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#no they just need the spin off game where you play as Evie and Henry in India
henry-green-stan · 3 months
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My sister got me the best Christmas present
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The Henry Green Hatchet statue! I already had the Evie one so they are together finally 🥺 (Notice how tall he is 👀)
Also I have no idea how she managed to get it (and the magazine) because I really checked and it just did not exist. So I headcannon that it went something like this:
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cosmiciaria · 4 years
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Assassin’s Creed: Syndicate Review! (spoiler free - long post)
It's done! I finished my first AC game ever! And I loved it!! YAAAY!!
First things first: this is going to be an honest review. I liked the game, A LOT, more than I expected, actually, but it has flaws. Not many that I could find personally, but it has. But before I delve deeper into it, let's have an overview of the game.
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AC: Syndicate is the ninth?, installment in the Assassin's Creed franchise. It's a sequel to Unity, that came out just a year before, but you don't need to play any of the other AC games to plunge into this one (or any of them, to be honest), since each game tells a self-contained story. If you've been living under a rock for the past decade or you don't know a thing about videogames, Assassin's Creed games follow a character in the present time, joining the Order of the Assassins, warriors and masters of stealth that have been at odds with the Templars since time immemorial. The Templars desire the pieces of Eden, magical artifacts created with ancient technology by the Precursors, gods and goddesses that somehow bear the names of the Roman pantheon members. These pieces of Eden are extremely dangerous in the wrong hands, but have been long lost to the folds of History and withered pages of books. The Assassins must find them in today's world, through the genetic memories buried within the DNA of the descendants of the Assassins that at some point in History have come into contact with those artifacts.
Well, that premise is true for all Assassin's Creed games. This time, we're following the same initiate we met during Black Flag and Unity, if I'm not mistaken. The previous games have followed Desmond Miles, an actual character with a face, but in these "in-between" installments, the initiate is a faceless placeholder for the player to incarnate them. But, to be honest, the present timeline is, uh, what's this word…
BORING.
Nobody cares what's going on in the present! Let's move on to the actual plot!
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Syndicate takes us to Victorian London! Through the DNA of the initiate we travel in time to 1868, to the middle of the British capital. Our protagonists this time is a pair of twins: Jacob and, lo and behold, Evie Frye. I say "lo and behold" because this is the first official female assassin protagonist that we have in the mainline series of games. Prior to this game, we have Liberation which also followed a female assassin, the real first one, but that game is a spin off and mostly overlooked, since it came out only for the Vita sadly back in the day (although there's a remaster for the ps3!). Either way, all previous Assassin's Creed games (if Syndicate is the ninth, then you got the number) have starred male assassins as their protagonists. In Unity this came to a great peak when in the multiplayer co-op players were unable to play as female avatars, which caused a great ruckus. As Syndicate intended to mend many of the problems players found in Unity, we have now an official, canon female character in the main series! And I say: CHEERS TO THAT!
I MUST address this because it was one of the two reasons why I bought this game. I was never interested in the AC games but I've always wanted this one, because you could play as Evie Frye. As a female cis person, I find the lack of canon female protagonist to be baffling, to say the least (the actual word I'm looking for would be "annoying"). I'm not going to say that I'm forced to play as a male character all the time, because nobody forces me to play any game, I play them all because I wish to – but the truth is that, for many years, the videogame industry has been directed at one public only: boys. And some boys, for some reason, won't play the game if the protagonist is a girl or looks like a girl. And I don't care if the presence of a female character breaks your history immersion and whatnot: we have fricking magic in this game, do not throw historical accuracy at me for it. So, Ubisoft: I AM GLAD you created Evie Frye. She's fearless, she's relentless, she's clever, she has a clear goal in mind and solves every little piece to make the bigger plan work. She's badass without throwing her femininity off the window, and for a change she's the one saving the man in distress. I love her and her cloaks. Also she's cute as hell.
I am ALSO GLAD that Ubisoft created Jacob Frye! Jacob is a good balance to Evie, since he's more impulsive, a brawler, and likes throwing himself into battle. He speaks with fists, while never leaving his morals aside. He shows disregard for careful plans, but ultimately works in favor of them. He might sound a little stupid when I picture him this way, but he's not: he follows the creed strictly, during the assassination missions he shows clear precision, planification and ingenuity, and most importantly, he has a golden heart, and knows his ideals and principles very well. And for the love of Minerva, he's so handsome I might die.
So the Frye twins are both your protagonists this time! During the open world map and sidequests, you can switch between them on the fly. But during main missions, one of them will be assigned for you to play as and you'll be forced to complete the quest with either of them. Evie favors stealth, whereas Jacob is all about combat. This allows the player to tackle the game and the different activities as they see fit. If you're patient, probably Evie will be best for you, but if you can't handle the stealth, choose Jacob and start throwing punches! The city of London is open for you to choose the way you can liberate it.
And that takes me to my second reason why I bought this game: London.
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For a not native-English-speaker as myself, who has learned and studied British English for over ten years, London will always hold a soft spot in my heart. Two years ago I was finally able to realize my dream and visit the city for the first time ever. I cried when I stepped out of St. Pancrasse station, understanding that my feet were touching English ground. So when I saw that this game not only offered me the chance to play as a female assassin, but it would also allow me to revisit London, I didn't think twice.
We follow Jacob and Evie to London, where they must meet Henry Green, the assassin watching over that city, in pursue of an important Templar figure: Starrick. Along the way to assassinate him, we'll take down other important Templar members, all responding to him. As I will keep this spoiler free, let's leave it at that. Let's just say that Starrick is in London, controlling every nook and cranny, while his second in command, Lucy Thorne, is reservedly researching the leads of a possible piece of Eden that might be hidden in the city's most secretive places.
London is so well recreated, I cried once when I stopped in front of the Big Ben. You're only able to visit and play through a portion of the city, around the Thames and Westminster, but still, even small though it seems, the map is big enough and full of activities to fulfill. The streets feel alive with its multiple, many, MANY npc's walking, running, driving carriages, interacting with each other, often having conversations as well! I was astonished when I was walking with Evie down an alley and an npc waved his hand to another npc that was some feet away, and the first one rushed to the second one to greet each other. It was such a realistic thing to see on the street that I was amazed at the technology behind it. As always, AC games excel at the presentation of countless npc's, each with a different animation and voices. On top of that, the city looks gorgeous, with so many details that I often stopped to stare, especially in the most emblematic buildings, like the different train Stations, the Parliament, St Paul's Cathedral, Westminster Abbey, and, of course, the Buckingham Palace. Everything is so faithful and vibrant and alive, that… yes, I love it. I fricking love it. I travelled again there in this game and I'm thankful for it.
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There are nine sequences with 4 to 7 memories each, and all of them are different and unique enough to make them memorable. In particular, the main assassination quests were complex, using exclusive scenarios to the mission, offering the player different paths to tackle the killing – they were my favorite out of all the game. The last mission was *chef kiss*.
Apart from the main missions, you can slowly liberate each neighborhood from the Templars' claws. Each borough has a set of different activities to complete in order for you to "conquer" it. Gang wars, bounty hunts, Templar hunts, there's a lot to do. It might seem a lot at first, but you'll soon see the patterns across the sidequests, only to (unfortunately) realize that they're all the same. These can get tiresome and repetitive after a while, but they're also the best way to level up and earn money quickly. My personal favorite were the child liberations, because I felt like I was doing a good deed and also as if Charles Dickens himself was asking me to do it.
Oh, yes, Charles Dickens is in this game! CAN YOU BELIEVE IT, because I don't! He's one of my favorite authors, so, to be GIVEN a QUEST by HIM, I'm in tears guys, do you understand why I loved this game so much??
But Dickens isn't the only historical person that you'll encounter: Darwin also makes an appearance, as well as Marx (of whom I believed to be in Brussels, but I guess he visited London at some point – now I want an AC game set in Brussels), and Alexander Graham Bell, who will be your DaVinci of this game (Oh, now I want to play Ezio's games), offering you new toys to tinker with as you pave your way across the city. There are other historical people, but I won't mention them, since they're probably a spoiler, so I'll let you be surprised!
You'll have like a "hub world", or more like, a hub train – a train will be your hideout, your base, where you'll collect money, take some quests, interact with some characters and buy stuff cheaper. This train will constantly move around the city – sometimes I found myself appearing on the other side of the map because I was studying and investigating the things the train offered. I really liked the idea of a "moving base house", also it's quite fancy, and besides, I love trains. This game just keeps bringing me the good content.
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Evie and Jacob are good protagonists – I'm not going to say they slay at it, but they serve the purpose. They're quite stereotypical, specially Jacob, as he seems to follow the trend Ezio imposed back in the day, and to which Arno also contributed – and Evie is quite the "polar opposite", a cliché often used on twins to express how "different they are". Their personalities are nothing new; what is endearing and worth noting, though, is their interactions. At first I thought "this is going to be another of the never-ending cases of twins acting like friends instead of siblings". I do come across this mistake more frequently than I'd like to, only broken by some exceptions (World of Final Fantasy is a really good one), even more if the twins are a boy and girl. I'm not saying twins shouldn't be friends themselves, but they're siblings first, for the love of Juno, and most creators who put twins into their stories don't seem to remember how siblings treat each other. Luckily, this game proved me wrong, since the Frye twins showed me that they're real siblings: not because they quarrel (they do, sometimes, quite forced in my opinion), but because of the way they look at each other, they care for each other, they often joke about the other, the familiarity and complicity they treat some topics with, because of the small banter that you can hear them have in the train hideout, how Jacob teases Evie with Henry or how Evie teases Jacob for the cloaks he's wearing – that, all of that, all combined, make up for a good sibling relationship and show me that these two have been brother and sister for a while now. I'm glad they ended up being one of the exceptions to this godawful rule among the fictional twin characters. I would've liked, though, maybe a few more scenes with them having a real heart to heart – I think we were robbed of one or two (specially after sequence 8 if you ask me- Jacob please, let's talk, baby).
Henry is another important character – although I thought he'd be more important. He ultimately appeared in less missions than I expected, and is soon relegated to be Evie's love interest and that's it. And even that is, uh… a little underwhelming. I kinda shipped them at first, then I was like "please, they're FRIENDS, don't force this", only to see myself getting disappointed. I think Henry needed more screentime for me to care more about him, and I definitely believe that, after that mission with Evie, we needed a cutscene with an explanation. It was kind of forgotten later, and he felt more like a plot device than anything else. I'm sad, because he could've been a great opportunity to show us a bit of Indian culture, and also because by the end of the game he's treated like another protagonist, when it doesn't feel like he'd earned it, though, considering the whole game. My opinion.
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There are other characters worth mentioning, like Freddy Abberline, another historical person, whose running gag about disguises soon grew on me; Clara O'Dea, a little girl who asks us to liberate her fellow children friends from the claws of foremen who exploit them and acts like a little spy for us; Ned Wynart, who brings trans representation into the game; and some other sequence exclusive characters, who I won't mention because it will spoilerish. Let's just say that Jacob comes across a very interesting man.
On the technical department, I already said that London looks great, but I want to stress this: the whole game looks great. From cinematography to animations, I think they nailed the direction in this one. As my first AC game I can't speak for the others, but this one is a gem. I must mention though that the game crashed on me only once, and I was looking for the "destruction trophy", the one that asks you to break 5000 destructible items of the city – well, it seems I had destroyed enough and the game couldn't take any more wrecked chaos across London, but other than that I didn't encounter any bug nor any trophy didn't pop up. It looks great and it plays great: the controls are responsive, you swiftly dash across the city feeling unstoppable – sometimes controls didn't do what I wanted but it wasn't the game's fault, it was mine, so I can't blame it for my own stupidity.
The soundtrack is also such an unexpected jewel in this game. The solemn tracks that play on the background while you're peacefully traversing the city – some are lyrical and dramatic, others go well with a rainy suburb. The vibrant and electrifying tracks during battles or escapes did bring all the Sherlock Holmes movies vibes to the game. It was all – so English, if you catch my drift. The music did fit well with the British atmosphere they were aiming for.
The ending is satisfying – don't expect an opera prima, or a huge revelation, or groundbreaking plot twists. The story is fairly lineal in its presentation: this is the goal? Alright, the whole game goes for it. We can say that it's quite predictable, but let's be honest, we're not here for the ending or the things that might happen to discover the characters in the present time, we're here to assassinate people with our beautifully hidden blade – wait, that sounded way too violent – we're here for the gameplay, for the historical events, for the feeling of being an assassin, and for some world-building regarding the Precursors.
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In regards to that, I cannot not mention the World War I Simulation – a rift in time appears in the Thames towards halfway through the game, and you can enter it – it will take you forward in time, to the same London that is now under the attack of the German. In this more modern time, you play as Lydia Frye, Jacob's granddaughter, also an assassin, who collaborates with no other than Winston Churchill to defeat the Templars. In this kind of DLC episode we learn way more about the Precursors, Juno, Minerva and other important figures to this world-building, that it's mostly lacking in the rest of the game. This simulation does feel like a DLC since it only offers a few hours of gameplay, the metaphor isn't in vain – it's a huge change of pace, it plays a little different since you'll be doing war stuff, and you also visit a portion of the city that isn't available in the main game: the Tower Bridge. It IS worth playing, though, not only for the trophies or for the extended map, but for what I said earlier: world-building. Juno plays a big part in this simulation, and I encourage you to play it, even though it's optional. Slowly but steadily, the world of the Precursors is unfolding before our very eyes. Also, Lydia, YASS another female assassin joins the family!
All in all, Syndicate is a positive experience. Sidequests are repetitive and mostly boring after you complete the first borough, some characters needed more screentime, Evie and Jacob could've used a sensitive cutscene with a deep conversation – but the mechanics, the gameplay, the city, the main missions, the relationship between the twins, the customization of weapons and outfits, and the fact that I literally entered Buckingham Palace after killing a royal guard or two – that, is more than enough to compensate for what it's lacking. You might be tired of the same formula over and over if you're a fan of the franchise, but do give the twins a shot. If you never play an AC game before, try this one out – it might turn you into an AC fangirl, like it did to me.
I'm a trophy hunter myself, so I'll try to platinum it! And now my eyes are intent on Unity, because, if you've seen this post, you know that Arno and Élise resemble two of my oc's, so now I need that game to be injected into my veins, thank you very much.
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