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#like 'build your deck around your main attacker; everything should synergize w/Them'
hua-fei-hua · 2 years
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i understand why the characters in yu-gi-oh monologue abt what their cards do and shit now
#for various equally silly reasons i'm reading abt how to build a pokemon card deck for competitive play#and like. i fucking understand how these things work now. it's crazy. i'm not entirely sure how a game would flow#but i'm understanding the mechanics of how these things work now#and i'm imagining watching a pokemon card game tournament and i'm like 'hmm yeah i do imagine i'd need someone to narrate#what each of these cards lets me do when they're played assuming i'm not married to the game meta'#although i also kind of imagine that the sort of people who'd watch this stuff would know enough to not need it narrated#kind of like how i understand how the kits of most gnshn characters work on a basic level n i'm familiar enough w/the game n its meta#to be able to understand most kits just from reading abt them although ofc it's hard to know anything for certain#w/o playing for yourself to get a Feel for it since there can be fiddly nonsense not mentioned in print lol#but i know enough abt how the game works on a more basic/fundamental level that i can follow/recognize core strategies at a glance#the sort of fundamentals players draw upon to execute their plays n stuff. i imagine someone good enough at pokemon cards#would be familiar with these sorts of things to not need every word of every card narrated to them to know what's up#even if they don't have the text of each one memorized; it would be a simple elaboration from there anyway i imagine#it's kind of fun to see the same kind of advice repeated in this site on pkmn deck-building that friends and randos i let into my world#taught me when i was learning the basics of gnshn team building n investment priorities and whatnot#like 'build your deck around your main attacker; everything should synergize w/Them'#'oh so like picking a build/playstyle for your main dps and then building your supports to maximize the buffs on that'#'make sure you have enough energy cards in your deck but make sure to pay attn if they're too much or too little for your strategy'#'oh so like managing er requirements' and so on and so forth#tbh i just think it's neat how there seems to be universally applicable advice going in to teaching people strategy n stuff#i can totally understand why my high school physics teacher (the one who is now a verified twitch streamer) is so into gaming meta#limitations force compromises and since different people will decide how to compromise differently it breeds creative strategy#花話
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stormtide-leviathan · 3 years
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Kaldheim Booster Challenge
I posted this on reddit, if you’d rather check it out there, but I wanted to share it here too b̶e̶c̶a̶u̶s̶e̶ ̶i̶'̶m̶ ̶c̶o̶n̶s̶t̶a̶n̶t̶l̶y̶ ̶d̶e̶s̶p̶e̶r̶a̶t̶e̶ ̶f̶o̶r̶ ̶a̶f̶f̶i̶r̶m̶a̶t̶i̶o̶n̶.
In the third great designer search, there was a challenge to pick a set and make a booster pack full of custom cards that fit in that set. I’ve started doing this for sets since Zendikar rising, and wanted to continue that tradition here. Why am I doing this so late after the release of Kaldheim? Cause shuttup, that’s why >:(
Here’s the link to the full imgur album. There are also individual imgur links even though there are images, cause reddit doesn’t allow images directly and I’m copy/pasting from there.
Anyway, let’s get started! (Long post ahead)
Common #1:
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Divine Goat 3W
Creature- Goat
W, Sacrifice ~: You gain 3 life.
Whenever you cast your second spell each turn, return ~ from your graveyard to your hand.
Here’s a top down design, based on Thor’s goats that pulled his chariot and were sacrificed for food every night and reborn in the morning. Originally the recursion triggered based on Vehicles, but with two other vehicle cards in the booster including the other white common, one had to go and this was the best option, but I still liked the flavor so I went with another of white’s themes.
Common #2:
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Dwarven Elder 2W
Creature- Dwarf Warrior
Whenever ~ crews a Vehicle, draw a card.
2/2
The fabled white card draw. Yes, I am your savior. Your messiah. Bow before my wisdom. I could technically see this design in either white or blue, but I liked white better and white cares more about vehicles anyway. I based the costing off Stealer of Secrets. This doesn’t put itself in danger, but relies much more on deck building to activate.
Common #3:
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Ambusher Giant 5U
Creature- Giant Warrior
Flash
Foretell 3U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
4/4
Foretell works really well with instant speed, so I thought a big instant speed creature would be a good fit. Since blue has a giant tribal theme, and is one of the main colors for foretell, it was an obvious fit.
Common #4:
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Heated Rebuttal 1U
Instant
Counter target spell unless its controller pays 2. They can’t spend S to pay this cost. (S is mana from a snow source.)
Here’s another snow hate card. What I really wanted to do with this was discourage running snow basics where you don’t have to, and though we have the god in the set that does this I think this is an issue that’s solved with both quality and quantity. I wasn’t sure on the power level of this for standard purposes, but I’d rather this more pushed version than be too weak and have it not do anything against snow.
Common #5:
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Shapeshifter’s Trickery 1U
Enchantment- Aura
Enchant Creature
Enchanted creature gets +1/+0, is every creature type, and can’t be blocked.
Not too much to say here really. This is good for the tribal synergies in the set, and is just an innocuous little aura for limited. Not everything is gonna be pushing boundaries.
Common #6:
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Draugr Fleshchewer 1B
Snow Creature- Zombie Berserker
Whenever Draugr Fleshchewer attacks, mill two cards. If a snow card was milled this way, Draugr Fleshchewer gains menace until end of turn.
2/2
This originally worked with the “exile a creature card from your graveyard” subtheme, but I had to change this to snow and I couldn’t get a good snowy design that used that mechanic. So instead, it fuels it. I also wanted to have another card that cares about the existence of snow instants/sorceries because they were introduced this set and the number of cards that only work with snow permanent cards when they don’t have to is strange.
Common #7:
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Arrogant Stand 3R
Sorcery
Creatures without a boast ability can’t block this turn.
Here’s a simple little card that plays around with the flavorful space of boast. You have to be very full of yourself to stand up to the oncoming attack.
Common #8:
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Winterdark Ritual 2R
Snow Instant
Add three mana of any one color.
Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Is the name completely on the nose? Absolutely. And I find that hilarious. This is taking advantage of the fact that foretell is payed in multiple payments to turn that into mana storage. And it’s snow, because snow rituals are new to the set, play well, and I don’t think it makes it too powerful, though this has a lot of little factors to it that might push it over the edge. Any number of them could easily be tweaked though.
Common #9:
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Blessing of Koma G
Enchantment- Aura
Enchant creature
Enchanted creature has “T: Add one mana of any color.”
2, Sacrifice ~: Draw a card.
This card is secretly also a snow card. The intention is, you can enchant snow creatures with it to get extra snow mana. However, it’s not snow itself because a) I thought that made for a cool moment of discovery and b) If it was snow, a lot of players would mistakenly think the mana is snow whether or not the creature it enchants is.
Common #10:
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Boulderskin Troll 3G
Creature- Troll Warrior
When ~ dies, search your library for a Forest or Mountain card and put it onto the battlefield tapped. Shuffle your library.
3/2
I really wanted this card to be red. See, the legend goes that when a troll goes out in the sun it turns into rock and I thought tutoring for a Mountain when it died would be a good way to do that. However, I just couldn’t find a good way to do that which felt red, so I had to make this green. Luckily red/green are the troll colors so it could still find a mountain. I specifically chose nonbasic so that it could synergize with the snow duals at common.
Uncommon #1:
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Immerstrum Berserker 3BB
Creature- Demon Berserker
Boast- 2B: ~ gains lifelink until end of turn. (Activate this ability only once each turn and only if this creature attacked this turn.)
Boast- 1B: Each opponent discards a card. (You may activate both boasts in a single turn.)
5/3
It has two boasts. Ya know how most creatures only have one boast, if any? Well not this, it has two. That’s it. That’s the design.
Uncommon #2:
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Master Shipcrafter 1R
Creature- Dwarf Artificer
1R: ~ gets +2/+0 until end of turn.
Whenever a creature you control crews a Vehicle for the first time each turn, that Vehicle gains that creature’s activated abilities until end of turn.
0/2
There’s this weird tension in the set where R/W both encourages you to play a lot of vehicles, and has a lot of boast creatures, which do not work well at all together. This card is an attempt to fix that. Originally it just worked with boast, #notallactivatedabilities, but that was an extremely narrow card so I widened the scope. There’s certainly some weird combos you can do with this, but nothing too bad in limited though.
Uncommon #3:
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Ring of Kinship 2
Artifact- Equipment
Equipped creature gets +1/+1
Creature spells you cast that share a creature type with equipped creature cost 1 less to cast.
Equip 1
I’m a big fan of equipment and auras that have a universal effect that cares about a quality of the equipped creature. I dunno why, but it tickles me. Creature type is a good thing to care about on designs like this though, and I wanted both an equipment and a tribal reward in the booster, so it was a good fit.
Rare:
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Kvasha, God of Magic 3UU
Legendary Creature- God
Flying
When ~ enters the battlefield, create a 1/1 white Spirit creature token with flying for each enchantment you control and each enchantment card in your graveyard.
Sacrifice a Spirit: You may cast spells as though they have flash this turn.
Kvasha’s Birth 2GW
Enchantment- Saga
I, II: Until your next turn, whenever ~ or another enchantment enters the battlefield under your control, draw a card.
III: Mill six cards. Exile ~ then return it to the battlefield face-up.
I’m genuinely really sad they didn’t do a god with a saga as its backside, it could have been really cool. So I made one myself!! I wanted it to at least be feasible as a commander for a Saga deck, and since Kaldheim has a lot of enchantments running around I figured it could use an enchantress like this. The tricky part was, I had to make a blue card that could also feasibly be a selesnya card, since the saga turns into it. It also works well with the tribal themes and the spirit subtype in the set, though that’s more of a bonus than anything else. If you’re wondering why this card looks different, that’s for two reasons. One, I can’t make Sagas on MSE. And two, this overlapped nicely with the Inventor’s Fair contest of the week on tumblr, which I use mtg.design for since it’s easier to get links that way. (Check them out! @inventors-fair​ That contest is what finally pushed me to finish this booster).
Basic:
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Snow-Covered Swamp
Snow Land- Swamp
T: Add B.
Look, it's a snow-covered swamp. I needed a snasic in here. I dunno what else you want from me.
So there we go!! Finally!! The booster challenge that took weeks longer than it should have. What do you think of the designs? Do you think they would fit well within Kaldheim? If not, how could I fix them? Also I probably made a formatting mistake somewhere in here so if you notice like, a wrong link or something let me know. Also, if you want me to tackle an old set feel free to request it, though since this took me weeks for some reason I can’t make any promises lol.
Here’s boosters I’ve done before:
- Zendikar Rising: Reddit
- Commander Legends: Reddit // Tumblr
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