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#pr0shippers please don’t interact with this or I’ll eat you
loz-the-noob · 9 months
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I find Marie’s body language in Return of the Mammalians really interesting because I can use it as Momrie propaganda BECAUSE it’s a really great physical representation of a side of her personality we don’t get to see that much in the game.
There are only a couple of instances this can be applied to in Return of the Mammalians but because I’m bored and desperate, I can stretch it to three, with a fourth scene where I think it could be improved.
Hold on to your tentacles! You’re probably going to think I’m insane after this.
I can’t believe you actually want to read this.
So, the first example I have AND the one that inspired me to write this mess is the scene during the construction of the uh, the machine thingy (does it have a name?) where Callie leaps at Marie to hug her in celebration of completing their task. And I MEAN leaps. We can’t see the whole of their bodies but judging by the suddenly acquired height difference, Callie is completely off the ground at this point. Given that the scene ends in a freeze frame, we don’t see the full force or speed of the hug-tackle either, but what’s clear is that Marie is prepared for it. Just to give myself a bit of focus because I have NO idea where I’m going with this; if the Marie-is-a-Horrible-Cousin Truthers whose splatoon knowledge ends like 6 years ago are correct, wouldn’t Marie have gone ‘Ew. UGH. CAL *hair flip* why are you TOUCHING me?’ or something? Or at the very least be completely unprepared to catch her? And that’s the thing! She doesn’t just hug her back - she CATCHES her. As shown by this here low quality image vv
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Marie’s arms come up under Callie’s in a scooping motion. She is fully aware of her cousin’s physical recklessness and is completely prepared to catch her and keep her safe. I mean, the fact that Callie trusts her enough to just… fling herself at her is telling enough.
Alrighty. Next point GO!!
After Cuttlefish (I don’t like calling him that. Let’s call him Craig) after Craig gets Sucked Dry by That Bear, the Squid Sisters seem… mildly concerned, which is probably to keep the upbeat and comedic feel of the game while sacrificing a little emotional realism (coming back to this later!), but after they see he’s fully conscious and capable of floating by himself for some reason (?) everything’s Suddenly Fine Again. Except the world being in immediate danger, obviously. But here’s the thing (did I say that already? Well, there are 2 things)! For the remaining portion of the game this side of the end credits, Marie is just… holding Craig. As afore mentioned though, he can float. She doesn’t NEED to be holding him but she just is. Whether that’s because she’s happy to see her grandfather safe or whether something inside her soggy little brain saw something smaller than herself and told her to protect it is a mystery, but either way, that is some quality… body language… there…(again, lost my point. Weirdly, whenever I think about someone being held by Marie, I seem to lose focus. Huh.)
Anyway, here’s a picture of Marie holding Craig. Look at how she’s trying to engage him in something he could easily be left out of. Does this image not bring you joy???
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Moving on briefly from all the Marie-talk, let’s talk a little Callie. I’m honestly thrilled about what they did with Callie’s body language in this game. She’s full of energy and quite hands-on, which is exactly how I expected her to be, even though this is pretty much the first time we see her physically interact with other characters in the entire Splatoon series. It just feels right.
It completely makes sense that Callie would spend the majority (why did that just autocorrect to Major Titty. Why.) of the pre-boss cutscene literally hanging off Marie’s arm, and the awesome thing about that is that Marie doesn’t pull away or look irritated by her cousin’s constant GRIPPING and SHAKING of her arm at all. I don’t know about you, but if I had someone attached to me like that while I was trying to think of a master plan, I’d be pretty annoyed. Unless, of course, it was Callie. I’m getting off track again here. My point WAS that Marie is so, so chill. I hate it when people try to portray her as angsty because she just… isn’t.
What all this body language shows is that Marie is a supportive, nurturing well of patience and ANYONE THAT SAYS OTHERWISE WILL BE FED TO THE BEASTS.
Which is WHY I think that during the scene where Craig is slightly rehydrated by the Captain’s tear, it would make way much more sense to have Marie reach out a hand to touch the Captain’s shoulder, or at least do something other than freezing there with an expression reminiscent of a damp, shocked cat. Now that Nintendo seems to have got their act together a little in terms of cutscenes, it would be nice to have more examples of characters (Marie. Marie is characters) using their body language to visually convey the finer points of their personality which may have been overlooked by some people *cough cough* Marie Trut-💥💥💥💥💥💥💥
Struggling to find the point of this ‘argument’? So am I. What even is this? I’m not reading it back before I post it, that’s for sure. Gnight.
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