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#joehillsssays fanart
hermitcraft-shifter · 1 month
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I have so many feelings about the Moon Crash. Like, narrative-wise, it hits me so hard, man. Joe told Cleo to leave them, yes, but the sign... It's intriguing to imagine it as a test that Cleo failed.
I mean, Joe's been there from the beginning. It's reasonable to assume that they've seen many people leave and it's reasonable to assume that there could be a insecurity (/rp) there about it. With the context that Hermitcraft is real life, Joe might be scared (at least subconsciously, no matter how irrational) that people are leaving because of them, that— despite no evidence —there're 'not enough' for people to stay... which leads to Joe being reckless and using the Moon Crash to test to see if Cleo would leave them in a clearly dangerous situation.
And they failed, not because Cleo didn't understand it was dangerous, but because Cleo trusts Joe. Cleo trusted Joe, even when they didn't want to, even when Joe really just wanted their support.
In Hermittopia, did Joe even know they could go back if things got dangerous, that Cleo exiled them— yes, because they were being a little dumb and self-destructive (because who hands out resumés to clearly dangerous people and steals a horn license without being a little self-destructive?) but also —for the bit? Like, narrative-wise, Cleo's actions could be interpreted as both a messed up joke and an urge for Joe to take some time to think.
Joe, as a character, is as kind as they are reckless, especially with their own health, and as a character, liberties can be taken with how their actions and behaviour reflect on themself in a 'Minecraft is real life' context. Yes, Hermits helping Hermits is very sweet, but when you literally live in a trash can that you even struggled to find a place for because nobody left room for you after you spent so long helping someone, only for them to thank you and leave everything behind like it was a stepping stone, after your team had been forgotten and left out of closing ceremony without a second thought until it was too late... and that whole permit thing with Doc...
I have a lot of feelings and thoughts, as you can see.
Narratively speaking, Joe gives and gives and gives— They give so much and seem content to fade into the background, be taken for granted (well, that's exaggerating, but when you're always pushing yourself to give so much, it's normal to feel bitter, even when you're the one pushing yourself to do it). It's ok to want attention, of course. Joe thrives on attention, but without proper communication, it can fall flat quickly. Humiliation can help one learn, and as a content creator, Joe knows what they signed up for. As a character? That's free game.
A decade is a long time, after all, and it's certainly enough time for miscommunication to happen. In a game, it's not so bad, but when that game is real life?
Well, that's the fun of storytelling!
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[Image ID: A digital drawing of joehillssays and ZombieCleo from Hermitcraft on a white background. joehillssays' face is shown being held up and squished by ZombieCleo, and has a shell shocked expression while tears are being wiped away. ZombieCleo's face is obscured and has a distant expression. 'I trust you. I don't want your trust. I want your support.' is written in the top left corner. /.End ID]
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