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#there will ofc be sections where its about the Country tho. actually i think if siffrin visited its home he'll be able to know more
aria0fgold · 1 month
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FINALLY DONE WITH THE ISAT OC! SOLEIL!!!
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The creature... So first things first is some info about them pre- disappearance of The Country. They're a loyal follower and avid worshipper of The Country. They love the Universe sooo much that they made a wish to be able to read the stars, and the Universe answered. I like to think that the stars are talkative, some can predict what will happen in the near future, some are just "chatting" to each other about the stuff happening in the world they overlook. It's a somewhat useful ability that Soleil used to use to be able to either predict someone's future (rarely though, the stars hold many different futures and it's hard to figure out which is whose) or use it during funeral rites to have a more reassuring experience to the ones mourning that their loved one arrived safely among the stars.
And then they found out about The Cursing of Chateau Castle-- they kiiiinda got Really obsessed with the book series that they wanted to know more about it but there wasn't any more copies of it in the Country's language so what better way to deal with that but teaching itself how to understand the Vaugardian language, and by doing that they got to learn more about the Vaugardian culture and was really amazed by it (considering that they spent most of their life with the Country's culture instead, learning about a different culture is a great feeling). One thing led to the other and it also led Soleil to travelling to Vaugarde (something that their family wasn't all that happy with but they stay silly).
And so we're back at the present time! Now to talk about some details on its appearance.
Its Craft type is Scissors! The eye on the center of its chest and the eye by its nape are in fact EYES and not just accessories (although they did try to make the eye on its chest appear to be like a mix between a star shape and the Change Symbol).
After spending some time in Vaugarde, they learned about Body Craft in which case they decided to experiment with it in regards to its eyes.
Since being in Vaugarde, there wasn't much use to its star sight and there also isn't a way to "turn it off." So instead, they decided to separate its Normal sight from the Star sight by adding another pair of eyes on its body.
The eyes on its face are blind. They can't see through it anymore but they Can still see the stars (they can't read it anymore however cuz of the Country's disappearance).
If they focus on the stars using those eyes, they'd get a REALLY bad headache and a star sign appears on its eyes. Nothing to be afraid of probably, its head just Really hurts.
The glass covering the eye on its nape is a one way mirror. You won't be able to see the eye but the eye can still see you.
With its vision split, it actually took them awhile to get used to that. It takes a lot of concentration and focus to see both from behind and from the front. When Soleil gets tired from doing that, they either close the eye on its nape (if the place is safe enough) or unfocus it enough to the point that most of its vision becomes blurry with only being able to see blobs of shapes and shadows which helps them be alert enough in case something comes running at them from behind.
All the round objects you see on its body are Bombs. They found out about Bomb Craft in Jouvente and was so fascinated by it that their inventor brain (inventing, crafting, and repairing stuff is a special interest of theirs). They now like making bombs and inventing new ones (only they have the recipe of those).
The bombs they invented only detonates via a Craft spell, it's basically as safe as an ordinary ball to handle unless detonated. Also the scissors at the top of their head has a cover on its tip. It's Very Sharp. They mainly use that (either the tip or the scissor blades itself) to cut the bombs dangling on its body.
Despite the multitude of bombs they carry, they aren't actually much of a fighter (they just like bombs). Most of its Craft spells are basic/beginner level. The one and only Powerful Craft spell they have is a shield/defense spell that they practiced several times. It's capable of negating all damage for 2 turns with a 5 turn cooldown, they wanted to master that spell to make it so that bombs won't hurt them no matter the close proximity.
Its hand signs are "broken." They used to mimic the hand signs that the Universe (I'm mainly referring to my design of the Universe) makes. But after forgetting about everything in regards to it, they can't remember what hand signs they used to make but the familiar feeling was still there.
A huge fan of The Cursing of Chateau Castle, to the point of practically making it part of its identity now that a HUGE chunk of its memory is missing. Its outfit is a modified version of what they think Lady Irene-Janine-Karine wears.
Its personality is a mixture of Lord Josephandre, Pierre-Jacques-Erneste, and Lady Irene-Janine-Karine (aka the Chateau Trio!!! Love those three...).
Its name, "Soleil" is just something they found in a book and decided to use for itself. They don't remember its name anymore.
#ariart#ariaoc#isat oc#isat spoilers#theres some danger in the fact that sol took pierres personality too considering that pierre betrayed the party that one time--#honestly if i think about sol harder i begin to realize that theres A LOT of things wrong about them mentally#what forgetting a country with a belief system you were incredibly loyal to does to someone i think.#also making it so that sol was the npc that translated that one issue of the cursing of chateau castle from vaugardian#into the language of the Country. if you were to enter its home. youll be greeted by a LOT of bookcases and shelves and books#and therell be at least 4 of those dedicated to the cursing of chateau castle. original version and the ones they translated#there will ofc be sections where its about the Country tho. actually i think if siffrin visited its home he'll be able to know more#about the Country. if he became close friends enough to be able to enter the rooms with the books of it. sol couldnt read them#anymore but feels as though those books were important so they moved it elsewhere for safekeeping. making sure to maintain it too#also yea you can now see exactly how im pushing the isat worldbuilding to its limits via body craft#i like to think that if in case body craft operates in a similar manner to alchemy in that by Changing something theres an equal#exchange to be given. if its Changing your appearance to a new one then the equal value to be exchanged is the Old appearance#but if for example theres a missing body part. youd have to find Something else of equal value to replace it then#and by going off of that same principle. if a body part has two functions (like with sol's eyes having a special sight to it)#then by Changing its appearance. the equal value follows the same principle of the: exchange Old for New#except that in sol's case. with the addition of a body part that has two functions. technically speaking they can Separate the#two functions while still following the usual method. it's just that now theres another set of eyes on its body. still a New appearance tho
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ibelonginthepast · 3 years
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Hunk for the character ask thing??
AHHHHHHHHHHHHHHHH HUNK!!!! FINALLY!!! I am such a ho for him sorry
Sexuality Headcanon: i have no particular fixed pref, he could be straight, but i like to think he's bi throughout. I think he is a believer of fluid sexuality, so he doesn't really fits himself in a label. He goes along with whoever he likes.
Gender Headcanon: I sometimes like to hc him as a trans man (ftm). He/him pronouns. He was cultured into toxic masculinity. He has had his struggles with it. He was teased for being soft because of his anxiety issues. His tendency to be emotional and expressive. He has had been a victim of toxic masculinity constantly, even adopted it and perpetuated it further for a while before giving up. He is passionate about healthy masculinity and really understands it now. He is a fierce feminist and in for breaking the patriarchy.
A ship I have with said character: the thing is i hate Canon. I dont like the first sight first meet fall in love kind of thing they did with hunk and shay, but with what I headcanon shay as, I think she is perfect for him. He would balance her head on approach to stuff, and she will balance his tendency to ponder. He is a total simp for shay. He's a sucker for a simple calm life, while shay is on the ambitious side, and he fully supports her.
A BROTP I have with said character: hance is a given. heith! I will fucking die for this. I love thinking up stories of how Keith, despite being the one to struggle to open up, will inevitably fall for hunk. Hunk is just so approachable, so welcoming, so loving. I see hunk as also very fierce. He will stand in front as a literal physical shield to protect the ones he loves. He is dedicated when he loves and he never gives up on anyone. This is something he will share with Keith. One of the only people who will relate with Keith on a soul level on this. Punk!!! I love it. So much. Hunk is just amazing at platonic relationships. Hunk takes care of pidge a lot, they are his sibling. They simp on tech together ofc!! Even tho Shiro is everyone's dad, hunk cares for him, brings him his energy drinks and blankets all the time cause let's be real Shiro is low-key wishing death all the time and does not care for himself. Hunk is one of those peeps who scream SHIRO! NO! everytime Shiro makes a bad joke about death. Hunk's caring nature extends to everyone. Allura again is bad at taking care of herself, and he helps. He defo teaches allura samoan box braids!!! Coran too. Hunk bakes with coran sitting beside, chatting unrelentlessly but here's the thing, Hunk doesn't tolerate it. He genuinely likes listening to people and knowing them. One of the reasons he goes so well with Lance.
A NOTP I have with said character: humph he could go with anyone ngl. Shunk is extra weird to me, Shiro is a dad through and through i ew shaladins.
A random headcanon:
Despite what people think, hunk thinks he struggles with words. He uses food to express love. If he feels distant with anyone, he cooks for them.
Hunk does get tired after caring for people so much, but he has healthy nice fam around him who he lets take care of him too. He knows he needs to care for himself, and after some time of struggling with it, he now proudly take care of himself as well.
Hunk has struggled with severe anxiety. He has had panic attacks, complete meltdowns. His family was a bit pressurizing in terms of his career and all, and he has always felt responsible to get an excellent job in the stem section to make his parents proud.
He got into stem because of his parents, but he developed his love for it later too. He genuinely started finding STEM very interesting.
He contributed in making of fun robots in school's stem centres all the time. He had a teacher who was obsessed with making anime monsters, and even though hunk himself hates gore and shit he had fun making those and sometimes watched those weird ass animes and talked about how those wild ass writers were defo on weed while writing the script. He bonded over weeb stuff surprisingly with Shiro ;)
He hasn't been the smartest forever, like pidge. He actually worked his way to it. He is very dedicated, hard working and passionate.
He has undiagnosed ADD, but it hasn't interferred with him fitting in much. He has been able to do his work, and he recognized some tricks to focus early in life. His anxiety drives him to work as much as it distracts him. he just discovers his ADD later in therapy.
He makes pretty notes. He has an unhealthy obsession with pastel yellow highlighter.
Hunk is very well equipped with samoan tattoo art designs and understanding them. it's something his grandparents taught him since forever. His grandfather did tattoos and he saw them when he was little. He wants to get atleast some sort of soga'i miki. He's been always conflicted about wanting Pe'a cause its so beautiful and masculine in expression and not wanting it because it's so painful and permanent.
Because he has lived in America his whole life, he has struggled with his national identity a lot. He gets taunted by by family in samoa for being American and for speaking english better than samoan. He doenst always fit in well in america either for obvious reasons. He has struggled with feeling like he belongs. Its something he bonds with Lance on.
He is passionate about dismantling the social organization in samoa and its ill effects. He understands the systems and talks about their unfairness. This is something his distant and traditional family members get annoyed at him for.
He talks passionately about the freedom struggles of samoa and the samoan civil wars. He likes listening to stories of freedom fighters of samoa and great leaders. He is very critical of European colonization and takes no shit from europe apologists.
He is low-key a Satanist and likes to tell people about how God was super sexist to Lilith and how absolutely bullshit her banishment was,, how Satan is the coolest first feminist and made her the queen she is, and how Satan is the coolest dude for being the first rebel and equalist. He talks about how he gave us knowledge, and it created the world we are in rn or else we would still be all dumb and naked in the garden. His family is Christian and religious, he has read stories from bibles and come to the conclusions himself.
General Opinion over said character: i am horribly sad but I swear to God one cuddle from this cinnamon roll will cure me of everything
IMP NOTE: I am not samoan, but I read about countries where my favorite characters are from sometimes. I have started reading about che and communist Cuba for Lance too ;) All this info is from the internet, and I cannot say for sure its all good and true. If I am wrong with anything, please point it out.
THANKS FOR THIS! Now go drink water <3
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sappho-official · 7 years
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hi i hope its not too much trouble to ask you but i've noticed you reblogged da:i in the past and i just got the game so i was wondering if you have any advice for a beginner? like any helpful tips or tricks will do. (sorry in advance)
Yeah sure! Don’t apologize, I love Dragon Age, so I’m happy to talk about it, as evidenced by how freaking long this got.
I wasn’t sure if you wanted combat or story advice, so like here’s both (I threw lore and combat under the cut because that got LONG), and also I sort of assumed you hadn’t played any other Dragon Age games before by the phrasing in the question (sorry if you have lmao).
When picking between the three dialogue options that don’t have emotion indicators, what they actually are is basically:
Top: Passive and placating, traditionally the most friendly answer. Often wins you over allies in political stuff, and it’s usually the most emotionally-conscious option. Some characters may feel like you’re being too passive, Sera tends not to enjoy this one, for example, whereas Cole tends to. (these are, ofc, situational)
Middle: Witty and curious, most likely to be humorous. May occasionally allow you to ask extra questions as well. A lot of companions tend to approve of this one, though characters like Cassandra may sometimes feel like you’re making a poorly timed joke. Sass the villains! It’s my favorite.
Bottom: Aggressive and direct, a bit more likely to make people mad at you, though that depends on the person. Maybe not the option to pick while trying to comfort someone. Still, being direct is a pretty good trait for a leader to have. Characters like Sera, Cassandra, and Bull really enjoy this one.
(Dragon Age 2 had the personality feature, and each of these options were actually labeled and would affect what your character said even when you weren’t controlling them. It seems like DA:I was supposed to have this feature, but was cut at some point)
The Star option (top left) is the “you did a sidequest/said a special thing!” option that opens up some extra stuff. If it’s an option, I’d usually take it. Sometimes there’s another icon, based on your race/class and other stuff as well, usually fun to take because it’s more unique to your character.
Far left [investigate] lets you ask questions. Do this before picking anything else. Some characters (Solas and Varric) really like when you ask questions.
When it comes to picking a character I’ll tell you quite honestly that playing as a Human (especially mage) or Elf will often give you the most story stuff. Qunari are also pretty rad, but playing as a Dwarf gives you very little story stuff unfortunately. Makes me sad, I like Dwarves.
You’re gonna probably want the Trespasser DLC if you finish the game. It’s $15. You need it to finish the plot+get the lead in to DA4 whenever that’ll happen. Sorry.
The power feature is a load of Bullshit and honestly a feature I don’t enjoy. Basically, just go play sidequests that sound cool! Don’t worry about spending power to unlock new areas, there’s so much fun shit there I promise. Some side quests can be tedious, but each area (except the Hinterlands) has a main quest line. That’ll be the quest that Scout Harding assigns you when you first arrive in an area, and I promise that most of them are really neat. I especially recommend the Crestwood and Hissing Wastes questlines, but the Western Approach is actually my favorite area in the entire game. 
DA:I is a bit tedious, but a game that I think is best enjoyed if you take your time. It makes it feel like you should rush the main questline, but seriously, don’t. The main quest of DA:I is...honestly kind of crappy imo. It’s just a bit generic. Now, the DLC plots? those are awesome.
Some quests will lead you into like, dungeon areas. These are always dope, and often a bit more difficult, so bring lots of health regen potions with you. Some of them are unlocked by doing war table missions, so keep an eye out for stuff that’s like, related to Elven history, since that’s usually where those start. A bunch of them have neat loot at the end! And bring Solas to the Elven ruins, he’ll have some comments. Sera will complain the entire time, which can be funny as well. I like those two a lot tho.
Also don’t spend too much time in the Hinterlands at a low level. It’s massive and you’ll wander into an area that’s for a way higher level. Go mess around on the Storm Coast and Fallow Mire early on. tbh the only reason the Hinterlands is so big is because they wanted to be like “look!! we made an area larger than the past two games combined!!! aren’t we great!!!!!” no bioware, I just got killed by 6 bears at level 2. fuck off. It’s pretty though.
Pay close attention to the War Table stuff, especially the stuff that revolves around your character’s family/friends. I won’t spoil it, but if you play as an elf you can, uh, fuck that up real bad.
Don’t worry about collecting Shards or Mosaic pieces or whatever. Seriously, there’s no point in doing it (I say this as someone who’s like 99%ed this game okay, it’s a waste of time unless you really really want to)
Dorian and Iron Bull can get together if you don’t romance either of them. You’ll need to have them in your party a lot though, because party banter (the conversations your companions have out in the field every 12-17 minutes) is what triggers their romance. If you really want to get them together, just put them in your party and leave the game running.
You don’t have to read every single codex entry, but I would recommend picking them up because it’ll give you experience I think. And it’ll give you stuff to read during loads. And like, during the plot heavy stuff, sometimes there’s neat shit? I like worldbuilding tho. The stuff in the Fade and the Temple of Mythal is the most interesting, I think.
It’s kind of difficult to know how your approval is with companions, but it is evidenced by what they say when you talk to them. If you’re really worried about what a character thinks of you, go take a glance at the Approval part of their wiki page (don’t read the other stuff!!) and it’ll help you figure it out. Certain characters have approvals that are easier to get up than others. (take Iron Bull to kill a dragon, take Varric to destroy red Lyrium, basically do their quests while they are in your party)
Lore and Combat are under the cut.
If you don’t know much about the setting I’d recommend checking the Dragon Age Keep, which lets you change what happened in previous games, and then have someone read it back to you! Full of spoilers for the other two games though, sorry. There’s a few decisions that effect DA:I (Morrigan’s dark ritual, who’s in charge of Ferelden, who tf is Hawke) but over all most of them won’t make any major changes (with the exception of Morrigan’s dark ritual from DA:O).
Steer clear of the wiki, seriously it spoiled a MAJOR thing for me. Also maybe don’t go hunting through my dragon age tags..........uh. There’s spoilers.
Basic Lore: 
(some of this is technically wrong, but this is what your average player would know going into DA:I)
The Chantry (the catholic church), and they worship the Maker (god) and his wife Andraste (Jesus+Joanne of Arc) a mortal woman who raised a slave rebellion in Tevinter and was burned at the stake as a result. The Southern Chantry is headed by the Divine (the Pope), presently Divine Justinia. Cassandra and Leliana are her bodyguard and spymaster, respectively. (I say Southern Chantry, because the Tevinter Chantry has a different mentality on a lot of this. Go talk to Dorian about it when you meet him.)
The Southern Chantry preaches that the power of Mages is dangerous, so they should be confined to Circles, where they can study and also not fuck up the world. The Chantry employs Templars (think Paladins) to keep the mages in line. Templars take stuff called Lyrium to give them magic-suppressing powers. Talk to Cassandra and Cullen about Templars. Lyrium is mined up by dwarves, and it’s very dangerous when raw, just not as dangerous to dwarves. Lyrium can also be corrupted into Red Lyrium, which is Really Bad News and makes shit float and makes you go all kinds of loopy and also want to eat it? Bad stuff. Varric really hates it.
Mages get their power from the Fade, which is the dream world. Dreamers are especially powerful mages who have control over dreams. In the Fade there’s The Black City, which is supposedly where the Maker rules from. In the Fade there’s Demons, who can possess you, which mages are more susceptible to, and are all around bad news. There’s also spirits, and if you want to know about them go talk to Solas and Cole.
A bunch of old Tevinter Magisters (Roman Senators but mages and worshipped dragons) a longass time ago decided that the best way to get more powerful was to enter the fade themselves and go to the Black City. As the story goes, the Maker got pissed at them and sent them back to Thedas (earth) with The Blight (kind of like a zombie curse?) which is really bad news. So what was basically the zombie apocalypse (well they’re technically Darkspawn) started, causing the Wardens to be created. Wardens are sort-of blighted destroyers of the Blight. They shoved them into the Deep Roads, which is where the Dwarves live, so the Dwarves have been sectioning off areas to live in that are safe. Ferelden (the country where you are) recently got over the Fifth Blight (DA:O’s plot). Blights happen when one of those big ol dragon fellows (Old Gods technically) meet up with a bunch of Darkspawn and decide to terrorize the surface.
At the end of Dragon Age 2, the Mages started up a rebellion because they were basically being imprisoned. The Templars got mad and fought back, and succeeded from the Chantry, starting the Mage and Templar war. The title screen is the Conclave (peace conference run by Divine Justinia), at the Temple of Sacred Ashes (where Andraste’s ashes once were). Your character is attending the Conclave.
There’s also a civil war in Orlais between Grand Duke Gaspard and Empress Celene. Also, there’s this lady named Flemmeth, or Asha’Bellanar, who’s a major figure in Elven mythos and can turn into a dragon. She’s Morrigan’s mom and shows up in every game and is sort of immortal.
Combat Basics:
When it comes to combat, I think DA:I has the easiest but least intuitive combat system out of all of the Dragon Age games (there’s a casual mode and don’t worry about starting out with that mode if you haven’t played any Dragon Age games before).
Early on it’s totally a great idea to try out switching between different characters to see which class fits your playstyle best (I think that rogue archer is the simplest for a beginner), and if you want to recreate your character early on that’s totally rad (it took me three tries to realize that I really love 2 handed warriors the best, for example). Basically, here’s a breakdown of playstyles:
Warrior, sword+shield: melee tank, not built for damage. Best with the Champion (Blackwall) or Templar (Cassandra) specializations. One of the better AIs, so don’t worry about switching onto your tank as much. Would recommend having one of them in the party at all times tbh. 
Warrior, two handed: melee AOE, built for damage. Basically just stick your two-hander in the center of everything and they’ll kill a bunch of people. Not as good against single-enemy fights (like dragons). Best with the Reaver (Iron Bull) or Champion (Blackwall) specializations.
Rogue, Dual Dagger: melee critical-based, does the most damage out of any build but fairly easy to kill as a result. Good with any of the rogue specializations, but really really good with Assassin (Cole).
Rogue, Archer: ranged damage, does the most ranged damage. Big bonus is the fact that you can move while attacking, which mages cannot do. Leave Varric as an archer, and upgrade Bianca a lot and he’ll become pretty strong! Sera also makes a pretty good archer, but she does pretty well as dual-dagger as well. Good with Artificer and Tempest specializations.
(you don’t get specializations until level 10, at which point you’ll get to pick your own for your character! Lot’s of fun ones, I recommend Reaver, Assassin, Tempest, and Rift Mage as my favorites to play, but just go with what sounds cool/fits the character tbh. Necromancy is a bit glitchy, just a heads up. Also you might need a guide for the quest, depending on which specialization you pick it can be a pain in the ass to figure out)
Mages have a lot more variety to them, and I recommend picking two trees for each mage (+their specialization once you get there). I personally go for Spirit+one type of damage for each one, and it doesn’t matter which type of damage you go for for each mage, since their specializations don’t change a ton of their playstyle. I would recommend having at least one Winter mage and one Inferno mage, so that you can fight dragons/tough enemies with the opposite type of element (there’s no Spirit dragons, and Storm is the least useful against big enemies anyways.)
Spirit: The most useful skill tree in the game, I promise. Barrier, dispel, and whatever the resurrection spell is are some of the most useful spells in the entire game. Also, dispel can be used when a rift is about to spit out more demons and like, you can see the lil circle-y bits on the ground, you just cast dispel on one of those spots and boom, the demon won’t show up! The AI for spirit mage is pretty alright I guess, I usually switch onto my main spirit mage during big difficult fights (dragons especially, dragons are Tough), but honestly I don’t enjoy constantly having to pause to cast barriers so I don’t play it myself.
Winter: CC, does the least amount of damage but the slows/freezes are So Fucking Useful, I swear. If you’ve got a pretty heavy damage team, Winter is great for a purely support mage. I basically build my favorite mage (Solas) to be Winter+Spirit, which is the best combo for playing what is basically just a healer that does very little damage. Also has the fantastic spell, Fade Step, which allows a mage to FWOOOSH across the battlefield to get out of trouble. If your mage is taking a lot of hits, switch onto them and move them out of the way with this.
Inferno: DOT, some AOE. I think Inferno and Storm are sort of tied for damage, but Inferno does more damage to individual enemies. Can also terrify enemies, which is a little bit annoying if you’re playing as a melee character. Just mostly damage, all around pretty solid. Makes my PS4 lag a bit when the entire screen is on fire.
Storm: AOE mostly, can also shock enemies. Basically allows you to chain attacks between multiple enemies. Super neat but my least used mage tree tbh? Not sure why. Does damage, not as useful against big enemies (especially dragons. I feel like I talk about dragons a lot, but there’s like, 12 dragons in the entire game? I just liked fighting them bc A. it’s Dragon Age and B. my character literally drank dragon blood okay, it was sort of badass and C. I like dragons)
I would have to look at my old skill-trees if you want advice on which kits work best together, I couldn’t tell you off the top of my head.
When it comes to building a balanced team, my go-to is:
One Sword-and-Shield Warrior
One Two-Handed Warrior or Dagger Rogue
One Archer Rogue or Damage-y Mage
One Support Mage
So like, pick some favs and build them to fit into that pretty much. Mix up your party though! Some characters, like Sera and Solas, have strange perspectives that can be hard to understand at first, but are really interesting once you get to know them, so stick them in your party!
And I think that’s it? I’m sure I’ve got tons more advice I could share with you (I’ve introduced a few people to the series now so this is almost all stuff I’ve already told them) but this is already like a bajillion words. Also I have to do homework still. whoops?
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