Tumgik
#ps2 game
blushingguy · 1 year
Photo
Tumblr media
Galerians: ASH
89 notes · View notes
rikdrawsthings · 9 months
Text
Tumblr media
32 notes · View notes
Text
Tumblr media
DOES ANYONE REMEMBER THIS GAME! Shadows of Memories (Or apparently Shadow of Destiny in the US) This game was so cool, man! Voice acting could have used more direction since Homunculus seems to be the only one who gets tone but I digress! loved the look of this game only got to play a few levels before the X-box died…...
4 notes · View notes
artblogofminji · 1 year
Text
Tumblr media
I want to get him tattooed, he's a little butthead I love him
18 notes · View notes
nickolashx · 2 years
Photo
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Silent Hill Origins (2007)
Silent Hill: Origins (Silent Hill Zero in Japan) is a 2007 survival horror game developed by Climax Action and published by Konami Digital Entertainment. It was released worldwide in late 2007 for the PlayStation Portable and later got a PS2 port. The fifth installment in the Silent Hill series, Origins is a prequel to the original Silent Hill (1999). Set in the series' eponymous, fictional American town, Origins follows trucker Travis Grady as he searches for information about a girl whom he rescued from a fire. Along the way, he unlocks his repressed childhood memories.
67 notes · View notes
alazywendigo · 6 months
Text
Tumblr media
Mina Onda from Forbidden Siren one of my favorite PS2 horror game
6 notes · View notes
anita1tupatrona · 11 months
Photo
Tumblr media
i dreamt that the bicentennial man movie had a playstation 2 game
4 notes · View notes
jaybirdski · 2 years
Text
working on a side project today and man i just… love all of the neopets the darkest faerie soundtrack SO much. its nearly impossible to pick a fav.. but this battle theme undoubtedly goes hard FLUTE TRILLS!
12 notes · View notes
animeomelette · 1 year
Text
in a lot of ways it's probably a good thing that Enthusia wasn't a commercial success because if you took those mechanics onto a Playstation 3 with internet access and credit-card information you would just have invented AAA gacha games several years early
1 note · View note
yuumienikki · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
I love this game
1 note · View note
warpingreality · 3 months
Text
I am Tony Hawk.
0 notes
cartoonyhappyface · 4 months
Text
youtube
Yep I am Definity Old.
0 notes
kurakurakura99 · 6 months
Text
Thinking bigly on a PS2 game we hyperfixated on for a few days
with the combined autism of four people in my head we have gotten every ending in Way of the Samurai 1 (but may have missed some events) over the course of a weekend and I have some thoughts. I have many thoughts, I fucking love this game and it astounds me. So peep this shit, if you don't know about it, Way of the Samurai is a funky little game set in a seemingly sleepy mountain pass during the early days of the Meiji period, in which you are making your way through-as a Samurai even. You get pulled into some bullshit, most likely on your first playthrough when you witness a kidnapping, and hopefully stop that shit because the series has a central mechanic that measures your "Samurai-ness" on a given playthrough and tallies it up at the end. Its structered in tiny Japanese game open world fashion-think Yakuza or Shenmue, in fact its very Shenmue at first glance until you realize how open the game is. It takes place over the course of two days, with time passing when you trigger certain event flags. the first day is slightly longer and more open to exploration and roleplaying:the second day is almost entirely spent on a balls out, fuck the Meiji government cop killing spree where your choices on who your siding with come to fruition with varying success:most playthroughs end when your character is slain in a fight:any death puts you into new game + mode to try it again, and the shortness of the story is most likely to prevent this from being too frustrating:unlocking new moves and picking up better swords usually means your making noticably more progress from run to run, I don't really wanna slap the roguelike term on it but. It comes to mind. And like, structurally, its really nutty to me that this game came out in 2002, it gives me big Mizzurna Falls energy with how innovative its trying to be and sticks the landing pretty solid for such an early title. (Wether that "Sticking the landing" can be said for MF is debatable at best, haven't finished that yet but thats another time) Granted I did have a brainfart and forget Shenmue came out before Way of the Samurai but like. Even then, the branching narrative and all the little events you could find, like who the fuck was doing that at the time? uhhhh mechanics are alright. It really do be a beat em up, y ou square on they triangle until you HAVE DISCOVERED A NEW MOVE:R1 + TRIANGLE FUCKO GRAB. The durability system rocks though and is more about maintaining rhythm and momentum without pushing your blade to far:the bigger your durability, the bigger your sword meter, and your durability only goes down when that meter gets full: essentially a better maintained sword in the hands of a player who knows what their doing is gonna outlast anything else. Its definitely the most agency I've felt with this kind of system in an RPG, doesn't just devolve into a fallout-ian "If I use my good rifle once it will be more broken in the future when I need it" Once I figured out what I was doing and picked a sword I liked (there are several different movesets divied up amongst the various swords with their own fighting game inputs and stuff) I could take it through several playthroughs without compromising its durability, and I like that. Apparently this system also accounts for the heat of your blade and tracks the condition of your opponents swords, too, so I've heard people talk about getting good at breaking their opponents sword. a popular strategy in the VS fighting mode that just comes included. Such an awesome addition that used to be more common and I think if a Yakuza game had a 2P VS mode it would fix me. It plays pretty alright here.
presentation-wise its very PS2:Memorable soundtrack that can get repetitive but definitely has some bangers (Righteous soul and Final Fight against Tamagawa my beloved). If you don't appreciate PS2 graphics this g ame won't change your mind but much like the branching storyline they did alot with what they have, enviroments look easily at their best during the evening/sunset and when the camera gets all fixed perspective on a bitch:Fighting Ronin on a high mountain road while the sun sets on the valley, really beautiful shit if your like me and have terminal nostalgia for a console you grew up with. An emotional clash on top of the foundry which the major factions are fighting over, Fucking up a cop and his goon for getting all sword-ban on your ass, helping the foreign Samurai compose a poem for his sweetheart-all great scenes that are framed in that beautiful palette. I don't know man its a really short game and you should play it and more people should talk about it because the series deserved much more than it got, its pretty much radio silent since the fourth installment on PS3 and that was a long, long time ago. This started as Kenzan cope (Can't find a ROM for it anywhere after I've resolved to bumblefuck my way through it with little to no Japanese comprehension) but Way of the Samurai might be my personal favorite game and a few others in my system found themselves playing and liking it as well. PS:Also also been playing the Spin-off, Samurai Western that isn't AS innovative and much more linear but also a really fucking good hack-n-slash that deserves mention because I've seen people dismiss it as being bad for focusing on other aspects of the series. game fucking kicks ass and despite the voice acting being very 2000s it has characters speaking different languages when it makes sense and More games should do that because it pisses me off when everyone speaks English lmao. game plays kinda like No More Heroes now that I think about it, and has some kinda suda51 vibes to the bosses so if you like that kinda shit check it out too.
0 notes
artblogofminji · 1 year
Text
Tumblr media
I don't like martyr stories, they needed to stay together
10 notes · View notes
ps2dinosaur · 8 months
Text
Tumblr media Tumblr media
0 notes
fruits-a-villa · 9 months
Text
Tumblr media
Mr. Mosquito
My first drawing of this little bloodsucker from an old PS2 game.
My other Art Accounts:
DeviantArt
Instagram
FurAffinity
Twitter
0 notes