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#iron lords
rivaldi22 · 7 months
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In a time of great prosperity, a tyrant king sent his son to live among the people and learn their ways. He did so for many years, until a great calamity befell the kingdom.
In the aftermath, the tyrant's son was changed. The tyrant's son turned away from his father, and became a warrior. The tyrant chased his son across fields and mountains and oceans.
He said, "If I can't have my son, then no one shall."
In the end, the tyrant used his son's love of the people against him. He promised him a miraculous technology that could rebuild the kingdom. When his son came to claim it, he unleashed a plague upon him. His son was destroyed.
And the tyrant looked upon his tyranny and wept.
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hyakunana · 4 months
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Aftermath
A Comic Commission for twitter user Spartan_SFM 🐺
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zalia · 25 days
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Destiny Architecture
I went on a whole ramble about the architecture of the various factions in Destiny and thought I'd share it here. I'm not an architect, so my knowledge is basic when it comes to technical things, but hopefully it is interesting!
They did a fantastic job with the architecture of the different factions and what it says about them.
The Red Legion and Caiatl's Ascendency are all pragmatic, organised military designs - fortifications, the round buildings with windows on each side linked by trenches. Watchtowers. In the Arms Dealer strike, you have areas where there are loads of vehicles meticulously organised. They are prepared for the long haul, dug into the planets they land on, and they are proud of their machinery, both literal and metaphorica - it's all on display, the pistons and furnaces and engines. There are service shafts and hangars! It's all very practical (and makes the Glykon even more unnerving because the passages and service shafts don't make any practical sense in the way that they connect!).
Calus on the other hand... the Leviathan has the same base in terms of doors and the like, you can recognise some of the same basics - like the shapes of the doors etc. but the pragmatic things are hidden away - they're reminiscent of the servant quarters in old British stately homes - you need them for the place to function! But the people in charge don't want to see them. Calus wants to be surrounded by gold and riches and luxury and not think about the things and people that make it possible. It's always been something that I've thought of when it comes to his empire – he acts like all of it was a place of luxury and hedonism and art, but like the Roman Empire that inspired the culture, that luxury is truly only available to a few people, and is only possible because a much greater number of people are working to provide the materials and labour. We don't really hear or see much about the people the Empire conquered beyond the Psions, but were they living in such luxury? Probably not.
The Eliskni architecture all feels very cobbled together and makeshift - there are visible seams and bolts, spots where colours don't match. It's makeshift, which suits their history as a people who have been forced to flee and exist on scavenging for a long time. And there's always a lot of nautical theming going on too - rigging and nets and hoisted awnings like sails. They feel like places made by people who are expecting to need to pack up and leave at any minute. Everything tends to be rounded, which is particularly obvious when you see the Devils in Rise of Iron - everything is more angular because of SIVA and the Rasputin influence, even the shanks. I'd love it if we could get a look at the original Riis architecture.
The Hive are very gothic architecture with a dash of Gaudi (take a look at the Sagrada Família for what I'm thinking). High chambered ceilings, flying buttresses, all the carved figures and motifs - except when you get closer you realise that it's also uncomfortably organic. And it's also decaying – once you get inside the dreadnaught especially you find it full of piles of festering debris, wormspore growing from the corpses of thralls. There are spaces where anything could jump out at you. It's like a civilisation mocking the grand architecture of other species by warping it into something rotten (and also very gothic literature as well - the grand imposing gothic mansion with the dark secret and unpleasant history). The names of the locations in the Dreadnaught often tie-in with the architecture since a lot of them are religious: the portico, basillica, the crypts, the Cathedral of Dusk. They are a species worshipping Oryx, the very real and tangible god.
The Moon under Crota has a similar style, but where the Dradnaught is organic, the areas under the surface of the moon (outside the Red Keep) are more technological - there are still the flying buttresses and supports, the spikes and and pillars around the Hellmouth, but they're blockier, less rounded, stone and metal rather than chitin.
Savathun's Throne World has similar architecture, and returns to the organic feel of the Dradnaught, but in blinding white and red rather than browns. It's similar to the Leviathan in a way – the public areas are much cleaner feeling, regal and filled with Light, but when you dig down you can find the same rot and debris as the Dreadnaught (thinking especially of the 2nd mission of the Witch Queen campaign). Where the Dreadnaught was a mockery of other species, the Throne World feels like it's trying to copy them – this is what Savathun thinks the Light is, look she's changed, really! But in the end, it's more like a coat of paint slapped over a wall with a bad mold problem. The names also switch from kind of Catholic, to more magical and alchemical - Apothacary, altars, temples etc.
The Awoken are really doing the whole fantasy elf thing in a lot of ways, but more with stone than woodland than in Tolkien when we see the Dreaming City. Everything fits in seamlessly with the landscape (which makes sense since it was essentially created with wish magic to be exactly what Mara wanted!). The buildings follow the lines of mountains, pathways carved into crystal caves, the bridge which has supports like the branches of trees like they've grown up from the ground. And there's nature everywhere! But it's not a natural environment. Even when it seems like you're in nature, it's very cultivated - like the garden of a stately home which wants 'wilderness' so has landscaped it. It's also deceptive in the way you go from the 'wilderness' to these very high fantasy buildings, and then as you walk you see these technological marvels like the Oracle Engine, just integrated into it. The Dreaming City is very much portraying an image and is a very finely tuned machine in itself. I kind of wonder what the other Awoken settlements beyond the Dreaming City and the Vestian outpost look like.
Clovis Bray facilities are very minimalist and very obviously designed to make you think 'lab' and 'high technology'. He really wants you to see his stuff and have you think 'this is the future' in a way that draws 70s sci-fi ideas of the future - the way all the sharp edges are rounded off, the bright blocks of colour, the way all of the technology is very conspicuously on display, the massive windows that make all the conveyors and machinery visible. He wants to show off his stuff, and also make everyone who works there know that they're being watched. There's also the huge open spaces and massive drops like Eternity and Creation, which are utterly impractical but also feel infinite and are designed to make you go wow.
You see similar architecture on Neomuna (since Clovis was involved with the colonisation efforts) but on a much more human scale. They have a lot of the same components – the pillars and display screens, the curved bases of the walls – but they're softened with plants and murals, places to sit and socialise. It's not a lab, it's a city where people live. And also it's Neptune, they are a long way from the sun, so everything is bright and vibrant to make up for that. I think you can also see a lot of influence from the Ishtar Collective locations on Venus in Neomuna - they also tend to have a lot of display screens and neon and lots of spots for plants to grow. And then you get outside of the City and see the Veil Containment bunker and see the concrete and metal pragmatism that underpins the city.
The Iron Temple/Vostok is a place that is trying very hard to be a medieval castle with all of the statues and bonfires and the whole aesthetic of the Iron Lords. The statues of the Iron Lords all bear axes and swords. But when you look at it, you can see the very Soviet brutalist foundation of the place. So much of it is blocky concrete - the walls are squared off and unornamented, the observatory is concrete and metal. Every time I go in to where Tyra stands, I'm surprised that the pillar she's standing by is not round, because it's very easy to buy into the illusion they're projecting. There's also the concrete pillar that serves as vault and lights up when you approach - it has the technology, but like the Dreaming City, it's integrated into the landscape. Unlike the dreaming City, they really don't want to show you it.
Raputin's bunkers are just fantastic design in so many ways. They have a very clear shape (you can see the shape of a door and know immediately that this is something Warmind related), everything tends to be at right-angles. It's all very pragmatic and logically laid out. There is definitely technology there, and it's not really trying to hide, but it isn't showing off like Clovis does. Where Clovis is 70's aspirational sci-fi design, Rasputin architecture has a very Cold War vibe to it - none of the technology is flashy - it's chunky terminals running the most basic looking command line UI. It's thick cables and pipes and probably a million redundancies. The kind of tech which is designed to be found in a few centuries and still be reasonably functional. Also unhackable unless you are physically present. Rasputin is an AI so advanced that he can out-think the Vex, but his facilities are built to have the resilience of a Nokia 3310 phone, and are inspired by bunkers designed to survive nuclear war.
(I also think it's not accidental that the Warsats are made up of many angular shapes, especially triangles, trying to be a sphere, considering the whole motif of the pyramids vs the Traveller)
Pyramid Architecture is really really trying to pull off the sword logic 'pared down to remove anything extraneous' and present the idea of a universe united as one in its final shape... and is failing miserably at that. At first glance it's all straight clean lines, black stone, leaning towards brutalist, but they just can't keep it up – they're full of pillars serving no purpose, statues, coloured stone insets. Rhulk's pyramid is full of artwork painted onto the walls. There's so much symbolism built into them. They're incredibly ornate! Because as much as the Witness wants everyone to believe that it is one united force with one specific goal, it kind of isn't. It's made up of many many individuals. Even if those individuals that made it up all agreed on the final shape, it's nearly impossible to get one person to have a 100% consistent view of the universe, let alone hundreds! And especially in the Witness' pyramid ship in Root of Nightmares, you get the impression it's something of a mausoleum for its species and the other species its destroyed. There's lots of coffin-shaped and sized objects in there, and relics hidden away. It isn't as clean and focused as it would like the universe to think.
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simple-and-dark · 1 month
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warhammergoldenera · 25 days
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Iron Lords Space Marine test mini
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zappadoodlecat · 2 months
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slightly early birthday gift to @liobits ! i love you dear! enjoy your problematic science duo! read her fic: Warranty Void!
loose refs for the designs i made for the two of them:
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makoredeyes · 28 days
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And in the morning, they triumph…
New update to Housefire is up
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maxivermillion · 9 months
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A very, very old artwork of my Titan, probably the best one I am known for, mainly as it was shown off by Bungie back in 2018 (never did get the emblem).
Old watermarks and sig show its age, but I still like it.
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"Only when the last xenos has been scoured from the galaxy shall the Imperium know peace." — Captain Do'tharri, Iron Lords 4th Company
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thefirstknife · 10 months
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what is the Iron Decree?
It's a set of rules drafted by the Iron Lords! We don't know the full contents of it and we've only heard of a few rules being directly mentioned, but basically the Iron Lords agreed on these rules in order to reign in Warlords and all Risen, to make everyone follow a moral code of conduct of sorts. It was basically the first strict set of rules for Lightbearers, mostly designed to protect everyone else:
“The Iron Decree was drafted to protect the Ghostless,” Felwinter replied. “Give up your territory and join us. Let us show you how powerful your Light can become.”
One of the main rules of the Iron Decree that got mentioned a few times is the rule not to perma-kill Lightbearers aka not to kill Ghosts. This is technically still in effect, as killing Ghosts is still regarded as abhorrent (which brings some interesting questions in regards to the Lucent Hive).
“Your Decree disallows final-deaths of your opponents,” Shaxx continued. “Yet you’ve killed countless Warlords. And an Iron Lord, if the rumors are true.”
Felwinter was a notorious breaker of the Iron Decree, as noted here by Shaxx, though Felwinter only did it to Lightbearers who didn't want to comply with the rules.
“Every one of Felwinter’s confirmed kills broke the Iron Decree. He provided ample evidence. Ghost-killers, murderers, and worse. All of them. But he never asked for permission.”
The Iron Lord that Felwinter killed, mentioned by Shaxx here, is Lord Dryden whom he killed when Drifter alerted him to the fact that Dryden also broke the Iron Decree:
Dryden had broken the rule of involving Lightless individuals in Iron Lord business, because it was those people the Lords had unified to protect.
We don't know many details about all the rules, but they seem to be modelled after the archetypal knightly codes and stuff like that. Protect the innocent, don't involve the innocent in your battles, treat your enemies fairly, don't permanently kill them, and so on. It's safe to assume that pretty much most of the rules that Guardians abide by are either directly rules from the Decree or are derivatives of it that got passed down and changed over time.
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Saladin and his faithful pup looking dapper ✨
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warlordfelwinter · 1 year
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i thought of an on-brand poll i could do with exactly 10 options!
sorry if ur fav is not one of the og friend group but i only get 10 options and there are 10 of them
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pedanticauspice · 2 years
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zalia · 1 month
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Fell down a wikipedia hole briefly last night and...
ended up reading about the historical figure of Timur (the namesake for the Iron Lord) and this came up:
It is alleged that Timur's tomb was inscribed with the words, "When I rise from the dead, the world shall tremble". It is also said that when Gerasimov exhumed the body, an additional inscription inside the casket was found, which read, "Whomsoever [sic] opens my tomb shall unleash an invader more terrible than I."
And wow, knowing about Iron Lord Timur and his obsession with SIVA which led to it being released, and him being, y'know a Guardian literally rised from the dead...
*applauds* Well played Bungie. Even if it is a coincidence it's a pretty cool one XD
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ice-6caydesqueen · 4 months
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Lady jolder my fav og mama and Saladins partner
Why does no one talk about her !!!!!
She’s amazing
:( must I do everything myself
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lavenderarts · 1 year
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Felwinter dakimakura files are now available on my Ko-fi! Pick him up today, he deserves a hug 🐺
Find him and more Destiny characters here: ko-fi . com/lavielux/shop
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