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#slot game development
yudizsolutions1 · 1 month
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gamixlabs · 8 months
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Land Casino Slot Game Development Company in India
We have a dedicated slots game software development team and have developed a few slots games for leading industry players for cross platform.
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kpissolution · 1 year
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We believe in delivering high-quality and innovative Roulette games that help our clients to achieve their business goals. Contact us today to know more about our game development services and how we can help your online casino business grow.
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yudizblog · 1 year
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Slot Game Development Company - Yudiz
Yudiz is a preeminent slot game development company reshaping the slot game industry with trending technologies and strategies. We have more than 13 years of experience in developing casino games, arcade games, ludo games and many more. Hire slot game developers now.
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rivalsforlife · 5 days
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every time I've thought to myself "maybe there will be a new ace attorney game announcement soon" and said it out loud somewhere it doesn't happen. I may be the sole thing protecting the world from aa7 and therefore I will continue making my stupid predictions. grace rivalsforlife's dance of deduction but no one is there to correct me so I am always wrong
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countercharmd · 7 days
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urge to plot more extensive things vs. the curse (speeby and occupied w a lot of rl things and wanting only to game etc when ur off work)
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tovaicas · 5 months
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I literally can't believe you do not get a one-on-one section or conversation with estinien until the VERY END OF THE GODDAMN EXPAC
#saint.txt#spoilers#major spoilers#estinienposting#YOU KNOW? THE NEWEST GUY HERE WE KNOW THE LEAST?#WHO'S CHARACTER DEVELOPMENT HAPPENED OFFSCREEN?#DEVELOPMENT THAT HAS COMPLETELY CHANGED HIM AS A PERSON SO WE CAN'T COAST OFF HIS HW CHARACTERIZATION?#WHO NEEDED THE MOST HELP BC OF HIS INHERITED WRITING PROBLEMS FROM HW?#(yes I know they wrote a short story abt him. my rule is that I am fairly harsh on important character details and lore that is not#communicated in the primary medium. ie. if I have to go somewhere else to learn core character lore it should be in-game.)#but no. he's just here to be vr.tra's hype man. and I like vr.tra but goddamn.#like no wonder he feels like a side character just tacked onto the scions bc he's consistently treated as one by both them and the narrativ#and nothing is ever really done with that bc it COULD be a genuine conversation on the insularity of the scions and their work#and his perspective as an outsider with a completely different background and history and experiences could be a genuinely interesting#addition to the group dynamic as a shakeup but no!!! he's just here to be funny bc man stupid and nothing else happens!!!#he could comment on how genuinely uncomfortable his joining was (where he was basically press-ganged into it) and how he's been treated#re: the failure to keep him in the loop and the rough way he slots into the group dynamic and the pure fact that he is an outsider#to a years-long established group of friends and unintentionally or otherwise treated as an intruder / obviously doesn't feel comfortable#hanging out with his colleagues bc he passes up every opportunity to do so and how his position here is still 'mercenary'#and not 'friend and ally' AND how he's one of the few ppl here who can genuinely connect w/ the wol re: the lightwarden thing#sorry I'm ranting again but this man's writing is all over the goddamn place and I really do not get the sense that his promotion#to main character status was like. planned out in advance. bc nothing is really done with it other than hey vr.tra here's your dude.
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gikairan · 2 years
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You ever see a story so Sad, all you can do is laugh, because otherwise you'll just fall into a pit of despair?
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imissjensi · 2 years
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trying to determine whether to create a whole new dnd system to replace spells for a keeper dnd campaign or just to keep spells because on one hand spells are complicated and creating ability based skill trees is really tempting but on the other hand it’s so much work but i’ll probs do it anyways just for fun.
#elaborating in the tags#so basically i have already begun sorting dnd 5e spells out according to ability#but it’s not balanced at all#pyrokinetica get like 33 spells#frosters get 15#and telepaths get 8#which isn’t fair at all#in my head i want to make a campaign that follows prodigies through the foxfire years#taking place the same time jolie went through her foxfire years#having relationship dynamics like in strixhaven if anyone knows how that works#think like hogwarts mystery that pay to play harry potter mobile game that takes place before harry gets to hogwarts#i feel like a skill tree would be best in this scenario#since prodigies are developing their skills#think how flashers can use their abilities for entertainment combat and medicine#so three seperate branches for that#and like the choices a player makes could get them knowledge points to spend on the tree#that way i can balance each ability so that empaths aren’t stuck with like profeciency in insight and four spells#it’s a lot of work but would be worth it in the end#but if i made a campaign focusing on older elves who already have mastery over their ability#that could use spell slots#i personally find a foxfire focused campaign more interesting since that’s what i find most interesting about kotlc#i will still post spell lists by ability once i finish thatsince regardless of how i choose to proceed i still think it’s interesting#i’m also thinking about like having stuff play out day by day like persona 5 but that is way too much work and is more suited for a video#game than for a dnd campaign#maybe it could be weekly#whatevs this is all very much in the early stages in my head but still fun to think about#also pls forgive me for not posting recently ive been very busy with other dnd things#kotlc#kotlc fandom#keeper of the lost cities
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slots-a-fun · 9 days
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Slot Evolution
Explore the evolution of slot machines from the 1960s electromechanical Money Honey to the advanced video slots of the 1970s and 1980s. Discover how technological advancements transformed gameplay and added excitement to casinos.
Slot machines have come a long way since their inception in the late 19th century. As the 20th century progressed, technological advancements brought about significant changes in the design, functionality, and complexity of these popular gambling devices. From the electromechanical innovations of the 1960s to the introduction of video slots in the 1970s and 1980s, each decade has seen remarkable…
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dangoulains-devotion · 2 months
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every time I have to wade through inane ship wars where people are willfully ignorant to the depth and facets of cloud strife's character, circumstance, and story just so I can find some cool screenshots or fanart my 'cloud is ace' agenda simply grows more potent out of spite
#rebirth literally said in bold letters he has multiple feelings. like humans do#and yet in the year 2024 i am still forced to see 'this ship was canon since 1997 unlike the other one'#do you have a brain that you use#are you capable of actually delving into the details of a character#without reducing them to barbie dolls that get smacked off one another#i just want to look at cool fanart man#dont even get me STARTED on how zack slots into all this#my boy has not haunted the narrative for you to go and ignore character developments like this#this is all coming out more blunt than i would normally try to write things#but brother i am so tired#i could write a whole post on how it is very real and normal for humans to feel affection for more than 1 person#and how it manifests in cloud and the whys#if the game itself is somehow not clear enough to you then you are simply choosing to close your eyes at that point#trying to act superior and objective about your ship while ignoring the material you claim to have gotten your Objective Facts™ from...#good gravy.#shipping is supposed to be a fun thing secondary to enjoying the content#not a primary objective to use it to argue with people#i would say peace and love on planet gaia but im sure some people would read it as peace and you can only love one person at a time forever#on planet gaia. haha.#anyway...... now that that's out my system i can be at peace again#shout out 2 my fellow multishippers who take this bountiful wealth of content and have fun with it#i think im gonna replay rebirth's story soon#want to see how much more i can pick out about new/updated approaches to characterization#rocket town will be very interesting in part 3 i think#yuffie too with wutai supposedly becoming a much more fleshed out thing#if this post somehow breaches containment:#if your first thought is to um actually me and whip out 'evidence'. i am not going to give you rhe time of day#because my rambling clearly went over your head and im not interested in 1sided discussion where i am being talked at rather than to#anyway have fun stop wasting time arguing and pls look forward to remake part 3 where i lose my mind over vincents waist. again#look what you did you raised my blood pressure enough to hit the tag limit. anyway peace and love on planet g-
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mrmallard · 2 months
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It's been hours since I stopped playing lightning returns and most of what was on my nerves is out of my head at this point. but I just started watching a ff7 rebirth stream VOD series and I am fucking SALIVATING over the different ways you can level your shit up and get stronger.
This game either has two ways to level - weapon upgrades and a new system called folios - or it has three if regular linear levelling is still a part of the gameplay on top of those two systems. I have no way to play Rebirth, but when I saw how folios worked? Something in my brain CLICKED.
And while it's faded a bunch since I stopped playing it, it's kind of like adding insult to injury with Lightning Returns - given that it's an RPG where you don't actually level your character and the stat boosts you do get are drip-fed to you, and the entire levelling system is based around drops from enemies rather than experience points gained from battle. I couldn't be more turned off by LR's levelling, but I'm straight up chomping at the bit about Rebirth's levelling. Holy shit, I'm losing so bad with this game. Jesus.
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kpissolution · 1 year
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thixpro-technologies1 · 3 months
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Roulette game development company in Noida
Welcome to our Roulette game development company in Noida! We specialize in creating top-notch online Roulette games with cutting-edge technology and stunning graphics. Whether you're a gaming enthusiast or a casino owner looking to enhance your platform, Unity Game Development Company in Noida. we've got you covered. Contact us today to elevate your gaming experience! Visit our website link: https://thixpro.com/
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gamixlabs · 5 months
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Poker Game Development in India
Gamix Labs stands as a game development service provider with a specialized focus on Poker game development. Our dedicated team has successfully created Poker games that seamlessly operate across various platforms.
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tomyancey · 11 months
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! SLOTS ! SLOTS ! SLOTS !
Smooth progress on the overall concept
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I'm shifting this game to be a roguelike RPG, where you fight enemies with a slot machine. This is in a very early phase, I've mostly been struggling to get the layout correct. It needs a pretty big rework in terms of the visuals.
My current gameplay loop is something like:
Start each round by seeing a new enemy, and then have some options to modify the reels in your slot machine
Spin the wheel until you get combos related to attacking the enemy or defending yourself. You get money for each spin regardless!
If you land on a combo you like, you can choose to attack the enemy. If you run out of spins, you have to attack with the result of your last spin.
You attack the enemy, if they die, the round is over (you win)
The enemy attacks you, if you die, the game is over.
If you're both still alive, then go to the next turn, start spinning again!
That's about it, for now. I'm planning to add in some bad things to spin to, like a "skip turn" or a bankrupt slot.
Some earlier ideas
Here's some earlier ideas I was trying before
I went full circle! The first stab at enemies was building them into the slot machine display. I was running into issues with getting it to all fit on the screen nicely, its tough when its a tall vertical column. After this one, I tried breaking the enemy out into separate UI elements
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Supporting multiple rounds (different enemies) and turns. The icons on the top were the total status effects and health. It wasn't very easy to read
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Each player/enemy as a card that you can swap between
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After struggling for a bit, I got some good feedback and reworked the health display to be more readable, and combined the enemy section back into the slot machine.
Some pinball machines have older lcd displays, which could be fun to try to recreate.
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