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#our talking table
julificos · 5 months
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don’t ask either of us if we know how to play (the answer is no.)
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xxbranch-dressingxx · 5 months
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Customer At Jackie's: can you tell me about the menu please
Stede: unfortunately i cant seem to please any men.
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kexing · 1 year
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this is still the cutest thing i’ve ever seen with my eyes
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pagesofkenna · 5 months
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I don't know why we aren't talking more about how pretty Jasper William Cartwright is. they put some white makeup on his eyelashes a few episodes ago and I've found it very distracting
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impossibleheartflower · 7 months
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Anyways more parallels because I can't sleep <3
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justsalpals · 6 months
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"They made Jim and Izzy more like their actors and its ooc"
be honest with me, did you ever even look at these characters before?
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lunearobservatory · 10 months
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I want to talk more abt Massachusetts being rly fucking smart. Like. He certainly has multiple degrees. Mathematics from Harvard??? Compsci from MIT??? And more, probably. I like to think every 30 or so odd years he gets antsy and considers going again
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alaskashigh · 5 months
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Why New York/New Jersey/California is an amazing ship that everyone should like. Number 1, they're all pathetic in some sort of way. Number 2, it makes great angst, fluff, and can make any boring old fic interesting.
That's all I have for now, stay tuned in for next time on "Alaska tries to pull in more shippers."
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rocketrouquine · 7 months
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Stede to Mary Read : « Well, that’s actually pretty amusing, Mary is my wife’s name… »
Ed : « you motherfu… »
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luchsyy · 1 year
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wait you guys still support v*vz*epop.....
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svperbitch · 5 months
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Personally I get a kind of evil glee from ACD disliking Holmes. The fact that these characters took on such on such a life of their own that their creator was powerless to stop them. It's very Mary Shelley.
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calware · 5 months
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Wtf was wrong with your ap art class, mine was pretty chill
we had a LOT of people behind on their portfolios (like 3-5 pieces behind at any given time). a lot of my classmates didn't like our teacher as well. that said we somehow managed to get everyone's portfolio finished at the end
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kexing · 1 year
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some japanese stories be like what if we get a traumatized child who’s become a lonely adult and give them a found family through which they’re going to rediscover the little joys in life, like sharing a meal and hearing the sound of laughter. and slowly they all start healing by loving and keeping each other company AND I EAT THIS SHIT UP EVERY TIME
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lutawolf · 1 year
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Our Dining Table also known as Bokura no Shokutaku
Let's talk cuteness. I've read the manga and I will throw hands over this beloved manga. The show is shaping up to be everything I hoped it to be.
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Yutaka is your quintessential loner created by family trauma. Eating around other people is a struggle for him and pretty much a no-go. Which is sad because he has a talent for cooking but is unable to share it. All that changes when he meets Minoru and Tane. Two energetic brothers, many years apart in age, but not in maturity. Through a chance meeting, Tane gets a taste of Yutake's food and wants more. Minoru asks him to teach them how to make his delicious food! Yutaka is forced to face his fears of eating in front of others but finds the experience less frightening than before. What else has he been missing out on?
Everyone has been talking about Inukai Atsuhiro portrayal of Yutaka and rightfully so. He is doing good, but damn Iijima Hiroki is really capturing Minoru and making me love him more. Which I didn't know I could. I loved him in the manga, but now I love him even freaking more. I can't wait to see the rest of the episodes.
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fleshdyke · 3 months
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going to be late to my own birthday dinner because my dad was in such grave need of getting his second 1.2 kilo bag of chocolate that he made us loop around the costco twice to look for them
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elftwink · 6 hours
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
#good idea generator#kas plays ironsworn#am giving it a tag because i will continue to talk about this. its my blog#idk i just find in dnd like. players often FEEL threatened WAY before they actually are threatened#which makes it really hard to balance combat because players treat evenly matched fights like hopeless death traps#so instead they do underleveled combat that feels boring for some hard to pin down reason#but like. the reason is even though you're nervous about the dm's description and the things the monsters can do#there is no real threat. especially in bigger parties where the players DOMINATE action economy. they are always in control#so of course it gets boring. it drags out so everyone can take their turn but it never forces you to make difficult choices#or to totally exhaust all your abilities. after awhile the combats start to feel same-y#because even if the monster is different. you never have to do anything different to defeat it#ofc this is a subjective assessment and also if youre reading this and we play dnd together this is not a gripe abt our table i love u#i think it's really easy to get trapped doing this esp in tables which like rp more than combat#because its also like. once you're used to a certain balance of combat if your dm suddenly threw you a big one#you assume that this is a uniquely large threat in the narrative as well (rather than a rebalancing attempt)#and treat it accordingly. which is to say with way too much caution because it isnt actually that big of a threat#so then as a dm when you have to maintain the feeling of threat and the mechanical threat#(especially when sometimes the mechanical line between 'cakewalk' and 'tpk' is razor thin#and is more about the initiative order and luck than anything else)#you start to prioritize the feeling of threat. which is imo the right call always#but its just after awhile when you feel the threat but nothing ever happens to anybody. the dissonance starts to affect the table#also balancing dnd combat as a dm is really hard and often requires a LOT of on the fly adaptation#because sometimes the CR is useless and you don't know how it's gonna do until the dice are on the table already#anyway. my point is that im enjoying how ironsworn handles this problem
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