*Muffled explosion in the distance*
"Hah, told you I could shoot a grenade into the mouth of a greenskin. Now watch me dome that grot over there with this next one."
Trooper Zarowe, being very enthusiastic about blowing up Orks.
***
When I said I was done with painting Guard, I was very much in the wrong. Because here's another one.
One of the quickest things I've painted. Had to strip it because of bad shading, but the second attempt with down in just a few scant hours during the same evening.
Honestly don't like painting metal minis, for various reasons (and yet I still have a bunch of metal Kasrkin to paint). But this one was sent to me by a friend a few years ago and I suddenly remembered I had it in a box.
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So… I told myself to update this about once a month.
It’s been way over that 😅
But! A big update on Warhammer progress
I’ve cut down the amount of metal/ resin Astra Militarium in half! That’s 10 catachans, 8 Stormtroopers, 7 Cadians, 1 lascannon & 2 crew, 1 Steel Legion Captain & 1 Commissar! And a Thunder Fire Cannon (but I hit my Tumblr photo limit)
…ok, maybe 30 models in a month & 1/2 isn’t great. On the other hand, my partner moved in, which has changed a LOT of things. Life’s been busy XD
Ok, enjoy the photos, & I’ll try to update more regularly!
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Ok, time for some more units, and this time we've got the centrepiece of your entire force, the Coordinator
Representing from the Steel Legion faction, we have the Overseer.
Now, every mission needs a leader, someone to give orders and coordinate your units, you will only ever have one in your small forces.
While Coordinators often don't have bad combat stats, and may even have a few deadly surprises, but if you have then on the front lines you're doing something wrong.
The real value of the Coordinator is the buffs they give to your team (and occasionally the debuffs they give to your opponent). If your Coordinator dies, then not only have you substantially weakened your entire team, but it almost always causes a control check on your remaining units.
In short, keep them safe, keep them secure, and reap the benefits of their auras, targeted abilities, and other tricks up their sleeve.
Now, let's talk about the Overseer themselves. (Side note, I like the orb head that Patsy gave them)
Being a relatively informal militia (at least at the start), Overseer was not a combat designation, it was their job title. These men and woman would literally float over asteroid mining operations, using their suits integrated jump packs to manoeuvre and radio equipment to link all the other miners into one network.
From their high position they can spot potentially dangerous situations developing, incoming threats, all while keeping an eye on everyone working at once. Effective Overseers are respected members of their team, leaders though earned experience and mutual trust. Bad Overseers are like every shitty boss you ever had, acting like petty kings over their own tiny rock.
When it comes to combat, some things change, some stay the same.
Their built-in radio suite is still the means of control for Steel Legion squads, that goes down and the entire thing is thrown into disarray.
Most operations take place within simulated or real gravity so their jump packs no longer let them fly, but can still produce surprising bursts of speed.
Finally, for personal defence, they've picked up a interesting bit of mining equipment, originally meant to pin loose rock. With a few modifications it's now the Silver Rail, a magnetic projector that can fire blunt bolts hard enough to pin people to the cover they're hiding behind.
This weapon is meant to encourage them to stay behind your other units, taking potshots at the enemy.
Finally, like the R-545, the Overseer also had another early piece of art by @setzeri again
A very cool design, but I eventually decided to change it to something less sleek and more industrial, maybe I'll recycle it into something else. This fellow's a real space hero.
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