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Obsidian Grove
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Nyx, the large moon by Adam Morrill (Obsidian Grove)
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ihopesocomic · 4 months
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Jasper abuses everyone in Golden Grove. There's not a single lion in this pride who was not hurt by him in one way or another. He might've never physically hurt Viscous, Careful or Clever (that is not until chapter 13, of course) but he made the sisters dependent on him and he abused the power, that he took forcefully, for his own gain (in flashbacks in chapter 8 it is shown that he decided that the King, so him, will eat first, not paying attention to pregnant Vicious). He might've never physically hurt Hope but he was ready to kill her or "put it out of its misery" as he delicately said it, he constantly abused her verbally, spreads lies about her and Clever and taunts her by calling her Nameless (which also showed younger cubs that it's okay for them to call her that as well, remember children learn from parents) and then Hopeless, knowing that both names hurt her. He might've never physically hurt Quiet but he never paid attention to her, send her to a certain death and wasn't even affected by it. He might've never physically hurt his and Careful's cubs but he did give them cruel names for acting like any other children would and called them "unruly bunch" in chapter 14, even though they weren't even near him, so what does he call them when they are near him? However, he did physically hurt Adamant by pinning her. His Golden Child, his Heir, even she is not save from his abuse. He does taunt her to fight him, pins her to the ground and is proud of himself for that. Adamant herself points out to him that he "defeated" his daughter who is still a cub.
The point is that abuse can take any form and Jasper uses anything that he can to put down any lion, doesn't matter if it's a disabled lioness, a young cub or fully grown lionesses. No one is safe from him and that's what is truly terrifying.
Yeah, exactly.
I feel this ableism talk all ties into trying to rationalise Jasper's - and, by extension, Vicious's - abuse and like I always say when this topic of conversation comes up: "because I can" is sometimes all the reasoning that an abuser needs to target somebody. Also, another issue with the 'well, he abuses Hope because she's disabled' argument is that I feel it somewhat paints Hope as an "ideal victim" and that her disability is the root of the problem when it comes to her abuse.
Except that's not the reality. Anybody can be a victim of abuse, not just the disabled or the vulnerable. Abuse doesn't have that sort of pattern to it. It can affect anyone. Obsidian, for example, is perhaps the most physically imposing member of the cast... even that didn't stop Jasper from taking a shot at him. - RJ
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teribite · 5 months
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Agitha Smith
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Badger Stormcast
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Agitha, Badger, and Mylova
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satyrmagos · 1 year
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I am an independent artist producing fiction, photography, and jewelry. My work explores themes of myth, ritual, and identity. Backing my Patreon helps support both the art itself - covering household bills and material costs - and the research that fuels it: subscriptions and classes and experiments both material and magical. Supporters get first viewing of all my art and writing, and first dibs on enchanted talismans. https://www.patreon.com/jsgroves
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averyghe · 8 months
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When there already were mafas, and before there were anyone else… There were pseudo-crustaceans. Called that way due to having vertebrates, and not completely segmented bodies, while still resembling several insect and shellfish species of the later earth, those creatures leaved in a lush forests which have covered in that era. The most notable out of all of them were T’Kar – a gathering of the several inspectors species gifted with an intellect. They built their villages in thickets, and along the coast lines, living relatively peaceful lives, of fishing, hunting, and feeding on what the Forrests and Waters could provide for them. From the slime fish they catches with the obsidian fishpens, to the bodies of the giant mushrooms, first fruits and vegetables, which they learned to harvest due to the help of Mafa, who they had a long story of co-existence with. Even despite T’Kar we’re not been able to speak the same language as mafa – their voice-apparatuses simply were not been able to produce the same sounds, they still leaved in peace with their amphibian neighbours who served a role similar to older siblings to the crustaceans. It was the mafas who teached them pottery, agriculture, and the secret of windmill mechanism… They even teached some chosen ones magick – those T’Kar used to become shamans and spirit guides for their tribes. The ones who will stay awake during the winter in the colder regions, when the life in the villages used to stop for the inhabitants to spend the winter in a hybernation. Those shamans were also the ones to communicate with the spirits as well as mysterious visitors of the planet – such as race of Milguan – mysterious wisdom seekers from a far a way system of Magal in a Centipede Constellation. Milguan visited Mars as a place of spiritual power, – as it was one of the first planets with a corporeal life to appear. They marched through the wetlands, and mushroom jungles, with their attire of the spice and gas filled suits, shining with an ever changing colorfull lights from the behind of crystalline visors of their helmets. They brought shiny gems to trade, and a stories to tell. And so they told them as to Big Hats – the leaders of the Mafa-Covents, as to the children in a spore-swiped village streets in the middle of the mushroom groves. What a beautiful stories, indeed… But don’t think that the T’Kar didn’t have stories of their own! Fairy-tales and legends, of the hunters defeating powerful beasts, and the mischievous Forrest spirits – they travelled with a merchants on the backs of the Ch’Karka – throughout all of the primeval continent. They were told in a remote swamp-settlements, where T’kar dealt with a monstrous face-haded mollusks, yet in the brown Forrest’s in the villages of the smiths and potterers, where the giant Ragaa, ate the tops of a primitive trees. And of course the shepherds of the pseudo-beetles, who domesticated those gigantic herbivores used to hide in a blue undergrowth also listened to those stories, and told their own in return. In those days… In those old Martian Days. Eventually, there will become less of crustaceans as they will be replaced by other species moving from the water to the land. But T’Kar… Well, they will stay here and there right until the end of the Mars…
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darkelfchicksick · 4 months
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Hi my name is Drizzt Daermon N'a'shezbaernon Do'Urden and I have stark white hair (that’s how I got my name) with porcelain streaks and alabaster tips that reaches my mid-back and bright lavender eyes like pale amethyst and a lot of people tell me I look like Gerard Way (AN: if u don’t know who he is get da hell out of here!). I am related to Malice Do'Urden but I wish I wasn't because she majorly fucking sucks. I’m a drow, in case you couldn't tell, but I have forsaken the evil ways of my people and my home in the Underdark. I have dark black skin. I’m also a ranger, and I go to a grove called Mooshie's Grove in the Rauvin Mountains where I’m in the seventh year (I’m a hundred and seventeen). I’m a goth (in case you couldn’t tell) and I wear mostly black. I love Shining Knight Arms and Armor and I buy all my equipment from there. For example today I was wearing a black mithral chainmail with a forest green cloak over it and charcoal leather faulds, my Bracers of the Blinding Strike and jet leather boots. I was wearing raven lipstick, obsidian foundation, ebony eyeliner and purple eye shadow. I was walking outside Mooshie's Grove. It was snowing and raining so there was no sun, which I was very happy about, because the bright light of the Surface still hurts my eyes. A lot of Matron Mothers stared at me. I put up my middle finger at them.
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slaanxsh · 1 month
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The Shadowseer froze as the voice echoed through the grove. The screams of the trees rose in pitch as something monstrous shattered one with a blow from an obsidian blade. The Keeper of Secrets stalked out of the gloom, shards of crystal crunching beneath its hooves. Bile heard the laughter of daemons, and the shrieks of dying eldar, and realised why the trees were screaming.
The greater daemon peered down at him, its muzzle twisted up in amusement. ‘The skeins of fate have been torn and cast askew about you, Fabius.’ ‘What are you talking about?’ Bile demanded. Questions rose up within him. The Harlequins wanted him to take command of the Third, but why? And why would they risk their own people, just to convince him to do so? ‘My fate is my own – it has ever been so!’
‘Has it?’ The daemon gave a braying laugh. ‘But not even the Lord of Dark Delights knows what will come of your efforts here... and he dearly wishes to see what you will do next.’ It turned towards the Harlequin and licked its lips. ‘A delicacy, dark and unrivalled. I shall swallow your soul, little creature.’
The Harlequin stumbled as the daemon turned the full force of its attentions upon it. But it did not surrender. Instead, it leapt backwards, seeking safety in the shadows. The Keeper of Secrets snorted in derision. ‘A hunt, then. How tedious.’ It glanced at Bile. ‘You may continue your work, Fabius.’ Without waiting for a reply it loped into the trees, obsidian blades lopping off branches and gouging trunks as it passed. Bile, head still ringing with the crash of possibilities, sank to one knee and began to gather what he’d come for.
Whatever else happened, he did not intend to leave empty-handed.
Fabius Bile: Primogenitor
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mythicmint · 5 months
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A Treatise Regarding the Myth of the So-Called "Dark Seldarine" and the Misguided Interpretation of the Drow by Surface Dwellers
This is a continuation of my previous post, which can be found here!
A Treatise Regarding the Myth of the So-Called “Dark Seldarine” and the Misguided Interpretation of Drow by Surface Dwellers (pt. 2, the Mythos)
The Mythology
Introductory Note
In Gwierante tellings, the origins of the elven deities have the same foundations as those told in Seldarine tellings, but with significant deviation between the two as the stories go on. In the following segment of recounted myths, I have done my best to combine stories from all branches of drow faith, so as to remain true to shared view. It can easily be noted however that these myths are likely biased– my aim in this regard is not to tell a historically accurate version of the events so much as it is to tell it from the drow’s perspective. As an author I would also note that gods are multifaceted beings, to a point that mortals cannot fathom. It is possible that all or none of the following mythos is true. Reflected in these following stories one can also see frequent lessons told to drow children by their matrons, as is often the same in the myths of other cultures. In terms of the writing, there is another point I shall make for clarity: as a deity of fluidity, Corellon is referred to using he/they pronouns. In our modern time many faithful also reference the god with feminine pronouns, but the Coronal of Arvandor seems to have favored male pronouns when Araushnee was his consort, which this author assumes was out of appreciation for their duality as a pair.
Birth of the Pantheon
While much is untold and kept secret regarding the history of the gods, it is generally agreed upon within elvenkind that Corellon was the first among the Seldarine. Just as each day begins with the rising of the sun, so too did the pantheon begin with the birth of Corellon. The Sun Lord comprised every aspect of elves that are known today; their fluidity, their wisdom, their pride, their arrogance. In these aspects, the god came into frequent conflict with Gruumsh, who opposed them in all things. (The author would like to note here that some splinter beliefs place Corellon and Gruumsh as two sides of a coin– they were made to oppose each other, but at the same time cannot be fulfilled without the challenge of the other.) In this time before time, the deities’ battles spanned the planes of existence, both wounding the other infrequently. From the spilled ichor of Gruumsh and Corellon sprung the primal orcs and elves, from which in turn the Orc and Seldarine pantheons ascended. Corellon and Gruumsh, when not locked in one of their many combats, engaged with their new fellows, and grew to know them as equals. 
These new deities were vast in their appearances, shaped by the lands that they had sprung from. The newly-fledged Lady of the Stars, called Araushnee by the Seldarine, had been born from obsidian and ruby. Corellon was struck by her beauty, and took her as his consort. In time Araushnee bore him twins– the gods Eilistraee and Vhaeraun, who were kept safe in their mother’wws sacred grove whilst their father roamed. The Sun Lord saw in his consort a counterpart to their own being; an Artisan to their Warrior, the Night to his Day. But this reflection was not perfect– the Artist was far cleverer compared to Corellon, and her eight crimson eyes saw more of reality than her consort could in their arrogance. Not long after her ascension, The Lady of Stars saw in her domain the beginnings of the settings of destiny– fixed and unabating. Araushnee thought these unchanging foundations cruel for such fluid beings as the gods, and pulled from the stars these trappings of fate. But upon their sharp points she pricked her fingers, and these droplets of blood fell to the Earth. Araushnee was an artist, and in her wisdom she wove the lines of fate into a silken web, fragile enough to be changed, but strong enough to ensnare beings within it. With this the goddess ensured that though the tides of destiny were fluid, none could avoid its ceaseless pull– not even her. And from those fallen droplets of her ichor were birthed the first spiders, who learned from their mother how to weave webs, and how to walk along them in turn.  With the Web of Fate now established, Araushnee could walk its threads and view time as it stretched infinitely before and behind her. In these woven futures the Artisan foresaw the creation of beings that were the children of the Seldarine, fluid in shape and passionate in mind. From these brief glimpses the goddess grew fond of these not-yet-made creations and their fleeting mortal lives, and resolved to work to bring them about. It is also said that in this moment, Araushnee saw the strength that these beings would bring to the Seldarine, and this strengthened her resolve. The Lady of Stars knew that she could not do it on her own; she saw the disfavor other members of the Seldarine held her in due to her status as Corellon’s consort, and in turn knew that without the Sun Lord’s support, it was likely that the creations would be loved only by her. And so the Weaver went to the Warrior, and told him of the long-eared figures she had foreseen. Corellon saw his consort’s enthusiasm, and was in turn impacted by the idea of having more effect in the material world through these beings. The First of the Seldarine told Araushnee that he would visit the world and consider her request in time. In her enthusiasm, the Artisan waited with bated breath, biding her time as Corellon was away.
Creation of the Elves
Finally, Araushnee, along with her twins, was summoned to Toril. When they arrived they were greeted by the remainder of the Seldarine, congregated at the edge of a forest. Out of the stand of trees strode Corellon, and from behind moving shapes followed him into the light. They were tall and slender, made in the Sun Lord’s image, and Corellon introduced them as elves, children of his inspiration. He had made them long of life and bright of eye, formed from morning light, and the Seldarine received them with joy. But the Weaver stood in shock at her consort’s betrayal. These creatures, formed from the Sun Lord’s brilliance and will, were not the same she had seen. Corellon had demented Araushnee’s vision and passion, and taken only the traits that pleased him, ridding the world of the richness it craved. The Lady of Stars seethed with rage that she had not previously known. The Coronal of Arvandor’s arrogance had gone too far.
Araushnee sequestered herself from the other deities of the Seldarine, preoccupied as they were with their new sun elves. From the banks of the stream that ran through her grove, the Artisan took cool water and dark clay, and from the trees in her forest she took pale bark and copper leaves. She cupped these items in her hands and warmed them with her divine starlight, breathing life into them in turn. And then from each the Artisan’s clever fingers formed figures– eight elves from each source, so that none of them would be alone. From the cool water was born the sea elves, adapted to live in the flowing waters of the world. From the pale silvered bark came the moon elves, flexible as the wood they were made from. From the copper leaves came the wood elves, who shone in both the sunlit and wooded places of the world. All of these elves, Araushnee had foreseen in her original vision, and had spoken of them to her consort. But just as Corellon had made the sun elves in his bright image, so too did Araushnee make elves in her dark one. From clay the Weaver formed the dark elves, with skin of stone and hair of starlight. All of the creatures she had made were fond of her, and she of them, with particular affection held in the dark elves for their starlit creator. The Artisan sent her creations out into the world so that they might choose their own fates, but the dark elves remained close to Araushnee and her children, watching and learning from these gods in turn. The Lady of the Stars’ vision had been more than fulfilled– elves now walked the land, intrinsically tied to the pantheon and the plane that had made them.
But all was not yet well in Arvandor– Corellon saw his consort’s creations and flew into a prideful rage. How dare Araushnee have the gall to create beings that demented the image that he had perfected? How dare these new elves mingle with his sunlit elves and dampen their beauty? In their rage, Corellon turned his combatant’s spirit inward, towards his consort and her wrongdoings against the Coronal. The angered Corellon called the Seldarine pantheon to meeting, and demanded Araushnee’s explanation for her insolence. It is not known by mortals what was said on that day. Some accounts state that Araushnee accused Corellon of corruption, while others say that she begged for her consort’s forgiveness, and while more yet say that the Weaver stayed silent entirely. What is for certain is this: with the borders to the divine realm of Arvandor unguarded with Corellon’s light turned inward, the deity Gruumsh broke through on a warpath. 
The Blinding of Gruumsh
The battle that took place after is a legend that holds fast across dozens of different faiths of various races: the Blinding of Gruumsh. The orc god and Corellon were locked in battle for anywhere between hours and weeks on end, each blow matched one for one. This battle was the true culmination of the conflict between the warrior gods, and may have gone on forever if not for misfortune rearing its head. Sahndrian– the sunlit sword of the Coronal– shattered. Elven myth states that Araushnee cursed the sheath in her anger, while Gweriante myth grants the goddess no such association, but nevertheless, Corellon’s trusted blade broke. The Sun Lord was forced to retreat so that he might use his bow, but Gruumsh would not surrender his advantage. While Sehanine Moonbow, having been assisting Corellon with illusions, worked to repair the blade, the Orc Lord struck out with his great spear Nairdnhas, its tip dripping with paralytic poison. Yet Gruumsh’s strike never landed– Araushnee, panicked, pulled upon the Web and forced Nairdnhas to strike its master. Gruumsh was paralyzed by his own weapon, waylaid by Araushnee’s clever strike. The First of the Seldarine seized the opportunity and stabbed the Orc Lord through the arm with an arrow. In his struggle to block the attack Gruumsh failed to notice the dagger still held in his hand, and gouged out his own eye. With this, Corellon won the battle, stumbling back to the Seldarine while Gruumsh retreated in pain. 
Yet despite Araushnee’s aid, Corellon was enraged. They accused their consort of betrayal, stating that her rebellion against him was nothing more than a distraction, so that Gruumsh might break in and slaughter Corellon and their new creations. Araushnee denied this, as she could not foresee Gruumsh, nor could he foresee her, as their powers canceled out the other. But Corellon did not hear her, perhaps could not– wounded and exhausted as they were from battle, addled with the setting of the sun, he accused the Artisan of treachery of the highest order. The Warrior believed that just as the Weaver had forced Nairdnhas to strike against Gruumsh, so too had she broken Sahndrian. She had planned for Corellon to be killed, so that she and her new elves might rule Arvandor. In his rage the Warrior went to strike her, much to the Seldarine’s shock. But his attack did not hit the Lady of the Stars– it struck Vhaeraun, who had leapt between his mother and the blow. The attack sliced across the Lord of Shadow’s face, marring it forevermore. As her son stumbled back from the blow, Araushnee felt anger boil inside of her once more. She would not let anyone touch her children in anger without punishment, not even the First of the Seldarine. Though inexperienced in combat, the Weaver lunged for her consort, meeting him blow for blow, dancing along the strands of the Web as her advantage. It is believed in Gwierante faith that Araushnee would have won this battle due to her having the upper hand, if not for the treachery of the Seldarine goddesses. It was known to the Lady of Stars that Corellon had dallied with other goddesses– Sehanine Moonbow, Aerdrie Faenya, and Hanali Celanil. Never had the Sun Lord been faithful to her or to them, but in that moment of combat the three goddesses combined their wills in a way that had been unforeseen. From this union sprung the triune goddess Angharradh, who in her great power stole from Araushnee her dominion over the Stars, and her place as Corellon’s consort. With her appearance the Weaver faltered, and her advantage was lost.
With the newly restored Sahndrian in hand and his new Queen by his side, Corellon declared Araushnee unfit to remain a goddess of the Seldarine. From her they tore her name and dominions, and the Weaver was banished from Arvandor. Corellon, betrayer that he was, struck the Artisan and mortally wounded her legs so that she might never again walk the threads of the Web, citing her treachery as reason for the blow. Banished from her home and from Corellon’s light, the goddess fled to the depths of the Underdark, where the sun could not reach her.
The Banished and Betrayed
Bleeding and barely mobile in the bowels of the earth, the Artisan mourned what she had lost, weeping for her identity and for the people who had once been her family. Her cries drove away the dark creatures that resided beneath the ground, who feared the wounded wails that sounded akin to death knells. The Weaver stumbled deep underground, trailing her divine blood behind her. But eventually she could go no further– her legs, wounded as they had been, would carry her no more. The Artisan could not walk the Web as she had before, and cried out in pain and fury. But all was not yet lost– for the goddess was the Mother of Spiders, and her husband had cast out her arachnid creations along with her. So too had he cast out their children. Vhaeraun was banished for his betrayal, and Eilistraee begged for the Coronal to banish her, so that she might bring light to the dark that they would soon reside in. In his fondness for his silver daughter, Corellon granted the request. Practitioners of Gwierante faith attest that this is the one mercy the Sun Lord granted the pantheon. The Shadow Lord and Dark Maiden followed the trail of their mother’s ichor, carrying with them her sacred spiders. When they arrived their Mother was nearly dead, her blood staining the surrounding stone. But the first spiders acted quickly– they bound the Artisan’s wounds in webs, and gave unto her their own forms to mimic whilst she healed. The Mother of Spiders was touched by the kindness of her creations, and accepted from them their legs so that she might walk the strands of fate once more. As she rose again, now with the body of a spider, she took on a new name, one that she saw in the mouths of her worshippers in a time not yet past. The Weaver named herself Lolth, and declared her dominion over the Underdark, where she would shelter any who could not remain in Corellon’s light. Her children allied with her, Vhaeraun claiming dominion over the dark places, where those banished from sunlight would reside, and Eilistraee claiming dominion over the moon, opposite of Corellon’s sun. They called themselves the Gweirante, and so it was.
Descent of the Drow
In terms of history on a godly scale, the Descent of the Drow is a rather recent event. Occurring only thirteen thousand years ago, this event was preceded by the Crown Wars fought between neighboring elven kingdoms. Several disasters racked the world during the magically charged Crown Wars, culminating in an event that destroyed the dark elf kingdom of Miyeritar in the area now called the High Moor. The kingdom of Ilythiir, enraged by the damage delivered to their fellow dark elves, began to use dangerous magic in an attempt to get their revenge on the kingdom responsible, Aryvaandar. For centuries war raged back and forth between the two kingdoms, until the prayers of Aryvaandar were answered. Corellon Latherian, in order to save his high elven kingdom, cursed the dark elves to be stung and weakened by his sunlight. Hurt and afraid, the drow (as they were now called, unmoored from Corellon as they were) retreated en masse to the Underdark in less than two months. But Aryvaandar and the Sun Lord were not yet done. With the drow underground, the Warrior assisted the elves of Aryvaandar in casting a ritual that bound their race to the Underdark, permanently. The Curse of the Dark Elves, as it is known, forced the magical life force of the drow to be tied to the lingering faezress that remains only in hostile areas of the subterranean realm. From then on the drow were forced to adapt to this harsh environment, and were welcomed with open arms by Lolth, the goddess that had first made them. Embraced once again by the Lady of the Underdark, the drow found comfort in her Web of Fate, leading them successfully through the dangerous environment until they could find their footing.
Closing Notes
The drow, as a culture, are oftentimes motivated by what they perceive as an owed debt to the Gwierante. To be imprisoned in a dark and hostile environment, hated for the crimes of your ancestors, is the fate of the drow. But by their strength and by the blessings of their deities, the drow have not just survived, but thrived. In our modern day where more and more drow fight their way through the sunlight, it is more important than ever for surface world races to understand the history driving drow beliefs and culture. This author has tried to share even a small portion of these beliefs, and solemnly thanks you for reading, whether or not you agree with them.
May the darkness shelter you, 
Dr Iraezyr dal Linthrae von Do’ Iryn
For whoever read this far, congrats you're a champ lol and this post and last was 17 pages combined. Gold star from me, and thanks for reading! I'd love to answer questions if folks have any :))
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ivyprism · 4 months
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Skeleton Boys Job Revamp + New: Part One
Warnings: Mafia, violence, etc.
Jobs:
Classic is a professor at a college Toriel runs. Vanilla is the Mascot of Monsters and also works as a personal trainer. W.D. is a scientist working for Asgore.
Cardinal works and somewhat owns an animal shelter. Captain is a Lawyer and a volunteer Firefighter. Salamander is a scientist who works with W.D.
King is a Lifeguard and part-time park ranger. Shrike is a gardener and an animal rescuer. Silver is an event planner who sometimes helps with studies on science.
Navy is in the Royal Guard. Syrup is a bee-keeper. Coral is a boat captain and a scientist (though, part-time.)
Obsidian is a bee-keeper, firefighter, and part-time park ranger. Arian is a fitness instructor and a volunteer firefighter. He's a professor in a college.
Clove and Cinnamon have an animal shelter. Cinnamon is a doctor and a therapist. Cinnamon is also a part-time chef. Clary helps his sons around the house but he's retired, but also remains a science consultant.
Chai and Ceylon help with the animal shelter but are also looking to run a farm/ranch. Ceylon is a firefighter. Caper is retired, like Clary, but helps with science and part-time boat driving.
Chive works at an animal shelter while Cassia is a restaurant owner. Coriander is also retired but helps with science.
Caraway is a Private Investigator and Cayenne is a professional boxer.
Caster (Sugar) is a baker and Champignon is a server.
Tarragon makes dresses. Thyme is a model.
Conroy is a professor and science assistant. Rain is in the Royal Guard at the captain. Crane is a scientist and inventor.
Passerine is an animal shelter worker. Heath is a Royal Guardsman. Cran is a scientist and inventor as well as a ferryman.
Latin is a dance teacher and Hip Hop works with him at Latin's studio.
Tango is a popular dancer and singer while working with Latin as a dance teacher. Rhythm is a dance teacher.
Merengue is a dance teacher and DJ is a backup dancer and part-time dance teacher.
Caramel works part-time as a dance teacher while also owning a bakery. Glamour is a bartender. Onyx is a scientist.
Merlot is a bouncer for a bar. Affogato is a chef. Morganite is a scientist and a doctor.
Cappuccino is a fashion designer. Marocchino is a painter. Tourmaline is a doctor.
Hound is a consultant for both the Royal Guard and the mafia, he's also a private investigator. Ebony is a consultant private investigator and part-time food critic. Sirius is an archeologist and scientist.
Conleth is a self-defense teacher and Marion is an idol.
Dolce is a judge and a private investigator. Airen is a captain of a Royal Guard. Ares is a scientist.
Rex is a bouncer and Willet is a painter.
Brass works with Syrup but also is a painter. Jet is a Royal Guard member but also an inventor. Orion is a scientist.
Sharp is a hitman in the mafia along with his brother, Button. Canasta is the head of the mafia.
Spade is a heavy hitter who doesn't hesitate to fight. Slick is a bodyguard and spy. Hex is a person who uses magic to get what he wants (such as turning people into animals, etc.)
Roscoe and Boss deal with the less messy jobs with spying, but Roscoe is also a hitman. Brawl personally trains the new recruits.
Spider is a spy and informant. Lynx is a heavy hitter hitman. Kirill co-owns the mafia.
Jasper is an informant and a hitman. Iron is a heavy hitter hitman. Eros is a hitman and a co-owner of the mafia.
Butcher is a hitman turned informant. Arsenic is a hitman who doesn't miss. Euchre is a retired mafia owner.
Diamond is a quick hitman. Vulpine is a very clever spy. Cess is a co-owner of the mafia.
Lyle is a heavy hitter. Boss is an informant and a heavy hitter. Affray is a retired owner of a mafia.
Grove and Elm own a farm together.
Ridge and Spruce own a farm together.
Roan and Lark own a farm together.
Rigel and Astrophel both study stars and map them.
Canis and Hesperos study planets and map them.
Pyxis and Umbriel study meteor showers and comets.
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@kiok0r0 @miscneilleaneous @und3rwat3r-a5tr0naut @hearty-dose-of-ranch @underfell-crystal
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eldwitchsteria · 10 days
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stardew au
vega is the local hermit that lives in the woods. their grove can only be accessed once you've upgraded your axe to gold and hacked the wisteria trees out of the way. they're not a romance option.
they're found in their grove most of the time and they're one of the only villagers whose house you can enter after 10pm. the grove is a good source of fairy roses that grow all year round, even in winter. there's junimos wandering around and slimes hide in the dark boughs of the trees though they're friendly.
loves: void essence duck feathers obsidian
likes: honey void eggs sunflowers peaches pomegranates
dislikes: cola truffles
hates: cheese all fish
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itusebastian · 3 months
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Lurking within the shadowed grove of an ancient marshland, a Black Dragon Wyrmling crouches, its scales a tapestry of obsidian darkness, eyes gleaming with youthful curiosity and innate cunning, a nascent terror preparing to rise and claim its dominion.
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ihopesocomic · 6 months
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Ok, so we know that you have theme songs for your characters. But have you ever thought about theme songs for your ships? I'm curious what would fit to HopexStorm, DiamondxAdamant and our favourite gay grandpas.
Sure do! Here are my personal themes:
Storm x Hope
Does It Rain (Where You Are) by Madi Diaz What If the Storm Ends by Snow Patrol Diamond x Adamant Less Than Love by Club 8 Heroes by David Bowie Obsidian x Opal
Where I Find My Heaven by Gigolo Aunts Long Lost by Lord Huron - RJ
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awanderingmuse-fandom · 2 months
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Off The Marshamallow Stick and Into the Campfire
Chapter 18
Fandom: Outer Wilds
Summary: The light of the exploding singularity is brighter than anything Obsidian has ever imagined. Breathtaking as a spark of hope when they thought everything was lost. Obsidian would know, they’d worn that feeling like a  second skin, loop, after loop, after loop. The feeling still holds them even as pure light, pure possibility, consumes them. Then, nothing. 
Obsidian wakes up…
Rating: Teen
Warnings:  Major Character Death, severe injury, trauma, Existentialism, aftermath of trauma, alcohol use, references to suicide, mentions of substance abuse
Characters: Player Character (Obsidian), Gabbro, Hal, Gossan, Marl, Gneiss, Chert, Hornfels, Riebeck, Slate, Esker, Feldspar, Porphy, Rutile, Micha
Tags: Aftermath of the End of The Universe, Cannon Continuation, Gabbro didn’t just sit on Giant’s Deep the whole time, Player Character and Gabbro are friends, Science Compels Us to Explore the Multiverse, everyone lives kinda, things I wish the game let happen, liberties taken with in game timeliness and mechanics for easier write-a-bility, physics, metaphysics, fluff, hurt comfort, slice of life, Multiple POV, No Beta We Die Like the Universe, A Bit of Prose for Flavor, All the writers and artists in this Fandom are amazing and y'all gave me brain rot
Chapter Preview
"So, on to Brittle Hollow?" Gabbro asks.
"We may as well waste a little more time here." Obsidian says. "The window is as close as possible but we've got a couple of hours before the Brittle Hollow warp pad activates." Technically just after Timber Hearth goes again, but there wouldn't have been time to get to the tower.
"You've been planning this since we left the grove?" Gossan says.
"Hoping for it." Obsidian says. "I wasn't sure we'd be allowed to go. But I've been hoping to go somewhere that has staves laying around."
That makes sense to Gabbro. Of course they didn't just ask. Even during the loops Obsidian rarely asked for what they wanted.
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kindheart525 · 8 months
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Name: Varmint Peggy Sue Venom   Nicknames: Varm, Minty, Ven, Venny Parents: Applejack and Limestone Pie Siblings: Summer Beauty, Brackish, Obsidian, Mountain Peak Future Spouse: Blue Velvet Future Children: Peach Grove, Rosy Boa, Wrangler Ropes, Kingsnake Silk Personality: With a strong work ethic and a dedication to her job, Varmint Venom is skilled in pest control and knows how to get the job done. She specializes in snakes and cares deeply about respecting the creatures she handles. While many are afraid of them, she has a no-nonsense attitude and isn’t afraid to chew someone out for spreading cowardly misinformation about the slithery creatures she loves. Varmint can also be quite charming when she wants to be, and has a romantic side far beyond just flirtiness. She does not hesitate to give her lovers her full, genuine attention and spoil them more rotten than an apple left for the worms. Varmint cares a lot about sticking up for the ones she loves, whether they be friends, lovers, or her snake friends. Cutie Mark: A snake wrapping around her leg, symbolizing her talent in snake charming and pest control. 
Adopted from Abbi--Arson
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gctchell · 3 months
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content: death & cemetery talk beneath the cut.
Lilucia, along with the remains of the miscarriages from before her, have been laid to rest in the Morningstar Garden in a very private location. It's close to the Palace, hidden away amongst a towering, protective grove of weeping wisterias.
The space is very quiet, bespeckled with patches of baby's breath, dark lilies, and other native growth in Hell. This is Hell, a spiritual afterlife, but even this piece feels very ethereal and final. Orbs bob and weave and fade here, blinking in and out of sight. A steady, towering waterfall cradled in obsidian & brimstone is the only real sound in the area, providing a sense of serenity and peace as its stream runs through a brook into a patch of water that never overflows.
Huddled behind the graves themselves is a dark altar where Lilith and respectful, trusted demons come to pay their respects and leave offerings that seem to vanish after a time. There is always dragon's blood incense burning here.
This is a safe location, though there is an old, deep golden gash in one of the trunks of the wisteria trees, marking the holy attack of an Exorcist.
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