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#object specbio
motherboardmania · 1 year
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can spinner get motion sick or is xe immune? cause of the rotating thing
OH THIS IS A FUN QUESTION
ok so. even with the ability to rotate: xe doesnt really tend to do it. its an ability xe Has but... doesnt frequently use.
im absolutely sure that if they COULD feel motion sickness, he would. because she doesnt really rotate xyrself often, xe wouldnt be used to it n it might make him sick. sorta like how if you play vr for the first time in months it can make you a bit sick, but then its fine after you get used to it again.
but even with that, spinner has like. schrodingers organs. and you kinda need organs to feel sick. so i think if xe DID feel sick it would probably like, depend on a few factors
mostly like. Did xe eat recently? because eating obviously involves the use of organs its like. Yeah xe would feel sick. but spinner also cant really throw up bc there Isnt anything to throw up (see: schrodingers organs. its weird n code-y in there. xe eats something n it just gets converted into code fuckery instantly with no waste or food remains. it takes time to process but like... the food itself is instantly Gone thats just digestible code now)
anyways. tl;dr. yes and no. Yes if xe has eaten recently and therefor are actively using her weird pseudo-organs to process it. otherwise no. and not at all if theyve gotten used to rotating frequently
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foxdelias · 8 months
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WATER PLANE CREATURE!!
a non-native water object whos a large transport type :D
they help their kind travel across dangerous lands of the ocean, which can be full of dangerous large fish by having em stay inside em like in a regular transport :]
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upsidedowngrass · 1 year
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people who come up w ideas for how objects work biologically work are the most powerful people on earth
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prince-of-goths · 2 years
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scarabteeth · 2 years
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another thing i completely forgot to post that’s just been haunting my computer HEHEHE. i have some weird specbio brewing for fungus objects in general, but here’s this silly thing of Ama’s various kid stages
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dawnleaf37 · 3 months
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NEW INTRO POST THE OLD ONE SUCSK!!!
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Hi, names are in blog title but I mostly go by dawn. use every single pronoun you possibly can for me. Aroace+platonically taken. My gender is a choose your own adventure game
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minecraft nerd as FUCK!!!!!!!! I LOVE MINECRAFT WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
currently in my roblox era. enjoyer in some categories(regretevator, ocean terror, creature crash, and phighting👍👍👍)
into object CAMPS mostly I don’t watch the shows much anymore. Have been in 4 and won 1👍
I LOVE RAIN WORLDDDDD
big fan of vocal synths mostly utau tho. Mostly into neighborhood community
i gucking love botany and specbio for fandom characters awesome
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REQUESTS ALWAYS OPEN BUT NO SHIPS PRETTY PLEASEEEEEEE
big fan of doing regretevator requests rn :]
art tag is just “#art” :]
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‼️I DONT REBLOG FOR SORT OF PERSONAL REASONS SORRY‼️ New update tho now I answer all asks . Go hogwild🎉
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uhm yeah idk what else to put👍
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ecto-hazard · 1 year
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Idk what you call this specbio. Like. Object specific health and genetic mutation brainstorming or something. Moldy hfjone made me kinda wonder what other health stuff might be unique to objects. And I’m going into a sort of medical field so I’ve been studying some stuff lately.
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flecks-of-stardust · 1 year
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A summary and analysis of my thoughts on Rain World: Downpour
Since I've beat the game pretty thoroughly now, I can actually do this. The short version:
Campaign whose gameplay I enjoyed the most: Artificer, by a long shot Campaign whose lore I think fits into the preexisting world best: Gourmand Most interesting story concepts: Saint Heaviest hitting story: Three way tie between Rivulet, Saint, and Artificer, all for different reasons. Honorable mention to Spearmaster Cool specbio possibilities: Spearmaster
I definitely enjoyed Downpour as a whole, both as a DLC and for the additional lore it provides even if some things may not be objectively canon; some things have more wiggle room than others, but considering Downpour is essentially Videocult endorsed, I'm willing to put stock into certain aspects. The new mechanics were fun to learn and mess around with, the stories were overall very interesting, and I had a lot of fun losing my god damn mind over these slugs. There are some major issues I have with Downpour though, one of the most major being how some campaigns diverge explicitly from the core theme of the vanilla game. I appreciate what Downpour added, but this is definitely not going to be all cheers and praise.
The rest of this will be going under a cut cause it's gonna be long.
This will be split into sections for easier reading and for easier writing for my poor sleep deprived brain. Saint's campaign broke me, yall. I've been operating on 5 hours of sleep all day.
Raw gameplay enjoyment
This one definitely goes to Arti. Her movement is practically unmatched; while Riv goes really fast and Saint lets you climb a lot of surfaces, Arti's bomb jumping combined with her permanent spear pulling ability makes her able to traverse almost anything. This is the first time I've ever dared traverse the Underhang, one of my favorite areas, without bringing a grapple worm with me. It was honestly amazing.
Her whole campaign is also just really, really fun for me. I like fighting things, but being forced to learn how to fight scavengers was honestly a delight. This is the most fun I've ever had repeatedly dying in a game, and it was for a multitude of reasons too, be it a stupid platforming death (happened a lot while I was learning how to use her bomb jump), getting overwhelmed by enemies, or just cackling at some wild lucky hit by a scav. And even beyond scavengers, fighting other things that would normally make me shriek and run away as other characters just became... average, really. I took down my first king vulture in Arti's campaign, and all it really took was an explosive spear (and the KV wedging itself into the wall, but shh).
Mechanically she's just... fun. She's so fun. And! You have basically no consequence for dying anyway! You have food EVERYWHERE and it's extremely easy to kill things to eat, explosives thrown at point blank range do little more than stun you, and aggression is encouraged. So even if you fuck up and die 200 times (literally my count was 200+ in 27 cycles LMAO) there's like... zero bearing on your progress in the game. And I really like that. It was still brutal, don't get me wrong. I think around three quarters of those 200 deaths, probably more, were from scavengers. But part of Rain World's original difficulty was that losing karma would lock you out of traversing regions eventually, and Arti kind of... removes that restriction. I will say it's really fucking annoying to have to look for karma 5 scavengers if you're trying to pass a karma 5 gate, but I really only had to do that twice and that was because I wanted to explore. It's kind of just... natural, I guess, for the structure of her campaign. I'm not good enough at combat to really do it cleanly myself, but I imagine people who are even more confident in their ability to go full on warpath mode with scavengers had less of an issue with this.
Gourmand quite easily takes second place after Arti, with almost as much combat ability as her if you use their abilities right and the added benefit of being able to make like half the game's items if you have the right things. Their food requirement was kind of daunting at first, but I was almost always able to eat up to full food, and it really wasn't that much of a challenge. Mechanically, too, their body slam move is really fucking funny, and I will forever be sad they patched out the tendency of Gourmand launching enemies across the map when rolling into them. Shoutout to that one white lizard on the wall that I landed on and totally crushed the spine of without me even seeing it, because I was trying to go fast and was not expecting an enemy one screen down. The exhaustion mechanic didn't bother me too much and honestly made me more confident with the starving mechanic, which I'm grateful for; that was probably the only reason why I even tried to starve on Arti when I had to shelter because of the rain. And overall, Gourmand's campaign was pretty chill, a nice middle ground of difficulty between Survivor and Hunter. It was a good stepping stone after finishing my Hunter run.
Least favorite mechanically was Saint. It got really irritating really fast to not be able to throw spears, and not even to kill things. I can stun things with rocks, sure, but that doesn't help me if I'm in a narrow space (which Saint has a lot of) and the place I want to go to doesn't have alternate paths (which Saint has a lot of). It got so, so fucking tiring to have to wait for enemies to fucking move, especially with the ridiculous abundance of spiders and spitter spiders everywhere I went. This campaign was the one I used dev tools the most on because I genuinely just got sick of waiting, because not only did that mean I wouldn't get anywhere when exploring, I would also waste time that would otherwise be spent eating food—which is also harder to get because Saint is strictly vegetarian!—or finding a shelter so I didn't freeze to death. You can only get spawn camped so many times before you get annoyed and all. Except instead of spawn camping you get the same fucking enemies camping the same fucking pipes forever. Good luck trying to get anywhere if you don't have karma 10. My god. The tongue was fun, but again, it does Not help if you're in a cramped space.
Spearmaster and Riv were... eh. Average. Fun in that I enjoyed them, average in that they didn't invoke any particular feelings in me. Definitely irritating that they introduced Spearmaster's dual spear wielding gimmick and then. Took it away from you. Lmao. What the hell honestly. But I had fun with all the campaigns overall.
Vanilla Lore Compliance
Gourmand takes this one easily. I like it because it's one of the most removed from the iterators' stories, similar to Survivor and Monk's campaigns. While that's a little sad, I'll admit, it fits a lot better with the core theme of the game. You're not the protagonist. You're a slugcat, trying to survive in this hostile world that was never designed for your existence. You can stumble your way into the lives of beings truly godlike in comparison to you, but you're not even a speck of dust in the grander scheme of things. You're nothing.
But you are you, and Gourmand embodies that very well. Literally too fat to give a shit, good for them. Their whole journey is just to eat well and sleep well and that translates so well to both gameplay and lore, and it's lovely. Lore wise, I also really like that ascending Gourmand gets you almost nothing, and doesn't even count as a proper game clear, because Gourmand is so so removed from anything to do with the ancients as a whole, which is actually something i had a bit of an issue with even in the vanilla lore. Who gives a shit about ascending? You're a slugcat, god dammit. The only things you think about are food, shelter, and danger. And maybe shiny pearls. What does the cycle matter to you? You're just trying to survive. So I really like Gourmand's true, Outer Expanse ending, especially the story implications of the ending cutscenes if you also finish their food quest. You're just exploring this new land, looking for food and safe places to rest in, because you're a slugcat with a family. What more could you want as a slugcat?
Arti is also fairly lore compliant, mostly because she. Uh. Has like no bearing on the lore lmfao. Her story is the most isolated from those of the iterators; she would have done what she did regardless of Pebbles' input. (Gourmand too, but that's not relevant here.) But her story also doesn't really tie back into the original theme of the game, so I can't really comment much on her campaign in terms of lore compliance. Still loved it though! Really liked the reasoning behind letting Pebbles read pearls for you.
Riv and Saint are terrible in terms of lore compliance, and it's a big issue I have with both their campaigns. I'm sure everyone's thought along these lines already, but both of them go directly against the core theme of the vanilla game, which again, is that you are not the protagonist. Riv is probably worse than Saint in this regard, because the events of her campaign require her direct input to occur, while Saint, you can argue they're just an observer of the world in the distant future. But they're both really really bad on this. I still enjoyed the story, but seriously? You're going to tell me someone purposed a slugcat to intentionally go inside an interator to retrieve possibly the most dangerous item in this world to date? And apparently, according to dev notes, Riv wasn't created by an iterator. Which makes no sense and I've elected to ignore that piece of information considering Riv spawns in with the mark of communication and a pearl with schematics of the inner workings of iterator cans. This is peak protagonist behavior. It's nice to get character development on Pebbles, but this really is just... bad. Lol. For canon lore. I really don't take anything Riv does in her campaign as objective fact.
Spearmaster is kinda just there. Not implausible by any means, given Hunter's campaign, though there's some timeline inconsistencies with Moon's collapse if you look through the vanilla pearls and compare the years. It's not that big of an issue though.
Story Concept Execution
As much as I have issues with Saint's campaign, I have to give this one to them. From start to finish it's just shock after shock, blow after blow after blow of oh god, the world's so different. Every change was at least interesting, even if I don't approve of some of them; I liked piecing together that the rain cycle doesn't exist anymore, and rather it's now based on whether you're freezing or not. The little details in how the world has changed are really charming too, especially in how lots of things are now fluffy because it's bitterly cold. Though Riv, Spearmaster and Arti have marked world changes, none are quite as striking as those found in Saint's campaign. It's truly like exploring a new world, except you can still see the old one in it, and it's a strange, somewhat bittersweet, somewhat melancholy feeling to go through the various areas, especially when Saint's campaign naturally takes you through most of the regions. The Undergrowth as a whole, where it used to be Drainage System, really hammers it home I think. You're witnessing the world reclaim itself from what the ancients did to it, for better or for worse, and though it's sad to see the old world go, it's kind of a relief to see it start to push back.
The layout of the world on a more meta sense is also really, really cool. I loved the detail of the old Underhang-Five Pebbles The Region gate now being the link between Silent Construct and Frigid Coast. I loved seeing, despite how horrifying it is story wise, how Pebbles' can has decayed and changed after all these years, and how life has reclaimed his arrays and chambers. I also really really loved the fact that each area has been renamed to reflect its current state; going through Sky Islands (Windswept Spires) to Farm Arrays (Desolate Fields) to Outskirts (Suburban something, I missed the second word) and beyond... it's very haunting in a way I thoroughly enjoyed. It felt a lot like picking through shattered pieces of glass and trying to piece them back together into a coherent shape again, while also knowing that it's never going to be what it once was.
Additionally, I absolutely adored the monologue changes of the already existing echoes, just mentally comparing the differences between what they say in Saint's time and what they say to the other slugcats. And the new echoes too! I keep thinking about the Undergrowth echo, how they mention they never wanted to ascend. It hits you so so hard with how the old world the ancients built is nothing but rubble and ice now. How they, too, were just people, trying so hard to do what they thought would bring them peace, and some of them not finding it even after what they thought would be an eternal rest. It just adds to the overall melancholy feeling of Saint's version of the world.
I don't think I have a clear second place or last place campaign for this category. They all held up on story execution in their own right, but none stood out quite as starkly as Saint's campaign did. They did well to force you to play Spearmaster and Rivulet first before Saint would be unlocked; without the context of both Spearmaster's pre-collapse time and Riv's post-collapse, heavily Rot infested time, Saint's story wouldn't have hit as hard.
Story Impact
It's really hard for me to pick one definitive favorite for this category because all the Downpour cats have such good stories for such different reasons, but Arti, Riv and Saint's campaigns definitely gripped me really, really hard. Spearmaster's did too, but a little less so, and not for Spearmaster himself; I was in it for Moon.
Arti held my interest from the start. It's no secret I'm an avid tragedy and horror enjoyer, and Arti's whole campaign is painted in the blood of her pups. Besides just being mechanically fun, I found myself constantly on the edge for more of her story, always wanting to find out more about what happened to her, what happened to her pups, what happened to make her hate scavengers so much she committed to killing them all. Though the final execution of her actual story felt a little flat, I still really loved the ideas behind her story, and she was the first one to make me destroy my sleep schedule to try and finish her campaign. The whole concept of a mother's rage extending so far that it locks her out of a true release is so so sad and I love it. I love her rage, I love her grief, I love her ceaseless violence that only perpetuates the cycle further, I love how hard it hits when you kill the Chief Scav and how little you get out of that. Her story is an exercise in futility and yet you will root for her. It's gutting and it's beautiful. I also know most of what happens in her other ending, and that just drives it home even more, I think. That her love and her grief is so strong that it prevents her from obtaining a true rest, forever separated from her pups after fighting for them for so long. It's heartbreaking and yet it fits so well. Very fitting for Rain World's overall melancholy world.
Riv and Saint both went for my throat with Pebbles' state, but in different ways. With Riv you get to see the horror of how much the Rot has overtaken his can. It was a fun and horrifying moment to enter via the wall and drop down, and then get stunned by the fall to finally realize that wait, the zero gravity is broken. And then seeing the proto daddies at the end and then encrusted over the pipe that would normally lead to GSB, and also the gaping hole in the side of his chamber and him just sitting on the floor, dejected. He sounds so defeated from the start, so frustrated but in a way that's more just tired than angry, or angry at himself rather than at the world. How desperate do you have to be as something so powerful, wielding so much knowledge, to ask some random critter that flopped into your chamber to save your long time friend (whose state you yourself caused)? And to ask them to go deep into your systems and remove the power source keeping you alive, no less? It drives home the passage of time between Monk's campaign and Riv's, and really nicely shows how Pebbles has changed as a person, even if it took everything literally falling to pieces around him to finally get there. I really get it, though, the fear of yourself and your actions and knowing you objectively messed up, but being too afraid and ashamed to ask for help. It's very brave of him to even ask Riv to do what he did, when he spends the last six campaigns telling slugcats to fuck off in no uncertain terms because he's so certain he has to fix this on his own. And the post game too, when you go back to his chamber and he just looks sad and finally agrees that he doesn't have to do this alone? Gut wrenching. They really went for everyone's hearts with Riv.
Which is just driven further home in Saint's campaign, when you find him sitting out in the snow in the remains of his can, his chamber not even a chamber anymore, and with barely enough of himself together to greet Saint when they stumble into him. He has only his music pearl left, and even that is distorted by time, and if you take it to Moon she pleads you to bring it back to him because it's all he has left. Any of his former bite is gone, replaced only by stuttering curiosity and confusion, and he even thanks you for keeping him company if you return enough times. You spend so long seeing him as this unreachable, untouchable presence that gives you some directions in an aloof way and maybe helps you out a bit, just to see him in this state of ruin, barely alive. I've never had a more visceral reaction to seeing him than I did in Saint's campaign, nor have I ever been more determined to find him. Like, stepping into what used to be Shaded Citadel, finding the Husk and realizing Pebbles collapsed because of course he did, he tells you that when you play as Riv, realizing why it's not shaded anymore, and seeing the state of his can... it's heartbreaking. The fact that there's so little of him left is heartbreaking.
And then on top of that, you get to actively choose to end his misery. To grant him the one thing he spent literally his whole life toiling for. And to me, it felt cruel, almost. It didn't even feel like mercy. And you can choose to do the same thing to Moon, too. It's all framed in such desolate but clear terms: the old world is dying, and a new one is emerging. Is it better to leave Moon there and allow her to slowly decay? But is ascending her a good option either? Is Pebbles truly more at peace like this? And it just makes me think about how both iterators may have felt watching Saint start glowing and flying, and then suddenly their souls are wrenched out of their bodies. And then after you reach the end of Rubicon, if you ascended either one or both of them, you can find them at the end, talking to you and telling you, perhaps a bit vaguely, that none of this is real. That none of what you did has lasting impact, that Pebbles is likely still out there in the snow, that Moon is still going to slowly decay like he did, that Saint, despite it all, is still trying to do this over and over and over again, because that is what an echo does. I haven't cried this hard at a game in a really long time, and I immediately started sobbing when I poked my head into the chamber and saw both of them there, the way they looked when in their prime, just to be told that my actions meant nothing in the end. It was absolutely devastating, but that really just cements how powerful Saint's story is. And here I realize that probably means Saint has the most powerful story impact, but it's truly hard to compare to Arti's and Riv's because the impact is different for all of them.
Then you have Spearmaster, where you get to explore Moon before she collapsed. I sobbed when I got to Neural Terminus and saw Moon's gorgeous blue and pink interior with Reflection of the Moon playing, just mourning all that she lost, all that Pebbles took from her, and despite it all, somehow, she's still kind and patient. Getting to see her as powerful as we will ever see her, while also knowing how much she loses and that this is not even close to what she would have been like in her prime, was just so so gutting. We're never going to know what Moon was like before it all happened, but this comes close to it, and it hurts. In a sense, it's a nice juxtaposition to what Riv and Saint show of her and Pebbles, and also just draws on an objective fact. Before and after the events of the vanilla game, Pebbles and Moon were or will be different. We only get to see glimpses of it.
Gourmand really doesn't have any stock here. Their ending is sweet, for sure, I cried twice at their ending, but the impact of knowing how Moon and Pebbles change and also the impacts of Arti's grief and rage really stuck with me more.
Uh, a section just for Spearmaster?
As you may have been able to tell from the analysis and summary above, I kind of didn't really think much of Spearmaster's campaign. I personally did not find it too hard (though I had experience dragging around two pups before that, so I was used to only having one active hand by then), but it's just frustrating to be introduced to a cool mechanic and then have it removed from you if you give a shit about the story. I do, however, thoroughly enjoy the concept of them as a purposed being. Why do they have no mouth? Why are they able to secrete spears? How and why do they have to eat from these spears? Why did Suns choose to create this creature? Wouldn't it have been easier to just take an existing slugcat and modify it like Sig did? So many questions. Their biology is funky and I enjoy it.
That's sort of it, though. While I did like Spearmaster's campaign overall, it really doesn't hold up to any of the other campaigns. Which is a bit disappointing, but oh well.
Downpour Overall
The concepts and stories introduced here were absolutely stunning, and I had a blast playing through all the campaigns, even if I did employ the use of dev tools a fair bit in certain campaigns (mostly Saint and a bit in Riv tbh), and I also turned on 'keep key items on passage' to speed things up. I do have a little bit of an issue with how certain parts of some campaigns cough Spearmaster and Saint cough felt very much like you'd need your karma to be high to be able to effectively traverse the map, while also really limiting your options for actually gaining karma, but maybe that's a bit of a problem on my end for not being a good enough gamer lmao. I dunno. I just don't enjoy karma grinding on something so story focused. On Survivor and Monk it's whatever, but I know the world and the story by now. I really hated having to just eat and sleep just so I could move on in the story, and eventually I just resorted to spawning food in with Beastmaster here and there so I could actually fucking save my progress. But overall? It was so so fun.
I am a little miffed that some of the campaigns directly go against how the vanilla game was structured, but I'm also delighted that we pretty much have dev approval for character development of characters like Pebbles and Moon, and to some extent Sig(!) and Suns. I personally work with the iterators a lot with stories, so I'm just piling up all of this information and shoving my face into it. I'm so happy about this asdkfgkklsdkl and generally, I think I'm just going to take the different timelines you can see with the various campaigns as snapshots of different moments in time. Do I honestly believe Riv could have achieved what she did? Do I genuinely believe Saint could or should have helped either iterator ascend? No, not really. Spearmaster I could believe more, but he's really a footnote in the broader story, an observer to this world that he really has no say in. I think that would capture the nature of Rain World better. You may not be the main character, but you can still view this world through the lens of something that exists in it.
Difficulty wise, it was okay for me personally, and mostly the dev tooling and assists were to help with me getting irritated more than objective difficulty I'd say? Like, I definitely could have done it legit, but it would take about three times as long and I just wanted to explore, for fuck's sake, and I wanted the rest of the story. Saint and Spearmaster were definitely harder in some respects, and Arti is a difficulty Cliff for some people, but it wasn't so bad that I couldn't enjoy the game, especially with remix options now.
Remix is definitely something I really really love though. For the longest time, I could not securely recommend Rain World to people because of the glaring accessibility issues it had. It still has some, but it's a great deal improved from what it used to be, and I'm very glad about that. Rain World's never going to be an easy game, but it's a really great one that deserves to be enjoyed by more people, and Remix is a great option for those who need more help along the way.
Some of the new creature concepts are really neat, honestly. I loved caramel lizards, these goofy little red x green lizard mixes with six (six!!!) legs, and also tiny cute pretty strawberry lizards. The Miros Vultures, as much as I fucking loathed having to deal with them, are so so cool conceptually. I just wish they didn't chase you across rooms :/ and, while terrifying, MLL was cool. I like the progression of the Rot. It's just cool details overall.
Would I recommend Downpour to people? Absolutely, but definitely play the base game first. Downpour is, as other people have put it, sort of its own game that shares mechanics and certain aspects of lore with Rain World. It was a mod originally, after all. But I think the MSC team deserves the money for the sheer amount of work they've put into this. It was an experience that was well worth the price and more.
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blue0909 · 4 months
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blue i cant understand object show. if there is an object that is more than one natural things does that mean people had to be sacrificed to make it. is paintbrush the sacrificed frankenstein of Wood, Metal, and Horse Hairs. i need answers
Faaairly certain that’s a no? Most objects are just kinda. Born like that? I’m not the greatest with specbio, but i know there are a lot of really cool posts out there about it!!!
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Fuck you. Popee the Performer specbio.
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I'm choosing to believe that these "cracks" on Paola are actually veins and her roof is made of biomatter. Probably not flesh but definitely a body part. I also choose to believe she is 100% sapient and motivated solely by spite.
... Also, there's a lot of weird worldbuilding implications introduced by the fact that automobiles powered by the will of living things is just. The norm in the PTP universe. Like you can become a car if you want to. Maybe they're making the car parts out of a super bio-engineered species of hard plant or perhaps fungus or perhaps coral/sponge-adjascent animal and the fucked up way that animal anatomy works in this show allows creatures with brains to connect the artificial vessel to their nervous system like the world's most terrifying prosthetic. That's baseless speculation drawn from what is almost definitely an objectively incorrect interpretation of Paola's design, but it'd be cool I think
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decompose1 · 1 year
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Hey so, I have a question about Amanita if you're okay with answering! I wantex to ask, how do other objects (besides Crt and Amanita's family I'm assuming) react to aer strange diet consiting of rotting organisms? Does the average stranger/passerby/acquaintance usually react with disgust? discomfort? Do people usually try to atleast be polite about their negative perceptions? More subtle? How many-
(cont) Times have people been more openly rude about it? Did Amanita get shamed or harassed over it very often? I'm just curious to know more about that! <:)
OKAY SO!! this is a sorta fun topic, because it has a lot to do with my ideas about object specbio/culture/etc, particularly with fungi, which i've thought about SO much.
so!! consumption of rot is pretty normal for fungi- essential, even! here's a like. short diagram
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Fungi are specialized for consuming decaying material, and not doing so would be sort of difficult for them!
So it would be expected.... if you . really knew anything ABOUT fungi. Which is not necessarily that widespread- for a reason!
Fungi tend to be rarer in regular cities- they often live in clusters, in their own sort of dedicated towns. There are two primary reasons for this, mostly boiling down to their mycelium networks + their tendency to totally wreck buildings with fungus/mold/humidity/etc.
So they're kind of!! Not an object you see every day in a regular city, although they definitely CAN and do live there sometimes, most just. prefer not to for the listed reasons (and i'll explain further in another post but i'm already rambling a bit more than i need to here, hehehe).
... Anyways! Ama moved out to a big city, which is where ae met CRT + others. And- yeah, most people thought it was kinda weird and gross. Ae IS eating straight-up mold and rot, and a lot of other objects just aren't used to/aware of the dietary preferences/the science of fungi, so. It's. A little shocking sometimes!! I implied this a little in the comic where CRT meets Flowerbox (here).
CRT was already aware of Ama's needs/prefs because they studied mycology! So this wasn't surprising to them, just fascinating, since it had to do with their own passion for biology/mycology/etc.
Honey Fungus + Amanita's family are also fungi, and came from the same town, so they all have the same diet :o)
I thiiiink. Uranium Glass would've quietly found it really strange, and might've mentioned, like, "that's spoiled, you know", but would probably just stop questioning it if ae confirmed that was the intention. Whatever, Ama can eat whatever weird stuff ae wants, it doesn't affect him so he doesn't care that much. Flowerbox, as you see, thinks it's kinda weird and gross, but changed his mind a little when CRT talked about it. Still weird, but CRT's gesture was sweet. Skirt might've been the most understanding? Her general attitude is "oh, well, we all have our things, i'm not about to go judging! That's what makes you special!". Skirt is very nice.
Milk was probably the hardest sell on this because she's just generally kind of stubborn and opinionated. She's the most likely to have complained any, but she, as Ama's closest friend in the city (Honey being the closest from aer hometown), would've warmed up and eventually kind of. Quietly given aer dishes she "didn't eat in time". Admittedly, she probably made it for aer and didn't wanna say so. Ama knew this. Milk is just tough.
Anyways! Other than the Defined Characters, i think most public reactions were either quiet disgust or people just politely attempting to ignore the weird thing happening in public. Probably some occasional mocking/questions/etc, but honestly, Amanita likely never quite understood why this was so weird to anyone. It's just what fungi do, naturally!
sorry this is Entirely Too Long! i've got to make a more organized post about my fungus object thoughts
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motherboardmania · 1 year
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btw if youre wondering. im making object specbio for one of my planned comic things too. ive wanted to for a long while (since way earlier this year) but a bit less than a month ago is when i actually started drafting concepts about it!! i cant say much bc the comic is kinda a secret project in terms of characters/their relations/plot/etc pretty much everything and a lot of this worldbuilding and specbio heavily involves explanation through tragic canonical events, but i will say. sea creatures are involved in the evolutionary history (which is the one thing i can say without it being spoilers for how they function present day)
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foxdelias · 8 months
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a fisby beast infected with a virus kinda like rabies, but it heavily i flames your body including you eyes and your exessive salivating turns into stringy sticky slime that sticks to everything
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newbiealliance · 1 year
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dont wanna send it to the sideblog so that ur askbox doesnt end up cluttered w ooc asks but like . can i just say i am SOOOOO so excited abt objecthusbandry . i have spins in both biology AND object shows so osc specbio is like. the ultimate enrichment for my brain ever and im SUPER enthused abt ur ideas . your object show bio opinions are SO powerful and cool
out of curiosity, what level of like. sentience is the acc going to refer to objects as having? ik in one of the asks u mentioned talking to an object, but from my understanding 'husbandry' tends to refer to like. Livestock so i am curious!!!
anyway thank u for being so smart and coming up w such a fun idea i hope u have a great day :)
i use the term "husbandry" because it's what other blogs like this one use and it's along the same vein of those but you make a good point so i might change it so people don't get the wrong idea? probably to something more general. objectbiology or something. IDK. now that you've brought it up i think that's what i'll end up doing
as far as sentience goes i haven't rly decided honestly. the blog is still very new and i want to keep it close to like, the 'source material' so to speak so i might take it in less of a direction of 'keeping a pet' and more along the lines of 'co existing with another creature who is almost as intelligent as you are'. i guess the most comparable thing i can think of are the blogs like this that are about pokemon or the one cookie run blog i saw that was about the same thing and was actually the direct inspiration for my blog.
it also still falls into the headcanon that object folk are alien creatures that are biologically (and physically; their base forms are an amorphous slug creature, courtesy of a friend of mine) very different from humans but culturally similar enough that they are able to live together.
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tl;dr - I’m trying to specbio figure out how paintbrush would poop for a smut fic even though I don’t even like scat
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So I’m writing a slowburn ii fic with a few smut scenes, yeah? (If you know which fic get blasted by my laser) and I’m kinda interested in the specbio of objects. and paintbrush is a main character in said fic. thus
I’ve figured out how to do their pussy (let’s be honest it was kinda difficult) and I’m thinking of just. The whole hole is the pussy, yk? N they were born infertile bcuz of this since no actual connection to the uterus. Maybe they don’t even HAVE one idk
anyway. Here’s my piss kink coming in. I want them to b able 2 pee (bcuz a, hot, b, they’d die without it) and I kinda have that figured out? but then I thought “wait how would they poop”
bcuz like. How would they? There’s not enough room for an anal canal. (This goes for most tall thin objects too, examples being lollipop, silver spoon, etc. this wouldn’t apply to ppl like test tube or microphone tho bcuz they’re thick enough) So my first thought was bird poop (birds can’t pee so actually their poop is a mix of concentrated piss and poop, that’s why it’s multicolored) but I still want them to be able to piss so??? Maybe they’re just stuck with forever diarrhea?? Forever liquid shit??
a.and the thing is. This is a fanfic. I can hand wave this shit (heh) ENTIRELY. I don’t even like scat it’s a hard turn off for me. But I NEED an explanation or I’ll go crazy. Even though I’m willing to handwave like the actual organs I can’t handwave poop. What a world
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motherboardmania · 1 year
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btw i have tags for object specbio stuff now for filtering!! just in case :] ill probably be talking about it a bit (both in reference to my own characters and in reference to others characters) so feel free to filter those tags if you need!! i probably wont go back and tag previous reblogs/posts about object specbio but i will be consistently using these tags from now on
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