A C64 fox lady for Pixel Joint's secret santa this year. This was made for Mermaid/CheesePirate. Loooove her Commodore 64 fantasy pieces so I figured i'd do something in the same vein! 🦊
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Do you have any advice on how to get into pixeling larger scenes, or how you go about the process? I dabble in pixel art occasionally and am interested in pursuing it more, but whenever I try large scenes I always tend to fall flat
Love your art, by the way!
thank you!
my first step i always go get a ton of references. i think if you are struggling with pixel scenes it can help you to get some pixel art references too. for example if you arent sure how to render a tree, look it up on pixeljoint hall of fame im sure you can find something that inspires you.
this is the moodboard for my current knight crowley/statue azi piece im working on (software is called pureref btw. i have a dedicated monitor just for this but you can do transparency and overlay it if you lack space)
i think this is mostly preference but i always begin working with large areas of value/colour rather than an actual line sketch
i usually only save the wip process if im sending it to clients, so here is an example of how i worked through a commission
at this point im just going for the vibes. colour is more important and shape/size and having random pixels everywhere doesnt matter cos u can just remove them later !!
its kind of an anomaly/doomsday thing so i wanted the red sky and chaos all over
i work really quickly at this point and try for energy
just beginning to work my way through and detail things up. im still changing things around and adding more stuff in different places. its digital art so you can change things however you like, just keep moving forward
final ver sent to client after some revisions. pixel art is 99% rendering so you just need to keep pushing forward
i also want to say i did like 3+ years of sporadic studies. mostly studio ghibli and shishkin. if you have someone who inspires you you can study their work and figure out how they do it.
it cant be overstated how many of these i have done lol and im still not even close to where i want to be (its a process)
anyway sorry for the long post but you really should go for it. ive done the same concept like 3 times over my career (so far) cos i enjoyed it and want to come back to it now that im a little better. so u dont have to make it perfect the first time but doing it is better than not doing it!
sorry for the long post but i kinda got carried away anyway lmk if u want more specific tips i like talking about pixel art :--3 GL with your art
It's very obvious at what point I have narrowed down style for this series- I did wonder if I should redraw the first two sprites to make them more in line with the rest but decided it's more interesting and valuable to see the progress and also I am kind of lazy.
Following Blazar each week was truly something special. Truly an amazing show.
Your pixel art is amazing!! Do u have any advice on how to start trying to make pixel art?
Oh man I don't even know where to start.
I guess for tl;dr lots of practice and aseprite
One of the biggest tips I can give someone just starting out: don't use PS or a comparable program
It would work, sure, and some people swear by it! But it's like trying to get rid of aphid infestation by using a fighter jet equipped with a flamethrower. Gets the job done but it's waaaaaay overkill, and you'll have to NEVER use certain features (like the paintbrush) and have to make a lot of adjustments and tweaks just to get started. It's not worth it.
Aseprite is what I've been using for years and it's pretty cheap (like $25 usd? I don't remember) but I've used other free programs like grafx2 and even the OG ms paint with success. Not the new paint with all the different brushes, has to be the old pixel based one. Graphics gale was really popular back in the day but now it's Aseprite I think. It seems like theres more options nowadays so whatever works for you.
There a bunch of pixel art tutorials out there, but I don't know if the ones I referenced while learning are even still online lol...
Pixelogic is a great little zine if you can afford the $9, but there's hundreds of free tutorials out there. Derek Yu is a big name in the pixel scene and he has some tutorials still online.
Also just browsing sites like pixeljoint really helped. I wouldn't advise posting there if you're just starting out (they're very much pixel art pros and critique is a big part of the culture. To even get stuff posted it goes through a peer review process), but look at some of your favorite pieces and try to analyze what they did. You can apply this to video games too, like old snes games and or even newer, more modern titles. Analyze the shit out of what they did and why.
Dithering and anti-aliasing are two popular tricks that can make a piece pop but they require a lot of practice. Manual anti-aliasing helps smooth out lines or shapes while dithering helps blend in gradients.
Go as small as you're comfortable, bigger sizes means more pixel pushing and thus more work. I usually pixel from 50 x 50 up to a max of 150 x 150 pixels. I size up everything when posting to tumblr, always use nearest neighbor when resizing and only resize in whole amounts! For example by 200% or 400%, never something like 47% or 65%.
Palettes are a big deal, the smaller the color palette the more street cred in a sense. It takes a lot of skill to make a small palette work, when you're starting out you can always use an another artist's ready made palette (aseprite comes with a bunch preloaded, including the nes palette).
That's all I can think of for now. This was a hyperfixation of mine a while back so uh. This got a little long.
Hi! Do you have any tips on how to start making your own cross stitch patterns? ✨
Hi!
The best tip I can honestly give from personal experience is to look into pixel art, because it tends to transfer quite beautifully 1:1 to a cross-stitch pattern.
Pixeljoint has a really amazing pixel art tutorial for beginners, which covers the basics & some techniques. And Graphicsgale is an amazing piece of free software that I still use to create my pixels on PC. Other than that, it all comes down to drawing a lot, testing out a lot, and to not be afraid to scrap a piece when it isn't working.
Also: analyzing art or progress videos by your favorite pixel artists/pattern designers and looking at how they use color, or how they cluster their pieces, can help you understand what you like, how the technique works, and how you can apply it to your own art.
Now! When it comes to making the patterns specifically, I recommend investing in pattern software and a DMC floss color chart with samples of the actual floss.
For pattern software, I highly recommend Winstitch, as I've found the colors to be the truest to the pixel art when converting it into a pattern.
A floss color chart is handy to have as it helps you check the colors on your screen against what they look like irl, allowing you to swap out colors that may be a bit wonky after converting the pixel art to a pattern.
Anyway, to conclude: I hope this helps, but feel free to let me know in case you have more detailed or follow-up questions! 💕