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#super mario advance
suppermariobroth · 7 months
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In Super Mario Advance, if the player character enters a Magical Potion door at the same time as throwing another potion, the door the character is stepping through will unload. This will cause the character to be stuck in place forever, requiring the game to be reset to continue playing.
Note Peach being unable to move while looking away from the screen in the footage.
Main Blog | Twitter | Patreon | Small Findings | Source
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doweesig · 1 month
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Birdo and the Birdos 🎀
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sketchmii · 2 months
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✨HAPPY MAR10 DAY EVERYONE!✨
Back in 2022, I drew this piece referencing the first Mario game I got when I was a child.
That game being Super Mario Advance, this game alone introduced me to the series as a whole!
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devileaterjaek · 9 months
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videogamesskies · 3 months
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Super Mario Advance 3 Yoshi's Island (Game Boy Advance) (2002)
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sm64mario · 2 months
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akfamilyhome · 10 months
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A neat observation about the award-winning Nintendo commercial, "School's Out" directed by Anthony Atanasio, also known as the commercial for Super Mario Advance 4: Super Mario Bros. 3:
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The HQ upload above is from the director's official YouTube channel, which is the first time I've seen it. If you've only seen the broadcast/shortened versions though, you probably didn't notice that between this version and the commonly found uploads, the signs have been altered in post.
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I always just assumed this commercial was filmed in Japan with how they showed the Tokyo school at the beginning, but now, looking at some of the shots and set pieces, I feel completely dumb that I didn't realize it sooner: this was all filmed in Hong Kong in 2003.
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The director's YouTube channel actually has a behind-the-scenes video, and I highly recommend giving it a watch as a fascinating look at the making of an arguably classic Nintendo commercial, especially to me as a Hong Kong citizen!
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So in case you were now curious: where does this final scene with the game store take place in?
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...it's this intersection between Matheson Street and Russel Street in Causeway Bay, right next to (the Hong Kong) Times Square.
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This is that place today, now occupied by a pharmacy, but still next to a (different) snack stall:
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maximumspider · 8 months
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[Super Mario World] : Luigi
Super Mario World: Super Mario Bros. 4 (SNES, 1990)
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While Luigi is playable in the original version of Super Mario World, he’s essentially a recolor of Mario.
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Super Mario All-Stars + Super Mario World (SNES, 1994)
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In Super Mario All-Stars + Super Mario World, many of Luigi's sprites are redesigned to highlight his physical differences from his older brother.
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The quirkiest difference in this revised set of sprites has Luigi now spitting fireballs when empowered by the Fire Flower. I don’t believe Luigi or any other character has used the Fire Flower like this since.
Super Mario World: Super Mario Advance 2 (GBA, 2001)
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In the Gameboy Advance remake/reissue of Mario World, Super Mario World: Super Mario Advance 2 (who named these games?!) Luigi’s set of sprites is modified once again.
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Luigi’s look in this game is like a fusion of his appearance in the original version of Mario World and its revision for the All-Stars collection. Most notably, Luigi no longer spits fire and now flutters his legs when jumping.
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The latter attribute originated with Super Mario Bros. 2 and has become a staple of Luigi's repertoire ever since. And just like in SMB2, Luigi is playable in single player without any hassle.
As with many GBA games from this era, the colors look washed out. As a result, this version of SMW is much less vibrant and crisp looking.
Super Mario Maker 2 (NS, 2019)
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After I finished my first version of this essay, I stumbled upon some Super Mario Maker 2 sprites and realized that Luigi's SMW sprite was updated once again.
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I can't currently rip sprites and record lossless footage of Nintendo Switch games, so I'll just be posting a comparisons between all of Luigi's SMW sprites.
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@DaNintendoDude on Twitter created this graphic explaining the potential process that might've been used to create Luigi's sprite for Mario Maker 2.
The Nintendo "Gigaleak" (2018)
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A few years ago, there was a massive leak from Nintendo's internal servers, where among many things, prototype graphics from Super Mario World were discovered:
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Interestingly enough, It appears that Nintendo may have originally intended for Luigi to get his own unique sprites in the original release of Mario World, but was then scrapped in favor of a simple palette swap of Mario.
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[All sprites and animations were ripped, captured, edit and/or arranged by me unless otherwise noted below. Feel free to use, no credit needed!]
Media Sources: 
Super Mario Bros. 2 (NES) Luigi jumping animation (website: Thrilling Tales of Old Video Games) (Article: The Legacy of Super Mario Bros. 2 by Drew Mackie)
Super Mario Maker 2 (NS) Title screen (YouTube Channel: PressStartOnce) (Video: Super Mario Maker 2 Title Screen [Switch])
Super Mario Maker 2 (NS) Luigi sprites (Website: The Spriters Resource) (Section: Mario, Luigi, Toad, Toadette and Items [SMW] uploaded by Random Talking Bush)
Super Mario World (SNES) Beta sprites (Website: The Cutting Room Floor) (Section: Development, Super Mario World [SNES]/Sprites)
Super Mario Bros.: Trapped in the Perilous Pit by Jack C. Harris, Art Ellis & Kim Ellis (1989) Luigi and Mario illustration (Scanned and Tweeted by @YourDailyMario)
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nintendocafe · 11 months
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Mamma mia! Three classic Game Boy Advance games have just been made available for Nintendo Switch Online + Expansion Pack members!
Super Mario Advance
Super Mario World: Super Mario Advance 2
Yoshi’s Island: Super Mario Advance 3
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Wallpapers offered in the Downloads section on French version of gameboyadvance.com from around February 12th, 2003 (link). These are four wallpapers in a 1024x768 resolution.
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cwgames · 6 months
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Level 3 Clear! ✌️
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suppermariobroth · 7 months
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Super Mario Advance introduces a bizarre, rare object that does not exist in any other version of Super Mario Bros. 2, called the Spark Chaser.
It appears as a ball with a face, and when thrown, will follow the perimeters of the room, destroying all enemies it touches on the way. It can only be found inside bonus jars; as such, many players who do not try to enter every single jar may have played through the entire game without ever encountering a Spark Chaser.
A glitch exists whereby a Spark Chaser can be taken out of a jar, which is not intended to be possible, by using Luigi and performing some damage-boosted jumps to get to the top of a jar while carrying a Spark Chaser. When exiting the jar, it is revealed that outside, the Spark Chaser will turn into a reddish Yoshi Egg. The glitch is purely visual, and the Spark Chaser still functions as intended, with the egg rolling around and killing enemies.
Main Blog | Twitter | Patreon | Source: twitter.com user "elcyberyisus"
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doweesig · 2 months
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Birdo’s Rizz 🫦
Based on this vid
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precureedfan · 1 month
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devileaterjaek · 9 months
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c7thetumbler · 4 months
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Quick Game reviews: 2023 (Part 2!)
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Continuing on! These were ones I played closer to the end of the year, but also as I remember them throughout. Other than that, order doesn't matter
Let's keep this ball rollin!
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Kirby's Dreamland 2 (Switch online)
The only Kirby's dreamland I never played! I enjoyed it quite a lot, though of course it's a pretty easy Kirby game. Back in the day this would've been a lot of fun, and still is as a quickly little romp through a classic Kirby game. Nowadays it doesn't really hold up vs SuperStar DX and Planet Robobot, so not an essential playthrough by any means
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This next section's going to be about playing and 100% every Super Mario Advance game! How incredibly pointless interesting!
To put an age on myself, GBA was my late kid/early teen years and I have a long history with these games. Since they all got added as part of NSO+ or whatever I'm mooching off of Keewy's subscription (love you so much bud), I figured it'd be fun to go back and 100% all of them. Mixed results, but let's get into it.
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Super Mario Advance (Switch Online, GBA)
This one was the original Mario Advanced, and more first into into SMB2 (Doki Doki Panic). Since it was fresh to me I didn't realize at the time that it was just a remaster, and thought it was difficult but a lot of fun. The addition of the findable Yoshi eggs adds some replay-ability, but mostly in the form of a tedious hide and seek.
Additionally, the playground rumor was if you got ALL of the Yoshi eggs, you can play as him! This is an outright lie. Ryan. You get nothing for finding them all other than the satisfaction of knowing you did it. As far as an experience goes, this is definitely one of the better ways to play SMB2 as long as you can get back the crunchy but frequent voice lines
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Super Mario Advance 2: Super Mario World (Switch Online, GBA)
This one was one I spent COUNTLESS hours playing on my old GBA, and continued playing after the DS came out on my Micro. Easily my favorite 2D Mario game, no contest. This is the best way you can experience SMW officially, and I'd highly recommend it since it made some of the more high-score aspects like dragon coins collectibles instead.
Unlike The previous game, this game actually rewards you with some fun screens and congratulations when you finish everything too!
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Super Mario Advance 3: Yoshi's Island (Switch Online, GBA)
Another incredibly solid title! Same as the original but with some minor tweaks and additional levels. This is the definitive version of the original Yoshi's Island, which if you haven't played, you absolutely should.
I Don't remember a reward past the "All Clear" congratulations you get, but still that's enough of an accomplishment because these levels can get tough.
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Super Mario Advance 4: Super Mario Bros. 3 e+ (Switch Online, GBA
This one and I have a funny history. I got on e-reader at the tail end of it's incredibly short lifespan in the states. While I have fond memories of scanning cards for NES games, Animal Crossing, and this game, I unfortunately was not able to find the packs to play all these e-reader levels. Now that this is re-released, I can finally play all them and see what the reward is for getting all the cards and collectibles in the levels (which involves playing each one at least twice!).
You get nothing! And the card levels vvary in quality, definitely with a very proto Mario Maker vibe to them. They were fun at the time, but honestly they should've just done a bonus world with all the levels already available after beating the game. Playing all this once-lost level content is interesting, but as far as this game goes it can get pretty grindy and overstay its welcome, especially in comparison to things done nowadays in 2D mario with Wonder and Mario Maker
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Mario & Luigi: Superstar Saga (Switch Online, GBA)
A classic masterpiece. Offers a big, beautiful, wacky world to explore without overstaying it's welcome with unique ways of traversing and interacting with the environment and an incredible battle system. Honestly? I'd suggest playing this over its 3DS remake; what that adds isn't worth missing out on this iconic art that defined a small generation of sprite-artists, and the QoL stuff added doesn't really do that much for this game since it was already incredible.
Will always recommend SuperStar Saga
... And that's all the Mario advanced games! Basically, play Superstar Saga, the rest is up to you but SMW is great as well.
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BurgerTime Deluxe (Switch Online, GB)
Me and Burgertime Arcade go waaaaay back to the dentist office where they had a cabinet that I would play when I finished my cleanings but had to wait for half an hour afterwards. I had no idea this game existed!
Similar to Annalynn in the last post, this is a classic Arcade experience that in order to get really good at and beat without failure, you need to deeply understand how all its simple mechanics work. Since it's on NSO, I cheated a bit near the end. Still, This is a great portable expansion on Burgertime the arcade game, similar to how Donkey Kong GB blows the original DK arcade game out of the water! Would recommend you give it a try if only to get that classic arcade feeling.
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Vampire Survivors (Steam)
I have a hard time recommending games like this. On the one hand, I did enjoy my time with it and it was pretty fun to slowly get better and find all the things, as well as learn different really cool combos for some crazy shenanigans. On the other hand, there's not really much gameplay here other than wandering in the right direction and a skinner box. It's kinda like cookie clicker to me; not something that I like the idea of fondly, but still some good fun for a little bit. The kind of thing I could easily hyperfixate on without actually enjoying myself, if I'm not careful.
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Pikmin 1 (Switch)
So this surprised me. Was not expecting a Switch re-release, but it did make sense. As far as things go, this is a good way to experience the game (legally), and it does fix a number of issues with Wii Play Control versions, but at the end of the day I would've preferred a bit more; either some online high score comparison features or an actual HD remaster. Pikmin's a great time, but this entry shows it's age a bit; I'd recommend Pikmin 4 first.
Pikmin 3 also perfected the challenge mode, so going back to this version's classic mode with no changes or comparisons was just a little bleh.
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Pikmin 2 (Switch)
I feel like I can recommend this one a bit more, however it falls into the same pitfalls that rereleasing 1 does. Pikmin 2 is a phenomenal game, but loses all of the stakes of a time limit in exchange for being much larger (and hilariously unfair at times). It's challenge mode is also certainly more engaging than 1, but again it fails in comparison to 3, and I would've liked to see a remaster instead. Especially since Pikmin 3's DLC and later Pikmin 4 confirmed that they had all the HD assets for it. Again, I love pikmin, but Pikmin 4 perfectly captured the Pikmin experience for me, so I'd recommend checking that out first.
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Castle on the Coast (Steam)
A fun, easy, short 3D platformer whose mascot is based off of the mascot of a Children's Hospital! How cute.
It's a good time to just play through casually; the movement is a little strange but I was able to get used to it and it was a great time. Another game that feels of perfect length for what it's doing. It's pretty cheap on sale, I'd give this a god if you're aching for a classic 3D platformer game.
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Grounded (Steam)
This one's hard to recommend; I had a lot of fun playing it with my good pally pals June and Keewy, but it definitely seemed like it was more fine-tuned as a single-player experience since the scaling for additional people made everything WAY harder. Admittedly I wasn'ty playing my best and I'd still like to try and beat it, but I found myself frustrated a lot. I've not delved to much into the crafting survival genre past Minecraft, and while this one has good visuals and a fun 90s story, I have trouble giving it a thumbs-up
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Pikmin 4 (Switch)
After so many years...
It's fucking amazing, best entry in the series. The definitive Pikmin experience, if you've never played Pikmin start here and work backwards if you fall in love. Instant masterpiece, tons of content, but still found myself wanting more
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The Legend of Zelda: Oracle of Ages (Switch Online, GBA)
Finally got around to finishing one of these! It's a very fun 2D Zelda, but is in drastic need of some QoL and modernization. Constantly using the start button to swap items and check the map is as tedious as expected, but in terms of gameplay it's a lot of fun! I didn't play Seasons yet, which feels like it's mandatory for getting the full expeience, and there were a few moments where I found myself lost and frustrated, but past that a solid 2D Zelda entry.
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Animal Crossing New Horizons: Happy Home Paradise (Switch DLC)
I had been playing AC to catch up and finally complete the museum, and was astonished by how little content there was in this DLC.
Then I learned that it doesn't Download automatically if you get it for free via NSO+ subscription. Oops.
It goes a long way in adding to New Horizon's experience, which after so many hours playing it can feel strippedof its charm as you repeat the same tasks with a limited number of personalities is refreshing. Is it worth $30? ehhh.
I've designed ~80 homes in it so far, and while it is fun to decorate around their guidelines and play with villagers you may have fond memories of from previous entries, it's very much a make your own goals kind of thing. You'll find yourself very easily bored of it if you don't engage with it seriously and only do the bare minimum to "progress", but it definitely allows AC's home designing experience to really shine.
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Sonic Frontiers: The Final Horizon (Steam)
Wow, this was not good! Incredibly hard platforming levels and bosses scattered all around the world that only Sonic could deal with, with some incredibly janky mechanics for all 3 the new playable characters that don't really work well enough to design levels around (which is good, because they didn't). Boss fights and new challenges are super difficult and annoying as well. The only Positive is the endin g is better, but you can watch that on Youtube. Honestly, the best experience you can have withg a farily good game like this is to play with all DLC downloaded but not going through the portal to this content. It's got 3D Sonic jank, but in a way that's incredibly frustrating and not fun to navigate around.
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F-Zero 99 (Switch Online)
I miss Super Mario Bros 35.
... This game's fine, and a fun re-imagining of classic F-Zero experience, but I was never really a fan of F-Zero and thought that the 2D ones were a bit too tough for me so I didn't play it much. If you like F-Zero though, you'll love this
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Super Mario Wonder (Switch)
Another hit, highly recommend this one for it's charm alone! It's 2D Mario, you know if you want it or not.
I will say my experience with it is from the perspective of someone who has religiously played every Mario game, and I did actually very much enjoy the game so the rest of this review will be from that perspective.
Game length felt a bit... short to me. There are just as many levels and worlds as you would expect in a 2D Mario game, as well asa lot of things to collect and a bonus world with it's own secrets of course. But I still managed to beat in 100% in about a day, whcih is kinda surprising to me given how much time I spent on other games. 3D World comes to mind as one with just about the same amount of levels, but one I spent way more time playing and had more enjoyment with just because of the way 100% is done. I would've liked to see a bit more is all I'm saying, but it's defnitely a full game.
The online ghost helper features is a welcome addition to the game. It allows you to help or be helped by other players and having that extra bit of interactivity and silent community without getting in the way of playtime. Visually it's also a stunning style, and I hope in future they continue to stylize Mario Games and move away from the Gamecube era models and NSMB styling and get something with much more character like this.
Gameplay wise it's also very fun, though you can feel the traditional 2D Mario formula in every level which is something I wish I could un-know. Badges are neat, but can be a mixed bag. There's one really good badge and then some okay badges and then others you would never touch, which doesn't really encourage the variations in gameplay as much as they would've hoped it does, I think. Additionally while I understand the idea of all characters playing the same (sans Yoshi + Nabbit), I think I still would've preferred unique movement for each character over the badge system.
All in all, it's great, but I want more.
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Knytt Underground (Steam)
So for those unfamiliar with Knytt, it was an atmospheric, simple, 2D indie platformer that allowed you to make your own levels and games and let other people play them. It was very popular amoung a certain group of early let's players that overlapped strongly with SMW Rom hacks. This is essentially a sequel/remaster of that style.
This game is just okay. It's very simple, involves a lot of backtracking and the story and characters aren't terribly engaging. It's not a bad time, but feels very much of its time so I can't really recommend this one.
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Super Mario RPG (Switch)
A fantastic remake of a trend-setting classic! I had forgotten how short the original was, but this adds a number of features and improvements that make it worth it. I love that they kept the very strange character designs that we never got to see again, as well as how faithful they were to the original's quirks while also fixing the localization issues. $60 is still a lot, imo, to ask for a game that already existed, but like that's a pretty good game and remake so I'd say go for it.
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Lethal Company (Steam)
This one I was unsure if I would like or not because I'm a big baby when it comes to horror games. Playing this with friends though changes everything, and I had a wonderful time with it. It's definitely one of those games where the less you know about the enemies the better, as once you start getting "good" at it it feels like a different experience than wandering into the unknown, but I'm looking forward to future updates. I'd give this one a try if you have some friends to play it with!
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Paper Mario (Switch Online, N64)
After finishing Super Mario RPG I had a terrible Mario RPG itch that I needed to scratch, and with TTYD remake announced and coming next year this seemed like a good move. I'm glad I did since I only played it once and didn't remember much of it. It's a fun, simple RPG, but the lack of depth to its mechanics and at this point pretty standard Mario story made it age less well than it's predecessor and sequel. I'm glad they're remaking TTYD and not this. It's by no means a bad time, but not one of the essential Mario RPGs over TTYD, Superstar Saga, and SMRPG.
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Disney Dreamlight Valley: Eternity Isle Expansion (Switch)
This is one that I mostly watched my Sister play over Christmas but then had to pick up so she could get the rewards for a limited quest she unlocked. This adds an interesting area, a much more thought-out storyline and world, and is overall an improvement. However, the basic flaws are still there, including random crashes and softlocking, stuttering framerate, some very low-poly resources, and just all around tediousness and grindy nature of it. I'd recommend this if you're a huge disney/ Animal Crossing fan, and even then on PC instead. It still feels like an early access game and has some pretty intense monetization, so for the cost of the base game plus expansion I cannot ethically recommend it due to its quality and bad internal practices
... But like, it's not a bad game. It just needs a lot more work.
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BEST GAME I PLAYED THIS YEAR
Golly, lot of suspense in this one right? I raved about Tears of the Kingdom, but like a LOT of good stuff came out this year and I even enjoyed several incredible indies there.
I mean, you know what the answer is already, but I can pretend for a split second I wasn't going to say Pikmin 4 right?
It was Pikmin 4. Pikmin 4 is the best game I played this year, and nothing anyone says will convince me otherwise.
It was such a long wait and having come out as such a fun and packed experience, basically containing Pikmin 1 and 2 as sub games within it made it easily come out ahead. I just love it so much.
Tears of the Kingdom is 2nd place, and I didn't play Baldur's Gate so that's just not here.
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Anywho, that's it! Hope everyone enjoyed gaming as much as I did this year, despite, well, you know. Motions vaguely towards entire planet
See ya!
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