Kirby certainly is the most forgiving, and with the most options too. Kirby’s most potent attack is the charging side special, a hammer which you are able to dish out a decent amount of damage to smash characters offscreen
In addition to this, Kirby’s recovery is incredibly generous, so if you are starting out in the game, or trying to get to grips with the basics, Kirby is a no-brainer.
Best Sword Fighters in Super Smash Bros Ultimate
Sword Fighters dominate a lot of our ‘Best’ tier, and for good reason. Their attacks have some decent range, and they use that to use space to their advantage. Sword fighters have excellent zone control, and often can also combo you into oblivion. Many Sword Fighters also have a ‘Counter’, which is essentially a parry, but have to be timed excellently. So what’s all the big fuss about? We go into detail with two of the best characters below.
Roy / Chrom
Roy and Chrom are more than just simple Marth clones. With fire damage side specials in addition to an excellent neutral air attack. Roy and Chrom are in our ‘Best’ tier, and it shows when coming face to face with them. They have incredible midair control and options, in addition to being able to dish out some incredibly hard hitting attacks. Combine that with some of the fastest running speed in the game, and you’re left with an absolute beast of a character.
Ike
Ike is a tank. His movement might not be the best, but when it comes to raw attack power, he’s hard to beat. Combined with handful of buffs, this is the best version of Ike yet.
Why? With a fast sweeping side special in addition to a neutral special that can be charged to erupt into three fire pillars, Ike is great when you’re surrounded, or have to deal with multiple enemies, his smashes can sweep up multiple enemies, and while slow, they can KO Characters at less than 75% damage when coming out raw.
Hero
This new DLC character is one of the most unpredictable characters out there, with great range and a huge range of spells at his disposal, Hero can even do a 1 hit kill, if the RNG gods smile upon you with the list of spells you get when hitting down special.
Either way, he has a very good run speed, as well as being able to KO at low percentages with your neutral special or side tilt. Hero might just be the best character in the game, for now.
Byleth
Byleth isn’t strictly another sword fighter, but sure does fight in the same style as one, with a number of options by their side, you can expect Byleth to KO others at low percentages with the lance and axe attacks, which may be a good strategy if you manage to dominate through usage of the bow, employing responsible zone-control where necessary.
Coupled with a pretty generous recovery, Byleth is a good option for a mid-ranged fighter who can be potent in the right hands.
Best Ranged Fighters in Super Smash Bros Ultimate
Ranged Fighters are excellent at shutting down fast-moving characters and trapping those slower characters into a loop, all from a distance. Like their name might imply, they might be in a spot of trouble when up close against a good melee fighter, but with the options available to you to keep them at a distance and dish out the pain leading up to a powerful smash, Ranged Fighters are no joke.
Simon / Richter
Simon and Richter are exceptional ranged fighters. Namely, the Holy Water, Throwing Axe and Boomerang are all deadly combos for pretty much any character. With the Axes being thrown at an arc, they hit incredibly hard, and can KO high percentage characters.
Combined with the horizontal control with the boomerang, you can complete your setup by trapping them with your Holy Water and charging a whip attack. This deadly concoction can shut down almost any character.
Samus
While not quite as potent as Simon or Richter, Samus is a great beginner ranged fighter. With missiles and a chargeable blast, Samus is a good starting point to build from when it comes to fighting ranged.
She has some trouble when fighting up-close, but when practicing your ranged game with Samus, she has enough options to build from and take to a better character. Samus has value, if not just for being a great starting point to use as a ranged fighter.
Ready to get started playing as some of the above fighters? Our Super Smash Bros Ultimate character unlock can help you start getting your hands on them.
Banjo and Kazooie
Rare’s finest fighter is finally in Super Smash Bros. Ultimate, and they’re a very situational duo. Banjo and Kazooie we’ve found is best at range and closing distance when you’ve softened them up with your ranged attacks.
The feathers that appear above your head mean that you only have five side specials per stock, and they deplete with each use. But, if you use them wisely along with your throw, you can end up with some great setups to smash your enemies offstage.
Banjo’s down spike smash attack is also great, but you’ll have to make sure the enemy is at a pretty high percentage and if you can land safely. They’re a pretty tricky character to learn and not super strong, but we’ve found are incredibly fun to play as.
from EnterGamingXP https://entergamingxp.com/2020/07/all-fighters-ranked-plus-the-best-melee-sword-and-ranged-fighters-explained-%e2%80%a2-eurogamer-net-2/?utm_source=rss&utm_medium=rss&utm_campaign=all-fighters-ranked-plus-the-best-melee-sword-and-ranged-fighters-explained-%25e2%2580%25a2-eurogamer-net-2
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