Finally finished my weird hanging painting thing (originally a secondhand partially-done 'paint by numbers' kit that I found at a thrift store and kept to repurpose lol)! Imagery somewhat based in my own worldbuilding projects, and text written in my constructed language for one of my fantasy species, but also vaguely inspired by old tapestries and illuminated manuscripts and etc. I've never been great at neat clean patterning or text, but it looks cool from afar, and I always enjoy making "props" or things that are somewhat like real objects that might could exist in my world. :0
(additional pictures/info under the readmore)
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Here's what it was originally! I probably didn't have to actually have a river running down the middle because it further makes the composition of the whole thing weird (various connected yet separate locations and things happening, instead of one unified event being portrayed), but I wasn't sure if I'd be able to fully cover up the already existing paint that was there.. and I can also kind of justify it by going with a more "all the imagery is just symbolic so it doesn't have to make exact sense" approach lol.. How is one half of the grass green and the other is suddenly snowy? shhhh.. it's not literal.. shhh...
Made a vague sketch, then painted over it, and then added more distinct lines in black pen. Center image first and border second.
The very last thing was the text, which actually took forever to translate because my conlang is still only like.. partially done, and some of the grammar is not worked out exactly how I would like it to be, so a few sentences I had to think about for a long time before just going "eh, this is probably not how I would do it if I considered it more, but I'll go with it for now" lol . I also am not entirely satisfied with all of the characters for the writing system, but again, it's good enough for a quick project, it doesn't have to be 100% accurate and perfect because it's a fake language that nobody knows anyway lol.
I thought about breaking down the text and translation here like I have for some of the tidbits of Avirrekava (the language) in things I've posted in the past, but I think it would take too long and is not interesting to anyone but me ghghj, so for the sake of getting the post out quickly, I shall not spend an hour typing All That lol.
The general jist of the writing though is that it's just about the Avirre'thel being cast out from the other elves, after abandoning their magic for immortality as a means to truly attain perfection (an important concept in elven culture), the usual, blah blah blah, but how it's Actually A Good Thing, because the gods are wrong and immortality is Cool actually and they like the shitty frozen lands they were sent to, so it's fine that everyone else is being a Hater about it lol
Lastly, here's a few photos outside in the sun to TRY and show the gold detailing actually shimmering or showing up! It really doesn't come through in photos, but there's plenty of little golden spots to highlight light or Importance.
Mostly the fire, the pink sparkle that represents magic, the red drop that represents blood, the light behind Inaashi's hands and head (common symbol for the elven religion/one of their main gods, shout out to anyone who read the ancient elven religion post and recognized that lol), the sun, and the symbol for the Avirre'thel/country of Navyete at the very top. I did a few other gold bits, but they're not highlighted because they're Significant, more just that it looked more symmetrical to have some gold on the border too lol.
Other things of note: The animals are not actually significant to Avirre'thel culture really, I just wanted to put a cat and a bird because I like them lol. (I also wanted to have a few funny looking creatures, as I was slightly trying to go with the 'in some old medieval painting the anatomy and perspective is very weird' vibe, though I think some of the other parts of it look too Normal to pull it off entirely). Same with the four leaf clover, which means nothing in their culture - but these are the only areas where stuff was just added self-indulgently .
Bligabata (giant cabbage that grows along rivers in Navyete) making an appearance! The architecture of the building IS based on actual concepts for ancient elven/older Avirre'thel architecture and metalwork. The Avirre'thel who's turning away from Inaashi/elves/magic and collecting blood, is doing so in a Special Bowl, as is part of their culture (collecting it in the hands, or just in a normal vessel would be disrespectful, they have Specific Bowls which is the only thing blood can be kept in, etc.).
The figure that represents Jhevona (and thus, a closer connection to magic, celestial imagery, etc.) is in weird ugly teal, which is not necessarily a color or design associated with them, as I don't have much common culture (like clothing) worked out for Northern Jhevona (who the avirre'thel would have come into contact with) yet, BUT everyone else is in more Typical colors (a northern elf in green, Inaashi in lavender + white + blue, an Avirre'thel in darker purples and reds).
Some things, like the four figures in the corners, and the two people + fish in the stream, do not currently have a meaning, but in-world they would.. Like, I could make up lore for how they're culturally significant and it would be true because I am god of the world, but I don't have anything currently. But just know.. they DO mean something, I just haven't decided it yet, maybe kind of fill in as I go, come up with a meaning later lol. Probably along the lines of an old myth from the ancient elven religion, a story, etc.
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I don't know, probably other stuff, but that's my Trying To Keep It Short rambling for now lol. I'm just glad I finally finished this! For how vaguely sloppy it is up close (everything being completely freehanded, only used rulers once when doing the initial sketch and lining where the border should be + my hands are shaky + the canvas is bumpy + my handwriting is scratchy and terrible + etc. etc.) it still took a REALLY long time, even when not trying to make it all perfect. Especially if including the text translation + writing, which took like 3+ hours itself.
Maybe all the asymmetry/lack of things being centered is NOT because I was too lazy to measure anything, but is actually because in-universe, it's a practice illustration made by some young apprentice who has to work on little canvases for years before he can be trusted will a full sized mural or tapestry. It's his first week on the job! of course he's uncoordinated! don't laugh at him!!! lol
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yeah no fr you get it. i notice so many little things that just feel weird when games try to be too realistic. like modern fallout games? you immediately notice when character's mouths or animations are wonky. tbh i play far too few super-realistic-games to really point out any ones i have flaws with but like!
final fantasy! 15 is pretty realistic but still keeps that anime vibe. prompto's hair is a little silly but hey, its ff! and it fits in the world and doesn't feel off. kh? entirely silly. even in kingdom hearts 3 where there's a lot more like "high-def" textures and stuff, all the characters are so silly and anime-esque that it still just works.
hell i sometimes think ts2 has more polish and personality than ts4, and that came out in approx 2004...
idk man i love my silly anime games and my clunky/chunky/low-poly graphics. realism is fun as are pretty graphics but man. i can look past shitty graphics if the story and characters are fun and i have a reason to care. but if the graphics are slowing my device down and i can barely play? that's just a pain.
on that note why are assassin's creed games so fucking big. i had to dl over 100gb for ac: valhalla awhile ago. is this even necessary anymore...? ngl i like ac4's graphics more than the more modern games sometimes...
sorry im a little passionate abt games. oopsies. ily corks
No, but exactly, that's why i brought up ff. It has a dash of realism to it, but the charas look so stylised in the anime way despite that, that flaws don't jump out as much as they do in the RE engine, to me. I very much remember wonky hair being a thing despite the fact that i played one (1) 3D final fantasy entry, and that was years ago, but it never struck me as odd, because... it was stylised, and it could get explained as part of the style. When you aim for photorealism, even the most minor flaw registers as - a flaw, cannot be explained by saying "it's stylised".
And, yeah, real. I can't tell you for Valhalla or Odyssey - I don't own them and don't really have an urge to get them either (not in an elitist "it's not a proper ac game", but just a bit of a side-eyeing "i play ac for certain reasons, and odyssey and valhalla took a path that removed those reasons"), but from what I hear they have a fuckton of content. I think Origins also took so much to download, it was ridiculous.
(And same tho. I made tumblr bc i wanted to be insane ab elder scrolls somewhere, enstars just kinda took over. But i've always been a video game freak)
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