Tumgik
#the stakes in this are really not that high
wingsofachampion · 51 minutes
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OOC Ask Game based on Pokemon Spinoffs!
Feel free to reblog! In fact, please do reblog! But please send an ask to the person you reblog from!
Mystery Dungeon - What's your favorite thing you've done in Pokemon IRL?
Ranger - What's a Pokemon IRL blog idea that you've had that you haven't gotten the chance to make?
Stadium - What convinced you to join Pokemon IRL?
Colosseum - What's your opinion on high stakes in Pokemon IRL?
Rumble - What was your first impression of Pokemon IRL?
Dash - Worst experience you've had in Pokemon IRL?
Trozei - What's something you want to see more of in Pokemon IRL?
Snap - What's the most memorable experience you've had in Pokemon IRL?
Masters - What's a canon character that you'd like to see a Pokemon IRL blog for?
Detective Pikachu - What's something you're looking forward to doing with one of your Pokemon IRL blogs?
Pokken - What's something you really like about Pokemon IRL?
Duel - Something about Pokemon IRL that you feel is underappreciated?
Quest - What's your favorite piece of Pokemon IRL fanon?
Cafe - What's your opinion on off-blog RP in Pokemon IRL?
Go - What's your opinion on events in Pokemon IRL?
Sleep - What's your opinion on Musharna Mail?
Picross - What's something confusing about Pokemon IRL to you?
Magikarp Jump - What's a Pokemon species you want to see get more representation in Pokemon IRL?
Typing Adventure - What's your favorite Pokemon IRL post you've made?
Art Academy - Have you made any art for Pokemon IRL? What's an art piece you've made for it that you really like?
Unite - What's a Pokemon IRL event you might like to run someday?
Smile - Is Pokemon IRL fun for you?
Pinball - What's your preferred term for Pokemon IRL?
Conquest - What's your opinion on Pelipper Mail?
Puzzle - What's your opinion on Magic Anons?
TCG - Do you plan on ever leaving Pokemon IRL? (It's ok if so!)
Pokepark - Shout out a Pokemon IRL blog you really like!
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olderthannetfic · 1 day
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https://www.tumblr.com/olderthannetfic/751011464262860800?source=share
Seeing the numbers compared, I realized that you are right, anon. It's a privilege to be able to write long fics, regardless of them thinking they're unable to write short fics because short fics are mostly scenes so it's not that long fic writers are incapable of writing short stories, deep down, they don't want to. Maybe it feels wrong for them since they've made an impression they always write long fics, maybe they find short fics less impressive, or believe that people won't give the same feedback as when they post something longer.
But I would like to argue that longer doesn't mean it has a plot. I've read 80k words of a character getting tortured with no chance of figuring things out or getting out of that situation and ended quite the same as the start. I've read 25k fic of characters just hogging. These fics have no stakes, no crisis, no buildup, no development, nothing just series of the same scene over and over with different sets or different positions.
Fanfic is free and that is why you encounter things that are, in a way, out of the box and technically are not allowed in the publishing world. But that's the beauty of it. Is it really that big of a gap for people who can write long fics vs people who can only write short fics? Because of how free fanfiction is, most things are okay to do, including only being able to write plotless or short.
One reason why I get jealous of other authors who manage to write longer fics than me is because I was too busy at the time. I found a good system for myself (dedicating a certain time to finish a chapter and then uploading them as I edit and so on) and you can build your own. I think with the right system, anyone can do it.
Pantsers, plotters, and hybrids are equal to me and it's true because how do you know that a person didn't just recycle the same plot they use from their previous fics, thus being able to write different versions of that story? We've seen the viral meme abt fic writers recycling the same thing and a lot of people admit to doing it. Does this mean they're mediocre or bad writers? It's not like that's against the TOS or illegal. Nobody paid us to keep making fresh new ground-breaking stories. The quality of a fanfic is decided from how you treat it. Do you still like it even after five years? Do you think about it sometimes? Do you feel so ashamed you'd rather put it in an anon collection or close your acc completely and orphan it? Do you wish for it gone to the point you delete every trace of it?
It's not from the amount of kudos, hits, or comments, tho yes it is easier to find good ones if you filter by kudos but there are lots of underrated ones and I've DNF a lot of fics that are not to my liking but have high-kudos because people keep rec-ing it. I want underrated fics to be more popular but not because it needs to be popular but because I hope to be in a community with more like-minded people. Fanfic has no publisher, we can't earn from it so traffic is merely informative so it's the community that matters the most.
In fact, to tell you the truth, after 17 years of being in ao3, I've curated my tag very specifically and stopped using the fandom tag and went straight to the ship tag. I also mostly rely on bookmarks, private collections, word from mouth of people I trust or believe to have the same writing style and taste as me. So it was very niche and limited.
Lots of stories have plots but not all must be in your favor so you gotta figure what you like to start. Are you team canon divergence or AU? what trope do you like? Telling someone to stop comparing is ineffective. We always compare because that's how we communicate. But people feel inferior because they don't feel worthy of themselves. If you start to know what you want, it's easier for you to write more. Whether you're still stuck on making 1k-2k, etc, at least you don't waste your time feeling sad or down and you keep writing. That'll help stimulate your brain and you will improve.
(Also maybe just don't listen to authors who you think are humblebragging. Mute or block them if you need to because I know, to some people who are in the same fandom, these types of attitude have more context to it. Idk abt anon, but in some cases maybe they were moots or the account was owned by another fan they've encountered on tumblr or other social media often, a BNF maybe, or just a popular author that other fans praise or talk about often, and things could get personal. Shit can go south quickly in the community tbh)
--
There's definitely an art to condensing one's thoughts into only a few words.
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fallout-lou-begas · 3 days
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I have not tried to play modded new vegas since back during nexus mod manager. I used a computer running windows 7 until like, october of last year (my office still uses MS dos, win95, win98, xp and others for the ancient machines and writing reports, so my frame of refrence is fucked). Anyway, I used project nevada. I'm learning now that people dislike it these days? Im sure it's not being updated anymore, but could you explain what the problem with it is? I'm not interested in defending it, it's just that I have emerged from under a rock. Also, are there any equivalent mods that add the sort of "realistic" feeling where combat is harder and damage seems more meaningful (and also the first person goggles and shit)? I've been trapped in a bunker since like 2016
Project Nevada was really popular back in the day, but is considered very outdated and quite bloated by current modding standards and is the culprit behind a lot of performance issues. It gets an especial amount of flak because if you go to the New Vegas Nexus and sort by "Most Endorsed" or "Most Downloaded" of all time, it'll get recommended right at the top even though basically all of its features (sprinting, rebalance, loot scarcity, etc.) have been implemented by more lightweight, cleaner mods today.
Also, yes, absolutely.
NPCs Use Ammo
Simple AI Merge
Combat Enhancer Updated (NVSE)
Sweet Dynamic Detection System
Tactical Gameplay Modifications (highly recommended as an all-in-one damage overhaul for much more lethal, high-stakes combat that affects both the player and NPCs: my favorite aspect of it is that limbs take much more of the brunt of weapon damage, meaning that getting shot in the leg won't deal much HP damage, but your leg can be broken much more easily, enhancing the importance of aim and cover)
More Attentive NPCs and Creatures
Physics Based Ballistics (Bullet Drop)
General Animations: Realistic Movement and Dramatic Inertia
Combat Animations: Awesome Crippling Effects, Fetal Position Skeleton, Dramatic Staggering, and Better Stand-Up
Martialize: Unarmed Combat Maneuvers for NPCs
B42 Melee Bash
I've got detailed explanations of some of my favorite mods here, and my full mod list here. If you're looking to get back into modding New Vegas in 2024, check out the Viva New Vegas modding guide.
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koraesrambles · 3 months
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"This character SUCKS!" "I can't believe you can actually justify --" "People have no concept of canon!" "This is so ridiculously out of character--!" "All fans of such and such character are clearly assholes!"
Hey, hey hey hey shh shh shhh it's okay. We are just playing dolls, guys.
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raining-anonymously · 8 months
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i still can’t believe there was a phineas and ferb episode where a man hunted perry and doof for sport with the implicit goal of murdering them both and keeping them as trophies
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ellesdoodles · 1 month
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Gavin: “Okay, so you all aced this exam!”
Riz: *shaking profusely from the adrenaline while shoving his recording necktie into Gavin’s face* Could you say this again but slower and into the camera this time?
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shadeswift99 · 1 year
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Immediate observation about Limited Life: People are being a lot less wary about early deaths than they have in any series before. The combination of more lives to lose, keep inventory being turned on, and especially less immediate consequence to lives lost is resulting in players treating these early sessions much more like a regular SMP than like hardcore mode.
The catch is, it’s a delayed consequence, not a nonexistent one. I think in the later episodes we’re going to see a lot of people wishing they’d played it safer as their time ticks into the red.
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gideonisms · 6 months
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There is a particular brand of autism in which by an almost unheard of stroke of good fortune a child will wind up in the exact circumstance that suits them best for 15-18 years in a row. The problem then arises that one's life does not end at 18. There are so many years after that to try and learn coping mechanisms as fast as possible or else your entire adult life crumbles for no reason that really makes sense to anyone else
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tardxsblues · 1 year
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dnpsuck · 7 months
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i think the main difference between pre-coming out phandom and post-coming out phandom is just the need to prove anything about dnp. before phannies would fight tooth and nail to prove dnp were gay and dating (and although not exactly maliciously, it was definitely harmful to dnp who were factually closeted) and now people, who never gave 2 fucks about dnp but knew how to shit-talk phannies, are the ones going like "ok but are they...? 👀" and phannies will usually say something like "oh well 🤷‍♀️" or maybe will even explain "they did buy and design a house together if that helps" but without that need to formalize or label anything? sometimes even joking about their relationship not being romantic nor platonic but "a third worse thing"? and for some people maybe it's because it doesn't matter, or maybe for others the answer is too obvious but maybe in general it's more like. idk. we've been here for a while on this corner of the internet, feel free to join us and figure it out yourself.
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hijackalx · 6 months
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thinking about how there are TWO WHOLE separate times where astarion is openly protective of the party
1. when u get trapped in the lance at the monastery and he says something about how hes going to stay and help you/help the others get out
and 2. during the last fight before u confront the brain hes like “the nautiloid is going to arrive soon— you go on ahead, i’ll hold them off here!”
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tapioca-puddingg · 5 months
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Why GoWR Valhalla Is Important
Hey. It's me again. This time I'm not yelling about Kingdom Hearts or Drakengard, but I wanted to talk about God of War Ragnarök: Valhalla today and why I think it's important in trauma-centered narratives. This isn't a detailed analysis, just me spitballing.
SPOILER WARNING: There will be spoilers for God of War Ragnarök: Valhalla, so please proceed with caution!
EDITED: 2/26/24
As a brief summary, Kratos spent almost the entirety of GoW 2018 refusing to talk about his past. His guilt, shame, and trauma deeply affected his relationship with his son, to the point where he didn't want to be around Atreus bc he was terrified of being a bad influence on him. It was only when Atreus' life was in danger did it force him to finally admit just a sliver of the truth. Now I don't mean to say that Kratos revealing his godhood wasn't a big deal because it absolutely was, I'm just saying that it's just one piece of a MUCH bigger story. Anyway, he recognized his past mistakes, but the shame was too much for him to openly acknowledge it until damn near the end of the game.
Come Ragnarök, Kratos was pretty much an open book. He had grown SO much in those short years of fimbulwinter: He openly talked about his trauma to Mimir and Freya. He worked so hard to be a good father and a good support system to his friends. He went out of his way to make amends with Freya and restore their friendship. And he fought to restore peace to the Nine Realms.
But come Valhalla, Freya wants to recruit Kratos to be the new God of War of the nine realms, or at least to be a part of the new peacekeeping council that she's putting together. Kratos is extremely hesitant to take up the mantle. He doesn't feel worthy or deserving enough to hold this position given all that he's done. He and Mimir (and later on, Tyr) are constantly going back and forth about it. Both perspectives are completely valid. Valhalla is about Kratos facing his past in a more literal sense; parts of Greece have been manifested from Kratos' memories of it, so it's like he gets to be there in real time again. This is about helping him process what happened and to add some nuance to the conversation. It's like free therapy for Kratos.
It's funny too bc you have both opposing viewpoints being represented. On one hand, you have Mimir and Tyr being the supporting/validating voice, and Helios is the contrarian. Since he's a manifestation of Kratos' memories, he represents the doubts that Kratos has about himself. The harsh voice to show how hard he is on himself, and not without good reason.
The reason why I think Valhalla is so important is bc in media, survivor narratives are often linear. The character just "gets over" their trauma and then that trauma isn't addressed again. It's presented more as a hurdle than a lifelong battle. I guess this goes to show how misunderstood survivorhood is. But that isn't how healing works. We regress sometimes, and sometimes we still mull over the things that have happened to us. We might heal, but that trauma does leave emotional scars. So even after the many leaps and bounds Kratos has made, he's not "over" his past, far from it! It still haunts him every day and every night. Valhalla is Kratos still processing everything. From my own healing journey, I've learned that it takes a long, long time to fully process your trauma, if there even is a "fully", anyway. It takes a long time to learn and understand all the complexities and how it affects you in current day. And it takes even longer to process such a complicated history like Kratos'.
Generally speaking about the idea of processing trauma, I said earlier that survivorhood is extremely misunderstood by the masses. Imo, our society is very anti-victim/anti-survivor. So with that in mind, from the perspective of the audience, some might perceive the processing trauma bit as repetitive or "milking it". These are mediums of entertainment after all, so ofc I understand wanting to put out an engaging story where the audience doesn't lose interest. But screw those ppl lol. We have to understand why we do what we do if we want to do better, and it's amazing that a video game is willing to have these conversations. Being more open about all the nuances of processing trauma, grief, healing, etc will go such a long way.
Even the roguelite gameplay style perfectly reflects this theme. Processing this stuff is slow. It doesn't happen overnight. Unless you're in Valhalla, I suppose.
Okay I said this wasn't a detailed analysis but I lied. I'm a liar now
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willosword · 4 months
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there's something strangely refreshing about how lucifer literally did just come in to save everyone during the fight and that... like... straight up solved everything?? kind of an unconventional finale. i'm surprised how much i like it
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novelconcepts · 1 year
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I’m sure I’m not the first person to say this, but I am so grateful that the Yellowjackets creative team has proven themselves flexible storytellers—in a lot of ways, but particularly regarding Van. ‘Cuz how many times do we get a lesbian in a show (especially a funny, lovable one) and resign ourselves to having to say goodbye in some catastrophic way? And this is absolutely the kind of show where, until you see the adult counterparts, any one of those kids could bite it. And that Van was SUPPOSED to die—or at least, wasn’t necessarily supposed to live—but Liv Hewson did such a fantastic job and the character became so enriched and so charming that she not only gets to live past season one, but gets to live into adulthood.
And that she gets to be so herself in adulthood; Van feels the least changed, in some ways, of any of the grown versions. She’s, as Ambrose and Hewson point out, dimmed down and calcified, but she’s still dressing the same, she’s still proudly gay, she’s out here acting as a sort of snarky cinema mentor to the kids who come into her shop. No, she isn’t happy, because none of them are, but she is alive, and she’s out and proud, and she’s a fundamental figure in this narrative when she could so easily have been written out in a blaze of fire or a wolf attack. I’m so grateful, because it means no matter where adult Van’s journey takes her, we’re getting to hang on to Hewson for as long as the show runs, as one of the core six members of the ‘96 cast, and that is fucking huge. We’re getting the message that at least two of those six characters are gay and get to grow up, and that gayness has nothing whatsoever to do with their trauma and problems in 2021. Like. Goddamn. That’s enormous.
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presiding · 8 months
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How you'd rewrite Dishonored death of the outsider if it was fully fledged game with 10 missions? (like Dishonored or Dishonored 2)
Oooh!! Enrichment in my enclosure - thank you for asking! Thinking about a total rewrite was a great exercise. Fair disclaimer: I haven’t read the books & their canon-status can’t hurt me. To me, the Dishonored games stand out due to their immsim design philosophy, and thinking about some of the industry reasons for DotO’s departure from that, if I could make a standalone game with ~ten levels I would, but with the same budget I’d also happily make two DLCs made slowly over a longer timeframe with greater attention to detail.
Game structure
Finding Daud // Billie’s past
The fate of the Outsider // Billie’s future
Game story
Setting & Characters
Billie: What has Billie been doing since she’s returned to Serkonos? Knowing the Dreadful Wale will sink, she’s sold it for scrap & has set up an agency in Lower Aventa. She’s something of a detective/odd-jobs man (& assassin when it suits her). Business is booming, life is good. I think a long-running implication that she's becoming Daud in some ways would make for an interesting subplot.
Karnaca: a city that unfolds. In the first levels, Billie feels like a forgotten woman, a ghost slipped through the cracks, but as levels progress there are hints & references to how her past actions have affected others & shaped the city
Alignments: Witches, gangs, religion, industry; missions for clients who can’t necessarily pay their way. Missions that allow the player to explore/understand Karnaca in a deeper way.
Daud: Billie is unsure if Daud again will bring her any closure. She’s been thinking of him since her time with Emily, and his name keeps popping up.
Deirdre: the charm is a more functional heart, similar to Jessamine, as well as her own character design. Perhaps she doesn’t see Deirdre until she chooses the powers, or until she’s in the void (see next point)
First arc: Finding Daud // Billie’s past
Powers: the Outsider offers Billie powers even though her life is finally, actually good, so she’s pissed off. A choice - she can take them, or play no powers mode.
Breanna Ashworth is this arc’s villain - she wants Delilah back, and knows that Daud has banished her before, wants to know how he did it. Grief & desperation has changed her, and she no longer has her high society veneer. The remnants of the Karnaca coven, now powerless, have stolen from the Overseers to arm themselves to the teeth, and to neutralise Daud’s powers, in addition to black bonecharms.
Billie’s in a race against time against Breanna to find Daud, but by the last level it becomes clear that Breanna *has* found Daud, and has been torturing him for information about the void. Her dynamic with Billie is complicated by their past.
I think betrayal would be an interesting theme, so maybe one of the levels gives you the option to ally yourself with Breanna under false pretences.
Second arc: choosing the fate of the Outsider // Billie’s future
Delilah is the core villain, but she’s obsessed with killing the Outsider so she can take his place, having been violently ripped from her perfect world in her own painting by Breanna (who meant well), & knowing the Empire doesn’t hold her interest... but a perfectly mouldable void & infinite power does take her fancy.
As remorseful Daud is obsessing about preventing Delilah from taking power, Billie’s doing some detective work and learns more about the Outsider (he’s not showing up and monologuing - she’s finding this out herself. A level idea could be a raid on a ‘haunted’ houses where the void is thin)
Delilah succeeds in taking the Outsider's place, leaving the Outsider dead or mortal depending on if you are able to save him. Delilah has split her soul from herself before and she’s very much clever enough to learn the Outsider’s name to render him mortal.
Daud knows he’s dying, though, and it might be an ultimate sacrifice to save both Billie’s life, and the Outsider’s.
So during the final battle, there’s an option to make Daud the Outsider, because Daud wants Billie and the Outsider to have a shot at a normal life, and his life was forfeit in his own mind…
… or, reluctantly accepting the Outsider’s help, Billie finds a way to cut the void’s access to the world, rendering Delilah an all powerful god over a dead & silent world.
Because of the past/present focus of this you could even have levels set in the past - missions with Billie & Daud. Perhaps Billie as POV character, and Daud dropping by the way that Billie did in Knife of Dunwall. That’d be neat.
A heap of ideas here, hope there was something you liked :)
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kingdom-dance · 2 months
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I should write the Chase x Niamh baby!fic from Kato’s pov because it’s just like 9ish straight months of him watching Chase have mental breakdowns of varying degrees and I think that would be simply delightful
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