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#op u just made me cry violently
ixcaliber · 1 year
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Games I Played November
I started the month fully intending to be like ‘it’s Halloween 2. Nobody can tell me when to stop playing spooky games’ but I think I only played one.
1. Signalis
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Signalis is a game very much in the style of a classic survival horror. Early Resident Evil and Silent Hill and it isn’t making any attempt at hiding these inspirations. After a brief introduction the first thing you find yourself doing is staring into a bathroom mirror in an unfamiliar place, looking for your wife. One of the safe rooms plays the Moonlight Sonata. Heck the game opens with the disclaimer that parts of this game may be considered violent or cruel, a disclaimer I’m familiar with because I’m still making my way through Silent Hill 3. Fingers crossed I can convince my brain to get back to that for the December list.
But, anyway, Signalis. It borrows imagery, it borrows some mechanics, and it uses that retro ps1 aesthetic but it’s not as though it doesn’t have its own ideas. It’s a game that’s dense with motifs and recurring symbology, with its own intricately built world for you to piece together. There’s a whole arg in there, just like in there if you’re willing to look for it and it got beyond me at a certain point but I do respect the construction of this world and this game.
I’m a little reluctant to talk too much about the game. I don’t know how much is a spoiler to say, and I feel like learning about the world as you play is a big part of the experience. What I will say is that despite its aesthetics and its clear reference points it plays very well and responsive.
And its gay.
Admittedly it doesn’t take a lot to bring me to tears (fyi me and forgie are watching an anime about cute girls doing diy and i legitimately tear up every time in the op because i am weak) but yeah this game did it. (checking ahead maybe like nearly half of my list made me cry so thats maybe more on me but w/e)
2. The Entropy Centre
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The Entropy Centre is a recently released first person puzzle game in the style of Portal. It has the weird gun that serves a puzzle function, it has the cubes and the buttons and even has the lasers and jump pads and light bridges once you get deeper into the game.
The central mechanic of this game is to be able to rewind an object through 30 seconds of movement. Its a versatile mechanic and well explored, there was only really once or twice in the game when I was really stumped and it took me a good while to work out how to solve the puzzle I was stuck on.
The best thing about this game is that it has probably the best context for a puzzle game mechanic I’ve seen in any of these portal-likes. Some very early game spoilers here, feel free to skip ahead if you’d rather. So, really early in the game you discover that the facility you wake up in is on the moon and the earth is exploding. The Entropy Centre, the organization, is designed to protect the world from cataclysms like this by gathering the entropy energy created by solving a puzzle and use all that collected energy to rewind the Earth and then send back the information to help avoid the same catastrophe happening again.
I love this premise. I love the worldbuilding that the game does through computer logs that really delve into the implications of the Entropy Centre and its work. I love the idea that okay yeah we have this chipper helpful AI assistant but of course they can’t tell us how to solve the puzzle because the energy is generated from the act of solving. I mean obviously it’s a justification but it’s the best one I’ve seen so far.
The only negative things I’d say about this game are 1) i wish you could use the entropy device on more environmental objects (like use a vending machine and then rewind it so all the cans go back inside), it’s absolutely not necessary to solving the puzzles or anything other than messing around but it’d help me to imagine it as a real device rather than just a puzzle solving tool.
2) after a certain point in the game there is combat and it’s the most uninteresting part of the game, this awkward chore to push through before you can get back to solving puzzles.
3) there’s a moment at the end that I feel overdoes it a little bit. I had a moment about half way through when I realized what was coming and that moment was great. I love that the game gave me enough information to piece together what was coming and it felt really impactful when I made this conclusion naturally. The actual moment of revelation beats you around the head with the concept just to make sure you get the idea and it feels a bit overdone, especially coming after playing Signalis.
Otherwise really good game.
3. Metroid Dread
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ugh
i kind of hated this one gang
i played this in the rookie mode that was added earlier this year. calling this an easier difficulty may be technically accurate but good god.
In Rookie Mode damage dealt by bosses is reduced and you get more energy whenever you get energy. That does sound easier. The bosses are the worst part of this video game. Every now and then a loading screen tip would pop up and tell me that every attack in the game is dodgable and I’d fucking laugh to myself. Lowering the damage of the bosses means I can survive getting hit by their attacks a couple more times. It doesn’t make it any fucking easier to get out of the way of those attacks. If that’s hard for you you’re going to struggle no matter which of the difficulties you pick.
I don’t think I’ve got anyone reading my tumblr who is going to reply to me that I should have just gotten good. I’m not bad at video games in general. I’ve gotten through some difficult games without tearing my hair out. The bosses in this game felt more unfair than I guess I have a tolerance for. It’s the most actually pissed off I’ve been at a video game in a good while. I really hated them. I hated when a boss fight that I’d struggled with and managed to get past because a recurring miniboss encounter in the very next area.
If the game expects a lot of you in the boss encounters it’s because it expects so little of you in the rest of the game. This is probably the worst metroidvania style game I’ve played in terms of exploration. Everywhere you go you’re passing though little points of no return, forcing you to keep going ahead to the next objective. It’s not constant. There are times when you do have the freedom to retrace your steps if you want, but I could feel the game bristling against my desire to explore. It gets to the point where you just have to go ok and take any teleporter that is put in your path. Where are you going? Fuck knows. Fuck knows where your next objective is at any given time just keep following the trail laid out for you. No thinking only following.
Also I hate the secret breakable bits of terrain. I hate that there are breakable blocks that are just part of the wall that you just have to intuit that there is progression past there if you shoot it with a missile. I got so lost early on when I was first railroaded to Dairon because I thought myself ‘oh there doesn’t appear to be any obvious way forward best go back and find the upgrade I need in the previous area’ only to find that the door had closed behind me god knows when ago and I for a while thought I had somehow softlocked myself.
Metroid Dread does a terrible job of communicating which way you need to be heading but hates it if you’re trying to go anywhere other than the exact next spot for the next upgrade or boss encounter. I fucking hated playing this game. Sorry.
4. Alba - A Wildlife Adventure
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This is a cute little game where you’re a small child visiting their grandparents on the island where they live. You decide to start trying to help the environment and to take photos to catalog the local species.
I love this game.
I met little squirrels and a foxie.
You have seven days to try to gather enough signatures for a petition to stop the construction of a hotel which is being built in a run down nature preserve. Each day you have a set little story to play through, but the game is very freeform. You can explore at your leisure, certain abilities or areas only open up through main story progression but it’s overall extremely chill about letting you set your own pace and your own goals.
It’s good and wholesome and I cried.
5. Resident Evil VIII: Shadows of Rose
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The one thing I was excited about this DLC was the idea of the duke as a villain. I loved the thought that he was helping Ethan in Village because he saw an opportunity to create a power vaccum and then take over. Without like going into spoilers or anything, that’s not a thing that happened in this game.
The first half is a low effort retread of Castle Dimetrescu, without the key components that made that interesting the first time around (i.e. Lady Dimetrescu and her daughters). The second half has more ideas. It takes place, at least to begin with, in the Bienviento House and essentially combat (as it is experienced in the first half of the game) is more or less over once you reach this point. I sort of liked some of this half of the game, but even the bits that I did like were ruined by the context.
The story of Shadows of Rose is that Rose has grown up and been raised by Chris Redfield as a corporate asset I guess. There certainly didn’t seem to be any fondness between them when Rose talks or thinks about him. She has sort of mold powers and has some difficulty controlling them. One of the guys who works with Chris tells her about the existence of a magic crystal that can seal her powers. It seems at the time as though he’s saying he needs information on how to find it from within the memories contained in a sample of the megamycyte but that’s absolutely not what the game thinks is happening. In this game you’ve gone into a magic mushroom to look for a physical crystal that can stop your powers.
And its like okay yeah Resident Evil has always had zombies and sure they have vampires and werewolves now in Village, but like I’m almost certain that if I found the right text log it would explain that they’re not really vampires and werewolves but something with a scientific origin in some oblique way. Searching for the magic crystal in this feels like the step too far and for the longest time I was pretty sure it would turn out there was no magic crystal that that was just a lie to get her into the mushroom space. But there is a magic crystal. This DLC is stupid.
The best I can say for it is that it isn’t nearly as bad as either of the DLC for Revelations 2.
6. Ghost Song
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Ghost Song is a metroidvania game with an incredible artstyle and ambience. The atmosphere of this game is so strong. Everyone you encounter, everywhere you go has this vibe. There’s a sort of contemplatativeness to it. The first objective you have leads to you meeting the crew of a crashed ship and from that point onwards whenever you complete an objective you can come back and have a discussion with them. I love these talks. They’re sort of sad, everyone has a sort of sadness to them, but the game never feels bleak. It’s a sort of optimistic sadness if such a thing exists.
It was playing Ghost Song that finally made me click just how much I had hated the exploration of Metroid Dread. I got to the crashed ship and was given five objective points on my map showing the general location of the things I needed and it was like ‘oh yeah! some direction! freedom to accomplish my goals in the order i choose! that’s right i do like metroidvanias’.
The one thing I’d say against the game is that, each of the items you’re sent to collect, when you pick them up they disable fast travel and you have to make your way back to the ship. There is a reason for this as having them on you does have an effect on the world. I just wish the game gave you the option to put them back. The first time I picked one up I was so low on health with no more heals left and it was sort of painstaking for me to carefully make my way back to the last save point.
But overall this is such a good time, such an interesting world to explore.
7. Nobody Saves The World
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Nobody Saves The World is a sort of top down diablo like dungeon crawler game made by the developers of Guacamelee.
You are a featureless nobody called Nobody and you get your hands on the wand of a powerful wizard after he goes missing. It allows you to take on a whole range of different forms such as a little rattie, necromancer, ranger, egg, robot, monk etc. Each of them with their own movesets and abilities which as you progress through the game can have their abilities and passive buffs mixed and matched for powerful synergies. It’s really neat. Each of the forms have different form quests that require you to make good use of that forms strengths in order to make that form stronger and unlock more customization options.
It’s a really good game for giving you lots of objectives and letting you go and do what you like. There’s a decent amount of sidequests and a couple of different adventuring guilds to join which have their own little side questline. It’s a good game with a fun sense of humour and if I’m a little vague I’ve been playing it on and off since like the start of the year rather than in one intense burst. It’s still been a good time though.
8. Nobody Saves The World: The Frozen Hearth
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Should have done this before finishing the game. It gives you a little new area to explore and then essentially a series of optimization challenges, which are just a little too finnicky for me to really delve into. It also gives you two new forms, the mechanic and the killer bee. The only problem is that like, if you’ve done a full completionist playthrough like me and then come to this DLC afterwards instead of at the point at which it becomes available in the story, then you don’t really have anything left to do with these new forms to unlock all their functionality. I ended up doing laps in one of the areas just killing enemies and resetting them by leaving the area and returning just to level up these forms.
If you’re really into optimizing your abilities in really specific ways you’ll get more out of this DLC than I did, but it is nice to just have a couple of new forms to play with.
9. Psychonauts 2
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I was really hyped for Psychonauts 2 when it first came out. I played like two or three hours of it and then paused and oops now my ADHD has decided its time to do other stuff for a year and a bit.
Psychonauts 2 is great. It has a great cast of characters, fun worlds to explore and some interesting new powers to play with. It’s pretty much everything I wanted in a Psychonauts sequel and it does all this stuff with a more considerate view of mental health and desire to get consent from everyone involved than the first game did.
In terms of its plot, its kind of even more ambitious than I would have even asked for in terms of like... in this game you put Ford Cruller’s mind back together. Its the kind of thing that I didn’t think would even be on the table.
The only thing that I’d say against the game is that it didn’t have a single world that stood out amongst the rest. You know like the Milkman Conspiracy in Psychonauts 1. I’d make an argument for the Sensatorium but thats more an incredibly strong visual aesthetic than like a perfectly executed gameplay mechanic. None of the worlds were bad, they were all of a good quality, and like, I don’t think it’s even possible to intentionally recreate the success of the Milkman Conspiracy. Not sure what I even want here. Lets say that Connie’s level was the new Milkman Conspiracy because I saw a figment of a foxie in there.
10. Citizen Sleeper
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Citizen Sleeper is um like sort of a single player ttrpg. If there’s a specific genre that this fits into then I’m not familiar with it. I mean I know that rpg is a genre but it’s such a broad genre that it doesn’t really evoke the dice rolls and advancing clocks nature of this game.
You play as a sleeper, the consciousness of a human installed into a synthetic frame. Sleepers are essentially corporate property, designed to skirt laws against true artificial intelligences. And you are on the run, you’ve made it to a ruined space station and your goal is essentially to survive. To maintain yourself until you can find a way to elude the corporation seeking to reclaim you and to find yourself a place to belong.
Every day you roll a number of six sided dice which can then be assigned to any tasks you want to attempt, the higher the number the better the odds of success, whilst low numbers can be used to interface with electronic systems. Its actually a really neat system.
My only issues with the game are largely sort of self imposed. There’s a ticking clock that starts early and it seems to be a hard deadline to accomplish one of your tasks. It turns out eventually that it isn’t as hard a deadline as you might imagine, and the task you’ve been trying to accomplish is more of a long term goal. It did make me a bit more tense than I would have liked as I was approaching this event but that’s not too bad I suppose. 
The other thing is that I triggered the sequence toward the conclusion quicker than I would have wanted. I was still finding and trying desperately to complete new stories as the final clock was ticking down to my ending. Once again that was on me, and perhaps on me not taking the time to explore each of the locations available at the beginning of the game until right at the end.
Overall it was a good experience and yes I did cry a little bit in this one.
11. A Memoir Blue
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A Memoir Blue is a short mostly abstract game with some interesting visuals and implied narrative. It’s about a woman who is a famous swimmer and an examination of her history and relationship with her mother and I just have a thing against narratives that are like ‘the love of a family member is super special and its fine if a parent was neglectful because they have this special love and you should definitely forgive them etc etc’.
Maybe there’s something to be said about this one being like ‘okay yeah her mother wasn’t there for her but she was working hard to support her and as an adult she can see how much her mother was trying in ways she couldn’t appreciate at the time etc etc’ but like the game’s much too simple and abstract for that to really come across.
Some nice imagery but overall I really didn’t vibe with the percieved sentiment.
12. Genshin Impact - Fabulous Fungus Frenzy Event
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The biggest problem that I have with Genshin Impact is that if you’re tired of whatever is happening in the story at the moment and you’ve got the idea and you don’t really need to listen to them discuss the matter back and forth, you can’t really skip through the dialogue. You can sort of. You can hit the next button and it will go to the next bit of dialogue, unless that bit of dialogue has an animation associated with it. If it does you have to sit and watch the animation before you can continue onwards. It means I can’t read the dialogue at my own pace. It’s always just a touch too slow and it makes the long winded dialogue feel more arduous than it would have to if I could just rapid fire skip through.
That’s not really the problem with this event. This event was mostly fine. I was engaged with the little storyline about catching fungi and using them as pokemon. This time it was the gameplay that felt tedious. I was only here to do enough to get the free character from the event so I gave up on the fungi battles as soon as I had the currency I wanted, but god were they tedious. Maybe it would have been less so if I’d been prepared to commit to memory the attacks and abilities of my little fungus guys but they gave me like twelve. I do not have the capacity to store that kind of information. As it was it was a fight where you stand there and every twenty seconds or so run and pick up a ball of light and then press a single button to trigger an attack, going on for like three to five minutes at a time.
And at the end it turned out I already had the character I did the whole thing for, I’d just forgot that I’d pulled for her.
13. West of Loathing
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West of Loathing is a comedy western rpg. You do have stats and stuff, but a lot of the things you’re doing is solving puzzles or just experiencing odd little encounters.
It’s very freeform in its storyline. Like if you just follow the main story all you’re doing is solving two or three problems to help move the railroad across the west, but each of those allows a couple of different ways to reach your solution and most of the enjoyment of the game comes from the bizarre side storylines and the strange encounters you can have along the way.
There is turn based combat and it’s fine. Once again I have turned myself into a glass cannon and I can do so much damage I can destroy most enemies in a single hit but oops if I’m fighting against more than one enemy I’m having a Major Difficulty. I don’t know if that’s a fault of the game or just of the builds of characters that I tend to make. Surprisingly often there are ways to get around combat sections, either through skill checks or just through inventive use of your items and surroundings.
The humour is actually really good in this game. There’s one recurring bit where you can search for items in any spittoons you come across and the narrator will react in horror and desperately try to convince you not to go fishing around in there.
I had a lot of fun with this one, especially the DLC Reckonin’ At Gun Manor which I’m not going to give it’s own seperate number because it doesn’t feel distinct enough from the main game to warrant it. It does however have one of the best running jokes and payoffs in the game. It’s a fun time.
14. Alveole
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Alveole is a puzzle game where you are a man running on a treadmill, occasionally there is a spike that you can jump over. Your goal is to fulfil arbitrary conditions hinted at through iconography on the screen. It kinda does a pretty bad job at communicating this though.
I played this on playstation. I had it on my wishlist, was notified that it was now about a pound and thought sure why not. Downloaded and tried it without rereading the store description and it was really unclear what I was supposed to be doing. I got an achievement just for trying all the buttons (i think?).
Once I’d sussed out what the goal was it was more engaging, but like even then each instance of the game is like two to three minutes of running and that’s an irritating length of time to try testing different theories. There are definitely some of them that I got just by messing around, with no idea of what I’d actually done to accomplish the task.
It’s not a terrible concept but its definitely not a great execution of the idea imo.
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ccaptain · 2 years
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💥💥💥💥 go wild, summer child
RABIDLY JUMPS U -- @pluvicor
   i. kaeya being a top is the normality. if he has to be on top, he doesn't have to think about himself and he'll just focus on being either a mean dom or a sweet one with no emotions involved, it's easy for him to be on top. however....... good luck trying to have him bottom. kaeya being willing to lay under someone and be explored and all vulnerable is a VERY rare treat obtained only if he trusts the other person enough to lay himself bare. so far he's only a bottom with @11fatui and i plan on having it stay that way since kaeya requires a bastardly high amount of energy to have even a sliver of trust from him. it's emotionally exhausting and childe's the only one who has enough patience to deal with it. EXTREMELY vulnerable soft kaeya is priority of venus and their bitchass harbinger childe so they may make me cry with soft and angsty
   ii. for the determinator verse: i THINK that celestia has to at least have a minimal, even the most jumbled and loophole-able amount of consent from a person to ''force'' them to ascend to celestia and become a god. otherwise they would have taken kaeya among them ages ago simply to stop him from advancing his plans to restore his homeland. kaeya is a dangerous chessmaster that thinks of everything even in the direst of situations. in this headcanon, i present you: in case celestia was to ever forcefully ascend him, kaeya has left behind MASSIVE domino-like situations that will oscillate between destroying celestia entirely and causing chaos among the gods and inconvenience it greatly. having these consequences ranging from being either the public reveal of the gods and their mortal disguises above with the intel he has/will keep gathering to have organized a full-scale attack to the floating city of the gods, with some strategy to make it fall and crash over fontaine, because if there's a sacrifice he's willing to make it's to crush a place where celestia has planted a puppet. i like kaeya being a genuinely dangerous man with his wits and brain power alone even if its a bit OP as a concept c: as a t(h)reat!
   iii. another determinator verse hc: up until he was six, he was unsure if the stand against the gods was a good solution. he was a very diplomatic and calculative child since he was small, having be taught that way. baby kae thought that he would have struck a deal with the beings above them, that they were reasonable and that, one day, he would have made peace with such celestial creatures. it took his mom becoming violently ill because of the curse and not recognizing him in her delirious state to REALLY make the whole thing sink in. picture a crying, worried baby kae reaching for his mom in bed and her either attacking him in fear or asking his father who this child was. big fucking scarring moment for kaeya, who since that way vowed to take an ice mace in the face of every single god in his way :) violently! with a lot of blood in it. not even witnessing the whole calamity and destruction of khaenri'ah shook him that much!
   iv. i told u this headcanon already but among the sad i give u goofy: kaeya using the fact that ONE DAY he will die of the curse as a funny guilt trip for EVERYTHING in order to cope with it. childe is about to eat the last bite of a plump fat donut? ''childe can i pls have that? i'm dying, i deserve it? pretty pretty please?'' he doesn't even want to EAT it its just to test his water boo. kaeya wants childes scarf for 0 reasons at all except to snuggle into it? ''childe can i pls have your scarf... i feel so cold... my final hours are approaching... keep me warm and toasty...'' with an OBVIOUSLY very fake sick voice fake whriting in pain. childe refuses him something not angsty? ''i can't BELIEVE you would DENY me THAT when i'm DYING'' VERY POUTY FACE AND VOICE. dramatic ass captain (that would stop if it was making childe feel guilty for real, mind u)
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slashingdisneypasta · 4 years
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Horror Villain x Reader || Drabbles
Plot: Having the kid of a Slasher. These have vastly different blurbs though so they have lil’ titles! 
Includes: Freddy Krueger and Michael Myers 
Warnings: Freddy’s one includes the kidnapping of a child by their father (A child killer, to boot). Other then that, what can I say? This is Slasher fanfiction, Freddy is himself. Michael’s is pretty humorous though... :D
Notes: 
I really wanna build on these some more! I plans to write a oneshot where Michael and reader eventually get ‘back together’ sort of? And a prequal to Freddy’s where Maggie visits her half brother and Luke questions her and reader about their father. 
Note: Freddy is going to call you mummy if you are woman, man, or gender neutral. And I’m going to spell it the American way because it just seems more fetishized that way and more like the wrapped up Egyptian dead people the English way. I am not sure how you would accidentally have his child if you have a penis, but who knows in this universe. 
Anyway, I hope you enjoy! 
~~~
Freddy Krueger: Luke // ‘Protecting your child from his father’
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“Hey! How are you?” I call, breathless to the receptionist -Judy, - sitting in school office. She looks up and a haze of confusions crosses her pretty green eyes, and I try not to worry. There could be any reasin this woman is confused to see me that is unrelated to my son’s whereabouts. Deciding not to wait for her to tell me how she is because the anxiety in me clenches around my heart like a boa constrictor, I paste on a bigger smile ask. “Where’s Luke? He didn’t come out when the bell went.”
Maybe he’s in the sick bay, or… I don’t know. What other acceptable reason could there be that my son is not here with me?
Don’t think like that.
My smile must look stiff and sharp at this point, because Judy starts very slowly. Cautious. “… Hi-His Dad picked him up, Miss L/N.”
Dad? My nose scrunches up in utter confusion. I’m absolutely certain that I had Bradley taken off the register as Luke’s secondary emergency contact- I stood right here with this woman for half an hour figuring out how to do that. And besides, why would my ex-husband pick up my son from school and not tell me? Luke doesn’t have a-
His… his Dad? Freddy couldn’t have. I’ve been giving Luke Hypnocil pills since he could take them, crushing them every night and stirring the dust into his dinner. I haven’t heard any signs of Freddy for 8 years and a couple months. Let’s set aside that crazy, ridiculous theory for now. Because its impossible! Even if he did want to do something with Luke, he would try to get to him through his dreams, yes? It would be too risky to come on out here and take him from school. That’s crazy.
“What?” Where is my goddamn son? Who took him?
“U-um, uh. A uh, ‘Fredrick Krueger’ took him about an hour ago. His name was in the system, and they looked a bit alike in the eyes, s-so I-we just assumed it was okay.”
For a moment I think I’m going to die on the spot. Then I spit out. “Is this a joke?!”
Its too horrible, too unthinkable to be true. I’ll say it again; I haven’t heard from Freddy in nearly a fucking decade, and that’s the way I was hoping it would stay. What is this.
“N-No, Miss L/N.”
“Did he say where they were going? Did Luke say anything?” My baby. Starting to breathe heavily now from the effort of staying calm and thinking too fast for a clue as to where my son is and what the hell is going on. Did this chick even look at Freddy’s face?! This school is just handing babies over to suspicious men who look like they should be in the burn ward of the intensive care unit?!
“Miss L/N- “This woman is scared, I know, and anxious as she looks with wide eyes all around me instead of at my eyes but she’s really grating on my nerves. A maniac has my son and she is going to give me all the information she has.
“Do you remember your dreams last night? Or the last couple nights?” That’s how assume Freddy got in the system, manipulated Judith here to do it for him. Maybe he left a clue.
“My- my dreams? Um-mm, well I… “My hand slams down on the bench between us so hard the pen attached to a string attached to the early leavers clipboard jumps up a little. My hand shakes, and as she quickly recalls her dream I read through the most recent entries on the board for the early leavers. Right at the bottom, in tiny handwriting that does not belong to Luke is the name Luke Krueger under student and ‘Doctors appointment’ under ‘Reason for leaving’, and a smiley face. I take a deep breath and turn back to Judy with eyes of molten lava. She fumbles with her glasses, on a string around her neck. “I-I remember a junk yard in a couple… “That’s it.
Already flying to the door, I call back. “Have some child’s school exit forms ready for me tomorrow Judy; Goodbye.” And promptly, I fling the door open and run for hell and leather for my car.
~~~
“LUKE!” I scream into the old junk yard, hands shaking but courage as strong as an ox. Nothing, not even death itself will stop me from saving my kid. Looking around every corner and trying to listen to any sound over the loud beating of my heart in my ears, I speed walk around, heading towards the burnt down old shed, yelling for Luke every 2 seconds because I’m deluded into thinking any second he might hear e, and come running out safe to me. When the horrible thing, the shed, comes into view, I feel sick. Its still burnt up, and rust litters the ground around its four walls but its standing.
They’ll be in there.
Forcing myself ahead, because I never wanted to see this, the place Freddy was killed -Because it’s something so terrible. Not because I give a fuck about what happened to Freddy, - I open the door and immediately there they are. It takes me a second to catch my bearing’s, because this place has such an awful feeling and I’ve never been in a situation like this and I don’t know what to do, and because theirs a child killer with his filthy hand on my 7 year old son’s shoulder.
“Luke?” My eyes soften as soon as they find his. Glancing from him to Freddy’s other hand to see if he has a weapon, especially that glove to find nothing, and back to him, I gesture for my him to come here. “Come over here, baby. Its okay.”
He doesn’t say anything, just frowns and whimpers, looking wearily up at the man who’s holding onto him and for an awful second I think Freddy’s going to pull a fast one on us and pull out a razor or something… but then one finger at a time he lets go of Luke and Luke rushes to me so fast that the force pushes me back a little when he reaches me, wrapping his little arms around my waist and digging his face, shaking so I’m well aware that he’s crying now, into my stomach. I drop to my knees and look him over thoroughly, searching for any indications that this ‘doctors’ appointment’ that he was taken for occurred, but theirs nothing.
A sick taste wells up in my throat as I realise this, and as Luke burrows into me again for more hugs and I wrap my arms around him I look back to the problem. “What-What’s this doctor’s appointment I read about? Just a cover?”
“Not in the slightest! But I thought we should probably wait for you before starting… Mommy. I got us a good deal- family pack!” With that, Freddy takes out a scalpel and grins madly. I tighten my grip on Luke. “Who should go first, eh?”
“Stay the fuck back.”
“Oh, I think not!” I gently tug Luke back as Freddy advances, wondering if it would be smart to make any sudden moves right now.
“I called the police!” God, I wish I had now. But I was too focused on getting here before something awful happened that I…
Forgot.
Oh my god.
He stops coming towards us, but then an evil, knowing smile creeps across his mouth. He tilts his head, calling my bluff. “No, you didn’t.”
“Uh, yeah I did!” So, I’m buying for time. Main objective: Save Luke. Leverage: Me. Freddy’s a being made completely up on vengefulness and anger at this point, and I escaped him. He hates that.
Stroking the back of Lukes head with my thumb in thought, I know what I have to do and make like him giving him a little, worried head kiss- but really whisper to him that our car’s in the carpark and my phone is in the passenger seat. He clutches me tighter. Oh, baby… I wish I could come with you.
“You called nobody. Don’t try to bullshit Daddy. Now, I think our little bundle of joy should go first, more fun for me! Little blast from the past, ey?” He takes another step towards us, causing me to jolt back violently from fear, because I’m so close to saving Luke and if Freddy makes any sudden movements, we both might be done for, and tats just unacceptable. That scalpel is unnecessarily big. Where the hell did he get a scalpel that big?! What is it for? Crocodile surgery?!
Luckily, we’re closer to the door then Freddy is -oopsie made on his part,- so when I let go of Luke he goes straight out the door and before Freddy can reach the door and slip out after him, and push myself hard against the door, slamming it closed. For a second everything is still, which is a scary thing when it comes to this killer, and I just sit there on the ground and watch his scary face just be still.
His eyes, though, expressive as they are, reveal how utterly furious he is.
Then slowly he looks down his chest at me, aiming that mad anger at me as his shaking hand grips the weapon so tightly that his knuckles go absolutely white. “You bitch.”
Michael Myers (RZ): Rachael // ‘Visitation’
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“Morning Rache!” I exclaim, setting down cheerily on my 12-year-old’s bed as golden early morning light slips through her purple curtains and leaves stripes on my thighs. “It’s Sunday!”
“Why does it always have to be so early with him? Its not church.” She informs me, sleep thick in her voice as she pulls the doona up over her head and rolls over so her back is to me.
“He thinks very highly of himself.” That or this is when visiting hours are.
“I see that.”
“So… “Like I always do on Sunday, I put pluck the blanket away from her face to see her eyes are open and she’s already fully awake. She always is on Sunday morning, it’s because of what she knows is coming. I tuck some of her hair behind her early, and speak gently now, like always. “You wanna go see your Dad?” It always, always, always needs to be her choice. She always says yes, though.
For a moment this time, she pauses. Then deeply rolls her eyes and flicks the blanket back up over her face. “Yeah, okay.”
“Alright. We’ll head off in half an hour, then. Oh- maybe you can tell him about the awkward you got!” I exclaim, brightening immediately because my baby is so smart! Captain of her class, and she just got an award for doing well in maths! Her teacher even told me at parent-teacher interviews that she’s getting the work so much easier than any of the other students. This has been the same since she started Elementary school. Dunno where she got those brains from, but I like to believe if it’s me and not Michael. And I am so proud of her.
“Yeah, I will. Can you get out now so I can get changed, parent?”
“Whatever!” I exclaim cheerfully, like the immature one between us two that I am as I leave the room and shit the door behind me, heading to make her toast. She is more like Michael, in that regard. So focused and serious- I, on the other hand, have Goldfish brain.
Which makes a lot of sense when I ask myself ‘What made you think fucking the Shape of Haddonfield was okay?’ because then I remember ‘Big man, strong hands, big dick’ and I remember.
I’m a moron. Was, a horny moron. But no more! I am a mother now, and mothers don’t get horny! No, no. Ahahaha.
… But that doesn’t mean I regret having Rachael. No fucking way. She’s the mother-fucking light of my life, and I’ll have sex with Michael a thousand more times if that’s what it would take to keep her.
Wait, that doesn’t sound right.
… Ah, oh well. Toast!
~~~
When we get to Michael’s cell, Rachael goes straight over to the door and uses her foot to move the little stepping stool they keep right there, specially for her -well, I bought it and made them keep it there, but that’s just semantics,- and hops on so she can peer through the window to her father. I stay back a few feet with Dr Loomis, my jacket hung over my crossed arms. Because I don’t have anything in common with Sam Loomis at all, as we have previously discovered on these visits, I turn bluntly to him and ask, shamelessly. “So, how’s he going Doc?” Even though Michael’s condition hasn’t changed since he was six, that is what I ask.
Loomis offers me a crooked, humourless grin and explains that nothing has changed, but he did make Rachael a new mask. “Oh, that’s nice.” I say, although really, don’t think that’s nice. Does Michael think I have endless wall space for these things? I don’t want my home to look like his sanatorium cell. I have taste!
Hey, don’t judge me. The only way I can get through these visits is by being sarcastic and making jokes to myself.
And to Loomis, but he doesn’t really like me.
Probably because I make sarcastic jokes about his most dangerous patient.
Eh, oh well.
I turn back to Rachael to see her holding up her award to the window so Michael can read it, and after I lean to the left a bit to see inside the cell I see that he is doing so. He’s just sitting in his dressing gown on a desk chair at the other side of his cell- no wonder Rachael has to talk loudly!
He communicates through head shakes and nods, and sometimes even writes on a white board he always has set on his big -big mannnnnn. Oh jeez, the thirst is still strong, despite him now being an irritating part of my life… I have to get up at the ungodly hour of nine on a Sunday for this. Just to get a new stupid mask and stand back here with Doctor humourless, - lap, which I do concede, is pretty sweet. He doesn’t communicate that way to anyone else, as Loomis told me, except for with her.
Visitation usually lasts an hour and half, if Michael’s feeling ‘chatty’, And he definitely is today, so our visit bleeds into breakfast time so we join him -without a door between us and him,- for breakfast in the cafeteria. Rachael and I sit on one side and Michael and Loomis sit on the other. Mostly Rachael and I chat during this time, but Rachael looks to her father every now and then for his reaction.
“Hey mum, do you want the last pancake?” Rachael asks, eyeing the last fluffy breakfast food just as hungrily as Michael just after Dr Loomis gets up to go check quickly on another patient, leaving us as a ‘family’ for a little bit.
I pat my tummy. “Naw, I’m stuffed! Why don’t you and your dad share it.”
A little smile breaks across her little face, making me grin too. She’s so cute! She’ll always be cute, I don’t know if she’s 37, a pasty scientist and mildly mangled from experiments gone wrong, she’ll still be adorable. I’m sure Michael agrees. “Okay!”
As she goes off to get the pancake, I leap to take the chance alone to have a chat with Michael myself.
Or attack him.
Placing my elbow securely on the table between us, pointing at him, I squint. “Stop making her masks, Michael! Anything else, really!- We’ve had this talk before, multiple times. You know I have no wall space!”
He shoulders jump, like he silently chuckled at me, and my squint-greasy, just enhances.
“You know what you’re doing, don’t you?”
After a moment, he veeeeery purposefully shrugs those huge shoulders of his. He does know, he does. I knew it!
“Ooooooooh… “I nearly shake with annoyance, returning to my seat properly and glaring I hope subtly from my side of the table as Rachael returns and carefully tears the pancake in half for them. As she does, I watch and just sit and take great pleasure in the fact that they wont even trust plastic knives around Michael. Ha!
He see’s the too-happy glint in my eye and drinks all my juice.
Damn him.
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dbphantom · 4 years
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I made 2 more siren powers to fill in the 2 we are missing (Nyriad says there are 7 sirens, not 6)
In universe we have Phasewalk, Phaselock, Phaseflex (Amara?? I assume all her skills are under 1 umbrella power involving her arms so that's my name for it), Phaseshift, and Phaseleech, which is 5. I made Phasewave (ty bonelesspotter for the name idea) and Phaseline to fill in the last 2.
Phasewave is less fleshed out than Phaseline since you know... Steele isn't as important to the main story. But. Essentially she can create waves and adjust frequencies which allows her to manipulate things. Violently. Lots of explosions and earthquakes. I like to imagine it also lets her create blades/discs of damage, probably thru opening rips to the dimension sirens are connected to with some frequency magic. ... Shut, its fanfiction, I'll do what I want. And I want magic swords and destructo discs.
Phaseline allows the user to pull out a literal time line from their victim and cut it, reverting them back to person they were at that moment and removing all memories/experiences gained after. The user can hold onto that thread to gain the person's lost years/memories/experience. They can also use the stolen years to change their body's age by that number of years. I like to imagine the Siren I wrote keeps all her stolen lines threaded together into an ethereal scarf and carries around a giant pair of scissors that she can throw like a boomerang (no i have not been playing enough devil may cry why do u ask). One important thing to note is that this power can't kill the victim, it can only revert them to being super young, which, you know, will likely kill them since babies don't last long in a fight. Probably. I wouldn't know. But it can't directly kill them. Mostly because I didn't want to tread too much on Phaseleech's thing. But, hey, if Amara can steal Maya's thing with her arms, then my villain can overstep the boundaries just a tad.
I made Steele's power because the black ops outfit works with Atlas on a job before the events of BL1 and run into her briefly. Plus, I'd like to explain that blue ring thing she does to the Vault Map in BL1. I made Phaseline because I wanted to make a Siren who was older, mainly because we were robbed of Queen Dido and bc I want a Siren who looks like apocalyptic Morticia Adams. Also, I wanted to write something past the events of Bl3 and this villain came to me in a musically induced vision. That is all.
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woodaba · 2 years
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Nier Gestalt Review
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Note: This review was written in The Past. The opinions within do not necessarily reflect how I feel right now.
this isn't really a review so much as it is an emotional plea as to the value and worth of NieR Gestalt. i feel compelled to talk about what made this game so special to me when I played this over 10 years ago now, before NieR becomes completely subsumed underneath the shadow of its vastly more financially successful follow-up. the original nier is an important game to me, and I refuse to let it be forgotten or replaced.
------[a] requiem for smokin' sick style------
the combat is good, actually. and i'm tired of pretending it's not.
maybe it's just because I've spend a disproportionate percentage of my time online hanging with people who think KH2FM and DMC4 are the peak of video games and anything that isn't trying to emulate them is a fundamental failure, but it feels like this is the one stick absolutely everyone beats this game with and it's disappointing.
when Nier hits someone with his sword in this game, there's almost a full second of frame pause as the weapon cleaves into a shade and lets loose abject fountains of blood that paints the environment around the now dismembered spectral body. when he uses magic, he summons a horde of blood spears that obliterate anything they hit. it is one of the most casually violent feeling things in the entire world and it absolutely owns. when this game recontextualises it's violence (refreshingly without falling into "you enjoy the killing" played-out shite), it lands harder than so many other games because of how genuinely violent all this feels, and manages to accomplish it without the cartoonish viscera of something like The Last of Us Part 2.
yes it is stiff and clunky. no, you will not make skillvids of this online. i beg of you, expand your definitions of what makes combat in a game good beyond that narrow field. no other game can be Devil May Cry 4, not even Devil May Cry 4.
------1,312 years [b]efore its time------
representing the satisfying midpoint between the interminable bansky-esqe "makes u think..." philosophy 101 drivel of Automata's lowest points and the insufferable edgelord tendencies of Drakengard 1 & 3 that tended to bury the things about those games that were genuinely interesting, Nier is everything I find enthralling about the DrakenNier games without the things that have ultimately led to me walking away from every other Taro joint feeling disappointed and unfulfilled.
2010 was a really long time ago. NieR came out before The Last of Us, before Bioshock Infinite, before Spec Ops: The Line, before the explosion in indie scene that led to more diverse voices getting a platform on itch.io and steam. maybe taking that into account can help explain why NieR completely changed the way I thought about games. it challenged what i thought video games could be. the way it flirted with different genres and forms was utterly captivating. nier felt like a game from the future or a different dimension. and now it isn't nearly as impressive, sure. it's been mapped out and explained and recapped by people trying to hurry you onto the next, less interesting game. everyone knows about ending D, everyone knows about the drakengard connection, everyone knows about the other routes. but I didn't. when I first played this game, and finishing it unlocked a new game+ that let me hear what the enemies had to say? my tiny 14-year old brain just about exploded, and opened a third eye to just what video games could do. maybe for you the game that did this was killer7, or deus ex, or undertale, or breath of the wild. for me it was NieR.
in a way, this is the real shame about automata, and the way square enix responded to its success. the game itself is fine, good even. but the way in which people have used it to turn this game into a footnote that should be skipped, skimmed, or otherwise treated as a mere prelude to the game about the robots in fetish outfits saying "wot if ur mum ran on batteries and went on about the ship of theseus" is profoundly neglectful.
yes i am being reductive and mean about NieR: Automata. if squeenix wanted me to not do that, they should have been less reductive about this game.
------the [c]ase for papa nier------
when people talk about the story of NieR, it's often the subversive or Lore aspects that are talked about the most, about the details of Project Gestalt and it's implications for the themes and what the ending means and things like that. which is all fine and good. but i think it's worth noting that NieR also just has one of the best parties I've ever seen in a JRPG. weiss. emil. kaine. kaine, most of all. they're all wonderfully well-drawn, complex, and deeply human characters, complete misfits that find a place to fit in each other. it's one of the core appeals of the entire genre and NieR just knocks it out of the park, and (setting aside the fact that I think the game has much more engaging things to say on the subject of parental love and it's toxicity than sibling love) that's why Father Nier matters so much.
because brother nier? he fits. he's a young jrpg hero on his way to save his sister with his party in tow. this is a darkness to him, but he is, overwhelmingly, the normalcy at the heart of the cast. he fits in as a JRPG hero. father nier, though? father nier doesn't fit. nothing about him fits. he's a hideous trollman who makes incredibly earnest speeches about friendship. he is a world-weary and cynical man who takes time to garden and help everyone in his home village. he is just as much of a misfit as the rest of this party, and thus, fits in with them perfectly. he makes this collection of off-the-wall characters, these people that fit absolutely nowhere else in this world, into a family that finds themselves, a place to belong, and people they love, in each other. he is what drives this party dynamic to heights that spoke to me in ways that i didn't really understand at the time, and that is why he will always matter to me.
brother nier is fine. he's cool. he's got some of his own stuff that's interesting.
but he's not my papa nier.
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geneshaven · 7 years
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No More Secrets
Felicity was thinking about that day last year when Oliver moved out. It felt like they were inside an iceberg. Their life together had stopped moving and Oliver seemed like a stranger to her. Felicity’s feelings were raw and it took everything in her to keep from screaming. Oliver’s stuff was in boxes and both of them maneuvered around them like they were landmines. It was a horrible day.
Felicity walked into the kitchen and almost started to cry. On that day he left, Oliver told her he didn’t need his pots and pans, his spice racks and cutting knives. He left it all behind, probably thinking that Felicity could make better use of them. The whole year and a half they were apart, Felicity cooked no meals with those implements. In fact, she just avoided using the kitchen---except for the microwave and the coffee maker. It wasn’t because she couldn’t cook (she couldn’t) but because every time she went into the room, Oliver was still there.
There were so many memories here---good and bad. Felicity looked at the main counters of the kitchen and could still see indentations from the bullets Darkhe’s ghosts had fired. That had been a crazy night. Darkhe almost killed her mother. Curtis was nearly killed as well. She could only stand there, helpless and unable to protect those she cared about. If Oliver and John hadn’t crashed through the upstairs window and disrupted Darkhe’s intentions, he mother would have died.
Felicity moved out into the living room. Looking back on that time, she almost couldn’t recognize the person she was then and who she is now. Everything that came after: her father, Havenrock, Oliver being heroic and killing Darkhe, her decision to stay and continue to fight by Oliver’s side, that sweet time in the Bunker with him, her meeting Billy---it all put her on a downward spiral. Oliver was still an open wound in her heart, but she could not go back to him, she could not be a part of his life while she felt left out of it. Oliver wanted to talk about what happened between them, but it just didn’t feel right to her, even after they shared sex with each other. She told him she loved him, but it wasn’t enough if he did not trust her completely. It was about him not including her in the danger and turmoil and decisions of their lives, not as Overwatch, but as his partner and wife.
Felicity suddenly felt hungry. She thought about going back into the kitchen to make a sandwich but decided against it.  It was Oliver’s kitchen again, and a little anticipation moved through her at the thought of listening to the sounds of him making them dinner again, something delicious. Tonight, maybe. And tomorrow---breakfast in bed perhaps.
Felicity picked up her cell and texted Oliver, asking him to stop on the way back from his storage unit and pick up something to eat. When she was done, Felicity moved over to one of Oliver’s boxes. It felt good putting his things back into place. She opened the box and saw a notebook lying inside. Actually, there seemed to be several of them. Curious, Felicity took the top notebook out and opened it. It was Oliver’s writing, and as she started reading the first sentences, Felicity realized she had stumbled onto Oliver’s private thoughts:
 August, 2016
           I don’t know if this journal is such a good idea. But Felicity told me that facing my demons, dealing with the horrors and the darkness they created will eventually bring closure. She told me to embrace our life together. I would not be the man I am today without her. So I thought about it and decided on this journal. I trust her. I always have.
 Felicity wasn’t hungry anymore. She took Oliver’s journal over to the couch and went deeper into the mind of the man she loves.
**
Oliver pulled the U-Haul up in front of the building that housed his new/old home. The last of his stuff was in the back---about five trips worth up to the loft. On the seat next to him was a bag with their lunch---two Big Belly deluxe’s, an order of onion rings for him and cheese fries for Felicity. Over the last year, while they were apart, Oliver had changed his diet; more fruit and vegetables and less sloppy burgers. Yet when Felicity texted him suggesting he get something to eat, it seemed almost nostalgic that he get the burgers.
The moving could wait. He grabbed the food, made sure the truck was secure, and went into the building.
**
Felicity dug further into the box and took out the remaining notebooks. It was like finding a rare book, (Felicity was thinking Joseph Conrad’s Heart Of Darkness.) The value of Oliver’s writing was priceless. It told his story, raw and unfiltered. A small part of her felt guilty, as if she was spying on him. But he told her when they decided to move back in together that there were no more secrets between t them. Did that include this journal? Felicity reasoned that if he didn’t want her to read it, he wouldn’t have so casually left it out like this.
She turned another page:
Lian Yu
Slade told me to go into the tower and take out the radio operator. Kill him. Once the radio was secured, we could send a message to Slade’s people, coordinates to the island. I was still inexperienced in this kind of stuff. Yes, I killed that merc with a rock, smashing his head into unrecognizable pulp, but I was crazy insane when I did.  This time, I would have my wits. I guess Slade’s plan was a good one---maybe if he had ten highly trained ops guys instead of a greenhorn ex-billionaire playboy.
 Felicity was completely lost in Oliver’s words, turning the pages almost hypnotically as his life on the island unfolded.
“Felicity…”
She did not hear Oliver come into the loft. When he spoke her name, Felicity looked up from the journal and saw him standing inside the door, a bag of Big Belly in his hand and a look of being startled on his face. Guilt swept through her again.
“Oliver…I’m…I found…Oliver, I’m sorry.” She was in complete babble mode.
He put the hamburgers down on the entry table and moved over to the couch. “Felicity, it’s alright.”
Felicity got off the couch and wrapped her arms around his neck. “Oliver, I never would have pried into your personal stuff…I thought I would help unpack the boxes…but I couldn’t stop reading…”
“Felicity,” he spoke in the ear. “It’s okay. I told you I didn’t want to keep more secrets from you. I haven’t written anything in there since…well, since we broke up.”
She entangled herself from him and stepped back. “Oliver, these are not secrets. They’re…they’re you.”
“Yeah, I guess so. A part of me. But are your sure you want to know the person in those pages?”
“Oliver…yes. With all my heart and soul.”
He nodded. “Okay, but Felicity, we should eat first. You might need strength to get through them. But before you lose yourself in my words, can I ask you a question?”
“Oliver, anything.”
“How far are you in the journal?”
“Well, you and Slade just took over the radio in that tower. Pretty exciting, by the way.”
Oliver nodded but had nothing to add.
Felicity looked over at the bag of food on the table. “Did you get me…”
“Cheese fries,” he finished for her. “I did.” He shook his head with mock disgust. “Felicity, you do know that they’re not very healthy?”
“Oliver, after everything we’ve gone through all these years, cheese fries is the least danger to my health.”
Oliver chuckled. “Fair enough.” He nodded at the notebooks. “That might not be so healthy either; I mean mentally. There is a lot of disturbing and violent stuff.”
“Oliver, I’ve been shot, paralyzed, responsible for the death of an entire town, paralyzed again via EMP, almost killed in an elevator shaft and tortured by Chase---I think I can handle it.”
“Felicity, okay. I’m not saying you can’t. But there are some pretty brutal and graphic moments I’m not proud of.”
“Oliver you said at the beginning of this that you trust me. That is something I will never doubt again. But you need to trust me now. There is nothing in here that will change how I feel about you. I love you---darkness and all.”
Oliver smiled at her. “Felicity, I have an idea. Why don’t we eat first, then go upstairs and make love. I have a sudden desire to hear you call out my name in ecstasy. After, I will read my words out loud to you.”
Felicity took his hand. “Oliver, that’s a great idea. But forget the food---I want some of that ecstasy first.”
She marked her place in Oliver’s journal and they went upstairs.
@hope-for-olicity @louiseblue1 @lovelycssefan @tdgal1 @dmichellewrites @memcjo @it-was-a-red-heeler @wherethereissmoak
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moonshroooms · 7 years
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RIPS SHIRT OFF TALK TO ME ABOUT VIDEO GAMES
1: Do you try to stay away from walkthroughs?
On a playthrough stand point, absolutely (unless I’ve been so stuck that I’m ready to throw my controller, which doesn’t happen that often. I always feel dumber afterwards though >_<). But I like to watch let’s plays and I got like, through the entirety of all the Bioshock games and halfway through Ni no Kuni before I was like ‘u know what I’m getting a ps3 and playing them  myself’
2: Company you're always loyal to?
Midna, all of my Pikmin. Uhh. Saadia. I haven’t played a lot of games where you gotta choose one side or the other XD
3: Best game you've ever played?
Zelda series, Pikmin series, Okami, Journey. 
I have a lot of favorites bite me.
4: Worst game you've ever played?
I had the one of the Spyro trilogies on my ds and oooohmygooood it is absolutely horrid. The controls and graphics are bad enough. I had absolutely no idea what was going on. The other one was called like Slime or something and you played a prince with like, fairy/monster characters who could spray ice and water, and slime and vomit, to work your way through the levels. Yeah. Vomit. Yum. Controls were disgusting it literally made me cry as a child.
5: A popular series/game you just can't get into no matter how much you try?
Probably any MMORPG (if that counts). They’re fun with friends, but if my friends aren’t there it’s like. No thanks. And most modern shooter where it’s like, an army setting and all you do is shoot people and nothing else. bishockdoesn’tcountonlycauseitsnotrealisticandalsonotinanarmysetingsotakethat alsoigetbirdpowers alsoletsbehonestthatstoryiscraycray #excuses
6: A game that's changed you the most?
The ending of Okami hit me pretty hard about helping God (or the gods), out every once in a while. Made me cry pretty hard when I was younger.
And Journey just. Journey just makes you feel things man. When I first played through it I had no internet and was completely alone, and I was just so heartbroken when it was over. I wasn’t ready for it to be gone. The second time I played I had an internet connection and I actually found someone to stick with me through most of the game and honestly, the end of the game was different in that moment. I wasn’t sad or lonely. When we walked into the light there was a sense of excitement for the next time, and while this journey was over and we’d miss it, I was so excited for the next time around with someone new.
7: A game you'll never forget?
Undertale. I didn’t think a game that took such a short time to finish could chokehold my heart like that. Sure the gameplay wasn’t much to sneeze at (though it could get difficult at times), but gosh dang. I don’t understand people when they say something is over-rated sometimes. Yes, Undertale fans went absolutely rabid (and I only played the game after like half a year when they hype had died down a smidge), but there’s a reason for that sometimes, you know? It left an impact. It made us feel things or made us think. And if a story can stir absolutely fanatic emotions in just one person, let alone enough people to be absolutely annoying, then there must be something that made it good, right? Maybe not everything in it is amazing, or will appeal to everyone, but there’s something there. There was something of substance, something we latched onto and couldn’t let go, even if it’s a dumb reason. So yeah. Undertale’s certainly I would never forget, and recommend anyone to at least try. Cast aside at the annoyance of the fandom, they’re just the dust surrounding the impact, and see if there’s something in there that you might find interesting - you never know.
8: Best soundtrack?
Zelda, Journey, Okami, Mario Galaxy. I’m sensing a pattern here.
9: A game you turn your volume off every time you play it?
Brodudes and dudebros. WHO TURNS THE VOLUME COMPLETELY OFF HOW BAD IS THE MUSIC?
I do dislike the title music from Age of Empires 3. It’s honestly horrid.
10: A game you've completely given up on?
That slime game from when I was younger. And Amnesia, a dating sim my friend told me to get since there was a sale on steam that made that made it cheaper than a candy bar. I just. My god do all dating sims give you one choice every hour after 10 years of dialogue?? And then make half the decisions for you? The girl in amnesia was so infuriating and dumb as a brick. And everyone was basically just ranting to a wall and didn’t find it odd that she says like 2 words every couple hours. She doesn’t even say anything half the time it’s soooo boringggggg. If you’re gonna give me someone to pretend to be at least give them more options even Link has more personality AND speech options than that.
11: Hardest game you've played?
Uh, uh. Civilization? Mario Galaxy? I’ve never played civilization on a very high setting honestly (I don’t even think I’ve played the default difficulty). I just get too annoyed when Barbarians are there constantly sending invaders. Why isn’t there a setting to have just the wildlife barbarians and then I’ll deal with my computer competitors afterwards? And Mario Galaxy isn’t hard, I’m just lazy and haven’t gotten all the stars.
12: Shortest time you've beaten a game in?
Journey in just a few short hours.
13: A game you were the most excited for when it wasn't released yet?
Zelda: Breath of the Wild. I haven’t been that excited for a game since I was a little kid. Honestly, I don’t know what made the hype about this game so different. I was so giddy and euphoric when I finally got it. 
14: A game you think would be cool if it had voice acting?
I don’t really think I care to have voice acting in any of my games that don’t. Pokemon Sun and Moon, I guess? Not really a deal-breaker.
15: Which two games do you think would make an awesome crossover?
Zelda, Okami. Let’s be honest they’re pretty similarly structured games. I want Wolf Link and Ammy to be on an unstoppable team!
16: Character you've hated most? From what game?
Oh god. I hate Wario from Smash Bros. He’s just. So ugly. I hate his design. And I know that’s the point, but that doesn’t mean he’s still not ugly. And HE JUST HAS FART JOKES FOR NO REASON. TOILET HUMOR, like any other humor, IS FUNNY IF YOU HAVE A JOKE AND NOT IN AND OF ITSELF.
And Louie from Pikmin just grinds my gears. He’s so shady man I want to just leave him on an abandoned, Pikmin-less planet to die.
And Lubba from Mario Galaxy 2. I just hate the fact that he exists. Him AND his stupid hub-world.
17: What game do you never tell people you play?
#noshameonlygame
18: A game you wish your friends knew about?
MMM, Journey. I finally got my one friend to play it and he liked it A+, but my other friend hasn’t even considered it and I desperately want her to.
19: Which game do you think deserves a revival?
The Spyro Trilogy. I’m probably one out of a bunch o’ people that really like the Spyro trilogy (she says, as she’s only actually played Dawn of the Dragon). But I really liked the story and the feel of the game. I have played the actual first Spyro game when I was little, in like hotels and stuff, and it was alright. I’m not much of a collect-a-thon type of gamer. 
20: What was the first video game you ever played?
When I was little I played this alien shooting game with my dad. I can’t for the life of me remember what it’s called though. I think it might’ve been on X-box or something. It was pixally and 3D in the Doom sense of 3D. The camera was always fixed to whatever it felt like at the time. So like, the first level was propped up like a side-scroller (though there was still 3d space), but down the line it might go sort of top down or directly behind the character. It was actually a co-op, with the only second character being a girl who I always played (props for such an old game having a female protagonist). There were different guns, and some power-ups and such. It was probably a liiittle violent to consider it okay for a 5-year-old, but I really liked it, and I’m not a psychopath that craves the taste of bullets.
21: How old were you when you first played a video game?
5
22: If you could immerse yourself in any game for one day, which game would it be? What would you do?
Zelda, Okami, Journey. Screw around with my new superpowers, save the world.
23: Biggest disappointment you've had in gaming?
Super Mario Galaxy 2′s hubworld. It’s so flipping boring and compact and also ugly. And you just get a linear track-path for getting to new galaxies. I miss the sprawling space station and Rosalina’s lovely face.
Spore’s space and civilization stage. Keeping in mind I went into Spore with no expectations. I didn’t know who created it or anything like that. I like the first 3 stages of Spore a whole bunch, but the civilization stage was boring and the space stage was big and boring. It’s just the same thing over and over again in slightly different colors. And the Grox are annoying as all get-out.
Breath of the Wild’s story, lack of a companion, and dungeons. And like one or two tiny things.
24: Casual, Hardcore, or in the middle?
The lovechild between hardcore and in the middle.
25: Be honest; have you ever used cheats (like ActionReplay or Gameshark)?
Like cheats where you can get into the inner-workings of the game? Heck naw dawg. I’ve certainly used cheats that were already in the game, like with Sims or Skyrim, but I try to refrain from that since it tends to ruin the game. I have a really bad habit of cheating in Civilization though and I just can’t break it! >^<
26: Handheld or console?
Switch ;D
But, like, not the actual Switch
27: Has there ever been a moment that has made you cry?
Yes because I’m a big doofus. End of Okami, end of Journey, end of Kingdom Hearts, end of Spyro Dawn of the Dragon, end of LIKE ALMOST EVERY ZELDA GAME, end of Undertale, end of Bioshock 1 & 3, end of Life is Strange, end of Ni no Kuni, and probably a billion moments in between.
28: Which character's clothes do you wish you owned the most?
Every single Gerudo. Also the Journey robes!
29: Which is more important, gameplay or story?
Story, but it’s not that I don’t think gameplay isn’t important. I guess it depends on the kind of game you’re going for, but I tend to lean towards story. 
I play Smash Bros, which is almost exclusively gameplay and it’s one of my favorite games. But without friends there’s nothing for me to go back to.
I also like Life is Strange, but after seeing every option and knowing all the shocking twists and turns, there’s not much for me to go back to either since it’s exclusively story and there’s nothing else really fun to do.
That’s why I tend to drift towards games like Zelda and Okami or Skyrim and Pikmin. 
With a game like Zelda or Okami I feel like it’s 60% story and 40% gameplay. Pikmin is more 70% gameplay and 30% story. Skyrim is pretty 50/50, since it depends on the player how story-oriented the game will be.
Either way, I tend to like games that lean just a bit more towards story. Story is something keeps me thinking about the game even after I turned it off and lets me connect with the poor sap I’m piloting. Gameplay keeps me entertained even as I revisit old stories, and sometimes it’s specifically what I go back for.
30: A game that hasn't been localized in your country that you think should be localized?
Mother 3 - but not because I want to play Mother 3 or have even played or watched any of the Mother/Earthbound games - but because I don’t have a game I want localized and I want people to have their Mother 3 so they can stop being sad about it.
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