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#it's just now eddie is having fun helping craft a story with everyone else where even he can be surprised
chickensoupleg · 1 year
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It'd be fun if, just as a silly side job, Eddie and the older kids all just play a spinoff version of DND. Essentially it's just DND except there is NO plan involved. Zero. Everyone is allowed to craft the story's progression to whatever they want, within reason.
Pulling everyone off script is totally allowed though, as long as it's interesting. It's a break from having to have a storyline to be following specifically. If they want to fight a dragon, they can totally fight a dragon, but it's not a preplanned Big Bad, just a dragon that someone put into the story so now everyone has to go fight a dragon. There's no single DM. Everyone is in control. Everyone is the judge, jury, and executioner. They take turns guiding the story.
Also there's no math. Dice rolling, yes, but it's just purely a game of chance. The stats are less solid and more like... You have to simply understand your characters capabilities like it was just another person, un-amountable to numbers.
Like, for example, Robin plays a Bard character, and she's about to reveal something special about her Trumpet. But she makes.... Oh I don't know, Nancy roll a die. Any by choice of Robin. A certain number or certain range gives what her Trumpet has. Maybe it has ice powers. Maybe it is actually sentient and Robin's character did not know. Maybe it is just a random trumpet and it's actually contained years worth of spit and now everyone has to listen to her describe her emptying the spit valve.
By all accounts it still satisfies the general ideal of DND, it's just less pinned between a DM who knows the lore and the players who get to explore and knowing what math is. It's just general fun, go ham it's not like the world is watching. Nobody knows what plot could possibly sprout up next, what romances or deaths or anything will progress. There's a story to be found, but it's crafted by the hands of many.
(Plus, everyone can play several characters at a time. If Steve wants to play 3 separate guys who are named after him there is... nobody stopping him. It's not like they're all in play at all times, just when the story allows him to reintroduce Stevon, or Steve Jr., or Stebby the Evil Vacuum Cleaner Robot.)
#stranger things#stranger things 4#steve harrington#robin buckley#nancy wheeler#eddie munson#they all are at the very least respectful of each other and it progresses more or less like a normal game#it's just now eddie is having fun helping craft a story with everyone else where even he can be surprised#not that his normal campaign can't be surprising but this is one where he doesn't know where they're even going next#one moment everyone is at a ball the next they're off to help a baby goo monster find its mama#and then after that they have to fight the evil vacuum cleaner minions because yeah they suck up goo moms#it's just a lighthearted no risks (sometimes risks if they get attached) sort of game#eddie sometimes uses the random storylines from this game and brings it to his campaign because it's just that good#only a few know the origin of the Ball Bag but man are the club members intrigued!#steve still doesn't get most of it sometimes but he tries his darnedest to play and seduce everything on sight#and by golly does he seduce everything on sight#eddie: He's like a Bard and their conquests but worse#alternatively everyone is a little nerdy enough that the game is just feral chaos#it becomes longstanding inside jokes between them and the Party get SO confused#they don't tell the kids about the side game because it's a thing just for them to bond and grow close with#same energy as not wanting to drag a child to your house party where there WILL be influences of Not For Kiddos#of course they write logs down on what happened thus far so they don't lose their places and lore#just instead of lore being prewritten it's interwritten#they probably do have character sheets anyways? but mostly so they have baselines of personalities#argyle plays a cabbage farmer for a good week and every time eddie plots on how to destroy the cabbages#in the end they kind of accidentally uh... kill said farmer and now he's a scarecrow with a rotting lettuce head#argyle then proceeds to make a lettuce farmer who is secretly in line for some throne???#everyone is just having a fun time okay
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chaoticnerdreview · 4 years
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Sasha Banks vs Asuka: An Ode To The Founding Fathers
First things first, let’s address the elephant in the room. Everything that could’ve gone wrong in this pay-per-view, went. However, if you spin it around and look at it from the “this ppv was themed as horror show” perspective, it softens all the blows. From the questionable camera shots to the absolute chaos that made even the most focused fan confused, it was a hot mess through and through. And yet... It felt like we were paying an homage to the golden days of the Attitude Era. The messier, the better. The more chaotic, the louder the crowd will be. The crazier the finishes, the best the feedback from people watching at home would be.
In on cue with this theme, accidental or so well thought out if felt organically messy, we shift our focus to Sasha Banks vs Asuka, a match that would fit so perfectly into the Attitude Era that it had to be crafted and brought to you by the new generation of wrestler fans.
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Every culture has their heroes and every hero has their followers, the people that take inspiration from them and pick up where their hero left. Our current WWE roster is filled with wrestlers who grew up as fans, idolising this or that person, and ultimately adding certain parts of their heroes into their characters. Some of them blend those lines naturally, some others are forced to leave their idols behind and become their own person. 
Earlier in the night, Sasha Banks and Bayley were called “the mash-up of Trish Stratus, Lita, Triple H, Stone Cold Steve Austin, Eddie Guerrero and Macho Man” as well as “a new version of Triple H and Shawn Michaels back when they were best friends having fun”. You can easily see why and how those stars influenced these two women because not only have them mentioned them as inspirations before you can see they’ve put work into blending all the good parts of those stars into their own characters.
At Extreme Rules, we expected shenanigans to happen because nothing is every black or white with the power duo that plans on taking over the entire company, much like we spoke here. Obviously, it came as no surprised that Bayley retained her SmackDown title with the help of Sasha’s BOSS ring. After all, Eddie Guerrero’s motto of deceit keeps burning within this duo. However, the night wasn’t over yet and we knew Sasha Banks had one hell of an adversary standing between her and the RAW title: Asuka.
And so the ode to the founding fathers began. A match filled with incredible technical wrestling and submissions, hard-hitting moments one after the other and the pièce de résistance: that brilliant finish. I know if Eddie Guerrero was watching this match, he would be laughing louder than anyone else the same way I know it filled Triple H, Shawn Michaels, and many others with immeasurable pride.
With the change of times, wrestling became a serious subject and fans tend to grow upset when matches don’t end in definitive ways. And if they do end chaotically, there has to be a reason presented to explain why right after. However, this match ended in a level of absolute insanity we hadn’t seen since perhaps the prime of Attitude Era and, without a doubt, never in a woman’s match, which makes it even more enjoyable. Let’s break it down piece by piece:
1) Asuka holds Sasha into her submission manoeuvre, the Asuka lock, but because the referee was being distracted by outside interference, he missed Sasha tapping out. Action that would and should’ve ended the match.
2) through the mess, Bayley manages to throw the tag team belt to her partner and Sasha promptly hides it under her stomach, just like Eddie Guerrero would.
3) a fight ensues, Bayley gets thrown to the side of the ring - and rolls out, Sasha gets caught with the belt - and the ref takes it off of her, Kairi hands Asuka the green mist.
4) the ref announces he’s going to call out the match due to Sasha holding the belt and as he’s about to walk away, Sasha ducks - because she learned from past mistakes - and the ref gets his face spraying with Asuka’s green paint.
5) through the chaos, Asuka locks Sasha again but gets hit in the back by Bayley with the tag team belt.
6) Bayley rips the stripped shirt from the referee, in a way that might’ve gotten a belly laugh out of Shawn Michaels, and began the countdown for her best friend to come out victorious the same way Shawn did for Triple H years before.
The confusion and chaos was so unbelievable that the crowd grew silent, unable to properly respond to what was happening, yet Bayley asked for the bell to ring - and it rang - thus declaring Sasha Banks the new (unofficial) RAW women’s champion.
My friends, if you didn’t know by now, last night served to prove you that WWE stands for Women’s Wrestling Entertainment and I, for one, am thoroughly entertained by the work these women are putting up right now. When you allow your best talent to deliver everything they have into a dream match and present them with a finish that furthers every story on the table, you win. Your talent wins. Your fans win. Everyone wins. In a company where tributes often happen out of an unfortunate necessity to remember someone, last nights match was an ode to the mastery of entertainment.
This is WWE.
Are you not entertained?
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theonyxpath · 5 years
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Pirates of Pugmire art by Pat Loboyko
Pirates of Pugmire, which as of my writing this, has 16 days to go and is just under 75% funded! Thank you to everyone who has back, shared, and commented so far, and I’m so excited to help bring all the new pirate rules to the Realms of Pugmire, including ship battles, bird and lizard characters, new callings, firearms, and treasure! We’d really like to get this traditionally printed and in stores, so if you would, too, or just to see manuscript previews, head over to the Kickstarter at http://kck.st/2EoRkyp, yar! But who is writing this, you ask? (We’re going to pretend like you asked. And by “we” I mean “I.”) It is I, Dixie Cochran! Yes, that’s right, I’ve taken over the blog this week while Rich and the rest of the gang who attended UK Games Expo are on their way back from England (or in Matthew’s case, back to elsewhere in England). I’m sure Rich will provide a full account when he returns next week, but until then, here’s a report from Matthew, along with some photographs he kindly sent along.
“The team of Rich, Eddy, Matt, Matthew, Klara, John, Steffie, and Chris had a fantastic time at the UK Games Expo this year, where we ran a demo table, ran over a dozen games at the Hilton, and sold product from Leisure Games to great effect! It was Onyx Path’s first time having a booth at a British convention, and the sheer number of people who thanked us for coming or showed a keen interest in our games (Pugmire, Scion, and Prince’s Gambit were standouts) was staggering.”
L to R: Matt McElroy, Rich Thomas, Chris Allen, Klara Herbøl, Steffie de Vaan, Eddy Webb, and John Burke play Prince’s Gambit! The Sabbat wins!
“We organized our very first Chronicles of Darkness tournament at the Expo, with players from each game of Vampire (run by Klara Herbøl), Werewolf (run by Chris Allen), Promethean (run by John Burke), Changeling (ran by Steffie de Vaan), and Geist (ran by Chris Handley) went on to participate in an Antarctic session of the Contagion Chronicle (run by Matthew Dawkins)! The final winner was Michael, who played his changeling from Steffie’s game, and won a prestige copy of Demon: The Descent. The tournament concept was so good we’ll aim to do something similar next year.”
Matthew and the players of the final game of the Chronicles of Darkness tournament, Stephen, Chris, Sophie, Michael, and Andrew! Congratulations, Michael!
“All in all, we had a superb time. It was great to meet freelancers who haven’t made it out to Gen Con before, the business meetings we held were fruitful, and everyone had a lot of fun. Here’s to the next one!”
The Onyx Path crew at UKGE: Matthew, Klara, Eddy, John, Steffie, Chris, Matt, and Rich! No wonder it’s been so quiet around the office this week. Wait, I work from home…
Eddy welcomes folks to the Onyx Path booth at UKGE! Look how excited he is! “You’re all good dogs!” he seems to say
Dixie again! Isn’t it just like Matthew to interrupt me on my very first blog entry here? I feel like I’m sensing a pattern. For real, though, it looks like everyone had a great time at UKGE, and I hope it’s a convention to which we return in the future! (See how I said “we” there? Maybe I’ll come next year! Who knows? I got so much done while they were gone, though…) For those of you who aren’t as familiar with me, let me actually provide a bit of my history with the company. In 2015 or so, I was chatting with Rose Bailey, just catching up, and I mentioned that though I’d gone to school intending to pursue a career in copy editing, I was having trouble finding a way into the field (at the time, I was mostly focused on fiction and comic books). She subsequently tried me out on the Demon Translation Guide and from there I moved on to supplements and eventually cores. I’d been playing White Wolf/Onyx Path games since about 1999, but for some reason hadn’t considered the RPG industry as a career path until it fell into my lap. Now, several million words edited later (I’ve lost count, but it has to be over three million at this point), I ended up stepping into a version of Rose’s former position when she left to focus on her personal projects. I’m the in-house developer for Chronicles of Darkness and Exalted, so I make sure those lines are doing what they need to, and I still edit quite a bit of our books myself, though I outsource a lot of the smaller supplements and a few core books to other editors, depending on my current workload. In addition, as many/most of you know, I’m one of the three hosts of the Onyx Pathcast, along with Eddy and Matthew, which I enjoy immensely.
It’s been a really great 16 months or so working for Onyx Path, and I look forward to doing even more in the future! Let me know in the comments if there’s anything you’d like to hear about or anyone you’d like to hear from on an upcoming Pathcast episode!
The classic Shén pantheon from Scion: Hero!
Anyway, if I seem to be stalling before I get to the actual Monday Meeting notes, it’s because we didn’t actually have a true meeting this week, what with half the staff still traveling. I have updates and teasers, as usual, but as to what we talked about in the meeting? There wasn’t a lot. (Mostly I asked Mike to give me art, which he did! Thanks, Mike!)
Now that UKGE is past, I’m looking forward to seeing everyone at PAXU, though of course bits of our team here and there will be at other conventions throughout the summer. Say hi if you see one of us!
To reiterate a couple of teasers from Rich from last week, we’ll be announcing a new developer for Scarred Lands and the projects they are overseeing once everyone gets back. Plus, on the Scarred Lands Community Content site, the Slarecian Vault, the beginning of July marks the start of a phenomenal linked adventure series you will not want to miss! Also, June 13th we’ll be starting a little treat for everyone that leads into the aforementioned July event. (Psst, it’s one we get a lot of questions about.)
The modern Shén pantheon from Scion: Hero!
One last tease before we get on to blurbs and updates, for something else that is coming soon…oh? What’s this?
Oh, sorry, that just fell out of my email, but hopefully it will help people create
Many Worlds, One Path!
(Did I do that right?)
BLURBS!
Kickstarter!
Our Pirates of Pugmire Kickstarter is nearly 75% funded, so swing over to our ship and check it out!
Pirates of Pugmire is a chronicle sourcebook for both Pugmire and Monarchies of Mau. It’s usable in either game, or as part of a joint experience. Some highlights include: * Two new species for players to enjoy: lizards and birds * Six new callings, including two for dogs and two for cats * Rules for building, sailing, and sinking ships * A trove of new allies, enemies, and treasures * Information on Waterdog Port and Port Matthew * “Going on the Account,” a chronicle of three new adventures, taking characters from 1st through 6th level
You can also hear Eddy discuss the writing and design of Pirates of Pugmire on the Onyx Pathcast on your favorite podcatcher, or here on : https://onyxpathcast.podbean.com/)
ONYX PATH MEDIA
Onyx Pathcast art by Michael Gaydos
This Friday’s Onyx Pathcast is an update straight from UK Games Expo!: https://onyxpathcast.podbean.com/
And Here’s More Media About Our Worlds:
Beanduck Productions’ crew has been playing Exalted! They’re on session 13 of Full Party, but the rest of the sessions are on YouTube if you want to catch up! There are hours of Exalted goodness there.
Garblag Games is still playing Scion! They’re on episode 9!
The ever-wonderful Saving Throw Show is also playing Scion! (So much Godly goodness!)
Twin Cities by Night just released Chapter 1 of their new Chronicles of Darkness game!
Occultists Anonymous’ Mage: The Awakening chronicle delves into magic-crafting territories with the following episodes:
Episode 17: We Got Our Scryes on You – The cabal establishes surveillance on the Predator Kings alpha and begins to track him. https://youtu.be/GP3500xZ41s
Episode 18: Preparing For War – With a scrying spell established, the cabal creates support spells and curses the alpha every way they can think of. https://youtu.be/-8uetChnfEM
Meanwhile, Red Moon Roleplaying has just concluded their Scarred Lands actual play run by Matthew, over on www.redmoonroleplaying.com! Stay tuned to their channels, as soon they’ll be participating in a V5 Chicago by Night chronicle!
It would be remiss of us not to link you again to the fantastic Pirates of Pugmire story Travis Legge ran for us, both parts of which are available on our channel! Here’s episode one: https://youtu.be/fU9y3tl77GM
Darker Days Radio interviewed a bunch of Onyx Pathers and Matt Timm from Modiphius at the UK Games Expo, the recording of which is here: http://podcast.darker-days.org/e/109-darker-days-radio-live-at-ukge/
And Roll the Role recently concluded an excellent Trinity actual play that can still be viewed on their Twitch channel here! https://twitch.tv/rolltherole/profile?desktop-redirect=offline_channel
Please check any of these out and let us know if you find or produce any actual plays of our games!
ELECTRONIC GAMING
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
ON AMAZON AND BARNES & NOBLE:
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these fiction books:
OUR SALES PARTNERS:
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scarred Lands (Pathfinder) books are also on sale at Studio2, and they have the 5e version, supplements, and dice as well!: https://studio2publishing.com/collections/scarred-lands
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can now order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link!
On Sale This Week!
This Wednesday, we’re releasing print versions of both Origin and Hero for Scion Second Edition on DriveThruRPG and in stores!
CONVENTIONS!
Gen Con: August 1st – 4th Save Against Fear: October 12th – 14th GameHoleCon: October 31st – November 3rd We’ll also be back at PAX Unplugged later this year!
And now, the new project status updates!
DEVELOPMENT STATUS FROM EDDY WEBB, COMPILED FOR THE FIRST TIME BY DIXIE COCHRAN (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
Exalted Essay Collection (Exalted)
Scion: Demigod (Scion 2nd Edition)
Trinity Continuum Jumpstart (Trinity Continuum Core)
Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Exigents (Exalted 3rd Edition)
Terra Firma (Trinity Continuum: Aeon) Titanomachy (Scion 2nd Edition)
Crucible of Legends (Exalted 3rd Edition)
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Redlines
Monsters of the Deep (They Came From Beneath the Sea!)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Scion: Dragon (Scion 2nd Edition)
Kith and Kin (Changeling: The Lost 2e)
Masks of the Mythos (Scion 2nd Edition)
Second Draft?
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Dragon-Blooded Novella #1 (Exalted 3rd Edition)
Across the Eight Directions (Exalted 3rd Edition)
TC: Aeon Ready-Made Characters (Trinity Continuum: Aeon)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
City of the Towered Tombs (Cavaliers of Mars)
TC: Aeon Jumpstart (Trinity Continuum: Aeon)
Legendlore core book (Legendlore)
Development?
WoD Ghost Hunters (World of Darkness)
Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
Creatures of the World Bestiary (Scion 2nd Edition)
Heirs to the Shogunate (Exalted 3rd Edition)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
Deviant: The Renegades (Deviant: The Renegades)
Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition)
Let the Streets Run Red (Vampire: The Masquerade 5th Edition)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Heroic Land Dwellers (They Came From Beneath the Sea!)
DR:E Threat Guide (Dystopia Rising: Evolution)
DR:E Jumpstart (Dystopia Rising: Evolution)
Manuscript Approval
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Pirates of Pugmire (Realms of Pugmire)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Editing
Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
Spilled Blood (Vampire: The Requiem 2nd Edition)
Lunars: Fangs at the Gate (Exalted 3rd Edition)
Post-Editing Development
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
V5 Chicago By Night (Vampire: The Masquerade)V5 Chicago By Night Screen (Vampire: The Masquerade)
CofD Contagion Chronicle (Chronicles of Darkness)
Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
Distant Worlds (Trinity Continuum: Aeon)
Scion Ready-Made Characters (Scion 2nd Edition)
Blood Sea: The Crimson Abyss (Scarred Lands)
Dark Eras 2 (Chronicles of Darkness)
Indexing
Trinity Aeon
ART DIRECTION FROM MIRTHFUL MIKE!
In Art Direction
Contagion Chronicle
Scion Ready-Made Characters – Art is in.
Dark Eras 2
M20 Book of the Fallen – Drew’s finals in
VtR Spilled Blood
Trinity Continuum Aeon: Distant Worlds
Trinity Continuum Aberrant – Sketches
Hunter: The Vigil 2e
Ex3 Lunars
They Came From Beneath the Sea
Ex3 Monthly Stuff
In Layout
V5: Chicago
Trinity Core 
CoM – Witch Queen of the Shadowed Citadel 
Proofing
WtF Shunned by the Moon
Signs of Sorcery – At WW for approval
DR: E
Scion Jumpstart
Aeon Aexpansion
C20 Cup of Dreams
Ex 3 Monthlies – At WW for approval
At Press
Dragon Blooded – Deluxe Printing
Dragon-Blooded Cloth Map – at press
Dragon-Blooded Wallpapers – Going out to backers
Dragon-Blooded Screen – Printing
The Realm – Gathering errata
Trinity Core Screen – Printing
TC Aeon Screen – Printing
Tales of Excellent Cats
C20 Player’s Guide – Gathering Errata
Adventures for Curious Cats
Geist 2e – Gathering Errata
Book of Oblivion – Out to backers
Trinity: In Media Res
Scion: Hero – Wednesday
Scion Origin – Wednesday
Today’s This Month’s Reason to Celebrate!
It’s Pride Month! This year marks the 50th anniversary of the Stonewall riots, so let’s remember Marsha P. Johnson, Sylvia Rivera, Brenda Howard, and all the other activists throughout the years who made Pride possible. Happy Pride to all our LGBTQI+ fans and freelancers, and I hope any celebrations you attend are amazing!
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fuckyeshermajesty · 7 years
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Once Upon a Time creators Adam Horowitz and Edward Kitsis spent plenty of time crafting their idea for a rebooted seventh season — but when it came time to pitch the "requel" idea to leading lady Lana Parrilla, they flew up to Vancouver, where the series has filmed for more than six years, to do it in person.
Her reaction? "Oh, here we go again!"
That's a good thing, by the way. The actress has played so many versions of her character, the (formerly) Evil Queen Regina — who, over six seasons, transformed from villain to hero and captured the hearts of fans in the process — that she was ready for a new challenge.
"I love creating with Adam and Eddy. I think we've done an incredible job over the last six years, so I have a lot of faith in that relationship and I really believe in them," she tells The Hollywood Reporter. "They're incredible communicators. I can call them at any time. I love that I already have this beautiful history with my bosses. It's not only the personal relationships but also the creative collaboration that we have been a part of for the last six years, to continue that and to continue telling some really cool, different stories was all part of the intrigue for me and my interest in returning."
Horowitz and Kitsis tell THR that Parrilla immediately responded to the "bold and risky" pitch. "Lana is always up for challenges and pushing herself. That's what makes her such a great actress," they said via email. "She is always going for something new."
Once Upon a Time might be an ensemble show, but Parrilla in particular has an incredibly passionate fan base, which she credits to the evolution of her character over time.
"Regina is a very powerful character. She's a very inspiring character. She's fun. She's delicious. She's complicated and complex. Fans have been following her storyline over the years, and where she originally started from and where she is now is complete night and day. It's really her journey has really captivated the audience," she says. "I've met a lot of people who have learned a lot from Regina's decisions and mistakes and have chosen a different path in their lives, and I never thought I was going to play a character that would have such an impact, globally, on an audience."
Besides, she posits, "Who is the Evil Queen without Snow White? This is really an ensemble show. You need all these characters to tell these stories. I feel very lucky that Regina is one of the most beloved characters on this show, but it does take a village."
Roni, the new, cursed version of her character, is a lot more like real-life Lana, and she was thrilled to trade pantsuits for jeans and T-shirts.
"Roni's just a little more laid back. Even how she dresses is a bit more comfortable — she's in jeans, cool leopard boots and a rock t-shirt. I mean, that's basically my wardrobe," Parrilla says with a laugh. "She's a little more relaxed, a little more laid back, a little more rough around the edges, like the girl you want to go have a drink with. She's a little bit more understanding and a bit more mature in a different way."
One common trait, though, is an underlying maternal instinct — something Parrilla says she has had her whole life. She's always making sure everyone's warm and fed and taken care of.
"Ginny Goodwin always used to say, 'Oh my god Lana, you're always feeding everyone.' During the pilot, even though we were at the Sutton Place Hotel, I would order a bunch of different dishes and I would create my own dish with all these ingredients that I would get from the hotel, and then I would have little dinner parties," she says. "It's something that I really love to do. ... It's just part of my DNA. I really don't know how else not to be."
[Read the FULL interview here]
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cursedkaze · 6 years
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Batman Rogues and Tabletop RP games
The GMs:
Harley: Harley is hands down everyone’s favorite GM. Her homebrew campaign spans over five years real time and two generations of player characters. No-one can remember exactly what it started as, Eddie thinks it might have been the Lost Mines of Phandelver but he’s not sure. Harley has messed with the rules and world so much it is now entirely their own thing and the rogues love it. Being invited to join Harley’s game is a sign you’ve made it; they are zealously protective of their fantasy playground. Harley runs fortnightly sessions with nearly everyone as a player; if you can’t make a session your character is assumed to be there and receives a portion of the loot and xp accordingly, and if you can’t make more than two sessions in a row she’ll put the game on hold until you can so you don’t get left behind. At least one player every session will like video-chatting from Arkham and exactly how Harley manages this is a well guarded secret. She does Matt Mercer’s ‘how do you want to do this?’ for final blows on a boss. Harley bends the rules however she wants to make the game more fun and has a ton of house rules including custom fumble and crit tables.
Bane: Bane is an excellent Shadowrun GM; his quests are always gritty and morally ambiguous but leave you feeling like you’ve done something. They are great for detailed heists that leave everyone involved feeling like total badasses even if things go wrong. Has an excellent atmosphere and world-building with memorable NPCs and beautifully dark plots. The rogues love being able to play ‘heroes’ without having to act particularly good and noble and the world of Shadowrun makes a lot of sense to them. Runs a bimonthly campaign.
Scarecrow: Scarecrow loves the World of Darkness, specifically Changeling; the Lost. He runs an extremely atmospheric game complete with lighting, sound boards, dried ice and the most impressive set of miniatures anyone involved has seen (we’re talking individually tiled castles with real torches). He invites everyone to play as their selves and devotes a lot of time to a game that ends up being a mildly fantasy flavored silent hill. Everything has meaning, there’s tons of symbolism, absolutely unique monsters and it ends up being pretty good therapy for everyone involved. He considers it a good challenge to see how scary he can make things without using his fear toxin. Runs a one-shot on Friday the 13th, every Friday the 13th even if he has to do it via video-chat from a hospital bed.
Two-face: The Harveys run a module as written, neither are particularly good at crafting their own campaign. The dice is law, you will play the dice as is rolled and if you try to argue or fudge a dice roll they will break the corresponding number of fingers and toes (They make a special allowance that a character who rolls hideously low at creation can be said to have retroactively died before the game and you are permitted to make a new one). While this seems like it would make them the dullest GM Two-face’s games are actually highly anticipated for one reason; they are an amazing storyteller. Good Harv voices the NPCs and Bad Harv voices the monsters and they will all having unique character voices and really convey personality, you get caught up in the plot even though it’s just the module as written. They really make the world seem real and no rogue will even peek at the latest material until after Harvey’s run it. The best GM for newcomers. They run a session every time a new module is released and run some AD&D pickup games whenever they has spare time.
Ivy: Ivy runs a homebrewed campaign similar to the old Sonic Saturday morning cartoon. It’s a simple world of colorful good versus evil, nature versus technology, but not as over-the-top as you might expect from her. The unique thing about her setting is every player character is a plant/animal hybrid where the plant type is the race and the animal is the class. She runs her campaigns in Seasons, overarching plots that tie up surprisingly neatly when she decides its time for the big season finale session, with each session being an episode. She also runs one on one or smaller sessions with anyone who asks and emails a summary of events to everyone in the group. Ivy runs a fun, relaxing game that’s a great destresser for when things get overwhelming and you just want to explode fictional robots. Generally, she runs sessions whenever asked or when she notices people are feeling particularly down. A very well-loved GM.
Riddler: Puzzle dungeons but not always in the way you’d think. Eddie absolutely LOVES any and all tabletop games because he loves designing dungeons. He will spend hours on his theoretical death traps, micromanaging every tiny detail and possible solution. He owns every since source book, even the very rare ones and has them pretty much memorized, he is the ultimate counter to any rules lawyer. As a GM he is surprisingly considerate; he isn’t aiming to outsmart his players (because that would be too easy), he is aiming to create a dungeon that plays to their individual strengths and abilities while still creating an enjoyable challenge. His sessions are entirely homebrewed mixtures of clever dungeon puzzles and skill challenges tailored to the individual party members. He views a TPK as a failure on his part as GM and often has to be comforted by the party after one happens. Sometimes someone will find a solution he hadn’t predicted to a puzzle and leave him stunned. Runs irregular sessions but will talk for hours on end if asked about anything he’s planning.
Joker: If you are playing a game with the Joker it is because someone needs to be punished and you’re both too battered by the Batman to physically fight it out. When you play with the Joker someone is going to cry and the only reason to do so is it might be him. Whatever the game is what you are really playing is Munchkin versus GM; don’t even bother naming your character because your explicit goal is to ruin whatever bullshit he has planned until he eats his GM screen in frustration. He threatens his dice when he gets a low roll. No matter who wins in the end anyone coming out of a session with the Joker will have a story to tell; either of the incredibly unfair thing he pulled to make you lose or of the massive tantrum he threw when he realizes you beat him. Surprisingly doesn’t cheat, he doesn’t fudge the dice when they turn against him, but no-one has fun when you’re playing against him. Harley is most often his target but can give you helpful advice if you’re planning on facing him. He has a homebrewed game not even Harley would touch with a ten foot pole that he mostly uses to torture unsuspecting henchmen. He has the best, most over the top dice-shaming videos where he makes elaborate death traps for them whenever he loses.
The players:
Croc: Croc always plays himself, he loves that in tabletop games he can play as an eight-foot alligator man and be accepted as normal by the world. If he can be a dragonborn he is a dragonborn, if not he is an orc/half orc or equivalent. He will be a fighter, Barbarian or any other class based on hitting things until they die and dealing out physical damage. His strategy is mostly have high AC and high Strength then hit things until they die. He is surprisingly adept at cutting the knot; finding strength based solutions to puzzles that shouldn’t have strength based solutions. Everyone who GMs him despairs because they can’t keep his characters separate and end up forgetting what equipment and skills he has. Currently he most enjoys playing in Harley’s campaign. His green Dragonborn is a Paladin of his previous character, a Half Orc who ascended to a minor God of War and has founded a religion based on eating your enemies to gain their power.
Freeze: Freeze tries to pretend he is above it all but secretly he loves it and is seriously invested in all campaigns he is a part of. His characters are the most likely to have a fleshed out backstory he has sent to the GM beforehand and effects his game in a meaningful way. He is also the one most likely to be exchanging notes with the GM to freak everyone else out over what they could be planning. Like Croc he likes playing himself; he will always play a spellcaster with ice spells. If possible he will be a warforged. He refuses to do character voices and seems disinterested in the RP aspect as a whole but when Harley realized he was actually RPing his character as an emotionless robot slowly developing feelings of their own when he turned back to save the party, she gave him a permanent extra point of inspiration. A good planner, not so good improviser.
Hatter: Any and all of Jervis’s characters embody Chaotic Neutral. They are 80% wacky comic relief, 10% the Cuckoolander being right and 10% absolutely terrifying competence that makes you question if everything previously was just an act. If your campaign even mentions Jabbawocks or Vorpal weapons he will fight/acquire them even if he has to kill the whole party to do it (and he has killed the whole party to do it). He likes playing gnomes, currently he plays a gnome wizard named Fidget who Harley has homebrewed the Skyrim Wabbajack for (it rolls on the wild magic table) and couldn’t be happier.
Catwoman: Best rogue, always best rogue. It is a forgone conclusion, if anyone finds out she’s joining a game they will assume rogue is covered. If she’s playing it is assumed she has stolen everything that hasn’t been nailed down, she doesn’t even have to say it out loud. Inwardly she worries that she’s been stereotyped and would like to play another character type sometimes but also doesn’t think anyone else could handle rogue duties. Normally the moral center and party face, simply because she doesn’t murder everything on sight.
Clayface: Plays a jaw dropping variety of characters. Every character he plays is perfectly, sublimely crafted, from how they acquired every proficiency they had to the layout of their hometown. Basil just really likes making characters. He will play any class and any race, all with jaw-droppingly detailed backstories and hand-crafted miniatures. He just really likes making characters; he makes more than he could possibly play and will lend/gift you one if you don’t have one ready. No matter if it’s a pick-up game, a one-shot or a three-year campaign he will have a character ready that will perfectly fit the party. He is best at character voices and is kind of put off that Freeze isn’t bothering with one. He loves every character he’s ever played and gets genuinely sad when they die.
Firefly: Is always carrying the maximum possible amount of Alchemist’s fire. Enjoys playing a Pyromancer or Alchemist, the most likely player to not be paying attention to the plan and Leeroy Jenkins himself into trouble. Normally plays a Goblin Alchemist and does a great character voice. He and Hatter are responsible for 60% of everything that goes wrong for the party but damn, is it entertaining.
Doesn’t play:
Dr Strange: Thinks it is a waste of time but will observe for information about the players.
Hush: Will drop in for a few games but seldom plays more than three sessions. Generally up for a one-shot, likes mixing up what characters he plays.
Black Mask: Doesn’t have the patience for a full campaign but is a pretty good actor and sometimes get roped in by Harley into playing boss monsters and loves it. Makes a very convincing evil necromancer.
Penguin: Not a big one for RPing but will put up with everyone talking about their campaigns. Sometimes joins in Harvey’s AD&D nights but doesn’t have much of an interest in the later editions.
Deadshot: GM’d for his daughter once and she made her own miniatures out of things like rocks with googly eyes to Harley’s delight.
Manbat: Langstrom joins in with Harvey’s AD&D nights and has a fondness for Scarecrow’s Friday the 13th sessions. He isn’t reliably coherent enough to join in anything else. 
The Ventriloquist: Wesker thinks it might be fun to sit around with friends and play a game together but Scarface thinks it’s stupid and demeaning. Wesker only joins a game when Scarface isn’t around and is afraid he’s going to find out.
Zsasz: Thinks it’s more pointless than everything normally is.
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