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#i don't know when i started this blog because the first time i posted was late august but i had it way before and always lurked in
sailor-aviator · 3 days
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Hey.
Go ahead and get settled because this will be...long, in true Liz fashion.
So, by now I'm sure most of you have heard what's happened. If not, you can search this blog for some answers or others for more.
I joined this fandom offiicially at the end of September after being a long time lurker. I had just lost my job and times were uncertain for me. I felt inspired to write, and as someone whose formative years were shaped by the fandom experience, I wanted to feel that sense of belonging again - to feel like a part of a community. I've talked about it on here before, but I started my fandom days in the original Hunger Games fandom when the first movie had just come out, and then I shifted gears towards the SuperWhoLock fandom. If you know anything about SuperWhoLock, then you know you had to have pretty tough fucking skin to be a part of any of it.
Of course, this was back in the day when fandom was an actual community and not authors having to beg for scraps of engagement and people thinking its a numbers game. I was a fairly large blog within the SuperWhoLock community (Waywardly-Carrying-On was the username), but I left fandom for a few years because life got hectic and I felt like I had outgrown the fandom itself as I was no longer watching any of the shows. As the years went on, I started to yearn for the fandom experience again, which is how I found myself dipping toes into several different ones.
I was so excited to publish my first fanfic. I had convinced myself that I wasn't a good writer (much to the chagrin of my irl friends), and I had put a pause on writing my original story. I wanted to write this idea about a cowboy and a girl using characters that I had grown to love like I did way back in my older days. So, I started posting, and I was so excited for the story, that I kept posting almost daily. MamaMay was one of the first people to embrace not only my story, but me as a person into the fandom. She made me feel welcomed and wanted.
Pretty much right off the bat I was already getting anons telling me that I was being too much and that I needed to calm down with all the posting. I was confused because...this is Tumblr. It's literally a blogging website? Why wouldn't I post? I decided to ignore the mean words (not before giving my opinion, of course) and kept on doing my thing. Well, the anons got continually worse and worse. I had a suspiscion as to who the anons could be, but I never had concrete proof. So, I experimented with blocking suspects until finally it worked. I'm not naming names because that's not my style, so don't even bother asking.
The fact of the matter is, some of you have entered fandom spaces for the first time, and you don't know how to act. You don't care to learn fandom etiquette as you've made abundantly clear by calling fandom olds every name under the sun while utilizing the anonymous feature. Newsflash, you're part of the problem. You're the reason why authors don't want to publish anymore. You are the reason that something that's supposed to be fun is starting to feel like a goddamn chore.
How many times can authors on here say that we aren't machines? We have lives outside of this website: family, friends, jobs, school, etc. Some of you really are just hellbent on making everyone around you miserable, and it's sad. You can't just leave well enough alone and let people enjoy something, no you feel like everyone has to enjoy it the same way as you.
Some of you go after authors on here because of some weird sense of jealousy too. I don't know why my shit blew up, babe, I really don't. But I started out with no followers and no support just like everyone else. I'll tell you what helped me though: following fandom etiquette and reaching out to other creators to build an actual community. None of this "I've reblogged three of your things and now I'm messaging you so that you return the favor." No, I reached out to make actual friendships which is what fandom is SUPPOSED to be. If someone was clearly not interested, it was fine!! I backed off and kept doing my own thing.
Some of you think being mean on the internet makes you big and bad. Guess what! It doesn't! It's loser mentality and I feel genuinely sorry for you. I'm sorry that people in your own life made you feel so small as to feel like you had to lash out at strangers on the internet who are just trying to have fun.
Anyway, this is my really long way of saying that I am taking a break for a little bit. I have no idea how long it will be - could be the weekend, could be a couple of weeks, could be forever. I need time to decide if this is something I want to keep persuing. If I come back, I don't know if I will remain a TGM blog or if I'll shift gears and hop into another fandom with a rebrand. Guess we'll just have to see.
To the people on here who have been a constant source of joy, laughter, and support: thank you. From the bottom of my heart. Your presence has meant everything to me, and I hope that my break sees me wanting to come back and giggle about the silly plane movie with you all again.
Nothing but love,
Liz 💛
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befemininenow · 2 days
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My coming out as a trans lesbian. (A message to my followers.)
Yes, everyone. I am "gay", or should I say, I'm a lesbian.
This may come as a shock to some of you since I would talk about "hot men" and even make captions about attracting hunks and whatnot. If you notice an absurd amount of those kind of captions surfacing this past week until now, that's because I was dealing with comphet, short for compulsive heterosexuality. In reality, I do not like men nor am I attracted to masculinity.
Why until now? One, it’s because I wanted to wait for the right time to come out and it was coincidentally on Lesbian Visibility Day. Two, it’s something I've been questioning ever since I found out I was trans. This didn’t happen in a day or two. It’s been years and I would have thought I was just pansexual. However, I was not sure whether I genuinely liked boys or if I just liked their validation. It turns out it's only the latter and I was questioning whether I was really gay or just gynosexual. I admit that getting positive reception from them turned me on and I could see the kindness and affection they displayed towards other women (something that really made me euphoric). But the moment you would place me next them for more, say, intimacy (I'm trying to keep it PG), I felt that spark turn off. Don't even get me started when they're bare or worse, send me D-picks (it's so nasty).
Now, I've never did any of that IRL. But, I've tried to interact with them through social sites. Not just in Tumblr, but in other sites like Grindr. If you ever think of creating a Grindr to meet, don't bother. It's hot garbage! All of them were chasers and not a single one was attractive. Only one "guy" seemed to be "cute"; it was a femboy, who was commencing their transition into a woman. Those were the only men I thought I was attracted to, but the reality is: I was only attracted to their femininity, but not their body or intimacy. Femboys are still men and I'm not attracted to men.
That got me questioning: Am I really only liking people for their femininity or do I genuinely only like girls? To make a long story short, I've never felt so much better than imagining myself being the lovely girl... of another girl! I always loved women as a guy, but now that I'm about to transition, being into women as a girl feels so right for me! No more comphet for me!
I know this is not the norm on these kind of blogs as the majority tend to be attracted to masculinity. However, I do want to say that even trans lesbians exist on the feminization scene. That leads me to tell all of you for the next update: You won't be seeing anymore new straight trans girl captions after the first few days of the next month. That's why you saw those kind of captions bombard my blog these past few days. It's just my way of saying "Let me just get it done with". I'm actually glad you enjoyed them, but I just don't feel any connection to those kind of captions anymore. I'll try to upload them when I can since I've been busier than usual.
Anyways, I'm happy you read this very long post. Even if you're not a lesbian, I hope this note at least gives you an insight on not keeping your true feelings locked any longer. Everyone deserves to be themselves. You should too.
Sincerely, Nikki.
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alllgator-blood · 1 day
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The way you draw Narinder infuriates me. And that isn’t meant as an insult. Every time you draw his smug face it pisses me off so bad, and based on your other posts about him I think you do it on purpose. So I want to tell you that it’s working. He ruins my day every time. And I really love your art style.
Okay you had me in the first half, I was SO sure this wasn't going anywhere pleasant but I started laughing my ass off as soon as I got to the third sentence. THAT IS EXACTLY WHAT I'M GOING FOR WHEN IT COMES TO NARINDER, just a guy that you want to tie into a pretzel out of anger and throw into a brick wall because you'd do anything to wipe that smug grin off his face. But he just keeps on smiling......because he KNOWS his job as the death god means he's technically too important to be killed off. Bro can get away with aNYTHING and it's the WORST!!
I posted the leshy autism shirt thing earlier and it's actually from a sketch dump of all the bishops wearing stupid shirts I found on the blog "shirts that go hard", here's the narinder one especially for you because he pisses me off too </3
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(idk why it's a crop top I just thought it'd be funny, plus he's way taller than everyone else so I don't think regular clothes would fit him right)
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acourtofthought · 3 days
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@starsreminisce posted these comments on their blog:
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And the last paragraph really stood out to me.
Something I've seen said by a certain side of the fandom is that a bonus chapter should not change the trajectory of what is in the actual book. I disagree with that because I look at the bonus chapters as a sneak peek of what's to come in future books (with this particular bonus following the pattern talked about in a post yesterday, with the resolution to the small story pointing us in the direction of Gwynriel), things that Sarah will at a later point expound on within the actual series even if they weren't initially clear to us without having read the bonus.
But say that's the truth, say the bonus chapters are only in line with that which we already know (which still works for Gwynriel because though the bonus hinted at Gwyn having a curiosity towards Az and him possibly having a bond with her, we do see bits of that in the actual book as well, there are scenes with her staring in his direction and scenes where he's staring in hers, where he shows admiration for her, where she's teasing him, where Nesta calls Az her new ribbon).
One of the big arguments is that it's extremely clear that Elain has no interest in Lucien, that it's been the case for multiple books. It's said Elain does not owe Lucien an explanation, that she does not owe him her time or attention.
So why not write an Elain bonus chapter in SF where she and Lucien have a conversation discussing how they don't want to explore their bond? According to E/riels there's no need for it in the first place since she's made herself clear but they have also claimed that she won't break the bond until we have her POV. Then wouldn't a bonus in Elain's POV before her book be the perfect place for something that's so obvious so that when she starts her own book "with Az", there's nothing standing in their way and the focus can be on their romance and the plot and not the emotional toll that her severing her bond with Lucien would take? If the Elucien bond is as much of a non issue as some claim it be be, then why not deal with it in an Elain Bonus Chapter? When her book starts, Sarah could even recap the events of the bonus for those who had missed it.
Elain thought back to that conversation she and Lucien shared shortly after Solstice. Where after Azriel's rejection, which had cut her deeply, she realized there was no place in her heart for anyone but Az even if she wasn't sure he still wanted her.
That would have actually be a perfect way for SJM to move us past the Elucien bond with very little in the way of feeling devastated on Lucien's behalf, where his heart is not being broken in real time within her romantic arc.
But the author didn't do that. She gave Az and FEYRE a POV. Feyre who already had 3 books and a novella and Elain with a total of 0.
We know Az doesn't think Lucien is good enough for Elain but we don't know if Elain agrees with that.
We know Az questioned the Cauldron because of his brothers and her sisters, that he hadn't thought of being with Elain beyond his sexual fantasies but we don't know where Elain stands on the whole "just wants one taste / why wasn't Az made my mate" debate.
We know Az thought of Elain as too trusting and hopeful but we've no clue whether Elain was really thinking anything of the sort.
We've got Feyre thinking back on how she made sure to keep her mouth shut on Elain not wearing Lucien's gloves, how had she put them on she would have never been pierced in the first place but we still don't know whether Elain's actions with the gloves actually line up with her thoughts.
If Sarah wanted to continue on with what is apparently so evident in the four books of buildup for E/riel there was nothing preventing her from finally giving us Elain's POV in SF and having her tell Lucien that there's no reason for him to hold out hope any longer.
The more likely explanation for why Elain wasn't given a bonus is because everything that E/riels and Az claim that is so very obvious regarding Elain's character might actually not be as obvious as they think.
If she's so happy in the NC, then why hide her thoughts?
If she's so in love with Az, that it's clear as day, then why hide her thoughts?
If she's so disinterested in Lucien, then why hide her thoughts?
If we're supposed to believe that Elain's choice is Az, that there is no competition and that it should not be a mystery to anyone at this point, then why has she been so reticent to put us into Elain's head?
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tsams-confessions · 15 hours
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Hey guess what? Some of us were here back when this show first started. Meaning back when it was just Sun and Moon, and Eclipse was only hinted at. That means that some of us were big fans of Sun. I know, shocker. Which means we were heavily invested in his story and his journey as a character. Which in turn means that we're disappointed, maybe even angry, at how he's always side-lined for other characters. And here's something even more shocking. We're allowed to be mad about it! We're allowed to talk about it! And...we're even allowed to make theories about Sun! I know, how cringey, right? I'm so sick and tired of seeing new fans come here and sneer down their noses at Sun fans. I've been seeing it more and more this past year especially. Just because you started watching this show because you like Solar or Blood Moon or whatever the fuck, doesn't mean everyone else feels the same. How is it that I see constant theory posts and vent posts and such about all the other characters, but any time someone talks about Sun then there's at least one stupid little comment in return. We get it, you don't like Sun, or you like him as a background character. You unironically call it the "Solar and Moon Show" with your whole damn chest. But we've been here long before you, and we have loved Sun for two goddamn years, and we're allowed to be angry or sad about how his story has been left unsaid and forgotten. Stop being sarcastic and condescending to us, because we do see you. We're entitled to our opinions and rants about our "fave" just as much as you are. This is a damn confession blog, where we all confess things and give our opinions. Stop calling out toxicity in the fandom and then being toxic yourself.
.
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kangals · 1 day
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way back in 2014, probably a few weeks or months after you posted that picture of boone with the stick on his head, i checked your blog out and so dearly enjoyed all the dogposting that i followed. i think you were the first dogblr blog i actually followed at the time, but it's been ages and my memory is bad, so i'm not fully sure. it wasn't long before then--2012 i think?--that i had gotten a new dog of my own, a border collie. iirc he and boone were just about the same age.
in 2018 i lost that blog i'd followed you with, and a lot of connections with it. i didn't return until 2021, and when i did, i didn't refollow most of the old blogs; i don't think i even really went looking for them. it took me a while to get back into the swing of using tumblr.
last september, my border collie had a sharp health decline, and i had to say goodbye. it's not the first time i've had to put a pet down, but i think it was the hardest. i'm still not over it. even just typing this now, i feel raw.
then in march or so, i made a new fandom friend who knows you, and i enthusiastically recalled following you before and how much i enjoyed it. i didn't even know about stellina, and now there's kep too! but... i also didn't know you'd lost boone. i followed because i still really enjoy your blog, and i love your collies too. and butters!!! so glad she's still here!
idk what made me look tonight... maybe because i talked about my old border collie with someone today. i went looking for the posts immediately around when you lost boone, because i guess some part of me wanted to know what happened. i spent the better part of an hour (maybe longer?) reading posts from the weeks before the decline, and then the loss, and then the deluge of old boone pictures after, and i've been crying pretty much the whole time just reading your posts and tags about him.
and this is a long and windy way to get to saying thank you. i'm glad you shared your grief, though that seems like a weird thing to say. there's something cathartic about crying over someone else's dog when you still hurt about your own, and knowing you're not alone in that kind of sorrow. boone was such a beautiful boy. i'll never forget that silly post that made me check your blog out in the first place, or the years of posts i stuck around for after. i wish i'd remembered to follow sooner, but the archive is still there, and it's so fun looking through all those old posts about him and his quirks and antics. he was amazing.
sorry for the length of this, i just... really wanted you to know that he touched yet another life, i guess. and i've been so deeply enjoying your posts about stellina and kep. i know it'll be a year soon... i hope there's some peace in how things have gone since he passed, and i hope the anniversary isn't too hard on you. thank you for sharing him with us.
i've been on tumblr for 14 years and this is, genuinely, the nicest ask i think i've ever been sent.
thank you - sincerely. there's been a lot of times over the course of this blog that i've felt like i was oversharing, or talking about pointless things only i cared about. i still so frequently start typing out a post only to stop mid-sentence and delete it because i can't help but think "no one cares about this." possibly it's why i like to talk about my pets so much - they're not me, but i'm the one who knows them best, so i get to say "hey look at this" and ramble and have people say "i'm looking" back. when boone passed, i lost that filter and i poured my grief out into this blog because it was the closest outlet i had. and to have hundreds of people not only acknowledge this but to commiserate, to reassure, to share their own stories - that helped healed me more than i can put into words. it's exactly as you said: there's a catharsis in grieving together.
i am sorry you also had to say goodbye. i wish i could say it gets easier, but i think that would be defeating the point of grief. your grief is your love and damn it if there isn't any act more loving in the world than choosing to say goodbye to an old, loyal dog. you think of how dogs were domesticated tens of thousands of years ago, of how human society and dogs have developed intertwined, of how we have records of ancient greeks and romans carving loving epitaths on their dog's graves, of how a prehistoric dog's skull was found with a bone placed in it's mouth after death, and you wonder if grieving a dog isn't one of the most consistent experiences in the whole of human history that there is.
i'm glad to know that this could bring you some comfort, in some way. it's incredibly touching to know that you kept me and boone in your thoughts for all this time. i am doing ok - i've been reflecting a lot as we approach the one-year mark. i'm not sure if i'll be able to condense those thoughts down into coherent words, but i'll do my best. i hope that my silly little pets continue to bring you some happiness, and that you've found peace with your own grief.
thank you, again - this is extremely touching and means a hell of a lot to me.
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bylrndgm · 9 months
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one year of this blog: my favorite byler scenes [1/7]
season one, chapter eight | the upside down dir.: the duffer brothers.
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moongothic · 2 months
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The idea of my work getting scraped for AI garbage is nasty but I do have to remind myself that my work is mediocre anime shit at best that nobody in their right mind would want to recreate/copy so that's slightly comforting lmao
And Glazing the shit out of my work to poison those data sets would be quite fun too ngl
(But yeah the most frustrating part would be knowing that even if I started Glazing anything new I posted, even if I deleted all my old work, every single reblog would still exist and be out of my control)
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arklay · 1 year
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Your anger and sadness are so fucking justified. Stealing someone's oc is ridiculous. There's NO need to do that! You don't even need that much creativity to make your own, and if you're really stuck (like I get sometimes) just look towards canon characters or blogs dedicated to help building ocs. What's worse is tumblr's blocking system because, unless you block them on anon, it simply blocks their blog. They can log out and still view your blog! God I'm so sorry that this happened.
thank you 😭😭 i'm like so just horrifically angry right now that idk if i'm overreacting or if i was seeing things that weren't there, but no, the more i look and the more i match up the timeline of posts, it becomes extremely apparent to me that their oc is a copy of diana, and that really really hurts. and yes, i've cried a lot about it, because i talk about her so often and how much she means to me and how much just creative energy she gave me this year and the fact that i even write consistently now, so it hurts. i put a lot into her, so it's just really unfair, and like you said, blocking people on here is like hardly even effective
#asks.#anonymous#thank you for like validating my anger because i often feel a lot of guilt with my reactions and um idk like i feel like i am not allowed#to get angry in the first place because of like imposter syndrome and all that nonsense. but i just kept seeing things from that oc's story#and not just backstory but little facts or what were throw away comments and it just... everything. i could connect to diana. and the#colour scheme is similar too and the heights and the timeline and the little things about like ex-husband. working at nest. close to the#birkins. saw al as an annoyance at the start lmao like there's so much i could connect. and now seeing that their oc also injected themself#with a virus on a whim which i've talked about many times with diana doing and that he got very overprotective and worried afterwards with#it. like. all these things in isolation. fine. whatever. but when they all add up... it's ridiculous. like i'm just so hurt because i#constantly talk about how special diana is to me and how special they both are to me and i don't know what to do because i don't feel the#need to reach out and like accuse directly but it's like. they get away with that. and my ideas. and my character who has been around since#feb. i made her on valentine's day. i'm not even joking. so. i didn't post about her until early march. well i did but that's the earliest#in her tags because i delete posts a lot. went and looked at my oc blog and no there are still things from feb. but on here the earliest is#march. i'm just not doing great with it all i suppose. especially because i had something happen last week that made me really upset and i#was just getting back into like okay i'll post on here more often. and then i notice this and idk i'm rambling but i just feel really sick#like the realisation sunk in and i felt sick to my stomach so it hurts#but um thank you for saying all of this like it does mean a lot to me to know that my reaction is justified so thank you
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epitomees · 11 months
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I’m to punch your writing bad vibes so get your butt ready.
To be slightly personal, your writing has been one of my inspirations for a while now. If I had to describe your style, it doesn’t dip into overly flowery purple prose that makes it difficult to tell what is going on, but it's meaty enough to put me into a character’s shoes and really give me a sense for the emotions they feel and why they feel that way. Little details like usage of punctuation, bolds, italics, caps, etc. truly sell your muses as their own person, complete with distinct voices. These little things may go unnoticed, but to me, It’s the little things like these that really show how much care and effort you put into your writing.
And generally, it really gives me motivation to sit down and write, whether it’s for a reply or something personal.
Your writing is very satisfying to read, and I know I’ve said it multiple times before, but it has truly opened my eyes to characters I would have normally been apprehensive or understood little about if not for you. There’s something about how you write P5 related content that makes me wish you were in charge of the game. You really hit all the things I enjoy about the game and seamlessly incorporate it to your writing, as well as improve its shortcomings.
(To be slightly personal again, your enthusiasm for this game, through IC content or OOC posts, is one of the reasons why I’ve been able to slowly come up with ideas on how to slap my P4 muses into P5, but more importantly, enjoy the game for what it is. Without you, I have no doubts that it would have taken me much longer to appreciate it.)
Of course, your writing achieving this effect would not be possible without your understanding of the game, its themes and its characters. Not just P5, mind you. P4, too. Despite me knowing the events of the game almost by heart, you always bring up something fresh about it that makes me view it in a new light and keep the P4 era going in my heart, and by P4 era, I mostly mean Naoto.
I know you’ll make me fall in love with P3 all over again soon, so I’m looking forward to that :^)
There is a lot more for me to say, you being a cherished friend is one of them, and also that you are a horrible little gremlin for encouraging my illness known as Naoto Disease, just to name a few things, but that’s for a later date, since I don’t want to make this ask stretch on for miles.
PS remember that I won’t stop loving you dani-lion xoxo
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((You are a damn good, genuine friend, Liz. I needed to hear this.))
#out of cards#mun stuff#chibitantei#long post#((....I really have nothing I can say to this#there have been times recently where I get too into my head about my blogs here and whether or not my writing has been bland or boring#and I let it get to me...which then kills my motivation to write anything#whether it's long form or something short#I don't feel like I'm portraying their voice the way they want me to or I'm doing a horrible job characterizing them#it's an internal struggle because then I have my logical side start fighting this emotional side#I know it's just me letting my thoughts get to me but man...it tires me out when I'm fighting with myself#this is a hobby and it's supposed to be fun; that's what I remember at the end of it all#I think I just let my perfectionist side get to me sometimes because there's a lot of amazing writers here#and I feel like I have to keep up with them in order to be seen as a good writer#including you Liz#your writing style and characterization have been an inspiration to me as well; from the time I first delved into Persona RPC#I needed this...I really needed to hear this so thank you so much for punching the bad vibes and negativity#I know I put this all in tags but...thanks to anyone who happens to read all of these#we'll be back to the regularly scheduled shenanigans and fluff and angsty-riddled threads#but again thank you thank you THANK YOU Liz; you know I love you so so much as my friend and the friendship we have is so important to me#I won't let these writing bad vibes stick around <3))
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niuxita21 · 1 year
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TFW the Girl You Love Tells You “Thanks But No Thanks. You’re Still My Best Friend, Tho!” - A novel by Ana
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nothoughtsnoya · 2 years
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going absolutely bonkers thinking about nishinoyas flashback with his grandpa again........ its just. man. the fact that that whole arc demonstrates how nishinoya is a person who trusts so deeply and wholly, and how that's his strength.... how the reason he's able to act so freely and fearlessly is because of the trust and belief he has in the people important to him, that he knows he can always reach out to them and rely on them.... how he's constantly striving to be better and to help other people become their best selves because he has this strong belief and trust and wants to assure others that they can rely on him in the same way and be just as confident.... nishinoya yuu is someone who is fearless because he knows he's never alone. who thrives on connections. it's no wonder he's such an amazing libero
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treasure-mimic · 8 months
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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theminecraftbee · 2 months
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being in true sexyman nostalgia mode today (on account of. IT'S BEEN ONE YEAR BABY.) i think one of the most fascinating things about it is that we will never manage to do that again. like, not in a "we couldn't organize it better" way; there were better ways to do the spreadsheet, we would just turn off comments on posts and anon asks from day one so that we wouldn't then get people accusing us of censorship while we tried and failed to control the tide of things that ended up in the comments and inbox, we'd definitely have a WAY higher non-hermit contingent, both thanks to qsmp and thanks to the sexyman blog and medusa now having MUCH wider reach to other corners of the fandom and the original spread not all rooting at me, etc.
but the reason we couldn't do it again is that i don't know if we could ever replicate the exact circumstances that lead to it blowing up quite to the extent it blew up.
it was while tumblr polls and doing tumblr poll brackets on tumblr itself was still new-ish, and people were still excited about them. the idea of a mcytblr bracket was basically brand new; i won't claim we did it FIRST (because i have no idea if we did and doubt we did), but certainly we did it big first. so there's that; we can never again invent in real time "shit people are sending us threats about fraud lets legalize fraud because its funny, we can't stop it, and that neutralizes that drama as a thing anyone will take seriously", and then in turn accidentally invent a fandom culture of. um. wide-spread voter fraud.
(i don't know if we should apologize for, uh, causing the specific way mcytblr voter frauds. i still think it was better than the alternative at least, especially after seeing how so many other polls crashed and burned after us. there were MANY things we could have done better but i have seen SO MANY ways we could have done things worse since then so i think we came out looking pretty okay.)
but also: february 2023 was a very different time in mcytblr. we were in a hermitcraft dead period, where most of the hermits were either on vacation or playing tcg (which was fun, but didn't end up generating that much fandom activity by that time in february). the former dsmp crew was very much doing Nothing (and in that awkward space when the entire fandom knew dsmp 2 was never happening, but also people were still claiming it would happen, so it was just... busy waiting). qsmp didn't exist yet. there was no ongoing life series and wouldn't be for some time. i think even the dominioners and lifestealers were in a fairly dead zone. there was very little new for people to be excited about, mcyt content-wise.
enter: our poll. our poll which cleo then thinks its funny to call out on twitter. our poll, which was not only new mcyt content for the fandom to interact with (thanks to the fact we KEPT GETTING CC INTERACTIONS???), but participatory.
for about two weeks, we were the mcyt event de jour.
and like. the thing is. now we're in february 2024. mcyt is BOOMING. a new hermitcraft season JUST STARTED. we came off of vault hunters before that. meanwhile, qsmp just restarted and is, if i'm understanding correctly, booming. they just added a new guy! the two current juggernauts of the fandom are in FULL SWING. i honestly think we'd be somewhat overtaken by the fact things are actually happening in fandom. there's stuff to do that ISN'T go insane about a poll.
and it's not new, and we've seen it all before now, and frankly, it's hard to cause a mass hysteria event TWICE. lightning in a bottle, as they say.
i think part of the reason we all just REMEMBER mcytblr sexyman so much is that we could never, ever recreate it, so it remains crystalized in a single moment in time, impossible to replicate, forever memorable.
anyway: HAPPY ONE YEAR TO THE JOE HILLS SWEEP BABY,
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nobrashfestivity · 4 months
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Everyone Hates Poetry 2024
Rules
Write a poem before Feb.5th and submit it to me with the submit feature or in an ask.
Poems should be less than 500 words
You can use your real name or your blog name but they can't be completely anonymous.
Poems will be published at 9pm on Wednesdays and then a link to each poem will be added to the bottom of this pinned post so people can read them all.
I can't stop anyone from reblogging their own poems and generally sharing art is a wonderful thing, but don't turn it into some kind of social media campaign. because people with a small number of followers would be at a disadvantage. This is supposed to be fun. Please do reblog this post and tag people if you think you know someone on tumblr that might be interested. Since the post will contain links to the submissions, your poem will not be lost in the shuffle.
If I receive less than 10 entries I'll cancel the contest and consider it a failed experiment.
Public voting will begin after the 5th.and account for 50% of the vote
A panel of judges will also vote but will not submit poems themselves, and their votes will make up the other 50% of the final tally.
.There will be small prizes for the winner and runner up.
This is my art blog and will remain so, as it always has been. I'm doing this because poets here don't get much chance to get their stuff read and I have a fair number of followers. It's just a little thing to do if you want. I'm not turning this into a poetry blog or a contest blog or anything else.
Poems don't need to be finished. Due to the one month time frame I would suspect these would be first drafts, but please write something new. I want to encourage people to do something now, however imperfect, rather than showing work that's already done.
Updates will follow. Thank you!
Rule clarifications
-Please dont send poems anonymously if at all possible. I am happy to include a name that doesn't identify your blog directly but it's impossible to refer to or contact people who submit poems anonymously. I can't have anonymous poems considered without at least a name for you and if you were to win a prize, you'd need a name and address to claim it. I don't so much care about the latter part, that's for you, this becomes very disorganized and hard to regulate with anonymous messages floating in.
-Please put the title of your poem above it. If it is below it, I have no way of distinguishing with certainty if it's a title or a last line.
One poem per person please.
if you do not wish to see the poetry contest entries just filter the tag "everyone hates poetry 2024"
Due to the very high volume of submissions I am blogging them more gradually as to give more attention to each one. The same tag, "everyone hates poetry 2024", that you can filter if you do not want to see these can be used to find the submissions. If you follow this tag you'll get them all.
Please note that I am now publishing these as asks, previously I had to retype to keep the formatting and there are simply too many entries
Submissions are now closed, I will be publishing submissions all week and then when all have been posted we will start the voting (stay tuned as to how and when)
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