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#its unfortunate because i really liked that cutscene
okwhotookmyusername · 10 months
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Oh also I let Astarion do his thing…I think I mentioned that offhand
I dont like how his two options are 'become a fucking asshole' and 'be treated as a joke at the end'
Idk…I mean there is I think one more which is even worse
Just kinda sucks no matter what for him and Karlach…
And to be clear, he was always an asshole, but in a fun way…now he's an ass in a way that scares me and makes me feel like a dick, he just changes so fast
I'd love the 'good guy' option better if it didnt end the way it did? Like if he didnt just run off and get treated like a joke
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welcometoteyvat · 2 days
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nahida dialogues, sethos dialogue, and some optional dialogues (mostly just sethos) from cyno's sq2 for reference (chinese and english transcriptions just for fun)
warning this is long as fuck
after talking to ??? (sethos) at the oasis:
nahida lines:
carefree desert dweller: Huh. those guys are pretty cautious. They just sent one person to try to talk to us. 那些家伙还挺谨慎的吗,只派一个人来跟我们搭话,哈。
irritable desert dweller: These are the guys we’re been waiting for, huh? They ain’t what I expected. 这些就是咱们要等的人?和我想的不一样啊。。。
after meeting sethos and entering the temple of silence
>nahida lines:
Sethos: These guys clearly care a lot about each other. This is a long way for them all to come. 这群人彼此感情还挺深的嘛,难怪都跟来了。
Tighnari: The situation's even more complicated than I expected. I should make sure I know the way out before we go any further. 情况比预想的更复杂。得提前观察一下出去的路线。
Cyno: Professor... 老师。。。
>talk to Sethos, pick 1 of 3 dialogue options:
>You were the one who tricked Urraca, right?
Sethos: Yes, that was me. Although, "tricked" is a stretch. He was asking everyone in the tavern about ways to make some easy money. He insisted that nothing was off the table, even if it broke the law. So I told him that Cyrus had embezzled a large sum of Mora from the desert. 嗯,是我。不过你说得不准确,我没有骗那个学生,是他自己在酒馆里打听有没有来钱快的办法。他还说什么都可以,只要能弄到钱,违法也没关系。于是我告诉他居勒什偷藏了一大笔从沙漠搞来的钱。
Paimon: So you framed Cyrus for a crime that he did not commit! 那不就是栽赃居勒什吗!
Sethos: No no no, that's not entirely true. Let me jog your memory — the letter just said that he had uncovered Cyrus's secret. It didn't say what secret that was. 话不能这么说,回忆一下,他只说自己知道居勒什的秘密,又没有说是什么秘密。
>Did you tell him to use that wording? Sethos: Of course. Urraca was a great accomplice, really. Very cooperative with a little bit of wine in him — did exactly what he was told… And not much of an original thinker though. It doesn't surprise me that he struggles academically. 当然。乌拉卡真是个好帮手,喝醉了很听话,对出主意的人言听计从。。。这么没主见,难怪在教令院混不下去啊。
Paimon: Why did Cyrus leave for the desert as soon as he received the letter? 那为什么居勒什一收到信就连夜离开了?
Sethos: You'll have to ask him that one yourself. Certain things I can't answer for him. I'm neither judging nor defending him. All you need to know is that he recognized our emblem, and it was his own choice to take the bait. 这个嘛,你们自己去问居勒什吧。有些事我不能替他回答,好话坏话都说不得。你只要知道居勒什认识我们的纹章,他是愿者上钩。
>Do you know Cyno?
Sethos: Ahaha, what kind of a question is that? He's the General Mahamatra, everyone in Sumeru knows who he is. 啊哈哈,瞧你问的,须弥谁不认识大风纪官赛诺大人啊。
Paimon: Right, but back at the oasis, you can't have known who he was for sure, or you wouldn't have asked him. So what we're really asking is... Have you never seen him in person before? 可是刚才在绿洲,你还特地问了一句谁是赛诺。。。难道你从来没见过他?
Sethos: I've lived in the desert my whole life. Guess you could say... I've never had the pleasure. 我又不住在雨林,大风纪官哪是想见就能见到的?
Paimon: Ugh... Why does Paimon feel like this guy's not being straight with us... 唔。。。总觉得这家伙瞒着什么没说。。。
Sethos: C'mon, we've only just met. If I give you all the answers up front, you'll have nothing left to look forward to. 我们才见没多久,现在就把答案全都告诉你,以后的日子怎么过啊。
>Have you ever been to the Akademiya?
Sethos: No. Not once. 没进去过。
Paimon: Really?
Sethos: I have no need to go there — not when the taverns are full of the Urracas of this world. Besides, we're well aware of what goes on at that place. 我没必要去教令院啊,乌拉卡这种人酒馆里多的是。再说,教令院的作为我们也不是不清楚。
>Are you saying you have spies inside the city? Sethos: Spies? Heh, it's not as clandestine as that. The city gates are wide open, anyone's free to walk in. You can find out all you need to know just by walking around town and hearing the word on the street. 须弥城就在那里,谁想进就能随便进的嘛。每天那么多人在街上聊天,到处逛逛就知道了。
after bamoun's death
>nahida lines:
Sethos: Did you see, Grandfather? Cyno chose me to succeed you as leader of the Temple of Silence. I will now serve in his stead. It's still early days, and I can't say that I know him that well yet. But after that battle, I now understand why he came here with a whole group of friends. Companionship means to trust and be trusted. Just like Cyno and his friends, we too will fight side by side and support each other in times of trouble. 爷爷,你知道吗?赛诺选择我代替他成为缄默之殿的新任首领了。不能说我多了解他,可经过那一战,我完全明白了为什么赛诺和他的同伴会一起前来。信赖他人,也被人信赖,这才是同伴的意义。并肩作战,互相扶持,呵,这点上,我们和他们没有区别。
Cyrus: All these years, I've felt like I'm still young, I still have lots to look forward to in life. But now… I suddenly feel… I too have grown old, Bamoun, just like you. 这么多年,我经常觉得自己还年轻得很,还有很多事可以做。但现在,居然觉得。。。我和你一样,都还是老了啊,巴穆恩。
>talk to sethos:
Sethos: Grandfather, we did it. We achieved what we set out to do. From this day on, the Temple of Silence has the chance to work with the Akademiya once more. Real change, real opportunities... They are now within our grasp. 爷爷,目标达成了,就像我们期待的那一样。从今天开始,缄默之殿可能再次与教令院合作。改变和机遇,我们都已经得到了。
>talk to cyrus:
Cyrus: … *sigh* The people of the desert are stubborn folk, fiercely loyal to their heritage, even if it means suffering years of hardship and pain. You said this yourself. But why did you feel the need to go this far? You never were the fearsome leader you made yourself out to be, Bamoun. … Being stubborn and unyielding is bound to send you to an early grave. Haha... 。。。唉。沙漠人的固执决定了他们将忠于传承,也决定了他们要承受坎坷。这话是你自己说的。可为什么能执着到这种地步呢。。。你从来都不是可怕的人啊,巴穆恩。顽冥不灵的人,难免死在前头。哈哈。。。
after talking to cyrus as cyno
>nahida lines:
Cyrus: ... I can't treat my students like kids anymore. I have to admit, Cyno has matured far beyond my expectations. From now on, I'll just enjoy life as a retired sage. The future is safe in the hands of the younger generation.
我也不能把学生当小孩子看了。必须承认赛诺已经成长得超乎我想象。以后我啊,当一个退休老贤者就好啦。年轻一辈会负担起未来的。
Cyno: Joke... how do I make this a joke... 在想了,我在想了。。。
didn't transcribe the following conversations: collei and asfand when looking for cyno, zaha hadi dialogue, alhaitham and kaveh at the house of daena, dehya and candace, naphis and cyrus after returning, and the dialogue for cyrus and cyno at the end.
bilibili cn video of most of the missable scenes and nahida thought voicelines (i didn't know collei had one too until this lol). the english dub is all in the genshin wiki
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fernsnailz · 10 months
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Not sure how much meat this question has to it but if back in 2006 you were the one that spearheaded the shadow the hedgehog game, how would you have done it?
i'd want ShTH 2005 to keep the same core energy its final form ended up with, but tbh there's a lot i would have done differently lol. here's my 3 step plan for how i would have directed it previously/would direct any sort of reboot or remaster
1. TIMELOOP!!!!!!
i'm not the first person to come up with this idea and i won't be the last to talk about it, but the gist of this point is that ShTH's story makes WAY more sense when you treat it like a timeloop. you finished a story path and end up back in westopolis? great job, you're at the beginning of the timeloop again. it's a smart way to make this wack story a little more cohesive.
i would LOVE to further utilize the timeloop concept for this game because it could be a very simple addition to add flavor OR it be the core of the game's story and gameplay. small things like shadow going "hey wait, have i seen this before?" when he's going through westopolis for the third time can hint at the narrative, and once shadow realizes he's in a loop he's motivated to find EVERY path in search of the full truth. every new story path could be treated as a new game+ as shadow starts to consistently remember more from previous timeloops, carrying over certain weapons, abilities, and memories from his previous experiences.
one really cool idea i saw a while ago on here (edit: FOUND IT! i'm talking about this post) is someone's ShTH timeloop pitch where after a few resets, silver starts to show up and tells shadow to stop messing with the timeline. this continues, and eventually silver becomes a final boss of some of the paths. this idea has never left my mind since i saw it and i need to find the person that came up with it they mean so much to me
i have more timeloop thoughts but i will move on for now
2. simplify or rework the morality system and levels
this is my big gameplay critique - there is A Lot to do in ShTH and very little of it is consistently fun. i have grievances with the morality system i talked about a while ago, the gist of my opinion boiling down to "the system removes agency from shadow and the story doesn't fit within the morals you choose anyway." i'd either MASSIVELY rework the morality system to make it feel worthwhile or just throw the whole thing away. unfortunately i don't have many pitches for what to replace it with since i haven't played that many games with branching stories - maybe the story paths you go down are based on BIG story decisions shadow makes during boss battles or in cutscenes (?) like choosing which boss to fight, which characters to save, what moves or weapons to use, stuff like that. i just want the stuff that leads to branching stories to be more impactful and a little simpler.
this also applies to the levels, of which there are... a lot. and maybe there should be less? i think it would be smart to cut down or combine some of the levels, then really flesh out the ones that matter. and given the non-linear nature of ShTH, i think a version with levels more focused on exploration and combat would fit the game better than the linear mission-based gameplay of the original.
3. MORE GUN
listen man. they advertised this as the sonic game with guns and in my opinion i think they could've done better. i mostly just want a more fleshed out weapons system with upgrades, a little customization, better controls, etc. just put the merchant from resident evil 4 in there and have him accept rings and i would be happy
-------------------------
those are the big points i would personally stick to, but i do have smaller points i would consider as well, including:
make black doom seem competent
explain who the chaotix are working for and fit it into the story
no more "kill this many enemies to progress" missions. please
super shadow can have a gun now
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the-ooftroop · 6 months
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I'm glad HW2 seems to have finally debunked the Mimic = Glitchtrap/Burntrap theory. Idk why but I never liked Mimic replacing Afton, so I'm happy that's not the case. What do you think of that?
What's amazing is that I was seeing people claiming that Glitchmic was 100% confirmed before anyone had even finished the game. Then we actually reached the ending and I was absolutely lost on how *that* was what people got out of it.
With how much we know about Afton, how he uses people and how he acts, it's pretty obvious to me Glitchtrap was always him and is *still* him to his bitter end...(?) I'm not sure how people saw the PQ4 ending and went "Yes, vanny just squashed a branch of the Mimic! This was what we were building up to!" but something tells me that's probably why so many people think the ending was confusing.
I can't fault people for believing Glitchmic, it obviously has its evidence, but I can fault a handful of people within the community making it their mission to spread the idea its 100% confirmed every time they *think* some new piece of info proves it even when it doesn't.
This is a big thing that happened with Miketrap, too. People went "the cutscene confirms Michael is Springtrap!" Acted hostile to you if you didn't believe that, and would take any tiny new information as the ultimate confirmation. I saw today people scouring a SW dev's likes on Twitter as evidence for Glitchmic, which immediately reminded me of when people took a tweet from PJ Heywood where he tagged something about Michael with #SpringtrapSmell as evidence for Miketrap. Obviously we know how that ended up faring.
In general I hate when people try to pull the Miketrap comparison against people who believe Afton is Glitchtrap because it's obvious they don't know what the actual problem was with the Miketrap debate... it wasn't just that Miketrap was wrong, it was the absolute toxicity that spawned from people forcing it into the community's accepted narrative. Doesn't matter if Mike ended up as Springtrap or not. It was godawful.
Ultimately, I wouldn't count my chickens before they hatch with the Afton/Mimic debate even if I *really* want to. It's still not confirmed either way and unfortunately we're probably gonna be stuck in this loop for a long time, assuming Scott or SW doesn't say anything about it.
I have many, many thoughts on the Glitchmic debate, but I've talked enough so I'll call it off here. Sorry for the long-winded answer!
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emerxshiu · 1 month
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tw: slight body horror, not much but it still is kinda there (also forgotten land spoilers)
Gemini Reunion
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rlly long ramble next cuz i love talking why i did this and that and every detail unfortunately---
WAAAAAAAAHH this is definitly going into my top 3 favourite drawings i made, i didnt think it would end up like this!
i originally had a very simple idea, and well, i can never help myself with overdoing it can i? bad thing is i finished it around 5 am aka i barely slept, but i dont mind it at all, i just have been stupidly motivated to draw like i cant just put my tablet or pencil down for too long. fun fact: this was inspired by a fanart for something unrelated, but it reminded me of fecto and elfilin, and it ended up looking nothing like the inspiration lol
also if you've seen my other posts, yeah, that orb up there is indeed reused from another of my drawings, albeit edited to fit more here, the wings were just sketched as a silly thing, i wasnt planning to keep em but i really liked them. and those dots and lines at the very bottom are morse code indeed.
the two like, things that are between orb and fecto forgo are inspired by the weird like tentacles it uses to absorb the beastpack and elfilin, and also from antares, elfili's spear/cadaceus.
i really need to learn how to actually draw feet, ok i know that the only there is elfilin's with the sock but i actually drew the other one before i decided to make it melt into forgo, talking about melting, i only was going to do around the face, more specifically that chunk you see between its right arm and elfilin's hair was the only one i was really going to have, but then, i made it so the other side of forgo's face is also merging a bit with the hair, and then have one of the fingers of the other hand melt into the neck, and then the end of the tail and then parts of elfilin's legs.
elfilin is doing sign lenguage, it means help, poor guy.
also i really like changing elfilin's hair a bit to show how he feels, like, for example, i sketched him full so the little ahoge he has was also there, but like more stiff to show his fear, but had to erase it due to forgo, i also like doing this with the braid he has, if its like how i tend to draw it, then he a-ok! but here its very much almost undone to show his discomfort, and if its literally not even resembling a braid anymore, just like fully loose, either he was sleeping and the braid was anoying (i cant undestand people who sleep with their hair tied up, its way too uncomfortable), or he's like, really really like not there, like, um bad. i also made his tail a bit sharper and messy than usual.
that light orang-y thing sprouting from elfilin's forehead is based on the horns that fecto elfilis has, fecto forgo also has one here on the opposite side, but that one is more inpired from the horn coming out of leongar's head in the fecto forgo bossfight (yknow the chimera with like amalgamation and stuff)
also, forgo's tail is usually like, folded just like game but sometimes i like to like, extend it? (dunno how to explain) to have more expression and also for it to take more space cuz if its was like normal, it would only really have the upper part and a bit more visible since most of it is behind elfilin. also its not very visible but elfilin has the veins forgo has two in his chipped ear.
i was also going to use the blue eye scheme from when it fist opens its eyes for forgo but decided to go with the ones it has in isolated isles when morpho appears, mostly because they resemble the eyes of the beast pack when it absorbs them, and this drawing is very much inspired by those two cutscenes (Sudden metamorphosis and Gemini reunion ^▾^) i honestly dont know wich one to use for all forgo drawings ill make next, since in that cutscene it looks blue, but its body also looks blue, but its actually pink as indicated by the figurine and cutscenes in isolated isles and the chimera form, and also if you go out of bounds, lab discovera just has an effect that makes it all more blueish, so i dont know if the yes were actually like that or just the effect. i might alternate between them since i still like the blue option, it matches with elfilin.
also talking about forgo, i think it came out particularly very cute here, wich might add to the somethings off feeling, i mean it depends on who you ask.
the part at the bottom with like green and blue is based on the eternal capsule, it doesnt have bubbles in game, but it was to make it more obvious, and also because it looked nice to me.
you can probably decipher what it says at the sides without having to say it, i think its very much engraved into every kirby fan at this point, or at least, fecto elfilis/forgo/elfilin fans
i also made a version with the text in red cuz i couldnt decide, but now i like more the whiter version
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i even made a version in yellow, but i stopped liking that one before i even saved it.
also elfilin still has the id-f87 in his neck, its just hard to see, forgo too has the 86 but you cant really see its neck, because i didnt draw it lol
fun fact 2:
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i saved it up to 7 times in different files cuz i DID NOT WANT MY PC TO GO KABOOM. im still a bit scared to have lots of layers in a big canvas since the anniversary drawing for forgotten land, it did not explode but it went extremely slow, here at least the canvas was much much smaller, and the reason was mostly in case i need to delete something to not have as many layers or in case i wanna go back, i like to have backups of my drawings, aka a version with all layers that i can edit (.mdp, the file for firealpaca, for example for sai 2 it was .sai2, ah im remembering my sai days now) and a png file to post and also if i wanna look at my drawings.
if you are wondering why its called devilstrain [number] its because i was listening to that song while drawing and didnt know what to name it, in fact im actually listening to it rn as i write this, i really like it
i have some drawings started, mostly a chaos elfilis one, i think i already mentioned in a past post, i think im gonna stop that list i mentioned too since im feeling really motivated, maybe next time i feel bad about my drawings i can continue it, ah my eyes are hurting since yesterday wah
thank you if you decided to read my very unnecessary and annoying long ramblings, and also thanks if you didnt and just looked at the drawings, its undertandable (mucho texto i know)
Jambuhbye!
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wanderingmoonflower · 6 months
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I love Team Star a lot, actually
This is like. a lighthearted mini rant, mainly cuz I am tired of seeing Team Star getting the "they're bad cuz they're not evil" treatment. Honestly remembering the context that ScarVio takes place within a school environment, having an evil team that's just a group of delinquents works perfectly, considering you don't really personally interact with adults plotting to end the world during your school career.
I get that those kinds of evil teams tend to appeal better, but if Team Skull is able to get a lot of love while also being a group of delinquents (albeit influenced by a bigger evil), then what's stopping Team Star from getting the same kind of love?
This does have vague spoilers for Indigo Disk, and obvious spoilers for the main story, so please proceed with caution and read at your own risk.
I went into the Starfall Street storyline without expecting much, I mean, when Cassiopeia came to us asking to help disband Team Star, I didn't think much of it.
"We need to disband a group of delinquents cuz they're causing the school a lot of trouble? Okay, sure, whatever."
But every time we met up with Penny in-between each star base, and she starts putting details into our heads about how everyone in Team star were bullying victims, and this was their way of standing up to their bullies, I saw them in a completely different light.
Bullying is something that's, unfortunately, still frequent in a lot of schools, and I'm a victim of bullying myself. So when all these details came to my attention, I grew extremely fond of all these characters. I grew especially fond of Giacomo, who was alienated from his peers for his strict policies when on the student council.
In all honesty, ScarVio is very down to earth with its story and how it's portrayed, so much so that I forgot I was playing a Pokemon game, since I'm used to these elements of whimsy being present. Team Star at its core is a group of young kids who were bonded together by similar experiences, and use that similarity to lift each other up and support one another. Operation Starfall only came into effect because of threats of expulsion, and Penny cared for them too much to let that happen.
Team Star was built on the basis of love, and while calling them an "Evil Team" after learning all this is a little weird, they initially present themselves as antagonistic, so it still checks that box. That love is still present in a cutscene after finishing the Indigo Disk, where the Team Star bosses take it upon themselves to form a study group so they don't stress Penny out too much.
These characters feel so real, and honestly all the characters do. They're so full of personality and color yet don't feel overly exaggerated. For Team Star, there's bonding with others through your loneliness and alienation, the uncertainty of not know what the future will bring, and treasuring your friends even if they don't know how much you truly care for them at first.
So sure, Team Star isn't evil. But by no means are they bad characters. I've found comfort in them, as I'm sure many others have too. Their experiences are real, and has happened to others. But everyone can have their own opinion, just don't push yours onto others because they don't agree with it.
Shine bright like the starry sky and become who you really want to be, hasta la vistar... ☆
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ironunderstands · 9 days
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I just had the most diabolical brainrot. Remember the Ratio betrayal ask well here’s a part two, angst boogaloo
I remembered that in Aventurine cutscene he said that he “helped” the intelligentsia guild members by giving them advice that cause the project to fall into rumble (he even teased Jade that there might be some remains buried in the sand. What if some of those members were Ratio’s former students and he didn’t know, only finds out after Jade tells him. Like Jade sensing that Aventurine is getting a little too close with the intelligentsia guild member that she orchestrates the entire conversation. Imagine the sheer heartbreak that Ratio must be feeling to see the man he loved turned to kill the kids he raised as his own, his little duckling never managed to return back to the nest as a peacock has led them astray.
Jade: Don’t you remember your… “late” students, *hums* You called them your Ducklings… oh but some of them didn’t even return to the nest
Dr Ratio: On with it… Jade.. I have no time for your honeyed words so stop wasting both our time
Aventurine: Jade lets leave the discussions in the past.. *clenches his right hand* That is a sensitive topic for the Dr.
Jade: Oh well didn’t Aventurine told you… that he was the one who caused those Ducklings demised
Ratio: *Looks shaken and looks at Aventurine with anger and betrayal* What…
Aventurine: *Shakes his head* I didn’t know they were your ducklings… I swear!
Meanwhile Topaz and Numby just sipping tea after the bombshell dropped.
Ooh, this is really interesting and could make for some great angst, unfortunately I think that at least in canon it could not happen as the scam case Aventurine participated in seemed to have happened a while ago, and I at least don’t think his students are Intelligencia Guild members, rather the guild is where they go to learn basically.
However, the idea that Aventurine’s actions led to the demise of several of Ratio’s colleagues is still very possible in canon and extremely compelling.
Unfortunately, the case itself doesn’t really specify whether that “loss in manpower” refers to a loss in life, or if it was just them getting put out of commission/sidelined for the time being. Considering the IPC treated it as a scam case, and the thing that upset them was how much of a waste of time it was, I believe that the loss of manpower probably doesn’t refer to murders, and at the most maybe a couple people died on the job. Moreover the IPC are also infamous liars and tend to leave out a lot of information, so I wouldn’t trust that broadcast as being the most reliable information ever, especially considering Jade doesn’t mention the deaths of any workers at the trial.
However, what an idea that is to entertain. To witness how Aventurine’s actions harm others (because they do, we might like him a lot, but he still works for the IPC). How could Ratio measure the kind, selfless man he knows against the cruel, selfish one who took the lives of his students/colleagues, who led them to their demise. Sure, he would absolutely empathize with the reasons behind Aventurine’s actions, but the Guild and its members likely didn’t harm him directly (unless you believe the theory that the previous Aventurine was his enslaver + he worked with the Guild), so it would still be upsetting for Ratio. Also, Jade would either a) want to take advantage of their relationship or b) try and drive a wedge between them depending on how it affects her own goals, so it would be in character for her to do this.
So yeah this would fuck and as much as it would hurt to see Ratio mad at Aventurine and Aventurine hating himself more than he does already, god would it be interesting
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desultory-novice · 5 months
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I recently found out that “weekend Susie” is a mistranslation and it’s actually called “susie on vacation” in jpn. I’m pretty sure she’s supposed to be Susie in the future like Manager Magolor..any ideas on why shes missing her hairclip and the “Secretary” title she always has in jpn? Susie is so hard to figure out..like how she only smiles three times in the entirety of robobot (once when she takes the program controller and twice when singing the noble haltmann but ONLY when saying the words father in jpn) so I’m curious on what your thoughts are on her (and unfortunately has the worst localization ever…i had to look at the robobot translations from @/kaialone on tumblr) sorry for rambling but shes so interesting to me and it’s a bit sad seeing how a lot of the details she has in characterization never get talked about
Anon...Did you somehow know I've been replaying Robobot in Japanese?! And it's basically strengthened my confirmation that some people - though less than before - are a bit too harsh and/or restrictive in their takes on both Susie and her father. 
That said, I do I try to give people room to "safely hate" these fictional characters as, for a lot of people, it may be one of their only ways of processing a gross problem that affects the real world/so much of history that they can't do much about.
But I love the silly/tragic Haltmann family. I'm sympathetic and even semi-defensive towards 'em. Which is why I'm happy to answer any good faith Haltmann asks.
Ahem! Also, before I get into it, I wanted to say that technically "Weekend Susie" vs "Susie on Vacation" is not a mistranslation per se.
What it IS is a localization.
休日 can mean "vacation," yes. When you break down the kanji, literally it is made up of the words "rest day." So it can also be just about any day when you're not working/not at school/not busy.
For most of western civilization (not me because I'm a contractor XD ) the weekends are people's "rest days." To read 休日 as "weekend" might not even be that much of a stretch/localization!
Probably explains the lack of "secretary" title. She's literally not on the clock! As for the hairclip, who can say...? Similar reasons? I know in Susie's case, it's sentimental, though hairpins in Japan often have this association with studiousness/"time to get serious" so removing it is an easy indicator "She's allowing herself time to be silly!"
I do like to imagine that this is a post-canon Susie though. That girl deserves something nice after her trauma...
Anyway, reminder that post-FL, the localizers have been working more closely with the Japanese team to create a more accurate translation for us. I know the wounds from PR's rough translation (and SA's fast-and-loose in weird places one) still hurt, oof, but the Kirby series is getting better about its translations!!
Actually... you know... there's not THAT many cutscenes...
Maybe I will make my own "If they'd hired Dess to translate Planet Robobot" translation of the game? I've already threatened several times to do a full translation of "The Noble Haltmann" with all references/metaphors intact...
But yes! Speaking of how Susie uses her emotions, I was so moved by something in her first meeting with Kirby, I actually wrote about it! And I'm going to share it here, because you might find it interesting~
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So, I had my eyes peeled for any interesting bits of characterization left behind on the cutting room floor. Immediately, I was amused by how politely Susie talks to Kirby in the beginning. She doesn't really "talk down to him" or insult his intelligence in the slightest. (One could argue that it's a false business politeness, of course. Although she only breaks that in like, the second to last cutscene) Any dismissal of him feels very "company-mandated." (And the company is run by a murderous computer but leaving that aside...)
She gently praises how beautiful the water and the air on this planet is and that's when something... starts to change in her...
Susie gets impossibly sad. And her attitude changes COMPLETELY.
I stopped for a second reading this. "Hold on. What? Why does she lose her cool HERE? Is this some indication that the place she and her dad used to live on was a really poor planet without clean air and drinking water?" And heck, maybe that is the case!
But something else struck me about her line:
"...You don't even know the value of what you have..."
It's not the snooty we-know-better-than-you "misappropriation of resources" that is triggering her. It is having something precious right next to you and you don't even recognize it.
It's about her dad. Right from the beginning.
She can't NOT talk about it. It affects all her actions. Maybe another reason while I feel like it's better to judge Susie on a whole than any one individual action she takes, because (like Magolor, oops oops oops) she is masking her intentions alllll the time.
Also, omg, I know some people are still sensitive about the Mechaknight thing but that is PEAK grim humor in Japanese! It is treated way too cold and business-like in English, imo.
In Japanese, she starts to describe him exactly like she's telling her bestie that she just met the man of her dreams and then the WHAM line: "So, I gave him a full-body modification!"
Yes, it's unhinged. But it's also wonderful. (She's so Eggman-core.)
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dreamsy990 · 7 months
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so 358/2 days, amiright? heres my thoughts
this game is just. god its an emotional rollarcoaster
i guess ill start with the things i dont like!! which is mostly the gameplay. i dont really mind the mission structure shockingly (i like being able to roam around but having a clear goal makes things easier for my adhd ass, and i think the miniature storylines are very good for the most part) but i simply could Not get into the combat. especially coming off of kh2 it feels so stiff and unfun to play the only part of the game where i enjoyed the combat was fighting riku at the very end. i think the panel system is okay but i dont like that levels take up space. why did they do that.
story-wise, i dont like the retcons!! a lot of the ones i take issue with are very minor but things like roxas only fighting riku once instead of the implied multiple times (even the dialogue doesnt make sense when you change that, why does roxas say 'how many times do i have to beat you' when theyve only fought once?) are the kinds of inconsistencies that just annoy me.
im also a little bit annoyed at the very concept of this game at all. i think roxas worked just fine as a character without this game. it feels sort of unnecessary in the grand scheme of things. also, xion. i love xion, dont get me wrong, but i dont think she adds anything to the series over all. thats not to say she doesnt add anything to this game because shes a great character and i love her, but shes just. kind of like this game in that if you got rid of her i dont think it would really change the narrative so much.
BUT DESPITE THAT ALL!!!!!!!! i fucking ADORE this game. it is genuinely so full of charm and soul that i just cant bring myself to dislike it. i think this is one of the best written games in terms of dialogue. every scene (at least for me) hit exactly as emotionally hard as i think it was meant to. i was laughing at demyx's antics and crying at xions death and yelling at saix and i think thats exactly how the game is meant to be seen.
days at its heart is a slice of life. its working a 9 to 5 its going through a depressive episode its losing friends its grieving its making fun of your coworkers its living. its a game about life and i love that.
this game really did make me forget that axel roxas and xion dont get a happy ending. i spent so much time looking forward to them making up that i forgot that roxas ran away. hell i almost forgot that xion died.
days is emotional and its story and its characters are just so fucking good. the conflicts all felt very real and you can tell exactly where everyones coming from. the way axel roxas and xion fall apart hits so fucking close to home. but god damnit if axel had any good communication skills like half of this could be avoided
its also one hell of a love letter to axel's character. hes always been one of my favorites (he recently earned first place) and i think this game does him a lot of justice. hes trying to do good. he wants to keep everything together he wants to be there for his friends he wants to make things right but he just cant. its just AUGH its so fucking good
that thing about axel's characterization really also applies to roxas. i dont have much to say about him beyond the fact that i think it does his character very well. also tism. hes so autism.
i kind of like the very limited graphics too. sue me i enjoy low quality games. the hands are not animated and they all have two expressions (blinking and not blinking) and their weapons are flat and im living for it. the very few fully animated cutscenes are good too!!
the (real, i dont count riku) final boss is unfortunately very easy. you can just stand directly in front of her and mash a she wont hit you its too easy but vector to the heavens did mess me up a bit. also earlier scene but "ill always be there to bring you back" with the other promise playing over it? fucked me up man. yoko shimomura is once again killing it
i cant believe roxas didnt get to go to the beach.
i have to give this game a 9/10. its writing is incredible but the gameplay could use a lot of work. its just not fun to play. but again the characters, emotions, and music all make up for that tenfold.
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brambleghastblast · 2 months
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pokemon is a wonderful fun series that is for the girls the gays and autistic people but its explosion in popularity has unfortunately chained it to a constantly unpleasably angry void of twitter users who obsessively praise graphics and performance as the only meaningful parts of a video game and have lost their concept of fun because they view games as nothing more than a product and form of content rather than passion works of art that can tell stories while also being fun
they cling desperately to an idea that pokemon games got bad when in all reality the series constantly improves on itself and continues to be incredibly fun and tell great stories with wonderful pokemon. however, enraged critics absorbed by nostalgia or an obsession with framerates will stoop low enough to the point of telling lies about the game in a desperate attempt to make everyone feel as miserable as they are
the cycle is a continous exhausting void that will really never be fixed so long as people think critics matter (they dont) or angry people on twitter continue to think graphics matter above all else (they dont)
pokemon is a fantastic and wonderful series that unfortunately falls into the eyes of the wrong audience that continues to complain about it being something it isnt. they demand it to look like xenoblade, but insist on playing a game that isnt made by monolith soft. they complain about bipedal designs, but then play a gamr that has always had those as a major focus. they complain about cutscenes, but then play a jrpg. the fanbases foolish complaints are like being mad about a mario game having jumping in it
in the end i always just wonder the same question
why do people try so hard to stop themselves from having fun
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currantlee · 11 months
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Ganondorf in German Tilo Schmitz Appreciation Post
The first cutscene of TotK is defining for Ganondorf as a character. I played the German version of the game, and the dub does a stellar job with this scene! It is very memorable IMO, and it instantly sets Ganondorf up as a somewhat stereotypical antagonist, but a serious threat nonetheless. It's one of my favorite scenes in the game, and that is also because Ganondorf's German VA, Tilo Schmitz, does an absolutely stellar job! It's great that he's getting the recognition he deserves for this performance!
Each line of Ganondorf's monologue in this scene is packed with (character) exposition, both textwise and deliverywise, but you don't even notice because you're in too much awe - at least that's my experience with the scene (in German).
Sooo... I wanted to take a closer look at how exactly both the scene and the voiceacting accomplish this.
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Translation: That is supposed to be the sacred banishing sword? And my miasma shatters it just like that... A useless blade. English Localization: Was that the sword that seals the darkness? A blade that shatters so easily against my power cannot save you from me.
A few things about this line (and the rest of the scene) under the cut, because I'm gushing. A LOT.
The Master Sword is rarely called Masterschwert (its name in German) in spoken dialogue. I think over the course of the entire game, the Great Deku Tree is the only character to do so, and in Breath of the Wild, only Zelda calls it Masterschwert once. It is, however, called Masterschwert in the inventory, as well as several text-only dialogues. My hypothesis as to why they did that is that Masterschwert, when spoken out loud, sounds involuntarily comical in German since it comes off as way over-the-top, and can thus destroy an entire, serious scene. Personally, I think heiliges Bannschwert (which I would personally translate as Sacred Blade which Banishes Evil if I were to do a less literal translation, like I did above, into English) is a very fitting title, even though it doesn't sound quite as awe-inspiring if translated into English literally.
Secondly, the gloom is called Miasma in German, which is a historic name for mysterious sicknesses. While not common in contemporary German anymore, you can actually find it in the fantasy genre here and there, including in videogames. German localizers REALLY love to use this term. In comtemporary German, it would be übler Dunst (bad / ill haze), Verunreinigung (pollution / contamination), Befleckung (impurity) or Ansteckung (infection), all of which combined I find to be a really great description of what the gloom is and what it does! Especially considering that the entire reason Link and Zelda decided to investigate it in the first place was because the gloom was making the people of Hyrule sick.
I personally like this line much more than the English one, simply because to me, the English line screams "exposition!!". The German line is also exposition of course, but it does it in a much less subtle way.
Last but not least - let's appreciate Tilo Schmitz, Ganondorf's German VA. The way he delivers this line is spectacular! He makes it sound like Ganondorf is almost a little upset that the Master Sword shattered so easily, while sounding both dark and ancient at the same time. Honestly, I could not imagine a better delivery!
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Translation: Zelda... And you, wielder of the banishing sword... Link. English Localization: Zelda... You who carries the fragile sword... Are Link.
Ganondorf explicitly draws a connection between Zelda and Link in German (not in the romantical sense), which feels much more natural than this kind of jump he does in English.
On a somewhat unrelated sidenote, I like that the camera shows both Zelda's and Link's reactions to Ganondorf knowing their names (unfortunately, I couldn't capture Link's because the subtitle vanishes just before he reacts, and I don't want to overload this post with pics, so... Go watch the scene again 😆). Love that Link has a very obvious reaction too, I feel like he is generally pretty expressive in TotK, which I very much enjoyed!
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Translation: Rauru's grand prophecy... English Localization: Rauru placed his faith in you...
This is an interesting difference to me, because while both lines pretty much mean the same, the connotation (implied meaning) and tone are completely different.
In English, Ganondorf sounds like he is almost blaming Link and Zelda for not fulfilling Rauru's expectations, especially when combined with the next line.
In German meanwhile, this is more of a sarcastic comment, that expresses Ganondorf's disdain of Rauru more than anything else. Tilo Schmitz delivers this line with a very sarcastic undertone as well, making it clear that Ganondorf is, much like in the previous lines, mocking both Link and Zelda, as well as Rauru.
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Translation: Two pathetic worms. English Localization: And that was all that you could do?
Now, there is a big difference! Whereas Ganondorf's line sounds almost like a challenge in English, in German, he is ourtight insulting Link and Zelda.
Also, Tilo Schmitz is amazing as Ganondorf in general, but this is probably my favorite line in the entire game from him. It sounds impactful, it sounds arrogant and despising, it has everything this line should have and more. Most of all, it sounds like he actually means this, and he means it as the character Ganondorf, not just as someone playing Ganondorf (from a meta perspective) or just anyone who can't stand Link and Zelda. It is a perfect line in my opinion, both scriptwise and delivery-wise.
Aaaaand that's pretty much it for this scene! Like in the English localisation, Zelda asks how Ganondorf knows their names (and Julia Casper makes her sound more timid than confused, which I also like very much!).
Anyway, thank you so much for reading 😊 Honestly, I was pretty overwhelmed by the response to my first posting about the German localization of TotK, so I wanted to wait a bit for things to calm down a bit 😅 In the 10+ years I've been on the internet, nothing I've made before has gotten this level of attention. It makes me very happy you guys seemed to enjoy it so much though, and I hope you enjoyed this one as well.
Have a great day, night, whatever time it is when you're reading this, and enjoy the game!
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ixiot-ghostrebel · 1 year
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I just got an Another Sagau!Idea-
So you know the latest Archon Quest regarding about Khean'riah (or however you spell it), Caribert?
Yeah, so slight spoilers:
What if the Reader, before they lost their memories of being the Creator and all that, met the Traveler's sibling while they were meeting Eide, Caribert, and Chlotar Alberich? Let me explain:
The Reader's presence is special. → I based this fact from the way the Traveler's presence was enough to lessen Xiao's karmic debt. What if the Reader's presence does the same thing to the hilichurl's curse, but by a somewhat larger scale? Just having the Reader present is all that is needed to have the medicine work faster than it did before.
I also think Reader wouldn't reveal themselves as the Creator, instead taking up a disguise when they meet the Abyss Twin and Eide.
The Reader Might Be Eide's better Choice to Ask For a Blessing? → Allow me to elaborate. So, as we all know, most, if not all, kheanrians are atheists or just don't have much faith in gods in general. The Creator is a little different here—the Creator's presence is more of a feeling of safety, a feeling that they have some sort of familiar bond of sorts between the two.
I would think that Eide was see the Creator, aka Reader, as a being far greater than the Dendro Archon, a being with more power. This may have him beg for the Creator's blessing in the end instead of the Dendro Archon. The only problem? We know what the strange mushroom is made out of—the fertilizer to grow it is legit dead humans. I would honestly think the Creator is against this idea, which thus leads to the Reader denying his prayers. Eide may then be forced to beg to the Dendro Archon because of this.
I would honestly imagine that the Creator gives blessings more than most gods, even if they are just small miracles. Reader has balanced the consequences of giving the blessing to Eide, which leads them to refuse to accept his request. However, I think the Reader would change their mind, hoping that if they allowed Caribert to gain consciousness would stop Eide from killing more humans to make fertilizer—
The Reader Could Be Against Chlotar Alberich, Founder of the Abyss Order. → I'm mainly basing this idea off of the beginning of the game. To this, I'm referring to the intro cutscene, where we have to choose a sibling to be the Traveler. I would think the Reader shares a similar mindset to the Traveler—they do not believe what happened to the people of Khean'riah was deserved, but they are against joining the Abyss Order to cause harm to other nations.
I personally believe that Reader would be unhappy that Chlotar has started the Abyss Order to kill of the rest of their precious world. I can't really see the Reader agreeing with killing their own creation, instead trying to convince the Abyss Twin to not join him.
The Reader does not like this "new god" that's being created. → As you may know, human-made gods aren't exactly amazing. Scaramouche is a slight example of that. The Sages tried to create a god from human knowledge, and, in result, Scaramouche became a fake god. But, as you know, his power wasn't exactly as strong as a real god's power would be.
Reader does not like the fact that the Abyss/Abyss Order would go this far to making a god to get rid of the curse befalling on all hilichurls. To them, I would think it's some sort of severe risk. They are highly suspicious of this "god" and would rather find out its true intentions in other methods than cooperate with them. The Creator may be lenient on their creations, but they have to draw lines against them, unfortunately.
Alright, that's all I got for today! I'm sorry if it's a little confusing lol- I didn't fully understand the Archon Quest. See you around :)
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Ghost Rebel Side Notes: I have honestly no idea how this idea emerged into my head lol- but I'm glad it did! Sorry for any grammar mistakes too btw—I don't exactly proofread before I post things.
Check The Ghost Rebel's Blog Description to See if Their Mailbox is Open!
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blueskittlesart · 1 year
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hi! im really curious about your thoughts on oot, i'm trying really hard to like it and i wanna see what you enjoy about it
Hi!!! I'm going to do my best to explain exactly why I like oot but there is a TON of ground to cover. i have already written a bit about the story and my thoughts on it in this document, but this is a much more in-depth analysis of the symbolism and implied narrative which i think may be more helpful to you if you're struggling to get into the story and gameplay!
oot is my favorite zelda game of all time and was what made me fall in love with the series, but I will concede that it shows its age, especially with the insane advancements that video games have made over the past 2 decades or so since its release. Try to remember when playing it that it came out in 1998, when a game with any sort of 3d graphics at all was still new and exciting. some of its gameplay is going to be a bit dated, unfortunately, and it's totally reasonable to dislike that aspect of it i think! If you really find yourself struggling with gameplay, i recommend zeldadungeon.net for dungeon walkthroughs. they have very concise and easy-to-follow walkthroughs for the entire game which make the gameplay MUCH smoother for first-time players! there's no shame in needing walkthrough help in these dungeons, ESPECIALLY some of the later ones which get notoriously convoluted and difficult. that being said, even if you use walkthroughs, I'd encourage you to still pay attention to the dungeon's designs and details as a lot of thought was put into these designs and I think they're still some of the strongest in the series! gameplay-wise I'd also say that there are a lot of little collectibles that will seem like they're way more important than they are to new players. you don't need the skulltulas (they get you a bigger wallet), you don't need to complete any trading sequences, you don't even REALLY need to go out of your way to collect any of the extra heart pieces, the game is perfectly beatable with just the hearts you'll get from dungeons. Knowing all these things going in will really streamline your gaming experience and make things easier for you if you're getting put off by the 90s-style game design.
As for what i really love about the series, it's the story. And i understand that if you're not someone who makes a habit of analyzing media to an obsessive degree, at first glance oot doesn't seem to have a lot of story. A simple fact of old game design is that more dialog and cutscenes meant more storage space was needed, and the biggest constraint in game design at the time was the limited amount of storage a disc or cartridge could hold. What this means is that storytelling in older games like oot takes a very different form than the cutscene and dialog-heavy storytelling that games tend to use nowadays. the storage restrictions on the game meant that a lot of oot's story had to be told implicitly, via details and worldbuilding and actions carried out by the player. I know this can make it difficult to grasp at first glance! that's why i love to analyze it and talk about it, because I want people to understand how rich and well-told oot's narrative actually is and i know that most people aren't as willing to put in the work as i am, lol. with that being said, this is where the spoilers are gonna start! i'm gonna recap and analyze most of oot's story here, so if you're not looking for spoilers scroll away now and experience the game for yourself!!
oot is at its roots a story about adults failing children. i will elaborate on this point a bit more later, but for now let's look at our opening segment. We are introduced to our link, the youngest link in the franchise, at nine years old. From the get-go, we as the player are told that link's hylian parents died in a conflict very shortly after he was born, leaving him in kokiri forest to be raised by the deku tree, among the kokiri.
The kokiri are a race of eternal children. what this means, essentially, is that we begin the story with a link wearing rose-tinted glasses. the kokiri live forever without aging or dying, and they never leave the forest. Link has grown up isolated and without any concept of aging or death. he has been told by the deku tree, his father-figure, that he IS a kokiri and therefore will never age or die. Despite this, link does have a crucial difference from the rest of the kokiri that even he is aware of--he has no fairy. If you talk to the kokiri in the initial kokiri forest segment of the game, many of them will talk down to you or make remarks about you finally getting a fairy, reminding the player that link knows SOMETHING is wrong with him, that he's different from the other kids somehow, but he's not yet been able to pinpoint what.
we come to our first dungeon segment, where the deku tree summons link and tells him that he's dying and that link must defeat a monster to save him. when the player completes this objective, the deku tree dies anyway, revealing that he knew all along he couldn't be saved and lied to link about it in order to get him to do the dungeon. with his dying breath, he tells link to leave the forest and find princess zelda. (worth noting that up until this point, link has been told that leaving the forest will KILL HIM.) this is the first major failure of an adult we see, and as the inciting incident of the game it sets the tone very nicely for the rest of the shitshow. The deku tree lies to link his entire life about who he is, and then spends his dying moments lying to link AGAIN, specifically in service of a greater plan to turn link into the savior of hyrule by sending him to help princess zelda. this point is crucial--the deku tree has clear-cut, understandable reasons behind acting the way he does. It would have been much easier on link to allow him to grow up isolated among the kokiri, and it removes a lot of the potential danger he would have faced as an orphan in hyrule in the aftermath of the war which killed his parents. (we will later see that hyrule is in no way a safe place for a child on their own.) Explaining all the magical-destiny lore to a nine year old had the potential to scare him away from the task ahead, as did admitting to him that there was no way to save the deku tree. But lying to him about it all still ultimately deeply hurt him. this is the stage upon which the rest of the game will build.
Link, freshly traumatized by the death of his tree dad, leaves kokiri forest. he goes to castle town and meets princess zelda, a girl no older than him. Princess zelda tells him that she fears for the safety of her kingdom, but that no one will listen to her when she tries to warn them of the danger. this is our second adult failing--the entire conflict around which this game centers could have been prevented if only any adult was willing to listen to zelda's concerns about ganondorf. But because she is a child she is dismissed over and over again until she finally turns to ANOTHER child for help. her plan for link involves him retrieving objects needed to open the gateway to the sacred realm within the temple of time, which i know sounds like a bunch of confusing lore shit but all you really need to understand is that there's a gateway to what is essentially godlike power inside this temple, and zelda wants link to open the gateway and claim the power before ganondorf can. link already has one of the 3 keys he needs--it was the reward for killing the deku tree beating the first dungeon in kokiri forest, and zelda takes this as proof enough that he will be able to find the other two.
in these first three dungeon segments, link is confined to his nine-year-old form. His sword is wooden and deals considerably less damage than it will later in the game, and in each of the dungeon segments there are reminders of the way being a child affects his autonomy in hyrule--the guard at the gates of death mountain won't let him pass, the zora princess berates him for not being enough of a man, several collectibles are clearly visible but impossible to reach with his current size & ability, etc etc. this section of the game is deliberately juxtaposed against the initial segment in kokiri forest, in which everything was built for someone of link's size and strength and no part of the map was unexplorable or all that challenging. What you're supposed to realize here is that being a kid in hyrule is HARD. you have very little autonomy and are constantly condescended to. One of the few hylian npcs your age, Malon, is a good example of this--in her mini-quest she vents to link about how her father can't see that his stablehand resents him and she's constantly having to look after him without being listened to. She is being given adult responsibilities (looking after her father & the animals on their farm) without adult social status. Her situation is a deliberate parallel to both link and zelda's, though during this 3-dungeon segment of the game it's not immediately clear yet just how much adult responsibility link is actually shouldering. in any case, this is our third example of adults failing children, and the theme begins to be echoed in the worldbuilding of hyrule during this stage as well.
now we come to the initial confrontation, the scene which alters the trajectory of the game and divides what i consider the first and second halves of the gameplay (although the second half is probably much longer lol). Link, having found all 3 keys to the sacred realm, returns to hyrule castle, only to find that ganondorf has attacked, forcing princess zelda to flee with her attendant. He catches one final glimpse of her where she throws him the final key needed to unlock the temple of time: the ocarina. although no words are exchanged between them, it's clear that she's asking link to carry out the rest of her plan on his own and claim the power sealed in the temple before ganondorf can. and so link goes to the temple of time and opens the gateway, but link is nine years old and so link doesn't notice that ganondorf, a trained thief, is following him. When he opens the temple, ganon siezes the power zelda was trying so hard to keep him from finding.
we then pan down to link again, but different. he's changed, he's older. notably, he isn't an adult. he is sixteen years old, physically, but mentally, for both link and the player, no time has passed at all. this is important to keep in mind for the rest of the game--no matter how link may look, he is mentally still nine years old. he wakes up to essentially a lecture from the world's biggest dickhead, the sage rauru. Rauru places the blame for ganondorf's rise to power squarely on link and zelda's shoulders, noting that if link hadn't opened the temple of time in the first place, ganondorf would have never been able to sieze power. he tells link that he placed him into a deep sleep for the past seven years because, at nine years old, he wasn't strong enough physically to take on ganondorf and win. But now, he says, link is old enough to be a real asset. it's time for link to defeat ganondorf.
Once again, we have a clear-cut case of adults failing children. Link and zelda took matters into their own hands BECAUSE of the adults in their lives. for link, it was the deku tree (HIS FATHER)'s dying wish that he help zelda. for zelda, her plan was a last resort after begging every adult in her life to see what was coming and being constantly ignored. now that what she predicted has come to pass, she and link take all the blame for it, for being kids in a difficult position doing the best they could with NO ADULT HELP WHATSOEVER. you can't place the fate of an entire kingdom on the shoulders of two nine year olds and expect it not to fall. but that's what hyrule's adult leaders did, and when the kingdom fell they let the nine-year olds take the blame for it. zelda hasn't been seen for years. she's either dead or in hiding out of shame for her mistake. meanwhile, Link has once again become a pawn in someone else's game. The sage rauru decides for him, without ever consulting him, that he can't be trusted to remain conscious for the seven years between gameplay segments. that he will be safer and happier to remain asleep. anyone who stops for a moment to consider what this might do to link's mental state would have not done this, but rauru sees link as a child, which in hyrule is synonymous with an object to be controlled, with no feelings of his own. he needs to be protected and hidden, regardless of what effect it has on him when he wakes up. nothing else matters as long as he can be kept alive and unharmed. this is a deliberate parallel to the way the deku tree treated link while under his care in kokiri forest--he doesn't need to know the truth, because it's easier and more convenient for everyone else if he doesn't. its effect on his mental state doesn't matter. what matters is that he is kept in a position which is convenient for the adults in his life. this is another reminder of the way in which being so young hurts link, and if I can diverge into real-world relevance for a second, it's an obvious metaphor for the way trauma steals one's childhood. Link was never allowed to grow up normally. he went from being a kid one day to an adult the next, with no time in between to figure anything out. his childhood, his coming-of-age, was stolen from him by greedy adults who needed him to be a pawn in their war.
the dungeons in the adult segment of the game can technically be completed in multiple different orders, but the usual order (and what i think is probably the way the narrative is intended to progress) is to get to the forest temple first, which requires you to reenter kokiri forest, all grown up. it's important to note that up until this point in your gameplay, link still has plausible deniability about his race. sure, he didn't die when he left the forest, but maybe that was a lie told to ALL kokiri. maybe he's still a kokiri and he won't grow up. but now he's got solid proof that he was lied to, and that the safe, beautiful sanctuary he's spent the majority of his life in was never actually meant to be his home. When you return to kokiri forest as an adult, you find that it's nothing like the safe-haven you remember. it's been overrun with monsters that are taller than you now, as an adult. This is a metaphor, obviously, for returning to someplace changed. link goes back to his home and it doesn't feel like his home anymore with all that he knows now. And if the monsters weren't enough, if link talks to the kokiri, cowering in their little kid-sized houses, not a single one of them recognizes him. they address him as an adult they've never met before. to them, it's been seven years, and they've never known a kid to grow into an adult before. but to link, it's been a few days at most, and inside he's still the little boy they knew.
the dungeons in this segment of the game are mostly straightforward training exercises to give link the necessary skills and assets he needs to fight ganondorf. I'll skip over most of them, but there are three things i DO want to highlight about this section of the game: malon, sheik, and the water temple.
Malon is introduced in the first half of the game as an example of another child with very little agency and power. Seven years later, if link visits her again, he will find the ranch in an even worse state, with the stablehand having taken over and kicked out malon's father. Malon stays purely out of fear of what will happen to her horses if she leaves them in his hands. She is an adult now, as you are, and yet she has even less power than before. So much of the first half of oot is framed in such a way that the player wishes link was older. It wants you to think, wouldn't this whole thing be easier if I was an adult? Wouldn't I have more power, more agency? but now that you ARE an adult, you're confronted with the fact that nothing has changed. you are still a pawn in a war against ganondorf. Malon is still trapped at the ranch, forced to endure daily abuse or leave her animal friends to die. however, this segment is also the first time you as the player are given the option to fight back. If you, as a child, have taken the necessary steps to befriend malon and epona, one of her horses, you are able to use the bonds you forged in childhood to run the stablehand off the ranch and return power to malon. this mini-arc with malon is a teaser for the overarching arc of the game--having no power in childhood, believing that adulthood will be your savior, but finding the same powerlessness in adulthood, and ultimately returning to pieces of your childhood in order to finally reclaim your power.
next up is sheik, who is deliberately a mystery for the majority of this segment, but. well. we all know he's zelda, so i'm not going to beat around the bush. Sheik is what has become of zelda in the years since ganondorf took power--where zelda was once strong-willed and refused to stand down in the face of danger, sheik now moves among the shadows, darting in to offer link a bit of help or advice but never getting too close. My reading of this is that zelda, after growing up in the aftermath of her failed plan, was afraid of what she'd done to link. She saw her influence as the thing that brought hyrule to ruin--after all, link never would have opened the door in the temple of time if not for her. The way she sees it, her choice to use him back when they were nine destroyed his life and her kingdom. This is why she's largely absent in this segment of the game, only stepping in for brief moments and disappearing the second link tries to reach out for her. Her character at this point is essentially representative of self-isolation as a coping mechanism.
finally the water temple, which I promise i didn't single out just because it sucks, but i will warn any potential players that it sucks. it's the most convoluted ass design in the world and even with a walkthrough it gets confusing and hard to navigate at times. this is not the point of this paragraph, though. the point of this paragraph is that there is a miniboss in this dungeon that is INCREDIBLY important to link's character and to this day is one of the most well-done and impactful battles i've ever had the pleasure of playing. (side note, why the hell did the himekawa manga make this battle happen at the bottom of the fucking well?? ive believed for years that he was a shadow temple boss because of that. whatever. anyways)
about halfway through this dungeon, you come upon a room that looks like an endless sea of water, with bits of ruins and a single rotting tree in the middle. when you walk into the room, you'll be attacked by a mini-boss that takes the form of link's reflection, black and translucent with glowing red eyes. the miniboss dark link will mimic your attacks and block when you swing, requiring players to be crafty and strategic in order to beat him instead of just swinging with the right weapon at the right time. from a purely gameplay-based standpoint, this fight is sick as hell. it rewards you for thinking on your feet and forces you to come up with real time strategy to beat a foe who genuinely seems to think the same way you do, which is REALLY cool, especially for a game released in nineteen fucking ninety eight. narratively, though, there are symbols upon symbols upon symbols to be picked apart in this fight alone. there's the obvious metaphor of fighting onesself--representative of an internal struggle of some kind. pair that with the set dressing for this arena and the information we already know about link, and things start to fall into place. Link was raised in a lush forest, surrounded on all sides by walls of trees that kept him safe and isolated from the world at large. the minute he left that forest, bits and pieces of his worldview started to fall apart--he learned his identity as a kokiri was a lie, experienced the hardships of being a child in hyrule, and now he's grown up and become a pawn in the fight against ganondorf, losing what little agency he had along with the ability to return to his home in kokiri forest. He finds himself in this illusion room, with a shadow version of himself waiting to attack him, clearly indicating that this room is representative of his state of mind. an endless, desolate landscape stretching out into infinity. no walls to keep him safe, no cover at all save for that one single, ROTTING TREE in the middle. This tree is a symbol of link's mental state. (my evidence for this one spans across a couple games but just trust me when i say this interpretation is grounded in reality it would just take too long to explain) and the tree is not looking good. it is dying. and from this dying tree springs a reflection of himself that link must fight to progress. I think there's an obvious message that's being conveyed here: link regrets leaving kokiri forest. he regrets the way he's been used, the hard truths he has had to learn about the world since he left. He is still mentally nine years old, and as a child he still yearns to return to that safety he was promised in kokiri forest despite knowing that it's no longer there for him to return to. Dark link is representative of all link's fear and regret and turmoil surrounding his destiny and what has been done to him over the last seven years. Because this is a video game, he is able to physically fight those feelings, to defeat the reflection of himself that torments him and walk out of that room at peace, having faced his fears and confronted his true feelings. Narratively, this battle is representative of the ongoing internal struggle link is grappling with over the course of this segment of gameplay, and shows the player how link must overcome those feelings of fear and inadequacy in order to gain the power to defeat ganon.
now we finally come to the ending segment of the game. this is where the lore gets a little bit convoluted and trips some people up. if you're not a lore slave you can basically ignore the triforce thing. the only affect it has on the narrative is that it gives ganondorf a reason to need both link and zelda, since they have the other two pieces of the powerful relic he's after. this is why he kidnaps zelda and taunts link to come rescue her instead of just like. hunting them both for sport in the wilds of hyrule.
the final battle with ganon is the culmination of all your efforts throughout the game. in the leadup to it, the final dungeon reminds you of this by having each of its rooms be a mini-version of one of the previous six temples you completed in the second half of the game. once you finish this final dungeon, you're able to get into the castle. I have to mention one of my favorite design choices in this whole game here, which is the fact that the background music in the castle gets louder the closer you get to the final room, and when you finally get there it's revealed that ganondorf was playing it the whole time. the details in this game make me crazy they're all so well-done. anyways. to discuss this battle we first need to discuss a crucial character who i realize i've forgotten to mention this ENTIRE time somehow: navi.
I love navi. i hate the way she became a joke among fans. this is not the point of this post. the point is that narratively, navi is one of the only GOOD adult figures we see in the entire game. (one could argue that she isn't an adult, but she takes on a guiding and mentor-like role for link so i consider her one despite some of her more childish mannerisms.) Navi is the one character who has been at link's side since the very beginning, the only consistent good influence on his life. the only adult mentor who hasn't somehow tried to fuck him over or manipulate him somehow. She is INTEGRAL to his survival through all the crazy bullshit he gets caught up in. the game makes her importance clear to the player in two ways: the first, obviously, is that she's the tutorial character--she tells you where to go, what to do, explains mechanics and puzzles, etc. The second, and the detail that's gonna be super important in our discussion of the final battle, is that she's tied to the game's targeting mechanic. It's subtle enough that I actually didn't notice it my first time around UNTIL this final battle, but every time you target an enemy to attack them (which with the way the camera movement is designed in this game is basically a required element of combat) navi flies to their weak spot and hovers there, which is the in-game explanation for what targeting is--navi is showing link the monsters' weak spots. in the first phase of the final battle with ganondorf, he erects a forcefield which prevents navi from entering the battlefield, removing the player's ability to target completely.
i absolutely LOVE this battle in terms of both gameplay and narrative. removing the targeting mechanic is a genuine handicap that makes the battle genuinely difficult for the player, and narratively it serves to remind you of the importance of navi, a positive adult influence, in link's life. without her, dealing damage is so much more difficult, but as soon as you have her back the battle becomes super intuitive and you're able to strategize much more effectively. Eventually, you deal enough damage to get navi back and flee the castle with the princess, before making one final stand against Ganon, a mutated beast-form of ganondorf. with navi by your side, his massive weakness becomes easily targetable, and you're able to defeat and seal him for good.
the end-credits scene of the game shows link time-traveling back to his nine-year-old self, before any of the events of the game have come to pass, and re-entering hyrule castle to warn nine-year-old zelda about what is to come. this is a time paradox, i know, but i LOVE this ending thematically. As I mentioned extensively earlier, link and zelda's stories are both representative of the way trauma robs you of childhood. they were both stripped of their chance to be children and grow up and come of age due to what happened with ganondorf. Allowing link to go back and prevent those events from ever occurring is a promise of healing. it's a promise that he and zelda will be able to reclaim the childhoods that were stolen from them by war and by adults who wanted to use them as pawns in it. it's a reclamation of the agency that these characters have been consistently denied throughout their stories. it's. a good ending. it's a really good ending. I like it a lot.
So uhhh wow that was a lot! what it comes down to is that i think oot is a story a ton of people can relate to. being a kid with responsibility but no agency and longing to be an adult, but then growing up and wanting nothing more than to return to the childhood you lost... that's something that really resonates with me, at least. and yeah oot has a lot of quirks and convoluted story and stuff but at its core it's a really beautiful coming-of-age that deals REALLY well with trauma and childhood and growing up!! tldr it's just. a genuinely incredible story and it means a LOT to me lol
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walnutcookie · 7 months
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ive fallen in love with truffle (/p) oh my GODDD . do you understand how much i love this miserable woman.
ive looked into her lines and cutscenes in the story and before i just thought Wow creepy lady that eats people ! kinda sick but NO that is not what she is like AT ALL shes the complete opposite. she is literally the sweetest kindest old lady but shes also a monster and so people automatically assume the worst of her
i dont rlly know everything about her and its hard to find things on her so if anyone has more info pleaase share i want to learn more about this lovely lady
shes so lonely. like. Do you really think a person who got visitors often would throw a surprise party for a bunch of people who came for nothing but a toy. like shes TRYING to get people to come into her house but its not because she wants to eat them its because she just wants someone to talk to :( she LIKES having people over and seeing them be happy but her appearance and her home deters them away ,,, and then since shes isolated from everyone she does not know how to act around people and so shes confused when people dont like her candles that smell like rotting corpses and her army of spiders. she doesnt really know how to talk to people normally (COUGGh also shes autistic)
head in hands i feel so bad for her like she is actually such a sweet old woman shes the grandma that makes you cookies and finds out all your favorite foods so she can make them for you but people are so quick to assume that shes malicious and plotting something and she doesnt know why people are so weird to her. Probably thinks that people are just all like that because hardly anyone visits her. that its normal for people to be scared of you. and she doesnt go outside much since the sun hurts her </3
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I was confused about almonds relationship chart line for her because . Why does he say this but hes still friendly with her?? and then my friend suggested that he doesnt regret it because hes scared of her its because there was nothing in the attic and he feels bad for being so suspicious and being quick to label her as malicious when shes completely innocent .
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AND THEN HER RELATIONSHIP WITH HIM ? She isnt hurt at all that she was accused of a crime . in fact she seems HAPPY about it! Very happy! she had a fun visitor and it brought her much joy. (I AM GOING TO TEAR MY HAIR OUT)
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this really gets to me like I garuntee you shes out there waiting to see if anyone needs help. she is looking for poor people in the pouring rain who need shelter because that means she gets visitors and you KNOW shes going to make them cookies and tea and give them a nice meal and a warm bed AND SHES STANDING OUT THERE IN THE WET RAIN TOO LIKE SHES SUFFERING HERSELF JUST SO SHE CAN SEE IF ANYONE NEEDS HELP!!!!
she just wants to care for people. And she goes out of her way - doing things like making surprise parties and standing out in the rain just to do it and unfortunately she does it in suspicious ways and people think that she is evil because of it . Falls down an elevator shaft
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loveskilljoy · 2 years
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Ok so like. Heimdall. Love him, hate him, whatever—I feel as though a Rather Large Point of his character is often overlooked, and its actually one of the most important parts ! So, I wanted to make a (mildly longwinded) post about both his personality and how its a stellar example of Odin and the abuse he’s so frequently described as having put his “family” through. TW’s for discussions of emotional and psychological abuse from a parental figure, the cycle of abuse, and a very brief mention of alcoholism 
First and foremost, this post is NOT to excuse some of the genuinely shitty things Heimdall is responsible for both in the present setting of the game and things mentioned in the past (by Mimir, mostly). There is certainly plenty that he has done wrong. What this post is about is one of the most frequently misunderstood aspects of him; which is that while yeah, he’s definitely an asshole—especially for having spoken to Literal Kids like that I mean cmon Atreus is like 13—but there is ABSOLUTELY a reason for that! Does that excuse it? Not at all ! But it does give an immense amount of insight into both Heimdall and Odin as characters. Primarily, it’s an excellent example of how Odin just Loves to nurture codependency, and that his way of going about that often involves whittling a person down to whichever traits he thinks will make it most convenient for him to bend to his will/manipulate. This is obviously seen with Thor pretty explicitly in game, Odin commenting that he’s really only good for fighting and drinking, but I 100% believe the same has and continues to happen with Heimdall. His outwardly haughty, somewhat conceited/holier-than-thou attitude that boils down to everyone else being beneath him in some way are simply the traits that Odin has made him out to be—over lifetimes. He is special because he has Gjallarhorn, he is better and smarter because he was gifted foresight, and the job of protecting his home from threats. He is Odin’s most trusted and loyal confidant, and for a guy who likely wants admiration and pride from the All-Father more so than anyone else in Asgard, that’s reason enough to be completely at his will. It’s why he’s so absurdly faithful to Odin. Because really, what is Heimdall without any of those things? He can’t fight for the life of him, he’s not nearly built for that. He’s still obviously pretty young (even in god terms) so it’s not as though he’s fit for being a general or war counsel. So, strip away the foresight and illusion of an elevated position, and you get a kid who just... desperately wants to prove himself to his dad. A kid who gets shoved away at the top of a wall on his own for eons. Which, might I mention, Heimdall basically says upon meeting Atreus. LIKE THE PROJECTION IS LOUD
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With all that said, in my very sporadic and probably a little incomprehensible way, it really isn’t a surprise that he acts the way he does—because he’s reacting to trauma. Of course he’s going to lean completely into the egotistical act, because that’s all that he is. And, most importantly, when he’s in a position in which that identity is questioned, he like. IMMEDIATELY crumbles and retreats in on himself in a way that’s goddamn blatant in one of the very first cutscenes with him: after his fight with Atreus. Unfortunately Tumblr adamantly refuses to let me post this damn scene as a video so we’re just gonna have to make do with pictures BUT. But... the fact that he sobers up so quickly in Odin’s presence, his determination in convincing him that Atreus is of ill intent (because. yk. thats Heimdall’s JOB) and the way his expression drops as soon as Odin shows even a Hint of being disappointed in him. LIKE. LOOK AT THIS. 
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I know I definitely read his expression as confusion the first time I watched this scene, but upon multiple rewatches it’s pretty fucking clear that isn’t what this is. Heimdall isn’t confused at Odin’s reactions, he’s scared. Of Odin. Genuinely I implore you to go give this scene another watch because the way he whispers the “But... All-Father...” line sounds like he’s damn near about to cry.  WITH ALL OF THAT SAID ! Heimdall is shown rather brilliantly in his introduction on the sheer basis that we, as the player, are supposed to read him as a jerk with a stick-up-his-ass, only to then see that demeanor falter entirely in the presence of his father. He is a living, breathing example (as much as Thor is) of the effects Odin’s manipulation and abuse have on all that he’s supposedly close with and I think it’s a facet that tends to get forgotten amidst a large portion of the fandom piling on hate for Heimdall. Which is to say, if you hate him, that’s absolutely fine! he’s uh. Not designed to be a likeable guy. What Heimdall is designed to be is a representation of trauma and unhealthy coping mechanisms, of which his character shows splendidly in multiple instances even outside of the stuff I’ve shown here. In the hopes of not letting this post get any more egregious in its length than it already is, these are the main things I’m going to cover. but just. Yeah, got tired of seeing takes saying he’s a one dimensional character when he’s obviously got a lot to him !!!!
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fatuismooches · 6 months
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Hello Smooches i hope that you are doing well! Also Merry Christmas to my one of my fav writers and also everyone here 💞🙏🛐 Thank you for still serving us Harbinger content for more than a year with ur big brain writings (as always) even though we barely have enough info about some of them.. *cries* (especially Capitano.. Mihoyo, where is he?? 😭💔 can we just skip to Natlan now-)
Also, have u seen those sus leaks about Natlan going around recently? 😭 i REALLY hope that Signora will be playable during Natlan's Story Quests
-🥝
(Before i go, do u remember about your post about Capitano taking tips from those love advice books and use them to flirt reader? Imagine that, but he got short-circuited instead bcs reader also flirting him back 💀 bcs it always went awkward)
My lovely 🥝 anon I too hope that you are doing well dearest! (Late) Merry Christmas to you as well, I hope you enjoyed it 💗 And YEAH EDBWDK it's crazy it's been so long since the Lazzo trailer dropped huh? I don't know when we'll get another huge lore drop but. I'm REALLY hoping we do because I'm hanging on by a mere thread.
And no I haven't actually! I'm not getting my hopes up for Natlan leaks so quickly, it'd probably be too good to be true 😭 But I swear, Signora HAS to be playable during Natlan 😢☹️☹️ I expect to see her moth flying in the background in a cutscene!! Or else!! 😡
UGHH I LOVE THAT HC SM!! I imagine Capitano had a whole plan of action for when he was trying to flirt with you (1. Chat with them. 2. Gauge their mood. 3. Flirt. 4. Gauge their mood again. 5. "Go with the flow" <- words from the book) Unfortunately he did not plan for you to flirt back with him. Capitano.exe has stopped working. What did that book say if this happened?! The poor Captain cannot remember, and now poor you are left wondering if he didn't like your forwardness. (He does.)
I've been reading a lot of "Dragon Capitano" Theory that has been going around after the end of Fontaine's Archon Quest and now i can't stop thinking of ur hc of reader teaching him "human emotion" 😭😭 its just so endearingly cute u know? -🥝
DRAGON CAPITANO? I've never heard of that theory before! I know Capitano is said to be an ordinary mortal/human but, I can't help but wonder if that's really true ahaha (the fanarts with the tongue and claws have me... 🤭 but regardless of what he turns out to be, I'll still luv luv him) But omg yes,,, that would certainly make that hc even cuter. A dragon living among mortals but still struggles to fit in!! 😔 But that's okay, you'll teach him all human things related, from emotions to actions to everything in between! And maybe he can teach you about some dragon facts in return :3 (Mhm now I'm imagining him hiding scales and other dragon features under all that bulk 😭)
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