I am so normal
Update! Ive been updating their designs! See them (most of them) here!
Refs for the fem fortress designs I threw around in this post!! Because I am a big fan of woman and also a little bit insane abt this little idea
tldr for anyone who doesn’t want to check out the og post: I wanted to make a counterpart team to the og mercs that was all girls but also like. Vaguely genderbend-adjacent? Genderbending but cooler. Some of these characters resemble genderbends more than others but they’re all their own characters that exist somewhere within the universe (a couple are even canon characters because I think Zhanna Deserves a Gun!) why are they also a RED team? I don’t know! And I’m too tired to try and bullshit some canon-sounding excuse for it. The administrator wanted to fuck with the og mercs or smth for fun
I probably have more to say about them but I’ll save anyone reading this from what would probably end up being multiple paragraphs of personality and relationship descriptions ! Enjoy a bunch of women with traced weapons (bc you’re insane if you think I was gonna draw them freehanded)
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he’s almost done, just needs to be smoothed out a little bit more, now i need to remember how to make a box for the dispenser
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What do you think about 5cp TF2 map Gullywash?
Getting autobalanced on Gullywash feels especially tragic.
More sketches and more impressions under the cut.
In order to draw this, I watched some highlander matches on Gullywash, due to finding no matches in competitive, and the aimbots going rampant in casual. I was only able to play 5 proper matches on casual, (2 of which my teams won purely due to team imbalance,) so some of this is based on what I saw other people were doing in competitive match recordings, as well as how it feels to play on community servers with AI train bots. No one was playing whenever I was queueing up :(
I learnt very fast that Gullywash is one of these maps where you will die a lot, or steamroll the capture points, and there is no in-between, because you either position yourself correctly or you don't. While this goes for every map in tf2, I never really felt frustrated when dying here. I could always find a reason for my mistakes and generally it turned out to be a very rewarding learning experience.
I think Gullywash is extremely fun and fast paced. I especially enjoy giving scouts and pyros overheal buffs, because of how much flanking you can do here. The symmetry of the map is immaculate and the amount of objects that just lie around allows demos to place a lot of traps and players to just hide in corners.
(Using Scouts as your Uber Driver here is also especially fun, so many near death situations!)
For some reason, the soldiers and demos who play on this map are really good at protecting medics? That's the impression I got, everyone knew when to retreat and not push, everyone turned around when they saw my health go down, everyone was shooting the spies for me when we were in the open and I was too focused with healing the people fighting death matches at the front so we could capture.
(My personal heroes who just rocket jump over to you just to shoot the spy 2m away from you, and then just rocket jump away again)
Snipers aren't much of a problem, since there are so many options for hiding properly while still being able to reach your team mates. The same sadly doesn't apply to spies and I think I have died more to spies on this maps than to sticky traps.
While I love the vaccinator, I think Stock and Kritz are the better options on this map. Nothing cries geneva convention war crime more than entering the door to the last capture point and ubering a soldier who starts spamming everyone with rockets in this rather crammed up room where everything can give you splash damage.
Shoutout to a pyro called Joey who carried the last game I played, it was a blast ubering you through the last capture point.
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