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#my idea is just a very chill group focusing on development and world building
malboraslihan · 1 year
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serendipity. the occurrence and development of events by chance in a happy or beneficial way.
mobile vers.
trigger warnings and disclaimer: the verse will mostly surround the death of a close friend as well as many triggering themes such as depression, illness and such. please beware of that before applying/reading the plot.
𝐏𝐋𝐎𝐓 
           july 2016 marks the graduation of claudia madeira and her friends. the group of teenagers was known around the small town of harbor springs for their constant loud celebrations, rebellious ideas and even more, for having dreams that became too big for the city limits. it was a known fact, by their parents and anyone who could hear them daydreaming at the coffee shop, that they would leave town eventually. or at the very least, they would try to. so when the time came, the night after graduation, they followed their own paths and promised to never forget the memories they created in that small magical town from connecticut. 
            seven years later, things haven’t been good, for anyone. those who left, somehow ended up sucked back into town; by a relative who became ill, after losing their perfect job one day, after a break up completely broke them down.. the reasons are endless. and, of course, there are always those who never managed to escape, whose dreams were tucked into under their bed and plans stayed as just that, plans. 
            mrs. dolevan said it best, the town shifted the day the last one of them stepped foot into town. something was in the air, things weren’t working as well as they once did anymore. the town had grown old, there was no big group of teenagers running around and celebrating the life they were about to have. most kids had ended up finishing high school in the neighboring town, which made their parents move down there eventually. harbor springs was now a ghost town. with only the memories and echoes, family they left behind and childhood rooms that still held pictures of people they haven’t seen in years. 
            and claudia, of course. holding the promise she made to never leave harbor springs, and hiding the truth of her autoimmune disease from her best friends as they toasted to the last night together. she held the fort and kept their memory alive. and then, she saw each and every single one of them crawl back into town. 
              the doctors said it was bound to happen any day, the gossipers said she couldn’t handle another day of living with the fact they had all failed.
summary: a skeleton discord group verse based on the life of teenagers that were born in a very small town called harbor springs and grew up close experiencing traumatic things together but promised to get out of town (or at least try) once they graduated high school. seven years later, they’re all back to town for different reasons and one week after the last one of them arrives, claudia madeira, class president and their valedictorian, passes away from unknown reasons, causing them all to sit in a room together for her funeral. check out the pinterest board.
𝐆𝐔𝐈𝐃𝐄𝐋𝐈𝐍𝐄𝐒
1. your usual rp etiquette: no god modding, try to interact and plot with everyone. please, no ooc drama and if there’s any issues contact me or leesh privately so we can handle it directly.
2. muns and fcs must be over 21, the age range for muses is 25-27. no problematic fcs, the usual banned: no dead fcs, minors, people who have stated before they don’t want to be used in rps, all that jazz. i also reserve the right to deny any fc that makes me or anyone else uncomfortable.
3. please don’t join if you’re not planning on being active. i understand school, college, work and all that can get in the way and that this is only a hobby but in order for a group to work people must be present at least once or twice in the day or a few hours a week.
4. this won’t be first come first serve, each mun can apply for ONE MUSE. i know there’s no way i can know for sure so this is basically based on trust and a suggestion but i’d love if we could bring new/undeveloped muses to the verse. the plot is heavy on development and in character building to i feel muses that haven’t been completely fleshed yet would benefit more from this setting. 
𝐋𝐀𝐁𝐄𝐋𝐒
the allegiant.  the black sheep. considered the disgrace of a family or group. the insurgent. rebels, stirs up conflict, goes against the norms. the facade. someone who hides behind a mask. the connard. the fallen angel. someone who fell from a high point in their life. the lothario. / the vixen. the luminary. the leader the icarian. spontaneous and adventurous; a free spirit. the pristine. pure, innocent, unspoiled, uncorrupted.
(you can find inspo posts for each label on the pinterest board.)
𝐀𝐏𝐏𝐋𝐈𝐂𝐀𝐓𝐈𝐎𝐍
if they left town: ( faceclaim, age, gender, pronouns ) can you honestly believe FIRST LAST NAME is back in town? they’re probably around AGE IN LETTERS now and i think they became a OCCUPATION. god, it was only a few years ago they were screaming about how they would PLANS ONCE THEY LEFT TOWN, right? i don’t know what changed but i heard some rumors that REASON THEY CAME BACK. either way, we should all be glad we got our local LABEL back on our streets, who knows what they’ll do next. ( alias, url, tmz, age )
if they stayed in town: ( faceclaim, age, gender, pronouns ) can you honestly believe FIRST LAST NAME never left town? they’re probably around AGE IN LETTERS now and i think they became a OCCUPATION. god, it was only a few years ago they were screaming about how they would PLANS ONCE THEY LEFT TOWN, right? i don’t know what changed but i heard some rumors that REASON WHY THEY DIDN’T LEAVE. either way, we should all be glad we got our local LABEL on our streets, who knows what they’ll do next. ( alias, url, tmz, age )
the app can be sent through my submit and while it’s not mandatory, i’d love if you could attach a pinterest board or a small paragraph about your muse or how they relate to their label. nothing fancy, no need to write a full on bio, just a bit more info if possible! 
𝐓𝐀𝐊𝐄𝐍
the allegiant: omar apollo (barbie) the black sheep: steph mandich (adri) the insurgent: nico haraga (amanda) the facade: rish shah (jana) the connard: sophie thatcher (ron) the fallen angel: teresa seco (lina) the vixen: jamilla strand (leesh) the luminary: drew starkey (bee) the icarian: ange jose (marie) the pristine: sabrina carpenter (ivy) 
+ camila morrone (kate) and michael cimino (dj)
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crystal-moon-101 · 3 years
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Since I saw people talking about Ben's little big chill kids, I thought I'd finally do some headshots of my ones, who are also a part of my Ben 10 Next Gen. For me, I've always imagined that for young necrofriggians, they all start out looking the same (Beyond some size difference), but as they grow older, they'll start to develop their own patterns, small body traits and shades of colour, as showcased here. I'll share the little info on each sibling, and the basics of who they are as a person. When Ben first found them again, saving them from poachers and going full mum mode, they had been developing these different psychical traits, but not enough to identify each properly on their own, so while giving them names, Gwen used bandana pieces to colour code them, and each kid still wears theirs to this day, slightly modified. So here they are now, as full grown young adults. You can follow from left to right each row, or just the colours next to their names. -North (Black)- The largest and physically strongest of the kids, North acts as the leading member when Ben isn't around, doing their best to watch out for their siblings and be a middle ground to them. It's been this way since they were born, looking out for them and doing whatever they can to protect the others. This has resulted in North collecting quite a few scars and wing tears, though they wear them with pride, wanting to display how strong they are to others. They often looks up to Ben when it comes to being a hero, in how their mumdad protects others and the galaxy, and wants to be a fighter like him one day, often asking to train with their mumdad whenever he's around. Ben has suggested Plumber training for North, but they're still thinking about that. -Tundra (Red)- Tundra is a very curious one, and is known to wander off when things catch their interest. They prefer using experience to learn from, thus making them quick on their feet when something happens, and good at thinking logical. When the siblings are struggling with something, or come across some kind of problem, it's often Tundra who provides the quickest answers that should go well for them. That being said, due to their wandering, they gave gotten into trouble a few times and need to be saved by their siblings or Ben, as despite how smart they are, they can be a bit of a ditz when something catches their interest. -Grey (Silver)- Having a connection to the earth bellow, Grey often spends their time searching caves, and any hidden areas they can find. They especially love to research and find minerals of any kind, ranging from metals to gems, sometimes even studying their metal lunch for the day before eating it. Because of this, they can be carelessly dirty, and aren't the cleanest of people, but does pick up after themself when reminded. Grey is also pretty close with their sibling Storm, and surprising Gwen and Ben when first hearing the two call each other "Dweeb" and "Doofas", when first meeting them again. -Storm (Brown)- As someone who likes to spend a lot of time flying and high in the clouds, Storm is fascinated by the weather and how it behaves, and feeling the cold fresh air and challenging themself with flight training. This has provided them to have the most agility in the air, and knows the best ways to build up speeds, while also not draining themself. Whenever they aren't flying around, they're doing research on the weather, very keen to be a meteorologist one day. Whenever Ben visits, they will often ask him about the weather on other planets, and any adventures he's had in the sky. Storm is also pretty close with their sibling Grey, and surprising Gwen and Ben when first hearing the two call each other "Dweeb" and "Doofas", when first meeting them again. -Crystal (Blue)- Graceful on their feet, Crystal is a charming and gentle person, with a keenness for the art of dancing, especially when hovering in the air. This was something sparked in them when seeing how the patches in their wings, which are see through, glittered and reflected light through them, making Crystal often move around to see what they could get them to do, and the introduction of dancing was something they latched onto as a result. They are one of the hardest of the siblings to get angry, upset or rile up, and often goes with the flow and speaks in a slow and soft voice. Because of their kind nature and beautiful display of their wings, Crystal has attracted many others who are interested in them, many falling for them after meeting Crystal for a mere minute, though they tend to pretend not to notice, and turn down those who ask. -Orion (Orange)- Having an eye for art, Orion is a skilled painter and drawer, while also dabbling into other art forms to create things, their room filled with their works of art, and often creating gifts for others. From when they were little, Orion has always admired their auntie Gwen, and are always keen and eager to hang out with her when she visits, showing every new drawing and painting they have made while she was away. In fact their fondness for auntie Gwen is why they picked the orange bandana, as it reminded them of her hair. -Neva (Green)- Fashion focused and head strong, Neva is a keen one, who knows exactly what they like and isn't afraid to say it. They love designing things to wear, especially since fashion isn't that big on Kylmyys, and Ben brings them fabrics and items they request from earth whenever he comes by on a visit. Though, despite Neva's expensive tastes, they are most certainly aren't a snob, and more often than not create outfits and accessories for others that Neva knows they'd like, and wants to bring out the best beauty in them. Though admittedly, they can get a bit carried away if someone asks for fashion advice, or even brings up the idea of something related to it. Neva also a bit of a business mind too, having gotten some clients recently on their homeworld after seeing what Neva could make. -Raine (Aqua)- A very sweet young one, Raine has a keen eye for collecting things, particularly shiny or unknown stuff. From gemstones to simple earth utensil, if something interests them, Raine is known to take it with them, sometimes snatching without thinking. They don't mean any harm, and just sometimes think before acting, and will give something back if they've realized what they've done, but if it's clear they can keep it, then they aren't one to share, though do like to show off what they have with joy. They are also very well organized, knowing where everything they own is, and even when their siblings misplace something, having a photography memory and mental list of things. They may own a lot of stuff, but that doesn't mean they want to live in a pigsty. -Vale (Yellow)- Being one of the quiet ones, Vale likes to keep a lot to themself, and don't speak very often, only when they need to. They spend a lot of time outside, observing nature as it passes by them, using a little diary to note down what they see, hear, feel, smell and even taste. They like to appreciate silence and the world around them, and the beauty of nature, and collect little things to store away in their diary as memory. Whenever they visit earth, they love to visit the forests in the spring and summer, seeing the range of colours blooming from flowers, and has many flower prints because of this. -Lux (Beige)- Quite the basic of people, Lux likes to live life in a simple way, and tends to try and stare clear of any chaos, which is quite hard when you have 13 wild siblings. Because of them, they can come across as annoyed and frustrated at times, and can be blunt and honest, but they do love their siblings, and is often the one that says what's needed to be said. Lux also have massive wings compared to their body, a ratio none of the others have, and use to trip over their feet a lot growing up. Now, their massive wings are a great way to hide away when they're not in the mood to talk to read a book, or to hug a family member when seeing them down. -Micha (Pink)- Bubbly and sneaky, Micha has been dubbed the "Pink Ninja" for a reason, someone almost always able to hide away and sneak up on others. They love to jump scare people, and has found more and more crafty ways to get around without being noticed, even without their ability to go invisible. They love to pull jokes and get a laugh out of people, and Micha is known to have a snort with their own laughter. It's always their mission to catch Ben off guard when he visits, as each time it gets trickier due to him knowing it's coming, and his training and skills build up over the years, but Micha always finds a way in the end. -Zodiac (Gold)- Patient and often neutral toned, Zodiac is often seen to be pretty wise. From a young age, they've always loved stories from history, especially those about myths and legends they hear from around the galaxy, and spend a lot of their time reading and researching anything they hear about, always keen to hear a new story they may have never heard about before. It always fascinates them how much Ben has seen and done, and the stories he tells, Zodiac is practically fond of those about Alien X and Celestialsapians, and wants to meet one one day. -Alaska (White)- High on energy 99% of the time, Alaska is always zooming around and never has time to stop. They rarely sit still for long, and it takes a lot to drain them of their endless energy, always moving in a blink of an eye. Because of this, Alaska is the fastest of the crew, which has come in handy often. But they can be easily bored, and a little frustrating to deal with when they don't pay attention, but they do like to spend that energy by jumping around each sibling to spend the day with, and wants to engage in all of their activities to support them. -Arlo (Purple- The smallest of them, Arlo was born the runt of the group, but thanks to their siblings, especially North, they managed to survive childhood when most other necrofriggian runts would have died. This makes Arlo the baby of the group, and the one they all want to protect, even if it can be a little baring at much, wanting to prove they can be strong on their own. And Arlo somewhat got their wish, when reaching a certain age and Ben learning that one of his children had the spark, thus meaning Arlo is an Anodite, and is able to use magic, though they're far from being perfect at it, and their small body sometimes struggles to keep up. But each day Arlo practices, wanting to feel more than just the tiny one, but they are generally kind and great with emotions, being very supportive and just trying their hardest.
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duchezss · 3 years
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Buckle in folks cause I’m about to put more effort into this than an english assignment Presenting Why Jurassic World Camp Cretaceous is actually an amazing show
Now what defines the term amazing you might ask? I’m talking about a show that goes above and beyond in plot, characters, storytelling, and overall experience. Nowadays most adult shows don’t meet my standards much less a kids show so if that gives you an idea how good this show is stop right now and go watch it if you haven’t. Spoilers ahead ofc but as an aspiring film major I will be diving into just about everything I love and this is gonna get long. 
For your convince I will start with a simple bullet point list and then extend on them below, so if you only wanna see the big points and not my thoughts behind them this first parts for you. 
Black mc 
Diverse main cast (4/6 are poc) 
Actual plot lines and a lot of suspense 
Very dark for a kids show 
Complex characters that develop 
Fits in with the main Jurassic World series beautifully 
Body language and facial expressions are top tier 
Have genuine relationships (platonically and/or romantically) between all of the main 6
Phenomenal camera angles and use of special effects 
Great with details 
Amazing VA’s 
Continuity 
So the nose dives begins 
Black mc: To some people this might not matter that much but holy cow this is so important and such a big step. The people complaining are just weird middle aged white people, like do you know how big of an impact a black mc can have on young black children. It’s so important and it makes them feel happy because someone actually looks like them. Clear evidence of this was Into The Spider Verse (which is also an amazing movie oml). Come to think of it the only black mc I think I’ve ever seen in an animated kids show is probably Static Shock (also an amazing show ily). Somehow representation has got swept under the rug in this day and age which is ironic really, but this show does an amazing job with tackling that and I love it. 
Diverse main cast: I can’t think of any recent kids movies/tv shows, live action or animated, that have this much representation. In animation is also very easy for the show runners to make a character poc and then have a white VA, but jwcc is quite the opposite. Honestly the characters look so much like their VA’s that something tells me the animation team based the characters off them and not the other way around. Not only that but their names actually match with their ethnicities. So for reference or just anyone that doesn’t know, Ben and Brooklynn are white, Sammy is hispanic, Darius is black, Kenji is asian, and Yazmina is middle eastern. Sammy’s last name is Gutierrez, Yazmina’s is Fadoula, Kenji’s is Kon and Darius’s Bowman. Gutierrez is a common last name in Mexico and Latin America in general. Fadoula is found throughout upper Africa and the Middle East, Kon is rare name of Japense origin, and Bowman is a common last name among black folks in the US. So not only do they have a poc cast, voiced by poc people, but all the characters have realistic names. Not to mention they are very good on skin tone in the show, personally I think Yaz should’ve been just a bit darker but hey I’ll take it and run. 
Actual plot lines: This seem like stating the obvious but work with me here. Most kids and even adult shows have a very episodic format, there’s nothing wrong with that per say but having a plot and conflict build up and having little things matter is much more satisfying in my opinion. Most kids shows have some conflict but its very PG which is also fine that’s what it’s meant for. But every once in a while you’ll find a show that had plot wise beyond it’s years and those are the golden ones. Easily and rightfully the most famous is Avatar the Last Airbender or ATLA. This show to this day is still one my favorites and truly nothing will ever top it, but in my years of watching kids shows after it jwcc might just be second. We can argue all day about what’s the best and it’s truly a matter of opinion, but to me atla and jwcc just achieve such a level of complexity that 99% of kids and even adult shows don’t reach. 
Very dark: While this might not be exactly the best for kids it’s great for an olderish audience. Honestly it having a much darker element makes the show enjoyable for all ages while still keeping it chill enough so that children may watch. But come to think of it it’s hard not to make a show about dinosaurs dark, the show runners do a wonderful job at keeping it intense and exciting, but still kid friendly, and to me thats incredibly impressive. Not to mention since the show isn’t afraid to go dark they can do more (such as ben’s “death”, the hunters etc) which makes it go from good to great. Reminds me a lot of atla and I know I keep mentioning atla but know that is the biggest compliment ever. atla is easily the best animated/kids show of all time so the fact that a bring it up so much is huge. There have been shows in the past that have tried to replicate what atla (such as voltron..) and it just hasn’t worked. I think this show nails the boundary between too dark and not dark enough. 
Complex characters: Oh yes. If there’s one thing I love more than an ensemble cast it’s a cast that grows and develops as the series progresses. Sure the main 6 might start off as typical character tropes (Darius the super fan, Yaz the loner, Sammy the extrovert, Ben the underdog, Kenji the arrogant, and Brooklynn the influencer.) but they become so much more than that. I’d say at least half of them are completely different people between the 1st episode and the latest one. An easy example being Ben and Kenji. Ben started off as a naive, timid, and terrified person and has become confident, independent, and brave. Kenji started off as arrogant, selfish, and apathetic person and became compassionate, driven, and concerned. All of them have had some sort of change even if it’s not super dramatic and that’s important. It makes the storytelling better because they grow as they go. 
Fits in with JP/JW beautifully: In terms of shows connecting to movies this has gotta be some clone wars level s-tier stuff. Personally I have never watched clone wars but my sister has and she always raves about how well this show connects to the movies, and from what I’ve seen I completely agree. A youtube channel by the name of Silverscreen Edits actually put together the scenes from every time they overlap, mainly in S1 but also the cold open from Fallen Kingdom. I’d advise you to watch it because it’s just incredible. The show runners nail ever detail of these scenes and it truly feels like you’re watching the same scene from a different perspective. The set up is beautiful and I cannot rave enough about how amazing it is, my favorite easily being the dome scene because of all the small details. Not to mention this show actually connect JW and FK because it shows us that the cold open was 6 months later while the rest was 3 years later. Quite honestly I had no idea these two scenes were that far apart from each other, I thought the opening was from a years or two later not 6 months, so this show really connected the dots between these two movies and made them flow together much nicer. And I love all the countless references too old and new JP/JW movies. Overall this show is a great addition to the franchise. 
Body language and facial expressions: You might be thinking to yourself, hmph that is a really odd point to make, let me tell you it’s not and I’ll explain why. When analyzing films I usually tend to stick to live action because one of my favorite parts of films is how characters react to things, and we animation we really don’t get that. Most of the time even if shows get this complex they won’t use both the way jwcc. What impressed me so much was how amazing they are at this, the animation team seriously needs more praise. Jwcc is great at facial expressions which I will say other animated shows know how to do as well, but they are also so amazing at body language which is rare rare when it comes to animation. It’s because it’s so hard and often times it just doesn’t fit, but they do an amazing job with this and it makes the characters feel so life-like. When a character is sad or closed off their shoulders hunch, when they feel scared they stiffen up and cover their ears (which is another detail I love so much, I never realized till this show that hardly anyone ever covers their ears and it makes a lot of sense because these dinos are very loud) and when they feel hopeless their shoulder sag and their head drops, do you see what I mean? You can quite literally tell what these kids are feeling and thinking without them saying anything that is so impressive and it makes the show that much better. It makes it easy to analyze and if it wasn’t clear around I love to do so. 
Genuine relationships between all of main cast: I will not budge at this point at all, gonna say it right now if you disagree argue with the wall. I might have some bias on this but one, if not my favorite, part of any media is an ensemble cast. It’s something I actively seek out, and when I say ensemble cast I don’t mean a trio, I mean a full cast, my favorite being 6 but 4 or 5 will do. So when I found out this show had 6 main characters I was immediately interested. Not only because I love ensemble casts but I also wanted to see how they handled it. Ensemble cast are so rare because they are extremely hard to do and do well. I will even criticize atla on this. At one point they had 6 main characters and they never elaborated on more than a handful of the duos and just focused on the group as whole. But this is typical and easiest to do without giving up individual character development so I get that. But jesus christ jwcc does a phenomenal job with this, and I mean phenomenal. Out of the 15 different duos you can get between 6 characters then have elaborated on 11 of them, and it could easily be more this is just from memory. I might make a post elaborating on this specifically because it’s just amazing. This time they take to flesh out these relationships truly makes them feel like a unit and a family, instead of just a group of people all working towards the same goal. This is easily the most impressive and rewarding of any of the points on this list in my opinion. (coming from #1 squad lover right here)
Camera angles and special effects: This shows downfall for some was that it had strange animation, honestly it never bothered me and since I’ve watched dragon prince and rwby, it’s clear that bad animation never stops me from watching a show. But I think people just won’t give it a chance, because when you do you’ll see it’s actually very good. To me the coolest part of the animation is the dinos. They look incredible and so so similar to the cgi used in JW. That’s hard to do so more claps for the animation team I love y’all. They also have to work around the PG side of this show and do a great job at implying what happens but never actually showing what happens. This is all angles, not to mention they do a great job at showcasing the park and the scenery so that magic from the movies really translates to the show. Finally my favorite scene of the show from an avid slow mo lover has got to me when Ben falls of the monorail (idk why it is cause he’s literally my fav and I was so upset) The scene is just beautiful and the set up before hand makes it that much more heart breaking. The use of slow mo is amazing I literally cannot rave about this scene enough. It builds so much suspense and they used just the right amount, to much and the scene would move to slow, and to little the scene would be to fast. I need more great scenes like this in S4 (idk if I want the angst that comes with it too I’ll get back to you)
Details: To me details, in any show in general, is what makes it go from great to fantastic. An example of this is Harry Potter, something that hooked me into this franchise was how much small details mattered and it’s the same with jwcc. There are so many throw away lines that end up coming back and all us are hitting ourselves for missing it. Such as Ben saying early on he knows where the tracker beam is and when he “dies” and the crew can’t find it it shows how important he was. Those are details I love to see. Or the three dinos, one of which Sammy released, coming back all season. Of course toro as well and he always kept his burns. Not to mention the animation team always kept Ben’s scar in and I think that’s an important detail because he shaped who he is. Keep up the good work animation and writing team because I love what you’re doing with this (also I’m 90% sure the compass is another one of these details I’m calling it rn) 
Amazing VA’s: Honestly VA’s in general do not get enough credit and they really should. But these 6 are pretty amazing let me tell you. If I’m not mistaken Ryan Potter (Kenji’s VA) is the only one with a notable history of voice acting as he played the title character in Big Hero 6. (fun fact I had no idea and when I found this out I quite literally screamed). But the others have also done things as well, most of it being live action though, and voice acting is much different. Honestly I just need to make a post about the various roles they’ve had cause looking into this has been an experience. Anyway all of them do such an incredible job with this ahh. I think the times where you can really tell how different they all are is when they lash out. This happens quite often and honestly it’s expected, I mean they’re 6 teenagers in a stressful environment of course they’ll last out. But all of them have such a different way of doing it, Darius is hopeless, Kenji is nervous, Yaz is emotional, Ben is harsh, Brooklynn is stern, and Sammy is level headed. Usually everyone lashes out the same way so the fact that they’re so different in just one aspect shows you how good they are. Each character is so individual and all of them have different goals and morals which is not only realistic but it makes way for conflict which is always interesting. 
Continuity: Now this could arguable go with details but it’s slightly different so I’m making this a separate point. Continuity to put it simple it basically not have the show be episodic. Honestly that completely what I expected from this show because that how most kids shows are. In this show the plot not only progress each episode but so do the characters and their trauma. Most of the time the plot will progress but anything bad that has happened to the characters will not show and is hardly talked about (COUGH VOLTRON). To me it’s something that has to be addressed because if the characters don’t grow what was the point of it. And they’ve shown that characters grow based on the events that happen and I love that. Another thing about continuity is when show runners stick a pin in something and actually go back to it (COUGH RWBY). Jwcc is amazing at this and make a point to bring back just about everything that gets sidelined in the first place. It’s so impressive and make the show that much more enjoyable. There have been countless times where I get so caught up with the pins that shows just leave there and it makes me so mad, but jwcc is good at for the most part because of course some things will slip through. But they always get back to the important things. 
The conclusion: Overall this show is phenomenal and if my essay hasn’t convinced you I’m not sure what will. The show is amazing at storytelling and plot and the lovable main cast makes it that much better. It is so much better than a good chunk of kids shows and honestly part of me wishes it was rated PG-13 cause I really wanna see that. But they do an amazing job and keep it kid friendly enough while still discussing mature topics. It’s the next atla to me and something that many kids shows now days try to be and fail. It’s impressive and complex and truly one of the best shows I’ve ever watched. Film major mara out, and if you actually read all of this ily mwah. 
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Personalities: FNaF 1
I’ve been meaning to do this for so long, just never decided to sit down and do it. Probably because I keep getting distracted with other stuff. Feast your eyes (is that how it goes, I might be dumb). I spent a couple of hours on this, and let me tell you I never thought it’d be this difficult. But I’m proud of this, even if it may be cringe.
(oops they ended up being really long I think you can tell who’s my favourite character (hint they’re a robot))
Basically everyone in this group are buds. Sometimes they don’t get a long but they know how to not take it too far. I tried not to repeat cliches (Goldie being either really flirty or really shy, Chica being a cook, etc.). I mostly went off of what they do in the game and took the traits I liked.
Note that these are the personalities of the animatronics themselves, not the dead children. The idea is that they started off as just the kids but then they got their own lives and slowly developed their own personality until they were separate. I might give them some personalities later on, but right now I’m focusing on the robots.
Likes to be the boss
Freddy
Seems grumpy and unapproachable but he’s actually pretty nice
Scary when he scolds you though
He doesn’t even realize he seems grouchy
Can be pretty boring to hang out with
Unless you enjoy cleaning, dealing with Chica and Foxy, and reading in silence
Bonnie is the one he’s the closest to
(sort of because of Fredbear and Springbonnie being friends, they’re not copying they just happen to mirror it)
Loves hugs and uses them to comfort others
He’ll also use his music box
He’s good at comforting others with hugs
Hates the “don’t touch Freddy” rule
Has a really nice singing voice
He hums and sings when he’s bored or when he’s doing something
The cook of the group and he can make a good pizza
He makes thin-crusted pizzas because helth
He can’t eat so he’ll leave them in the fridge for the kids
Everyone’s baffled on how it got there but accept it anyway
He remembers all the children who come and loves them all very much
He likes to keep things tidy
When Chica’s made a mess in the kitchen he goes in to clean it
He used to scold her for it, but he’s given up
He picks up random items that the children forget with the intention of returning them
Straight up eats them
(He steps in the backroom or goes behind the curtain to get the toys out, children don’t need to see that)
He still continues to pick up toys even when he can’t go off the stage anymore, just a habit that stayed
Frustrated that the new employees just throw away the toys instead of putting them in the lost and found
Sometimes he plays the arcade machines on his own time
He likes to read
There’s no books though, so he just ends up reading manuals, newspapers that people leave behind, employee files, etc.
Until he secretly ordered a book series for himself
It took some convincing from the others
But he ultimately decided to because he doesn’t like the owner
Also the owner is really bad at actually managing the restaurant so he never noticed
Because of this Freddy often steps in from behind the scenes when things are really going wrong, like employees misbehaving
He sends an email to them and then he gives them a little fright when they come into work and they usually either quit or straighten up
He likes earthy tones like brown and beige because he’s boring
Bonnie
He comes off as nonchalant and uncaring
People think he’s angsty
It’s basically his whole persona when he’s on stage, he’s supposed to be the party pooper that doesn’t like parties but is eventually convinced by his friends to join and has fun
Off stage he doesn’t have that much of a presence
He can approach people just fine and isn’t really that shy
He’s just a quiet guy
Probably the best one to chill with because he’ll talk if you’re talking but he’s cool with silence and just enjoying each other’s presence
The type to laugh at his own expense
Has some dark humour and likes to joke around with Foxy, who also enjoys that humour
Secretly the mother hen of the group (despite being a bunny and a guy, he just fits mother)
Would laugh if you trip but then subtly watch you for injuries
If it’s an animatronic he can do some basic fixing
Doesn’t know anything about human first aid, but he’ll help where he can and call for help if he needs to
The type of guy to seem calm but there’s internal panic
If something seems kind of dangerous he’ll watch from afar
But if it’s too dangerous he’s the first one to shut it all down
Good at comforting others
Worries a lot and is probably the most cautious of the group
Very protective
It’s why he’s the first one to come to your door, he wants to make sure it’s no one dangerous (even though they’re like 400lb robots but sssh)
Hides most of his worrying, thinks he’d come across as annoying
Weak to puppy-dog eyes
Likes happy alternative music, but he’s open to almost anything
Plays the guitar by ear
Is pretty good, not legendary, but he experiments on his own
Can’t read sheet music
His favourite colour is red
Takes random pieces of paper like articles and anything useless and writes on the back of them like a diary, he keeps it hidden inside of the backroom in one of the Bonnie heads
Chica
Chaos incarnate
She’s a hyperactive kid that has trouble considering other’s feelings
Struggles with responsibility
Her favourite colour is green
Not at all good at comforting people
But she can listen while you rant and chime in or give you a distraction if you need it
“you wouldn’t believe the crap I had to deal with today”
“I wanna know everything!”
She’s actually the physically the strongest in the group
They’re all pretty strong, she’s just at the top
Mostly uses her strength to lift tables in order to make forts and playing around in the kitchen
Has broken many pans and lots of cooking utensils
Terrible cook
Can’t be left in the kitchen unsupervised for too long otherwise you run the risk of her starting a fire
Good at singing
Loves happy-go-lucky tunes
Radiates positivity
Doesn’t like the others being sad, but doesn’t know what to do about it
She’d probably get Freddy or Bonnie to help
Baby of the group (she is an adult though)
Has excellent puppy-dog eyes, only Freddy can stand them
Has trouble dealing with her own emotions
Tends to idolize or idealize people too much
Doesn’t understand what the outside world is like, or any of the problems that people deal with
I think that you gathered by now that she is not the mother hen of the group, even though she’s chicken
More like the kid sister that wants you to play dolls with her
Doesn’t like being alone and will find others to keep her company
Her feelings get hurt pretty easily
She can take a joke, just don’t be mean even if it is funny
Easily made happy by food
Tries to convince Freddy to make her pizza
When he doesn’t she’s like “fine then I’ll make it on my own”
Spends like a half hour trying to decide which pan to use and even more time getting the ingredients together
Freddy stops her before she can actually make anything, otherwise the whole place will burn
She’s easily distracted and tends to be absentminded
But if she finds something she likes she can sit there and do it for hours
Doesn’t like sudden noises, even though she makes them
Impulsive
Doesn’t play the arcade games, they make her mad
Foxy
The other chaos incarnate, he’s Chica’s partner in crime
If they were left in a room together all the tables would be smashed the chairs would be arranged to make a fortress
Tends to cause a lot of trouble so he gets put in time out often by the Freddy’s
Claims they’re being bums but they just want to keep the building intact
He sneaks away when they’re not looking sometimes and gets in even more trouble
Has the same dark humour as Bonnie
But he doesn’t laugh at himself
Actually a little self conscious
He’s a psychopath that enjoys exercise
When I say exercise I mean running and that’s it
He likes to pretend he’s either running away from or being chased by a huge monster
It’s one of the few things that can calm him down, just let him burn off some energy
Makes the others time him, but Chica usually gets distracted
Not a bad person, he just has a very hard time sitting still
He likes to draw
Carves little pictures into the floor of the cove when he’s bored
He’s running out of space though
If you give him a colouring book (they have some children’s colouring books and crayons) he’ll be calm up until he’s finished, then he’ll want to do another one
He also likes storytelling
Don’t ask him to write though, he doesn’t have much patience
Struggles with feelings of sadness
Misses performing for the kids
Most negative emotions translate into anger
Which will result in him trying to smash things and they others having to hold him back
Says things he doesn’t mean and does things that he wouldn’t do otherwise
He just can’t handle the emotion
Luckily he doesn’t get angry often
More often than not he’ll just pretend the negative feelings don’t exist, which also isn’t healthy
Out of everyone in the group he wants to go outside the most
He likes movies
There was a cheap VCR and tv in the boss’s office that’s now in the pirate cove
Somehow, none of the employees realized he took it
Either that or they just weren’t paid enough to care
He has like two movies he watches on repeat, it’s another thing you can give him to calm him down.
His favourite colour is blue, like the ocean
The true angsty one
Golden Freddy/Goldie/Fredbear
Spends a lot of time alone
Kind of a grump
Doesn’t like being bothered
He got the nickname Golden Freddy because that’s what the others called him when they first met him
It didn’t stick at all until the night guards that saw him called him that
Now it’s something the others call him to tease him, but they usually shorten it to Gold or Goldie.
He doesn’t really mind Gold or Goldie, but Golden Freddy kind of bothers him because it makes it sound like he came after when he’s actually the original
Doesn’t say anything though
Hangs out in the safe room, so the others can’t really get to him anyway
But they can yell through the door so there’s that
(I know it’s supposed to be invisible to them but they have life and stuff so they can see, they just can’t go inside)
He’s very sleepy
Spends most of his time sleeping or daydreaming
Doesn’t really miss performing
Says it was fun while it lasted but he’s fine with it being over
Though sometimes he eats his words when it’s daytime and the kids come
The cheering gives him the urge to come out and say hi even though he knows he shouldn’t
Misses being able to hang out with Springbonnie all the time
Springbonnie is there in the backroom with him, it’s kind of why he spends so much time in there
He activates sometimes, but he usually stays shut down to conserve battery
It’s pretty random
Springbonnie doesn’t know much about what’s going on, he never stays up long enough to get a full explaination
But he does try his best to keep his friend in high hopes
(I’ll be writing his personality later on, with FNaF 4)
There’s no way to charge him because the chargers are on the stage and the others can’t come in to help move him and Goldie’s not strong enough
And he can’t get up on his own
He likes being able to talk to him sometimes at least
Every now and then the others have to convince him to come out
He comes out on his own occasionally
But sometimes he shuts himself out completely and doesn’t realize how lonely he is, even if it is self-inflicted
The best way to get him to come out is knock-knock jokes, he loves them and the irony of it being through a door is just perfect
Likes even the cheesy ones
You can tell him puns or some well-constructed jokes too, he likes pretty much everything
He’s the grumpiest but he’s also the best at making others laugh
What can I say, he has a lot of time on his hands
When he does come out he hangs out with Freddy or Bonnie, the other two are too high energy for him
He plays the arcade games
He has the highest score, since he literally lives there and can play them whenever he wants
Likes the repetitiveness of some of the games
Even if he’s kind of a grump and a recluse the others respect him and come to him for advice when they need it
It’s sometimes stupid stuff like “where did my guitar go” and “quick help me hide Bonnie’s guitar”
He likes the colour purple
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gideonthefirst · 5 years
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Thank you @oddsynchronicity for enabling me to make this post lmao. Here it is: my thoughts on NADDPOD Episode 80: Your Own Personal Hell
First of all, broadly speaking, all of the flashback sequences were perfectly chosen. There are a lot of things they could each have been, but @frogndtoad and I were just talking about it and, to quote her, they got “right to the emotional heart of the show.” By which I mean, each flashback sequence forced us to reexamine how we looked at the characters, while also staying fundamentally true to how they’ve been fleshed out and developed over the past eighty episodes. And they were perfectly designed to hit the emotional beats that each player is best at playing to. tl;dr Murph is a very very good DM and storyteller and also I want him to write a book
Second of all, still just in general, the choice to split them up was very bold and also an incredible flex on Murph’s part. One of the greatest strengths of the show is the party dynamic and how much they all care for each other - to split them up for half of an episode, and likely most of next episode as well, is…well, it’s a choice, and imo it worked because it hit HARD. The only other times they’ve been split up for any extended period of time, Hardwon almost died on an airship + Bev and Moonshine ran out of spells and were down to 1 hp, Gemma died, and Beverly got offered a deal by Akarot. Like, unless I’m missing some because it’s late and I’m sick, those are the three. So by separating them it triggers an immediate fear that is much different from the usual fear at seeing an enemy, and you can hear it in the immediate tone shift. They went from harassing Ilsed in the group chat to being completely focused on their scenes and each other’s scenes and it was a different feeling than we’ve gotten since…I don’t know, Queen Ezra? Marabelle? I don’t know if it even happened then.
Okay, individual stuff! Hardwon! Murph talked about it in the Short Rest a bit, but the choice to give Hardwon something to justify his caring so deeply about the dwarves and Irondeep? Inspired. Perfect. Devastating. He’s been in the bodies of two different races, but deep down, he still sees himself as a dwarf and always has, and King MacGannis was the first one to ever acknowledge him as such. It’s such a trans narrative, first of all, but it also is uhhh sure something when taken in conjunction with Moonshine’s flashback. But anyway, Hardwon went from being someone who was always excluded but still cared about the dwarves and Irondeep for some reason to being someone who was still always excluded but had something deep inside to hold onto and someone to look up to. And then he GOT the Kingshammer and now that whole scene is so much more specific and important and. Hardwon never had a home but now we know he always had the aspiration/idea of a home and that fundamentally changes his character. “Looks like a dwarf to me” are you KIDDING me?
Miscellaneous Hardwon thoughts: Playing Kingshammer under that scene was a direct attack. And Hardwon saying “yes, sir” to MacGannis in exactly the same way that Bev said “yes, sir” to his dad in the first Galaderon episodes is something that definitely wasn’t intentional but I am going to cry about.
Moonshine! Man, how do I even…how do I even start. Moonshine is the genuine love of my life she’s so deeply, genuinely good. Bringing Marabelle in was an incredibly low blow, and also possibly a hate crime? Investigations are ongoing. However. Moonshine immediately deciding to welcome the spores into her own network and then her fungal form morphing into something closer to Marabelle’s…Marabelle was known as She Who Has No Hospitality. Moonshine welcomed in her spores without once doubting their intentions in possibly the greatest gesture of hospitality ever known. Even in death, even as barely an imitation of Marabelle, those spores are going to get to be part of a family and a network and have what Marabelle ended up losing because of Ilsed because Ilsed put them in Moonshine’s way.
The scene with Jolene and Paw Paw is adorable, but also I’m having approximately nineteen different emotions about it. First of all, the line “things that don’t belong find a way of belonging when you’re around” was such a perfect summary of Moonshine, and also hit especially hard directly after Hardwon’s scene; Hardwon has never belonged anywhere (even where he so desperately wanted to) until he found Moonshine and the same, honestly, is kind of true with Bev (more on that later). Second of all, this scene fully switched the framing of the Moonshine/Marabelle/Jolene dichotomy (trichotomy?). Up until this point, it’s essentially been framed as Marabelle is who Moonshine could become, but Jolene is who she is. But the ways Moonshine and Jolene deal with Paw Paw are reflective of a much deeper difference - Jolene, even though she is the Crick, is lawful, and does kind of want to control people and the things around her, whereas Moonshine just…is not. And then, with Moonshine literally now having part of Marabelle as part of her, Moonshine isn’t either Jolene or Marabelle; she’s both, and more Marabelle than Jolene. She’s Marabelle if she hadn’t been corrupted, and if her loved ones had stood by her, like Bev and Hardwon always have.
Miscellaneous Moonshine thoughts: Playing Sumpin’s A Mess Out West at the beginning of this was a Choice but at least it wasn’t Mee Maw’s Burden. Also I always pictured Moonshine as having gotten Paw Paw when she was very young, and it’s adorable that she was already a full adult when she adopted him. Love that, it’s so much more perfectly Moonshine than what I had thought
Beverly. Do y’all ever…cry. This was the culmination of his arc. I mean, I’m sure it’ll go other places, and I trust Caldwell and Murph to keep him interesting and growing, and he has growth to do, but…his entire story has been building to this. “A child has a duty to his father, but a hero has a duty to the world” is the final sign that Bev isn’t a kid anymore, and hasn’t been able to be for a long time. But also, for the first time, he gets to make a choice about it: does he want to be a kid, or does he want to be a hero? And he chooses hero. He chooses hero even though he’s sixteen and may have to kill his own father, because that same father has been teaching him that he has a duty since before he was even old enough to start high school.
The flashback scene also very much emphasized how deeply alone he’s kind of always been - which is something we’ve literally never seen before. We’ve gotten very brief jokes about him being bullied in school, but that’s never been explored, and we also know for a fact that he was an excellent Green Teen and also the son of the captain of the Green Knights. But this was…he’s the only Green Teen there. Erlin, Derlin, Cran, they don’t see the execution - the execution brunch is likely their first, and Erlin isn’t even there (we do know Erlin’s parents are dead at this point, but that is a very different thing than watching your father execute someone in front of you without showing any emotion, and not being allowed to look away). All he has is Egwene, who is also completely alone, and it’s not like they’re really friends after this. They share one moment, and that’s all there is, and then it’s back to Bev being alone and doing everything he can to make his father proud of him. And then, when he finally succeeds in making his dad proud, his dad gets ripped away to another dimension, ages 20 years, and signs a deal with the devil. So once again we come back to “things that don’t belong find a way of belonging when you’re around”, and Bev only really belonging somewhere once he finds the Boobs.
Finally, like…Bev’s introduction was “according to his mother, a very good boy”. He’s a Green Teen because that’s what his father was, and his father before him, and his father before that, and he’s the fifth of his name and the best of the Green Teens and all he wants to do is impress his mom and dad and be good enough, and here he’s given a chance to be with his dad again and do what he says - which is all he’s ever known how to do - and he has to make the choice not to. And the only reason he’s able to make that choice is, once again, Moonshine. Reaching out to his friends, to the family he chose, to the family who lets him be a kid and loves him unconditionally, to the family who says “I’ll love you whatever you choose” but trusts in him to make the right choice.
Miscellaneous Bev thoughts: Pulling in the main theme at the end there was the best editing choice Murph has ever made. I started crying fully in public and also got chills and also my jaw dropped. “I look at him like I did that day: with a mixture of hate and love.” The level to which Caldwell has perfectly captured the gay teen experience and translated it over to a high fantasy d&d podcast and the metaphor of his dad selling his soul to the devil sure is a lot to handle. Also, uhh, I don’t want Bev to die, like, ever, but if he does next episode, what an incredibly beautiful story.
Miscellaneous final thoughts: This show is about found family. Even when forcibly separated to different levels of Hell, they save each other and come back to each other. I can’t fucking handle it. Music choice in general this episode? Fantastic, good job Emily and Murph. And then, I can’t wait to see how they handle them being separated for what’s probably an entire episode - a week is WAY to long to wait
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houseofvans · 5 years
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SKETCHY BEHAVIORS WITH KIM SIELBECK
With a background in fashion, textile, illustration and printmaking, Honolulu based artist and designer Kim Sielbeck creates colorful, bold, and fun paintings and patterns inspired by lush landscapes in Hawaii. From murals to digital canvases, Kim recently created some our favorite customs as a Vans Custom Culture ambassador, using her signature color palette and designs! Find out more about Kim, what inspires her, and what she has coming up for the rest of the year.  Take the leap! 
Photography courtesy of the artist. 
Could you introduce yourself to everybody?  Hello! My name is Kim Sielbeck. I'm an illustrator living in Honolulu, Hawaii and have been here for about two years. Before that, I was in New York City for almost twelve years. I went to school at the School of Visual Arts. I grew up in a Coast Guard family and lived in Hawai'i as a child- it's much different being here as a grown up! Fun tidbits: I am a dog person, I was born in Alaska, I once broke my toe in mid-air taking a jumping photo.
How would you describe the art you create? How would you describe your particular technique? My work is colorful, bold, and fun. Mixing colors and choosing them before I start on a piece is something I love.  I limit myself to flat colors–this evolved from focusing on printmaking in school and working as a textile designer for several years. Pattern is important in my work, which also carried over from the textile world.
What are your favorite things to paint? What are your favorite things to paint on? I'm very inspired by the verdant, lush landscape in Hawai'i- the plants here are unlike any other in the world. I also love painting people relaxing and having fun. A lot of what I paint is a reaction to current events today. I paint the world I want to live in. As far as surfaces- murals are my current favorite! Painting on a giant wall, getting covered in paint, and working in a public space beats working in my usual set-up, which is an iPad or computer.
What’s a typical day in the studio for you like? And what are you currently working on in the studio? Every day is different. It usually involves a couple hours of combing through emails, finding the right balance of podcasts and music (with some dance breaks), and zoning out while I'm drawing. Currently I'm working on some new personal pieces- I just painted a portrait of my friends Sarah and Danny and their puppy. I'm also working on a few editorial pieces for some magazines!
My studio is very unique- it's located in the Old Blaisdell Hotel, which was one of the first hotels built in Honolulu. There are lots of other creatives in the building, and it's nice to take breaks and talk story with them during the day. We all support each other and it's a great community.
When you're working developing a new painting or piece, how does it begin - take us from sketchbook, to color choices, to finished painting?   A new painting starts as a tiny thumbnail to get the composition right. Then I'll start sketching right on the surface (normally wood panel) with a light underpainting. Picking color is something I do very early on- sometimes it informs the composition and the subject matter. I try to limit my palette to 5 or 6 colors per piece. Sometimes, I'll be 3/4 done with a piece and have another color idea- so I'll have to go back in and repaint entire sections of the painting. It's all trial and error, and you can always repaint something.
We love the colors and compositions of your works and designs. Can you tell us how you arrived at your color palette and how composition comes into play when you’re creating a piece? Years of working in the fashion and textile industry has given me a keen sense of color and color combinations. So much of my job as a textile artist was using colors that were popular for each season- we always had trend forecasting books laying around, and would often color or recolor a piece until it was right. We also limited our palettes to what commercial printers could print- usually no more than 8-15 colors per design. Additionally, color palettes were always the first thing we came up with when starting a design. I still have that approach today and often pick my colors before anything else is completely set in stone.
What tools will someone always find you using at your studio? I've got plenty of tubes of acrylic gouache laying around, lots of different brushes, and lately a lot of leftover house paint from murals. My go-to tools for commercial work include my iPad, desktop, and Wacom tablet. I'm able to leap from painting to digital work- most people can't tell a difference between the two!
How do you unplug yourself so to speak? What do you do to center or re-focus yourself if you find yourself stressed out about deadlines, art shows, and the sort? One of the reasons I moved to Hawai'i was to be able to unplug more. Prioritizing things like going outside and being in nature are great ways to step back and put things in perspective. I also make sure to keep a planner so deadlines don't creep up on me, and hit the gym to work out any lingering stress.
You recently worked as one of our Vans Custom ambassadors! We absolutely love the Vans you created for it. Can you tell us a little bit about the process, your concept, and the response you got? Thank you! I loved painting the Custom Vans... people always ask me where they can get a pair! My concept was to create one shoe with a tropical print and one with a desert print. They could be used to walk everywhere and anywhere across the globe. The colors I wanted to really pop- you would notice these shoes on someone's feet!
What do you enjoy about collaborations like this? If you could pick anyone in the world, who would you collaborate with? I've been a fan of Vans since I was a kid and tried to sneak into to the Warped Tour. I had big ambitions of skateboarding and surfing as a kid (I am finally learning how to surf!). The lifestyle, attitude, music, artistic improvisation, and boldness of skate/surf culture has always been magnetic, so working with Vans has been a dream job.
I love collaborating on all sorts of projects–I don't think I have one specific dream client. I love seeing my work adapted in new ways, like animation. I'd love to paint more murals, and also work on some big-impact projects that can reach more people and bring some color and joy into their lives.
What advice would you give someone who wants to follow in your footsteps? A career is not something that happens right away- you have to constantly work for it and adapt. I was hoping right out of school I would instantly become a world-famous illustrator... not the case. It took a few years to find my style and voice, and that's ok. More advice is to always pursue outside interests, and grow as a person. I was in a punk/pop band for several years in NYC (shout out Puppies!), learned how to sail, and traveled a lot. All these things, while not necessarily being art-related, helped influence my work and life.
How did start becoming interested in art and design? When did you find yourself doing it as a career? Moving around so much as a kid, art was something that was a constant. I could express how I felt, what I was going through, and could make friends doing it. Early in high school, I realized I could maybe do it for a living. My parents sat me down and asked me to come up with a plan for college and beyond, so I had realistic expectations and saw the hard work it would take. A good work ethic, some luck, and many hours of practice helped me push through. When I graduated college in 2009, there weren't many jobs. I lucked out and got a full-time job at the textile studio, while freelancing on the side. Eventually, 8 years later, the freelancing became stable enough to do illustration full-time.
When you’re not busy creating art, how do you unwind and chill out? When I'm not in the studio I'm trying to explore new places, go on hikes, go to different beaches, or learn how to surf. At the studio, my brain is on New York speed, but walking outside I switch back to Island Time immediately.
If you weren’t an artist, what do you think you’d be doing instead?   I'd be a guitarist and lead singer, traveling the world in my amazing punk rock girl group.
So we gotta ask what are your FAVORITE Vans? I have some surf-green high tops I've worn for YEARS. I got them in Pasadena one night at an art opening when my sandals snapped in half. The Vans store was miraculously still open, and I ran in and grabbed them in the five minutes I had to spare. They saved my outfit and my night, and they've since traveled to London, Italy, Hawai'i, Japan, and beyond.
What’s coming up next for you? I'm going to Europe in September, for some work and some fun. I'm looking forward to a few bigger projects I can't talk about yet. I'm also working on some local Hawai'i projects, including working with the Humane Society. A beach towel collaboration with Surfer Towel's Christie Shinn (who you just interviewed!) just came out, too.
FOLLOW KIM | WEBSITE | INSTAGRAM | TWITTER | BEHANCE 
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comicteaparty · 4 years
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November 13th-November 19th, 2019 Reader Favorites Archive
The archive for the Reader Favorites chat that occurred from November 13th, 2019 to November 19th, 2019.  The chat focused on the following question: 
When reading a new webcomic for the first time, what qualities are more likely to turn you into a long-term fan?
carcarchu
Definitely creativeness and how unique the overall concept is. If i think i can pretty much guess how the story is going to play out I'm less inclined to stick around and tune in every week (though i might queue up a bunch of chapters and binge it if i still like it enough). If a story keeps me on my toes and there's cliffhangers every chapter it makes me want to come back every week to find out what's going to happen next and that consistency makes me want to stay until the very end. Also i tend to read mostly romances so if i really like the ship that the comic is pushing i'm much more likely to keep reading it
Cronaj
For me, it's character development. While the art style or plot concept might draw me to read a comic initially, it is the characters that make me stay. If I feel like the characters have realistic enough motives or emotional journeys, I start to see them as real people. I cry with them, laugh with them, and mourn with them.
Batichi
I need to get a good idea of the 'hook' in the first 20 or so pages. I really need to know if the comic itself knows what it wants to do before it's really started. It can be through set up or character intros or world building like Chirault http://chirault.sevensmith.net/, or even a good random encounter like in Ghost Junk http://ghostjunksickness.com/ to get me into the action really fast, or starting In Media Res like O Sarilho http://sarilho.net/en/ . I need to know the creator knows where the story is going in some capacity or I'm worried the comic will quickly stagger into a hiatus. Technical parts can still be a bit wonky as I know from experience most creators need some practice, but I still need an idea they're getting to (without having to read the about page)
Most comics I've read that kept me going always seem to have really well thought out starting points that continue all the way till the end.
keii4ii
I look at how the narrative treats lawful characters. I usually have a hard time relating to chaotics, regardless of how well they're written (I may come to care about a chaotic character, but I'm gonna need something else to keep me reading until that happens). If the narrative portrays lawfuls as interesting and worthy of attention, and gives them compelling arcs that let them shine, yeah, that's probably my jam! Related to above though not the same: I love it when slow, quiet moments are given importance and handled well. (Related since quiet and lawful overlap?) Not just downtime so people can catch their emotional breath before the next set of busy scenes... but important enough to be seen as the focus of their own, if not of the story! This should show quite clearly in my own comic if I'm doing my job right...
keii4ii
Sombulus (http://sombulus.com/) by @Delphina is a notable example of treating lawful characters with respect, even though the comic as a whole has this wacky chaotic fun vibe. When I was first making my way through the archive, I greatly enjoyed the first adventure with townspeople turning into literal walking fruits, bread, etc. But then the trio went to talk to Tenge, and I was relieved that the narrative didn't "side with" the chaotic, irresponsible (though still 100% lovable -- I love you too, Astyr!!) main character. The comic managed to portray Tenge as being uptight without feeling unfair to me, a lawful. That is SO rare to see! (Sombulus as a whole does a great job at treating characters from the entire lawful-chaotic spectrum with both fairness and fondness. It is one of my favorite things about the comic. )
Delphina
(I saw I got pinged so I scrolled up to see what the question was, but I went too far and I thought you were saying Tenge was your favorite magical boy and I was dyiinnnggg @keii4ii )
keii4ii
(Tenge is totally my favorite magical boy too, now that you put it that way )
Delphina
Thank you! And thanks for the compliment on the lawful/chaotic dichotomy. Balancing how those kinds of personalities work together and how they're both strong in their own ways is really fun for me, and I'm glad it's showing in Sombulus!
DanitheCarutor
What can keep me reading depends on the comic. The hook can either be character interaction, the character's themselves, the setting, or the plot. With characters, how the they handle themselves and one another, how they think, how they talk, how they walk, how they DaNCe, how TheY LOVE! Lmao! But nah, I'm really big into character details, which individualizing characters to the extent that I like is rare in comics so I settle for standard stuff. As long as I can distinguish them, and they're interesting, I'm chill. Setting? A super fun thing for me, I love it when creators go batshit with their setting lore and world building. Of course even when the setting just pure aesthetic, when it comes to it being the hook for me as long as it's weird and crazy, something a little fantastical or cosmic I'm digging it! Plot. This is the one I least care about... as weird as that sounds. The story can be an insane mess as long as it's a fun and enjoyable mess, but when story does hook me it is usually an interesting, super intriguing take on a preused concept either with the use of visuals or writing. (Which every concept has been used, originality is technically dead) Some examples are: The Prometheite https://tapas.io/series/Prometheite - A sad Frankenstein story about a woman losing her partner to a fatal illness. Hookteeth https://tapas.io/series/Hookteeth - A lovecraftian/cosmic horror romance with merfolk. (Not much to say about this one, Lovecraftian stories in themselves are weird and awesome imo.) SUPERPOSE https://tapas.io/series/SUPERPOSE - A sci-fi comic heavy on character interaction, and looks to be something other than the usual in space, on a different planet, or a story where the sci-fi is just a setting. (To be honestly, I'm mostly into how the story is presented visually. It feels very theatrical.)
Sometimes I stick with a comic purely for the aesthetics, I'm a sucker for eye candy. LIke Seluda https://tapas.io/series/seluda - A normal-ass high school story, but the visual presentation is SOmething else! Very 60's-70's drug trip, the style of speech used by the MC is very surreal, if not a little long winded at times. I would chalk my interest in this comic up to characters and art, but mostly art.
keii4ii
Related: Astyr supplying the non-sequitur lines to keep that one machine going was also a favorite moment of mine. This is probably just me but I found it genuinely heartwarming to see him able to contribute simply by being his chaotic self, even without his magic. @Delphina
FeatherNotes
Honestly character design and a memorable interaction are easy hooks for me. I do like a good investment in world building however, it really helps for easy immersion and definitely makes it more enjoyable to read! The moment I see a creator indulge in some good backgrounds and lore, I'm pretty much sold! Phantomarine and o sarilho are really good examples of all those things http://www.phantomarine.com/ https://sarilho.net/en/
Cap’n Lee (Flowerlark Studios)
I read a really wide variety of comics. I’m not sure I can pinpoint exactly what trait it is that hooks me, besides just ‘good writing’. I like comics that have believable, relatable characters, well thought-out plots, and good character development. I’m immediately turned away by heavy reliance on tropes, stale, cookie-cutter characters, or achingly slow progression. If it’s well written and well-paced, there’s a good chance I’ll stick around and keep reading. Also, a bit opposite of what Keiii was saying above- I love a good rogue. The better the chaotic character, the more likely I am to be drawn in. I love stories that explore the moral grey area, that have villains with good redemption arcs, and have heroes that are deeply flawed but grow and learn. If the hero is always 100% on the good side and the villain is always 100% on the bad side, I’m more likely to lose interest.(edited)
FeatherNotes
Ohh yes agreed on that
keii4ii
@Cap’n Lee (Flowerlark Studios) I believe we may be looking at two sides of the same coin! I wouldn't be interested in reading about the Honorable and Immaculate Lawful Heroes Against The Forever Evil Baddies, either. Greyness -- or to describe it differently, "stories not picking a side" -- is something I like seeing as well, just through a more lawful lens. Back to the Sombulus example, it's one thing to portray a noble lawful hero. But Tenge was portrayed as being uptight, without making it feel like a jab at lawful readers. He has room for growth, but so does everyone else in the story. Reading Sombulus I feel like he can learn to become a happier person without becoming someone else. Lawful doesn't mean perfect nor boring, and that's something I really appreciate seeing.
Cap’n Lee (Flowerlark Studios)
That’s very true! I like when lawful characters aren’t perfect, though I gravitate more towards chaos, lol.
keii4ii
(Tienar may not be my tippy top favorite Ashes character (not yet sure who my fave is!) but I am definitely partial to him and his lawfulness. )
Pakky
i love chaotic lawful characters. one of my favorite characters was from a long dead webcomic called destress where the main character was lawful but also psycho. it was pretty fun to watch
sssfrs
I dont read a lot of comics but I love loveable rogue characters
FeatherNotes
Love me those chaotic stupid types too My comic's main char is one of them and it definitely makes for interesting interactions!
sssfrs
I like the dynamic my characters have. The leader of the group is smart and responsible, the second in command is smart and kind of lazy, and everyone else is completely chaotic, evil, or stupid
So the leader is herding cats
Glowbat (Aloe)
I think what really grabs my attention and chains it to the radiator usually is when there's a noticeable overarching thesis or themes to the comic that the creator is mulling over via the story. Usually as a result it really tightens up the whole story and seeing characters of all kinds representing different stances on the thesis and acting in ways directly reflecting that is neat.
keii4ii
^ Cohesiveness!!!!
Glowbat (Aloe)
Yeah!
Cronaj
I think it's interesting how most of us are drawn in with character development, even if the specific types of characters we enjoy are different.
keii4ii
^ Yeah, I fully admit that just because a character is well written/believable, doesn't guarantee I'll be invested in that character. I definitely have my types, as well as a horribly narrow and specific taste range
Glowbat (Aloe)
also the other thing that really draws me in is if you put a hot character with pointy shark teeth in I will read the entire comic always
Cronaj
I think my taste range is pretty broad with the characters I like, narrow af in regards to art styles
It's a horrible affliction really
@Glowbat (Aloe) lol, do you read Castle Swimmer?
Glowbat (Aloe)
...maybe
Phin (Heirs of the Veil)
I think what hooks me, when I start reading new webcomics, is how diverse and interesting the cast is and I think I'm more likely to stay on a superficial level if not everyone is conventionally attrative. Other than that, strong character writing and strong motivations for the characters that are already there in the beginning.
Cronaj
Character development!
Deo101
Things that keep me around are like... If I can read it, honestly. Like if i can follow whats happening consistently then i can get into it. Also! Depending on how it treats women, lgbt people and disabled people really makes or breaks my overall enjoyment. I like character driven stories most but I can enjoy other things and get into them, its nit very consistent for me
All about clarity and respect
Cap’n Lee (Flowerlark Studios)
Oh, yeah, the author respecting their characters and / or groups of people is a big must for me.
So I agree with Deo 100% on that
Deo101
Oh, and also how much they respect their readers and trust that i can follow things without holding my hand through it!
Cap’n Lee (Flowerlark Studios)
^^^that too! I am not a fan of over-explaining(edited)
Cronaj
I will say, the way female characters are portrayed does affect my overall enjoyment as well. For example, if a woman is so boring and placeholder (i.e. just there to help a man or be a romantic interest), as I like to call, suffering from "girl" syndrome, I really hate it. This is why I can't watch a lot of anime, because often the female characters don't matter.
Cap’n Lee (Flowerlark Studios)
Also, @keii4ii I think you may be the first person ever to say you like Tienar!
keii4ii
omg noooo Tienar I WILL ROOT FOR YOU, MY EAGLE
It's not that I agree with him a lot. I just really appreciate that he's there
Cronaj
But yeah, if a comic can't pass the simple Bechdel Test....
Cap’n Lee (Flowerlark Studios)
Hahaha, well, he’s definitely There
keii4ii
Re: the balance of clarity vs not over-explaining, that can be tricky!!
I too don't like over-explaining, but what I find to be just clear enough may be unclear to some, or too confusing,
Deo101
Yep :// so that one is really not on the author so much as just "if I dont know what's up or if I feel its dragging on i wont like it"
Jts not the kind of thing that you can do right for everyone
keii4ii
Agreed
Deo101
What my indicators for "is this respectful?" "Is this clear?" Etc are gonna be wayyyy different from other people's so its hard to say exactly what keep me reading
keii4ii
This is actually something I've been thinking about a lot. For Korean webcomics, the comment section generates a lot of engagement, and one result is that reading comprehension becomes a group activity. Particularly observant comments become highest voted, so even less observant readers can follow along by reading the comic and the highest voted comments. I feel that makes some stories more accessible than they would've been without that comment section culture.
Deo101
I wish that were commonplace lol
keii4ii
ME TOO
Their comment section is active enough that one time, a reader asked for toilet paper (they were stuck in a public restroom stall at Incheon airport, and only had like 20 minutes before their flight) and they actually got TP in time
But yeah, it's not just the activity level that I'm envious of. It's the group effort reading comprehension
I value it as a reader (I am not the most observant), and want it as a creator
Deo101
Yeah wow that sounds awesome and would also help me SO MUCH because I struggle a lot with following things...
keii4ii
OMFG
Before reading the sentence to the end
Deo101
Remembering, knowing what's going on or who is talking, picking up on subtle hints... Can't do that lol
keii4ii
I thought you were going to say "because I struggle a lot with public restrooms with no TP" sorrryyyyy
Cronaj
Hahahaha
Same
Deo101
Hahahahhaha
I usually just ask whoever is next to me if that happens
Cap’n Lee (Flowerlark Studios)
I wish western audiences were that engaged. Usually the top voted comments I see are either puns (fair, because puns are awesome) or thirsty (less nice, but if it’s a thirsty pun I admit to laughing out loud sometimes)(edited)
Deo101
Yeah same lee :/
I've been getting like .1% of my readers commenting and ive been like. Is my writing just not conducive to an interactive environment? This convo should probably move out of reader favorites. Creator babble it is! Lemme go over there w it
keii4ii
There was this thriller webcomic in which the MC was trying to assassinate 4 corrupt politicians for personal grudges. He already got three of them. The last one receives a large, round-shaped flower pot as a gift from his supporters. 3-4 weeks later (IRL I mean), it is revealed that the third target/victim was cut up into pieces, but they couldn't find his head. One reader pointed out "THE FLOWER POT!!!!!!" and I would not have been able to make that connection without that comment. I mean the flower pot thing was revealed the next update anyway, but it was nice to have that comment, and another highest voted comment even specificed "go to [this specific update] for the scene in which he receives the pot"
(The head was in the pot)
Deo101
Thats so fun
Cronaj
Oh my God... It's brilliant
DanitheCarutor
@Pakky221 Distress by Blankd, right? I loved reading that comic back in the day! It's sad that the comic got discontinued, but I have to say I'm enjoying the WIP work for the stuff the creator is working on now. Regarding the conversation about characters, I think I'm the niche person in the crowd. Unless the character themselves or the situation they're in is an obvious mouthpiece thing for someone venting their racism, sexism, homophobia, whatever political views, etc. I don't reeeeally care how characters are treated or used? I've always seen them as tools, even in childhood I was disillusioned about seeing them as real people, so it's hard for me to get emotionally invested in how the author treats them. I don't even care about my own characters outside of portraying their problems, personalities, and situations decently. Probably not a good mindset to have, and it'll probably dox me some points on the "good creator" scale, but it's just my thing I guess. Lol
Bland characters are a pain, though! If you can legit replace your character with a rock, and it would have the same impact or be a livelier option, then... that's kinda sad. (Unless your character has some kind of legit issues relating to appearing bland, or they're sort of the butt of a joke.)
Pakky
@DanitheCarutor o: i don't have any way to follow the creator. the blankd tumblr has been inactive for so long but i agree. Bland characters are my least favorite. There's a lot of comics out there that have some pretty plain main characters that are realllllly hard to relate to.
DanitheCarutor
Aah! Blankd's Twitter is still active, they're working on a game right now, and they've done a few -ahem- adult comics since stopping Distress. https://twitter.com/blankd_ec
Yeah, with bland characters I'd like to think the author is trying to make that type of Sue that anyone can put themselves in? But it ends up turning into the opposite because they're so dead on arrival that no one can relate.(edited)
snuffysam
kind of related to the idea of "i should have an idea of where the story is going at the start", but one other thing that keeps me reading is "the story gets there". like if the comic opens with an old man telling a young knight that she has to travel across the land and slay a dragon, cool! if i continue reading the comic for six months and they're still in the same conversation, i'm probably dropping it! like i get that comics update at different rates, but if you have like one page every two weeks you should probably make sure something interesting happens in the first 20 pages. and the sorts of comics i absolutely love are when, like, the stories actually move forward. like, if i can re-read a comic and feel nostalgia for the earlier scenes, that's how i really turn into a superfan.
Capitania do Azar
The group effort in this chat already pointed some very important points: that not all characters are conventionally attractive (tho I like that, it's not something that would make me stop reading if it were absent), well developed women and LGBT+ characters, and characters with strong motivations that are apparent, make sense in the context of the story and are known to us from the begining. That said, if the comic consistently treats me, as a reader, as if I were not very smart (by constantly overexplaining things, pointing again and again at the obvious, making me go through walls of text because world is more important than character and you need to read a bible to get through chapter 1), I'll probably not engage for too long. I gotta say that the visual style is also a very important factor. I am willing to look through what I consider to be minor issues (like small inconsistencies in drawing/scenario or characters being offmodel) for as long as it doesn't interfere with my immersion in the story. However, some visual styles are a big no-no for me, and I discover that I can't look past those and enjoy a story
Q @CecilieQMT making WAYFINDERS
This chat is very good - also for a first-time webcomic creator. As a reader, I'm almost a little ashamed to say that I'm very picky. Not because I don't like comics, because I LOVE COMICS, but becase I'm so goddamn busy all the time. Everything is constantly competing for attention, and for a comic to be able to hold that attention, it needs to be something extra special. For me, that's an engaging and developed visual style, a plot that gets going quickly, and a sense that the story has been planned. I love that so many different comics exist, I just can't read all of them and also be a creator.
RebelVampire
As a reader, I'm almost a little ashamed to say that I'm very picky. Not because I don't like comics, because I LOVE COMICS, but because I'm so goddamn busy all the time.
I think that's an important sentiment all creators should remember. People are busy. And like, not even just comic creators. I'm talking about basically everyone. Which means good and bad things. Bad thing is that it makes creating a highly competitive market because people are going to be super picky just for lack of time to be un-picky. But the good thing is it means the people who do choose to read your comic are picking it out of all the other comics that they could read with their limited time. And that right there is pretty special.
Cronaj
@RebelVampire That really is a beautiful sentiment.
@Q @CecilieQMT making WAYFINDERS I am also very picky about comics, which is part of the reason I'm so picky about my own work. This is why if an artist doesn't seem professional enough for me, I don't want to waste my time reading the comic, because maybe the writing is unprofessional too. I know I'm missing out on a lot of good content, but as you said, I don't have the time to read a comic and be disappointed when I'm further into it.
keii4ii
I too am picky about stuff, and it's not even because of quality. My tastes are a far bigger factor. Just because I don't read something doesn't mean I think it's bad!!
Cronaj
That is also true
Tastes also play a huge role into why I read or don't read something, not just the "quality" of the art
kayotics
I don’t think I’ve answered the question yet but I’ve been lurking. The first thing to grab me that might turn me into a long term fan is the art style. I don’t think the art is the most important factor but I need to be able to follow along, and if it’s not a style I’m interested in I probably won’t start it. The second thing is the writing in general. I like characters the most, more than world building. So interesting interactions are where I get the most enjoyment. The story could go almost anywhere but if I don’t like the main character I really won’t like the story. So the thing that will keep me going the most is a likeable main cast. And I don’t mean flawless, because that gets boring, but characters that I enjoy seeing fail, and then pick themselves back up again.
DanitheCarutor
So I slept in it and realized when I was talking about plot for my answer, it was actually themes... because I didn't talk about anything relating to plot. Lol shows how professional I am. With pickiness, is it weird that I'm more picky now that I'm jobless than when I was working fulltime? When I was pulling 10-11 hour work days I was literally a drifter, so they never had anything for me to do. I would find anything I could get my hands on to make the time go by faster, so I read as many webcomics as I could. Now I have all day to catch up drawing pages, trying to find a new job, helping my mom with chores, and doing obligatory family bs. I also want to try making some kind of revenue off my drawings/comic, so I've been trying to get in the groove of doing more things. (Which is difficult because pages take almost all my drawing time.) It's hard to find the time to sit down and read a comic now since staying productive is mandatory. Uuuh Tl;dr: I can empathize with being picky due to lack of time.
Q @CecilieQMT making WAYFINDERS
THat's the creator struggle, right? In creating, so much time is spent creating, that it can be hard to find time to consume
Q @CecilieQMT making WAYFINDERS
Ooh, yay!
Deo101
I think also as creators, we tend to have a hard time -if not an impossible one- seperating our work from what we read. I Know I tend to look at other things as a learning experience in some way, either thinking "how would i do this different?" Or "what about this can i apply to my work?" Which makes reading a different, more tiring experience
We may tend to* this might just be me i will admit
DanitheCarutor
@Q @CecilieQMT making WAYFINDERS It is! Sometimes I get so focused on the creating aspect that I forget to do all the other important things like advertising, socializing, promoting other people. Like playing video games, reading comics is an absolute luxury time waster so I don't do it as often as I could anymore.
Aw man! I do that too, Deo! Although it's something I actually enjoy? Something about analyzing a piece of media, and applying what you would do with it is fun.
Deo101
Oh I absolutely do enjoy it! But it takes more time and is draining for me
Cronaj
Definitely makes it harder to enjoy what we're reading
DanitheCarutor
Aauh yeah, that's true. Analyzing does take a lot of brain power and energy.
Deo101
Yeah :/ so to find a story i can really get immersed in is incredibly rare now...
Cronaj
I do this with books I read too(edited)
It's an awful habit
DanitheCarutor
Over analyzing everything is something I've been doing literally since childhood, so I'm used to it. My brain never shuts off unless I'm drawing.
Cronaj
I find myself wanting to rewrite other people's stories
Don't be like me
Deo101
I do it too and i think its just kind of how you think about things when you're a writer
DanitheCarutor
Pff oh no, I've done that too. Not so much now, but in elementary school whenever I watched a show or movie I hated, I would rewrite it.
Deo101
When you pick apart what you dont like or analyze what you do iy lets you apply those things to yiur own work. Its a valuable skill to have and i think its kind of automatic
Cronaj
Even my favorite authors of all time... I end up going back on a reread and wanting to change things that didn't work out so well
DanitheCarutor
It's a really good skill that not enough people have... at least my coworkers are pretty lacking in the critical thinking department. They say it's healthy to question, analyze, and long to improve.
Deo101
Some people are, and that's okay! Those are the people I hope are reading millennium ;)
Jk lol
DanitheCarutor
Lmao! Yeah, it's okay to be a person of simplicity, as long as they don't tell me the hyper-realistic Lion King remake is better than the original.
Deo101
Ahhahahahaha
Cap’n Lee (Flowerlark Studios)
I analyse every format of story I consume automatically . Comics, books, movies, etc. I find that it doesn’t take me away from immersion, but it DOES take away my emotional investment. I’m enjoying the story plenty, but I’m less likely to feel attached to a character or be sad when they die. It’s a very rare story these days that will actually give me feelings over the fate of the characters.
FeatherNotes
I can totally see that too though, esp with the crazy amount of works being produced, you def have to do some curating in a sense to see where you will make that emotional investment too
DanitheCarutor
Aaah I get that with horror movies! Lol But in seriousness, I'm the same way for the most part. My immersion is perfectly intact (unless something stupid happens), but my care investment in characters does waver. Usually it's easier when the characters are really weird, and catch my eye, like the corpse man in Swiss Army Man. I got super invested for some reason when he learned how to walk, then when he died again because his friend wouldn't fart in front of him. But normally, nah I don't feel much, especially for death but my views on that are kinda skewed to begin with.(edited)
So I realize I'm really into surreal comedy, if a character can actually make me laugh I'm more invested in their wellbeing.
keii4ii
Analytical reading is great. Though I rarely find myself wanting to fix other people's stories. I have creative tunnel vision and genuinely have no desire to work on anything other than the OTP (One True Project)
Same goes to my own ideas really? I get ideas but auto-filter them out, as I have 0 desire to work on them.
Cronaj
You are blessed lol
Every five minutes, I'm sitting there trying to convince myself to work on ONLY ONE PROJECT AT A TIME.
"Oooh! That's a cool idea! I should E x P l O r E that!
kayotics
I try to not analyze shows or comics unless I REALLY love them or I find them boring and want to be interested in them. For example: I’ll analyze the hell out of Full Metal Alchemist because I ADORE it, but the analysis stage came much later after finishing the comic. If I’m not engaged with a series then I’ll analyze what would make me more interested. I hardly ever try to rewrite other people’s stories
Deo101
Yeah i dony try to rewrite its more of a "what about this didn't i like and how can i avoid doing that in my own work?"
FeatherNotes
ohhh yes agreed Deo
kayotics
Oh yeah definitely. I will sometimes think about that, but usually it’s if something is really bugging me
Deo101
Yeah I partly do it because people sometimes just don't take "idk i didnt really like it" for an answer and I gotta explain. Also its kinda like a puzzle and I like puzzles
kayotics
Oh, on the topic of the question: one other thing that will hook me is whether or not the writing is exciting. For example, I mentioned being bored by some comics, but that doesn’t mean I’m looking for action all the time. What I’m looking for is for there to be something to latch on to. The most mundane story about laundry could be interesting to me if it’s written in a way that engages me.
A really good example of engaging writing in a mundane story is probably Sakana? https://www.sakana-comic.com/ The characters just. Work in a fish stall. But the story holds my interest even in the quiet moments because it’s crafted in a way that keeps developing the characters.
Cap’n Lee (Flowerlark Studios)
I can’t turn off my analysis mode. It just happens as I’m watching / reading in the background of my brain and there’s no control switch. Sometimes I wish there was so I don’t correctly predict the ending 1/4 of the way through and spoil it for myself. (I’m no longer allowed to make predictions along with my friends when we watch movies together).
Deo101
^^^^ SAME. BIG SAME.
My mom and sister are like that too so we all guess the ending and my dad gets lile >:( I Kno youre right and it's ruined now >:((
Cap’n Lee (Flowerlark Studios)
But agreeing with the above, I don’t want to fix another person’s story. I’m just always asking ‘What made this scene so effective?’ and ‘what made this part not so effective?’. I also map writing patterns, formulas, and file away ‘tells’ in my head as I go.
Me and my friends all like to talk during movies: making snarky comments or predictions. I’m just no longer allowed to do the latter because I will ruin the ending. XD
Deo101
Ahahahahahaha
Yeah I can't go to theaters I've been shushed so much. But its so hard not to talk for me
FeatherNotes
that's a very important skill to have with analysing things to the point of deconstructing them in your own work and making more effective narratives too! it's good to be aware of the content that you consume and really understand what made the work speak/effect you the way it did. Honestly these conversations are much more enjoyable to have than just 'my fave character is that bc they are funny' and it ends there (no shade on simply enjoying things here tho! I def do the same) but yea! being aware to that degree is a good skill for writing
sssfrs
@Glowbat (Aloe) You should read my comc
I’m sorry I’m like this I’m just so focused on what I’m working on its the only thing in my whole brain right now.
You said you like stories with themes and my mind was like themes? my story has themes
keii4ii
Calm down man! XD Though I can relate to brain being 100% focused on your OTP (One True Project)
sssfrs
I love analyzing media. I get bored of reading or watching things really quickly if I feel like I’m starting to understand the central message. Or maybe bored isnt the right word- more like satiated? If the work is really cohesive and Ive gotten the overall message I feel like ive fully enjoyed the media and had a good time
Like analyzing it is enough and then reading is just bomus
bonus
I’m so sorry
FeatherNotes
it's okay to be really into your own work haha! love that passion to keep you going--!
also the OTP acronym is rly cute omg
sssfrs
One True Project I just realized you saidb that that is really cute
Like I said I stop reading if I feel like I have the gist of something(edited)
I think its cool that a lot of us are saying we analyze things all the way and were also making our own stuff like does working on making your own thing cause you to view the details of the construction of the story in a different way?
DanitheCarutor
Like, does being analytical make us construct our stories differently than others? If so I wouldn't say it does for myself, but my visuals tend to get way overly detailed. To the point where important stuff tends to get drowned out, which is something I've been trying to work on. <_<'
keii4ii
It would definitely help with self-editing/ revisions, for one thing.
I don't think you need to be analytical every time you consume a story, but it helps to be able to turn analytical mode on?
Deo101
yeah for me its kind of always on unfortunately. if not when im watching then definitely after having finished
DanitheCarutor
Yeah, turning it off is near impossible. Ah thinking about it, I guess being overly-analytical kiiinda affects my story? (If that's what sssfrs meant) I remember some readers who've said they go back and forth to connect plot details, and the guy who does Webcomic Relief did a super small review where he went nuts analyzing everything. Even down to the reason behind my use of medium. Since I like analyzing I guess I subconsciously made a comic that can be analyzed, or something. Or maybe it's not actually that deep.
keii4ii
That makes sense, though. That we make comics that can be enjoyed the way we enjoy other stories.
I'm not much of a theorizer, so my comic isn't really optimized for theorizing. Though some people have still managed to come up with really cool theories!
DanitheCarutor
Pff I think every piece of media has those theorizers, it's just fun to do for some no matter if they're analyzing some deep piece or Blues Clues. I imagine those types of fans are fun to watch as a creator whether your work is geared for analysis or not.
Oh uh, I forgot to mention. Let me know if I'm getting a little out there, or getting off topic too much. Socializing properly is still something I'm trying to work on, along with the etiquette.
Cap’n Lee (Flowerlark Studios)
Yeah, I can’t turn off analysis mode either. It’s always running in the background.
sssfrs
I was saying more the other way around, like having experienced the process of creating a story, you think more about the work that goes into it and how the various pieces all come together in a different way than someone who's only ever consumed media linearly would be used to seeing it.
It could go the other way around too though that's interesting, then it's like "what drives people to make stories"?
RebelVampire
For me, there are three qualities that usually hook me in with a new comic. 1) An interesting premise. Not to say I think premises need to be unique, but it's more of a question is do I think it'll explore the premise in an interesting way. For an example, Maiden of the Machine https://maidenmachine.com/ It's not like steampunk is new or anything, but I really wound up liking the premise of it both being a romance and about high society politics with the steampunk setting. So, that drew me in a lot to keep reading. 2) A good balance of themes and story. I'm not a huge fan of comics that are more interested in exploring their themes over their story. I prefer stories where the narrative is the focus, and the theme feels like a natural consequence of the narrative. My example for this is actually the recent Week Long Bookclub comic Missing Pieces https://www.webtoons.com/en/challenge/missing-pieces/list?title_no=192867 I actually wasn't sure I was going to like it first, but I was super hooked once I started. There were lots of interesting themes to explore around death and revenge, but at the end, the story let me decide how to feel and focused on the narrative. 3) Theory-fodder stories. If there is lots of stuff to theorize about and that is easy to overanalyze based on the most miniscule of evidence, I'm pretty sold. This is the fact that really got me with Galebound http://www.galebound.com/ There were so many small hints and tidbits, both in the story and supplemental material, that I overread and overthought the heck out of this comic. I do wanna note, the things I look for and what hook me are arbitrary and based only on my personal preferences. There are a crap ton of objectively great webcomics out there that I have no interest in reading as a long term fan. Not cause they're bad, they just don't have things I'd personally enjoy reading in terms of being part of the comic's fandom.
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junker-town · 4 years
Text
How sports is Seven Worlds, One Planet: Episode 7?
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Christophe COURTEAU/Gamma-Rapho via Getty Images
David Attenborough’s new show is epic ... and sports.
We continue our extremely important mission to conduct a scene-by-scene review of the BBC’s new nature documentary, Seven Worlds, One Planet, in order to see how sports it is. We determined that Episode 1, which focused on Antarctica, was reasonably sports. Asia was very sports, as was South America. Australia was more drinking than sports, and both Europe and North America were extremely sports. Now it’s time to wrap things up with ...
Episode 7 Africa
Scene 1: Nutcracking
I don’t think we appreciate how important the invention of writing is. Not only does it allow you to transmit facts (as far as I know, bookkeeping was, more or less, its original use) writing also allows the transmission of culture across time and space. Without that, animals are left passing along knowledge through direct demonstration, generation by generation. The requirement for direct contact, as you might imagine, drastically slows down the spread of knowledge.
In the Congo, a chimpanzee mother is teaching her daughter how to crack a nut. This is a relatively delicate operation. It requires finding a suitable anvil, with a nook to prevent the nut rolling around. The hammer must be the correct hardness and weight. The mother chimp makes it look easy.
Not the Nutcracker you’re used to seeing during the festive season. #SevenWorldsOnePlanet pic.twitter.com/oRTMwYz91B
— BBC Earth (@BBCEarth) December 8, 2019
But this is the ease of experience. It can take up to a decade to master the skills required to reliably crack nuts, and the five-year-old has an idea of the basic mechanics and nothing more. Trial and error is the solution, and there’s plenty of error. She tries a pebble, a boulder and a stick, to no avail. Eventually she settles on the right answer: going back to mother and having her do it.
The little chimp is too young to be a millennial but these are some highly millennial vibes.
Aesthetics 6/10
Chimpanzees are pretty cool and there’s something beautiful about watching a child learning a new skill. Even if I was worried about the poor little chimp crushing her fingers the whole time.
Difficulty 6/10
I have gone through literally hundreds of hours of wilderness survival training, and would still definitely injure myself at least twice if you gave me a rock and told me to crack nuts with it. I’m pretty confident I could eventually eat it though.
Competitiveness 0/10
No contest.
Overall 12/30
Tools are sometimes used in sports, but do not, in and of themselves, constitute sports.
Scene 2: Cuckoo Catfish
Sometimes nature documentaries show me things that totally blow my mind. This is one of those times. Lake Tanganyika’s ecosystem is dominated by cichlids, which are some of fishkind’s best parents. That may seem like a low bar, but they’re actually not bad at it. Some of the more hardcore cichlids are mouth-breeders — after laying their eggs they take them into their mouths and let them develop in a safe place. Even after the eggs hatch, the young cichlids use their mothers’ mouths as a refuge.
Nature being nature, this creates an opportunity for some dastardliness. The cuckoo catfish, like its avian namesake, is a brood parasite. And while cuckoos parasitise nests, their catfish friends manage to get their hosts to raise the catfish’s fry inside their mouths. As the cichlids spawn, the catfish eat a few of the eggs and spawn themselves. Their eggs are ingested by the mother cichlid.
A few days later ...
Peek-a-boo! I see you! #SevenWorldsOnePlanet #Wasntexpectingit pic.twitter.com/WOkBJgnugv
— BBC Earth (@BBCEarth) December 8, 2019
Yep, that’s a baby catfish. And guess what it’s going to do to its adopted brothers and sisters?
Aesthetics 2/10
I’m really quite disturbed by those baby catfish coming out of that poor mother fish’s mouth.
Difficulty 8/10
A cuckoo waiting for birds to leave their nest so that they can sneak in and lay eggs is one thing. Pulling the same trick on a fish which uses its mouth as a nest is quite another.
Competitiveness 3/10
There’s not really much of a fight here. Once the catfish arrive the little cichlids are screwed.
Overall 13/30
Cuckoldry is also not sports.
Scene 3: Cheetah Brigade
In Kenya, a cheetah family hunts as a pack. Five-strong, they can bring down prey many times larger than would be possible for a lone cheetah, but with five mouths to feed they must also hunt much more often. Using scrub as cover, the gang tries to ambush a herd of topi.
Cheetah are the fastest land animals alive, but they’re not fast enough to overcome a head start of more than a few dozen feet. That means that, once out in the open, detection could ruin the hunt. That’s what happens here: the topi scatter, the cheetahs switch targets to a nearby herd of zebra, and one promptly gets bulldozed by an angry mare.
Botched hunts aren’t just individual, momentary failures. They set the entire savannah on high alert. If the grazers know predators are on the hunt, they’re much harder to ambush. The cheetahs you can see aren’t the ones that will get you.
Incredibly, the cheetah gang uses this to their advantage. Antelope possess merely an indifferent grasp of arithmetic, so they’re well not prepared to assess just how many cheetahs they need to be keeping an eye on. So the topi end up keeping a close watch on four of the cheetahs harmlessly parading in front of them.
In formation #SevenWorldsOnePlanet pic.twitter.com/qtRyRS7Ndg
— BBC Earth (@BBCEarth) December 8, 2019
The fifth? Well, that one is behind them and about to ... yeah. The topi run away from the ambush, but they’ve let the lead cheetah get too close. The four other cheetahs join the fray, and the gang can have a nice meal. Pretty clever.
Aesthetics 9/10
That running form is really something else. Cheetah hunts are special sequences.
Difficulty 10/10
The topi hunt is difficult enough — they’re fast and beefy critters — but the use of a decoy group to catch their attention while the trap is set really elevates the whole hunt. That takes a lot of careful thinking. Good work by the cheetahs here.
Competitiveness 9/10
It takes a gang of five cheetahs plotting carefully to bring down one topi, which makes this pretty well matched.
Overall 28/30
Obviously sports.
Scene 4: Vampire Birds
Big animals (and small animals, although theirs are mostly less obvious) come with parasites. Lots of parasites. This creates a niche for parasite-feeders, which is taken up on the African savannah by the oxpecker. These little birds are more than happy to keep any big animal as free as possible from ticks, lice, and whatever else they can find.
Keeping it chill, ignoring the little dude on my face.#SevenWorldsOnePlanet pic.twitter.com/c9mq8NlQmi
— BBC Earth (@BBCEarth) December 8, 2019
Oxpeckers will go pretty much wherever food is.
Not what we meant when we said leftovers were yum. #SevenWorldsOnePlanet #didntgetthememo pic.twitter.com/OK6UxPIie5
— BBC Earth (@BBCEarth) December 8, 2019
But while you might think that having oxpeckers around to clean you up sounds quite pleasant, there turns out to be a dark side to these otherwise benign little assholes. When they eat ticks, they also get a snack of the host animals blood — and they’re more than happy to cut out the middleman, if they can.
If an oxpecker finds an open wound, they’ll peck away at it, drinking blood and preventing the wound from healing. Hippos, territorial, aggressive and armed with dental sabres, are quite good at giving each other open wounds, and oxpeckers therefore are big fans of hippos.
The hippos try to dislodge their vampiric guests by splashing water on them, which fails to deter them. They also try a hippo special: the poop helicopter. No, I’m not embedding that gif. Don’t be gross.
Aesthetics 1/10
Every creature in this scene is pretty ugly, and then we get the hippo poop storm. Why!?
Difficulty 10/10
Being a hippo-annoyer sounds like just about the most dangerous job in the world.
Competitiveness 10/10
An oxpecker against a hippo is like David vs. Goliath except also Goliath throws his poop at people.
Overall 21/30
Disgusting sports, but sports.
Scene 5: Desert Hyena
youtube
In the Namib, an abandoned mining town still has one reclusive inhabitant. A brown hyena ghosts through the broken-down buildings, using them as shade against the desert sun. And she’s not quite alone. Her twin cubs await her in their lair, four months old and hungry. The mother hyena needs to bring back some meat.
While a dead town might provide good shelter, it’s not much of a hunting ground. The Namib itself isn’t much of a hunting ground either. It is something like the oldest desert in the world, bedecked by endless dunes of sand, blasted by the tropical sun and wind. How can there be enough food to support predators of any kind?
The answer lies with the Benguela Current, off Africa’s western coast. The Benguela brings up cold, Antarctic waters, which are nutrient rich and capable of supporting a vast quantity of marine life. Some of that marine life comes to the shore.
The shore is exactly where the mother hyena is heading. Fur seals congregate here, and she’s able to pick off a baby seal and flee back towards the dunes. She’s not the only one who wants possession of her kill however; and she has to face down a jackal pack to return her prize to her family.
Aesthetics 10/10
Everything about this scene is wonderfully dystopian. Brown hyenas are also surprisingly pretty animals, with long shaggy hair which looks extremely snuggly.
Difficulty 8/10
Killing a baby seal is obviously rather trivial, but making the trek back and forth from the desert lair in scorching heat is not.
Competitiveness 10/10
The jackal pack’s late intervention really makes this scene. Five jackals against one hyena trying to bring food back to her cubs makes this very interesting indeed.
Overall 28/30
It’s official: killing baby seals is sports. If you’re a brown hyena and live in the desert. Otherwise it’s just being an asshole.
Scene 6: Termite Quest
The Kalahari, adjoining the Namib, is slightly less hostile ground. Here there is some food, if you know where to look. A lot of it is underground, in the burrows where termites make their homes. Getting in there requires some specialist tools. Some of those tools belong to the pangolin.
Licking the plate ‍♂️#SevenWorldsOnePlanet pic.twitter.com/0008zwp4kd
— BBC Earth (@BBCEarth) December 8, 2019
With an acute sense of smell to detect their prey and strong, claw-tipped front legs to dig them out, pangolins are specialist insectivores. (The protective scales probably don’t help them as much with their food, but they’re also pretty neat so I am listing them as well.) When a pangolin cracks upon a termite nest, that gives other critters, like small birds, a chance to get in on the action too.
But a pangolin can’t go properly underground, so they can only really scratch the surface of termiteville. Getting to the good bits requires an even more specialised termite-hunter. Say hello to the aardvark.
The aardvark is the world’s largest burrowing animal.#SevenWorldsOnePlanet pic.twitter.com/ySB7DNgxaK
— BBC Earth (@BBCEarth) December 8, 2019
Aardvarks are big, hungry and more than capable of digging to depths of ten feet or so, enough to root out even the most well-protected termite colony. They need to be, as well — an aardvark needs to eat tens of thousands of termites a day. Climate change, however, is impacting the Kalihari’s aardvarks. Droughts have reduced termite numbers, and that has placed their predators on the verge of starvation.
Aesthetics 10/10
Pangolins are objectively some of the coolest creatures on the planet and I enjoy watching them very much.
Difficulty 8/10
You try digging ten feet down with your bare hands and get back to me.
Competitiveness 2/10
It’s not shown here but soldier termites are capable of giving some pretty impressive bites, even if they’re outgunned by the pangolin and aardvark.
Overall 20/30
Probably sports.
Scene 7: Elephants
An adult bull elephant needs to eat something like 200 lbs of food per day. That would be difficult enough in times of plenty, but during droughts, when there’s little food to be had, they have to get inventive.
There is still food about, in the dried-out forests of Zimbabwe, but it’s hard to get to. Trees are producing seed pods, but they do so up on their highest branches, well out of reach of even the elephants. Packed with protein, these pods are good eating. But how to get them?
Some elephants have learned a good trick — albeit one that requires incredible strength and balance:
“He weighs over 5 tonnes. This is a truly monumental effort.”#SevenWorldsOnePlanet pic.twitter.com/6xBohrr3KO
— BBC Earth (@BBCEarth) December 8, 2019
That is some impressive stretching.
Aesthetics 8/10
Elephants are cute, but the parched forest doesn’t really do them justice compared to more verdant shots.
Difficulty 10/10
That’s a five-tonne elephant rearing back onto its hind legs. What? How?
Competitiveness 0/10
It’s not shown here but soldier termites are capable of giving some pretty impressive bites, even if they’re outgunned by the pangolin and aardvark.
Overall 18/30
Difficult enough to be a de facto sport.
Scene 8: Well This Is Depressing
To close out the series (this is our last scene!), BBC takes us on a tour of what’s going wrong with the planet. Climate change is already impacting every continent on earth. Habitat destruction is causing animal numbers to plummet. Poaching has all but wiped out some of Africa’s most majestic creatures. We are, in many ways, killing the rest of the world.
This is not merely an aesthetic question or one of being morally good versus morally not. Ultimately this is a world we all rely on, and we are contributing to its sickness. As the climate crisis deepens — climate change has been settled science since before I was born, incidentally — we will not only impact the animals showcased in this series but also deepen crises that materially affect our own communities.
Cities are starting to get close to running out of water and crop failures look increasingly likely. Sea level rise, caused by melting ice sheets on Greenland and Antarctica, will render coastal communities increasingly vulnerable to flooding. We’re already in the shit and nowhere near the worst of it.
It is our collective responsibility to mitigate this crisis as best we can. We must dismantle the structures which have allowed this to happen without consequences. We must accept that personal choice alone can’t save us in the face of rapacious behaviour from corporations. We must force our governments to confront the problem head on.
And we must also hold those responsible to account. For generations, fossil fuel companies have suppressed scientific knowledge about the damage they have been engineering and spreading misinformation instead, all in the name of profit. This is a crime against the rest of humanity, and the decision-makers involved then (and involved now) must be prosecuted and made to repay society.
The crisis is here and we cannot avert it. But there is hope nonetheless. We can lessen the damage it will do by mobilising to de-carbonise the economy, to move away from waste and greed and destruction in the name of “growth”. Mitigation now will save our children and our children’s children from the real brunt of the storm. We live in depressing times, but we ought never to forget that something can be done about them.
A better world is possible, and it is up to us to build it. Will it be hard? Obviously. Is it the only way? Yes.
0 notes
saaynews · 4 years
Text
NOT JUST K-POP: THE CHANGING LANDSCAPE OF KOREAN MUSIC
From SAAY to DPR, a new wave of homegrown musical acts are rewriting the rules.
The burgeoning Korean music scene is no longer solely focused on K-pop. Lately, many Korean artists have gone on to independently release their music, start their own labels, or simply find companies that allow them to express themselves. The formula for success has become much less rigid, and the lines are blurring between those in the underground and mainstream. To better showcase this growth, we talked to one artist and one label founder who are both shifting the industry in their own ways.
SAAY is a former girl group member turned singer and model, whose musical journey is now completely her own. On a Zoom call from her studio, where she’s currently working on new music that is set to be released this year, she speaks about her perspective and approach: “I’m the one who expresses what I want to say with my music…and I don’t care about other people’s views when I create something, there is only my music and myself.” From encouraging her supporters to love themselves, to being vocal about the Black Lives Matter movement, her attitude is a source of inspiration and comfort. When it comes to her diverse fanbase, SAAY describes them as the reason she has found global success. “They are the link between me and the world to me, and the most important bridge I would say. Communication with my fans is as important to me as making music.”
When it comes to the industry at large, SAAY is proud of the fact that it’s evolving at such a fast pace. “Until three years ago, the music scene of our country which we watched from abroad was not that great. But now, if we have a chance, we can collaborate with overseas artists right away. We respect that we are Korean even when we go abroad. They have so many respectful views about Koreans right now. I think all of this has a lot of influence on idols and musicians in a good direction.”
SAAY isn’t signed to a K-pop entertainment company, but rather a subsidiary of an American music corporation, Universal Music Korea. What attracted her to it was her passion and global mindset. “There [have been] a lot of great artists at Universal Music Group, like Ariana Grande and Amy Winehouse, from old to current times, and it’s one of the top three music labels in the world right now.” Beyond joining the ranks of legendary superstars, SAAY elaborates on her decision to join the music company: “ I was certain that I could support my music at such a huge scale, and my dream since I was very young was to sign a contract with Universal Music. I’m doing my music more happily because I achieved that dream.”
With the dancing and high quality performance ability of idol groups, and the melodic sound of the Korean R&B scene, SAAY doesn’t fit in the box of K-pop, but she also isn’t completely underground. This fluidity points to the future and fast-changing present of Korean music. To define her sound, she poetically labels herself as a “horizon.”
“You know, like an existing line that can be seen everywhere around the world? You can feel and see the horizon whenever you want, wherever you are.” As far as the future, SAAY predicts, “I think many fans and listeners all over the world will begin to see Korean music, gradually, on the Billboard charts, if it continues to develop just like now. As art and the music world are becoming more and more united right now, I’m sure it will happen very soon.” For her own personal goals, SAAY shares, “I hope to have my own world tour after this whole pandemic situation.”
“I think many fans and listeners all over the world will begin to see Korean music, gradually, on the Billboard charts.” — SAAY
On the other side of the artistry is the refreshing rise of independent labels and collectives, where artists and creatives have the power over their own work. DPR REM founded his label, Dream Perfect Regime, about five years ago. The process was organic, as he explains, “We all met up through mutual friends in the beginning. Just did normal kid stuff then — eat, play, chill, etc. But as time passed and we started talking amongst each other about various ideas and goals, we all realized we shared a similar passion for entertainment and all things related to it, and that’s really how it started.” He continues, “We had no idea on how to start, or even where to look to, but we trusted each other’s commitment. That’s really all it took. Everything else came through trial and error, to be honest.”
Many fans of the Korean hip hop scene are familiar with DPR, a multi-genre collective with a structure reminiscent of A$AP Mob. Well-known members include director and chief editor DPR Ian, artist DPR Live, producer DPR Cream and the founder REM. Everything done in DPR is a team effort, and REM describes this as the core of the collective. “All the employees here at DPR, from our members, to our ideas, to our projects (music, visuals, fashion, etc.) — it’s all done by us, the team. I say this time and time again, but we really pride ourselves on the fact that we don’t have anyone to tell us what to do or how to do it.” There are no set goals for the future of the label, besides having fun and remembering to keep all creative efforts in-house. “That’s what made us who we are, and that’s our DNA that I feel like we have to preserve.”
A huge draw for the work coming from the label is the authenticity and openness. The directors and producers are just as recognizable to fans as the artist. Every member of DPR is just as significant to the process as the next, and this equality extends behind the scenes as well, as REM aims to be “a friend first and foremost” to everyone at DPR, and sometimes gets frustrated with his role as the “business guy.” He explains, “DPR is a family beyond anything else, and I think it’s my job to keep it that way.”
“I say this time and time again, but we really pride ourselves on the fact that we don’t have anyone to tell us what to do or how to do it.” — DPR REM
Unlike bigger corporations that outsource or separate into different departments, with a smaller team, DPR does things differently in its own way. Due to the fast-paced nature of the business, “it’s quite the challenge in always trying to deliver content to our fans and keeping up with the pace of other companies or labels,” according to REM. “However, the way we go about our content, it really isn’t a numbers game…it’s more important putting all of our attention into one thing at a time.” The reason for this approach is simple: “That is the best way to quality-control what gets produced and eventually submitted to the world. I make sure I’m in every step of the process overseeing everything.”
“We didn’t have the slightest clue in creating an entertainment label or what that even entailed, but I think that’s kind of what led to our own unique way of creating our own culture and the way we approach our music and visual aesthetic.” DPR REM and his team of homegrown creatives have surely found their footing despite building from the bottom up.
As SAAY and DPR demonstrate, the expectations and stereotypes that once boxed Korean musicians in are slowly being broken down. It’s possible to be an idol, but it’s also possible to be an artist, and both sides of this equation are increasingly appealing to international audiences. Hopefully, as global music diversifies, where you come from won’t matter as much as the talent and hard work you’re willing to put in.
© HYPEBAE
0 notes
hitnaija · 4 years
Text
NOT JUST K-POP: THE CHANGING LANDSCAPE OF KOREAN MUSIC
From SAAY to DPR, a new wave of homegrown musical acts are rewriting the rules.
The burgeoning Korean music scene is no longer solely focused on K-pop. Lately, many Korean artists have gone on to independently release their music, start their own labels, or simply find companies that allow them to express themselves. The formula for success has become much less rigid, and the lines are blurring between those in the underground and mainstream. To better showcase this growth, we talked to one artist and one label founder who are both shifting the industry in their own ways.
SAAY is a former girl group member turned singer and model, whose musical journey is now completing her own. On a Zoom call from her studio, where she’s currently working on new music that is set to be released this year, she speaks about her perspective and approach: “I’m the one who expresses what I want to say with my music…and I don’t care about other people’s views when I create something, there is only my music and myself.” From encouraging her supporters to love themselves, to be vocal about the Black Lives Matter movement, her attitude is a source of inspiration and comfort. When it comes to her diverse fanbase, SAAY describes them as the reason she has found global success. “They are the link between me and the world to me, and the most important bridge I would say. Communication with my fans is as important to me as making music.”
When it comes to the industry at large, SAAY is proud of the fact that it’s evolving at such a fast pace. “Until three years ago, the music scene of our country which we watched from abroad was not that great. But now, if we have a chance, we can collaborate with overseas artists right away. We respect that we are Korean even when we go abroad. They have so many respectful views about Koreans right now. I think all of this has a lot of influence on idols and musicians in a good direction.”
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Universal Music Group
SAAY isn’t signed to a K-pop entertainment company, but rather a subsidiary of an American music corporation, Universal Music Korea. What attracted her to it was her passion and global mindset. “There [have been] a lot of great artists at Universal Music Group, like Ariana Grande and Amy Winehouse, from old to current times, and it’s one of the top three music labels in the world right now.” Beyond joining the ranks of legendary superstars, SAAY elaborates on her decision to join the music company: “ I was certain that I could support my music at such a huge scale, and my dream since I was very young was to sign a contract with Universal Music. I’m doing my music happier because I achieved that dream.”
With the dancing and high-quality performance ability of idol groups, and the melodic sound of the Korean R&B scene, SAAY doesn’t fit in the box of K-pop, but she also isn’t completely underground. This fluidity points to the future and fast-changing presence of Korean music. To define her sound, she poetically labels herself as a “horizon.”
“You know, like an existing line that can be seen everywhere around the world? You can feel and see the horizon whenever you want, wherever you are.” As far as the future, SAAY predicts, “I think many fans and listeners all over the world will begin to see Korean music, gradually, on the Billboard charts, if it continues to develop just like now. As art and the music world are becoming more and more united right now, I’m sure it will happen very soon.” For her own personal goals, SAAY shares, “I hope to have my own world tour after this whole pandemic situation.”
“I think many fans and listeners all over the world will begin to see Korean music, gradually, on the Billboard charts.” — SAAY
On the other side of the artistry is the refreshing rise of independent labels and collectives, where artists and creatives have the power over their own work. DPR REM founded his label, Dream Perfect Regime, about five years ago. The process was organic, as he explains, “We all met up through mutual friends in the beginning. Just did normal kid stuff then — eat, play, chill, etc. But as time passed and we started talking amongst each other about various ideas and goals, we all realized we shared a similar passion for entertainment and all things related to it, and that’s really how it started.” He continues, “We had no idea how to start, or even where to look to, but we trusted each other’s commitment. That’s really all it took. Everything else came through trial and error, to be honest.”
Many fans of the Korean hip hop scene are familiar with DPR, a multi-genre collective with a structure reminiscent of A$AP Mob. Well-known members include director and chief editor DPR Ian, artist DPR Live, producer DPR Cream, and the founder REM. Everything done in DPR is a team effort, and REM describes this as the core of the collective. “All the employees here at DPR, from our members to our ideas, to our projects (music, visuals, fashion, etc.) — it’s all done by us, the team. I say this time and time again, but we really pride ourselves on the fact that we don’t have anyone to tell us what to do or how to do it.” There are no set goals for the future of the label, besides having fun and remembering to keep all creative efforts in-house. “That’s what made us who we are, and that’s our DNA that I feel like we have to preserve.”
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A huge draw for the work coming from the label is authenticity and openness. The directors and producers are just as recognizable to fans as the artist. Every member of DPR is just as significant to the process as the next, and this equality extends behind the scenes as well, as REM aims to be “a friend first and foremost” to everyone at DPR, and sometimes gets frustrated with his role as the “business guy.” He explains, “DPR is a family beyond anything else, and I think it’s my job to keep it that way.”
“I say this time and time again, but we really pride ourselves on the fact that we don’t have anyone to tell us what to do or how to do it.”
— DPR REM
Unlike bigger corporations that outsource or separate into different departments, with a smaller team, DPR does things differently in its own way. Due to the fast-paced nature of the business, “it’s quite the challenge is always trying to deliver content to our fans and keeping up with the pace of other companies or labels,” according to REM. “However, the way we go about our content, it really isn’t a numbers game…it’s more important putting all of our attention into one thing at a time.” The reason for this approach is simple: “That is the best way to quality-control what gets produced and eventually submitted to the world. I make sure I’m in every step of the process overseeing everything.”
“We didn’t have the slightest clue in creating an entertainment label or what that even entailed, but I think that’s kind of what led to our own unique way of creating our own culture and the way we approach our music and visual aesthetic.” DPR REM and his team of homegrown creatives have surely found their footing despite building from the bottom up.
As SAAY and DPR demonstrate, the expectations and stereotypes that once boxed Korean musicians are slowly being broken down. It’s possible to be an idol, but it’s also possible to be an artist, and both sides of this equation are increasingly appealing to international audiences. Hopefully, as global music diversifies, where you come from won’t matter as much as the talent and hard work you’re willing to put in.
Author:
Ashlee Mitchell is a US-based freelance writer with a focus on Asian and Black pop culture. Her work can be found in Teen Vogue, i-D, Dazed, and others. You can connect with Mitchell on her website and Instagram.
Not Just K-Pop: The New Wave Of Korean Music NOT JUST K-POP: THE CHANGING LANDSCAPE OF KOREAN MUSIC
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kayawagner · 6 years
Text
Gnome Stew Notables – Caitlynn Belle
Welcome to the next installment of our Gnome Spotlight: Notables series. The notables series is a look at game developers in the gaming industry doing good work. The series will focus on game creators from underrepresented populations primarily, and each entry will be a short bio and interview. We’ve currently got a group of authors and guest authors interviewing game creators and hope to bring you many more entries in the series as it continues on. If you’ve got a suggestion for someone we should be doing a notables article on, send us a note at [email protected]. – Head Gnome John
Meet Caitlynn
Caitlynn Belle is a queer game designer and writer from Savannah, Georgia. You can find her Patreon at where she makes so many weird games about sex and feelings.
@auracait on twitter
auramakesgames.itch.io
Talking With Caitlynn
1) Tell us a little bit about yourself and your work. 
My name’s Caitlynn Belle, I’m a queer games girl from Savannah, Georgia, and I mostly release small, experimental games through my Patreon (caitlynnbelle.com and at
kirigami
3) What themes do you like to emphasize in your game work?
Sexuality and identity, I think, are the big ones. I want games that represent me and I want to do my best to put games out that represent others. I want spaces to talk about sex in a safe and healthy way and I want to explore identity and self-expression and what it means to really dig into yourself and figure out who you are, year after year.
4) What mechanics do you like best in games?
I appreciate finding interesting ways to divine outcomes other than dice or cards, anything quirky that ties back into the theme of the game somehow (Jenga towers for tension / fear, for example), and to be honest, I really like just pure narrative storytelling. Games like Fiasco where the structure of the game enables you to just wheel out and say whatever. I don’t like randomizers much in the games I play – my friends and I are used to creating characters and arcs and just driving towards their conclusions with as few speed bumps as possible.
5) How would you describe your game design style?
Sexy and weird. Just like me. But for real, all I’m trying to do is give you interesting things to say and interesting ways to say it. I think if you have that as your foundation, your game stands a much better chance of being awesome. I try to be authentic in voice, so it sounds like me and the image of the game I have in my head is the same image you get in yours, and I try to let my excitement for whatever it is I’m giving you shine through.
6) How does gender/queerness fit into your games?
They’re all tools to tell stories about queer identity. There’s things you feel weird or like an outcast over that you shouldn’t, but there’s no media for you, nowhere to explore people like you, and I want to start normalizing the idea of having cool gay characters do cool gay things. All of these games are coming from a girl who’s still on her own adventures, figuring out gender and love and who she is, and I think those themes are apparent in the text. I know very, very few people who aren’t exploring feelings about themselves in at least some tiny capacity, who they are and how they’ll express themselves, and that’s a real, honest, vulnerable thing, and I really want to see those kinds of characters out there as well.
7) How does the process of making small games influence your design?
It lets me latch on to any tiny idea I get and give it a proper home and just enough space to breathe and be a thing. You get small ideas sometimes and they can’t fill a larger game – just these little inklings of plots or rules – but they fit wonderfully on a three-page game that focuses in on a single experience.
 You get small ideas sometimes and they can’t fill a larger game – just these little inklings of plots or rules – but they fit wonderfully on a three-page game that focuses in on a single experience. 
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There’s a lot of things that I couldn’t make into a larger product but I don’t think that makes them less valid. Like, I legitimately feel the 200 word RPG challenge that David Schirduan puts out each year has made some of the best games in our community, and I mean that sincerely. They’re beautiful, wonderful games, powerful and captivating, better than most anything in our collections or up on Kickstarter. But, making smaller projects lets you really focus in on what an idea needs and how you edit, and what you should be editing, and it helps strengthen your writing overall. I try to follow these small ideas to completion each month or every other month and it lets me play around with a lot of strangeness that would otherwise drown in deeper pools.
8) How did you get into games? Who did you try to emulate in your design?
I’ve been roleplaying and playing board games forever, so eventually I took the next logical step and tried to make a game I wanted to play that I hadn’t seen yet. My brother played D&D, and when I was little, I didn’t understand how they were playing a game with no board and why they were talking so much and all the funny dice, so even back then I was trying to pick apart social interactions to form it into a cohesive whole? Which I think sounds a little heavy for a little girl to be doing? But like, I just love taking things apart and seeing why they’re working the way they are, and why people make the choices they do. Once I got an idea of what roleplaying was I just kept doing it forever and ever! As far as who I try to emulate, my secret goal is to make a game that Jason Morningstar really loves. I really like Jason’s work, it’s well-written, thoughtful, and fun. I feel like he’s got a really good handle on how to present a product and how to structure play towards a type of story, and how to do that with as few tools as possible, and that’s something I really admire. I like to picture him as some kind of lich, and only by stealing his phylactery and drinking in his soul will I understand his methods.
9) What one thing would you change in gaming?
How games look. We’ve got this vision of a roleplaying game as a thing with character sheets and dice and rules for doing skills and progression towards conflict and violence. There’s very little space for games that don’t want that – games that have weird formats or physical requirements, or that don’t want to tell stories about conflict and fighting, or games that don’t want to engage in long-form campaign play. They don’t get the same kind of attention and it makes for a drab, textureless playing field. I would really like to see games that just throw everything out the window and tell more personal stories, or find other ways to engage in narrative besides the same tools we’ve been using for decades.
so many games!
10) What are you working on now?
A million billion things – I’ve got a collection of tiny games about goblins, and they’re all dealing with things like intimacy between friends, processing death, body image and self-esteem, consent and boundary issues, etc. I wanted to take a traditional mindless monster and show them in vulnerable moments. My bigger project though is a game about telling the story of a world left to grow outside of its bounds after society left it: you play as the landscapes and memories instead of people (as it’s an overgrown apocalyptic jungle at this point) and build a narrative about what life used to be. It’s proving really challenging, because I have to consider how one might portray blades of grass or forgotten songs, and what that looks like in play! But I think it’s a sweet game and I hope people will like it!
11) Who/what games are some of your influences?
Jason Morningstar’s stuff for telling stable, structured, fascinating stories out of sparse, thoughtful tools – his larp Juggernaut is absolutely excellent and is easily one of the top ten storytelling games of all time. Ross Cowman, especially Fall of Magic, because Ross’ games capture a sense of wonder and heartbreak that just destroys you. We play Fall of Magic once a year and every time it’s just this fucking experience, this thing that sends chills down your back and keeps you up at night. It’s so good. Everything Ross touches is gold. Meguey Baker’s wonderful seasonal games are just magic, too, just dripping with mischief and wonder and crystalline imagery. Emily Care Boss’ romance trilogy, for taking romance seriously and giving you just really fucking great games to explore them with, Epidiah Ravachol’s Vast & Starlit for just being the most concentrated genius you can fit on a business card, I could write entire essays about that game. Ben Lehman, though I don’t get to play his games as often as I like, he always writes things that make me stop and reconsider what I’m doing and how it could be better, just these great little bits that form a much greater whole. I could really go on and on naming all these people I love. Everyone makes great games. Play every game.
Thanks for joining us for this entry in the notables series.  You can find more in the series here: and please feel free to drop us any suggestions for people we should interview at [email protected].
Gnome Stew Notables – Caitlynn Belle published first on https://supergalaxyrom.tumblr.com
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swipestream · 6 years
Text
Gnome Stew Notables – Caitlynn Belle
Welcome to the next installment of our Gnome Spotlight: Notables series. The notables series is a look at game developers in the gaming industry doing good work. The series will focus on game creators from underrepresented populations primarily, and each entry will be a short bio and interview. We’ve currently got a group of authors and guest authors interviewing game creators and hope to bring you many more entries in the series as it continues on. If you’ve got a suggestion for someone we should be doing a notables article on, send us a note at [email protected]. – Head Gnome John
Meet Caitlynn
Caitlynn Belle is a queer game designer and writer from Savannah, Georgia. You can find her Patreon at where she makes so many weird games about sex and feelings.
@auracait on twitter
auramakesgames.itch.io
Talking With Caitlynn
1) Tell us a little bit about yourself and your work. 
My name’s Caitlynn Belle, I’m a queer games girl from Savannah, Georgia, and I mostly release small, experimental games through my Patreon (caitlynnbelle.com and at
kirigami
3) What themes do you like to emphasize in your game work?
Sexuality and identity, I think, are the big ones. I want games that represent me and I want to do my best to put games out that represent others. I want spaces to talk about sex in a safe and healthy way and I want to explore identity and self-expression and what it means to really dig into yourself and figure out who you are, year after year.
4) What mechanics do you like best in games?
I appreciate finding interesting ways to divine outcomes other than dice or cards, anything quirky that ties back into the theme of the game somehow (Jenga towers for tension / fear, for example), and to be honest, I really like just pure narrative storytelling. Games like Fiasco where the structure of the game enables you to just wheel out and say whatever. I don’t like randomizers much in the games I play – my friends and I are used to creating characters and arcs and just driving towards their conclusions with as few speed bumps as possible.
5) How would you describe your game design style?
Sexy and weird. Just like me. But for real, all I’m trying to do is give you interesting things to say and interesting ways to say it. I think if you have that as your foundation, your game stands a much better chance of being awesome. I try to be authentic in voice, so it sounds like me and the image of the game I have in my head is the same image you get in yours, and I try to let my excitement for whatever it is I’m giving you shine through.
6) How does gender/queerness fit into your games?
They’re all tools to tell stories about queer identity. There’s things you feel weird or like an outcast over that you shouldn’t, but there’s no media for you, nowhere to explore people like you, and I want to start normalizing the idea of having cool gay characters do cool gay things. All of these games are coming from a girl who’s still on her own adventures, figuring out gender and love and who she is, and I think those themes are apparent in the text. I know very, very few people who aren’t exploring feelings about themselves in at least some tiny capacity, who they are and how they’ll express themselves, and that’s a real, honest, vulnerable thing, and I really want to see those kinds of characters out there as well.
7) How does the process of making small games influence your design?
It lets me latch on to any tiny idea I get and give it a proper home and just enough space to breathe and be a thing. You get small ideas sometimes and they can’t fill a larger game – just these little inklings of plots or rules – but they fit wonderfully on a three-page game that focuses in on a single experience.
 You get small ideas sometimes and they can’t fill a larger game – just these little inklings of plots or rules – but they fit wonderfully on a three-page game that focuses in on a single experience. 
Share
Tweet
+11
Reddit
Email
There’s a lot of things that I couldn’t make into a larger product but I don’t think that makes them less valid. Like, I legitimately feel the 200 word RPG challenge that David Schirduan puts out each year has made some of the best games in our community, and I mean that sincerely. They’re beautiful, wonderful games, powerful and captivating, better than most anything in our collections or up on Kickstarter. But, making smaller projects lets you really focus in on what an idea needs and how you edit, and what you should be editing, and it helps strengthen your writing overall. I try to follow these small ideas to completion each month or every other month and it lets me play around with a lot of strangeness that would otherwise drown in deeper pools.
8) How did you get into games? Who did you try to emulate in your design?
I’ve been roleplaying and playing board games forever, so eventually I took the next logical step and tried to make a game I wanted to play that I hadn’t seen yet. My brother played D&D, and when I was little, I didn’t understand how they were playing a game with no board and why they were talking so much and all the funny dice, so even back then I was trying to pick apart social interactions to form it into a cohesive whole? Which I think sounds a little heavy for a little girl to be doing? But like, I just love taking things apart and seeing why they’re working the way they are, and why people make the choices they do. Once I got an idea of what roleplaying was I just kept doing it forever and ever! As far as who I try to emulate, my secret goal is to make a game that Jason Morningstar really loves. I really like Jason’s work, it’s well-written, thoughtful, and fun. I feel like he’s got a really good handle on how to present a product and how to structure play towards a type of story, and how to do that with as few tools as possible, and that’s something I really admire. I like to picture him as some kind of lich, and only by stealing his phylactery and drinking in his soul will I understand his methods.
9) What one thing would you change in gaming?
How games look. We’ve got this vision of a roleplaying game as a thing with character sheets and dice and rules for doing skills and progression towards conflict and violence. There’s very little space for games that don’t want that – games that have weird formats or physical requirements, or that don’t want to tell stories about conflict and fighting, or games that don’t want to engage in long-form campaign play. They don’t get the same kind of attention and it makes for a drab, textureless playing field. I would really like to see games that just throw everything out the window and tell more personal stories, or find other ways to engage in narrative besides the same tools we’ve been using for decades.
so many games!
10) What are you working on now?
A million billion things – I’ve got a collection of tiny games about goblins, and they’re all dealing with things like intimacy between friends, processing death, body image and self-esteem, consent and boundary issues, etc. I wanted to take a traditional mindless monster and show them in vulnerable moments. My bigger project though is a game about telling the story of a world left to grow outside of its bounds after society left it: you play as the landscapes and memories instead of people (as it’s an overgrown apocalyptic jungle at this point) and build a narrative about what life used to be. It’s proving really challenging, because I have to consider how one might portray blades of grass or forgotten songs, and what that looks like in play! But I think it’s a sweet game and I hope people will like it!
11) Who/what games are some of your influences?
Jason Morningstar’s stuff for telling stable, structured, fascinating stories out of sparse, thoughtful tools – his larp Juggernaut is absolutely excellent and is easily one of the top ten storytelling games of all time. Ross Cowman, especially Fall of Magic, because Ross’ games capture a sense of wonder and heartbreak that just destroys you. We play Fall of Magic once a year and every time it’s just this fucking experience, this thing that sends chills down your back and keeps you up at night. It’s so good. Everything Ross touches is gold. Meguey Baker’s wonderful seasonal games are just magic, too, just dripping with mischief and wonder and crystalline imagery. Emily Care Boss’ romance trilogy, for taking romance seriously and giving you just really fucking great games to explore them with, Epidiah Ravachol’s Vast & Starlit for just being the most concentrated genius you can fit on a business card, I could write entire essays about that game. Ben Lehman, though I don’t get to play his games as often as I like, he always writes things that make me stop and reconsider what I’m doing and how it could be better, just these great little bits that form a much greater whole. I could really go on and on naming all these people I love. Everyone makes great games. Play every game.
Thanks for joining us for this entry in the notables series.  You can find more in the series here: and please feel free to drop us any suggestions for people we should interview at [email protected].
Gnome Stew Notables – Caitlynn Belle published first on https://medium.com/@ReloadedPCGames
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musicmapglobal · 6 years
Text
India's Jwala collective are spreading the fire (Insight: New Delhi / Mumbai)
Currently consisting of eight members, Jwala’s combination of work ethic, youthful talent and mastery of a range of styles is making the collective an essential addition to India’s DIY music scene. With most members currently still in their teenage years, much of the press around them has focused on the surprise that their generation are able to form a motivated and multifaceted artistic movement. As they discuss below, they’d rather be critiqued on their output than their youth.
Jwala are impressive enough without commenting on their ages anyway. In typical internet culture fashion, it’s the attitude rather than the aesthetic that is considered paramount. Genre wise, their scene encompasses producers wanting to recreate the big room EDM of major names like Deadmau5 and Skrillex, while others tap into traditional Indian timbres, which both sit alongside various forms of pop, lo-fi and experimentation. What they all share is eagerness to be involved, both with each other and the world around them.
We reached out to the collective to get all the insider info on their history, hometowns, activity, and plans for the future.
Describe where you live in ten words or less.
Brij Dalvi (Three Oscillators / zzz)): In the suburbs, in town, we’re scattered everywhere.
Ayush Jajoria (Ayush.): I live in New Delhi, India and it’s nothing compared to what you expect it to be, still decent. Could be worse.
Palash Kothari (Sparkle & Fade): All of us live in different areas of two major cities of India, Delhi and Mumbai. Although I think it’s the internet where we all grew up so geography never really mattered too much.
Who are you, and what first got you interested in music production?
Brij Dalvi: Well I used to listen to a lot of Skrillex and Savant and a host of other artists back when I was in junior college. It was the sounds that they made that made me want to explore music production further because I wanted to emulate these guys.
Ayush Jajoria: I am an independent indie musician/music producer with the interest varying in lots of different genres but for the most part indie Music is my thing. What first got me interested in music production or rather electronic music in general was Deadmau5 and Armin van Buuren I think. Back in the day I was really fascinated by the sound they created as it was something totally new to me so I was so so soo amazed by it that I wanted to see how it’d been created. One time during my summer holidays I gave it a go and here I am.
Palash Kothari: I’m currently studying journalism and have been making music as Sparkle & Fade for almost two years now but I’ve messed around with other aliases before. Music production for me started off when I was in junior high school as a means to be able to write and record without really going through the trouble of putting a band together. I got into electronic music a couple of months after. I didn’t even realise how it transitioned from being a hobby to something that I’d do most of my teenage life.
Jwala consists of around seven artists, could you give us an overview of the players involved?
Brij Dalvi: We’re actually eight members now; we just included a new member from Delhi some time ago. To give you an overview:
Palash Kothari goes by the stage name Sparkle & Fade and he’s the one who planted the seed to forming a collective, and we all joined. Palash makes chilled out, introspective tunes, sometimes loaded with Indian instruments. Karan Kanchan uses his own name on stage and is influenced by Japan and its vibrant culture, and it’s reflected in a ton of his tracks that loosely fall under the “Trap” category, but have distinct identities of their own, thanks to Karan’s sound designing skills.
Apurv Agarwal goes by the name Cowboy and Sailor Man, and during the times that he doesn’t make songs for his solo project he produces for several Indian bands and is a member of several more, as a guitarist or a synthesist. Ayush Jajoria goes by the stage name Ayush. His tunes fall under the Garage and ambient categories, and he has some aliases in development that aim to cover genres pertaining to dance and harder styles of electronic music.
Nikunj Patel aka Moebius does a lot of visual work apart from his music. He makes a lot of trip-hop and offbeat electronica, usually influenced by a ton of movies, and is a major contributor to most of our artworks. Veer Kowli (aka Chrms) mostly makes future bass and trap, while occasionally indulging in ambient soundscapes. Veer also dabbles in graphics and film making from time to time, all self-taught.
Dolorblind is Rohan Sinha, an industrial design student who makes a lot of dark, eerie ambient music. He’s the newest member of Jwala and only one out of the two people from Delhi (the other being Ayush.) The rest of us are from Mumbai.
I have two main projects: Three Oscillators (with my friend Avit Rane) and zzz. Under Three Oscillators we make a lot of post-dubstep and glitch-hop, while as zzz I make a ton of lo-fi.
Your collective output consists of a lot of future beats and chilled hip-hop vibes, who are the artists that inspire you?
Palash Kothari: I’m sure we have a long list of influences but for the most part we’re very inspired by each other. It was what made us leave the ‘online’ space and work together to build something which stretches to real offline interaction.
In terms of sound, I’d say Four Tet has been the biggest inspiration. I also had the privilege of meeting him when he played at Magnetic Fields Festival in Rajasthan last December. Yeah, Four Tet, Porter Robinson, Madeon, Anoushka Shankar, Shivkumar Sharma, MIDIval Punditz, Bon Iver, AR Rahman, Talvin Singh etc.
Ayush Jajoria: Mainly we all inspire each other to do better work but my personal picks are Owesey, Enzalla, joji, Direct etc.
What’s the ‘motto’ of the Jwala collective (if there is one)?
Brij Dalvi: Spread the fire (Jwala means fire in Hindi).
Talk to us about your local scenes, what venues and parties are you playing?
Brij Dalvi: As a collective, we’ve played thrice ’till now. It has been a privilege to play at some of the best venues in Mumbai, like Raasta and antiSOCIAL. As individuals, we play often at some usual places not limited to the aforementioned spots.
Palash Kothari: A lot of gigs which happen here are DIY or semi-DIY, where neither the artist or the promoter makes money. There’s a lot of stuff happening in different pockets of the country and a lot of people are doing what they do just for the love of music without expecting anything in return. I see a lot of people curb creativity for a fatter booking fee but where there’s no money (like a lot of the space here) everybody does what they feel like without giving much of a fuck.
Personally I’ve played everything from the “typical” party where people come in, drink their hearts out and music is just there in the background to extremely ‘experimental’ ones where I have complete creative freedom and am not expected to sell any booze.
What are the most important artists from your scene, both from Jwala and elsewhere, who we should be listening to?
Palash Kothari: These are some of the biggest names in the scene, in no particular order…
A lot of the articles around you mention your ages, usually the writers are surprised you’re that young. Does this focus on your age annoy you or is this something you think about as well?
Brij Dalvi: It’s definitely a little annoying. We’d rather be judged on the content we put out rather than the fact that we’re below 25 or something. The surprise element doesn’t exist anymore, because there are several young kids doing some amazing stuff out there, and it’s not only limited to music. Age shouldn’t be a bragging right in music. However old you are, if you’re a hard worker and you make good music, you deserve the spotlight in equal measure.
Ayush Jajoria: It’s good to know the context before reading but at times it does get a bit annoying, seeing our age be the focus point of all this. While I don’t mind it much, I still would like them to focus more on our music and what we are doing rather than on the personal aspect of it.
Palash Kothari: I think most of it is because ’15 year old xyz’ would get more clicks than ‘producer xyz’ in an article. Some of it is also genuine surprise because there’s some sort of new wave of young producers flooding in the [independent] ‘scene’ previously dominated by an older age group.
What is the DIY/internet community like in India, are there other collectives or artists who inspired you to start Jwala? I see the REProduce name pop up in relation to you quite a lot…
Brij Dalvi: It’s still nascent but it’s growing. Our city has a collective named Dasta and a label named Nrtya. They’re both doing some amazing work when it comes to propagating music production and the so-called DIY culture, and we’re doing something along the same lines.
As far as REProduce goes, it is headed by Rana Ghose, and he organises Listening Rooms around India. The concept is: people come for the gig and absorb the music on their own terms. These Listening Rooms are the reason we could express our music freely, and it was one such Listening Room during the end of April that we were all on the same lineup. Most of us met each other for the first time there. We got together on Facebook a couple of months later and that’s how Jwala happened.
Ayush Jajoria: The idea behind Jwala was to combine our friendship and love for the similar taste in music into a collective a group thing. Usually the live acts around us inspire us to do more and do it better, and with the help and support from REProduce artists, and Rana Ghose, we get to do that, which is really nice and we can’t thank him enough for it.
Palash Kothari: Bollywood and Commercial ‘EDM’ is huge in India because there’s that kind of an audience. For some reason ‘alternative’ genres haven’t been able to get that coverage barring a few circles in urban cities but that’s changing slowly. Even if I live in a small city, because of the internet I’m exposed to certain genres of music which nobody around me even knows exist, there’s not a lot I can do to further explore my interests except move to a bigger city and that is a financial hustle.
Also, India in general has a very small English-speaking urban population and that too is concentrated in major cities like Mumbai, Delhi, Bangalore and Chennai. There’s also prohibition in a few states and add that to the level of corruption involved at both the lower rungs and the upper rungs of the government…
It’s difficult to get police permission to organise gigs unless you have the connection or the money to bribe and even if you do somehow put something together, the few who show up won’t be able to support your model. You’re limited to a handful of venues in the city who also don’t want to take risks booking acts ‘too experimental’. This is where REProduce comes in.
What are your goals for 2018?
Brij Dalvi: Apart from increasing our reach tremendously, we want to be a more accessible source for electronic music in India, and we want to further facilitate the producer community here in various ways. Because it needs to grow, both in terms of artistic output and fanbase. Small steps at a time!
Interview by Nicholas Burman
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chihangloposts-blog · 7 years
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Creative Problem-Solving Interviews
Initial for privacy 
Interview 1 / MD / Audio Visual Solutions Architect
Chi: How do you generate ideas?
MD: Well… HOW is depends on problem to solve fix and what problem to address
Chi: When are you inspired?
MD: Often time people being struggling is useful. WHEN you are struggling, it forces you to think, and you cannot go by the pass the problem. You have to think creative ways to complies something. It begins with the problem needs to be filmed.
Chi: Where are you inspired?
MD: I think the work content that was fit WHERE.
WHERE for me is the interesting one because when you start a problem that needs to fix. You have to design a thinking framework. The where can be anywhere; I find creative least productive was the people sitting in the room and trying to figure out the solution to the problem.
Ng… Sometimes the WHERE come organically by looking at things that you didn’t know might connects.
WHERE the problem was fixed in an automotive shop problem may happen inside a donut shop. And, to me, the WHERE is the relevant team the problem you wanna solve.
Chi: What obstacles do you face in coming up with a new idea?
MD: Often the bigger inspiration for me is a phase I learn in a long time “good artists copy, great artists steal, ” and this is the quote from Leonardo Da Vinci I believe. And it bases on the concept, and almost everything was even created in one form on top of each other. I have always found it is easy to build from an underline idea than relying on a blank canvas. But for myself, I saw I can rely on other people’s ideas and get inspiration from other people ideas. Often time, you are looking for some people have to try to create the solution.
But there is always use whatever things you try to create about that something exists, that just a slide that needs to be different and needs to be created, and how do you use the hole to figure out your part.
Chi: How do you overcome these obstacles?
MD: The obstacles for me is always financial resources because of it really a lot of time creative comes out of necessity and need. And often time, all the innovation done by my organization because we have a big R&D budget. We find ways to find the money; the money finds the problem needed to be solved.
I come from an artist family, and for an artist’s perspective, overcoming the source in your own, your creative life becomes easier to overcome. One way to overcome is rapid prototyping; you can do a lot with very very very little. To communicate the idea and concept individually, it becomes easy to work with those processes. It better you don’t have a lot of money because if you have money, you may have thought of money instead of thought your creativity.
Chi: What process(es) do you use to solve problems?
MD:   A usually start to form a kernel of an idea. The process of the problem trying to solve. The design thinking like the process, where to get the information and we need to build the concept better. Like research, like google. The process by the time we get an idea. Ready in our world, an idea we have to do something enough to show above our pay grade to execute the idea. So, how do you iterate idea enough to get the first line of approving? So that, once you get the first line of approve, and the people get their input on the process. How you go from begin to the end, sometimes it not in our control.  
Prototyping process, working out the detail, getting collaborate with stakeholders, consensus moving to production.  It kind of was done, and be next process.
Interview 2 / JD / Senior Technical Project Leader
Chi: How do you generate ideas?
HD: Try to focus on the task, identify the problem, and try to overcome the obstacles. Focusing on a solution and away from distraction.
Chi: Where are you inspired?
JD: When I communicate with our people or groups, I will create new ideas. I usually work on a group project. Take notes, go back and forth. Regularly meet with your teams and clients to generate new concepts and ideas. I found that meetings and communication can allow alternative views to make things happen.
Chi: What obstacles do you face in coming up with a new idea?
JD: When I only focused on a point of view, too focused on a solution, it will be my obstacle. Also, if the team is not a function and contribution together, it will stop moving forward.
Chi: How do you overcome these obstacles?
JD: For my business, it's usually is a group project. Like a computer lab upgrade project. I take the opportunity to talk to other groups, communicate with others, and try to solve the problem. Communication that really opened the eyes I had never seen before. They share their opinions and keep the ball rolling. I learn the need for my project collaboration. It allows me to develop the other plans on top of this job.
Chi: What process(es) do you use to solve problems?
JD: Note taking, write something on board, and layout ideas. It allows me to visualize alternative ideas. Communication is the way I use to solve project problems so that people present their perspective are very helpful in breaking creative blocks.
I found that my journey usually had a lot of refinement. Once I get an idea, I like to gain momentum and take action. In the planning process, regular meetings with the team, focusing on the issue.
Implementation for me is let people do what they need to do. Make sure everyone contributes to the team. One step can stop another process. My work to make sure everyone is functional and makes things happen.
Interview 3 / OG / Senior Parametric Designer, Research, and Development  
Chi: How do you generate ideas?
OG: Gain inspiration, form data, research and collaborate. The process of getting inspiration is to understand the problem. This method does take a while; spend time with friends and relax, let the idea come.
Chi: When?
OG: Time is not important, but more time happens in the night, chill and comfortable environment. It will allow me to concentrate, digest and absorb ideas.
Chi: Where are you inspired?
OG: I am a parameter designer (architectural design), like to get inspiration from nature, pictures, and art. I created my image library about the machine to study its typology. Also, my motives come from different spaces and the universe.
Chi: What obstacles do you face in coming up with a new idea?
OG: There is no support in the creative process, no idea of the flow. There is no freedom and no trust. It will prevent new design ideas.
Chi: How do you overcome these obstacles?
OG: Cooperation is important in the creative process. It allows new perspectives and inputs in the collaborative environment. No support and collaboration will prevent new ideas from appearing. Also, the environment with freedom is also as an excellent resource to overcome creative blocks.
Chi: What process(es) do you use to solve problems?
OG: If I had a creative block, I would rest for a while, go to a place and try to find inspiration like a bookstore, shop, and cafe. I need to leave the computer. I will spend time with something not related to the subject, and things have nothing to do with the topic. It allows me to assess the problem with different perspectives and viewpoints. Also, trusted advice directly helps me solve design problems.
Once I get inspiration, the next step is to start doing it. I will sketch these ideas and put them together. The sketch will be my mind's photo, and I will consider the steps to implement the plan. For example, as a perforation (pattern) study, I will design patterns between transformations and deconstructions to find ways to visualize ideas. Prototyping is a halfway process; I will learn from my process and develop it into a product.
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lifeofthibault · 7 years
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Stopping in the Middle East for a couple of days off, before heading over to Asia for a couple of months.
Day One: Travel thoughts
My flight from Nice took off around 1:20pm. It took me close to three hours to arrive in Stockholm, where I had just over an hour to wait, before boarding on my flight to Dubai.
Even being on the plane, it still didn’t quite hit me that I was leaving to be on my own for 9 months, until the end of the year.
During that first flight, I took the time to write a long articles expressing my thanks and my thoughts to those around me. I guess I was inspired.
However, what surprised me in the best of ways, was realising that Norwegian Airlines has free in-flight Wifi onboard. Definitely a great perk, and to be quite honest, it was the first time I’ve ever had access to Wifi on a plane.
During the 6h45mn flight to Dubai, I only managed to sleep for about 45mn. However I did try to rest, anticipating some solid travel exhaustion after 12 hours of traveling from Nice to Dubai.
The Passport check and Visa formalities went actually really fast, and I was able to get my luggage quickly, at the baggage reclaim area. My friend Nimit picked me up around 3am, we caught up in the car, and headed to his house directly.
Day Two
After a short night, Nimit and I woke up around 11am and he took me out for a drive in the desert. We drove halfway around the country, which, in reality, represents about 45mn on the road. Nimit’s friend Shabaaz went with us, and had brought an Indian breakfast wrap for us!
We went to this place called Barracuda, which sits in between two different beach resorts, and is actually a liquor store. Although, calling it a liquor doesn’t quite make it justice — this place had the most amount of alcohol I’ve ever seen in one place. And since selling alcohol is only authorised with a specific license, a lot of people tend to come to this store.
Once we got back, we ended up chilling at Nimit’s house for the rest of the afternoon, being both pretty tired from the late night we had before, in addition to the blazing hot climate at this time of year — we’re talking around 37 degrees (celsius), in April, during the day.
Later this evening, Nimit’s friends, a group of about 12-14 people, came over to his house and we had a nice and friendly gathering there until the wee hours of the morning.
Day Three
On my second day in Dubai, we started the day late and went straight for a breakfast sandwich, at around midday. Then, it was time to hit our first event of the day: Middle East Film & Comic Con.
That’s right: it just so happened that Comic Con was going on during my stay, and being a self-professed pop-culture nerd, the opportunity was too good to pass out on.
We spent the early afternoon going around the different stalls, looking at comics, retro-gaming stands, merchandise and geeky apparel. And I even took a picture with the Ninja Turtles, and more importantly, with the #1 community of Star Wars cosplayers: the 501st Legion!
Once we left Comic Con, Nimit took me to another local attraction: a place called Global Village. To try and explain it, Global Village is an outdoor space that looks and feels like an amusement park — but although there are a handful of rides, the real goal of this place is to have different sections, divided into smaller villages, meant to represent different countries from all around the world. There are dozens of countries, and each section has local stalls selling everything you could think of, from clothes to food and including souvenirs, kitchen ustensils, or even spices. I’ve never seen anything like it!
Later that evening, we went back closer to the center of the city, and headed towards a middle-eastern restaurant that Nimit and his friends often go to. The food was absolutely delicious, as expected, to the point where I’m not sure whether I’ll be able to have some falafel from anywhere else in the future.
Day Four
The fourth day of my trip happened to be on a Sunday —which is also the beginning of the week in the Middle East, which means that Nimit went to work today. On my end, I had some time on my own to explore the old historic center of the city.
The day started with a quick indian breakfast at home, with Nimit’s parents. The food was delicious and the Chai (tea), nothing short of amazing. It was nice to take some time to get to know them and their family a little better. They’ve been very accommodating and friendly so far and I’m really looking forward to sharing some food with them later in the evening.
Breakfast being over, Nimit’s dad dropped me in the Historic Center of the city, and I started walking around the old town. In the middle of this megalopolis, it was quite relaxing to walk around the small streets, hiding from the sun, and making the most of the fresh breeze.
I started by going to a local cafe that doubles as an art gallery —and later stumbled upon the Coffee Museum. Needless to say that, after another short night, having two different coffees in the span of half an hour was a great way to start the day.
On my way back from the old town, I stopped by the Dubai Museum, which starts as an outdoorsy space, and later takes you underground, telling you about the story of how the city came to be, and its development up until today.
I stayed for about an hour, learning about the Bedouin lifestyle and the type of things that the local population used to do, back in the day. And later, I took Nimit’s recommendation and walked around numerous local markets. At this point, I was close to the river that reaches around the city, and got on an Abra — the local “water taxi”, to cross over to the northern bank. From there, I reached the Spice Souq and later the Gold Souq, moving from a place selling spices to another where local street vendors were selling jewellery and watches.
After a late stop to pick up a quick lunch, I took the boat back to the south bank and stayed at a cafe for about an hour and a half. Having spent most of the day outside, walking between a blazing hot sun and the shadows of the old town, it felt great to take some quiet time to resource over an iced coffee and a freshly squeezed fruit juice.
While taking some time to recharge, Nimit suggested that I check out the recently opened Etihad Museum, so I headed towards the area to discover a building that had such a beautiful architecture and interior design. The Etihad Museum is dedicated to the contemporary history of the country. The collection of things on display is rather small, however the place gives a good idea of the creation of the country in 1971.
Back then, the 9 Emirates were independent, however when Britain left in 1968, they decided to unite and form a country. But at the last minute, Qatar and Bahrein decided to remain independent. Hence the current state of the country, which unites 7 different Emirates. It was absolutely fascinating to hear about it — I personally had no idea that the country was so “recent”.
Day Five
The day started late — and yet earlier than in the previous days. I picked up a banana on the way out of the house, and grabbed an Uber to take me further south, about half an hour away, to head to Kite Beach.
Nimit recommended it because it’s is a really nice beach, but much more importantly because it’s a great spot from which to see the Burj al Arab, the iconic landmark that overlooks the seaside.
He also recommended that I check out a place called Madinat Jumeirah, which looks like an old middle eastern madinat but is actually a mall-like complex with resorts, shops and restaurants. Walking from Kite Beach to Madinat Jumeirah took me over an hour and allowed me to get in the other side of the Burj al Arab.
I walked around, as, in typical fashion, it is gigantic by European standards –just like a small village. I also took the opportunity to grab some lunch and another iced coffee before heading to the next destination.
Upon Nimit’s recommendation, I went to check out Alserkal Avenue, an industrial complex made of a multitude of warehouses, repurposed completely to accommodate hip coffee houses, art galleries and design stores. In my book, we refer to it as heaven!
I stuck around for about two hours, taking my time to browse through every single place. From the different art galleries, to the sneaker store (The Good Life), or the (Happy Studio), all the way to the local coffee house that had benches, chairs, hammocks, and even a levitating bed (Spill The Beans.) I even had time to get on the phone with S. while enjoying their home-brewed Mint Lemonade.
After another Uber ride, it was time for the main event of the day: getting to the top of the tallest building im the world, “At The Top” of the iconic Burj Khalifa.
After a quick process of obtaining the pre-booked tickets and queuing up to get through security, we finally got to the elevator.
At a rate of nine meters per seconds, it took us seventy seven seconds to get to the one-hundred-and-twenty-fifth floor, where we enjoyed the sun. On Nimit’s recommendation, I had booked tickets for 5:30pm, in order to be able to get a proper shot of the sunset. In the end, I’ve stayed for over an hour to capture this ephemeral event properly, in all it’s natural beauty.
Day Six
As I left Dubai late on the sixth day of my trip, I looked back on a short stay that was exactly what I needed — some time away, without focusing on work, where I explored a new city and region, with friends and alone. I’m really grateful for being able to catchup with Nimit after 6 years since we last saw each other, in San Francisco.
His family and friends were all incredibly welcoming and made me feel great all week long. And I’m really excited to have had the opportunity to mix both touristy things with more authentically local experiences.
As I leave the Middle East, I look forward to more adventures on my own, over in Shanghai. But you’ll read more about this very soon!
Stopping in Dubai for a couple of days... Stopping in the Middle East for a couple of days off, before heading over to Asia for a couple of months.
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