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#the creator beyond: scott cawthon
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Grand opening (rp starter)
*your muse/muses find themselves in from of the newly opened Freddy Fazbears Pizzaria complex, there are a lot of people entering with kids that were very excited looking, there were also "employees wanted" posters hung around the doors, a voice came through the intercoms*
Hello, and welcome to the newest branch of the Freddy Fazbears corporation, we hope you have fun with all of the animatronics used in the past, restored to glory.
(People I think would be interested: @shadrax-official @the-plushie-friendships)
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jasper-rolls · 9 months
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i’ve never played a five night’s at freddy’s game and at this point fully don’t intend to, but i did get caught up in the hype around the first one, and follow the plotline for about 5 games via lets plays and wiki diving before sliding off of it, and in retrospect its funny to me that the focus for both the fanbase and the creator became the completely ass backwards “Lore” that was clearly just made up as he went along in attempts to zag on matpat when from looking back over it scott cawthon’s actual writing strength is his comedic chops
like don’t get me wrong, this isn’t exactly the funniest writing in the world, but he is decently good at doing a bit of satire of corporate culture, with the way the fazbear company has this “we’re all one big family! now go and risk your life against haunted robots for less than minimum wage” vibe, and given cawthon plays the phone guy in the first couple of games, he has a good sense of acting and comedic timing, with the ability to make it slide into something at least unsettling. in another timeline there’s probably a version of FNAF that leaned into this - kept the lore light and vague enough to be intriguing and avoid flying up its own ass, while focusing in on the comedic satire to give a strong anti-corporate message
but of course, the irony is that since cawthon is a reactionary conservative goon, his satire never goes beyond “hey, being working class kinda sucks, huh”, and instead we get a story that once you strip out the stupid back and forthing on character identities and made up bullshit terms trying to patch holes in logic, is basically just pizzagate with ghosts. i think the villains plot just straight up turns out to be the in-universe equivalent of the adrenochrome bullshit
c’est la vie
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idleglowingpixels · 1 year
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Welcome To My Blog!
Whether you're here from my AO3 or from the great beyond, I'd like to welcome you to my blog page. This is mainly intended as a master-post detailing a few things about me, a list of my AO3 fanfics with hyperlinks, what you can expect from my blog -- so forth and so on. I'll probably edit this over time, so if you're ever unsure about something, this would be the post to consult.
About Me And My Blog
Lin / Idle 20 Scorpio (Western Horoscope), Horse (Chinese Zodiac) Cis Female (She/Her) Bisexual
IdleGlowingPixels is my unhinged (currently main) blog. I'm a multifandom writeblr account, mainly focused on fanfics for franchises with low fantasy, romance, and action (mainly superheroes, for some reason...?) elements. I also dabble a bit into horror, but usually I'm more interested in horror that's not super gruesome or disturbing.
I'm currently in the process of developing another writeblr blog specializing in my original works. When I complete it, I'll tag it here.
Asks are open!
Feel free to send me an ask! It can be about my stories, fandoms, me, or whatever you like as long as you're respectful about it. (Spare Asks, Spare Asks Sir/Ma'am)
I am a Tag-Game Friendly blog!
I'm more than open to ask and/or tag games. Again, so long as it's respectful, I'd be happy to be tagged and participate in tag games, especially writeblr-related games!
What You'll Find Here (In No Chronological Order)
Giving more frequent/thorough updates regarding my AO3 fics than the Author's Notes on my fics can allow || Discussing content, head-canons, etc. explored in my fics
Current/Ongoing Works:
XXY || PowerPuff Girls (1998) || Teen AU, Mostly Slice-of-Life, Teen Romance & Canon-Typical Action/Violence (#xxy)
Completed Works:
I'll Talk To You Then || Miraculous Ladybug || 1.1k Word Ficlet/Oneshot || Major Character Death, Tragedy, Chat Noir Identity Reveal (#I'll Talk To You Then)
Trapped By The Rain || Monster High AU || 5.7k Oneshot || Pre-Relationship Fluff for Frankie X Jackson/Holt, in Holt's POV (#trapped by the rain)
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Fanwork masterposts/hyperlink posts || Regularly updated as more content releases || Typically has links to character bios, designs, and related fics
(XXY Masterpost is currently a WIP; will update when enough content releases)
Idle's Monster High AU Masterpost
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Content About Or Related (But Not Limited) To The Following Franchises:
PowerPuff Girls (1998)
Mainly regarding updates about my fic || May also discuss aspects of the 2016 series in relation to my fic || Excited for the 2024 series -- the creator's back AND it's gonna be serialized? Sign me up, I just hope its team can recreate the magic
My Little Pony: Friendship Is Magic (2010)/My Little Pony: Equestria Girls (2013)
Almost always reblogging || I don't really follow Gen 5 content so my knowledge is minimal || I grew up on G1 & G3 as the target audience then G4 from adolescence onward
Monster High (2010)
Got into the franchise around late-G1 but didn't really get hyped about it until the pandemic || Gen 3 enjoyer almost solely for merchandise; I plan on watching the series but I'm scared I won't like it q-q I enjoyed the live-action movies tho || working on a G1-based AU with G3 elements I really like (ex. Twyla having ASD, Heath being the son of Hades, etc.)
Miraculous Ladybug (2015)
I don't even know why I still care for this dumpster fire || I'm not continuing past Season 5, I'm sorry I can't do it no more q-q || I intend to make an AU fic rewriting the series in the future!
Five Nights At Freddy's (2014)
My only experience with the franchise is through YouTube || Personally consider the Steel Wool era not canon to the Scott Cawthon era, but do enjoy SW's games || If I do post about it outside of reblogs it's probably for personal thoughts on upcoming/newly released content, or for a Human AU I'm not planning on writing a fic for but I might post about here and there idk
Sonic The Hedgehog (1991)
Usually about the live-action movies, Sonic X or Sonic Boom (TV Series), I don't really follow the games haha
Cuphead (2017) & The Cuphead Show! (2022)
Almost always reblogging || I still haven't seen the DLC content :')
Disclaimers
As you can see from the previous section, this is a multi-fandom blog. I plan on trying to make separate archives/masterposts/specific tags for my AO3 works and fandoms but otherwise it will be mostly multi-fandom with little to no organization.
I try my best to maintain a safe space on my SMs -- if you support/fall under any general DNI criteria, please respectfully DNI with me, my blog or anything on my AO3.
If I make a mistake to any degree in one of my posts, feel free to correct me, I only ask that it's done with mutual respect in mind. I try to be open to criticism so long as it has a constructive intent and isn't delivered in a cruel/demeaning/humiliating manner.
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I hope you enjoy your browse through my blog, and maybe enjoy my works on AO3 as well. Thanks so much for visiting!
(Updated on 10/26/23)
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mikazuki-juuichi · 2 years
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Reading Diary.
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- Fazbear Frights #1:Into the pit. Scott Cawthon & Elley Cooper.
A collection of three short stories: Into the pit, To be beautiful, and Count the ways, plus an epilogue. The first in a twelve (and a bonus 13) book series in the vein of Goosebumps and imitators (horror books for children), and presented as spun off the infamous video game franchise “Five nights at Freddy’s”. All twelve books are linked by the epilogues which form the story of the Stitchwraith.
The entire Franchise has been and remains heavily criticized due to creator Cawthon’s repugnant morals and political actions. Beyond that, where the game has been often mocked for its bare-bones story and structure (even considering that it’s intended for children), this book series presents the curiosity of being intended for children yet featuring an unusually high level of gore, dismemberment and other similar violent actions. While also thorough omitting the very notion of queer people, to better fit said repugnant morals.
In themselves the stories are formulaic or rather typical of the genre: All child characters express a certain wish (to have a fun summer, to be conventionally pretty, to be left alone) and all are punished in extreme ways for it.
“Into the pit” has the protagonist discovering a portal to 1985, then paying the prize of his father being replaced with a supposedly murderous animatronic. But as the rabbit character doesn’t actually do anything menacing in the entire story, the fact that our protagonist eventually hangs him to death feels less like a valiant action than to hinting that we are following a budding sociopath.
“To be beautiful” has, as far too many tales of the ilk, a young female character who is both relentless mocked by the very narration for her appearance (the very first words in this tale are “fat and flat”), and then punished for wanting to be different —complete with a lovely description of body bags filled with severed human parts. Moral tales at their most annoying.
“Count the ways” likewise mocks our young female protagonist for dressing in the Goth style and daring to have a romantic idea of death (the story entirely glosses over the idea of goth boys), leading her to be dismissed as judgmental for not having friends and then ambiguously killed by a surprisingly chatty animatronic.
In sort —delivers what it promises but for this particular genre (horror for children)… believe me, there are better options out there.
*
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ahmadbro09 · 1 month
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Unveiling the Intricate World of Five Nights at Freddy's (FNaF)
Five Nights at Freddy's (FNaF) has captured the imagination of millions since its initial release in 2014. Developed by Scott Cawthon, this indie horror game series has turned into a sensation, captivating players with its unique mixture of suspense, mystery, and an intricate lore. In this blog post, we will explore the fascinating universe of FNaF, exploring its origins, gameplay mechanics, and the enduring appeal which has made it a beloved franchise among gamers worldwide. The Origins of Five Nights at Freddy's: Five Nights at Freddy's emerged from the creative mind of Scott Cawthon, an unbiased game developer. Originally planned as a straightforward game about animatronic animals in a pizza restaurant, it quickly gained popularity due to its innovative mechanics and immersive storytelling. The initial game laid the foundation for what would turn into a series known for its atmospheric tension and intricate narrative. Gameplay Mechanics and Unique Features: At its core, FNaF is a survival horror game that places players in the role of a security guard tasked with monitoring a haunted pizzeria at night time. The target is to survive until dawn while preventing the animatronic characters that come to life and roam the establishment. https://zerosumgames.net/agony-review.html involve monitoring security camera systems, managing limited power resources, and strategically closing doors to defend against lurking dangers. The Intriguing Lore and Storyline: What sets FNaF apart from other horror games is its deeply woven lore and complex storyline. As players progress through the series, they encounter hidden clues and cryptic messages that gradually unveil a dark and unsettling backstory. The lore revolves around a series of tragedies, haunted animatronics, and a web of secrets that players must decipher to totally comprehend the chilling narrative. Fan Engagement and Community: The FNaF franchise has cultivated a remarkably passionate fanbase that actively engages with the game's content. From fan art and theories to cosplay and fan-made games, the city has played a significant role in the expansion of the franchise's popularity. The dedication and creativity of the FNaF fanbase have made it a vibrant and thriving community that continues to donate to the ongoing legacy of the series. Expanding Beyond Games:
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The success of Five Nights at Freddy's has extended beyond the gaming realm. It has spawned a range of merchandise, including action figures, clothing, and even novels, further solidifying its status as a cultural phenomenon. Additionally, FNaF has inspired numerous YouTube creators, who produce gameplay videos, theories, and discussions, fostering a strong online presence for the franchise. Future Prospects and Ongoing Legacy: As of this moment, the FNaF series continues to captivate audiences with new installments and expansions. Scott Cawthon, the mastermind behind the franchise, has confirmed that additional games and spin-offs are in the works, promising fans more spine-chilling experiences and opportunities to explore the ever-expanding FNaF universe. The enduring popularity of FNaF serves as a testament to its engaging gameplay, intriguing lore, and the creative vision of its developer. Conclusion: Five Nights at Freddy's has left an indelible mark on the gaming landscape, combining elements of horror, mystery, and immersive storytelling to create a uniquely captivating experience. Using its atmospheric tension, complex lore, and a separate fanbase, FNaF continues to enthrall players and inspire a sense of fascination. Because the franchise evolves and expands, it is certain to leave an enduring legacy, solidifying its position as a true icon in the wonderful world of gaming.
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mcdanielmcguire42 · 2 months
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The Phenomenon of Five Nights at Freddy's: A Deep Dive into a Gaming Franchise
The gaming industry is no stranger to success stories, but few franchises have captured the imagination of players and enthusiasts that can compare with Five Nights at Freddy's (FNAF). Produced by Scott Cawthon, this indie horror game series has become a cultural phenomenon, transcending traditional gaming boundaries. In this blog post, we delve into the world of FNAF, exploring its captivating storyline, innovative gameplay mechanics, and the lasting impact it has had on the gaming landscape. https://84silver.com/walkthrough-resident-evil-4-guide.html : In the centre of FNAF lies a haunting and enigmatic storyline that has kept players engaged and theorizing since its inception. The narrative takes place in a fictional pizza restaurant called Freddy Fazbear's Pizza, where players assume the role of a night security guard. As the nights progress, animatronic characters come to life, creating an atmosphere of suspense and terror. Unraveling the mystery behind the restaurant's dark secrets and the origins of the haunted animatronics has become an intriguing facet of the FNAF experience. Unique Gameplay Mechanics: FNAF revolutionized the horror genre by introducing innovative gameplay mechanics that focused on tension, strategy, and survival. The game relies heavily on the usage of security cameras, limited power, and careful observation to monitor the animatronics' movements. Players must manage their resources effectively, strategically closing doors and conserving capacity to survive until dawn. This distinctive gameplay approach has spawned numerous imitations and has been highly influential within the. Community Engagement and Lore: Among the defining characteristics of FNAF is its passionate and dedicated community. Fans have embraced the franchise, creating fan art, theories, and extensive lore analysis. The creator, Scott Cawthon, actively engaged with the community, often providing teasers and hints about upcoming releases. This degree of interaction fostered a strong sense of camaraderie and investment among fans, further fueling the franchise's popularity. Expansion into Other Media: The success of FNAF extended beyond gaming, as the franchise branched out into various forms of media. Books, merchandise, and even a feature-length film adaptation have been produced, further cementing FNAF's invest popular culture. This expansion allowed fans to immerse themselves in the universe of FNAF beyond the digital realm, showcasing the franchise's capability to captivate an array of audiences.
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Influence on the Gaming Landscape: FNAF's effect on the gaming landscape cannot be understated. Its success demonstrated the viability and potential of indie game development, inspiring countless developers to explore unique and innovative ideas. The game's popularity also contributed to the resurgence of the horror genre, proving that a well-crafted narrative and clever gameplay mechanics could captivate players even without the multimillion-dollar budgets of mainstream titles. Conclusion: Five Nights at Freddy's has firmly established itself as a groundbreaking gaming franchise that has left an indelible mark on the. Its compelling storyline, unique gameplay mechanics, and engaged community have propelled it to the status of a cultural phenomenon. Once we look to the future, it is evident that FNAF's influence will continue steadily to resonate, inspiring new generations of game developers and leaving players eagerly awaiting another terrifying installment.
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mcdonaldbeebe51 · 2 months
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Unveiling the Phenomenon: A Deep Dive into Five Nights at Freddy's (FNaF)
Five Nights at Freddy's, commonly abbreviated as FNaF, has captivated the gaming world since its initial release in 2014. Produced by Scott Cawthon, this indie horror game franchise has evolved right into a cultural phenomenon with a massive fan base. In this blog, we will delve into the immersive world of FNaF, exploring its origins, gameplay mechanics, lore, and the impact it has already established on the gaming industry. Origins and Gameplay Mechanics: Five Nights at Freddy's originated as a solo project by Scott Cawthon, who initially sought to produce a family-friendly game. However, as development progressed, the overall game took a dark turn, blending components of suspense, horror, and jump scares. The core gameplay revolves around players assuming the role of a night guard tasked with surviving five nights at Freddy Fazbear's Pizza, a fictional restaurant inhabited by animatronic characters.
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The player must monitor security cameras, manage limited resources, and strategically utilize security doors and lights to protect themselves from the animatronics, that can come alive at night time. FNaF's unique gameplay mechanics, with its emphasis on suspense and strategic decision-making, have captivated players and contributed to the franchise's success. The Lore and Storyline: One of the defining areas of Five Nights at Freddy's is its rich lore and intricate storyline, which has been unravelled through various sequels, spin-offs, and supplementary materials. Players discovered hidden easter eggs, clues, and cryptic messages within the games, sparking an enormous online community dedicated to deciphering the narrative. The storyline encompasses a dark history surrounding the restaurant, a tragic past involving missing children, haunted animatronics, and a multitude of interconnected mysteries. Scott Cawthon's storytelling prowess has generated an immersive and enigmatic universe that continues to enthrall players, fostering a feeling of intrigue and speculation. Fan Community and Adaptations: The FNaF franchise has fostered a remarkably dedicated and passionate fan community. From fan art and cosplay to theories and fan-made games, enthusiasts have embraced and expanded upon the planet of FNaF. Online platforms, such as for example forums and social media marketing groups, serve as hubs for fans to go over theories, share artwork, and interact with like-minded individuals. Furthermore, the franchise in addition has expanded beyond the gaming realm, with merchandise, novels, and even a movie adaptation in the works. FNaF's capability to transcend its digital boundaries and engage with fans through various mediums has solidified its invest popular culture. Influence on the Gaming Industry: Five Nights at Freddy's has made a significant effect on the gaming industry, particularly in the realm of independent game development. Scott Cawthon's success story as a solo developer has inspired aspiring game creators, showcasing the prospect of indie games to attain widespread recognition and acclaim. FNaF's popularity has also influenced the horror genre in gaming, reigniting an interest in atmospheric horror experiences and jump scare-driven gameplay. Its unique mixture of suspense, mystery, and strategic gameplay mechanics has served as a source of inspiration for numerous game developers seeking to create their own compelling narratives. Conclusion: Five Nights at Freddy's has carved a particular place for itself in the gaming landscape, captivating players with its distinctive blend of horror, suspense, and strategic gameplay. From its humble beginnings as an indie project to a multimedia franchise, FNaF continues to astound and engage fans using its immersive lore, dedicated community, and lasting impact on the gaming industry. Whether five nights at freddys 're a longtime fan or not used to the series, exploring the depths of Five Nights at Freddy's is an experience which should not be missed.
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santanareddy67 · 2 months
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The Phenomenon of Five Nights at Freddy's: A Deep Dive right into a Gaming Franchise
The gaming industry is no stranger to success stories, but few franchises have captured the imagination of players and enthusiasts quite like Five Nights at Freddy's (FNAF). Produced by Scott Cawthon, this indie horror game series has become a cultural phenomenon, transcending traditional gaming boundaries. In this website post, we explore the world of FNAF, exploring its captivating storyline, innovative gameplay mechanics, and the lasting impact it has already established on the gaming landscape.
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The Enigmatic Storyline: At the heart of FNAF lies a haunting and enigmatic storyline which has kept players engaged and theorizing since its inception. The narrative occurs in a fictional pizza restaurant called Freddy Fazbear's Pizza, where players assume the role of a night security guard. Because the nights progress, animatronic characters become more active, creating an atmosphere of suspense and terror. Unraveling the mystery behind the restaurant's dark secrets and the origins of the haunted animatronics is becoming an intriguing aspect of the FNAF experience. Unique Gameplay Mechanics: FNAF revolutionized the horror genre by introducing innovative gameplay mechanics that centered on tension, strategy, and survival. The overall game relies heavily on the usage of security cameras, limited power supply, and careful observation to monitor the animatronics' movements. Players must manage their resources effectively, strategically closing doors and conserving power to survive until dawn. This distinctive gameplay approach has spawned numerous imitations and has been highly influential within the. Community Engagement and Lore: One of the defining characteristics of FNAF is its passionate and dedicated community. Fans have embraced the franchise, creating fan art, theories, and extensive lore analysis. The creator, Scott Cawthon, actively engaged with the city, often providing teasers and hints about upcoming releases. This level of interaction fostered a solid sense of camaraderie and investment among fans, further fueling the franchise's popularity. Expansion into Other Media: The success of FNAF extended beyond gaming, as the franchise branched out into various forms of media. fnaf games , merchandise, and even a feature-length film adaptation have already been produced, further cementing FNAF's place in popular culture. This expansion allowed fans to immerse themselves in the universe of FNAF beyond the digital realm, showcasing the franchise's capability to captivate a wide range of audiences. Influence on the Gaming Landscape: FNAF's impact on the gaming landscape can't be understated. Its success demonstrated the viability and potential of indie game development, inspiring countless developers to explore unique and innovative ideas. The game's popularity also contributed to the resurgence of the horror genre, proving a well-crafted narrative and clever gameplay mechanics could captivate players even without the multimillion-dollar budgets of mainstream titles. Conclusion: Five Nights at Freddy's has firmly established itself as a groundbreaking gaming franchise which has left an indelible mark on the industry. Its compelling storyline, unique gameplay mechanics, and engaged community have propelled it to the status of a cultural phenomenon. Once we look to the future, it really is evident that FNAF's influence will continue to resonate, inspiring new generations of game developers and leaving players eagerly awaiting the next terrifying installment.
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mcgeeholder55 · 2 months
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The Phenomenon of Five Nights at Freddy's: A Deep Dive right into a Gaming Franchise
The gaming industry is not any stranger to success stories, but few franchises have captured the imagination of players and enthusiasts quite like Five Nights at Freddy's (FNAF). Developed by Scott Cawthon, this indie horror game series has become a cultural phenomenon, transcending traditional gaming boundaries. In this blog post, we explore the planet of FNAF, exploring its captivating storyline, innovative gameplay mechanics, and the lasting impact it has had on the gaming landscape. The Enigmatic Storyline: In the centre of FNAF lies a haunting and enigmatic storyline which has kept players engaged and theorizing since its inception. The narrative occurs in a fictional pizza restaurant called Freddy Fazbear's Pizza, where players assume the role of a night security guard. As https://andersonvilleguesthouse.com/nick-valentine-fallout-4-guide.html , animatronic characters come to life, creating an atmosphere of suspense and terror. Unraveling the mystery behind the restaurant's dark secrets and the origins of the haunted animatronics has become an intriguing facet of the FNAF experience. Unique Gameplay Mechanics: FNAF revolutionized the horror genre by introducing innovative gameplay mechanics that centered on tension, strategy, and survival. The overall game relies heavily on the use of security cameras, limited power, and careful observation to monitor the animatronics' movements. Players must manage their resources effectively, strategically closing doors and conserving capacity to survive until dawn. This distinctive gameplay approach has spawned numerous imitations and contains been highly influential within the. Community Engagement and Lore: Among the defining characteristics of FNAF is its passionate and dedicated community. Fans have embraced the franchise, creating fan art, theories, and extensive lore analysis. The creator, Scott Cawthon, actively engaged with the community, often providing teasers and hints about upcoming releases. This degree of interaction fostered a solid sense of camaraderie and investment among fans, further fueling the franchise's popularity. Expansion into Other Media: The success of FNAF extended beyond gaming, because the franchise branched out into various types of media. Books, merchandise, and also a feature-length film adaptation have already been produced, further cementing FNAF's place in popular culture. This expansion allowed fans to immerse themselves in the universe of FNAF beyond the digital realm, showcasing the franchise's ability to captivate a wide range of audiences. Influence on the Gaming Landscape:
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FNAF's impact on the gaming landscape cannot be understated. Its success demonstrated the viability and potential of indie game development, inspiring countless developers to explore unique and innovative ideas. The game's popularity also contributed to the resurgence of the horror genre, proving that a well-crafted narrative and clever gameplay mechanics could captivate players even minus the multimillion-dollar budgets of mainstream titles. Conclusion: Five Nights at Freddy's has firmly established itself as a groundbreaking gaming franchise which has left an indelible mark on the. Its compelling storyline, unique gameplay mechanics, and engaged community have propelled it to the status of a cultural phenomenon. As we look to the future, it really is evident that FNAF's influence will continue to resonate, inspiring new generations of game developers and leaving players eagerly awaiting another terrifying installment.
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Exploring the Phenomenon of Five Nights at Freddy's: TODAY'S Horror Franchise
Title: "" Introduction: Five Nights at Freddy's (FNAF) is a more popular horror franchise that has captivated millions of fans around the globe. Developed by Scott Cawthon, this indie game series gained immense popularity because of its unique mixture of horror, mystery, and lore. Since its debut in 2014, FNAF has evolved right into a multi-media phenomenon, encompassing video games, books, merchandise, and also an attribute film in development. In this blog post, we will explore the intricacies of FNAF and explore its enduring appeal. A Gripping Narrative: At the core of FNAF lies a captivating and intricately woven narrative that unfolds across multiple games. Players assume the role of a night security guard, tasked with surviving a series of terrifying nights at various Freddy Fazbear's Pizza locations. Because the nights progress, players uncover a dark backstory involving malfunctioning animatronic characters, unsolved mysteries, and the malevolent presence of a haunting entity. The complex lore of FNAF has spurred countless fan theories, fostering a vibrant community wanting to unravel its secrets. Innovative Gameplay Mechanics: Among the key factors contributing to the success of FNAF is its innovative gameplay mechanics. Rather than counting on traditional jump scares or excessive violence, the franchise thrives on suspense, tension, and strategic thinking. Players must utilize surveillance cameras, limited power supplies, and audio cues to track the animatronics' movements and survive the night time. This unique approach to horror gaming has not only set FNAF apart but in addition has inspired other developers to explore new avenues in the genre. Immersive Atmosphere: FNAF excels at creating an immersive and eerie atmosphere that keeps players on edge throughout their gameplay experience. The meticulously designed settings, from dimly lit pizzerias to eerie maintenance rooms, evoke a sense of unease and dread. The animatronic characters themselves are expertly crafted to appear both endearing and disturbing, enhancing the sense of horror when they suddenly come to life. five nights at freddys of atmospheric sound design and minimalistic visuals amplifies the tension, making each night a nerve-wracking ordeal. Community Engagement:
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The FNAF community is renowned for its enthusiasm, creativity, and dedication. From fan art and fan fiction to elaborate cosplay and YouTube playthroughs, the fanbase has contributed significantly to the franchise's success. Scott Cawthon, the creator of FNAF, has actively engaged with the community, incorporating fan ideas and feedback into subsequent games. This collaborative approach has fostered a strong sense of ownership and connection within the community, further fueling the franchise's popularity. Legacy and Expansion: Beyond the initial game series, Five Nights at Freddy's has expanded its reach to various other mediums. The franchise has spawned several novel adaptations, offering deeper insights in to the lore and characters. Additionally, a VR game and augmented reality mobile game have provided fans with unique and immersive experiences. The highly anticipated FNAF feature film, directed by Chris Columbus, promises to introduce the franchise to a straight wider audience, solidifying its place as a modern horror icon. Conclusion: Five Nights at Freddy's has generated itself as a compelling and innovative horror franchise, captivating audiences with its intricate narrative, innovative gameplay mechanics, immersive atmosphere, and engaged community. Using its enduring appeal, FNAF continues to evolve and expand, captivating both new and longtime fans alike. Because the franchise ventures into new territories, the chilling legacy of FNAF is poised to leave an indelible mark on the horror genre for a long time to come.
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Note
Gregory was currently getting use to walking with the help of robotics. Since his last visit to the past he was in a fire that scarred his body and blinded him in one eye. Glamrock Bonnie was helping him to walk and stay stable. Glamrock Foxy was making sure if he fell to catch him. The other glamrocks watched carefully to make sure nothing went wrong.
*a very successful week after gregory, their new ceo, came to the pizzaria Scott and Afton were expecting their new ceo to be coming back to check up on the place after the first week, they had the place kept very clean to keep public appeal up although they expected Gregory to be in a similar condition to his last visit. Vanny walked over as if she knew Gregory was coming, she had her bat in hand and there was a security bot following her*
Gregory, nice to- Wait, what happened to you!?
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mollerupherbert58 · 3 months
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Unraveling the Phenomenon: A Deep Dive into Five Nights at Freddy's (FNAF)
In the vast landscape of video games, certain titles capture the imagination of players and leave an indelible mark on the industry. One such standout is the renowned horror franchise, Five Nights at Freddy's, or FNAF for short. Produced by Scott Cawthon, FNAF has turned into a cultural phenomenon, captivating players with its unique blend of suspense, lore, and iconic animatronic characters. In this website, we will explore the intricacies of FNAF, exploring its origins, gameplay mechanics, and the enduring appeal that continues to captivate fans worldwide.
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Origins and Gameplay Mechanics: Five Nights at Freddy's was initially released in 2014 being an indie horror game produced by Scott Cawthon. The game's premise centers around a fictional pizza restaurant called Freddy Fazbear's Pizza, where players assume the role of a night security guard. fnaf games is deceptively simple: survive the night time by monitoring the restaurant's security camera systems and doors while avoiding encounters with animatronic characters that come to life after hours. What sets FNAF aside from traditional horror games is its strategic gameplay mechanics. Players must manage limited resources such as for example power for the security cameras and doors, adding a layer of tension and strategic decision-making to their survival. The game's mechanics rely heavily on observation, pattern recognition, and quick reflexes. Failure to help keep a vigilant eye on the animatronics' movements can lead to a jump scare and ultimately lead to the player's demise. A Compelling Lore: Beyond its gameplay mechanics, FNAF has garnered immense praise because of its intricate and immersive lore. With each subsequent installment, Scott Cawthon masterfully expands the game's universe, revealing a captivating narrative which has left players theorizing and discussing the story's intricacies for years. The story of Five Nights at Freddy's unfolds gradually, through cryptic messages, newspaper clippings, and mini-games, often requiring players to patch together clues and connect the dots themselves. The lore encompasses a dark history of a haunted establishment, tragic incidents, and the mysterious possession of the animatronic characters. This narrative depth and focus on detail have sparked a passionate community of fans, with numerous theories, fan-made content, and even novel adaptations dedicated to unraveling the game's mysteries. Enduring Appeal: One of the reasons behind FNAF's continued success and longevity lies in its ability to utilize primal fears. The mix of jump scares, the uncanny nature of animatronics, and the sense of vulnerability evokes an adrenaline-fueled experience that resonates with horror enthusiasts. The game's minimalistic yet effective art style, along with a chilling soundscape, plays a part in the overall atmospheric tension. Furthermore, FNAF has benefited greatly from its interaction with the community. Scott Cawthon's engagement with fans, including regular updates, contests, and easter eggs, has fostered a solid bond between the creator and the player base. This sense of community, in conjunction with the constant anticipation for new game releases and revelations, has solidified FNAF's position as a pop culture phenomenon. Conclusion: Five Nights at Freddy's is without a doubt a unique and influential franchise which has left an indelible mark on the gaming industry. Through its distinctive gameplay mechanics, intricate lore, and continued community engagement, FNAF has carved out a particular invest the hearts of horror game enthusiasts. Scott Cawthon's creation serves as a testament to the power of independent game development and the enduring appeal of suspenseful storytelling. Because the FNAF saga continues to evolve, fans eagerly await the next thrilling installment, ready to unravel more of its chilling secrets.
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shaaaaaaar · 1 year
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the evolution of fnaf and, by extension, it’s evolution on the internet, is such a wild case study on how a piece of media can affect culture.
fnaf on release, and for a few years after that, was primarily an indie horror game. it a game that exploded first due to its gameplay (largely due to lets players) and then because of its storytelling. fnaf nowadays is reminiscent of a comedy, a piece of media that has become more of a parody than a game.
i’m not saying that’s a bad thing (even though I'm personally not a fan of where the series went), besides that’s what the internet does a large percentage of the time. but it’s so interesting to look at this shift retrospectively, to compare fnaf today to how it was a few years ago and to watch how the series' changes led to what we have today.
let’s look at fnaf 1, my personal favorite. the most important note about this game, and why it made every choice it made, was that it was intended to be a one-off game. it didn't care about story, about being something massive, only on being a horror game. this led to fnaf 1 being the rawest form of fnaf's horror, and these distinctions led to fnaf 1 feeling very different from the rest of the series. its design is insanely fine-tuned in order to capture feelings of anxiety and unease, scruffy’s video on audio in fnaf illustrates this really well.
there’s a lot to say on the horror in fnaf 1 because it doesn’t hold itself back. from the near universal experiences like phone guy’s death and seeing your body stuffed into a suit to the rare events people may never encounter like the death screens and rare events in the game itself (whether small like posters changing or big like the illusions or golden freddy), the only rest the player will have from fear is the release of the 6 am alarm. the design choice that resonates with me the most is how as you progress into the week, the camera shots you’ll see will sometimes be different, as if the animatronics want you to know how disturbed they are.
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everything changed when various lets players noticed this small indie game. markiplier, jacksepticeye, pewdiepie, and a ton of others introduced this small one-off game to a massive audience. they praised the game, got scared by the horror, grinded for 4/20 mode, infused it with their own culture (such as markiplier being the king of fnaf), and it all led to people paying attention to scott cawthon and fnaf.
fnaf 1 didn’t have plans to be anything greater than an indie horror game. fnaf 1 was a game with a lore that doesn’t go deeper than 5 dead kids who were stuffed into suits they’d go on to haunt. fnaf 1 was meant to be a fuck you to those who critiqued scott’s character designs before he'd disappeared from the game design sphere. fnaf 1 wasn't focused on much else because it wasn't meant to be much else. fnaf 1 was, to the surprise of scott, a massive success, opening the option for a potential series. fnaf 1 was an opportunity for scott to continue this life he planned on abandoning.
because of its predecessor's success, fnaf 2 had a much different development than 1 did. while 1 was meant to be a one-off and a final shot at making it big as a game creator, fnaf 2 was trying to capitalize off of fnaf 1's success and to make this series stay around. this manifested into creating the story which 1 lacked. its where the beginning of fnaf’s infamous storytelling method of making itself into a puzzle began.
three pillars for fnaf's success begin to be observable. the gameplay and, by extension, horror, the lets players, and the developing lore. fnaf 2’s goal was to establish a balance.
the difference in goals can be seen with how juxtaposed the gameplay of 2 was compared to 1. you’re no longer in a small, claustrophobic office but a large, exposed, vulnerable room. the lore was explicitly intertwined with the gameplay through the minigames and phone guy while 1’s lore was barely present beyond some posters and, as it was in 2, phone guy. the balance aspect of the game’s design even got into the gameplay thanks to the puppet. it worked incredibly well as a follow-up to 1. and though the horror was less present compared to the first game, it wasn’t like fnaf 2 wasn’t scary. 2 still felt like a horror game, just a DIFFERENT horror game.
fnaf 3 marked when the story began to take center focus. again, it’s not like the other categories were forgotten about or nullified, in fact i think springtrap and fazbear frights as a setting do their horror better than all of 2 did, but the story took more of a center stage due to how prominent it was.
if fnaf 1 was designed as a final shot and fnaf 2 was designed to capitalize off of the sudden success of 1, fnaf 3 was to hook people into the blossoming story of the series. springtrap being the sole animatronic demonstrates the meaningfulness of the game's story excellently. the setting being in an attraction based on fnaf also is emblematic of this focus. and, most obviously to me, the existence of a good and bad ending which gave conclusion to the story (even if it'd be retconned) showed that more than the prior installments, this game wanted to be a story. scott was trying to strengthen that lore pillar, to draw in matpat and theorists to stand alongside markiplier and the lets players as faces of fnaf
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and then, fnaf 4. if fnaf 1 was the prologue to the lore takeover, fnaf 4 was the entire first half of the story.
while fnaf 3 asked more questions than the prior installments, 1-3 were still clear in what they were saying. 4 is where this stopped. fnaf 4 had the problem of being too unclear to the extent that matpat stated 4 was the game with the most questions unanswered several installments after its release. but even if messy the story was massive for this game's identity, something scott egged on. a couple of theorists, matpat included, did a several hour livestream where scott interacted with them to help them solve the mystery that fnaf’s gameplay is now most remembered for.
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it’s telling of how much of a focus it took with how the lets play and gameplay pillars suffered. pewdiepie dropped fnaf because it was all the same to him. what’s equally telling is how big a deal this was in the gaming sphere. the horror felt a little lost outside of animatronic designs (which fell flat for me) and jumpscares (which shouldn’t need to carry the horror of a horror game). the horror now was in the story that the players were asked to solve.
this change in identity really shines in sister location, where the strength of the gameplay and horror were completely lost. there are several moments in sister location where the horror genuinely stuck with me, which hadn’t happened since fnaf 1. but sl is only remembered for the lore. what people remember are the moments that build on the lore, that bring more questions and give more answers. in fact, the game’s story couldn’t be fully appreciated without prior knowledge, which includes the BOOK SERIES, which a lot of fans won’t read or know details about unless they care about the lore. while the same need for context goes for the preceding games (except fnaf 1), needing to read a non-game source to appreciate the story in the games is a big ask for a lot of people.
this is also where the non-seriousness that fnaf is remembered for today was born, thanks to the daily elevator trips which, among other quips, brought about the exotic butters joke. though it didn't distract from the game's theme due to its brevity and non-intrusiveness, so it wasn't much of a problem at the time.
fnaf 6 takes what fnaf sl did with story, de-emphasizes the horror, and makes the lore pillar the most important. the ending of fnaf 6 is impossible to truly understand without knowing each character’s story, including the book and fnaf world exclusive henry emily. the pizzaria simulator gameplay loop is the exotic butters tone shift if it took up half of the game. ignoring the last cutscene, the horror is lacking (scraptrap is the definition of pathetic), the night half barely stands out, for god’s sake the method to get one of the endings was unclear for several years. in exchange, the lore was sweet and satisfying; the final speech henry gave is incredibly resonant and powerful. fnaf 6 made a choice with its direction and captures the change the entire series had gone through up to it better than any other game before it.
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the gameplay and horror pillars became like the hips of a whale. they still exist, they’re just hidden within the rest of the skeleton.
ultimate custom night and help wanted are big exceptions, being focused on their gameplay and with the storytelling being a secondary focus in between moments (as ucn didn't have much story to tell and help wanted was only trying to start a new story). but in my opinion, the horror is still lost in ucn. there’s too much going on, a lot of it being super goofy, for the game to feel scary to me. especially notable is everyone's favorite animatronic, mr. hippo, who manages to be the fnaf 4 to exotic butter’s fnaf 3 for the games' lack of seriousness. help wanted meanwhile, largely due to being in vr, still holds onto the fear and seriousness that fnaf can create.
while help wanted was more scary than ucn is to me, following its release was the new book series. they were a collection of short stories which lore enthusiasts had to suffer through for even more details about the game story. they were when the comedy invaded into the lore as well, with faz-goo and time traveling ball pits not only bloating the lore but making it into a complete joke to many.
the horror barely felt like a focus to the franchise anymore, the gameplay had its great moments but became unmemorable, the lore got infamously messy, unclear, and hard to navigate, and with the game's newfound whimsical nature (as well as funko’s merchandise), the series began accumulating a large child audience and lost the themes and tone it maintained in its earlier releases.
fnaf lost its identity as a horror game and only somewhat held onto its identity as a story.
security breach’s rushed state put the final nail in the coffin. it barely felt like a horror game thanks to the pizzaplex's brightness and the very silly designs. people only cared about the gameplay for the glitches, lets players got attention because people wanted to see the game break, people's care for the lore fell apart when afton returned again, and the game's popularity was the equivalent of the attention a car crash on the side of the road gets from passerbys.
whatever serious identity fnaf still had to the general public had been lost. the past was absorbed by this new perspective. fnaf had transcended past an indie horror game to become a cultural phenomenon, a title that meant a specific flavor of jokes and parody. its origins are a footnote to this holy bible of comedy. every leg it once stood on had merged and mutated into a structure of memes.
if it wasn’t obvious, i miss the horror that was a deep part of the series in its earlier days. but fnaf’s position has changed now, and while there is a lot to critique with what led to this, what first made fnaf special isn’t lost. the journey of how we got here is largely encapsulated in the jokes we make, making history into a satirized time capsule.
and god, that time capsule is a fucking trip to reflect on.
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dreamhot · 2 years
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no fr, Scott turned out to have donated to conservative politicians and causes, completely unashamedly, he even doubled down on his choices after the backlash. Dream is gifting his earned money to streamers in the community and donating over 100k to an lgbtq charity. have an ounce of self awareness. how can you life with the fact that the creator of fnaf is a shitty bastard but still go on to call Dream a "bad person", its a bit embarrassing ngl
cawthon is pretty much everything the antis accuse dream of being but uh. yknow what they say, right?
it's okay because it's not dream.
ik cawthon prob isn't terribly involved with fnaf anymore - the franchise is presumably well beyond his sole capabilities by this point. but you can't deny the hypocrisy of the hatred levied against dream & his fans when it's coming from people who are diehard fans of a series pioneered by someone who openly supports bigots. like ... pick a struggle
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evas-apartment · 3 years
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would love your thoughts on death of the author, separating art from its creater, etc.!
as someone who enjoys critically thinking about what i read & watch, i love the idea that i control the lens thru which i view plots & characters. maybe the author didn't mean to write these two women as potential love interests or create an allegory for transitioning, but i can, thru my own lens, see it in the story. however, i can also understand that when another author creates a "dark skinned evil race" for their story (very common example in fantasy) it is reflecting real world prejudices that harm real people & that needs to become a discussion imo of the author, their purpose in writing, & its broader effect on other media
This might be a long answer, but I got a lot to say here.
Long story short: Depending on the severity of the of offense, it can become impossible to "separate the art from the artist". But frankly, I've never attached such a large part of myself or my personality to a piece of media, or a celebrity such that I find it impossible to detach myself from something that can hurt people.
Thankfully, I was never that into Harry Potter, but the fact that it's author is a TERF amongst a bunch of other bigoted things like being blatantly racist and blatantly antisemitic should be enough for people. It's basically the "I don't know how to tell you you should care about other people". It's largely about having empathy for groups that you aren't a part of. It's about listening to the people who have been affected by a shitty person's shitty behavior/views/attitudes. Being really into something is special, but being so into something that you blindly defend a bad person in the face of overwhelming evidence to the contrary leads people to believe that you're bad too. And Harry Potter isn't worth that.
I was VERY into Five Nights at Freddy's, but then Scott Cawthon was revealed to donate money to demonstrably bad people, and I felt my love for something just ebb away into indifference, but that's just me. I LOVED Alton Brown until I saw reports that he made a bunch of shitty jokes (which I haven't been able to substantiate beyond two blog posts, but still) and I was able to just....stop interacting with it. I don't really listen to Michael Jackson's music anymore, but I can admit that it's objectively good music. But the love isn't there anymore. And I'm not going to praise a person that AT THE VERY LEAST shared a bed with and gave alcohol to minors. To relate it to my current hyper-fixation, wrestling, I can watch the matches of Chris Benoit, and admit that he is a phenomenal wrestler, and seller, but outside of that, I wouldn't go out of my way to praise the guy, to buy merch of him, which I've seen someone in real life do, or to say something so stupid as to say he should be in the Hall of Fame, like he killed people. That should be enough.
I feel like there is a greater conversation to be had about fandom culture, about how fans consume media, and attach themselves to whatever golden calf they're into that week. But TONS of people have said that, and this response is long enough, so I guess that's a conversation for another day. (Or another ask if you wanna keep hearing me ramble :P)
So, to answer the original ask, Yes. Viewing a piece of media through your own lens can be great. As a trans woman, it materialistically hurts nobody to headcannon someone as trans, and it makes me feel good. Being aware of stereotypes in otherwise beloved media franchises (the Gerudo in tLoZ, Jinx in Pokemon) is something everyone should be aware of, but go beyond that and actually listen as to why these depictions are offensive. Wonder why the original Fire Temple Chanting was offensive in Ocarina of Time and just have the empathy to hear different people out. As for "death of the author", everything is written with intent, whether intentional or not, and people's worldviews, ingrained biases, and privileges will shine make it through a person's work regardless of genre or medium. People's writing has intent, regardless of what people's interpretations of it is. Basically I don't agree with the idea of "death of the author" cause things made by bad people are usually ingrained with their shit views. Separating the art from the artist is a privilege afforded to those willing to listen to us. But when people like JKR not only include horrifically offensive depictions of people like me, get called out for it, then DOUBLE DOWN ON IT, you lose that right. And that's when we call it. And that's when we call it for people that continue to contribute to that.
And just as a little addendum for the end, saying Miku made something popular instead of the actual creator is worthless, and pirating Harry Potter media helps nobody but yourself.
All that being said, I do enjoy asks, and like receiving and answering them. Thanks for this!
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gayteensupreme · 3 years
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The Walten Files - A Love Letter to Classic Internet Horror and FNAF
The Walten Files is, in my opinion, an experience like no other. Although it is short, in that short space of time it manages to beautifully illustrate a horrifying tale of wrongdoings and regret, with some mystery thrown in for good measure.
Something I particularly enjoyed about the Walten Files was the format. Although a short YouTube saga doesn't seem like much, it makes the Walten Files two things:
1 - easy to view and accessible to many.
2 - A homage to classic internet horror.
In ye olden days of the internet, creepypasta was on anonymous forums. It was on Youtube videos, websites mysteriously springing up, etc. The Walten Files is if anything, a revival of the classic internet creepypasta format with it's own interesting tweaks that truly make it it's own.
This creation is also quite obviously inspired by Five Night's at Freddy's: It's about a restaurant with creepy animatronics haunted by murdered people. The comparison was even more apt in the Bon's Burger's video game, the origin of the Walten Files and had Jack Walten as very much a William Afton/Purple Man character.
It was later scrapped by the creator and instead made into the Walten Files. But I daresay the Walten Files is an upgrade from FNAF. It's got it's own interesting story which extends beyond the typical horror trope of a psychotic killer.
The main plot catalyst of the Walten Files is the deaths of Edd and Molly Walten at the hands of Felix Kranken. He agrees to look after them for Jack, and instead drives them home from a school event drunk, resulting in a crash that kills the children but spares himself.
Out of fear of the consequences and Jack's reaction, he buries the children and perhaps even murders Jack Walten, before taking over the Bon's Burger's restaurant.
Here, instead of a William Afton-esque "psycho killer" archetype, we have a man struggling with alcoholism, who causes the death of 2 children leaving him with a lifetime of guilt and regret. A horrifying thing is the unknown, but in some circumstances, even scarier is the known.
Lots of people struggle with alcohol. Many people drive drunk. In the right circumstances, those people could end up just like other guy. The Walten Files is at first horrifying because it is unknown, it's abstract, you're trying to piece it together, but when you finally
reach the end it is all too familiar, all too real. The haunted animatronics are in my opinion, only a secondary piece of the horror, a mechanism in which to better blend with the horror genre. Without that, it's a drama, but with only the animatronics, it would be a poor piece of horror.
Also, to my knowledge the creator of the Walten Files didn't donate to Trump, so he's got a one-up on Scott Cawthon already :P.
and sorry if this sucks its like 1AM and im probably sleep deprived enough for this to be fucked.
also big thanks to walten files for making the empty sound when a disc is done on my cd player scary /hj
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