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#lol they get absolutely wrecked not even mentioning the druid
vspin · 4 months
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Astarion's siblings when they choose to attack at night with two clerics in the party:
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reimahowaido · 3 years
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Spyro: Reignited review parte 6~
And we continue~~ It's been a few days since, buuuuut Alpine Ridge! Take 2 xD Ayyy I got really lucky and in the end I Did in fact manage to get the gem from that last firework! Nice! No need to go back there anymore to struggle! Good stuff good stuff! But I did still need to go back to the level itself because I was missing some gems. And since it had been a few days of me playing last, I did take a bit of a breather and a step back to do other stuff, I had to get a hold of the controls again but this time it was faster and I had some more confidence I was missing some few gems at the beginning of the level, but after a few failed jumps to that somewhat far away platform with two fighting wizards, I was able to make my way over there, grab the gems, trot a little further on and woop, 100%, level completed~ So other than having to grasp the controls again and a couple jumps failing for the smallest missing of making it to that other area, it wasn't too bad Now, we finish Magic Crafters! Here we are, once again. This time we're releasing one of my faves, Zantor~~ Finally xD As well as getting a little lost because it's been a while, but the map is helpful. But more than that, it's my first experience with the Super Charge. Oooooh I'm nervous, big time oh boy how's this gonna go. But thanks to a youtube commenter whom I pretty much owe so so many lives to I'd assume, who pointed out that you can use the arrow keys to turn with some more control. That comment. Was so useful. Like I didn't even really try much with the Super Charge before I had read that comment, just a teeny tiny bit I think, but it was extremely eye opening. Like, maybe it's a little dumb, but I did literally have a whole "Wow, what? Those work here too?". So either like, the arrows don't do much in Pokemon Sword or I was having a big 'head empty' moment. But it was a good tip none the less! Ay, so there's another egg thief, whom I Think I caught before reading the mobility comment, and it was so stiff to try and turn and I wonder if it'd have been easier with the arrows. But I can say that the PTSD from the Alpine Ridge egg thief was very present. I don't want to run off ledges unintended! But luckily we caught 'em before then. Which is good. Also figured out that there was a semi-hidden secret platform you have to glide onto from around that area and I Think I did it independently with the help of the map, so that was a proud moment~ Now, back to stuff though. Navigating the level with the constant fear of 'oh shoot a legde' & 'oh no, water' was a bit nerve wrecking, but we managed. Kinda did good too as we didn't die during the wholety of it. Traveled around some more, a little lost as to where to go until I'd find some gems again, and then the hidden area I was like 'ok, so is that a hidden spot or can you get there from the front?' I checked the front first, of course xD Tracked my way carefully back so I knew I wouldn't be taking unnecessary risks in going there through some 'harder way', but nope, it was the only way of going there so careful back-back tracking and success in finding the key within, and with some help from Sparx again, made the way to the chest. And I think with that the level was 100%'ed, or then there were still a few stray gems around, but I did complete the level so good stuff~ The only problem now was to find the levels xD Ummmm, yeah, it was a little hard to navigate, and now i had to somehow find my way to all the levels again. Shoot. Where was, literally anything xD Welp, the moment I found a level I certainly entered and jumped right in!
Blowhard! Ok so I forget since it has been a few days since I last played, but I Think I went to Blowhard first before the other remaining levels. It was either this here or some time later when I had the thought of 'I might as well go in and leave right away so I can find it later' and I can't actually exactly remember if I finished this one before Magic Crafters or not. But regardless, I finished it in one go, 1 death because bruh, platforms and gliding = still not my strong suit xD But overall the level wasn't too bad! I kept wondering if I'd have to go to the windmill and jump around on it for some of the gems, but luckily that wasn't the case and I didn't have to die trying something dumb. But man, it feels goooood to leave the level through the portal again xD Like I've done a good job~ And I didn't look up at a guide here either xD Fully finished it on my own, good job me! God that makes me sound like such a cheater, but nah, I'm just lazy High Caves! So Imma admit, I completely forget which one I did first, High Caves or Wizard Peak. I'm just going to have to go off on a limb and say it was High Caves since it has less Super Charging. Maybe the level was easier for me to find too? Who knows, it's been a while. But yes. Here we go, a completely new normal level, yeeeee~ And this time we don't have any bitter expectations or anything. Okay. The first bit with the spiraling way upwards with lots of elemental wizards on the way. Mmmmm, that's not as easy as it looks. Ye it's simple, but there's a lot and you can't see where you're going or what to expect, so it catches you off guard. No casualties though, some damage yes, but no deaths. The jumps at the 'green druids that insist on moving everything in sight' was a tad stressful, I think I fell down at least once there? It's those small teeny tiny bits where I just barely miss the platforms. But it didn't go to the point of frustrating, so we're moving forward Painting found and scorched, the actually flaming and hitting it process was the hardest (because I saw it first on a youtube guide, lol, I was eating lasagna and just looking at some 100% videos while eating because why not) the turning is still a bit stiff afterall. But speaking of those videos, I was fairly happy with this level because now we get to the area that has those fairies that lift you back up if you fail and fall. Absolute lifesavers~ Why aren't you on the other levels D: I neeeeed youuuuu~~~ But yeah, failed those jumps a handful of times, I knew to jump after the charge after a try or two, but there were plenty of trial and error bits with several of the glides. My head was constantly pondering whether the game wanted me to use the Super Charge & jumps to get to places or if it was expecting me to get to those side caves with just a regular glide. Regardless though, failure after failure and god-bless those fairies for honestly making this level actually fun and enjoyable to try stuff at rather than to scream and cry in frustration (a super good decision really, to allow people to try and have fun without the cost of failing) all side caves were reached and cleaned up~Good thing the fairies can't just up and quit after you've failed X amount of times xD Because they definitely would have stopped lifting me up after all those fails if they did That one chase with the Egg Thief around that pond though. Nerve wrecking, but I was trying to be tricky and like, extra sneaky about it in like, jumping over it and using the flame. Pretty sure I took a dip into the pond itself, but I got the thief, so.... Necessary sacrifices. And now we're onto the spiders. As a kid I'd probably have been Terrified - and yeah they're Still a little intimidating if you miss them and fail to kill them with a charge since they are invincible - but we made it through that area just fine. Or like, we did clear it up, but it was not a one and done kinda deal xD First run I managed to miss every single spider x2 And then had to hurry on out of there. But this is when I figured out that the fodder respawned after you had
gone far enough away from there, at least here it did, so I could refill Sparx's HP to full and then try charging again. Eventually I had hit all the spiders, gotten lost until I found the second path that lead up to the fairy that gives you a power-up (and yas Spyro looks so cool with the power-ups active in Reignited~) and then that was cleared~ Now all I had missed was a small area you had to glide to at the beginning of the level and then we were done~ Good stuff good stuff!! This was honestly a really fun level and I had a good time. Even left it through the actual portal :2 So it was a success! <3 Also I forget if I've mentioned it or not, but, the Green Druids, the ones that just move stuff around and laugh at you? I kinda like them. Yes they can be trolls, but most of the time they're harmless. They won't hurt you if you stand next to them, they'll just keep doing their things. And I, as not so good and skillful of a gamer, appreciate the lack of hostility. Thank you for just chilling~ Wizard Peak! Another level that was completely new to me and I hadn't really looked into it all that much. And right away I gotta say that this place is really pretty~ I love snowy wintery stuff, so that's an obvious yes from me. Also the music. Yessss, here's one of those iconic songs that truly say 'Spyro' when you hear it~ Overall I do like the level :2 Here we see more of them big purple gnorks, and also get slapped by them a few times - some of those rooms were Crowded, guys it's 'rona time, keep your distance. They're not bad though, just gotta work on that flame length. The wizards on the ledges are a bit of a taunt, since you can just barely not reach them, but sooner than later you figure that there will be some other way of getting to them And ah, Jarvis is right, this Is a very good spot to Super Charge. This spot is seriously like, perfect. The topside will pretty much always spawn a fodder for you to grab a butterfly from whenever you need one, so being hit is no problem at all! No stress in moving around and exploring. Moving onto the next bit with the super charge. Yo, they certainly bring you straight up on over to that one big jump that you'll have to eventually make. And that's an intimidating looking jump. You have this platform, at a distance, all on its own, and you know that you'll have to make your way over there, Somehow. But for now we're still going to just charge at these wizards, and then proceed to smack and hit that tough chest in one go~ First time babey! I Definitely wouldn't have expected that from the stress and trouble I was expecting for the super charges to cause me. I was feeling super proud :2 Alright, time for those distant platforms~ Successfully made it up there, and really, I knew from some past speedruns I've seen that there was going to be some gems hidden behind those walls, so I knew to look there on my own before hand. But what a genious move from the game developers to have that egg thief back there in the first distant platform~ You hear a sound, but where is it coming from? It's like right here but there's nothing? Bellow? Nah, but back here? Yes! Oh there's a hidden bit right here! Sneaky developers~~ It'd be really really cruel, but the egg thief is a good hint to the player that there's something they might be missing. It's unfortunate for deaf players, but other than that it's really smart! And because of this past encounter, you know to look onto the back at the other distant platform too :3 After all of that, all that was left was some gems at the start of the level on some narrow sides that were a little more stressful to get because we be walking on the edge, but it wasn't that bad and there was plenty of room to move. Also Yeet at thee wizards! As I'm looking at some playthrough to remember everything. I think that apparently both the wizards can be reached from those side paths. And now I'm like 'oh' because I definitely remember super charging and jumping on over to one of those higher platforms to kill one of the wizards xD I suppose I took the harder route on that,
but it's fine! Level 100% completed and we leave through the portal again as victors~ Beast Makers! Ah yes, we're kinda writing some extra here, but I did indeed finally enter the 4th world as I played last. I had the option of going here way back before because I had met the requirements for it a way back. But ay, we doing these in order so here we go! Firstly, doesn't seem anywhere near as dangerous or confusingly lengthy as Magic Crafters xD So that's a bonus. The aesthetic is definitely different, but it looks cool, I don't mind it in here. I Think I remember some older stuff being like, there was a black sky box here or such, and that made it look really eerie and kinda like a void or such. But ay, new graphics, new stuff, place was fine The Hogs though. Oh boy xD Jumping off that raft seemed to be hard enough, and now we have these enemy hogs just homing in on you after you've barely made it. Rude. Regardless though, a few things I remember from here. I took to entering every level that I found almost right away and then exiting them. This way I'd not get lost and lose sight of them and it'd be easy to enter them whenever. Yeah I had to treck through the first bit of the level several times over and over again, but overall I feel it was worth it. Reaching some of those distant small platforms via gliding from that temple was a little difficult as you might have guessed, but it wasn't frustrating. There's a sneaky 'well' in the level, I knew of it, even as I somewhat accidentally fell in it as I was checking out if it was the one well that wasn't filled with death, but all was well and good and the level was 100%ed sooner rather than later with no major problems and me figuring out the hogs relatively quickly and easily~ Not so scary anymore, you just have to have some reflexes And this is where we are at now in the games. Flight levels are still incomplete, but other than those everything up to Beast Makers Homeworld is cleared 100% and we're having fun and enjoying ourselves :2
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