"All the world will be your enemy, Prince of a Thousand enemies. And when they catch you, they will kill you.
But first, they must catch you."
Thinking about how dangerous the enemies are in Spearmaster's campaign... I mean they're dangerous in all campaigns of course, but Spearmaster has some real messed up spawns /pos, talk about a perilous quest.
Sorry I haven't uploaded in a hot second, mainly rain world related art block!!
Before I get into the headcanons on each slugcat, I'm going to detail how this design works without making a huge spec bio post like I've done before:
Similar to my lizard design, slugcats share a common ancestry with them. Though they're more squishy and flexible, the lizards have gained similar traits such as mantles and powerful tails. Slugcats are slimy and at most, tough and leathery, with only small hairs called setae if you want to count that as fur. They have 4 mantles down their back and a thick patch of skin similar on their throat with four more protecting each limb. They have 4 antennae, the frontal tending to be long and slim and the rear tending to be club shaped. They lack any structure besides a chitinous "skull" underneath the extra skin on their heads where they house 3 beaks lined side by side and are covered by the extra skin to form lips. The extra skin is also used in to create false eyelids, allowing them to communicate with facial features. All slugcats may have a set size but can constrict and extend however they want, appearing larger or smaller than originally anticipated.
And now individual headcanons:
Survivor & Monk:
- both have injuries from the fall, head injury for survivor is based off a friend’s hc
Hunter:
- self injury scars from trying to remove the rot cysts (hc from a friend)
- due to formation on face, their lips cannot fully close
Gourmand:
- tiny antennae
- thick mantles
Artificer:
- extra skin behind the head becomes large explosive saliva glands (appears to be an additional mantle)
- appearance is due to being born in a toxic environment
- face injury results in unable to close lips properly, loss of frontal and rear antenna, and deformation of eye
Rivulet:
- single mantle
- tail can flatten and form a wavy texture similar to arti’s arms to create a fin
- pseudopupils
- rear antennae are limbs covered in respiratory hairs
Saint:
- leathery skin similar to that of a lizard’s, cannot close eyes due to this
- long and very flexible frontal antennae
- several pseudopupils and iridescent eyes
Spearmaster:
- long by nature, however, cannot constrict their tail that much
- extra skin on face was shrunk and beaks fused together
- pseudopupils
- spikes all over to ward off attackers, though the thinner spines are flexible
Been having brainrot about this game recently and decided to make my own take on their designs, I'm still iffy in a few (mainly Saint) but I like how they all came out
Also extra facts, Survivor and Monk have spots because they are technically babies in the game so decide to give them baby spots
I did give Gourmand a hamster look because tbh it fits him very well and it makes him look cute and to add yes I did make accidently make spearmasters markings look like they have a mouth (it's staying like that)
I've been super busy recently and haven't had time to draw. Which means I won't be able to finish art month 😭 but I might still do a couple prompts that I like.
Not really a full au, but I've been thinking about if Spearmaster and Hunter were created before the Ancients' Mass Ascension.
I made this a while ago because I thought it was silly, if the sign language looks mega scuffed it’s cause I used some random sign language translator I found online lmao
‘I just remembered I had it so might as well show it to the fellow rainworlders of Tumblr